SF6 Ken: The important Season 2 changes

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Пікірлер: 115

  • @DualWieldingDad
    @DualWieldingDadАй бұрын

    We getting out of Bronze with this one

  • @RushG

    @RushG

    Ай бұрын

    Take me with you

  • @SoloEmpireOfficial

    @SoloEmpireOfficial

    Ай бұрын

    🤣🤣🤣🤣🤣

  • @Pan_Handler

    @Pan_Handler

    Ай бұрын

    Lmao

  • @MrDelow11

    @MrDelow11

    Ай бұрын

    😂😂😂

  • @tjames975
    @tjames975Ай бұрын

    One big change is the extra 3 frames of advantage on run DP. That changes some meaty routes. The universal light scaling nerf also affects things like Ken's 2LP 5MP combo routes.

  • @tjames975

    @tjames975

    Ай бұрын

    For example, run DP in the corner now gives you access to the 5LP framekill into 5HP. At midscreen, run DP now has less pushback so you can do stuff like dash up 5HP. This trades against a 4f attack but you're now in range for a follow-up 5HP trade combo! So a few more meterless oki options after run DP for big damage. Unfortunately you lose the auto-timed dash up throw in the corner. It needs to be manually timed now due to the 2 frames of throw invincibility on wakeup.

  • @the_lastshin2189

    @the_lastshin2189

    Ай бұрын

    You're definitely a ken main very good observations

  • @RushG

    @RushG

    Ай бұрын

    I'll take a look into this. Nice one

  • @WillieGC

    @WillieGC

    Ай бұрын

    25 frames like H. Dp.. Nothing new... Just more damage

  • @ny_rednova
    @ny_rednovaАй бұрын

    Ken at least didn’t get gutted like deejay

  • @Bos_roseus

    @Bos_roseus

    Ай бұрын

    Deejay was broken

  • @tilting_cat3344

    @tilting_cat3344

    Ай бұрын

    deejay can take 60% health from drive rush just cool it's bs edit :last season

  • @OzonebxGaming

    @OzonebxGaming

    Ай бұрын

    @@Bos_roseus Stop the lies!

  • @ny_rednova

    @ny_rednova

    Ай бұрын

    @@Bos_roseus this is true, he was broken for players who were ass at SF lmaoo

  • @Big_Sexy_

    @Big_Sexy_

    Ай бұрын

    ​@@ny_rednova Honestly, if you're having trouble w Dee Jay, you're still going to, his utility is all still there, and he was given a little but more utility as well. It's mostly just damage scaling nerfs mostly. If your problem with him is neutral... then you're still screwed, lol. Grounded Jackknife range nerf and cmk nerf do hurt him a little bit though, ngl. Pretty much what the nerfs did was make 2 touching with Dee Jay more rare in certain match ups.

  • @yunggrooki4768
    @yunggrooki4768Ай бұрын

    That chinbuster target combo nerf is mostly annoying because of muscle memory, now I gotta adjust this but it’s all good. My boy was spared luckily 😩

  • @RushG

    @RushG

    Ай бұрын

    I feel it's an awful change. Drive rush into it to then frame trap and confirm is very tricky in the heat of the moment

  • @travis7843

    @travis7843

    Ай бұрын

    @@RushG I feel like the target combo nerf was somewhat justified. I felt like it was BS that it could frame trap + natural combo. However, I think it was EXTRMELY unfair that they changed the target combo from being a 21F confirm to a 17F confirm. They took a hit confirm that was pretty easy to do and made it VERY difficult for no reason. As a Chun Li main, I am in shambles over F MP no longer being hit confirmable lol

  • @sergei2039
    @sergei2039Ай бұрын

    Thanks Rush!

  • @WolfCatBirdPigMan
    @WolfCatBirdPigManАй бұрын

    couldn't wait for your video! Thank you!!!!

