Sphere Tracking

Фильм және анимация

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Пікірлер: 507

  • @SalvatoSC
    @SalvatoSC4 жыл бұрын

    >sponsored by squarespace >shows a sphere

  • @ob4359

    @ob4359

    4 жыл бұрын

    Salvato 😂😂😂

  • @ktech6778

    @ktech6778

    4 жыл бұрын

    😂

  • @terner1234

    @terner1234

    4 жыл бұрын

    default square

  • @WKogut

    @WKogut

    4 жыл бұрын

    Spherespace

  • @immortalsun

    @immortalsun

    4 жыл бұрын

    spherespace

  • @Jonathanloov
    @Jonathanloov4 жыл бұрын

    there has to be a simpler way of doing this

  • @cristivasiliu5918

    @cristivasiliu5918

    4 жыл бұрын

    i m 100% sure there it is i have the feeling this tutorial it's a bit of a troll :))) still interesting

  • @naatkeey

    @naatkeey

    4 жыл бұрын

    Jonathan L well yes...buuuuuut this realm is set hardmode

  • @CGMatter

    @CGMatter

    4 жыл бұрын

    there is and it's called object tracking. Issue is that you need at least 8 trackers on your object which is ridiculous. This is really just a tutorial on manual object tracking. Technically you could try speeding this up by running trackers on the 2 markers, using their position data to create a simple 1 bone rig that moves the sphere, and change scale with an expression and some drivers.

  • @Jonathanloov

    @Jonathanloov

    4 жыл бұрын

    @@CGMatter Would it be possible/realistic to use three tracking dots to track position, scale and rotation?

  • @kendarr

    @kendarr

    4 жыл бұрын

    I used a single dot the ball and use the montion tracking tab to get a single tracking point on that dot, add a sphere, set the origin of the sphere to the empty track and boom location has been taken care of, now i just have to manually set the rotation, it works really well tho

  • @3_oo371
    @3_oo3714 жыл бұрын

    **THAT WAS... TOO INTENSE FOR A TUTORIAL**

  • @hnl5100

    @hnl5100

    4 жыл бұрын

    the dude speaking like those AI bots on some youtube Channel

  • @szulat
    @szulat4 жыл бұрын

    tracking manually like a medieval peasant?! 😲

  • @aliensoup2420

    @aliensoup2420

    4 жыл бұрын

    Its a good skill to know. In real production you don't always get footage with convenient tracking markers, so you have to wing it and do it the hard way.

  • @sqrt-1646

    @sqrt-1646

    4 жыл бұрын

    yes.

  • @rocksinshoe9930

    @rocksinshoe9930

    4 жыл бұрын

    Very ew

  • @joflo5950

    @joflo5950

    4 жыл бұрын

    6 days late

  • @vanjalbis8269

    @vanjalbis8269

    3 жыл бұрын

    🙄🙄🙄🙄🙄

  • @def_not_dan
    @def_not_dan4 жыл бұрын

    I always figured you more of a Raid: Shadow Legends man rather than a Squarespace man.

  • @johnomacian5586

    @johnomacian5586

    4 жыл бұрын

    Definitely Not Dan hmm..

  • @evilhutdug4665

    @evilhutdug4665

    4 жыл бұрын

    Nah I’m more of a standing up man

  • @mackattack9650

    @mackattack9650

    4 жыл бұрын

    Or maybe a Nord vpn

  • @ендермєш

    @ендермєш

    4 жыл бұрын

    what about honey

  • @gabe3dprint

    @gabe3dprint

    4 жыл бұрын

    More like bore ragnarok

  • @spacenoodles5570
    @spacenoodles55704 жыл бұрын

    Wow, 6 minutes! That's a full on documentary!

  • @alexlmfao
    @alexlmfao4 жыл бұрын

    I got lost at “Open up blender” now I’m toasting a frog. Send help

  • @ayostap6700

    @ayostap6700

    3 жыл бұрын

    Free the frog

  • @aliensoup2420
    @aliensoup24204 жыл бұрын

    This is a nice quick overview of the process, particularly the compositing, but suffers from 1 common error - you should not be changing scale unless the photographed object actually changed scale in the shot. It seems convenient, but you should always try to match the REALITY of the scene. The main reason is that you cannot properly match lighting, cast-shadows, and environmental interaction if your object is not moving accurately through space, at the proper scale. Sure, its more difficult to account for 3 more axes of motion, but that is the nature of the problem. Also, you are correct to break the sequence into large intervals, but you should find the extremes of position and key those first. Then break the intervals into powers of 2, such as starting at 64 or 32, depending on the length of the shot. Then continue breaking the intervals down by a factor of 2 until you are down to a singe frame between keys. Its common to build a rig with the Z-depth axis oriented to the camera - that will account for your apparent change in scale. Then you can choose a point, track that, and lock the object local X,Y position to that point. Then you are left with rotations, which are oriented around the single tracked point. The Z-depth axis passes through the tracked point as well.

