Shadow Empire | Minos Tribe | Ep. 062 - Withdraw from the Goldstone Front
Ойындар
Shadow Empire is my favourite strategy game, a masterpiece 4X/Wargame hybrid from VR Designs, published by Matrix. In this new series, I ramp the difficulty up to Hard and play on what I expect to be a fairly difficult planet in the hopes of testing the AI out properly.
You can find the game at www.matrixgames.com.
explorminate.co
Пікірлер: 30
17:13 - Totally agree about the spies seeing units. EDIT: There is a camouflage tech, but I believe it's only for infantry.
"the terrain is very defensible but i just don't have the logistics!" Totally Accurate Afghanistan Simulator leading to the same conclusions as IRL. also you're making me want to pick this game back up very very badly, thank you for this series!
@battlemode
Ай бұрын
Thanks! I'm glad people are still enjoying it!
any empire practices counter-insurgency tactics against a sahara or fremen force. the word insurgency assumes coherent martial units at the officer level so their movements are much more independent without concern for a front line in shadow empire, this is countered with high recon from spies or buggies
You probably should've spend some political points to disband the buildings in Guego, though now that the road is cut off those materials couldn't have been returned to the SHQ anyway. Good to see the morale is up in Minos among the workers. Maybe that'll help unsnarl the logistics puzzle.
@battlemode
Ай бұрын
Let's hope so. My next mission is to carefully win some battles to ensure we keep morale high.
4:45 - Hmm... I've commented 2-3 times in previous videos in this series, one quite recently, that you're going to need Polymer Armor because it's a prerequisite for Heavy Combat Armor. :P I wanted to make sure you knew because you were talking about waiting for Heavy Combat Armor before designing any new infantry units.
@battlemode
Ай бұрын
Does Heavy Armour require Rares then? If so, I'll be skipping it for now
@Trifler500
Ай бұрын
@@battlemode It doesn't (unless changed)
I would consider taking all those troops you have on the borders that aren't fighting and replace them with 4-5 buggies or motorcycles that can partol the eat & northern borders. Both do a good job at blunting any invasions and controlling territory from raider factions. Then you can refocus all those fart more valuable troops to where they are needed to do actual fighting. Your forces are pretty scattered though and it's going to take a half dozen or so rounds to get that all sorted out. Oil is going to be the limiting factor to using the buggies/motorcycles. So design a model that has a small engine and low armor. Just something fast that can get in the way of invaders enough to slow them down.
@battlemode
Ай бұрын
I definitely need to sort fuel out first, that's not a bad idea but I'll have to figure out a strategy for using them. Right now Troops are easier to get than oil is.
I know you like mobile and mechanized troops, but do you really have the fuel to run, or even build, them right now? Maybe wait until you've got deep core running, or do you have some biofuel assets not being used? You're at max food and could use up some that way.
@battlemode
Ай бұрын
The answer is no, and you're right, I'd completely forgotten about that lack of fuel. I'll pass on them and instead grab some infantry.
@0MVR_0
Ай бұрын
@@battlemode ...
@Trifler500
Ай бұрын
@@battlemode I would seriously consider disbanding the tanks for some less fuel intensive units. Especially since what you have is outclassed now. And I can't suggest strongly enough that you get on the Fuel Efficiency research. No other applied science tech is as critical to your situation.
play red fate cards on Guegon just before you lose it to get free fate points and let them deal with the aftermath? like chemical high?
@battlemode
Ай бұрын
That's a good idea, thank you
I disagree that independent artillery needs to be regiment size to be useful. I use independent motorized battalion size artillery to good effect. The main thing is to use them immediately before attacking with ground troops (on the same turn). It wipes out the enemy's Entrenchment and lowers their Readiness, so the ground troops are far more effective when they attack. If you're expecting the artillery to actually do the killing on their own, then yes, I suppose you do need a regiment for that, but it's a very wasteful way to do things. Also your experience in needing a regiment may be based on your artillery being too small, since you said you weren't previously aware that artillery is (Caliber / 3) / enemy armor thickness.
@battlemode
Ай бұрын
I didn't say it wasn't useful, I said smaller sized units are useless against larger cities, which is true. You'll have seen what just a handful of guns do against a huge force in a city like that: next to nothing, barely even a few entrenchment points, even with the largest calibre. Check back at the last time I used it for evidence. You'll need at least a regiment sized artillery unit to scratch that fortification.
@Trifler500
Ай бұрын
@@battlemode Ah, ok. Sorry, I missed the "against larger cities" part. Might consider three battalions instead of a regiment. Then you would be able to send them to different places after taking the city.
Friendly reminder that Corps is pronounced "core" in both UK and US English. :)
@battlemode
Ай бұрын
I always forget that
@Mazth
Ай бұрын
I mean, why can't we just keep gathering in corpses? ;)
Couldn't you evacuate the pops in the western city?
@battlemode
Ай бұрын
I don't think there's a way to force them, they'll move if they're unhappy though.
@surters
Ай бұрын
@@battlemode 120% tax?
@battlemode
Ай бұрын
@@surters You can only raise tax on a national level unfortunately
@surters
Ай бұрын
@@battlemode Lower wages, insult people :)
@eddieballgame
Ай бұрын
Via a forced migration you can deplete a city's pop. Not sure what the limit is per, actually, depleting a city/town...never tried it. :)