  • @dankcastle9092
    @dankcastle9092Ай бұрын

    Much appreciated Rush, thx

  • @Atomic-Punk
    @Atomic-PunkАй бұрын

    Thanks, Rush. You're always my go-to 😎

  • @HereToHaveFunn
    @HereToHaveFunnАй бұрын

    Needed this so bad. Thanks goat!

  • @RushG

    @RushG

    Ай бұрын

    👊

  • @Un1234l
    @Un1234lАй бұрын

    Great breakdown, thanks. I think the cr.MK hitbox change was more to help whiff punish the harder to whiff punish moves from other characters. EDIT: nvm, I just read the patch notes. They specifically mentioned it was so it can now "hit opponents in a mid-air spinning juggle state" I also saw they made Heavy Jinrai knock the opponent away less on hit, and made the HK follow-up on all versions move forward more, so that means better combos in mid screen from all jinrai kicks. Curious if one can DR afterward to continue the combo more easily now. And Jinrai overhead kick now causes ground bounce when airborne opponent is hit, and gives more knockdown frame advantage. Should open up for more combo and oki opportunities.

  • @RushG

    @RushG

    Ай бұрын

    The HK Jinrai I still need to test in more detail. Whilst it's had some cool changes I barely noticed the difference in my gameplay HK followup was mentioned 👊 As for the medium Jinrai > overhead, it does cause a new knockdown / bounce offering more advantage but no new combos. Somebody has said it allows us to set up meaty Fireball, I've tested this and only found a -2 oB meaty fireball situation. Not bad but I'd want plus frames from an Oki setup

  • @bigmase502
    @bigmase502Ай бұрын

    Gotta say a lot of the changes seem very fair. He still has a lot of what makes him strong/fun

  • @philsteinberg6985

    @philsteinberg6985

    Ай бұрын

    Spoken like a true ken main

  • @chasing3suns
    @chasing3suns8 күн бұрын

    3:10 You're totally right this change was immediately felt. I personally thought they got rid of this route to super at first, took me like 5 minutes to figure out the timing is just crazy stricter. Good vid man thanks for the upload

  • @RushG

    @RushG

    7 күн бұрын

    @@chasing3suns no problem, I don't mind that they made they deleted the frame trap but making the confirm this difficult in what is such a chaotic game was an interesting choice. Any time I pressed MP in a sequence I had to be super focused to make sure I converted

  • @Bushelweed
    @Bushelweed13 күн бұрын

    Hey Rush! I discovered a little while ago that the faster startup on Run > DP means that under certain scenarios Ken can combo into it off of OD Jinrai > Heavy follow-up. For instance, Punish counter DI > j.HK > OD Jinrai > heavy follow-up > run DP deals ~3400 damage. I don't know how situational that combo is, but it does exist and is the most damage of off punish counter DI for only 2 drive (maybe, not entirely sure). It is also really stylish!

  • @RushG

    @RushG

    12 күн бұрын

    I heard about this but havent seen it yet. Nice find, I feel the run DP combos didnt change too much or were not really worth it but this sounds like a nice new addition

  • @cking509
    @cking509Ай бұрын

    Thx Rush

  • @Metalguy86
    @Metalguy86Ай бұрын

    I do like that you can now do after punish counter shk you can now do drive rush cmk while they're in midair into tatsu as another great corner carry option, and not sure if there are more combos off that one yet. I feel like that's another good change.

  • @RushG

    @RushG

    Ай бұрын

    Isn't it more optimal to do drive rush Stand HP in that situation?

  • @Metalguy86

    @Metalguy86

    Ай бұрын

    @@RushG yes, but I'm wondering if there's other combo options/routes you can get off that cmk that you can't off the shp, especially with the run buff that might lead to better damage. I feel like there has to be more to that than just another corner carry option.

  • @RushG

    @RushG

    Ай бұрын

    I'll look into it. So far though nothing has come up being worth while for run DP or RR > CR MK in combos Run DP is great in non DR situations For meter spend OD Tatsu shines now

  • @RiQuiNhOTV
    @RiQuiNhOTVАй бұрын

    Nice Vídeo Man.

