it would be pretty interesting to see that setup used to wrap around a second object in a more interesting way than the ways we do IRL, i bet it can get a ship in a bottle kinda vibe
@abdullamasud42783 сағат бұрын
This is quite great! Though I wonder if there is a way to do this without hurting the initial geometry of the object...
@pranjalrathor4 сағат бұрын
i love u
@MiguelSebastianGo4 сағат бұрын
It looks like the evolution of a city
@sanketsbrush87907 сағат бұрын
nice👍👍
@x-rust56679 сағат бұрын
Wow thanks these fractures definitely look much better. As I started watching the tutorial, I was thinking there must be an addon that does that automatically ha ha
@004307ec12 сағат бұрын
Basically a evolution algorithm in blender, nice❤
@bimalpandey973613 сағат бұрын
Look what 16 microseconds of node editor does to a man.
@mohamedhamed357213 сағат бұрын
nice
@mohamedhamed357213 сағат бұрын
Lit!
@Jebarrda0015 сағат бұрын
also fyi u may want to experiment with decreaseing noise amplitude with frame number to get cleaner convergence to a straight line
@Jebarrda0016 сағат бұрын
ok this is cool. lots of cool stuff. iterative optimization is very cool and swaggy
@lennon16317 сағат бұрын
AI will replace us? :(
@panz1skate18 сағат бұрын
Great tutorial, as always! It seems that the algorithm converges to the local optimum and not to the global optimum. on a flat surface they're the same, but we cannot be sure for other geometry.
@steamer2k31921 сағат бұрын
Pro-tip: decrease the scale of the exploratory offset you use in each iteration. Extreme pro-tip: try to identify linear or convex aspects of the particular problem and then exploit that. In the case of the bubbles, try to minimize tension. Instead of moving each vertex in a random direction, weight each vertice's movement towards neighbors which are near longer-than-average edges.
@dwellersart753821 сағат бұрын
Mmmm 🧐 it didnt work for me. I had to create same default cube at first with same 👨🦲 texture and delete it in order to be able to have the groud effect
@spj26622 сағат бұрын
Blender tutorial ❌ Math tutorial ✅ 😂😂
@prakashabhijah4397Күн бұрын
Sir,... I have a severe doubt, how come only layer ( top layer ) side rotation will make all the colours in orderly way ... No No... I disagree with your point
@alexds6927Күн бұрын
I love this video!
@hakankosebas2085Күн бұрын
Sorry to be greedy but it doesn't make a smooth perfect surface, needs too many iteration, is there a better algorithm?
@steamer2k31921 сағат бұрын
Yes. Convex optimization + gradient descent.
@fredrik3685Күн бұрын
In order to reach optimal target faster you can add "temperature" to the simulation. At start the added noise can be high but as the simulation continues it can cool down i.e. the added noise can become smaller and smaller.
@hakankosebas2085Күн бұрын
Could you tell in detail how would implementation be exactly?
@rafliadharivaldy883Күн бұрын
bro just like a mad scientist
@gwentarinokripperinolkjdsf683Күн бұрын
This is useful, but you can get similar results by applying a smoothing operation instead of random noise, then you don't even need to test that the surface area is going down. much less general though i suppose
@sikliztailbunchКүн бұрын
Maxon! Take notes. Why is Blender better in so many features. I just figured you cannot measure surface area in C4D. Lame! Thanks for this great video!
@Ali-s-s-sКүн бұрын
I don't know what this channel is about anymore man but I'm always watching nonetheless, this is magnificent.
@meme-n1sКүн бұрын
you don’t try it OK 😮
@DesignTWO2 күн бұрын
boomer here. Love your videos, but I have to listen to them at half speed cause I'm old af.
@PnkBabyZebra2 күн бұрын
when you stroll by and theres a hyperbolic paraboloid in the thumbnail
@valn3d2 күн бұрын
BLENDER GOAT
@maxungar5162 күн бұрын
just watched physics for the birds / the double bubble theorem. you may be interested in ideating on that general topic
@user-tr4oz9cj6p2 күн бұрын
Nice way to teach Lagrangian mechanics. Can you please do hemeltonian mechanics. Not for me for science.
@_mobasshir_2 күн бұрын
Oh. I thought Make blender your horse.
@drokolesko122 күн бұрын
My personal genius
@MysteryPancake2 күн бұрын
can't wait for episode 2 neural network in blender
@poojakhare67232 күн бұрын
Bad
@xff39592 күн бұрын
GOOD EXPLAINE
@harryblends2 күн бұрын
"It's always the useless things that end up being the most useful" - my mum
@U.O.S2 күн бұрын
What about the diameter, how do I show it if I have a hollow cylinder?
@skop63212 күн бұрын
man explained calc of var in like a minute and my physics professor never could get anyone in class to understand lol This is very cool, I've always liked calc of var. it creates some very cool shapes
@PCgmesforever2 күн бұрын
Question. 3:27 is there a benefit of subtracting the end point Boolean from one opposed to using "not" node ?
@13thxenos2 күн бұрын
Damn this is amazing. I had a flashback to my machine learning class where we optimize a function. This could be an amazing learning aid, if a teacher can actually use blender as well as you. And you can actually use better optimizing functions instead of random. Though even in this simple form I had a hard time following.
@fals_volks31272 күн бұрын
Oww just 10mnt Vid 🤔
@scarit.2 күн бұрын
Bro casually woke up and dropped this bomb :3 Literally the best shader node video ive ever seen.
