Engineering a 40 STAGE ROCKET in Kerbal Space Program 2!

Ойындар

Kerbal Space Program 2 is finally here, this time we have to create the most stages on a rocket in KSP2! It was harder than expected, but nothing the UK Space Agency can't solve!
LINKS!
PATREON: / realcivilengineer
MERCH: www.realcivilengineer.com
MEMBERSHIP: / @realcivilengineergaming
REDDIT: / realcivilengineer
TWITCH: / realcivilengineer
PADDY (MY DOG): / @paddytheapprentice
STREAM ARCHIVE: / @realcivilengineerarchive
PLAYLISTS!
MINI MOTORWAYS: • Mini Motorways
INFRA: • INFRA!
DORFROMANTIK: • Dorfromantik
CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
KERBAL SPACE PROGRAM: • KSP
POLY BRIDGE 2: • Poly Bridge 2
HYDRONEER: • Hydroneer
VARIETY PLAYLIST: • VARIETY PLAYLIST
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #engineering #ksp2

Пікірлер: 950

  • @ihaspotaters3503
    @ihaspotaters3503 Жыл бұрын

    Some phrases that I now know RCE has a scuffed definition for: "That went well" "Mission successful" "That works"

  • @huskiesarecool1274

    @huskiesarecool1274

    Жыл бұрын

    You forgot “Not ideal”

  • @loneronin1386

    @loneronin1386

    Жыл бұрын

    :)

  • @rustythecrown9317

    @rustythecrown9317

    Жыл бұрын

    Jobs a goodun!.

  • @alkestos

    @alkestos

    Жыл бұрын

    He also said “I must go faster than gravity so I don’t fall back to earth.” That’s science right there mate.

  • @Pthreemby

    @Pthreemby

    Жыл бұрын

    He obviously attended the Todd Howard School for ItJustWorks

  • @icanonlyhave50charactersin30
    @icanonlyhave50charactersin30 Жыл бұрын

    Matt you're meant to be leaning about 45 degrees at 10,000 metres high. Don't suddenly turn 90 degrees, gradually turn as you go.

  • @trollge3712

    @trollge3712

    Жыл бұрын

    -is what i would say if i was a nerd. 90 degrees on 🔝

  • @RinkieGeintie

    @RinkieGeintie

    Жыл бұрын

    this really doesnt matter

  • @brown_wool7931

    @brown_wool7931

    Жыл бұрын

    As if he had control over everything😂

  • @EvilNeuro

    @EvilNeuro

    Жыл бұрын

    Sometimes it’s impossible. And tbh it Depends on the rocket imo

  • @takumi2023

    @takumi2023

    Жыл бұрын

    @@RinkieGeintie kind of, i don't know what is working on KSP2 yet but if you suddenly rotate up high in the atmosphere you will suffer from air resistance. gradual tilt reduces that. especially if you're going fast vertically.

  • @teplapus8795
    @teplapus8795 Жыл бұрын

    Fun fact: If not for the bendy physics of KSP2 (as well as not using SAS), your rocket has over 10 000 m/s of delta-v. That would be enough stages to get to Kerbin orbit 2-3 times. I mean, launch, land, relaunch, land, relaunch

  • @1mariomaniac

    @1mariomaniac

    Жыл бұрын

    Also enough to get to Eeloo (if you can control it anyway)

  • @dboi1656

    @dboi1656

    Жыл бұрын

    @@1mariomaniac I was writing out how honestly with more reaction wheels or RCS, it would be very doable, but then I got to the floppy part at the end and realized what you meant rofl

  • @korridorr

    @korridorr

    Жыл бұрын

    holy crap

  • @davidbingham7616

    @davidbingham7616

    10 ай бұрын

    Potato

  • @jamesoshea580
    @jamesoshea580 Жыл бұрын

    "Let's build a craft with as many stages as possible" "Why's it so bouncy?" I don't know mate, no idea 🤔

  • @Thatonefuckinguy

    @Thatonefuckinguy

    Жыл бұрын

    Why are there so many stages? Gee I wonder.

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    yea..... to say the obvious out loud, he definitely is doing it intentionally. At least he isnt pretending not to know what deltaV and thrust to weight is.

  • @darthhunter69

    @darthhunter69

    Жыл бұрын

    ​@@MrMeow-iq7kq did you know there are people who actually know what delta V and thrust to weight ratio mean?

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    @@darthhunter69 did you know,... must ytubers got your goat.