  • @mjclothing4life
    @mjclothing4lifeАй бұрын

    Appreciate you Rush. Do you have a video of how to approach Ed users?

  • @FenixPajarito
    @FenixPajaritoАй бұрын

    With these changes now his combos are cooler theres more Fire 🔥 moves.

  • @KarmaDama
    @KarmaDamaАй бұрын

    Hey Rush, since the knockback on heavy Jinrai changed, you can now do H.Jinrai into H.Shoryuken. I don't think it was that way before, and I don't think it's very useful but there it is :D

  • @Pnt_Ent_84
    @Pnt_Ent_84Ай бұрын

    I will definitely see wats too Ken wen I get off work low key worried 😦 but excited 😆 at the same time lol 😂

  • @RushG

    @RushG

    Ай бұрын

    Let me know how you get on man

  • @Pnt_Ent_84

    @Pnt_Ent_84

    Ай бұрын

    @@RushG well do this master ranks are different gotta be on point or u die

  • @Xavier-kw4bm
    @Xavier-kw4bmАй бұрын

    nice

  • @VladTheImpaler454
    @VladTheImpaler454Ай бұрын

    Hi Rush, I'm hearing that Ken now has better Oki after run DP. Have you got any new meaty setups that can be used after this move?

  • @user-jh7cj9cj7r
    @user-jh7cj9cj7rАй бұрын

    I really hope there are Chinese subtitles or someone can move the video to China's bilibili website and add Chinese subtitles. I really like watching this kind of detailed teaching video.

  • @peacekeeperjfsr
    @peacekeeperjfsr11 күн бұрын

    I'm a tekken 8 player and I'm new to sf6 the last time i played sf game was 20 years ago ,is ken worth picking now and is he a hard character in terms of execution ?

  • @RushG

    @RushG

    3 күн бұрын

    Ken is pretty easy to play, his optimal routes can be tricky but with practice they're fine. The only thing thats annoying with him is his Optimal Jinrai juggles in the corner. The timing on them is very strict. Ken overall is a good pick regarding strength / well roundedness / ease of use. He is pretty fun too.

  • @unixjpn
    @unixjpnАй бұрын

    I was playing arcade i notice hits outfit wears out and changes colors and gets disoriented a bit not sure if they intentionally did this in season 2???

  • @nurannahadiislam7940

    @nurannahadiislam7940

    Ай бұрын

    The character model damage is only available in offline versus and arcade modes. Not online. They were there in season 1 you probably didn't notice.

  • @lucasbgabriel1441
    @lucasbgabriel1441Ай бұрын

    Thought I was going crazy when my MP HP was not linking as usual

  • @RushG

    @RushG

    Ай бұрын

    I don't mind losing the frame trap but the confirm feels very difficult now

  • @lucasbgabriel1441

    @lucasbgabriel1441

    Ай бұрын

    @@RushG I am already not good at FG, my confirms are weak, and now I almost never get that anymore

  • @hoagiesupreme
    @hoagiesupremeАй бұрын

    I want to know how the changes to run dp will affect slipping under projectiles.

  • @RushG

    @RushG

    Ай бұрын

    Like though fireballs?

  • @fps_predat0r
    @fps_predat0rАй бұрын

    You missed one, in the corner with jenri you can do over head after first hit to get oki fireball 😔

  • @RushG

    @RushG

    Ай бұрын

    I tested this and my meaty fireball is -2 oB Which setup are you using?

  • @fps_predat0r

    @fps_predat0r

    Ай бұрын

    @@RushG well it doesnt work anymore. It would be jenri into overhead kick before they wake up ill throw short hado & its a block string, its doesnt work anymore

  • @RushG

    @RushG

    Ай бұрын

    😭

  • @Dameon1011
    @Dameon1011Ай бұрын

    EX-Jinri cant be combo into anymore? everytime I try to use it, run command keeps happening.

