SF6 - Guile - What Learning a Fighting Game Actually Looks Like
I've been really racking my brain for how to make fighting game videos for a long time. I didn't want to just show matches with commentary. Many better players do that. And tutorials and guides are also super saturated. I wanted to make something unique, and this is what I came up with. Hope it turned out okay.
I didn't want it to be this long. I really wanted something under 30 minutes. But to properly show a good amount of progression, I think it was necessary. Hopefully it was engaging enough to not feel like a slog. I ended up cutting out a lot just to get it down to what it is.
I know I use a lot of inside-baseball terminology in this video, and if you don't know anything about fighters you may feel in the dark. But I didn't want to talk about those kinds of fundamentals here. The video's long enough as it is lol.
All these matches come from a few sessions of several hours each. I really had to sift through the footage to find good examples of my growth. Took a while, but I think it was worth it.
And I know I probably pronounced Manon's name wrong. I'm not French. I did my best. And sorry for how repetitive the commentary gets. It's what happens when you make videos unscripted. I really gotta work on that.
You can support me here if you want. ko-fi.com/pari...
Пікірлер: 141
Practicing a simple combo and then immediately forgetting or screwing it up in a match is the most relatable thing ever
Thank you for showing what "getting good" actually looks like. Truly refreshing content for the platform
To the new players watching, fighting games are the embodiment of the Confucius quote 'there are 1000 lessons in defeat but only 1 in victory.' Or as the rooflemonger said in his beginner guide for sf6 'you need to get washed before you get clean.'
If you are completely new, don't worry about execution a ton. You need to learn certain concepts first. Like knowing when to attack or when to defend based off of the situation. What actions in certain situations will get you killed, and of course how to move efficiently, without getting killed. Movement and managing the space between you and your opponent is key to getting the opportunities to execute. The latter can be mastered with time. The former takes deliberate thought and attention.
@MrBones105
Жыл бұрын
As much as I dislike playing modern controls myself…I think this is one of the reasons modern controls actually are amazing for beginners. You don’t have to worry about execution, so you can learn conceptually the flow of the game, which is way more important to being a good player than execution.
@ereisfireboi
Жыл бұрын
@@MrBones105wrong, it's definitely a synchronization of both
THIS IS WHAT EVERYONE NEEDS TO WATCH!
It really does help to get into fighting games not starting off with combo trials. Because mannn finding moments to actually attack REALLY is important. Pressure game is too real in actual matches.
@thelastgogeta
Жыл бұрын
Not only do I consider trials (in some games and for some players) to be valuable but I think there is a lot of room for a middle ground which games from decades ago explored but were ignored or forgotten for. This ranges from Rival Schools trying to test you on the fly to do select actions which are demanded randomly to 3rd Strike Online Edition having character based trials which teach you specific scenarios to respond to ranging from the obvious full Daigo Parry to specific interactions between two characters. Matches are obviously valuable but basic trials are basically the Level 1 of trainers in games with Guilty Gear reaching Level 10 and 11 between custom combo trials in Strive (also in Yatagarasu... RIP) and take control which can actually benefit from matches you played in +R.
@TenjinZekken
Жыл бұрын
Agreed. As someone new top fg myself, the biggest hurdle I still have is converting poke and short neutral combos into meaningful pressure. I come from MOBAS and FPSS primarily, so neutral conceptually is easy for me. I understand things like baiting spacing, poke etc well, even if I still need to practice specifics of movement, but once I get that first kd, I always struggle to oki properly, and I struggle at mixing up my pressure when close up.
@tacticsogreman
Жыл бұрын
What good is finding an opportunity to land a hit when all you can do is jab jab? You'll get outdamaged. Nah. Combo trials are what every beginner must do religiously, every time they play the game. Till you don't even think about the combos, at least the basic ones. When your fingers automatically do the inputs for at least a basic combo. That's when you can start focusing on finding ways to attack, ways to anti air, ways to space out your buttons, thinking what opponent wants, etc. If every time you land a hit you just freeze up not knowing what to do, you'll keep losing. When was the last time you were in rookie? A decade ago? Longer? You can literally win by sitting there and doing one simple combo after blocking. Opponent comes to you flailing around. What you talk about doesn't apply below gold. Opponents self destruct. No need to actively find ways to hit them. And gold rank ain't a beginner rank. Real beginners don't even look at opponent cuz no one ever told them that. They look at their own character. Can't even see any gauges. Tunnel vision trying to do something.
