I found the hardest combo trial in Street Fighter 6...
Ойындар
Today we're jumping into the combo challenge trials in Street Fighter 6! SF6 tends to not have combos that are as difficult as earlier games such as Street Fighter 4 or Third Strike, but there are a few really difficult ones for sure! We'll be looking at Ryu and Guile combos first, but let me know what characters you want to see next!
Check out JP's combo trials on the @FightingGameSelect channel: • Street Fighter 6's Com...
Join our Discord server! / discord
Patreon: / jmcrofts
Twitter: / crofts
#streetfighter6 #sf6 #jmcrofts
0:00 ryu beginner/intermediate
4:18 ryu advanced
8:26 guile beginner/intermediate
16:23 guile advanced (PAIN)
Пікірлер: 364
No joke I've popped off harder for completing Guile advanced 2 than I have for any victory against another human in this game. There should be a title for completing this trial alone.
@lounasty69
Жыл бұрын
Nice now pull it off online
@madeuinheavan108
Жыл бұрын
@@lounasty69 I know you losing too much online 💀
@user-tzzglsstle585e38
Жыл бұрын
@@lounasty69 now that would result in an even bigger pop off, no matter if you win or lose the set lol
@yacobo4397
Жыл бұрын
@@lounasty69 no I don't think i will
@LucDaMan4
Жыл бұрын
It took me like 30 minutes on an Xbox One controller and my hands got destroyed 😅
jmcrofts on one of Guile's hardest trials: "That took me 30 minutes to complete" Me halfway through Juri's intermediate section: "My body is broken"
@TheIcarusFalls
Жыл бұрын
From one Juri enjoyer to another, same lol
@jatinmarcob2128
7 ай бұрын
Combos are universally difficult for everyone including pros
Me (not wanting to main Guile): "Yes. I was right."
@Mene0
Жыл бұрын
Same. I thought about playing him but then saw that even his supers are charge motions and then nope'd out of that
@xyzen9673
Жыл бұрын
@@Mene0in my opinion super 2 is infinitely better since its motion input AND its the sonic spam which just deletes drive if blocked, and melts hp if unblocked
@zackplotkin7553
Жыл бұрын
@@xyzen9673 I agree with you but Im silver
@CrovaxHD
Жыл бұрын
I got my guile to platinum and then i decided to call it quit with him. Hard character to master, but really strong and satisfying
A tip for anyone struggling with any SF6 trials, if you turn on input history and THEN watch the example you'll see the exact inputs and frame timing the example character uses.
@supermonkey965
Жыл бұрын
Then you realize the example manage to 1 frame all special inputs so it's only useful to learn when you need to actually delay an input
@friccle_
Жыл бұрын
Ive tried that but i found it easier to just look at the characters and when they do stuff. Npc’s dont have human error, we do
@duxnihilo
10 ай бұрын
@@friccle_There's loads of human error in the demos.
@franklinwilliams294
Ай бұрын
I suck at trials
And to think Daigo and other Guile pros bust out that Advanced 1 as a drive rush LOOP with practically no sweat.
@pancakejamboree8700
4 ай бұрын
Advanced 1 is no sweat at all. Advanced 2 however...
Avoiding the puddle did a video about this and there is actually a trick. You can charge then press forward light kick down back light punch and it will give you standing light kick into boom. That will give you plenty of time to charge flash kick. Edit you can just hold down forward after the stand light sonic boom and it's even easier.
@dariang4725
Жыл бұрын
WHY IS IT LIKE THIS WTF
@emoista
Жыл бұрын
hey alright
@simbarashetakaidza565
Жыл бұрын
Funnily enough he mentions it in other combos in the video but never thinks of it for Advanced 2
@steamyrobotlove
Жыл бұрын
@@dariang4725 This is also a trick that has been in SF forever, I think. I know it's possible in 3S and 4, never tried it in 5.
@Xengard
Жыл бұрын
22:40 yeah he mentions it in the next combo
The intention of Ryu's wall bounce into super combo (Intermediate 8) was actually to show that you can cancel EX moves into level two. If you do that combo, but cancel into level two instead of manually timing it, the fully charged level two will come out with perfect timing.
you should do a video on all these "shortcuts", which really, is just another way to input special moves in a very useful way
After finishing guile's trials, I've realized perfect booms are significantly more challenging during a combo than doing them in nuetral. Since, you have to time the perfect boom with the normal you're going to cancel from hitting instead of bufferring the boom as the normal is coming out.