  • @dmhzmxn

    @dmhzmxn

    3 ай бұрын

    it was so painful to watch haha he didn't solve any of his issues, he could have with struts. didn't even try just removed fuel. struggled with clamps for faaar too long. he got to space a seemingly has never tried to orbit before haha every issue he solved on the absolute worst way. it was just a painful viewing experience haha

  • @THeDoMeTB
    @THeDoMeTB Жыл бұрын

    the part where matt added the boosters for separate stages really brought pain to my ksp brain

  • @pseudotasuki

    @pseudotasuki

    Жыл бұрын

    He is definitely not an aerospace engineer.

  • @deeya

    @deeya

    Жыл бұрын

    @@pseudotasuki Matt is secretly an architect, it is known. His preference for knob aesthetics gave him away, it is actually not the strongest shape (anyone who rebuts go ahead and Google penile fracture, you know you want to...), it is architectural preference. Like the architect guy in HIMYM.

  • @THeDoMeTB

    @THeDoMeTB

    Жыл бұрын

    @@deeya i've got to disagree... ofc engineering is about to be efficient. but that also means its about getting the strongest shape to space the most efficient way

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    ​@@THeDoMeTB Then why disagree?

  • @cat-cat...

    @cat-cat...

    Жыл бұрын

    @@deeya that is a myth definitely a myth

  • @minecrafter0505
    @minecrafter0505 Жыл бұрын

    To stop the parts from grooving: Struts. Struts everywhere, even between the vertical stages. They make things rigid and are your best friend.

  • @Pystro

    @Pystro

    Жыл бұрын

    Fun fact: The 2 in KSP2 stands for the 10 times as many struts that you need to get the rigidity from KSP1.

  • @aidancollin9265

    @aidancollin9265

    5 ай бұрын

    Rocket little blue pill

  • @jameslynn3566
    @jameslynn3566 Жыл бұрын

    we really need videos where Editor successfully creates all of matt's failed vehicles. 😂

  • @schmichaeltheeditor2243

    @schmichaeltheeditor2243

    Жыл бұрын

    Should I ….??

  • @alkestos

    @alkestos

    Жыл бұрын

    @@schmichaeltheeditor2243 yes. Please.

  • @DarkKen87

    @DarkKen87

    Жыл бұрын

    I'd watch it

  • @kevinbreen4510

    @kevinbreen4510

    Жыл бұрын

    @@schmichaeltheeditor2243 With Matt narrating, perhaps?

  • @pseudotasuki

    @pseudotasuki

    Жыл бұрын

    @@kevinbreen4510 Or someone like Scott Manley narrating.

  • @scragar
    @scragar Жыл бұрын

    The tracking ball at the bottom is very useful. Please don't eyeball going horizontal, because you actually pointed down a fair bit(which is why you later said you were going down). Blue is up, orange is down, between the two is horizontal. Also way easier to do once you're out of the atmosphere at 70km because there's less physics messing with things, if you build such wobbly rockets they behave a lot better above that point. I usually use a cargo bay on the side and strut to the top(like you did with your boosters), then dump when in space, it helps smoothen things out by reducing wobble while being very light.

  • @Pystro

    @Pystro

    Жыл бұрын

    Also, you don't just want to go horizontal, you want to go in the direction that you are already going in. There are many directions that are along the horizon, and at 22:37 the wobbles have drifted your heading by 90° and you are thrusting in the normal or anti-normal direction.

  • @Maddog3060
    @Maddog3060 Жыл бұрын

    I'm starting to understand why RCE doesn't work as an engineer anymore... ;)

  • @jayyrod1

    @jayyrod1

    Жыл бұрын

    We'll know when a civil bridge starts gyrating in to orbit.

  • @cj719521

    @cj719521

    Жыл бұрын

    Maybe he’d do more sensibly in a game called “Kerbal Drainage Planner Program”

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    He worked as an engineer? Thats a scary thought... I know he is just playing to the audience with how he appears... but still

  • @afsarmstrongfiresafety7460

    @afsarmstrongfiresafety7460

    Жыл бұрын

    Now, in all fairness, everything he builds in KSP eventually settles in the lowest point. So he's still doing 5 stars as a drainage engineer.

  • @gavindinsmoor8196

    @gavindinsmoor8196

    Жыл бұрын

    Doesn't he?

  • @mithkabob
    @mithkabob Жыл бұрын

    You know how in Poly Bridge if you stick a bunch of wood together in a line unsupported and it turns into a rope? Now stick a rocket engine on one end pushing that. You need to build trusses between each segment! (I think you can just strut straight up on the edge from stage to stage to support it, but you can also add fins to each stage and make triangles between them and the next stage if you want it to look like trusses. Time to launch a bridge into space?)