Great video! I’m a more experienced fighting game player now, and I agree. At the beginning of playing. These games can be very overwhelming. thank you for showing the real learning experience in these games. Most videos are too much for beginners. This is a great guide to learn and have fun while doing it
Amazing video, truly changed my perspective on my journey as SF6 is my first fighting game
Gotta say, that was a massive twist at the end. Didn't expect you to say you don't enjoy playing guile! Anyway, awesome video.
This has to be the most helpful fighting game video I watched… THanks BRO🙏💯
@prosper624
Жыл бұрын
And please make more sf6 content. Lol the way you explain things is awesome
This was entertaining! I don't think a lot of channels actually walk you through the process of what it's like to learn a fighting game character so it'd be interesting to see more of this, I think.
Never seen a video like this in regards to fighting games, and the fact that the subject of the video is Guile, who I'm also currently learning (and sucking at) just makes it that much more helpful! Thank you!!
@chrxs61632
Жыл бұрын
Seriously I mess up flash kick like 70% of the time
@chrxs61632
Жыл бұрын
I can’t even pull his level 1 or 3 supers
>Learning Guile. I'm convinced you're my shadow. I've always been attracted to playing Guile in every SF lmao. .
@heroicgangster9981
Жыл бұрын
Based! Playing a character because you're attracted to them, I play Sodom in Street Fighter Alpha 3 because he's a big American samurai weeb dork man.
@deadringer-cultofdeathratt8813
Жыл бұрын
@@heroicgangster9981 that was my first street fighter game
10/10 video. I picked up sfv as a smash player and while having "some" experience, im still pretty green. Love seeing this "developing" content. Subbed.
Really respect that you show your mistakes online. You seem like a humble guy I like that
Subscribed. You made me feel better about getting back into the game. I haven't played even casually since Third Strike and 4.
Pariah gameplay explanation videos are always a treat :) A minute in you say "demystify "Git Cud"" This with your honesty about PC gaming last video I watched you are "actually" improving big time as a content creator
Keep up these types of videos, it’s nice to see the thought process of learning a new character and what to improve on with commentary.
It was nice to see a video that shows the path that people have to take in order to start to get better. There's a lot that goes into fighting games and I think most people think " I just have to push buttons" Which is true to an extent but if you want to get better it takes a lot of patience and learning
Great video. 😊 lots of people get salty, then they end up losing. Keep a cool head and win.
Watching this video really helped my mentality with fighting games! I'm like you, lots of experience over many years but consider myself intermediate af, and tend to struggle after initial success in whatever game I am playing. Your intuitive take on figuring out any given character is pretty much exactly how I approach learning as well; as soon as I try and learn someone else's tech is when I stop having fun learning.
I really like this style of commentary. It's kind of like reviewing replays but with a bit more insight since those are your own AND you're also commentating on them for us, not just reviewing them for youself. For example, I like how you explain what was going through your head when you punished that Juri with a super at 28:50
Please keep up the awesome work. I play your Sonic videos often, and watch the rest even on games i kniw nothing about like this one. Your videos helped me get the classics and Adventure games on my laptop. I plan on using your advice when i get emulation set up when i get a ROG Ally later this year too. I can only run yp to some n64 and Dreamcast, and Adventure 1 and 2 thankfully. Even P-06 in the lowest settings lags on it haha.
@artey6671
Жыл бұрын
Why do you emulate Adventure 1 and 2? They have PC versions.
@igirjei3717
Жыл бұрын
@@artey6671apparently the PC versions are absolute booty
@stevenshockley4237
Жыл бұрын
@@artey6671 I run the Steam versions but got prototypes of the Dreamcast versions to see if my laptop could emulate Dreamcast. Testing purposes really. It runs okay but the Steam versions run better for sure.
