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Steam Tank ROLLIN' | Empire vs Tomb Kings - Total War Warhammer 3
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Пікірлер: 73
I guess Moose didn't see the huntsmen on the first giant, or maybe he didn't think they'd do the damage they did when he sat the giant on the middle point because I thought that was odd, it basically gave the Empire a free kill and removed the threat there.
@SyBorg-to3ni
2 ай бұрын
Guess he wanted to have terror at the point, but that was not it xD
The secret melee bone giant tech.
@R3GARnator
2 ай бұрын
Lizardmen style monster blobbing has always been king for Tomb Kings in campaign.
@gazpachosam1368
2 ай бұрын
the 'tect tech
I do think the steam tank especially with a master engineer in it is a very good distraction carifex in which it can do well, no matter where it is and if it gets shot to pieces, well there's a bunch of other stuff surrounding them already ready to pounce. It's something you can't ignore. And I now think that the war machines are the empires monster units which fits the grounded empire style in which they don't use wild animals as their monsters but man-made mechanical monstrosities.
I swear every TK game I see with a boner giant they always get sent into melee and killed before they can use even 1/4 of their ammo, why not just keep it a tiny bit back with the necro and a chaff spear unit so it can actually do what it’s designed to do??
@CatharticSense
2 ай бұрын
Maybe because of the spent resources they don't have enough to protect? Or the spend makes it impossible to get a cap without them on it? It does seem very counter intuitive.
@DrBoofenstein
2 ай бұрын
@@CatharticSense true, cap weight is definitely a factor, I don’t actually play multiplayer I just watch all of turins vids so my brain likes to forget about capping points even though it’s a primary objective of the game mode
@jedimasterdraco6950
2 ай бұрын
It seems to me like they're used a good bit as a terror causing SEM that just happens to have a missile attack. And considering the price you're paying for them, it can be a little challenging to find a balance between their ponderous missile attack and the value they generate from being able to buckle off units with lower leadership.
@user-xf3bp7kr7w
2 ай бұрын
@@CatharticSense But when bone giant is dead it weights zero) So its looks like u should kill the engineer first to keep ur army safe. Otherwise u loose a lot of cup and u didn't kill the main threat
This game was over in the first 5 minutes. At no point afterwards was there any real doubt about the outcome.
@MrEddieLomax
2 ай бұрын
The way healing works on vehicles is silly, there is no downside with technology here. Add to that unlimited ammo and watching a steam traction engine outrun a horse, meh.
@D_A_D_
2 ай бұрын
@@MrEddieLomax Wait, are you saying the empire is overtuned? 😮
@MrEddieLomax
2 ай бұрын
@@D_A_D_ 😄 Seriously though, I dread to come up against the full empire now (not Markus's faction), when something is op on the campaign trail it makes for a 'brickwall' experience for other factions that come up against it. As Nakai I found the chaos dwarves hard, often needing two armies + autoresolve to win. If you don't have two armies you get to fight a one sided battle....
Horrible bone giant mismanagement 😂
Oh damn the hit boxes for landships are broken? Damn that's 2 out of 3 big centrepieces banned for ToD.
@baconsoup8346
2 ай бұрын
The hitboxes for the dawi airship is also broken, units target the big balloon but only the actual ship part of the dwarf airship has a hitbox.
@Mortarion-xt9wp
2 ай бұрын
Two of the three centerpieces are banned, while the third one is disappointing. I'm not saying that the Toaddragon is bad, but it isn't as powerful as it was made out to be.
@Blecco
2 ай бұрын
@@Mortarion-xt9wp its more of a distraction carnifex and tbh is fine. I hope the other two will get fixed soon more than anything
Now we just need a mod to turn the master engineer into Fred Durst and play the "Rollin Rollin Rollin" sound clip whenever the steamtank charges into stuff
Tomb Kings need a slight update
@jonnycroft7428
2 ай бұрын
Get in line
@user-fu2tx9hp4r
2 ай бұрын
They are nearly op in this time for MP.