@El-Burrito
3 ай бұрын
💯
I just wanna say aswell thanks for these vods and explaining everything. Just really got into the FGC 3 years ago and been with street fighter since 4. U explain the terminology's and everything despite saying them a million times, cuz you know people forget or there is new people to the scene. Keep it up bro🐐
I will watch every combo trial video of yours, I promise. Thanks for the fun content!
@rubemevangelista3868
Жыл бұрын
I'm enjoying any sf6 I see here on YT, and I was already a sub here, so I will definitely watch it all as well
I completed every trial for every character in this game (classic of course). Except Guile Advanced 2, i did do advanced 3 and 4. but still dreading going back for advanced 2.
That Guile technic was made for pad and hitboxes. Hard as hell on an actual Arcade stick
@nautanazoth6215
Жыл бұрын
Thought the same, I've completed this combos with my pad and hitbox kinda easily, even advanced 2
@AgentSephiroth
Жыл бұрын
These types of charging tricks have existed over a decade before hitboxes ever existed.
@ringtailx49
Жыл бұрын
That was the opposite for me, it wasn't bad on stick but pad was hard for me.
You can do sonic boom by ending in down-back. The motion is: Charge⬅️➡️↙️+P You won’t get a perfect boom (but none of the trials need that). This way you get maximum time for down charge.
@Mariethiemink990
Жыл бұрын
You were sent by the great overseers weren’t ya? Im learning charge characters and this helped
@PedroMiguel-zv3fj
Жыл бұрын
One small thing: you can start to charge flash kick even faster by doing: ⬅️➡️↘️+P That way on every controller you'd need less time to start the charge
@jk844100
Жыл бұрын
@@PedroMiguel-zv3fj you can’t do that in SF6. He even shows that in the video. You can’t get a sonic boom if you press down-forward.
@PedroMiguel-zv3fj
Жыл бұрын
@@jk844100 when he beats the trial you can see he did it in the input history
@VannTango
Жыл бұрын
@@jk844100 That's dumb, why would it work with down-back and not down-forward?
I love Guile's new cr. MP target combo. It gives you more time to charge and get a flask kick out more consistently
@okami4683
8 ай бұрын
Except it does less damage than a single MP and then Flash Kick
I tell you it took me about two days of non stop practice to get all of guile’s trials. When i was losing hope i thought to myself, “am I just this bad at this character?” But then i play other characters trials like it’s nothing and then watch this guy play and have trouble i finally feel at peace.
Thank you so much for this! I'm new to street fighter, played strive before and looking to main Guile (or Ken or Juri). This was very helpful in getting the timing right
I like these combo trials, it’s less about just doing challenging combos for the sake of it and more teaching people how the game works.
I really wanna see him do the Ken trials, i struggled a lot
@bigdaddygamings2953
Жыл бұрын
Tbh ken is the only trial I’ve fully completed 🙂
@datmessynerd
Жыл бұрын
@@bigdaddygamings2953 i guess im just not good at finding the timing where you have to use his run into a special mid combo.
@user-ti5rb1mx5x
Жыл бұрын
@@datmessynerd yeah that was my issue. You have to press run as if it's just a button link in the combo. Part of the problem is that while you are learning the combos, you are waiting to see of it hits amd then making sure your run comes out, so you are a always a few frames behind. Once you get good at the combos, you will know its going to hit and your timing will be much better.
thanks for the video keep up the good work
Ive been playing JP and his Trials are so sick!! One of my favorites so far 🤘🏻
ty for this vid i am new to street fighter and used to main balrog but i had to choose someone new so i picked up guile and you teached me some cool tricks with guile maybe on day i can even make it to master
Guile's trials were made for hitbox it's like looking at left and right at the same time
@NickMK
Жыл бұрын
Left and right at the same time results in no input at all on hitbox
@dabioji7096
Жыл бұрын
@@NickMK i truly hope this was just an attempt to make a joke
@Mr0mnious
Жыл бұрын
@@dabioji7096 It's not. They changed that as of SF6, opposing directions now show as neutral
@DNYLNY
Жыл бұрын
@@Mr0mnious I have a hit box and I’m able to hold back while pressing forward and punch without releasing back.
@smnvalex
Жыл бұрын
@@DNYLNY not tourney legal
The great thing about these combos is that while they're not optimal, they're plenty to get a new player started on a character. And they give you room to think of how you can optimize them by building off what's there.
Honestly I've tried a few combo trials so far with my little bit of time with SF6 so far (would of been playing more, just really busy lol) but I tried out Marissa's when I first got in so I could learn Marissa and I actually found it pretty aproachable, which is crazy good feeling for someone not as skilled as many others are. Makes me feel like I can actually do some nutty stuff
Hondas trials were very helpful. It teaches you pretty much all you need in any situation.
