Setting the LAND SPEED RECORD in Kerbal Space Program 2!
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Kerbal Space Program 2 is finally here, and I got an early look at Kerbal Space Program 2 gameplay as I set the land speed record on Kerbin! It was harder than expected, but nothing the UK Space Agency can't solve!
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#realcivilengineer #engineering #ksp2
Пікірлер: 812
the car being surrounded in landing gear and just spinning made me laugh super hard
@nofacer04
Жыл бұрын
Yes.
@rocketboysmc
Жыл бұрын
Its at a level of genius only an engineer can achieve.
@monad_tcp
Жыл бұрын
That was the most kerbal way ever of engineering, finally matt learned it. And it did work !
@juriaanromkes7558
Жыл бұрын
i saw your coment but i still wasnt prepared for the result
@Slope_runner
Жыл бұрын
Yeah
Disabling friction control on the front wheels would stop you from swerving on the runway Matt! Hopefully useful.
@beanman853
Жыл бұрын
Wobbling probs due to kraken
@docteurtnt736
Жыл бұрын
I will test it thanks i have been struggling to take off
@crusher1080
Жыл бұрын
@@beanman853 The friction control on the wheels tries to over compensate. And causes vehicles to swerve, planes or buggies.
@h.w.6563
Жыл бұрын
Which one of them are the front wheels, though? :P
@kdaviper
Жыл бұрын
@@crusher1080I think it's simply a matter of the center of friction being in front of the center of mass. Turning the friction control up on the back wheels can fix it as well
FYI, the land speed record (LSR) is standardized as "the speed over a course of fixed length, averaged over two runs. Two runs are required in opposite directions within one hour, and a new record mark must exceed the previous one by at least one percent to be validated." So, not only must your craft beat the *Thrust SCC* speed record, which was done over a 1-mile distance, it needs to turn around and do it again! You gotta play by the rules, engineer!
@shufflecat3334
Жыл бұрын
He did though. The vehicle was doing 360s the whole time. Geez, did you even watch the video?? :P
@AustinHampton594
Жыл бұрын
I was about to comment the same thing lol
@arg8763
Жыл бұрын
Thrust SSC didn't didn't hit that speed in a mile. It was a total trip of 14 miles, on power for around 9, and the last mile on power was the measured mile. In Kerbal it's harder, because there isn't a 14 mile runway to play with.
@WiseOwl_1408
Жыл бұрын
Nah
@hyperfreeski3103
Жыл бұрын
Shut up
21:11 Landing Gear-nado! This is the best KSP2 content I’ve seen so far, as the game isn’t really in a state where serious missions are feasible
@CAMSLAYER13
Жыл бұрын
Feel like they dropped the ball with this release. It barely runs on most hardware and its missing a lot of basic features. I get its early access, but for 50 dollars? Its a long way from being even as functional as ks1
@user-ch3ie8yd8d
2 ай бұрын
Is this game free?
I don't know if anyone's noticed yet, I didn't until I was editing a capture of the game and played back at x48 speed, the CLOUDS move and change shape naturally! RCE, your videos got me in to KSP, so thank you, and I look forward to more KSP2 videos from you!
@CSpottsGaming
Жыл бұрын
KSP is an insane time sink but I'm so excited for KSP2. Mainly because I like to play vanilla for the simplicity of it and it looks like they added all the Dv calcs and a ton of other useful tools into the vanilla game. I'm stoked for the full release.
Amusingly and ironically, on one of your first unsuccessful land speed runs, at 6:32, you managed a whopping 365 m/s or over 816 mph, enough to beat the land speed record (note: to catch the moment you will have to go frame by frame - it happens for literally 1 frame)
If the aerodynamics in this one are similar to what they were in the version of the first game i played, the flipping is caused because as fuel gets used, the vehicle is heavier on the back than in the front, so the tip of the rod has less terminal velocity than the base. this makes the base faster than the tip, flipping the entire vehicle. Adding more weight to the front wold help reduce flipping.
@peperoni_pepino
Жыл бұрын
While that is a possible cause I think that here the wheels are just bugged. Matt Lowne mentioned that the wheels friction control thingy was not working correctly, and that is probably still true.
@crusher1080
Жыл бұрын
No, in this game the reason the craft is swerving is because of the friction control function on the wheels, can disable it since it is bugged and all of your crafts will swerve due to that.
@Niyucuatro
Жыл бұрын
@@crusher1080 Maybe it's even a combination of the two. Because it still seems that there's less attempt to keep roling once the vehicle was going engines at the front.
@crusher1080
Жыл бұрын
@@Niyucuatro not viable because ksp has point physics instead of varying vector physics. The centre of mass of a part does not move
This "record" is probably gonna be tripled in the next week.
