Sphere Tracking
Фильм және анимация
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Пікірлер: 507
>sponsored by squarespace >shows a sphere
@ob4359
4 жыл бұрын
Salvato 😂😂😂
@ktech6778
4 жыл бұрын
😂
@terner1234
4 жыл бұрын
default square
@WKogut
4 жыл бұрын
Spherespace
@immortalsun
4 жыл бұрын
spherespace
there has to be a simpler way of doing this
@cristivasiliu5918
4 жыл бұрын
i m 100% sure there it is i have the feeling this tutorial it's a bit of a troll :))) still interesting
@naatkeey
4 жыл бұрын
Jonathan L well yes...buuuuuut this realm is set hardmode
@CGMatter
4 жыл бұрын
there is and it's called object tracking. Issue is that you need at least 8 trackers on your object which is ridiculous. This is really just a tutorial on manual object tracking. Technically you could try speeding this up by running trackers on the 2 markers, using their position data to create a simple 1 bone rig that moves the sphere, and change scale with an expression and some drivers.
@Jonathanloov
4 жыл бұрын
@@CGMatter Would it be possible/realistic to use three tracking dots to track position, scale and rotation?
@kendarr
4 жыл бұрын
I used a single dot the ball and use the montion tracking tab to get a single tracking point on that dot, add a sphere, set the origin of the sphere to the empty track and boom location has been taken care of, now i just have to manually set the rotation, it works really well tho
**THAT WAS... TOO INTENSE FOR A TUTORIAL**
@hnl5100
4 жыл бұрын
the dude speaking like those AI bots on some youtube Channel
tracking manually like a medieval peasant?! 😲
@aliensoup2420
4 жыл бұрын
Its a good skill to know. In real production you don't always get footage with convenient tracking markers, so you have to wing it and do it the hard way.
@sqrt-1646
4 жыл бұрын
yes.
@rocksinshoe9930
4 жыл бұрын
Very ew
@joflo5950
4 жыл бұрын
6 days late
@vanjalbis8269
3 жыл бұрын
🙄🙄🙄🙄🙄
I always figured you more of a Raid: Shadow Legends man rather than a Squarespace man.
@johnomacian5586
4 жыл бұрын
Definitely Not Dan hmm..
@evilhutdug4665
4 жыл бұрын
Nah I’m more of a standing up man
@mackattack9650
4 жыл бұрын
Or maybe a Nord vpn
@ендермєш
4 жыл бұрын
what about honey
@gabe3dprint
4 жыл бұрын
More like bore ragnarok
Wow, 6 minutes! That's a full on documentary!
I got lost at “Open up blender” now I’m toasting a frog. Send help
@ayostap6700
3 жыл бұрын
Free the frog
This is a nice quick overview of the process, particularly the compositing, but suffers from 1 common error - you should not be changing scale unless the photographed object actually changed scale in the shot. It seems convenient, but you should always try to match the REALITY of the scene. The main reason is that you cannot properly match lighting, cast-shadows, and environmental interaction if your object is not moving accurately through space, at the proper scale. Sure, its more difficult to account for 3 more axes of motion, but that is the nature of the problem. Also, you are correct to break the sequence into large intervals, but you should find the extremes of position and key those first. Then break the intervals into powers of 2, such as starting at 64 or 32, depending on the length of the shot. Then continue breaking the intervals down by a factor of 2 until you are down to a singe frame between keys. Its common to build a rig with the Z-depth axis oriented to the camera - that will account for your apparent change in scale. Then you can choose a point, track that, and lock the object local X,Y position to that point. Then you are left with rotations, which are oriented around the single tracked point. The Z-depth axis passes through the tracked point as well.
@HagenvonEitzen
4 жыл бұрын
In particular, a linear movement in z direction will require a non-linear movement along the "scale axis". Using scale can be considered quick and dirty for not so much (and more erratic) depth change in the scene and no intersction with other objects
@Styrac
4 жыл бұрын
You would be right if he were needing to rerender lighting to match the original scene, but his method more or less overlays the original lighting onto the new footage
@cynthetic4896
2 жыл бұрын
He's not lighting
@aliensoup2420
2 жыл бұрын
@@cynthetic4896 You need light to render. It's just the wrong way to do it.