@stevenshockley4237
Жыл бұрын
@@igirjei3717 Mods fix most of that :) he has videos on them. I typically do run the PC versions, I just emulated them to test, but also just, have them in my rom library.
@igirjei3717
Жыл бұрын
@@stevenshockley4237 is PC better with mods than emulators with mods? I didn't know that
Man, this is great.
Love the video man. I was finding it almost impossible to use drive rush for pressure in training mode. Instead of sweating over for hours I went into World Tour Mode to just have fun and try it out against CPU opponents. Now I can do it easily. Sometimes things seem impossible at first but tou have to give new information and stratgies time to become part of your long term memory. There are so many combos that I was dropping in training mode constantly that I suddenly pulled off perfectly in a real scenario because it made sense to do it at that exact moment. Nothing better than remembering something you were practicing in the exact moment it was relevant.
This is a good way to get people into fighting games, i have tried all of this, and i got bored when i begun getting good, so i tend to not go for fighting games, but i can see people see this and saying "Yes, now i get it, now i want to get good into fighting games". I wish more people showed this to get people that may like then into fighting games. P.S: Also happy fathers day, well at less it's here on Argentina
Amazing video. This is basically what I’ve been doing without knowing it. Just play, figure out those nagging questions that come up during a match, test those questions in training mode, jump back in a match and see what else comes up until I get a flow chart together and suddenly I’m doing things without thinking.. until I have to think again vs a difficult opponent
Good video . Getting good always requires lots of failure. But you have to keep at it
It's a long video. However it is an excellent video and definitely showed how to get better. Thank you ❤
Thanks for this. It’s very reassuring to me to see that everyone goes through this at some point.
Thanks for this video. Im exactly on this spot right now. But I have played sf6 ranked for only a day. I felt very frustrated but I played only 15 matches. Thank you I will keep my progress and training
When are we getting the Pariah695 commentator pack?
@thelastgogeta
Жыл бұрын
Damn, got to the end of the video and I'm afraid you'll become a Kim main...
@Pariah6950
Жыл бұрын
I tried Kimberly first. She didn't do it for me.
Definitely enjoyed seeing your learning a character. It's kinda how I was with learning characters in smash 4 and ultimate. One lesson I always learned was, always stick to your fundamentals. You can do all of the cool stuff in the world, but if the basics are off, you're going to suffer.
Thanks for this
Great work. Every new player should watch this.
My first fighting game was street fighter 3ds as a Ken main. If it wasn’t for that I wouldn’t be a fighting game player. Wild to think about.
Excellent job, most fg influencers nowadays don't bring the thought process of improving their gameplan at this level of depth
This was fun so I wouldn't mind more
Love to see more of this stuff in the future
I really feel what you’re saying at the 20min mark about dealing with how you’re supposed to play a character vs how you personally gravitate towards playing. My two mains are guile and deejay and I feel like I’ve had to learn a balance in my play style from using both
Ken would probably be a good fit for you. Would enjoy seeing that.
Man, i think this is the best SF6 video for beginners i've ever watched. Great work, man.
Great video congrats on the improvement keep it up
Great commentary, thanks for the video! Been playing for a couple of weeks now (first time playing SF competitively; first time playing an FG at all since SF2 Turbo was a thing on the SNES). I'm seeing a ton of Juri, Jaime, Kimberly, and Cammy, and I think it's because they are fast characters with a lot of good mixup buttons. In lower ranks, moving between overheads, highs, and lows will win you a lot of games, and if you can get in on your opponents quickly and add throws? It can be very hard to defend against for newbs. I mostly play Marisa and Manon and I've really had to concentrate on reading offense and making punishes count because people just attack, attack, and attack, and it's easy to drown in if you aren't ready for it.
This was a good video. I like the way you showed and explained your progress of learning/understanding the character to realizing that he's not for you. As I'm learning the game myself, it would be cool to play some games with you.
But why learn to play as Guile-- oh wait! ... _SONIC_ boom... now I see. 😄
@Elec.Balloon
Жыл бұрын
Next from Pariah: Guile Was Always Good
Fantastic video, thank you!