@kings2284
Жыл бұрын
By him*
@MrGreen876
Жыл бұрын
Coming from a hog rider in the lands of no records ever. . .
@JuJu_Johnson
Жыл бұрын
POV: you like boys
@Blackhole-TON618
Жыл бұрын
@@JuJu_Johnson boys 🥰
@icanonlyhave50charactersin30
Жыл бұрын
@@MrGreen876 Oh yeah just trust the talking letter M.
Yay! Just had a video a few days ago about the start of this game, so I'm glad you're already jumping back into it! (Not to say I'm not uber-hyped to see how Timberborners go in the current map)
@Yozo_official
Жыл бұрын
Yes
at the uk space agency we pride ourselves with breaking these records no matter the cost
@danielhoyte6291
Жыл бұрын
Wait the UK still has a space agency I thought they shut down after the black arrow Program.
@thatguywholikesplanes4689
Жыл бұрын
@@danielhoyte6291 that’s the thing the uk space agency never shuts
This is awesome! Currently watching this as I drive past the Bonneville Speedway, where they attempt the land speed records! Awesome coincidence!
@snodog00
Жыл бұрын
You're watching a KZread video as you drive your car?
@JackMTB_Ski
Жыл бұрын
A buddy and I are trading off driving shifts
@davcrav
Жыл бұрын
@@JackMTB_Ski That's the story, or as it's often called, the defence.
@Lysdexis
Жыл бұрын
@@JackMTB_Ski can confirm. I am the buddy
The fact that an actual engineer with a degree took that long to realize the belly of his vehicle was scraping the ground makes me smile.
@dogneely
Жыл бұрын
He definitely isn't a mechanical engineer, that's for sure
17:00 the fact those wheels worked to stop the jetcar from crashing, is a true testament to engineering XD
If you turn off friction control on the front wheels it should go in a straight line
@RealKlausSchwab
Жыл бұрын
Yes!
Some advices: use the snap funcion to make sure the weels are straight. Then disable the auto friction control on the steering wheels, this will make it much more stable
@shawngaetz8161
Жыл бұрын
Is that something in ksp 1 too? As I'm having a hell of a time keeping my space planes from drifting to either side for no reason.
@technoquetz126
Жыл бұрын
@@shawngaetz8161 yes, if the wheels are angled, the plane is super unstable, and honestly I recommend just turning off steering altogether, and instead using rudder fins on the top of the plane to steer, because any friction at all sometimes just causes the wheels to start turning
„The body might be too low to the ground.“ Body: fully on the floor „It veers off to to the side…“ RCE: adds drag at the front, with horizontal wings Watching a civil engineer build vehicles is just hilarious
Isn't Bloodhound SSC, successor of Thrust SSC, the current record holder?
@RealCivilEngineerGaming
Жыл бұрын
Don't think so, it got scrapped before it beat the record due to lack of funding. You can't just revert to launch like in ksp! 😅
@captaindelta43
Жыл бұрын
@@RealCivilEngineerGaming or simply because they didn't have a engineer like you 😉
@Blaster_Unity_UB
Жыл бұрын
@@RealCivilEngineerGaming oh, yup, then the 1997 king lives, and Thrust SSC looks cooler in my opinion.
Matt's an aerospace architect.
Your Kerbal videos always make me cry with laughter. It is the rock solid certainty combined with the total lack of understanding when it fails.
Sweet god watching it spin was something I definitely wasn't expecting!
Matt, as much as I love watching you fail at KSP I do have a few tips that might help. First, there are hotkeys to maximize and minimize throttle values in an instant (i.e. not sliding up then sliding down, but instead immediately jumping between 0% and 100%). You'll have to double check me because it's been a minute but I believe they're X for 0% and T for 100%? Worth noting that doesn't work super well for jet engines as they still need to spool up and down, but super useful for liquid-fueled rocket engines. Also, you can drain the fuel tanks which will definitely help you get up to speed faster (less weight to accelerate). For a run this short I doubt you need even one full tank, but they're still useful structurally. If you right-click on a tank in the VAB you can see a slider that allows you to remove all the fuel and oxidizer. You can do the same with the solid fuel boosters for both weight purposes and for shutoff purposes. Since you can't stop a solid fuel booster from burning once it has started, this is useful to time the shutoff. Also useful for building airplanes because you can use Fuel/LOX tanks (if they have a convenient shape, for instance) but remove the LOX so that you don't have unnecessary weight when using air-breathing engines.
Hey Matt, pro tip: if you turn off auto friction control on the right click menu on just the front wheels, your craft shouldn't swerve about so much on the runway!
"OK I tried to turn left and it blew up. Cheers." - 😂😂🤣🤣 I don't know why but that is SO funny! Love it RCE!
4:21 Jeb: "COOOOOFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!"