  • @HagenvonEitzen

    @HagenvonEitzen

    4 жыл бұрын

    In particular, a linear movement in z direction will require a non-linear movement along the "scale axis". Using scale can be considered quick and dirty for not so much (and more erratic) depth change in the scene and no intersction with other objects

  • @Styrac

    @Styrac

    4 жыл бұрын

    You would be right if he were needing to rerender lighting to match the original scene, but his method more or less overlays the original lighting onto the new footage

  • @cynthetic4896

    @cynthetic4896

    2 жыл бұрын

    He's not lighting

  • @aliensoup2420

    @aliensoup2420

    2 жыл бұрын

    @@cynthetic4896 You need light to render. It's just the wrong way to do it.

  • @cynthetic4896

    @cynthetic4896

    2 жыл бұрын

    @@aliensoup2420 the lighting comes from the scene and compositing, if CGmatter used lamps to approximate the lighting then the movement would be necessary

  • @derekw8039
    @derekw80394 жыл бұрын

    We can animate Pokeballs, now!

  • @cheesyquokka

    @cheesyquokka

    4 жыл бұрын

    YES

  • @videoedits3584
    @videoedits35844 жыл бұрын

    Senior Roto Artist here, It's easier if you were to analyse the footage then figure out your key poses and mark those down, then fill in the ease and outs in between your key poses. Then you pretty much got a full track without having to do by 20s or 10s. It's much easier if you look at roto/matchmoving from an animator perspective. As animation is and always will be a study of physics and movement. I'm sure you knew that but you prob didn't want to spend 10 mins explaining how animation works LOL. Also feels bad when most big studios already have a matchmoving software xDDD we're spoiled.

  • @fabbrobbaf

    @fabbrobbaf

    4 жыл бұрын

    Heavy Metal this animation isn't smooth enough to define key positions

  • @sythys_

    @sythys_

    4 жыл бұрын

    I wanted to say this too, also in Blender you got the Animation curves witch are easy to edit, with view keyframes you can match the motion of your complete footage.

  • @thisdanguy

    @thisdanguy

    4 жыл бұрын

    Can tou do a tutorial or a forum or something😅

  • @aronseptianto8142

    @aronseptianto8142

    4 жыл бұрын

    Blender has its own planar tracker and camera solver how crap is it is up to debate, but still

  • @videoedits3584

    @videoedits3584

    4 жыл бұрын

    @@aronseptianto8142 try pftrack or syntheyes pftrack has 'better' interface and easy to solve for easy ones but it total shit when you have a muddy shaky shot lol

  • @ShutterAuthority
    @ShutterAuthority4 жыл бұрын

    That's a lot more work than I had imagined! Btw have you made a tutorial on object tracking?

  • @johnxina6823

    @johnxina6823

    4 жыл бұрын

    Shutter Authority a 2 freaking million subscriber channel comment has no likes or replies.

  • @picklejar7236

    @picklejar7236

    4 жыл бұрын

    This shutter guy reminds me of a default cube

  • @riesta_f
    @riesta_f4 жыл бұрын

    Ok, i will stick to microsoft paint after seeing this

  • @jhay_vine5083

    @jhay_vine5083

    4 жыл бұрын

    lmao.

  • @Ziploz

    @Ziploz

    4 жыл бұрын

    lmao.

  • @elie8106

    @elie8106

    4 жыл бұрын

    lmao.

  • @solstice_png

    @solstice_png

    3 жыл бұрын

    lmao.