I chose to stick with guile, i heard his theme and when sf6 dropped i promised to never drop him lmao
Most important 1 thing: it seems :detective: 1 combo. This doesn't mean you'll kill with this or any extra combo mind you (But) .. focus. SomeWHERE to to. Now. Go enjoy your journey 😊 ; TLDR_ What, who, when, why and how. No perfect answers. But focus. No focus(yeah. Maybe that's wrong if you want to .. ??)
New to FGC games from playing Smash Bros Melee for many years, thanks for the great video. Who did you end up switching to?
when people keep jumping, remember: Guile has an air throw.
You're pretty good at explaining. You should consider doing a full tutorial series starting from total noob stuff to more advanced.
I'd be interested in your learning Deejay :)
> learn a fighting game > picks guile
@MEMEFISHBISH
Жыл бұрын
Guile>>>>>>>>>>>>>>>>Dhalsim
Its strange to think i stayed this long watching a game i dont like, now i want to buy it actually
Thanks for this video
this was so nice! make this a series!
While I do love beating people up, fighting games never clicked with me. I remember the last fight in MGS4 that's next to impossible on the highest difficulty.
brilliant video idea!
Yes please make more videos like this
Great video.
Juri has entered the chat 40:27
You also have different ceilings, some people will just reach theirs a lot faster. Still can't do 50 hit combos, just don't have the dexterity or muscle memory even after thousands of ours, some heights are sometimes not reachable depending who you are...
dude very, very nice video!
Have you already played the Naruto Clash of Ninja/Gekitou Ninja Taisen series? Those are like, literally the only fighting game series aside from Smash that I actually enjoyed playing, mostly because of how simple the inputs are as they are more like Smash than Street Fighter stuff with the moves attached to your analog stick direction as you press A or B and performing combos by strings of button press are way more satisfying to me, when I played Street Fighter stuff as a kid I was like "bruh why can't I mash the B button and the character do a cool sequence of moves, they only do that one single punch and that's it?!". Your videos are starting to spark some interested in actually diving into these more traditional style of fighting games.
@thelastgogeta
Жыл бұрын
I have and I can see where you are coming from but both designs have their disadvantages. If the game is mainly based on strings, access to specific moves can be a bit technical to learn or need some sort of telegraph. The inverse is making strings hidden behind links or Target Combo but it becomes far more consistent to get any single move (for the most part). I'm simplifying since SF has a bit of both if you play the right character and even characters without any classic commands even before SF6, or characters which don't depend on specials much. Tekken may be a good place for you since they have tons of strings like Clash of Ninja but also some complex inputs for specific actions though I don't think it is a huge barrier.
@sanglish18
Жыл бұрын
@@thelastgogeta Yeah people generally say that those Naruto games are like Tekken but I only have played Tekken 1 for the PS1 but it didn't seem like the Naruto games at all, when I pressed a button the character would only do that one punch like SF, I suppose they changed the mechanics on later games, right?
@thelastgogeta
Жыл бұрын
@@sanglish18 I started with Tekken 2/3 and haven't really played T1, but from what I've seen the series was always approachable with Naruto light strings though not as extreme. Later games to have more elaborate stuff for any button more or less leads into another action of some sort but since Tekken 1, you could do a three punch combo with the Mishimas when doing Left Punch, Light Punch, Right Punch. Since Tekken 3, you could mash kicks or any button with Eddy (or any Capo) to get a dizzying series of results. You won't necessarily get something that naturally combos or the best damage but you only get good in Naruto if you know when to Back B, when/how to sub, use evasion built into attacks or cancels.
tha kkind of make me wonder man , would like to do a video series of streets fighter like you did with sonic and zelda ?
40 minutes pog
A character suggestion: try Dee Jay. He's similar to guile but with a much heavier emphasis on up close brawling with tons of plus normals. His projectiles and flash kicks aren't as good as guiles but the ability to fake them leads to some pretty intense payoff for properly conditioning your opponents.
@colbyboucher6391
Жыл бұрын
I've honestly found the fake projectile not super useful in low ranks. People don't take the bait. Then you finally do a real one and they inexplicably decide to jump in.
