Ridiculously strong Tier 3 rush! Beyond All Reason Build Guide

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Beyond All Reason Gameplay - Check out BAR for FREE here: www.beyondallreason.info/
Map: Rosetta 8v8
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Winterstarcraft, Beyond All Reason, RTS
#BeyondAllReason #Rts #Wintergaming

Пікірлер: 136

  • @samuelpernusch7702
    @samuelpernusch7702 Жыл бұрын

    This format is way better than just watching your silently play the game. As exiting as BAR is standing alone, you giving your opinion on certain aspects of the game is the best part about the videos.

  • @FlavarOlonar

    @FlavarOlonar

    Жыл бұрын

    I agree.

  • @isamusherman5731
    @isamusherman5731 Жыл бұрын

    Definitely like the post commentary more than the live gameplay.

  • @Etruscots
    @Etruscots Жыл бұрын

    I did not expect the amount of chaos those tier 3 units could create when properly micro, the game went from fairly stable lanes and "borders" to pandemonium after they made a breakthrough.

  • @EugeneParallax
    @EugeneParallax Жыл бұрын

    Very good and informative format. It is especially good to demonstrate some strategic depths of BAR, because not a lot of players understand how many options and solutions there are to pick from. I have literally had players harassing me for starting Air Factory just 3 minutes before I flattened four of our opponent's economies in a row.

  • @josefisking
    @josefisking Жыл бұрын

    just keep in mind this was an extremely ideal situation where his front line wasn't collapsing, the enemy had no air support and didn't in any way threaten his team's back line.

  • @zacharyyoder9498
    @zacharyyoder9498 Жыл бұрын

    Love this format! I love how easy it is to watch and analyze top players' builds in this game. It's even easier when you do it for me!

  • @apcfire
    @apcfire Жыл бұрын

    I like both watching you play and I think it's also great you commentating over your gameplay. It's nice seeing both.

  • @joshuagray6061
    @joshuagray6061 Жыл бұрын

    So glad this game is getting traction. Grew up on TA. I really love that there is a win condition that is actually often met, and the skirmishes to push the line are just so good.

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    11 ай бұрын

    Zero-K is another TA successor that's also available for free on Steam, and Sanctuary is an upcoming nextgen successor that should come out later this year or next year.

  • @lorddragontree
    @lorddragontree Жыл бұрын

    I like this variant. Thanks for years of entertainment!

  • @00110000
    @00110000 Жыл бұрын

    I like this style of video. Usually the 8v8 games are too chaotic for me to grok, but just following your build and perspective with commentary is very clean.

  • @coenvanpoelje5498
    @coenvanpoelje5498 Жыл бұрын

    Love the format, this is exactly what im most interested in. Tips and tricks / mind processes of better players with a good dose of silliness :D

  • @Sulamanjansulttaani
    @Sulamanjansulttaani Жыл бұрын

    Also loving post commentary videos! They educate me the most and always draw me to watch the whole video

  • @ledgeexe1935
    @ledgeexe1935 Жыл бұрын

    I like the idea of commenting on replay a lot. You can tell everything you were thinking about during game and other interesting stuff beyond(heh) that.

  • @MegaJensen25x
    @MegaJensen25x Жыл бұрын

    cool guide! loving the game and I'm stoked that you're doing content for it!

  • @ToolNumber19
    @ToolNumber1911 ай бұрын

    This is such a helpful guide, honestly. All the details sprinkled in about how you time your opening and why, and constructor turret saturation, or the bit about where the interface shows energy converter usage are incredibly helpful. This game has a lot going on, and it's hard to know these details without either having someone say it, or doing a bunch of math.

  • @lucasamin9405
    @lucasamin9405 Жыл бұрын

    Thank you for the video Winter! Fun strategy

  • @whoeveknowz
    @whoeveknowz Жыл бұрын

    Love this format, get lots more out of it. Great work

  • @darkranger116
    @darkranger116 Жыл бұрын

    Marauders are CRAZY strong. Even when you're up against Cortex monsters, so what? You can ignore them, run around and destroy the enemy base and let their chonk-walkers run into your gattling plasma cannons. Or even still, fight them head on, and use their stupid fast speed to micro each marauder back into some butlers and you'll hardly ever lose one besides from enemy sniper fire. They have AA. They have enough health to take at least 2-3 hits before needing repairs vs tier 3 shots. They're stupid cheap to be replaced even if you lose half of them. As a Mad-Cat mechwarrior pilot of 25 years, this is the best unit in the game, lol