@cynthetic4896
2 жыл бұрын
@@aliensoup2420 the lighting comes from the scene and compositing, if CGmatter used lamps to approximate the lighting then the movement would be necessary
We can animate Pokeballs, now!
@cheesyquokka
4 жыл бұрын
YES
Senior Roto Artist here, It's easier if you were to analyse the footage then figure out your key poses and mark those down, then fill in the ease and outs in between your key poses. Then you pretty much got a full track without having to do by 20s or 10s. It's much easier if you look at roto/matchmoving from an animator perspective. As animation is and always will be a study of physics and movement. I'm sure you knew that but you prob didn't want to spend 10 mins explaining how animation works LOL. Also feels bad when most big studios already have a matchmoving software xDDD we're spoiled.
@fabbrobbaf
4 жыл бұрын
Heavy Metal this animation isn't smooth enough to define key positions
@sythys_
4 жыл бұрын
I wanted to say this too, also in Blender you got the Animation curves witch are easy to edit, with view keyframes you can match the motion of your complete footage.
@thisdanguy
4 жыл бұрын
Can tou do a tutorial or a forum or something😅
@aronseptianto8142
4 жыл бұрын
Blender has its own planar tracker and camera solver how crap is it is up to debate, but still
@videoedits3584
4 жыл бұрын
@@aronseptianto8142 try pftrack or syntheyes pftrack has 'better' interface and easy to solve for easy ones but it total shit when you have a muddy shaky shot lol
That's a lot more work than I had imagined! Btw have you made a tutorial on object tracking?
@johnxina6823
4 жыл бұрын
Shutter Authority a 2 freaking million subscriber channel comment has no likes or replies.
@picklejar7236
4 жыл бұрын
This shutter guy reminds me of a default cube
Ok, i will stick to microsoft paint after seeing this
@jhay_vine5083
4 жыл бұрын
lmao.
@Ziploz
4 жыл бұрын
lmao.
@elie8106
4 жыл бұрын
lmao.
@solstice_png
3 жыл бұрын
lmao.
@amirking5452
3 жыл бұрын
oaml
Professional compositor here, so I've done my fair share of roto in my time; Keying every 20 or so frames is great. Even better is key the start frame, then the end frame, then the middle, and keep subdividing that way. Even better than that, and what I do on every rotoshape or anything I'm tracking manually, is do the first and last frames, and then keyframe the key-poses. Say the ball starts at the bottom of frame, goes up, and then down again. You would put a key at the extents of each of those motions. Depending on the motion, I will then usually put a key a few frames after/before those initial keyframes, to nudge the object forward a bit while it is still slowly accelerating to its next pose. That usually captures the ease in/ease out that real natural motion has. Then I will start to subdivide the keys, and get down to frame by frame level if need be.
The music was cool but the dude kept talking and talking in the background.
Wow, this music is way too intense for a technically oriented- *"This is some of my favorite background music"* I can see we're growing apart, CGMatter... we're definitely growing apart.
@lujarajbhandari612
4 жыл бұрын
No, I like it. It makes it suspenseful. And much more interesting.
@Wander4P
4 жыл бұрын
I think this is the kind of thing that separates the CGMatter videos from the Default Cube videos. CGMatter is meant to create intrigue into various things you can do in Blender, Default Cube takes its time and breaks things down. At least that's my take on it.
@kendarr
4 жыл бұрын
@@Wander4P Now hes doing asmr shit and i hate it
@tabandoned3357
3 жыл бұрын
what's the name of the music?
@FloraSora
3 жыл бұрын
Thank you for the comment, Penny Gadget.
I think the "Go 20 frames" then subdivide the frame intervals is brilliant...
Seriously how can he talk like 4 minutes non stop without breathing?
@luca_sbll
4 жыл бұрын
Something's wrong, I can feel it!
@REDxFROG
4 жыл бұрын
All women can do that.
@shitlordflytrap1078
4 жыл бұрын
@@REDxFROG I like how your comment somehow manages to be both insulting masculinity and insulting women through casual sexism.
