Might just be worth clarifying, but this technique doesn't average pixels like a proper blur does. This is closer to dithering, where it's a bunch if tiny discrete randomizations that look like smooth gradients from a zoomed out scale. For color, this works well enough that you shouldn't worry about it. But for stuff like roughness, normals, and displacement maps, the results can often be not great, as the dithering doesn't smooth things out the same way it does for colors.
@koch_ic
3 ай бұрын
This has been my concern actually, does anyone know a way to smooth values?
@shirasawa1570
3 ай бұрын
@@koch_ic nope , blur isnt possible in vector shaders
@Isnanbro20033 ай бұрын
comments are open?!!
@schwammmueri86293 ай бұрын
Instead of subtracting 0.5, you can use the linear light option in the color mix node. Works for all coordinate inputs :D
@ScientObject403 ай бұрын
finally you opened the comments again ! I wanted to show my support with more than just a like...
@ob4359
3 ай бұрын
❤
@RetroPlyes3 ай бұрын
I don't even have a pc but i like to watch some of your videos
@4.0.43 ай бұрын
This is all good, and probably cheaper than a proper blur, but it would be nice to have actual blue for cases where it matters.
@felfurion86243 ай бұрын
Thank you CGMatter for all that you do!
@ob4359
3 ай бұрын
☝️
@danialsoozani3 ай бұрын
just amazing!!! thanks for short and straightforward tutorial to increase knowledge man. u r great and kind!
@MikePouch3 ай бұрын
Oh man, I was just thinking this week how I need to figure out a blurring texture node - nice!!
@VikCG3 ай бұрын
hi man big fan just finished the geonodes level 1 i was wondering if u have any complete course on geonodes thanks for the knowledge sensie
@WeyounSix3 ай бұрын
Insanely good content
@dimashalamov10303 ай бұрын
damn i was seeking for this blur for so long
@RaffoVFX3 ай бұрын
very useful, thanks!
@GENERIC-RICE3 ай бұрын
Thank you i have now ascended
@Derpduck.3 ай бұрын
Welcome back everybody?!
@sScorpioNn13 ай бұрын
Try doing this with the Voronoi texture and a photo of a face. It will be very funny.
@thenout3 ай бұрын
golden.
@wackerstube60203 ай бұрын
bro i was trying to figure it sinceeeeeeee 5 YEARSS
@NicCrimson3 ай бұрын
If anyone is wondering, you can't really use this for displacement. Doesn't work to well.
@BlaBla-sf8pj3 ай бұрын
genial !
@kraftdeaner3 ай бұрын
thanks dad
@justicemagagane57373 ай бұрын
eyyy the comment section is open now
@machineman89203 ай бұрын
Would you be interested in making a blurtutorial but for geometry? I mean like a particle system which visibility is dependent on object's speed for those manga speed strokes, trail blurring which aligns with the velocity vector, that kind of stuff?
@enderprism3 ай бұрын
are updates free when buying the pack or do we need to buy it again for every new feature? you peaked my interest
@jokybones3 ай бұрын
is this possible for displacement to blur noise for instance
@gumballegal3 ай бұрын
is that waltuh in the watermark of your videos
@qumodone2 ай бұрын
Is there really no way in which a blur node will be an input for a texture like in a substance designer?
@TheMrLeoniasty3 ай бұрын
Why did you turn off comments for all of your videos?
@bastian6173
3 ай бұрын
He talked about this in one of his videos a while back. I think the KZread analytics around comments, judgement and ad money was getting too much into his head so he turned it off for a while. Pls correct me if I’m wrong. I’m glad it’s back on again. Feels like home lol
@TheMrLeoniasty
3 ай бұрын
@@bastian6173 Mekes sense, thank you for the reply.
@BrentonWoods7743 ай бұрын
Why isn't this a node yet?
@HISEROD
3 ай бұрын
Technically it's not a blur, it's just scrambling coordinates around at such a high frequency that after a few render samples it appears to be a smoother version despite being extremely detailed at an extremely small scale. For this reason, it doesn't work well for things that expect consistent results from each sample such as bump mapping or sample only once like displacement.
Пікірлер: 37
Might just be worth clarifying, but this technique doesn't average pixels like a proper blur does. This is closer to dithering, where it's a bunch if tiny discrete randomizations that look like smooth gradients from a zoomed out scale. For color, this works well enough that you shouldn't worry about it. But for stuff like roughness, normals, and displacement maps, the results can often be not great, as the dithering doesn't smooth things out the same way it does for colors.
@koch_ic
3 ай бұрын
This has been my concern actually, does anyone know a way to smooth values?
@shirasawa1570
3 ай бұрын
@@koch_ic nope , blur isnt possible in vector shaders
comments are open?!!
Instead of subtracting 0.5, you can use the linear light option in the color mix node. Works for all coordinate inputs :D
finally you opened the comments again ! I wanted to show my support with more than just a like...
@ob4359
3 ай бұрын
❤
I don't even have a pc but i like to watch some of your videos
This is all good, and probably cheaper than a proper blur, but it would be nice to have actual blue for cases where it matters.
Thank you CGMatter for all that you do!
@ob4359
3 ай бұрын
☝️
just amazing!!! thanks for short and straightforward tutorial to increase knowledge man. u r great and kind!
Oh man, I was just thinking this week how I need to figure out a blurring texture node - nice!!
hi man big fan just finished the geonodes level 1 i was wondering if u have any complete course on geonodes thanks for the knowledge sensie
Insanely good content
damn i was seeking for this blur for so long
very useful, thanks!
Thank you i have now ascended
Welcome back everybody?!
Try doing this with the Voronoi texture and a photo of a face. It will be very funny.
golden.
bro i was trying to figure it sinceeeeeeee 5 YEARSS
If anyone is wondering, you can't really use this for displacement. Doesn't work to well.
genial !
thanks dad
eyyy the comment section is open now
Would you be interested in making a blurtutorial but for geometry? I mean like a particle system which visibility is dependent on object's speed for those manga speed strokes, trail blurring which aligns with the velocity vector, that kind of stuff?
are updates free when buying the pack or do we need to buy it again for every new feature? you peaked my interest
is this possible for displacement to blur noise for instance
is that waltuh in the watermark of your videos
Is there really no way in which a blur node will be an input for a texture like in a substance designer?
Why did you turn off comments for all of your videos?
@bastian6173
3 ай бұрын
He talked about this in one of his videos a while back. I think the KZread analytics around comments, judgement and ad money was getting too much into his head so he turned it off for a while. Pls correct me if I’m wrong. I’m glad it’s back on again. Feels like home lol
@TheMrLeoniasty
3 ай бұрын
@@bastian6173 Mekes sense, thank you for the reply.
Why isn't this a node yet?
@HISEROD
3 ай бұрын
Technically it's not a blur, it's just scrambling coordinates around at such a high frequency that after a few render samples it appears to be a smoother version despite being extremely detailed at an extremely small scale. For this reason, it doesn't work well for things that expect consistent results from each sample such as bump mapping or sample only once like displacement.
promo sm