  • @RushG

    @RushG

    Ай бұрын

    Video incoming

  • @I0sweeper0I
    @I0sweeper0IАй бұрын

    Like in the trailer does he have the Stand Mid-K to Crouch Mid-K link or no?

  • @RushG

    @RushG

    Ай бұрын

    Only on punish counter, it was punish counter stand MK in the trailer which links into CR MK

  • @I0sweeper0I

    @I0sweeper0I

    Ай бұрын

    @RushG I tried it in training mode, and I could not get it to combo.

  • @opsm4817
    @opsm4817Ай бұрын

    💪🙌👌

  • @badkarma5299
    @badkarma5299Ай бұрын

    I don’t understand what makes ken so good you can just drive impact jinrai kick and compared to other characters his damage seems low and if they do a random run for over head you can attack it or drive impact the over head or normal kick. What makes him so good please explain

  • @RushG

    @RushG

    Ай бұрын

    Situational damage, corner carry, OD Fireball followed by Drive Rush, strong Supers, 7F CR MK with good range, his DP can be cancelled into Super 3, even from an anti air, can convert into damage without the use of DRC, good corner pressure Ken is a well rounded character, I don't feel he is top 5 in SF6 or ever has been

  • @Zeus_Sama
    @Zeus_SamaАй бұрын

    How do you feel about the run priority change? Ie if you do OD Jinrai, the run takes priority over it so u need to input a direction with the OD Jinrai ie b+hp, hcf 3xk

  • @RushG

    @RushG

    Ай бұрын

    Really good question, I think we'll eventually get used to it but IMO it's made execution a lot harder (and for no reason). I don't get why Capcom made this change

  • @Zeus_Sama

    @Zeus_Sama

    Ай бұрын

    @@RushG My thoughts exactly like why?🤣🤣

  • @RushG

    @RushG

    Ай бұрын

    I'll try to adjust but if it crops up a lot in gameplay I expect the ken-nation to scream on twitter 😅

  • @unseenjungle5386
    @unseenjungle5386Ай бұрын

    Chin Busted... -.-

  • @RushG

    @RushG

    Ай бұрын

    Take me back to SFV

  • @akumous
    @akumousАй бұрын

    I am going to give you not only a comment but I like because you are the first person to post changes for Ken.

  • @RushG

    @RushG

    Ай бұрын

    Appreciate you man

  • @generaltao1238
    @generaltao1238Ай бұрын

    Never wake up Sa1 anyway. Run Dp is a huge buff for me

  • @RushG

    @RushG

    Ай бұрын

    You should when it calls for it, especially in burnout

  • @generaltao1238

    @generaltao1238

    Ай бұрын

    @@RushG My timing is bad. I am in NA 1400 low master. Your contents help me got out of diamonds. Especially anti-air tutorial🤓❤️. Thanks man.

  • @RushG

    @RushG

    Ай бұрын

    Keep at it, one step at a time I hate the idea of wake up super but knowing our risk / reward is key

  • @BAHAMUT786
    @BAHAMUT786Ай бұрын

    So is level 1 still invicble on wake up to non-projectiles?

  • @RushG

    @RushG

    Ай бұрын

    It's invincible to strike and throws yes, it actually did lose to fireballs but it had frame 1 invincibility to fireballs by mistake. It was supposedly removed after the beta's

  • @BAHAMUT786

    @BAHAMUT786

    Ай бұрын

    @@RushG ah right. I also read a change to jinrai overhead on a nud air enemy. What was that about

  • @RushG

    @RushG

    Ай бұрын

    From what I could tell regular Jinrai into the overhead causes a floor bounce leading to extra frame advantage, there may be new Oki setups from it but nothing outside of that stood out during my testing It doesn't allow for ground bounce combos

  • @leandroborrego9780
    @leandroborrego9780Ай бұрын

    Damn. Ken really dodge the nerf hammer didn’t he ? Enjoy one more season being top 5.