@REDxFROG
4 жыл бұрын
@@shitlordflytrap1078 it's insulting when women have the skills and I state this as a fact?🤓
@michaeljfan9720
4 жыл бұрын
Cuts.
the first blender tutorial i followed and actually finished
wow something I'll never use, but it's finally in a nice compact video so I can save time. Revolutionary
Me with my potato PC: I'ma try doing this. Me one mistake later: I shouldn't have done that! I should not have done that!!!
This was exactly what I needed before I knew I'd need it.
You’re amazing at editing, my guy!
the compositing trick was really nice!
I just want a really long compilation of lots of amazing tracked 3D animations-
I don't even have a sphere
Haha, overwhelmed? Naw! Bring it on! Thanks as always! Awesome tutorial.
I don't even video edit but I find this style of beating stuff down people's throat very entertaining.
I thought it will be a whole bunch of masking but this is much smarter, thanks!
Best beginner tutorial for blender
Why this is in my recommended i don't even know what this means
Funny, I did something very simmular for a shortfilm i work on atm. I have one tip for you, you can use one tracker inside the motiontracking to match the position of the sphere, then import an tracked empty and now you can keyframe the motion of your object you want to track in as in this video. The thing i also did another way was to keyframe the scale afterwards, witch could also be tracked inside the motiontracking system. This pipeline made the location tracking very easy.
@sythys_
4 жыл бұрын
I also got a nice moon mapping, check it out on my channel, you can have it for playing around, if you want.
Please do the explosion integration tutorial 🙏 Great tutorial, cool to see another tracking technic, thanks as usual, keep up all the awesome work you're doing! Does CGMatter? Oh yeah, it does
This is just everyday bread for this mastermind, I wasn't sure what a sphere was before seeing this
I don't know what half of this means, but I've been reccomended this at least four times now. So, I'm going to nod and pretend I understand, because I have to respect how much work this video took.
thank you for sharing the compositing process, i alway feel alone when it's time to render a vfx :)
theres a video called The Octo-Bouncer where the ball position is tracked by a camera basically the only thing last is to add rotation tracking
love the split screen.
These are more than just tutorials, I watch all of your videos even though I can't make most of them
love your tracking video which is rare on youtube for some reason
I'm watching your video at 3AM because of your commentary, I don't understand a single thing about blender but you make it very interesting
man i was not expecting that trickshot
Scale instead of moving the ball's position in the tracking process, this is a one way off to re-do the work if you need zdepth or simulation later on.
100k sub soon. Consistent uploads. 👏👏
@slushyie
4 жыл бұрын
spam
what if instead of scaling the sphere, you set the 3d cursor to the camera position, set the 3d cursor as the origin of transformations, and set it to only change location? Then you would have the sphere moving in 3d space at least.
I don't know for what purpose you need to track a sphere, but good job, time consuming, but really amazing result!
I wish I had the equipment and skill to do this. One day i'll try though. Hopefully, it would go well.
Amazing and entertaining video! Thank you. #blender #3dtracking #vfx #matchmoving ps: yes. The background track is awesome.
Bro you are not a cg artist, you are fully a magician!
This guy's comedic jokes make motion tracking more interesting
Wow, blew my mind
Glad to see your face back!
I've been doing a lot of experimentation with the new fluid sim explosions, it sure would be nice to get a tutorial on it.
Me, at 4am who doesn’t even have blender and needs to go to sleep: oooOOOoh, sphere tracking???
I wanted to cry watching this tutorial
Is this one of those videos that will show up in my recommended 6 years later
I Refuse To Believe That You Really Absolutely And Utterly Undeniably Have To Do The Tracking Manually!
Note: if your ball rotates too far for two dots to account for, don't simply add more dots. Add more dots *of different colors*. That way you'll know at a glance in what orientation relative to the starting position you are in, which is important because your eye will constantly fool you regarding how far a sphere has rotated.
compositing node network be like:➡️⬇️⤴️↩️↙️⬇️↩️⬅️↗️⬅️⬅️
ant needed this a week ago
Also using shortcuts will save you time....... Just Alt + mouse scroll wheel to scroll between frames or arrow keys, and hit the Record button to automatically insert keyframes
I'd better watch this in default cube channel. Man, about 80 percent stuffs went straight through my head.
that ending made me giggle
I like how he purpose fully doesn't want any one to be able to follow along
wow. easier than I thought
I got Cadbury gems balls so maybe I could try this thing someday 😂 when an add-on drops in.