@R3GARnator
2 ай бұрын
(cries in Lizardmen campaign) (howls in Noriscan monke)
@SyBorg-to3ni
2 ай бұрын
@@user-fu2tx9hp4r Landbattle maybe, i don't know, but definitely not in Domination since their capture weight has been fixed
@user-fu2tx9hp4r
2 ай бұрын
@@SyBorg-to3ni After fix - yes, they are just top 3 faction.
would love a video talking about which units are banned and why. had no idea landships were banned
You should not be able to heal Armored Vehicles with life magic. Its just stupid and too strong.
@DrBoofenstein
2 ай бұрын
Yeah I was really expecting the engineers to get an ability exactly like necrotects restore but for machines and they can’t be healed with magic anymore, seems very fair since there’s a lord AND hero engineer, whereas TK can only heal any constructs with hero Maybe an exception for engineer lord in ST because I think TK lords mounted on sphinxes can be healed with life magic and not necrotects but other than that all war machines should have to be healed with engineers, and you could probably add the same mechanic to chawi with their trains and engineers
@MrBlueSleeves
2 ай бұрын
To be fair I imagine that life magic could easily wrap up wholes in the tank with wood/rock and somewhat fix it. For me it's not too much of a stretch of the imagination
Khatep can dodge a raging bronze bull of Khorne for 10 minutes straight. -- But a steam tank?! No chance.
what an good looking battle, giants needed some support though ^^ think a lot off good balance could be archieved by upkeep/price off elites and SE was effected by the amount off core units designed for supporting them. so artillary gets cheaper the more melee infantry you have; to a max at like 6. could mean we would see armies off goblins rocking 3-4 doom divers; and who wouldnt Love to see that ;D ;D wish doomdivers where not anti SE designed and a lot cheaper; generally i wish the less used artillary was a lot cheaper so a lot more used; doom divers, organ-guns, skaven flamethrowers, dwarf flamethrowers; etc. a lot off cool units never see play because they are just too expensive for what they are supposed to do and most off them just doesn't do it fast enough (the amount off doom-divers needed on a tank, dragon, big armored SE, for it to get enough dmg to matter anything is much too high so even if they sit and shoot all game the time it takes is just too long to matter; buffing their dmg like chorf arti, will just make it feel op and broken; it's a goblin smashing into you; not some demonically designed missile exploding with magic :P maybe having a lot more in a unit; like 12 doomdivers in 1 unit and lower their dmg some to match; could give them a place as they could be used semi-effectively against a lot off infantry regiments with that; just thinking
More amazing content by a true son of Sigmar! Some day I shall attempt some multiplayer!
It s strange to use bone giant as a mellee fighter. Its decent (maybe ) 4 artillery but it will never be any great. It is a lot of cap... So should it control some objectives?.. But when bone giant is dead it weights zero) So its looks like u should kill the engineer first to keep ur army safe. Otherwise u loose a lot of cap and u didn't kill the main threat
love late game arti summon :D its the time where they dont easily get melee locked; which is honestly kinda hmmmm to see; every arti is just swarmed and then it stops "working"; just seems wierd and bad; maybe give arti a larger amount off entities (unit around the arti) to a regiment lvl; maybe having them like siege machines which need a inf regiment unit to attach to it to use it; that would actually be a super cool way to balance artillary out and make it not just get swarmed early and then thats it;
Is master engineer good one a simple horse too ? Thx you 😊
tombkings just feel fair in everything they do ^^ love ushab. giant and stalkers awesome looking units :D steam tank healing looks weird, id rather see it have more resist and higher hp; maybe limit/remove effective healing on SE who doesnt have inbuilt healing would be good
In lore do the tomb kings like snow ?
I wanna see some Necropolis Knights (Halberds) put the smackdown on those Rose Knights.
What? Land ships and steam tanks have bugged hitboxes? Like the thunder barge?
Free Durst in the thumbnail, this is gonna be a good game!
It's odd to see the Empire thriving. As far as I know, they haven't always been the best in TW. Plus I played a ton of them in Age of Sigmar 3E and they were pretty low-tier. And now I hear they're not great in Warhammer Old World? But hey, at least they're good for now!