  • @neokoga
    @neokoga Жыл бұрын

    I enjoy both formats to these BAR videos

  • @RaikoH6644
    @RaikoH6644 Жыл бұрын

    Very good video, showing how this game is next level is a great idea. Thx

  • @ThePalatineHill
    @ThePalatineHill Жыл бұрын

    i kinda wish to see the evolution of these plays as there has to be a good counter to it as players get better and more adjusted to builds like this, would definitely be more interesting to see a strat like this be stopped but still provide a significant advantage to a team as they go into the late game stalemate slugfest with titans and jugs. nice to see other units being used too, i noticed how there is like 40 units per faction but generally only saw like 5 being utilized in any game

  • @daviddobarganes9115

    @daviddobarganes9115

    Жыл бұрын

    Yeah some factions just have an entire tier or building of units that just dont have any realistic use

  • @StarbucksCoffey5280
    @StarbucksCoffey5280 Жыл бұрын

    Love the format, and it seemed like you were a little nervous. Dont forget to have fun with it. The city skylines jokes were great.

  • @NicholasW943
    @NicholasW94310 ай бұрын

    I liked the idea of getting an air plant solely for the con and a transport for engi turrets. I was thinking it was bad because it's so much metal to commit, but if you just reclaim it after those 2 units are out then all it costs is some BP and energy, which isn't that much for a t1 air plant. t1 air cons feel soooo much better to build with than any other con just because they don't spend half their time getting out of their own way to set down the blueprint.

  • @theknightowl1040
    @theknightowl1040 Жыл бұрын

    Can’t get enough of your BAR content, thanks again

  • @vardito10
    @vardito10 Жыл бұрын

    both video types are good, I hope winter keeps making them!

  • @dukecunning7046
    @dukecunning7046 Жыл бұрын

    Thanks Winter. Appreciate this video.

  • @MegaDreamslayer
    @MegaDreamslayer Жыл бұрын

    i like this format more as a youtube watcher. love yas winter keep it up

  • @luka188
    @luka188 Жыл бұрын

    That was really awesome!

  • @the1Blind
    @the1Blind Жыл бұрын

    It's a good format and as you said, it get much more infos across.

  • @danieltimmers7212
    @danieltimmers7212 Жыл бұрын

    As a new player that has been playing front-line Cortex exclusively, I have never made T3 units. I wonder if there is a build variant for Cortex that is as devastating. This build looks like so much fun! Thank you for the fresh and exciting content. Keep it coming!

  • @niacyn2548

    @niacyn2548

    Жыл бұрын

    kagernaths push, if early enough cant be stopped

  • @johannes8131
    @johannes8131 Жыл бұрын

    a really simple thing to improve your early macro - focus on building one thing at a time. If you build a t1 geo, build it fast before you self-d your comm or start the t2 lab. Then when you're making t2 mexes, build one at a time with all your buildpower to get them online faster. Only reclaim basic solars when you're actually stalling m or close to, and then reclaim them fast with all your nanos together. You also leave a lot of those basic solars unreclaimed while youre stalling hard building the gantry and marauders. On such a metal rich spot, with 4 mexes some of which are even +3.0m, it might not even be useful to blow your commander to afford t2, you could afford it without that and make use of the comm's buildpower and resource generation for longer, you can still do it later get that 2k m later to finance your fusion or gantry, when you've got more nanos and buildpower isn't as scarce anymore.

  • @RyanRicardo-nw7fe
    @RyanRicardo-nw7fe Жыл бұрын

    Very nice format of video

  • @TurdleShell
    @TurdleShell Жыл бұрын

    i like both these kinda commentary videos and the silent sweaty vods. on the vods i can try and piece together what you're thinking by myself which kinda helps train my intuition

  • @user-wr3js9tb6u
    @user-wr3js9tb6u Жыл бұрын

    "Trickle down mech-onomics" is a great term.

  • @zacharywood3182
    @zacharywood3182 Жыл бұрын

    Loved this

  • @andydataguy
    @andydataguy Жыл бұрын

    Great video!

  • @godmodegaming5157
    @godmodegaming5157 Жыл бұрын

    the feeling of breaking through the line into enemy eco is so damn good

  • @Youwanttodream
    @Youwanttodream Жыл бұрын

    I like this format !

  • @matttttttttttttttttttttttttttt
    @matttttttttttttttttttttttttttt Жыл бұрын

    You should try the experimental hover tanks for the memes. I think they're similar cost to marauder.