Sf2 had a guile trick where you went down back to back holding light kick, and down back release for flashkick.
I was stunned when I got to Guile Adv. 2 trial and saw those inputs. I learned how to do that charge buffer from c. LP to s. LK back in SSF4. And here it is again 10+ years later!
Nice video
Advanced 2 for Guile is hard, just can't seem to get the technique to pull it, MAD respect for you pulling it off in ONLY a half hour
For the flash kick into Super cancel I've always done Down back into up forward for the flash kick, which also counts as the first back forward for the super, into another back forward. The full thing for Flash kick into level 3 would be charge down back, up forward + kick (this does the flash kick,) quickly into back forward kick
@keiyousu7454
Жыл бұрын
Exactly this. It's the same concept as doing Hadouken into Shippu Jinrai in Third Strike, where the special counts as the first portion of the super input.
Oh my god, I had no clue you could no longer hold down-back for booms, that explains some of the trouble I've been having. They shoulda mentioned that in the guides!
Advance 2 took me hours! When I got it, I yelled “yes” just like you lol
This game is reference to street fighter when they fight on the streets
@ganymede4030
Жыл бұрын
It's got Ryu from streets. Did you know?
@codynoble1059
Жыл бұрын
@@ganymede4030 nah thats scorpion from king of fighters / tekken
@LloydTheZephyrian
Жыл бұрын
@@codynoble1059 Scorpion from Kombats?
@codynoble1059
Жыл бұрын
@@LloydTheZephyrian nah jin from teks
My first fighting game ive just been playing ryu with the beginner combos and medium kick spam im slowly getting better i might be able to move on to the intermediate trials soon
Haven't watched in a while, but my man's looking good with the mutton chops.
I could not do trial 2 at all on stick/pad, but once i switched to keyboard I got it in under 5 minutes. Ended up ordering a leverless controller shortly after lol
@hanspeter731
Жыл бұрын
And? Did it help? What controller are you using now?
@haradalucas
Жыл бұрын
@@hanspeter731 Hasn't arrived yet so I can't say, but I ordered a snackbox micro
I think for boom into flash kick you could go 46 and charge on 3 instead of 1 then go from 3 to 9. Seems easier on lever.
Id love to see some Honda trials. My chunky spirit animal is looking mighty tempting this game. Hoping to main him.
Advanced 2 was created for Daigo specifically. I don't find it too difficult, but I play on pad so getting the perfect is tricky. The standing short to sonic boom is quite natural for me, as I am an old fogie and used to all manner of torture.
Marisa's combo trials basically show you how to play the character and deal a ton of damage. I really appreciated how useful the combo were and the links that they show off is helpful for making your own variations
@interceptingfist5682
Жыл бұрын
Easiest trials in the game
You gotta try Guile's trials with modern controls; that last one was a nightmare
I thought I was tripping when I couldn’t even come close to a ton of guile’s combos
i love the perfect sonic booms to flash kick combos, but they're a bit hard to pull. Guiles my favorite character so far
I'd love to see you attempt the Chun-li combos. Those are tough because they get pretty long with multiple stance attacks in some combos. Edit: Just saw they were in the Cammy video. 😁
Crofts: "These combos are so much easier than sf4" Capcom: "so you have chosen death"
I was struggling with ryus combos one gave me an example of a neutral jump to combo not jump into the opponent like u did
Regarding the order of the Combo Trials: it has all of the super cancel trials after the drive rush link trial because they introduce the super moves last, after familiarizing you with all of a characters regular specials and the drive system as a whole. Do I agree that super cancels are easier? Yeah. Does it make sense that they save the 'flashiest' stuff for last? Kinda also yeah.
Reminds me of Guile's standing fierce to flash kick in SFIV
Crofty beard = Amazing content.
These trials are very tough!
I picked Ryu because it feels like a lot of his cancellable normals go into any special you want so you can make custom combos really easily which feels great as a noob! Also doing an EX deijin charged hashogeki feels incredible bc it crumples the opponent and you can do whatever you want! Advanced 3 took me like an hour or two to do but Ryu is the only character i cleared all the trials for too
@UltimateTS64
Жыл бұрын
I just picked Ryu cause he's the only character I know all the moves of mostly cause of exposure through Smash 4 💀
@Boyzby
Жыл бұрын
When I played against Ryus in the beta, all I could think about was how easy it seems to combo with him since you can pretty much do whatever looks right.
I remember back when the biggest hurdle to learning guile was 4 low light kicks instead of 3 before a flash kick. If you know you know.