Great video! Yes please do another character. Personally I use Guile but I suck at it. Cant even use the super off of combos but ive been labbing them
Learning fighting games is very enduring. Takes tons of getting your ass whooped. People practice combos in a lab and stuff and although that’s good. The most important thing is playing matches and understanding matchups and learning defense and positioning
@TenjinZekken
Жыл бұрын
The way I think about it is that everyone should get started with PvP early. While there is a finite amount of mechanics and combos to learn on a character, and with enough time, anyone can learn execution, but no human being on earth has cracked mind reading. No matter what, you'll never be at the end of the road when it comes to reading a human opponent, so getting started early means you'll learn the most.
@colbyboucher6391
Жыл бұрын
Ehh it's been the opposite for me. Stuffing people's stupid ideas is pretty easy but capitalizing on it all takes looots of time in training mode. Obviously you need to take a little time to just play it like SF2 and grasp what neutral is but unless you can really punish them, you aren't getting out of iron.
@kirkshammett94
Жыл бұрын
@@colbyboucher6391 yeah I definitely agree. I think it low levels such as rookie and iron. The fundamentals are very important but past that you got to take those fundamentals and learn how to get combos off of them.
It's interesting how it seems so difficult for me to "get" fighting games but when it comes to FPS games and I see some of my friends struggling it just seems so obvious and simple what they're doing wrong. That kinda gives me an idea of how little I actually know about other genres... just a thought 😶🌫
Just wondering. What do you play on ? Pad,stick ? Hitbox ? Having trouble with charge on pad/ps5. Granted ive never played SF really. Tekken for years though.
@Pariah6950
Жыл бұрын
Just a standard Xbox controller.
You gotta try chun lee or Jamie or somthing like that if you live the mix up rush down style
What controller you using
Here's an analogy: A guitar player practices immensely boring, repetitive exercises over and over and over. Scales, notes, chords, TONS of boring stuff... So then you get on stage and rock the crowd. Its exactly the same here. Practice mode is boring as fuck but without it... you wont nail that solo.
@lounasty69
Жыл бұрын
Yeah but sometimes it's good to try and play along with a song even if you mess up. Kinda like fighting online
13:32 he was in burn out. You could have chip killed with level 2 projectiles
The truth is, until you can reliably react to DI, nothing will matter when it comes to win/loss
I actually learnt fighting from SF4, so that's pretty cool that others are playing SF games to learn. I used my experience of utilizing string attacks and used them with Sonic Unleashed. And I believe it's a pretty good game to get other people into games like GoW and DMC. What I can say is Street Fighter is definitely the way to go at the beginning. Then you make it to Unleashed as the intermediate level, and them GoW and DMC and FF as the more advanced games. Unless there's an even higher level, which I'd love to hear about from you, Pariah.
@thomased22legoyodagaming
Жыл бұрын
This is a very dubious comment. In fact I think you've got this whole thing almost entirely backwards. Unleashed is definitely the most basic and simple out of all of these. It wouldn't be the worst launching pad to teach someone the basic concept of combos. While GoW and DMC would be intermediate as they take that concept and expand upon it. Both in different ways that might teach someone fighting game concepts. Meanwhile in street fighter you aren't just hitting buttons. Spacing and movement and the system mechanics make the games infinitely replayable, let alone playing against actual players... I grew up with SF4 myself and I wouldn't throw anyone into that deep end as an introduction. SF4 especially is highly demanding physically and strategically. You have to make multifaceted decisions in seconds at most every time you interact with the opponent. Doing something more complex, faster, is a hallmark of a version of a thing that requires more skill and experience. SF as a series also has a reputation amongst casuals for being the "easy beginner fighting game" just because you aren't doing 400000 hit air combos. SF games are among the most competitively depthful amongst traditional 2d fighters though. I wouldn't even throw someone into a game like SF4 or third strike as their first game. I'd hesitate even for SF6, but it has modern controls and world tour, so the game practically does all the work for you. I'd still start with a simpler single player game to warm up a person's hands and mind for the concepts they will have to come to grips with in fighting games.