  • @RushG

    @RushG

    Ай бұрын

    Damn the hate is real, also typo he's top 7* tops 👌 I bet you're a DeeJay player

  • @leandroborrego9780

    @leandroborrego9780

    Ай бұрын

    No hate my dude. Someone gotta be at the top of the food chain. Just surprised that Capcom went with the route of buff the lows instead of nerf the tops this patch. I’m an Aki main, I’m eating good right now 😁 Edit: Nice video BTW

  • @RushG

    @RushG

    Ай бұрын

    This is true AKI looking ridiculous this patch, enjoy. You guys over there deserve this 🥂 AKI is cool(er)

  • @aootypooty9940
    @aootypooty9940Ай бұрын

    If I play modern does the medium punch into heavy punch(auto combo) fail now?

  • @I0sweeper0I

    @I0sweeper0I

    Ай бұрын

    No its still good.

  • @supacoldwater8136

    @supacoldwater8136

    Ай бұрын

    Try not playing modern like a scrub instead

  • @RushG

    @RushG

    Ай бұрын

    It will work in the same way, just harder to confirm on hit

  • @RuffyG
    @RuffyGАй бұрын

    they nerfed chinbuster????

  • @RushG

    @RushG

    Ай бұрын

    Tweaked it, which made it much weaker

  • @sf6288
    @sf6288Ай бұрын

    First weak of sf6 i said dj is broken

  • @RushG

    @RushG

    Ай бұрын

    Annoying ass character

  • @sf6288

    @sf6288

    Ай бұрын

    @@RushG yes bro

  • @HackerLaGrasa
    @HackerLaGrasaАй бұрын

    You forgot to say that OD Dragonlash is not consistent no more cause they gave priority to Ken's Run, now if you do OD Dragonlash most of the time Ken gonna do the run. That’s a BIG ASS nerf

  • @RushG

    @RushG

    Ай бұрын

    So when I made the video the change wasn't clear to me. This change needs it's very own video as Capcom screwed up with this IMO! If we adjust our execution then it fixes the problem, but it will be hard to remember to always input faster to avoid run coming out. I've been getting run instead of OD Tatsu 😤

  • @bradjenkins2861
    @bradjenkins2861Ай бұрын

    Why does everyone who makes these videos have to show Akuma as the one getting hit?

  • @johnsantos507
    @johnsantos507Ай бұрын

    They better bring the old Ken Masters we know and love back. Because I don't like that SF6 Ken Masters version.

  • @kitezzz360
    @kitezzz360Ай бұрын

    Ken is insufferable, why he even got trade off buffs I'll never understand

  • @ryanwest6035

    @ryanwest6035

    Ай бұрын

    because turning characters into 3rd Strike Sean is stupid to appease butthurt Ken haters like yourself. he's not as good as he was and he might even be the 3rd best shoto now but yeah capcom suck because they didn't 3rd Strike Sean him, foh.

  • @xxfantomxx6

    @xxfantomxx6

    Ай бұрын

    @@ryanwest6035 when you say 3rd best do you consider Luke a shoto

  • @rez7437

    @rez7437

    Ай бұрын

    ​@@xxfantomxx6Luke is like a Hybrid shoto imo he's probably the 2nd best or best

  • @k-ondoomer

    @k-ondoomer

    Ай бұрын

    It's capcom bro, they always do weird balance changes unless it's an sss tier broken character like AE yun

  • @WolfCatBirdPigMan

    @WolfCatBirdPigMan

    Ай бұрын

    If Ken is strong, and gets no buffs, and the rest of the cast is good but gets buffed to be strong, that is better than just nerfing Ken and boosting everyone else. This is why you aren't on the balance team.

  • @igotdembombs
    @igotdembombsАй бұрын

    Admire how high quality you keep stuff despite how fast you churned it out

  • @HereToHaveFunn
    @HereToHaveFunnАй бұрын

    Needed this so bad. Thanks goat!

  • @RushG

    @RushG

    Ай бұрын

    👊

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