  • @404errorpagenotfound.
    @404errorpagenotfound. Жыл бұрын

    you're turning into an architect but I still love your content

  • @Coxswain

    @Coxswain

    Жыл бұрын

    Oh lord Not impossible rockets or bridges 💀

  • @gubbtratt1

    @gubbtratt1

    Жыл бұрын

    As long as he's building them himself it's just challenges.

  • @deeya

    @deeya

    Жыл бұрын

  • @spacebees86
    @spacebees86 Жыл бұрын

    "I just need to go fast enough to miss the ground, then I'll be in orbit" Sounds right to me

  • @tylerhallon5007
    @tylerhallon5007 Жыл бұрын

    Have you considered using struts to tie the top to the bottom to lose the wobble..? Three might do it depending on how long they can go..

  • @8paolo96

    @8paolo96

    Жыл бұрын

    he did some of that in the last "successfull" ride

  • @tylerhallon5007

    @tylerhallon5007

    Жыл бұрын

    @@8paolo96 the tip was all over he could've added more from the top down to mitigate that ..

  • @scottmcqueen3964

    @scottmcqueen3964

    Жыл бұрын

    @@tylerhallon5007 He just loves a bendy tip

  • @jamesjesus1828

    @jamesjesus1828

    Жыл бұрын

    @@tylerhallon5007 The bendy tip was because the reference "rocket" had a bent tip..

  • @1mariomaniac

    @1mariomaniac

    Жыл бұрын

    From my experience, struts for whatever reason really don't want to go all that far. They also don't like to span over several stages it seems.

  • @AH-lw2bj
    @AH-lw2bj Жыл бұрын

    Matt! Watching your channel grow over the last 2 years has made me so happy!! Thanks for all the entertaining content! Cheers from a Civil Engineering Technologist in Canada, I'm a bridge construction senior inspector for an engineering company, and absolutely love your bridge reviews!

  • @deeya
    @deeya Жыл бұрын

    Matt's rockets in Kerbal have thus far been the epitome of "pushing rope"... A lot of thrust-ing, but it's just not staying up 😅

  • @111elf1
    @111elf1 Жыл бұрын

    i am not really sure why i watch you playing ksp2 and why i keep thinking that the next video is going to be something well engineered. or made with common sense that is. i love it anyway. regards from Austria

  • @venger910
    @venger910 Жыл бұрын

    This is architect level spaceflight bodging

  • @crimsonharvest
    @crimsonharvest Жыл бұрын

    You may enjoy some reaction wheels when youre trying to steer really heavy rockets like these, or very small winglet control surfaces.

  • @nancis464
    @nancis464 Жыл бұрын

    Gotta follow the old saying, "if struts don't work, you haven't used enough struts."

  • @tnsquidd
    @tnsquidd Жыл бұрын

    "Oh no why does this have so many stages" I love this content

  • @Friendly_Neighborhood_Dozer
    @Friendly_Neighborhood_Dozer Жыл бұрын

    I think you could stabilize the rockets by doing some bridge engineering. You know how you sometimes do an undertruss with cables/ropes replacing the wood in PB2? You could probably do similar with struts (or doing struts vertically from piece to piece might do just as well). I also think playing a 2D space sandbox like “Spaceflight Simulator” could be really helpful in learning what to do when.

  • @danielviera7572
    @danielviera7572 Жыл бұрын

    Fantastic job, thought Valentina was doomed at the end there, but you saved it! One recommendation, you should try and take advantage of the maneuverability of the rockets. When you were in orbit you spent a considerable amount of time firing down towards the earth. If you cut throttle (or at least lowered it) you can use wasd to angle the rocket and q-e to spin. Since you were spinning, it would be difficult to angle it in any meaningful controlled way, so you could use q to counter your clockwise spin until it stopped, and then used wasd to point back up towards space. You can see on the navball what direction you are pointed/spinning in if you have trouble eyeballing it. Might be easier to learn on a smaller rocket though lol, rather than a 40 stage giant noodle.

  • @Alex-nh1hb
    @Alex-nh1hb Жыл бұрын

    You can use struts along the entire rocket (not just the boosters) to stop the wobble

  • @hostergaard
    @hostergaard Жыл бұрын

    All I could think the entire time it was wobbling and bounching was "ADD MORE STRUTS!". Like particularly up and down along the graft to stiffen it.

  • @andrzejczajka7222
    @andrzejczajka7222 Жыл бұрын

    As I said before, I love every music UK SPACE AGENCY interlude Matt puts in his video.

