Rotating Multiple views: Toonboom animation tutorial

Фильм және анимация

I know not everyone has 360 rigs, so I wanted to give some advice on how to wrangle independent view rigs. Brute force!
Free Rig:
gum.co/ZCTsA
Music:
www.freesound.org/people/mick...

Пікірлер: 53

  • @silverscreen27
    @silverscreen277 жыл бұрын

    Crikey. Your tutorials are so helpful.

  • @eddieyoung108
    @eddieyoung1083 жыл бұрын

    Really really good! Very helpful! Thank you Tracy!!

  • @robinsonanimation
    @robinsonanimation6 жыл бұрын

    THANKS FOR YOUR VIDEOS SUPER USEFULL!!!

  • @saraamador6378
    @saraamador63785 жыл бұрын

    thanks! really helpful

  • @Matadorstudio
    @Matadorstudio6 жыл бұрын

    I love you Mrs rumble!

  • @StylusRumble

    @StylusRumble

    6 жыл бұрын

    d'aaaaawe, thanks ^_^

  • @bluesharkanimated8015
    @bluesharkanimated80156 жыл бұрын

    You is amazing

  • @alexandrustaloff4379

    @alexandrustaloff4379

    5 жыл бұрын

    you ARE amazing

  • @MarkMakesIT
    @MarkMakesIT7 жыл бұрын

    You would probably get more views if you title this "Pole Dancing XXX-treme Rotation"

  • @StylusRumble

    @StylusRumble

    7 жыл бұрын

    haha! I did think about it. Maybe I'll have to do the pose I drew towards the end and post that. :D

  • @thefpldude7780
    @thefpldude77802 жыл бұрын

    How do you do everything you talk about at the beginning of the video ?

  • @shonaprincesocial
    @shonaprincesocial2 жыл бұрын

    can you make one on drawing a 360 cartoon please

  • @bajannovazone
    @bajannovazone7 жыл бұрын

    aw man this hurt my head i gotta watch this 5 more times to get this.

  • @StylusRumble

    @StylusRumble

    7 жыл бұрын

    haha. sorry! If you need anything clarified, don't be shy :)

  • @bajannovazone

    @bajannovazone

    7 жыл бұрын

    it's just that i thought i had to use the keyframes of the turnaround to make it round around, for e.g i would copy an paste the keyframes for facing front to the part of the timeline where i want it to be, but with this video if i understand right i need have a separate rig for each facing position connected to one peg and move them in an out of the frame as needed. i guess i have to drop my other thoughts and adapt to this, it seems chaotic but easier than copy and pasting each time i need a different facing position.

  • @StylusRumble

    @StylusRumble

    7 жыл бұрын

    If your rig has all the views in it like the blu rig does, you don't need to have a tonne of different rigs in the scene. You can just keyframe the view you want on each frame. That would be my first step -to key frame the proper view on each frame, before doing any animation. So you're not wrong about that at all. This video is to help people who have separate rigs for each view. A lot of studios still create each view independently, and it's much easier for independent animators to learn how to rig each view separately.

  • @bajannovazone

    @bajannovazone

    7 жыл бұрын

    oooooooh got it! thanks

  • @leswelnerfilms9238
    @leswelnerfilms92384 жыл бұрын

    Hi thanks for a very helpful vid. It’s been two years so not sure if ull see this, I’ll try.. when you ״break” the arm and move its parts around so it’ll fit the pole, how do you get those parts to perfectly aligned again where the pivot points where before so the arm bend as it should? Sorry if that’s a silly q. Making my first steps in TB.

  • @StylusRumble

    @StylusRumble

    4 жыл бұрын

    some rigs use envelope deformers so the arm can be forced into shape. Other times you just need to redraw it. A lot of beginner animators want the software to be able to handle everything, but a lot of the time just drawing new pieces is the fastest way to make something look nice.

  • @metinzarok9370
    @metinzarok93703 жыл бұрын

    Hi, middle mouse is not working. how can i set up ?

  • @blazezist
    @blazezist3 жыл бұрын

    I was working with a 3 view rig each on its on keyframe. I wasn't able to figure out how to move the rigs around on the timeline. I only wanted to use the side view but the other two fews were in the way and I didn't know how to take the rigs into a different composition or scene. Also I didn't know how to do drawing substitutions on a already made rig

  • @blazezist

    @blazezist

    3 жыл бұрын

    Also how did you duplicate the side view rig ? 7:38

  • @StylusRumble

    @StylusRumble

    3 жыл бұрын

    @@blazezist It sounds like you need more introductory courses, My channel is more geared towards intermediate level. Oli Putland and Zebirdbrain, are putting out good stuff (especially Oli's book) Both of your questions are copy-paste. You cut the frames including the views you don't need and paste them on the timeline after the scene ends. For duplicating rigs you just copy and paste the rig group. Here's one ZeBird did on copy-pasting stuff. kzread.info/dash/bejne/fKWcrraocbrapqw.html

  • @nickk8711
    @nickk87116 жыл бұрын

    about kzread.info/dash/bejne/nWuru8qclJjVZps.html if you hold the spacebar while you press middleclick , moving the stylus up and down zooms in-out, its a little more precise than using the 1-2 hotkeys

  • @Aychux
    @Aychux4 жыл бұрын

    I'm learning a lot from you. thank you! Just a question, whenever I move my pegs (like parts of the arm) in the Z-axis it messes with the auto-patch. How would I fix this?