Even as aomeone who has experience in fighting games I find some of the timings tight still, like drive cancelling. I can easily see how someone new to the FGC is having trouble with these
@Alexinf1
Жыл бұрын
That is I…first fighting game I actually tried learning instead of button smashing. I am on an Xbox/ps4 controller
Hi, incredible charge player here, JMCrofts Certified ;)
Had a feeling for guile u couldn't hold down back to cover sonic boom and flash kick. Now everything makes sense
Loving these on DS4...
The 2nd boom can still be perfect. The trial is misleading in the sense that it makes you think the 2nd boom has to be imperfect. It's instead making the distinction that the first sonic boom HAS to be perfect no matter what. The extra plus frames of a PB on the 2nd one give you enough time to charge FK without doing a specific set of inputs to maximise charge time off a normal boom.
With every charge character theres away to hold the charge after going neutral, pressing a standing button attack, then 6+P
@ryandavis4936
Жыл бұрын
elaborate
Some of these combos are giving PTSD to Takuma's bnb in KOF13. 5C>3BxxCadillac Kick was so difficult for me.
"Ok. Ok ok ok ok." Cracks me up every time.
Nice!!!! Do you use a box??
Guile’s cool! Glad we have modern controls so I don’t screw up the charge motions online and get rekt
I honestly think the hard part of Guile's last trial combo is getting the first perfect boom. I'm used to doing charge buffering techniques with 3s Urien and sf5 vt2 Oro, so the second boom fron LK and the flash kick is bread and butter to me. I'm trying to main Guile, and those perfect booms...or really just booms in general for standard use at fullscreen is what messes me up the most
Evo is gonna be sick
Bro the Kimberly combo trial with the spray can into the grab
It took me around 1 hour to finish Guile's trial 2. Luke's advanced trials gave me some trouble too.
I was wondering how to reliably hit a full-charged Hashogeki super with Ryu when first learning of the 3 charge levels. Turns out that you can cancel into it from OD/EX specials, and a midscreen Donkey Kick gives just enough time to hit full charge.
It took me hours to complete Marisa on Modern, classic I'm stuck in Intermediate. This is nuts.
chun might be considered harder bc of stance cancel shenanigans, would recommend trying her next.
There is a trick for that hard one. Hold downback for light punch, go to forward light kick, then go down back plus punch that gets your sonic boom out as you are charging
Ramsey Dewey of FGC, you're insightful like him too 😁
For intermediate 10, wait for the opponent to get on their knees after the punish counter before executing down heavy kick > forward heavy kick.
I was new to street fighter and I picked up Guile. It probably took me a couple hours over a few days to get advanced 2 down
I'm playing Guile primarily and there are easier routes with similar damage for a lot of these. Like on a punish, instead of Guile advanced 4, you can do HP (punish counter) xx Drive rush HK, HP xx Drive rush HK, MP > B+HP xx level 3. It consumes more drive but the damage is similar and the execution is MUCH easier. Alternatively: HP (punish counter), B+HP xx H Level 1, EX flash kick doesn't burn you out but still does a respectable 42% for two drive bars and one super meter although getting the charge for level 1 is not the easiest thing ever, but nowhere near as hard as Guile advanced 2.
Ryu is like a Mishima n I love it
hey man, great content! I'm also a fan of Combo Trials in fighting games - I've done all the combos in the SF series, UMVC3, but couldn't do it for KOF 13 - have you completed all KOF 13 combos? I'm on 95%
@danknstein6504
Жыл бұрын
some of those trials are military-grade bullshit, props for reaching 95%. I have no advice 🙃
i don't usually play charge characters and i could not figure out how to get through the guile advanced combos to save my life lmao you need to know the super secret charge techniques (also i was playing on regular arcade stick not leverless which i think makes it worse.)
i figured something out, im not using a hitbox or anything just a regular controller, so you can hold down to charge a flash kick, and then release down, hit standing light kick, and then hit up and it'll do a flash kick, you gotta do it pretty fast though (since it works with flash kick, it probably works with the sonic boom too). So you can easily combo standing light kick with flash kick. The inputs are pretty forgiving this year, you can also charge back, hit punch and THEN hit forward, and it'll do a perfect sonic boom all the time. That ones a bit tricky to get at first but once you get it its great, almost all my sonic boom come out as perfects now
Done the Guile advanced 2 with PS4 pad 😊
I've done every trial in the game. They have some VERY interesting combos tucked in there, it was really fun.
I've been trying to do Guile's last advanced combo trial on modern controls, but for some reason, Ryu always block the super at the end after the heavy kick, any advice? Is there a way to buffer the charge sooner after the heavy kick?
