CGMatter

CGMatter

CGMatter teaches you blender, computer graphics, and stuff

bubbles . . .

bubbles . . .

Rokoko Motion Capture

Rokoko Motion Capture

Fracturing in Blender

Fracturing in Blender

Insta360 GO 4

Insta360 GO 4

Sora | The 'VFX Button'

Sora | The 'VFX Button'

Пікірлер

  • @muniz9046
    @muniz9046Сағат бұрын

    it would be pretty interesting to see that setup used to wrap around a second object in a more interesting way than the ways we do IRL, i bet it can get a ship in a bottle kinda vibe

  • @abdullamasud4278
    @abdullamasud42783 сағат бұрын

    This is quite great! Though I wonder if there is a way to do this without hurting the initial geometry of the object...

  • @pranjalrathor
    @pranjalrathor4 сағат бұрын

    i love u

  • @MiguelSebastianGo
    @MiguelSebastianGo4 сағат бұрын

    It looks like the evolution of a city

  • @sanketsbrush8790
    @sanketsbrush87907 сағат бұрын

    nice👍👍

  • @x-rust5667
    @x-rust56679 сағат бұрын

    Wow thanks these fractures definitely look much better. As I started watching the tutorial, I was thinking there must be an addon that does that automatically ha ha

  • @004307ec
    @004307ec12 сағат бұрын

    Basically a evolution algorithm in blender, nice❤

  • @bimalpandey9736
    @bimalpandey973613 сағат бұрын

    Look what 16 microseconds of node editor does to a man.

  • @mohamedhamed3572
    @mohamedhamed357213 сағат бұрын

    nice

  • @mohamedhamed3572
    @mohamedhamed357213 сағат бұрын

    Lit!

  • @Jebarrda00
    @Jebarrda0015 сағат бұрын

    also fyi u may want to experiment with decreaseing noise amplitude with frame number to get cleaner convergence to a straight line

  • @Jebarrda00
    @Jebarrda0016 сағат бұрын

    ok this is cool. lots of cool stuff. iterative optimization is very cool and swaggy

  • @lennon163
    @lennon16317 сағат бұрын

    AI will replace us? :(

  • @panz1skate
    @panz1skate18 сағат бұрын

    Great tutorial, as always! It seems that the algorithm converges to the local optimum and not to the global optimum. on a flat surface they're the same, but we cannot be sure for other geometry.

  • @steamer2k319
    @steamer2k31921 сағат бұрын

    Pro-tip: decrease the scale of the exploratory offset you use in each iteration. Extreme pro-tip: try to identify linear or convex aspects of the particular problem and then exploit that. In the case of the bubbles, try to minimize tension. Instead of moving each vertex in a random direction, weight each vertice's movement towards neighbors which are near longer-than-average edges.

  • @dwellersart7538
    @dwellersart753821 сағат бұрын

    Mmmm 🧐 it didnt work for me. I had to create same default cube at first with same 👨‍🦲 texture and delete it in order to be able to have the groud effect

  • @spj266
    @spj26622 сағат бұрын

    Blender tutorial ❌ Math tutorial ✅ 😂😂

  • @prakashabhijah4397
    @prakashabhijah4397Күн бұрын

    Sir,... I have a severe doubt, how come only layer ( top layer ) side rotation will make all the colours in orderly way ... No No... I disagree with your point

  • @alexds6927
    @alexds6927Күн бұрын

    I love this video!

  • @hakankosebas2085
    @hakankosebas2085Күн бұрын

    Sorry to be greedy but it doesn't make a smooth perfect surface, needs too many iteration, is there a better algorithm?

  • @steamer2k319
    @steamer2k31921 сағат бұрын

    Yes. Convex optimization + gradient descent.

  • @fredrik3685
    @fredrik3685Күн бұрын

    In order to reach optimal target faster you can add "temperature" to the simulation. At start the added noise can be high but as the simulation continues it can cool down i.e. the added noise can become smaller and smaller.

  • @hakankosebas2085
    @hakankosebas2085Күн бұрын

    Could you tell in detail how would implementation be exactly?

  • @rafliadharivaldy883
    @rafliadharivaldy883Күн бұрын

    bro just like a mad scientist

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683Күн бұрын

    This is useful, but you can get similar results by applying a smoothing operation instead of random noise, then you don't even need to test that the surface area is going down. much less general though i suppose

  • @sikliztailbunch
    @sikliztailbunchКүн бұрын

    Maxon! Take notes. Why is Blender better in so many features. I just figured you cannot measure surface area in C4D. Lame! Thanks for this great video!