  • @PuckLokin
    @PuckLokin Жыл бұрын

    There's a node in the SAS that says "Up" and while you can only click it once you're moving at little, it really help with pointing Up.

  • @k98killer
    @k98killer Жыл бұрын

    In KSP1, there was an ability to set an emergency abort procedure activated by the backspace button (or the big "abort" near the top of the screen). The best policy from my experience was to set it to disable all main engines, decouple the pod, and deploy the parachute. Very handy if a launch goes wrong near the ground; total catastrophe to accidentally hit backspace during an otherwise successful orbital insertion.

  • @mangopower87865
    @mangopower87865 Жыл бұрын

    More KSP = More Entertainment

  • @dillonculnan6434

    @dillonculnan6434

    Жыл бұрын

    17:00 in the vid. "were going a little bit side ways." .....

  • @Bazhen2012
    @Bazhen2012 Жыл бұрын

    Ah yes, always loved Kerbal Stage Program 2, such a great game.

  • @jansenart0
    @jansenart0 Жыл бұрын

    Saturn upper stages had underunity TWR. You don't need an overunity TWR when in vacuum. The entire Saturn V was about 6.4Mlbs. The first stage (S-1C) output 7.6Mlbs of thrust and alone had a wet mass of 5Mlbs. Therefore the Saturn V thrust-to-weight ratio at launch was 7.6/6.4 or about 1.2. It got to an altitude of about 70km before staging. The second stage (S-II) output 1.15Mlbs of thrust and the remaining stages after stage 1 sep would've weighed about 1.4Mlbs, 1M of that being S-II itself. 1.15/1.4 is about 0.8, before going up to a TWR of 1 after about 2 minutes. It brought the third stage nearly into a 172km orbit. (Already in orbit at 172km, the third stage (S-IVB) output 0.23Mlbs of thrust for a rocket that weighed around 0.4Mlbs, for a TWR of about 0.6.)

  • @steviousmusic

    @steviousmusic

    Жыл бұрын

    petition to make rce read this (and actually learn from his mistakes one goddamn time)

  • @jdotoz

    @jdotoz

    Жыл бұрын

    Specifically, TWR can matter in a vacuum, but it only matters when you need the thrust to overcome the vehicle's weight. If you're in orbit already, you can affect the orbit with hardly any thrust. On the other hand, if you're looking to do a vertical launch from, say, the Moon, you need a TWR more than 1 (in Moon weight, of course). Not that this nuance matters for RCE, though 😂.

  • @antipoti
    @antipoti11 ай бұрын

    This is how I imagine the workflow of engineers at SpaceX.

  • @jasonpatterson8091
    @jasonpatterson8091 Жыл бұрын

    15:00 He did not make that up. You can only connect parts to one parent. So you can put a decoupler on object A (a large fuel tank, let's say) and then connect object B (a solid booster) to that decoupler. Object A is the parent of the decoupler which is the parent of object B. You can place a second decoupler in a position between A and B where it looks like it should connect and support them, but it will only connect to object A. The same thing happens if you try to do something cool looking like split a tank into two and then bring them back together into one. You can fudge it all with struts and make it look right, but in reality the parts will connect at one end of the split and not the other. In short, the structure of a vessel is stored as a tree - it cannot have loops in the structure.

  • @tarrantwolf
    @tarrantwolf Жыл бұрын

    Watching Matt trying to get to orbit is like watching an architect trying to build a bridge.

  • @JohnBoyGamer1
    @JohnBoyGamer1 Жыл бұрын

    as an aerospace engineer, i can tell you are a civil engineer

  • @k98killer
    @k98killer Жыл бұрын

    The most likely reason for the uncontrollable wobble is nozzle gimbal moving to compensate for every movement in the nose, producing a force that moves in the opposite direction on the other end, exaggerating the bend with each oscillation. Try disabling the nozzle gimbal in earlier stages and use fixed fins instead. Or just disable SAS whenever it starts to wobble and reenable it after the wobble settles out.

  • @dillonculnan6434
    @dillonculnan6434 Жыл бұрын

    Hay rce I LOVE your videos especially the ksp ones. (pls dont flame me if he dose this later in the vid im only 11 mins in) but somthing i think could help with the wobbleing could be fins. i dont mean just fins at the bottom but like all the way up the rocket. i think this will work because when the rocket wabbels in a derection the fins make it have more air resestince in that derection (if that makes sence) so that the RCS and SAS can correct the rocket without making it woble even more.(keep in mind im not good at this game so i may be compleatly wrong but i think it could help) Thank you

  • @marconiandcheese7258
    @marconiandcheese7258 Жыл бұрын

    You should find a design that has like 200 stages of decouplers in a row. You can just rapid fire them off. Like right below the capsule or something.