I FINALLY DID IT! I literally just completed this awful guile trial before typing this. I use a fight pad controller. After the second sonic boom, I charged down+Forward into flash kick. But you have to very quickly go to down+Forward after the Boom to charge flash kick. I could never get the flash kick to hit, but my timing finally hit unexpectedly. It must be a 1 frame link. Now, I've completed all character trials.
With the 6 frame buffer its actually a 7 frame link which is pretty lenient unless your new to links in fighting games.
How do you do charge attacks while in combos also love the street fighter 6 vids so far
@taylorKH55
Жыл бұрын
Start charging while inputing the previous moves if you can. If you have to hit mp, heavy punch into a charge move, hold back while your inputting the punches and then forward to execute the charge move
@sou1fgc346
Жыл бұрын
ABC. Always be charging, try to anyway, like instead of being in neutral hold back or down back during all your actions
Can you make a segment in a video going into detail about charge tricks? I want to get into charge characters but I struggle with combos
I know this video is 4 months old but as a new player combo trials have been so fun and frustrating. I need to look more at the settings to see if its there but I would love the frame timer thing and to see my inputs on screen. On another subject the characters I have loved as a new player are Luke and Ryu. I know Ken is better but I just like Ryu more. I also dont mind JP, blanka, and rashid oddly. I want to get good with Guile but I am not really digging charge characters. Anyways I really am hoping SF6 is my gateway into FGC. Smash ultimate kinda did that for me in that it got me into melee (which is far better than ultimate) so I am hoping SF6 gets me to try other games and maybe settle on one of the older ones as my favorite.
When i had the realization that back light kick gave bazooka knee i said yeah fuck that and closed the game for the day.
For some reason I've struggled more with kinberly's advance 1 trial but 2, 3 and 4 were not that hard, she has a Drive Rush Low starter in corner into HP that u have to dash cancel with her 236 Kick thing, its not that hard like guile but worth giving it a try
Wait, why would they remove down back charge > forward? That seems a bit unnecessary It's been clarified for me. You just can't go into down forward. Thanks guys, you saved my interest in Dee Jay :>
@granddaddy_funk
Жыл бұрын
They didn't but you can't be holding down forward for sonic boom. You have to only hit forward, so you loose your charge when you throw a sonic boom.
@andreiromanov9566
Жыл бұрын
they didn't remove that. You can charge down back, press forward and your charge move will come out. You cannot charge down back and press down forward to throw a charge move. It was in almost all street fighter games and it's perfectly reasonable. Guilde shouldn't have the ability to immediately anti-air you with flash kick if you jump over his sonic boom
Now you need to make a video of you doing it 3 out of 5 times, Guilty Gear combo trial style! 😅
Damn Guile is so jacked in this game.
"These are really easy", I've been struggling on ryu combos for hours figuring out the timing. 😭
@safeqenquizitivart542
Жыл бұрын
I'm still stuck on Intermediate 7
Sonic Boom to Flash Kick. Bring your controller to DF damn near immediately after doing the F+Punch on the boom. Take advantage of the very small buffer window. It allows you to stock just enough charge. The DF motion is good if you don't intend to cancel the Flash Kick into level 3 super. Otherwise, you have to reset your charge to DB very very, veeeeeeeery quickly.
I have been playing fighting games for 15 years and did not know about guile being able to perform sonic booms by holding back to forward down. Never knew that was a thing. lol
@kristianjensen5877
Жыл бұрын
Errr, I thought JM stated it's not a thing (and never has been), which is why some of these combos are hard AF (eg. losing down charge for Flash Kick on Sonic Boom)?
Charge characters make me cry. I'll probably never really play them hoooooly smokes haha.
Why do you want to do down back when doing sonic boom -> Flashkick ? Just do forward punch (sonic boom) -> Down forward to get the charge faster, Kind of like Boxer's Dash low. It doesn't make it easy, but surely makes it easier
LOOK AT THAT BEARD!!! Looking good brother, I hear that facial hair makes your execution better by 5% for every inch. of length.
3:34 if you super cancel the blade leg you can charge it
Maybe they should add a new mechanic to fgs, a variety gauge. The more you use a combo in a match, the less damage it does so it would incentivize using less than "optimal" combos. Maybe if you use a combo, the next time you do the combo it would be only 95% damage, then 90, and so on. If you use a certain amount of different combos it would reset the damage to 100%. Not sure how you'd go about characters with simple 2 or 3 hit staple combos, maybe using different strength specials would count as a different combo. I think it would fix these 1 trick pony players, it would add a lot of depth i'm sure.