  • @amirking5452

    @amirking5452

    3 жыл бұрын

    oaml

  • @PeterJansen
    @PeterJansen4 жыл бұрын

    Professional compositor here, so I've done my fair share of roto in my time; Keying every 20 or so frames is great. Even better is key the start frame, then the end frame, then the middle, and keep subdividing that way. Even better than that, and what I do on every rotoshape or anything I'm tracking manually, is do the first and last frames, and then keyframe the key-poses. Say the ball starts at the bottom of frame, goes up, and then down again. You would put a key at the extents of each of those motions. Depending on the motion, I will then usually put a key a few frames after/before those initial keyframes, to nudge the object forward a bit while it is still slowly accelerating to its next pose. That usually captures the ease in/ease out that real natural motion has. Then I will start to subdivide the keys, and get down to frame by frame level if need be.

  • @4.0.4
    @4.0.44 жыл бұрын

    The music was cool but the dude kept talking and talking in the background.

  • @pennygadget7328
    @pennygadget73284 жыл бұрын

    Wow, this music is way too intense for a technically oriented- *"This is some of my favorite background music"* I can see we're growing apart, CGMatter... we're definitely growing apart.

  • @lujarajbhandari612

    @lujarajbhandari612

    4 жыл бұрын

    No, I like it. It makes it suspenseful. And much more interesting.

  • @Wander4P

    @Wander4P

    4 жыл бұрын

    I think this is the kind of thing that separates the CGMatter videos from the Default Cube videos. CGMatter is meant to create intrigue into various things you can do in Blender, Default Cube takes its time and breaks things down. At least that's my take on it.

  • @kendarr

    @kendarr

    4 жыл бұрын

    @@Wander4P Now hes doing asmr shit and i hate it

  • @tabandoned3357

    @tabandoned3357

    3 жыл бұрын

    what's the name of the music?

  • @FloraSora

    @FloraSora

    3 жыл бұрын

    Thank you for the comment, Penny Gadget.

  • @theisegeberg
    @theisegeberg4 жыл бұрын

    I think the "Go 20 frames" then subdivide the frame intervals is brilliant...

  • @vijf
    @vijf4 жыл бұрын

    Seriously how can he talk like 4 minutes non stop without breathing?

  • @luca_sbll

    @luca_sbll

    4 жыл бұрын

    Something's wrong, I can feel it!

  • @REDxFROG

    @REDxFROG

    4 жыл бұрын

    All women can do that.

  • @shitlordflytrap1078

    @shitlordflytrap1078

    4 жыл бұрын

    @@REDxFROG I like how your comment somehow manages to be both insulting masculinity and insulting women through casual sexism.

  • @REDxFROG

    @REDxFROG

    4 жыл бұрын

    @@shitlordflytrap1078 it's insulting when women have the skills and I state this as a fact?🤓

  • @michaeljfan9720

    @michaeljfan9720

    4 жыл бұрын

    Cuts.

  • @oGrqpez
    @oGrqpez4 жыл бұрын

    the first blender tutorial i followed and actually finished

  • @unversedunavailable793
    @unversedunavailable7933 жыл бұрын

    wow something I'll never use, but it's finally in a nice compact video so I can save time. Revolutionary

  • @haganetsume8173
    @haganetsume81734 жыл бұрын

    Me with my potato PC: I'ma try doing this. Me one mistake later: I shouldn't have done that! I should not have done that!!!

  • @byron4980
    @byron49804 жыл бұрын

    This was exactly what I needed before I knew I'd need it.

  • @immortalsun
    @immortalsun4 жыл бұрын

    You’re amazing at editing, my guy!

  • @fons8692
    @fons86924 жыл бұрын

    the compositing trick was really nice!

  • @ironicanimations
    @ironicanimations3 жыл бұрын

    I just want a really long compilation of lots of amazing tracked 3D animations-

  • @sabrinazz4662
    @sabrinazz46623 жыл бұрын

    I don't even have a sphere

  • @GamingwithMahv1
    @GamingwithMahv14 жыл бұрын

    Haha, overwhelmed? Naw! Bring it on! Thanks as always! Awesome tutorial.

  • @un-genius9753
    @un-genius97534 жыл бұрын

    I don't even video edit but I find this style of beating stuff down people's throat very entertaining.

  • @zackxd748
    @zackxd7484 жыл бұрын

    I thought it will be a whole bunch of masking but this is much smarter, thanks!

  • @jordi2398
    @jordi23984 жыл бұрын

    Best beginner tutorial for blender

  • @ukedii
    @ukedii4 жыл бұрын

    Why this is in my recommended i don't even know what this means

  • @sythys_
    @sythys_4 жыл бұрын

    Funny, I did something very simmular for a shortfilm i work on atm. I have one tip for you, you can use one tracker inside the motiontracking to match the position of the sphere, then import an tracked empty and now you can keyframe the motion of your object you want to track in as in this video. The thing i also did another way was to keyframe the scale afterwards, witch could also be tracked inside the motiontracking system. This pipeline made the location tracking very easy.