  • @pulsegamingbird3764
    @pulsegamingbird3764 Жыл бұрын

    If your ever having trouble going *up* there is an up option in the SAS menu... Just in case it is not obvious, Its the up arrow.

  • @Readactedsubtracted
    @Readactedsubtracted Жыл бұрын

    Haha you’ve done so many of these!! Give it one shot at getting to the Mun!

  • @chrissugg968
    @chrissugg968 Жыл бұрын

    You can stop the wobble by putting on the radial decouplers with the long legs at intervals along the length, and strutting them together. It also looks cool with loads of external bracing.

  • @semanticcrow
    @semanticcrow Жыл бұрын

    I can't believe how little understanding of the game and even basic physics Matt seems to have even though he's an engineer... like watching this feels like seeing my 3 year old painting with a bunch of colour then telling me it's a butterfly. 😂😂😂

  • @deeya

    @deeya

    Жыл бұрын

    Yeah, it's probably on purpose. Because while Matt is a civil engineer, and this is largely aerospace engineering, structural integrity and the effects of resonance would definitely be something a civil engineer is trained for. I don't think he'd have lasted for 10 years in the industry, otherwise. Fails get clicks, it is known. This was for content. Plenty of KZreadrs that play these games straight, won't get these kinda views.

  • @bt1234567892010

    @bt1234567892010

    Жыл бұрын

    @@deeya I mean, Scott Manley does it. his KSP2 vids get roughly 500K or so.

  • @soplander
    @soplander Жыл бұрын

    A true rocket of architecture

  • @Archgeek0
    @Archgeek0 Жыл бұрын

    Very strong recommendation: rely not on "getting through the stages". Instead, create a dedicated "Abort" action group (I think it defaults to backspace), and set another action group to pop the chutes. Myself, I'd have abort kill all main engines and cut off most of the rocket, leaving only the crewed bits and recovery hardware (like a lander stage or an abort tower), as well as triggering the recovery engines to get the crew clear of the rest of the rocket. Then the recovery action group would cut off used abort hardware and pop chutes.

  • @Cristopher.C
    @Cristopher.C Жыл бұрын

    2:04 oh my god Paddy just casually playing in THE CURSED FOREST OF DEATH

  • @ZeFraank
    @ZeFraank Жыл бұрын

    It's like RCE hasn't heard of the onion method of booster staging.

  • @theloganpresley
    @theloganpresley Жыл бұрын

    Creating the strongest shape is very hard

  • @Matty__niice
    @Matty__niice Жыл бұрын

    RCE is quickly becoming one of my favorite channels on KZread. BOOOOOOSH

  • @Late5555
    @Late5555 Жыл бұрын

    Me, after leaving the room for a minute: "What the f*ck has he built now?" Wife: "a bomb, I think..." Fair assessment, tbh.

  • @Gadolinium64
    @Gadolinium64 Жыл бұрын

    If you want all the stages, individually set a ton of Sepatrons to their own stages

  • @Royallblu
    @Royallblu Жыл бұрын

    Why not call it: The UK Stage Agency?

  • @mtradov
    @mtradov Жыл бұрын

    The colors make it look more like the English Space Agency, not to be confused with the other ESA, haha

  • @smileysan9261
    @smileysan9261 Жыл бұрын

    12:52 Out of context: "Thats straight, thats good" has masiv meme potantial

  • @aaronfender8784
    @aaronfender8784 Жыл бұрын

    Both Matt and Josh: Is there a limit

  • @Llortnerof

    @Llortnerof

    Жыл бұрын

    I'm kinda curious what limit Josh would try to find, though. And the explosion would probably kill his framerate.

  • @greenaum

    @greenaum

    Жыл бұрын

    @@Llortnerof Josh has got a beast of a PC. Something like 64GB RAM. He hasn't got RCE's work ethic though, one video every 6 months or whenever he can be arsed. Maybe the poor sap works for a living.

  • @Llortnerof

    @Llortnerof

    Жыл бұрын

    @@greenaum And he regularly makes it stutter, yes. Through spending dozens of hours doing really silly actions, like seeing if there is a limit to the amount of fish you can fish in Hydroneer, or creating a giant mess of a factory with a belt-cyclone. I'd say he actually has even more of a work ethic... he just spends ridiculous amounts of time on each video. He actually builds all that crap you see in them. It's closer to 1-2 months, though.