  • @StylusRumble

    @StylusRumble

    4 жыл бұрын

    You will need some kind of additional patch for the part that's being made visible.

  • @Aychux

    @Aychux

    4 жыл бұрын

    @@StylusRumble Thank you! What kind of patches would they be? Is it like making a new drawing layer on top of everything and colouring over the bits we want to hide?

  • @StylusRumble

    @StylusRumble

    4 жыл бұрын

    @@Aychux it depends how it's set up, you might just need to plug your current patch into that line layer as a cutter. An overlay- patch like you're describing could also work. At the end of the day, if it works, it's right.

  • @Aychux

    @Aychux

    4 жыл бұрын

    @@StylusRumble Awesome, thank you again!

  • @coughman9833
    @coughman98335 жыл бұрын

    can you make a tutorial about complex walk cycles? like the character is walking to right then he turns towards the camera and continues walking

  • @StylusRumble

    @StylusRumble

    5 жыл бұрын

    not sure when I can get to that with my schedule - butthe short answer is, get the two walks working then work on inbetweening the transition between them. Start with the half -way then halve each side of that. You probably don't need a tone of keys in there. Some shows you can even get away with 1 inbetween.

  • @coughman9833

    @coughman9833

    5 жыл бұрын

    @@StylusRumble thanks do you know where can i find references to do walk cycles and other animation things? i always search in google but i don't always find the reference that i want and it takes so long

  • @StylusRumble

    @StylusRumble

    5 жыл бұрын

    Cartoon Animation by Preston Blair is a great book. muybridge walk cycles is also something worth looking into. Or just look at cartoons.

  • @unda
    @unda6 жыл бұрын

    Dunno if you will see this, but for how long have u been using harmony.

  • @StylusRumble

    @StylusRumble

    6 жыл бұрын

    I first started toonboom's animation program when it was called digital pro about 10 years ago. It's changed the name a few times, now it's Harmony. :)

  • @erinpret6655
    @erinpret6655 Жыл бұрын

    How do you do this when your rig only has 180 views and so I had to flip one side and thus it does that crazy rotate when tweening? (Using the Olive Rig)

  • @StylusRumble

    @StylusRumble

    Жыл бұрын

    There's no elegant solution. You just slam down keys on the extremes, and then inbetween the rotation manually.

  • @erinpret6655

    @erinpret6655

    Жыл бұрын

    @@StylusRumble :') alright, thank you~

  • @eddieyoung108
    @eddieyoung108 Жыл бұрын

    Love you Tutorials so much!! Moving things with the mouse would be such a great help. How do I do that on a Mac??? Not sure where the middle click is on an Apple magic mouse. Thanks so much for your help with this!!

  • @eddieyoung108

    @eddieyoung108

    Жыл бұрын

    ;^)

  • @thespy1807
    @thespy18075 жыл бұрын

    I have one question, when you are actually animating, how would you change views or angles?

  • @StylusRumble

    @StylusRumble

    5 жыл бұрын

    Usually you get all the views laid out on the timeline when you start a scene. I shove all that to the end, then just copy-paste things from those frames as I need them. Some studios use the pose-copier. sometimes you just have to animate the character into place.

  • @thespy1807

    @thespy1807

    5 жыл бұрын

    @@StylusRumble So what your saying is, lay out all the views, pick one, and animate those views with the other ones outside the border?

  • @StylusRumble

    @StylusRumble

    5 жыл бұрын

    @@thespy1807 Yep- I just throw them to the right. In this video kzread.info/dash/bejne/l4tqrLakXa6cn7w.html You can see me grabbing the poses I need when the character has all the poses on one rig and block those in. Then once the major poses are in I start animating them into place.

  • @thespy1807

    @thespy1807

    5 жыл бұрын

    @@StylusRumble Is there any other way?

  • @StylusRumble

    @StylusRumble

    5 жыл бұрын

    Nothing convenient. There is a way to save things as action templates and pull things in from the library - but it's a huge pain. The pose copier is kind of a pain too. This is the most time efficient way I've found.

  • @alestoryboards
    @alestoryboards2 жыл бұрын

    how you separate the views independently? please!

  • @StylusRumble

    @StylusRumble

    2 жыл бұрын

    I just pulled the rig in a bunch of times and deleted the extra frames

  • @alestoryboards

    @alestoryboards

    2 жыл бұрын

    @@StylusRumble I do have a "Slide" on top so I think I don't need to make them in separate pegs ?

  • @DanzyRemix
    @DanzyRemix3 жыл бұрын

    do you have to rig every view?

  • @StylusRumble

    @StylusRumble

    3 жыл бұрын

    Yep. If you're doing a 360 rig, some things will carry over from pose to pose, but you'll probably have to make minor adjustments. Rigging in Harmony can be super time consuming, but it saves a tonne of time in animation. It wouldn't make sense to do a full 360 rig for 10 seconds of animation, you're not really saving any time. It would be better to keep it very simple and just adjust as you went.

  • @DanzyRemix

    @DanzyRemix

    3 жыл бұрын

    @@StylusRumble thank you sooooo much for the reply helped alot

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