  • @johnbaker7322
    @johnbaker7322 Жыл бұрын

    The one down vote was probably from red since he was the first unlucky customer. That or the spectator that got muted. Also, TY Winter for not playing COH music this time at least. Hearing WW2 game music while watching mech opera was pain.

  • @jimguy607
    @jimguy607 Жыл бұрын

    Cool video, taught be alot 👍

  • @sean-michaelconroy7686
    @sean-michaelconroy7686 Жыл бұрын

    I'm here for the 'second helping' as winter calls it

  • @tehpyono2203
    @tehpyono2203 Жыл бұрын

    Can you explain what the end graph shows for player stats. I see MC/m MP/m and all these but I have no idea what those mean. Was wondering if I can use those to gauge where to improve.

  • @evadnelt

    @evadnelt

    2 ай бұрын

    MC is Mouse Click, MP is Mouse Pixels travelled

  • @nolan_8
    @nolan_8 Жыл бұрын

    Oh no, I had a feeling you'd upload this one because of how fast the T3 came and messed our team up XD

  • @thomaskositzki9424
    @thomaskositzki942414 күн бұрын

    00:50 PENGUIN SPOTTED!!! Penguins are the bestest animals. 🥰🐧 15:20 Whyyy??? Don't switch it off, is hilarious! 😄 Top gameplay, top music, btw. Subscribed. 🙂🤘

  • @Lostpancake1111
    @Lostpancake1111 Жыл бұрын

    more of this format for sure

  • @TheLingWhisperer
    @TheLingWhisperer Жыл бұрын

    I know you said you prefer team maps with lane-based layouts rather than back line positions, but I like maps with naval or back line positions because they emphasize proper scouting and increase the strategic complexities of the situation. When every single player has to make units to survive and keep from getting pushed, that obviously slows down tech and econ and makes things like nuke rushes, 10 minute bomber assassinations and early t2 or t3 timings less feasible. But it also means you loosely know from the start what the other players are doing, it will be "standard" play and it is going to be predictable, and unless some people are inexperienced or make critical mistakes, it's how you end up with gargantuan 1.5 hour long games that bog down your CPU. In this game not a single opponent got vision on your base. They even had an air player with a fighter patrol, but not a single person did a scout sweep of your side of the map. They had T2 and they could have countered your marauders with things like Starlight tanks, Banishers, and Snipers just like you said. The blue laser t2 defenses are great at dealing with t3s too, although you may need more than one covering critical approaches with radar coverage and radar targeting. But no one even put forth a serious effort trying to find out what your team's back line was doing. Whenever you notice an opponent on the enemy team isn't making units, you NEED TO FIND OUT WHAT THEY'RE DOING. This becomes doubly important whenever an enemy sacrifices a com in the early game. Don't just assume they're an idiot, they could be snowballing absurd econ and rushing nukes, massing huge wings of bombers, or rushing t2/t3. It's really the air player's job to find that out, because very few players build enough AA to completely deny scouting and it's way harder to scout comprehensively with land units. It's completely valid to build 30 air scouts and sweep the whole map at 10 minutes, and that's way better than massing fighters "in case" they go air, too. It's probably easier and better to scout at 5-6 minutes with just a handful of scouts because it's less likely an enemy on the team will have fighter screens, but if they do, you can accomplish the same thing by sacrificing your own fighters to dogfight on top of their bases. Vision is vision. Back in the Spring/TA days there was a huge flat featureless grass map that had no metal spots but good wind. The only econ was wind farms/metal makers. It made for big, slow paced, epic games and any substantial damage to the enemy energy production was generally critically decisive.. I would play air and sweep the whole enemy base line and I'd mark every wind farm and factory and any large valuable targets. Back then fighters could actually do a little damage to ground, so I'd scout with a hundred or two hundred fighters and snipe a com or a fusion with them while I was at it. It might sound OP, but every once in a while I'd conga line my whole fighter swarm into a flak turret and accomplish little, so I'd just take my constructor swarm and slap down some t1 factories with nanos and start spamming out units near the front line. That was almost 20 years ago now. Good times.

  • @calebshort2169
    @calebshort2169 Жыл бұрын

    i love this video im going to try this im going to fail at it but ill try it. can you do a couple videos where you show how to front line in really noob orientated detail for me a giant nob please

  • @LefteyeL
    @LefteyeL Жыл бұрын

    Great format, these break downs help us noobs

  • @gilles22
    @gilles22 Жыл бұрын

    Please feed me more of those ! Thanks has always for the amazing video ♥

  • @Bobzrozrotwo
    @Bobzrozrotwo Жыл бұрын

    Just found this game and starting to get into it... But what is the reason for building the metal extractors off-center to the node? Do you get almost the same metal extraction with the ability upgrade a more advanced metal extractor later without having to reclaim or place it on a different node?