  • @onnijuanico
    @onnijuanico Жыл бұрын

    You should do words heaviest plane

  • @michaelmurray2595
    @michaelmurray2595 Жыл бұрын

    Matt: stages go from ground up, so (traditionally) the first section to fire up is the 'first' stage, but in your case, who knows :)

  • @zDeadHeadFredz
    @zDeadHeadFredz Жыл бұрын

    40 Stages of love "starts off strong and ends in disaster" lol

  • @bloodasp6278
    @bloodasp6278 Жыл бұрын

    What are the buttons over SaS control for? Been wondering if most of RCE's builds will be more "stable" if he uses those.

  • @thespacepeacock

    @thespacepeacock

    Жыл бұрын

    They are basically preset directions. For example if you hit prograde, the rocket will try to automatically align itself in the way you are going. I really wish he’d hit the ‘Up’ button before launching, it would help him a lot lol

  • @bloodasp6278

    @bloodasp6278

    Жыл бұрын

    @@thespacepeacock Ahh. Now that you mentioned it, every time I watch RCE's Kerbal videos, I'm internally screaming for him to use those buttons. 🤣 So I bet it would really make most of his wild designs more "stable".

  • @thespacepeacock

    @thespacepeacock

    Жыл бұрын

    @@bloodasp6278 it would stop them from spinning out of control so often yes, but they would still be wobbly as heck lol. That’s currently just the way the game is, but i hope they fix it in a future update

  • @MexicanNerd10
    @MexicanNerd10 Жыл бұрын

    Yes!!! MORE KSP = MORE LIKES

  • @rmp5s
    @rmp5s Жыл бұрын

    "Why are they on the wonk!?" roooooofl...I'm stealing that. lol

  • @efulmer8675
    @efulmer8675 Жыл бұрын

    3:45 RCE, Thrust-to-weight ratio doesn't really matter in space, it only matters if you're trying to launch. You could have 20 stages with a TWR of very low and one big stage on the bottom with a TWR of ~1.5 or something (the Saturn V had a TWR of about 1.1 at launch) and you'd probably be perfectly fine.

  • @dannypipewrench533

    @dannypipewrench533

    Жыл бұрын

    Absolutely. TWR no longer matters very much in orbit because you are already moving. The ratio is really important for starting up and stopping.

  • @alexjgilpin
    @alexjgilpin Жыл бұрын

    He jokes, but asparagus staging in KSP1 was a legit strategy where you could actually have like 40+ stages and all of them were useful. Anyone trying to stack this high note you can use struts between stages to reinforce them so they don't wiggle as much. They'll release at the same time you use the separator between those stages.

  • @TheAnt99
    @TheAnt99 Жыл бұрын

    Day 234 of asking matt to play scrap mechanic

  • @rob_i208
    @rob_i208 Жыл бұрын

    All of the SM stages should have been SRBs as I'm pretty sure they have the highest TWR and probably even smaller than a methalox engine + fuel. Only problem is that they don't have gimbals, but magical kerbal reaction wheels should be able to take care of the small SRBs.

  • @al_says
    @al_says9 ай бұрын

    Matt knew the Rocket wouldn't work well but he couldn't help himself after he saw the knob-like spacecraft... He just had to force that knob into space 😆

  • @The_Box_King
    @The_Box_King Жыл бұрын

    Day 50 of asking Matt to play SpaceFlight Simulator.

  • @phantomcrafter146

    @phantomcrafter146

    Жыл бұрын

    Sounds like a great idea!

  • @TheSuitMusicOfficial

    @TheSuitMusicOfficial

    Жыл бұрын

    If you're 50 days, and he hasn't commented back at all on any days. You're begging at this point. Just give up, either that or you're a bot. He obviously doesn't want to play that game unless he plays it on his own time. All his vids are recorded weeks or days before the actual release, so there's a chance he's probably recording Spaceflight sim tomorrow and or next week. You don't need to beg for a game every other KZreadr has already played.

  • @AaoriBoss

    @AaoriBoss

    Жыл бұрын

    @@TheSuitMusicOfficial but HE hasnt played it

  • @christibaxter8945

    @christibaxter8945

    Жыл бұрын

    Dont listen the suit he's just an average hater. just jealous so keep up

  • @JoeBurgerCinematicUniverse

    @JoeBurgerCinematicUniverse

    Жыл бұрын

    Don’t

  • @thatguywholikesplanes4689
    @thatguywholikesplanes4689 Жыл бұрын

    First

  • @Ignore_This_Account.

    @Ignore_This_Account.

    Жыл бұрын

    Lol no.