  • @sythys_

    @sythys_

    4 жыл бұрын

    I also got a nice moon mapping, check it out on my channel, you can have it for playing around, if you want.

  • @yanncnl1
    @yanncnl14 жыл бұрын

    Please do the explosion integration tutorial 🙏 Great tutorial, cool to see another tracking technic, thanks as usual, keep up all the awesome work you're doing! Does CGMatter? Oh yeah, it does

  • @migatoesungato
    @migatoesungato4 жыл бұрын

    This is just everyday bread for this mastermind, I wasn't sure what a sphere was before seeing this

  • @vordjoncus
    @vordjoncus4 жыл бұрын

    I don't know what half of this means, but I've been reccomended this at least four times now. So, I'm going to nod and pretend I understand, because I have to respect how much work this video took.

  • @keponcture
    @keponcture4 жыл бұрын

    thank you for sharing the compositing process, i alway feel alone when it's time to render a vfx :)

  • @Timsturbs
    @Timsturbs4 жыл бұрын

    theres a video called The Octo-Bouncer where the ball position is tracked by a camera basically the only thing last is to add rotation tracking

  • @ggentertainment2737
    @ggentertainment27374 жыл бұрын

    love the split screen.

  • @hidayetbaysal5772
    @hidayetbaysal57723 жыл бұрын

    These are more than just tutorials, I watch all of your videos even though I can't make most of them

  • @idmidm-yd7pv
    @idmidm-yd7pv4 жыл бұрын

    love your tracking video which is rare on youtube for some reason

  • @DavidLugo0912
    @DavidLugo09124 жыл бұрын

    I'm watching your video at 3AM because of your commentary, I don't understand a single thing about blender but you make it very interesting

  • @xcbrr50
    @xcbrr504 жыл бұрын

    man i was not expecting that trickshot

  • @LimHeng_Will
    @LimHeng_Will4 жыл бұрын

    Scale instead of moving the ball's position in the tracking process, this is a one way off to re-do the work if you need zdepth or simulation later on.

  • @sandeshrajbhandari8952
    @sandeshrajbhandari89524 жыл бұрын

    100k sub soon. Consistent uploads. 👏👏

  • @slushyie

    @slushyie

    4 жыл бұрын

    spam

  • @donatoliotino1872
    @donatoliotino18724 жыл бұрын

    what if instead of scaling the sphere, you set the 3d cursor to the camera position, set the 3d cursor as the origin of transformations, and set it to only change location? Then you would have the sphere moving in 3d space at least.

  • @tupoy_uebok
    @tupoy_uebok4 жыл бұрын

    I don't know for what purpose you need to track a sphere, but good job, time consuming, but really amazing result!

  • @cheesyquokka
    @cheesyquokka4 жыл бұрын

    I wish I had the equipment and skill to do this. One day i'll try though. Hopefully, it would go well.

  • @lebenin3604
    @lebenin36044 жыл бұрын

    Amazing and entertaining video! Thank you. #blender #3dtracking #vfx #matchmoving ps: yes. The background track is awesome.

  • @egecanavcil3043
    @egecanavcil30433 жыл бұрын

    Bro you are not a cg artist, you are fully a magician!

  • @okboing
    @okboing4 жыл бұрын

    This guy's comedic jokes make motion tracking more interesting

  • @JonathanK13
    @JonathanK134 жыл бұрын

    Wow, blew my mind

  • @justghostie4948
    @justghostie49484 жыл бұрын

    Glad to see your face back!

  • @Sophistry0001
    @Sophistry00014 жыл бұрын

    I've been doing a lot of experimentation with the new fluid sim explosions, it sure would be nice to get a tutorial on it.

  • @user-qh5jk1mn5i
    @user-qh5jk1mn5i3 жыл бұрын

    Me, at 4am who doesn’t even have blender and needs to go to sleep: oooOOOoh, sphere tracking???

  • @davidmegastyle
    @davidmegastyle4 жыл бұрын

    I wanted to cry watching this tutorial

  • @zayJax
    @zayJax4 жыл бұрын

    Is this one of those videos that will show up in my recommended 6 years later

  • @mrspecs4430
    @mrspecs44304 жыл бұрын

    I Refuse To Believe That You Really Absolutely And Utterly Undeniably Have To Do The Tracking Manually!