Matt has done it again . Back to back banger KSP 2 videos , just what we all love to see . Enjoyed this, Can't wait for what more goofiness Matt has planned for in future episodes
@Theotheskycreator
Жыл бұрын
You are at the wrong video
2:20 just FYI you CAN have custom flags in KSP2
10:29 I love every time Matt is like "mmmhm 🤔" 14:06 oh it's not fair! Matt is so used to use struts that the fact that there is no autostruts doesn't bother him 😂 19:45 so... There is the MOAR BOOSTER the MOAR ENGINE and with Matt we have the MOAR PARACHUTE, MOAR WINGS and today the new MOAR WHEELS 😆
Me seeing another KZreadr playing KSP 2 and realizing that there are actual goals and stuff in KSP 1/2 after only seeing RCE play it: 😮 “say what!!?!” Thank you RCE for not doing anything related to the game at all while playing it. I’ve spent 3 years not playing the game but now I’m going to have to spend money on it to get to the mun etc haha
@zohaibtariq7351
Жыл бұрын
A fellow drae viewer I see
@Teh_Random_Canadian
Жыл бұрын
Buy KSP 1, not 2
Matt, down at the bottom next to where you change the VAB build orientation, there are center of mass, centre of lift and centre off thrust overlays. Turn them on for next time. I'm sure an engineer like yourself will be able to figure it out from there 😉 Edit: There's also a handy dandy 'blueprint view' button down there too which is great for making sure things are lined up.
I lost it at 15:00. Jeb in that giant goose rocket bouncing around. hahahahahahaha
I love how every video for KSP2 I get the ad for the game before hand it makes the video that much better 👏
16:38 has the same energy as "but what if I purchase fastfood and disguise it as my own cooking?" love it
RCE, your problem solving skills absolutely slay me lmao. You accommodate problems instead of solving them. It's actually amazing. Problem: land rocket rolling on the runway Normal logic: Figure out how to prevent rolling RCE logic: Add wheels around the whole thing
Out there somewhere is a vehicle designer who's trying to figure out how to get 10 sets of wheels on the same vehicle to completely eliminate rollover damage.
@farshnuke
Жыл бұрын
He works for Elon Musk
That might have been the most hilarious ship I've seen in KSP. When it started rolling, I was tearing up. 🤣
Thanks rce, seeing the car just rotate on all those landing gear had me laughing harder than I have in days, comedy gold
Terrifying
@immortalstickman
7 ай бұрын
How does this have no comments?
I just got the KSP2 trailer as an ad while 3 minutes into your video and honestly, they did a great job showcasing the possibilities. Multiplayer on KSP? Interstellar travel? That’s gonna be amazing.
Loved the video @Real Civil Engineer! Can't wait for the next video of Kerbal Space Program 2 man! I have a Challenge for you and Anyone else who plays KSP 2. The Challenge is to build an Actual Jet Aircraft from the Military Forces around the World, Be it the American F-15C Eagle, F-16C "Viper" Fighting Falcon, The British/German/Italian/Spanish Eurofighter Typhoon, the Russian Federation and CIS Soviet-Era Mig-25 Foxbat, The Su-24 Fencer or even Jets like the Gloster Meteor, Lockheed P-80 Shooting Star or even the Messerschmitt Me-262 Schwalbe (German: Swallow) from World War Two. Basically, as long as it's an Actual Jet Aircraft, Just have some fun Building it!
Vehicle stability is easy to asses when it comes to the basic layout: draw a line thru front and rear left tires. Then draw a line from left rear to front right. The angle between the two lines gives you an idea of the basic stability of the vehicle. The narrower the angle, the more stable. And of course, if the angle exceeds 45 degrees, the vehicle will not stay straight at all without constant steering inputs.
Best KSP2 vid from anyone so far. Being swaddled in landing gear was a galaxy brain move.
I think we need to focus a little on aerodynamic yaw stability :D Center of mass need to be at or slightly in front on the "center of pressure" (basically cross section area in this case). The engines are really heavy and right at the back, so center of mass is really far back. Need lots of stabilizing fins for basic designs like that.
It’s always nice to see Matt making such beautiful and ‘practical’ works of engineering
@monad_tcp
Жыл бұрын
This was the first time that Matt proper kerbal-engineered something. And it practically worked
Thank you SO MUCH for the flashing warning. We folks who need it could really use it in everything, it is so very appreciated when it shows up.
Can't believe you didn't notice that you needed a vertical stabilizer early on
3:36 i love the "what the f... hell happened there"
I haven't laughed this much in ages. Cheers mate!
16:38 lmao, never been laugh that loud in ur video.
20:10 wow that was an awesome slideshow, love the vehicles and all, I wish someone made a game good like this slideshow is
@Shaun_Jones
Жыл бұрын
Honestly, with that many landing gear separating and exploding, I’d expect about the same framerate from the first game.