  • @jasonknickerbocker6683
    @jasonknickerbocker6683 Жыл бұрын

    @Wintergaming what is the name of the player you got the build from? You said it a couple times but I couldn't quite understand - Clyrit? Klirate?

  • @mrBadimus
    @mrBadimus Жыл бұрын

    I prefer replays. And more steady camera =)

  • @rogue-ish5713
    @rogue-ish5713 Жыл бұрын

    powerful magic!

  • @aruanamic8766
    @aruanamic876611 ай бұрын

    Had a lvl 1 player try this on a map with only frontlines. needless to say I got rolled by the combined forces of 2 players and his base was destroyed. Luckily the reclaim bounced me back up and I was able to hold my base long enough for my allies to clean up lol.

  • @DirvishTheCat
    @DirvishTheCat Жыл бұрын

    Really happy people can't execute this as well as you can. I saw this video yesterday and then today 3 people on the enemy team used this strat. I 1 v 2'd this rush with my Sheldon's, the enemy did not micro well and I pushed through to end :)

  • @Adalore
    @Adalore Жыл бұрын

    /violent war flashbacks to trying to react to the marauders with my snipers. Like to be fair I was frontlining. :P

  • @potatomasherr
    @potatomasherr Жыл бұрын

    for some reason i feel that after a certain amount of build structures the time for construction doesn;t change

  • @bobfreeze
    @bobfreeze Жыл бұрын

    What was the music winter had playing? Shit's fire

  • @manumaster1990
    @manumaster1990 Жыл бұрын

    nice

  • @JTSnake4
    @JTSnake4 Жыл бұрын

    I like the narration. I too get really focused and quiet while playing the game. Might take some practice for commentary while playing a game like this. When the gf talks I barely hear what she's saying lol.

  • @jonbauml225
    @jonbauml225 Жыл бұрын

    Looking scary. Show me more!

  • @br4624
    @br4624 Жыл бұрын

    I will argue with the commander sacrifice. It is not always necessary.

  • @2Limm
    @2Limm Жыл бұрын

    Loving it! Though... Please stop zooming so much, my eyes are getting too old to keep up without motion sickness XD

  • @mesaber86
    @mesaber86 Жыл бұрын

    Clyret said in one of his recent games he started a new trend that Marauder is OP. By him saying that he means they are NOT OP :) Clyret is in a league of his own in both 1v1 and team games. He can win in any way he wants so dont blindly believe anything he does is OP just because the best player of BAR can do it. Check replay of him playing vs therxy 1v1 and be amazed. He basically makes fun of you meanwhile winning in stunning (literally) fashion.

  • @kevinlee753
    @kevinlee753 Жыл бұрын

    4:35 I dont think that was a joke, because it actually works, we all see him using 3 unit successfully handle a line with triple the enemy count, it works. The question is will it always work, answer is no, but it did works in that game. I think once we familiar with a specific build, the different between players in just going to be how flexible they are when facing different situation, how fast they can make adjustment.

  • @LeakysTV
    @LeakysTV Жыл бұрын

    im still new but if i go air at min 10 i roam with 20 bomber and if i nuke rush usually it land at min 15 (with geo is all more easy). so expect better player to do better for timing your defences guys

  • @56bturn
    @56bturn Жыл бұрын

    It's a Mad Dog mixed with a Blackjack!

  • @joeschroedernz
    @joeschroedernz Жыл бұрын

    Winter is being insane😅

  • @mackomako
    @mackomako Жыл бұрын

    I got facerolled with Marauders rush yesterday as top player. When I saw them I knew it's gg. What do you think is a good counter to them? I mean they are cheap - just like Bull tank but it has more range, dps and speed. I would say Marauders are just too cheap. What do you think?

  • @entengummitiger1576

    @entengummitiger1576

    Жыл бұрын

    gantry is how much, 7k?

  • @mackomako

    @mackomako

    Жыл бұрын

    @@entengummitiger1576 7.9k

  • @P_Petkov
    @P_Petkov Жыл бұрын

    Did bhe explain why he was not reclaiming his solar collectors?