I legit thought this was Adam Ragusea when the SquareSpace ad appeared
Now show us how to track camera footage perfectly aligned into a 3D LiDAR Scan of the scene in the footage (and render the two together with some transparency or something). I can provide data if you want...?
if squarespace is the sponsor it should have been "default cube tracking"
we need that explosion tutorial!
I like that it says"was" at 1:08
Is there no way to automatically track it with after effects or something?
@lujarajbhandari612
4 жыл бұрын
Yes, add multiple points to the sphere and do an object tracking. But I wish blender had a geometry tracker like in pftrack.
@WolfDeity
4 жыл бұрын
After effects can get a planar track with Mocha AE. But for full 3D object tracking you'd need something like Nuke. which is about $2,000 every 4 months
@lujarajbhandari612
4 жыл бұрын
@@WolfDeity does nuke itself has an object tracker or does it need an extra plug in?
@GAMEENDEDMEMES
4 жыл бұрын
@@WolfDeity You can do it in blender too, the problem is actually the lack of points, you need at least 8, they wouldn't fit. Doing it manually it's not as bad as it sounds.
So could anyone help me out with the music, can't seem to find it and I'd love to use it as well
this guy, so big brain
i have a feeling this is gonna be recommended to a lot of random people very soon.
Good job men the result is very cool
thank you cg matter, very epic
man can you give me link for the background music ?
@taffynay
4 жыл бұрын
kzread.info/dash/bejne/c6xtuLV8YsuWZLw.html
This is the guy who made Jesus walk on water
I think it require at least 4 points to determine orientation, but also distance from the camera. I tried something similar, but after linking empties to a track, all empties are in single plane. Now, important question - is there a way (maybe python programming) to move object or empties based of the space between them? For example, if object is closer, empties are more spread apart, if far, then empties are closer each to other. Four markers (and four empties) for four corners of the image, then some mathematics approach to reconstruct depth data? If distance between original points are known, then we should be able to use this data to reconstruct the distance between each point and the camera, not only from each to other.
@aliensoup2420
4 жыл бұрын
What you are describing is auto-tracking software that already exists in Blender. Yes, if you have sufficient data, use an auto-tracking algorithm - but the point of this video is how to do something when you don't have sufficient data to use auto-tracking.
Yo I've been trying to work this exact thing out for YEARS in AE to no avail. Looks like I'm finally making the move to Blender.
Pair a vertex on the ball to an empty, track the marker on the ball, parent the empty to the tracker?
This is so engaging.
i did not breathe through the whole video
Dear friend! Show how to merge audio with img sequence in blender in the end of main cg work please )
Okay, another approach: Take your entire image sequence and put it through a Hough transform to detect circular objects. You can even do this from within Blender by running a Python script that imports OpenCV and make it create/adapt a sphere that matches the state of the sphere in your sequence.
Hey CG Matter! Ian mentioned you in today's Blender Today! I was so happy to see him talking about you haha Love your tutorials, keep them coming! Ps: Finally I can track my blue balls, this quarantine is killing me. XD!
One after effects user disliked this video
@megustaonions5467
4 жыл бұрын
ok
@_damw
4 жыл бұрын
imagine paying for after effects
Mind blowing
Pf track has geometry track, and cinema 4d has object tracker
Godzilla had a seizure listening to this and died
Thanks. I am now a profesional at whatever this is.
CGMatter: *0:20* Me: *_*ElijahWoodLaugh.mp3*_*
How do you mask out the Ball so the finger stays in Front of it?
I have no idea how to set up the nodes, my scene isn't rendering :(
That hyper shade node tree tho.....
are you you for real or AI robot? i was exhausted after the video... great stuff
Why would you use scale instead of depth to track? Using scale, you won’t be able to add proper shadows and shading, and your texture mapping will be inaccurate because the amount of the front of the sphere you see vs the peripherals changes with depth. In more extreme cases you will not be able to track rotation properly once you use this workflow. Is there a reason why you didn’t use software tracking or is it just not available on your editing platform? Manual tracking is not great not just because of all the work, but it jitters too much most of the time.
damn this is amazing!
I feel nothing but squarespace
Would you please explain that how you mask your finger 🤔