@echauz12 күн бұрын
Very nice, but there's no calculus of variations here; that was non-guided random search
@skop63212 күн бұрын
math is math it is calc of var at its core sure, its basically a minimization function but it gives results consistent with calc of var
@hakankosebas2085Күн бұрын
Yeah thought same thing, do you know any better algorithm to that else? Any tutorial source?
@omidpakbin2 күн бұрын
I don't think I will ever going to use this technique, but I still sat through the whole thing, because this is one of my top favorite channels. Dude wastes no time. So on point. Love it.
@shadamethyst12582 күн бұрын
It's a technique used in other areas of computer science, and there are many variations to try to find better extremas
@uriinbar60462 күн бұрын
to invert the endpoint selection, i think using a boolean 'not' node is simpler and more elegant than subtracting from 1
@edwardedward61302 күн бұрын
This is great! You're the best! Thanks!
@archonthewings34542 күн бұрын
volume/smoke sim would be fricking lit
@StarkRaveness2 күн бұрын
nice work
@Casey-nz7xl2 күн бұрын
Just in case you are not aware, you can uncheck "Normalize" on the "Noise Texture" to change the range from (0, 1) -> (-1, 1) which would have the same effect as the "Subtract" vector node. (But with a factor of 2)🙂
Пікірлер
it would be pretty interesting to see that setup used to wrap around a second object in a more interesting way than the ways we do IRL, i bet it can get a ship in a bottle kinda vibe
This is quite great! Though I wonder if there is a way to do this without hurting the initial geometry of the object...
i love u
It looks like the evolution of a city
nice👍👍
Wow thanks these fractures definitely look much better. As I started watching the tutorial, I was thinking there must be an addon that does that automatically ha ha
Basically a evolution algorithm in blender, nice❤
Look what 16 microseconds of node editor does to a man.
nice
Lit!
also fyi u may want to experiment with decreaseing noise amplitude with frame number to get cleaner convergence to a straight line
ok this is cool. lots of cool stuff. iterative optimization is very cool and swaggy
AI will replace us? :(
Great tutorial, as always! It seems that the algorithm converges to the local optimum and not to the global optimum. on a flat surface they're the same, but we cannot be sure for other geometry.
Pro-tip: decrease the scale of the exploratory offset you use in each iteration. Extreme pro-tip: try to identify linear or convex aspects of the particular problem and then exploit that. In the case of the bubbles, try to minimize tension. Instead of moving each vertex in a random direction, weight each vertice's movement towards neighbors which are near longer-than-average edges.
Mmmm 🧐 it didnt work for me. I had to create same default cube at first with same 👨🦲 texture and delete it in order to be able to have the groud effect
Blender tutorial ❌ Math tutorial ✅ 😂😂
Sir,... I have a severe doubt, how come only layer ( top layer ) side rotation will make all the colours in orderly way ... No No... I disagree with your point
I love this video!
Sorry to be greedy but it doesn't make a smooth perfect surface, needs too many iteration, is there a better algorithm?
Yes. Convex optimization + gradient descent.
In order to reach optimal target faster you can add "temperature" to the simulation. At start the added noise can be high but as the simulation continues it can cool down i.e. the added noise can become smaller and smaller.
Could you tell in detail how would implementation be exactly?
bro just like a mad scientist
This is useful, but you can get similar results by applying a smoothing operation instead of random noise, then you don't even need to test that the surface area is going down. much less general though i suppose
Maxon! Take notes. Why is Blender better in so many features. I just figured you cannot measure surface area in C4D. Lame! Thanks for this great video!
I don't know what this channel is about anymore man but I'm always watching nonetheless, this is magnificent.
you don’t try it OK 😮
boomer here. Love your videos, but I have to listen to them at half speed cause I'm old af.
when you stroll by and theres a hyperbolic paraboloid in the thumbnail
BLENDER GOAT
just watched physics for the birds / the double bubble theorem. you may be interested in ideating on that general topic
Nice way to teach Lagrangian mechanics. Can you please do hemeltonian mechanics. Not for me for science.
Oh. I thought Make blender your horse.
My personal genius
can't wait for episode 2 neural network in blender
Bad
GOOD EXPLAINE
"It's always the useless things that end up being the most useful" - my mum
What about the diameter, how do I show it if I have a hollow cylinder?
man explained calc of var in like a minute and my physics professor never could get anyone in class to understand lol This is very cool, I've always liked calc of var. it creates some very cool shapes
Question. 3:27 is there a benefit of subtracting the end point Boolean from one opposed to using "not" node ?
Damn this is amazing. I had a flashback to my machine learning class where we optimize a function. This could be an amazing learning aid, if a teacher can actually use blender as well as you. And you can actually use better optimizing functions instead of random. Though even in this simple form I had a hard time following.
Oww just 10mnt Vid 🤔
Bro casually woke up and dropped this bomb :3 Literally the best shader node video ive ever seen.
Very nice, but there's no calculus of variations here; that was non-guided random search
math is math it is calc of var at its core sure, its basically a minimization function but it gives results consistent with calc of var
Yeah thought same thing, do you know any better algorithm to that else? Any tutorial source?
I don't think I will ever going to use this technique, but I still sat through the whole thing, because this is one of my top favorite channels. Dude wastes no time. So on point. Love it.
It's a technique used in other areas of computer science, and there are many variations to try to find better extremas
to invert the endpoint selection, i think using a boolean 'not' node is simpler and more elegant than subtracting from 1
This is great! You're the best! Thanks!
volume/smoke sim would be fricking lit
nice work
Just in case you are not aware, you can uncheck "Normalize" on the "Noise Texture" to change the range from (0, 1) -> (-1, 1) which would have the same effect as the "Subtract" vector node. (But with a factor of 2)🙂
thanks for saving me using map range everywhere