  • @bitslammer
    @bitslammer Жыл бұрын

    IMO using the replay is the way to go. Let's you do your best at both playing and commenting. Being able to pause and look around the map makes for deeper commentary. If only they had a rewind.

  • @pacemaker6328
    @pacemaker6328 Жыл бұрын

    I understand why most like this format, but I prefer the live gameplay. I dont necessarily care for all the knowledge, I just like watching a pro gramer's decision making in action.

  • @SnkobArts
    @SnkobArts Жыл бұрын

    Ok, ok, ookayyy, i have a couple questions(1/2): What i absolutely do not understand, is why the win/lose condition is killing their/losing your commander, AND YET, a major mechanic is suicide-martyr-ing your commander for early game metal. Why isn't that the equivalent of Alt+F4-ing? What's the subsequent win/lose condition after salvaging your commander? Does it, then, become losing your buildings (the trade off being the relative lower combined HP of your buildings in comparison to your commander)?

  • @jasonknickerbocker6683

    @jasonknickerbocker6683

    Жыл бұрын

    Nah, if you det your com in a 1v1, you lose instantly. In team games, the coms are the team's "lives". Can be worth to lose a life if it gets you an advantage. Some people will only reclaim 95% of the com, get their eco up, then repair and rez him later when they have the metal to spare.

  • @SnkobArts

    @SnkobArts

    Жыл бұрын

    @@jasonknickerbocker6683 thank you thank you! Sounds pretty cool. More fun than Sc2 teams where the two builds are two base all in or turtle to carriers lol

  • @gthorondor
    @gthorondorАй бұрын

    Good game

  • @Dentair
    @Dentair Жыл бұрын

    U can try load duplocating video, one as is when u play, and other with commentary via replay and look who have more views)

  • @Dentair

    @Dentair

    Жыл бұрын

    beware twink bot, its looks like a fake congrats^

  • @kinglinkz
    @kinglinkz Жыл бұрын

    Can advanced Solar dodge nukes?

  • @andrewgreeb916
    @andrewgreeb916 Жыл бұрын

    gunslinger is honestly why I prefer armada, it is solid, has decent dps fast learning and self repair

  • @alexisbrin518

    @alexisbrin518

    Жыл бұрын

    What is fast learning doing ??

  • @jamyorday

    @jamyorday

    Жыл бұрын

    The heck

  • @OMGSoothsayer95

    @OMGSoothsayer95

    Жыл бұрын

    @@alexisbrin518 in BAR units get exp on every kill increasing their 'rank', units with higher rank deal more damage, fast-learning means the gunslinger ranks up faster (I haven't seen it been relevant tho)

  • @alexisbrin518

    @alexisbrin518

    Жыл бұрын

    I always build a couple gunslinger as my first T2 units. Cause you can keep them alive and build up a lot of value cleaning pawns, tanking damages etc..

  • @EugeneParallax

    @EugeneParallax

    Жыл бұрын

    For me personally, Gunslinger just doesn't justify its cost. You can get two Hounds for the price of one, and those can do the same if not outright better. I believe these two perks are way overestimated, and Gs poor base stats do not allow to make use of them, aside from abusing T1s which any other T2 unit can do anyway and often in more direct ways. You're basically paying extra for additional micro you'd need to reach the same goal.

  • @nac9494
    @nac949411 ай бұрын

    What? Units in BAR Level up?

  • @bellzhellz5922
    @bellzhellz5922 Жыл бұрын

    the re-watch feature does not have a rewind? what the heck, I feel like that is a basic feature to have but maybe I am just spoiled

  • @jgillservices

    @jgillservices

    Жыл бұрын

    its to do with how the game is processed if i remember correctly, even as a spec or watching a replay you still have to simulate the game at each tick or something like that. im not an expert on it but devs have explained on the discord why it is very hard to implement for the srping engine that BAR runs on. hopefully in the future they will find a way to implement it.

  • @scottalberts3366
    @scottalberts3366 Жыл бұрын

    Can you only self destruct your commander in multiplayer?

  • @bobjohnthemonkeyman

    @bobjohnthemonkeyman

    Жыл бұрын

    Yes otherwise you lose!

  • @jgillservices

    @jgillservices

    Жыл бұрын

    depends on the game mode you set. in single player you can set game end condition to when all units/buildings die instead of commanders. you can also set game mode so you die when your com dies in multiplayer. or as is the normal game mode, you die when all your teams commanders die.