@kinggalactix
Жыл бұрын
@@thomased22legoyodagaming That's pretty interesting. To be honest, it has been a while since I've played another combat game, and I'd like to try Final Fantasy at some point. With regards to Unleashed, it is pretty solid with its combat and enemies. If there are any major issues that hold, it would be the Strength Stat and the enemy aggression. As someone who's currently beat the game with no upgrades (except combo), you'd be surprised by: 1. The amounts of bonus points you can get from consecutive hits. My personal best is 300 Hits, which equalled 3000 bonus points. 2. How deadly enemies can be. They definitely have the abilities to attack, counterattack, and dodge your abilities. But due to the overpowered nature of the Strength stat AND how static and passive enemies are (in the beginning levels), it rendered them way too easy to kill which isn't a very great thing. Heck, I'll list some enemies abilities I found (and credit to Cooliniau): a. Medium enemies like Egg Fighters and Nightmares aren't stunned by X attacks. You have to use Y attacks, too. (No brainer) b. Medium enemies (ground and aerial) can and *will* guard or dodge your predictable attacks (if you do it too often, they will dodge you). So you must use your Guard Break and Knockback movesets to get them out of a defensive position. c. Titans and Big Mothers have very short stun times, so you must use many of your Knockback and Daze attacks to prevent them from hitting you back. d. The Masters (Wizard) Enemies are usually unphased by, and dodge regular X and Y attacks. So you must use your special attacks to prevent them from getting up. I could go one, but 3. How useful your combos are without too much strength. Each one is pretty important to survive and traverse the levels, especially from Savannah Citadel and onwards. Now that isn't to say there aren't flaws with the gameplay. But it certainly has much good with it. With more polish, refinements, and a few more unique enemies, the Werehog gameplay would be more solid than it is now (which is pretty solid). But that's my two cents. Reply or not, have a nice day. P.S. Also, that first sentence made me very happy.
@thomased22legoyodagaming
Жыл бұрын
@King Galactix unleashed is fine its just obviously less depthful than a fighting game. It's a beat em up, just barely a character action game if you are feeling generous lol.
@kinggalactix
Жыл бұрын
@@thomased22legoyodagaming that's pretty fair. The series is still for mainly kids. But with refinements to the gameplay and story (which I'm working to develop in written form), it can become a better experience.
@kinggalactix
Жыл бұрын
@@thomased22legoyodagaming I'll share you the document at some point next week.
what're your thoughts for new players starting sf6 with modern? I've tried classic and I just couldn't do any moves consistently in a match (e.honda). I know I can lab for 30mins a day and eventually I'll have it down. Labbing isn't the most fun and I don't want to get bored and just stop playing. Modern on the other hand just feels sloppy, sure I can do crazy combos but it just doesn't feel right.
@Pariah6950
Жыл бұрын
Can't say. I've only ever played fighters with traditional controls. I went through the process of sucking until I could do things consistently. My recommendation would be maybe try some singleplayer with classic controllers just to practice inputs. World Tour is great as a teaching tool. Or just some arcade runs if you've already done World Tour. Then matches once you start feeling somewhat comfortable. I never did dedicated practice to learn motions. I just played until I could do them.
Hey, I know you are still on the break from Sonic but considering you have made a video praising P-06 I feel like I should direct you towards Legacy of Solaris, a mod that greatly improves Sonic 06. Check it out if you haven't and let me know what you think about it.
Try Jamie? He seems fun
Still don't know how guile is top tier in a parry game
Could you make a video about Luke
What gets me is tht players on this well some of them just get on street fighter to troll
The problem I have is the gave me a platinum rank after the first 10 matches. And I suck at this game , I'm getting destroyed every match
@Pariah6950
Жыл бұрын
Don't worry about that. If you keep losing, you'll drop to the rank you should be at and start finding people around your level. In the mean time, focus on learning from the individual moments in matches you encounter. Eventually the wins will come on their own.
@GabeB98
Жыл бұрын
@@Pariah6950 thank you
Starting and chose guile bcs he look cool , and fuck this game
1at mistake : not using training mode enough. Training mode in SF6 is extensive from general mechanics to combos to specific situations and punished an it best place to understand the basics of your character as well as how to counter other characters.
You should learn another character
I hate guile so much
Do luke i feel u would progress a lot