  • @z-beeblebrox
    @z-beeblebrox4 жыл бұрын

    Note: if your ball rotates too far for two dots to account for, don't simply add more dots. Add more dots *of different colors*. That way you'll know at a glance in what orientation relative to the starting position you are in, which is important because your eye will constantly fool you regarding how far a sphere has rotated.

  • @Sclaraidus
    @Sclaraidus3 жыл бұрын

    compositing node network be like:➡️⬇️⤴️↩️↙️⬇️↩️⬅️↗️⬅️⬅️

  • @coffeefish4743
    @coffeefish47433 жыл бұрын

    ant needed this a week ago

  • @Awertnex
    @Awertnex3 жыл бұрын

    Also using shortcuts will save you time....... Just Alt + mouse scroll wheel to scroll between frames or arrow keys, and hit the Record button to automatically insert keyframes

  • @imyasharya
    @imyasharya4 жыл бұрын

    I'd better watch this in default cube channel. Man, about 80 percent stuffs went straight through my head.

  • @LunarAngel01
    @LunarAngel014 жыл бұрын

    that ending made me giggle

  • @infinalaxy5264
    @infinalaxy52644 жыл бұрын

    I like how he purpose fully doesn't want any one to be able to follow along

  • @oldboy9267
    @oldboy92673 жыл бұрын

    wow. easier than I thought

  • @Sharal3D
    @Sharal3D4 жыл бұрын

    I got Cadbury gems balls so maybe I could try this thing someday 😂 when an add-on drops in.

  • @slinkman8506
    @slinkman85063 жыл бұрын

    I legit thought this was Adam Ragusea when the SquareSpace ad appeared

  • @pieterjlouw
    @pieterjlouw4 жыл бұрын

    Now show us how to track camera footage perfectly aligned into a 3D LiDAR Scan of the scene in the footage (and render the two together with some transparency or something). I can provide data if you want...?

  • @yovo7499
    @yovo74994 жыл бұрын

    if squarespace is the sponsor it should have been "default cube tracking"

  • @ainbahnstrasse
    @ainbahnstrasse4 жыл бұрын

    we need that explosion tutorial!

  • @sidd065
    @sidd0654 жыл бұрын

    I like that it says"was" at 1:08

  • @spacenoodles5570
    @spacenoodles55704 жыл бұрын

    Is there no way to automatically track it with after effects or something?

  • @lujarajbhandari612

    @lujarajbhandari612

    4 жыл бұрын

    Yes, add multiple points to the sphere and do an object tracking. But I wish blender had a geometry tracker like in pftrack.

  • @WolfDeity

    @WolfDeity

    4 жыл бұрын

    After effects can get a planar track with Mocha AE. But for full 3D object tracking you'd need something like Nuke. which is about $2,000 every 4 months

  • @lujarajbhandari612

    @lujarajbhandari612

    4 жыл бұрын

    @@WolfDeity does nuke itself has an object tracker or does it need an extra plug in?

  • @GAMEENDEDMEMES

    @GAMEENDEDMEMES

    4 жыл бұрын

    @@WolfDeity You can do it in blender too, the problem is actually the lack of points, you need at least 8, they wouldn't fit. Doing it manually it's not as bad as it sounds.

  • @traister101
    @traister1014 жыл бұрын

    So could anyone help me out with the music, can't seem to find it and I'd love to use it as well

  • @osc766
    @osc7663 жыл бұрын

    this guy, so big brain

  • @Sweegan7
    @Sweegan73 жыл бұрын

    i have a feeling this is gonna be recommended to a lot of random people very soon.

  • @marc-antoinedeke-mangeon3617
    @marc-antoinedeke-mangeon36174 жыл бұрын

    Good job men the result is very cool

  • @Epic_Duck
    @Epic_Duck4 жыл бұрын

    thank you cg matter, very epic

  • @bluegirl6422
    @bluegirl64224 жыл бұрын

    man can you give me link for the background music ?