  • @pneumaofficial9581
    @pneumaofficial9581 Жыл бұрын

    The thing about the wobbly end is, this is actually an experiment we did in Shop class, where we made bottle rockets that kept their noses vertical using ping pong balls attached with a string. It slowed their descent so that while they abruptly land, they didn't take damage from each launch.

  • @CptSpudders
    @CptSpudders Жыл бұрын

    Someone 40 years ago: "I cant wait to see what computers will be capable of in the future!" RCE: *Literally launching wet (Efficiently shaped) noodles into space.*

  • @cscotz
    @cscotz Жыл бұрын

    Your bendy rocket videos are some of the greatest/funniest content I’ve seen on the Internet.

  • @Zunedoodle77
    @Zunedoodle77 Жыл бұрын

    The rockets are all bendy because for some reason the rigidity for the couplers is set to 0. That means every time you use some type of coupler between joints it is the same as inserting a layer of Jell-o

  • @typelton1380
    @typelton1380 Жыл бұрын

    I feel like if you had wings on the side of the top part of the rocket for some sort of stability it wouldn't be as wobbly lol but then again adding the wings on the side at the top would just be adding more weight to it just to make it wobble even more but it wouldn't hurt to try lol 😂.

  • @maxng7211
    @maxng7211 Жыл бұрын

    "I'm going to make a rocket with as many stages as possible" Later: "WHY ARE THERE SOO MANY STAGES, where's my parachute?!?!"

  • @reverance_pavane
    @reverance_pavane Жыл бұрын

    "Define well." A deep hole in the ground from which liquid or gas may be extracted. The deep hole in the ground from which the remains of Bill might be extracted is more properly described as a crater.

  • @Vessekx
    @Vessekx Жыл бұрын

    “That was going so well.” Define ‘well’. A hole in the ground, full of water.

  • @mauropinto1277
    @mauropinto1277 Жыл бұрын

    With all the meta references they make in loading screens I can't wait for the "getting rid of architects" loading message

  • @jasonpatterson8091
    @jasonpatterson8091 Жыл бұрын

    You mentioned the TWR difference between atmosphere and space. TWR is kind of backward in space. Once you're in orbit (or close to it) all it gets you is faster burns. A lower TWR is more efficient, and the only reason you'd go with a higher TWR is to make changes to your orbit in a timely fashion. Of course, that goes back to normal if you're trying to land on a surface with no atmosphere, where you need a high enough TWR to land but you are using the vacuum stats for the engine.

  • @Ragginn1
    @Ragginn1 Жыл бұрын

    his refusal to use struts to stop the "wiggly" bits astounds me

  • @MrMeekuh1
    @MrMeekuh1 Жыл бұрын

    Brilliant, and I love your sense of humor! Thank you

  • @hugomonange8963
    @hugomonange8963 Жыл бұрын

    I'm such a fan of you on KSP ! Keep going !

  • @bobert471
    @bobert471 Жыл бұрын

    I bought this game because ive been binging your Kerbal videos. Keep it up!

  • @sjenkygiantzzz8518
    @sjenkygiantzzz8518 Жыл бұрын

    When I'm in a good or shitty mood. Your vids alsways make my day. The simplicity/ complexity and amount of fun ur having makes me jealous.... but in a good way. It always cheers me up. P.s. where is the bridge plain/rocket build

  • @BlitzTDM
    @BlitzTDM Жыл бұрын

    RCE: "faster than gravity" Me doing Physics Homework: "You can't be 'faster' than gravity..."

  • @phoenixredbeard7163
    @phoenixredbeard7163 Жыл бұрын

    I had an amazing idea just now watching this Matt. Who needs a tall rocket when you could make one that's only one stage high but as many stages in diameter as possible.

  • @Hampus_006
    @Hampus_006 Жыл бұрын

    If you time warp while having the engines on the spacecraft will stop moving and just go straight, just make sure the rocket is straight when you time warp because if you don’t the game will try to make each piece ridged and straight, so if the spacecraft is to bendy it will just explode.

  • @ast_rsk
    @ast_rsk Жыл бұрын

    I can't wait for RCE to learn about the Z and X keys when needing to instantly start and stop thrusters.

  • @RantingFire
    @RantingFire Жыл бұрын

    This had me cracking up the entire video! lol Nice work

  • @MelodicTurtleMetal
    @MelodicTurtleMetal Жыл бұрын

    Maybe you should build 2 rockets, bridge them, then launch a bridge into space? I would like a series where you can do a bridge review on various planets and moons

  • @CloseCombatClan
    @CloseCombatClan Жыл бұрын

    I love matt sayin stuff like " oh no we are loosing altitude , we must be slower than gravity. 😅😅🔥

  • @innocenttroll0
    @innocenttroll0 Жыл бұрын

    Idk if they’ve changed it from KSP 1 but setting the control point to the very top gets rid of the noodley ness of the rocket

  • @andrewcarpenter270
    @andrewcarpenter2703 ай бұрын

    Looks like Matt is really good at making ICBMs.