@abbas-aliibnmohammadal-nam929
2 ай бұрын
AoS sucks
Keep steamin' steamin' steamin.
Im a bone giant at heart
Dis the necrotect even heal anything?
SIPPIN' ON THAT HOT DOG FLAVORED WATER 🌭🌭🌭🥤
Kinda troll gameplay when the TK players just suicides his artillery from min0 xd
i dont understand why he didnt keep focusing the tank. so much wasted ammo on the dead giants
Turin with the Imperial gunpowder chokehold on the meta: kzread.info/dash/bejne/dm2i08hsYpOek9Y.html
GG
Battle of the bulge vibes with tanks moving in the snowy forest and bone giants face looking somewhat like adolf
🚂👀👋
How the hell is engineer lord not banned? It gets at least 3k value every game without any effort. Even in the game you just showed the engineer lord had nearly 500 kills lol (without taking crumbling into account even)
@MrEddieLomax
2 ай бұрын
The problem here I think is he is too tanky, if he's comparatively cheap but does lots of dps then make him weak to melee or ranged. Instead, he seems as strong as any other character, but with awesome powerful ranged dps inc some with unlimited ammo.
@Lightzy1
2 ай бұрын
@@MrEddieLomax Every game I've been seeing it get near 500 kills. You can't bring infantry anymore. It's insane. I'd ban it for sure.
Don't think I see a reason to take a boner in this match up. They got rekt. Maybe a later call in could work... Also, hierotitan power fantasy is big here lol. Constructs tend to suck tbh
@andyw.1164
2 ай бұрын
Sphinx could do work against land ships and tanks though, and knights of black rose Or whatever the one is with the scythe arms. Thought it was the sphinx
@mcsqueeb187
2 ай бұрын
Yeah, the problem is ushabti great bows are pretty common so empire is always going to bring counters for them, and most of those also counter giants which struggle to recoup their value as well as great bows.
@kubka4
2 ай бұрын
You say they got rekt, but one more than paid for itself and the other one could too if it wasn't send in melee like that. And to be honest they were so close to sniping the engineer which would be so good. Shame they didn't focus in him a bit more.
@DrBoofenstein
2 ай бұрын
@@andyw.1164 yeah the warsphinx is the anti-infantry with the howdas, and necrosphinx is anti-large with the wing scythes and RoR variant
@DrBoofenstein
2 ай бұрын
I think he got greedy with 2, just 1 would have much more defendable and give you more money for other things like GB’s or maybe some better infantry, and then instead of trying to kill lord and him just getting healed the 1 boner could’ve just been picking off black rose models all game or sniping the caster if he was mounted to stop the burning heads
Lord casually getting 400+ kills, definitely not busted
@user-sd9dk5ir7v
2 ай бұрын
Against 160 unit paper thin chaff skeletons that doesnt seem bad to me tbh. Steam tank is a big chariot and hes got that grenade launcher too.
@bacnguyen9304
2 ай бұрын
The steam tank is balanced,and the master engineer just barely pay for himself in this match. The land ship is just degenerate though.
plop
Empire in table top is a bad faction because their infantry is really bad and not cost efficient. They need upgrades to be good and their upgrades is too expensive for what it is and if they go bare-bones they are less efficient they Bretonian men at arms( they are basically men at arms with +1 WS and +1 Lds). The Empire in total war is now strong because the ridiculous stuff they got from the DLC which carry the rest of the rosters, the Empire before it was a C tier faction (very difficult to play) because their infantry is just not robust enough, they are lightly armored ,low leadership and doesn’t have any dedicated support that benefit them like a passive or good infantry support heroes (warrior priest and Empire captain is just awful and nobody even bring them these days). Your frontlines would just melt away upon contact and your missile wouldn’t even get a chance to do their jobs,also domination you need good infantry that’s sticky to hold. Not to mention the other stuff in the Empire faction before and after the DLC is sub-par at most. They need to buff state-troops and great sword on table top for the Empire to be at least competitive. For total war buff them and their support heroes and nerf the OP stuff, like at least give them 70 LdS to be better than marauders and men at arms for sigmar sake.