  • @taffynay

    @taffynay

    4 жыл бұрын

    kzread.info/dash/bejne/c6xtuLV8YsuWZLw.html

  • @MickeyMouseTHEONE
    @MickeyMouseTHEONE4 жыл бұрын

    This is the guy who made Jesus walk on water

  • @MilanKarakas
    @MilanKarakas4 жыл бұрын

    I think it require at least 4 points to determine orientation, but also distance from the camera. I tried something similar, but after linking empties to a track, all empties are in single plane. Now, important question - is there a way (maybe python programming) to move object or empties based of the space between them? For example, if object is closer, empties are more spread apart, if far, then empties are closer each to other. Four markers (and four empties) for four corners of the image, then some mathematics approach to reconstruct depth data? If distance between original points are known, then we should be able to use this data to reconstruct the distance between each point and the camera, not only from each to other.

  • @aliensoup2420

    @aliensoup2420

    4 жыл бұрын

    What you are describing is auto-tracking software that already exists in Blender. Yes, if you have sufficient data, use an auto-tracking algorithm - but the point of this video is how to do something when you don't have sufficient data to use auto-tracking.

  • @Gueebster
    @Gueebster4 жыл бұрын

    Yo I've been trying to work this exact thing out for YEARS in AE to no avail. Looks like I'm finally making the move to Blender.

  • @MicroplaysMC
    @MicroplaysMC4 жыл бұрын

    Pair a vertex on the ball to an empty, track the marker on the ball, parent the empty to the tracker?

  • @being-natural
    @being-natural3 жыл бұрын

    This is so engaging.

  • @Burgerplayer3920
    @Burgerplayer39203 жыл бұрын

    i did not breathe through the whole video

  • @YuriKruglov
    @YuriKruglov4 жыл бұрын

    Dear friend! Show how to merge audio with img sequence in blender in the end of main cg work please )

  • @juliusfucik4011
    @juliusfucik40113 жыл бұрын

    Okay, another approach: Take your entire image sequence and put it through a Hough transform to detect circular objects. You can even do this from within Blender by running a Python script that imports OpenCV and make it create/adapt a sphere that matches the state of the sphere in your sequence.

  • @pesterenan
    @pesterenan4 жыл бұрын

    Hey CG Matter! Ian mentioned you in today's Blender Today! I was so happy to see him talking about you haha Love your tutorials, keep them coming! Ps: Finally I can track my blue balls, this quarantine is killing me. XD!

  • @artyom8225
    @artyom82254 жыл бұрын

    One after effects user disliked this video

  • @megustaonions5467

    @megustaonions5467

    4 жыл бұрын

    ok

  • @_damw

    @_damw

    4 жыл бұрын

    imagine paying for after effects

  • @MurtezaY
    @MurtezaY4 жыл бұрын

    Mind blowing

  • @EdwinTobiasSonic
    @EdwinTobiasSonic4 жыл бұрын

    Pf track has geometry track, and cinema 4d has object tracker

  • @sabrinaknoll784
    @sabrinaknoll7843 жыл бұрын

    Godzilla had a seizure listening to this and died

  • @zerovine8025
    @zerovine80253 жыл бұрын

    Thanks. I am now a profesional at whatever this is.

  • @panokostouros7609
    @panokostouros76094 жыл бұрын

    CGMatter: *0:20* Me: *_*ElijahWoodLaugh.mp3*_*

  • @lvexstarimvu1228
    @lvexstarimvu12284 жыл бұрын

    How do you mask out the Ball so the finger stays in Front of it?

  • @anventia
    @anventia3 жыл бұрын

    I have no idea how to set up the nodes, my scene isn't rendering :(

  • @VINOTOR
    @VINOTOR3 жыл бұрын

    That hyper shade node tree tho.....

  • @krizquiogue6010
    @krizquiogue60104 жыл бұрын

    are you you for real or AI robot? i was exhausted after the video... great stuff

  • @TrendyWhistle
    @TrendyWhistle4 жыл бұрын

    Why would you use scale instead of depth to track? Using scale, you won’t be able to add proper shadows and shading, and your texture mapping will be inaccurate because the amount of the front of the sphere you see vs the peripherals changes with depth. In more extreme cases you will not be able to track rotation properly once you use this workflow. Is there a reason why you didn’t use software tracking or is it just not available on your editing platform? Manual tracking is not great not just because of all the work, but it jitters too much most of the time.

  • @aim__freakz8499
    @aim__freakz84994 жыл бұрын

    damn this is amazing!

  • @TomDub20
    @TomDub204 жыл бұрын

    I feel nothing but squarespace

  • @hifriend8188
    @hifriend81884 жыл бұрын

    Would you please explain that how you mask your finger 🤔

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