  • @WhiterunGuard11998
    @WhiterunGuard11998 Жыл бұрын

    Bro, one more stage, I just need one more stage to get it to space. Please, just one more stage is all I need. One more stage. It needs just one more stage, bro, trust me. Okay what went wrong there was that we needed one more stage, so let's just add one more stage. One more stage, it will probably work this time, but just in case add one more stage. Okay that blew up but adding one more stage will fix the structural issues with the previous stages. Oh no that's too much weight, we are definitely gonna need one more stage to support that stage. In fact, we probably have enough thrust to add one more stage. Oh, so close, but I bet adding one more stage will easily cover it. That was just unlucky physics, add one more stage and it will level out. Easy, now just need one more stage to get the rest of the way there. Just need one more stage to get beyond the atmosphere, then drag will disappear and we will start climbing more. In fact, better to add one more stage so we can capture more speed then. Oops! Forgot to add one more stage to cover the weight of that, okay adding that right now.

  • @danbowes
    @danbowes Жыл бұрын

    You can do it Matt! Mama Cthulhu is waiting up there on her space bed in a nightgown of stars!!!

  • @Astronot7007
    @Astronot7007 Жыл бұрын

    The wobble had me dying 😂😂😂

  • @30K_ACTUAL
    @30K_ACTUAL Жыл бұрын

    This is like watching myself when I started with KSP1, still no expert but this is what I have learned so far: Keep your center of aerodynamic forces below center of gravity, that way you are like a dart. T/W Ratio of 1.33 Strut the H out of everything, hopefully KSP2 will get autostrut as well. Get to 50MS then tilt 10 Degrees, aim for 45 degrees at 10K alt.

  • @amppari_234

    @amppari_234

    Жыл бұрын

    T/W ratio doesn't matter that much as long as it's over 1

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    @@amppari_234 yea sure.... if you dont want to either be accelerating so slow that you lose all your fuel before you do more than barely hover in place, or go so fast that the atmosphere puts so much resistance on you that you are wasting efficiency. >.> Before orbit, it absolutely matters.

  • @amppari_234

    @amppari_234

    Жыл бұрын

    @@MrMeow-iq7kq not really. Having a T/W ratio of barely over 1 means you either have weaker engines wich burn less fuel or so much fuel it's not a problem. Also, the Saturn V had a T/W ratio of 1.2, quite low indeed.

  • @30K_ACTUAL

    @30K_ACTUAL

    Жыл бұрын

    @@amppari_234 it does when you’re goofing around with these monster designs that lacks stability. Then too much acceleration is no good either.

  • @MrMeow-iq7kq

    @MrMeow-iq7kq

    Жыл бұрын

    @@amppari_234 no,... it COULD mean that, or it could mean you packed too much weight behind it... every engine has its limit, rather its weak or not. If the T/W is ridiculously low it will hover. 1.2 is still in the ballrange of 1.33 WTF would anyone even say T/W doesnt matter if 1.2 was their counter example?

  • @raxenladevaldak1749
    @raxenladevaldak1749 Жыл бұрын

    RCE is a wonderful video game salesman. After watching a couple of his videos in any series I want to buy the game because it looks like so much fun, and to play it in a way that makes sense.

  • @thedroid4681
    @thedroid4681 Жыл бұрын

    In ksp1 you could have 40 stages of the small solid boosters and get out of the system

  • @willie9899
    @willie9899 Жыл бұрын

    If the game has auto strutting like KSP1 did, that SHOULD solve your flaccid rockets- assuming it doesn't kraken. Also, try to stretch your struts as far as possible- on your SRBs, put one on the tip and on the engine, max length. It'll turn those side engines into trusses.

  • @brandonpowers1358
    @brandonpowers1358 Жыл бұрын

    "A 40 [stage] to freedom is the only chance I have to feel good even though I feel bad."

  • @alanrobert3098
    @alanrobert3098 Жыл бұрын

    Could offer tips on making a working rocket (I can do most stuff in first game but I always sucked at docking...), but instead my best advice... paint that last rocket green and red and you've made Rayquaza!

  • @HypnoPantsOnline
    @HypnoPantsOnline5 ай бұрын

    "We could SpaceX this!" Considering you've exploded less times than SpaceX has, that should be easy🤣

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