  • @Ali-s-s-s
    @Ali-s-s-sКүн бұрын

    I don't know what this channel is about anymore man but I'm always watching nonetheless, this is magnificent.

  • @meme-n1s
    @meme-n1sКүн бұрын

    you don’t try it OK 😮

  • @DesignTWO
    @DesignTWO2 күн бұрын

    boomer here. Love your videos, but I have to listen to them at half speed cause I'm old af.

  • @PnkBabyZebra
    @PnkBabyZebra2 күн бұрын

    when you stroll by and theres a hyperbolic paraboloid in the thumbnail

  • @valn3d
    @valn3d2 күн бұрын

    BLENDER GOAT

  • @maxungar516
    @maxungar5162 күн бұрын

    just watched physics for the birds / the double bubble theorem. you may be interested in ideating on that general topic

  • @user-tr4oz9cj6p
    @user-tr4oz9cj6p2 күн бұрын

    Nice way to teach Lagrangian mechanics. Can you please do hemeltonian mechanics. Not for me for science.

  • @_mobasshir_
    @_mobasshir_2 күн бұрын

    Oh. I thought Make blender your horse.

  • @drokolesko12
    @drokolesko122 күн бұрын

    My personal genius

  • @MysteryPancake
    @MysteryPancake2 күн бұрын

    can't wait for episode 2 neural network in blender

  • @poojakhare6723
    @poojakhare67232 күн бұрын

    Bad

  • @xff3959
    @xff39592 күн бұрын

    GOOD EXPLAINE

  • @harryblends
    @harryblends2 күн бұрын

    "It's always the useless things that end up being the most useful" - my mum

  • @U.O.S
    @U.O.S2 күн бұрын

    What about the diameter, how do I show it if I have a hollow cylinder?

  • @skop6321
    @skop63212 күн бұрын

    man explained calc of var in like a minute and my physics professor never could get anyone in class to understand lol This is very cool, I've always liked calc of var. it creates some very cool shapes

  • @PCgmesforever
    @PCgmesforever2 күн бұрын

    Question. 3:27 is there a benefit of subtracting the end point Boolean from one opposed to using "not" node ?

  • @13thxenos
    @13thxenos2 күн бұрын

    Damn this is amazing. I had a flashback to my machine learning class where we optimize a function. This could be an amazing learning aid, if a teacher can actually use blender as well as you. And you can actually use better optimizing functions instead of random. Though even in this simple form I had a hard time following.

  • @fals_volks3127
    @fals_volks31272 күн бұрын

    Oww just 10mnt Vid 🤔

  • @scarit.
    @scarit.2 күн бұрын

    Bro casually woke up and dropped this bomb :3 Literally the best shader node video ive ever seen.

  • @echauz1
    @echauz12 күн бұрын

    Very nice, but there's no calculus of variations here; that was non-guided random search

  • @skop6321
    @skop63212 күн бұрын

    math is math it is calc of var at its core sure, its basically a minimization function but it gives results consistent with calc of var

  • @hakankosebas2085
    @hakankosebas2085Күн бұрын

    Yeah thought same thing, do you know any better algorithm to that else? Any tutorial source?

  • @omidpakbin
    @omidpakbin2 күн бұрын

    I don't think I will ever going to use this technique, but I still sat through the whole thing, because this is one of my top favorite channels. Dude wastes no time. So on point. Love it.

  • @shadamethyst1258
    @shadamethyst12582 күн бұрын

    It's a technique used in other areas of computer science, and there are many variations to try to find better extremas

  • @uriinbar6046
    @uriinbar60462 күн бұрын

    to invert the endpoint selection, i think using a boolean 'not' node is simpler and more elegant than subtracting from 1

  • @edwardedward6130
    @edwardedward61302 күн бұрын

    This is great! You're the best! Thanks!

  • @archonthewings3454
    @archonthewings34542 күн бұрын

    volume/smoke sim would be fricking lit

  • @StarkRaveness
    @StarkRaveness2 күн бұрын

    nice work

  • @Casey-nz7xl
    @Casey-nz7xl2 күн бұрын

    Just in case you are not aware, you can uncheck "Normalize" on the "Noise Texture" to change the range from (0, 1) -> (-1, 1) which would have the same effect as the "Subtract" vector node. (But with a factor of 2)🙂

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683Күн бұрын

    thanks for saving me using map range everywhere