This made me laugh more than I have un a long while
14:29 I love how eventually every solution in KSP is “Launch straight away.”
the car looks like the front half of the airbus beluga planes ....and the final design with the wheels everywhere .. lol 😂
That wheel design around the rocket is pure brilliance
I love how the rocket car literally just needed at vertical tail fin
Thanks RCE, helps a lot! ...and gives us something to aim for!!
3:28 you hit 88mph son 😎
Looking forward to more KSP2 from you!!
Best application of spin stabilization I've ever seen.
12:40 that looks like the Airbus Beluga XL
you are driving this thing like an architect
"fellow engineers" you really think i have the brain power to be a engineer
Ok so a couple of things I noticed: 1) You beat the land speed record with your first build 2) Decoupling on the ground is essentially the same as dropping bombs on yourself 3) You weren't really running out of fuel so making it have more and more fuel is kinda pointless 4) The boosters would probably be more stable if you used two decouplers instead of struts and finally 5) I prefer watching it when you ignore my observations I loved the video. you should add more wheels next time
"Maybe we can outrun the pain ... no we can't", sounds about how I deal with all my problems🤣
try putting fins behind the engines (without blocking them) for higher stability
Matt: "...oh that's a nice strut... ...oh yeah" Imaging Matt's girlfriend "oh he's playing Kerbal Space Program again" 🤣
love the vids keep it up
if your planes (or craft) veers off runway, you have to disable auto friction control on the front wheel
If its anything like ksp1 there's 2 types of chutes, one is a drogue chute that can be deployed at higher speed but doesn't slow you down as much as a standard chute.
This is what happens when the Civil Engineer takes over for the Aerospace Engineer.
In addition to @crusher1080 comment about diabling friction control on the front wheels, I would say based on the part where it wanted to go backwards that too much of your mass is behind the center of lift/drag. I imagine those engines are heavy and therefore that end will actually want to lead.
Add surface area of the wheels.(wider/enough contact on the ground) Add a hinge/cable on the wheels core to the front axis of the fuselage.(to add strength to the wheels while moving fast cuz it csnt handle the acceleration) Add spoiler to add downward force so you stay on ground level.( Anti flying )
The bit starting at 17:00 is the hardest I've laughed in a while
Thank you so much for all the great content you upload but i hope you don’t overwork yourself 😁🙏
Add a long tail with a rudder to stabilize the yaw. Lower friction on the front wheels as well. You technically shouldn’t need any downforce as long as there’s no vertical component to the thrust, and that’ll just slow you down anyway.
I will try to break this record. EDIT: I did it.
I love how, when your small rocket car developed a wobble, you just ignored it and made it bigger. Right... Cause that'll be easier to diagnose! 😂
“We’re about to turn into a boat or a submarine” Fun science fact, an object flying into a body of water at 340 m/s will in fact submerge, but not before turning into a pancake.
Matt, there should be an option when you look at the wheels to disable friction control. Normally it seems to be the reason the wheels act like that!
@12:00 disable the steering on your rear wheels lol
KSP2 has no autostruts, so unless you strut everything together manually, it will all be wobbly! Hope this helps. Edit: I see you know about struts, now you just have to use multiple of them on everything all of the time.
Matt at 12:42 you have what looks to me to be the beginning of a kerbilified airbus beluga.
Absolutely brilliant
19:25 He tried to make a land-speed record setting vehicle, but he attracted the KRAKEN
Finally some Kerbal engineering. Moar boosters and struts. That's the Kerbal way
Omg when I saw an add on KZread for this I have been waiting for RCE to play this :))
You can fix the spinning by turning friction control off on the front landing gear
This should be awarded by the Engineer's Prize 🏆 2023
Matt asking which way the wings need to point to give down force made my brain buffer for a few seconds 😵 I think you're starting to turn into an architect, Matt 😨
Just spinning off into a building made my day.
"Form over functionality said the architect." "I want my rocket ship to look good."
If you are looking to do a spoiler, the object on a car that makes down force, it is literally an upside-down wing, normally oriented wing create lift, upside-down makes down force.
3:42 Bro went back in time
I love how you praise the graphics while showing how pixelized they are!
Every time you span off the runway, it kept making me think of the top gear episode where Clarkson span off in a BMW while racing a VW
that big middle part with all the wheels flying across the runway reminds me of bambi on the ice
There may not be any flags, but surely you can recreate the Union Jack using the new paint tool?
Matt strutting the boosters on, then trying to jetisen them made my brain hurt
The rotating landing gear around the rocket was brilliant. Are you sure you weren’t an aerospace engineer?!?!
2:57 is why any objects in the Runway Safety Area need to be frangibly mounted
i just wanna see the funny wind effects on the front going from white to red