  • @nicolasbertin8552
    @nicolasbertin8552 Жыл бұрын

    You missed a mex to upgrade in your base lol, it was sitting there as basic mex the whole time.

  • @mr.voidroy6869
    @mr.voidroy6869 Жыл бұрын

    Now all team games will end at 6 mins because everyone sacs their commander lol

  • @sinistressdreams7243
    @sinistressdreams7243 Жыл бұрын

    So they released a new Forged Alliance Forever with some Quality of life changes, will give it a try since im playing FAF alot :D Also im pretty sure but M stands for "Mass" and not for Metal, as it is basically a 1 to 1 copy from FAF

  • @Jared-150

    @Jared-150

    11 ай бұрын

    Have you ever heard of a thing called Total Annihilation?

  • @sinistressdreams7243

    @sinistressdreams7243

    11 ай бұрын

    @@Jared-150 I've heard the name before but I don't know anything about it, why are you asking? Is there something to it?

  • @Jared-150

    @Jared-150

    11 ай бұрын

    @@sinistressdreams7243 Beyond All Reason is basically a 1 to 1 copy from Total Annihilation, not FAF. (Though FAF and SupCom is definitely a spiritual successor to Total Annihilation.) Beyond All Reason is basically a free remake of Total Annihilation (and now it has taken a life of its own which is awesome), with some names changed for copyright purposes. Examples: Cortex is Core in TA Armada is Arm in TA Hound is Fido in TA TA had bot factories, vehicle factories, hovercraft factories, seaplane factories Resources in TA: energy and metal, not mass Some casters will even still use the TA names of units instead of the BAR names.

  • @sinistressdreams7243

    @sinistressdreams7243

    11 ай бұрын

    @@Jared-150 Thank you for taking your time and explaining that to me :D Was really interesting to know! Thanks again :D

  • @kingfisher1638
    @kingfisher1638 Жыл бұрын

    Problem is you seem to commit to either unit production or economy in the later stages of the game when you really should be setting up a slow eco build up (1 AFU/4Acon) while pumping units to avoid letting your enemies outscale you.

  • @shadow7988

    @shadow7988

    Жыл бұрын

    I'm not sure that's always practical in late game when you're juggling production across several things. What I tend to see is people building a certain amount to maintain or push the field, and then turning that production towards eco to support a larger force in the future or game enders. With unit spammers, the tendency I see is that they fail to hit a critical mass because their units are just constantly trickling and getting blown up and reclaimed, FEEDING the enemy. You can't really spam T3 units until your eco is already beastly, after all, so it's mostly lighter stuff constantly running out and getting clapped ineffectually. At some point you HAVE to slow it down and focus on eco to survive late game or you're going to end up with a bunch of juggernauts or rapid fire artillery tearing into your base.

  • @jgillservices

    @jgillservices

    Жыл бұрын

    trying to build both at the same time you end up stalling both which means both are slow. focus on building only units quickly to secure front line and kill enemyt for the metal reclaim. switch to economy to build up eco quick, then you have more eco to produce more units. it is really not efficient to do both. at very late stages with adv fusion spam and energy converter spam it is kind of viable to do both. take this from me as one someone with 40+skill in the game.

  • @jgillservices

    @jgillservices

    Жыл бұрын

    actually. one scenario i can think of. if you are snowballing front and reclaiming tons of metal, it is easy to produce eco and units at the same time. most times you will need to build more energy just to be able to spend the metal you are reclaiming. that and the late stage adv fusion spam are the only two times i can think of that you should do it simultaneously. otherwise you should focus on one or the other for better efficiency.

  • @SnkobArts
    @SnkobArts Жыл бұрын

    (2/2) ALSO, Winter and other peoples, you have said this is the sequel to Total Annihilation. Wasn't Supreme Commander: Forged Alliance the sequel to that game?? Wouldn't that make this the sequel to Supreme Commander (We wont talk about how EA "Activisioned" SupCom2 ((AND CNC 😭)) before Activision made it mainstream)? Lastly, at the risk of triggering people; also, acknowledging that more races/more units isnt necessarily better gameplay and/or balance-wise, especially in pvp where having more than 2 players on a map is concerned: Why should I play this game over SupCom FA when SupCom FA seems to have more races, more units (very cool looking units i might add), not to mention the commander blows up in a much more dramatic nuclear fireball mushroom cloud? Sup Com FA has the player supported and curated Forged Alliance Forever community (aforementioned "EA-Activisioned" notwithstanding) is this F2P Beyond All Reason game somehow related to that?

  • @SnkobArts

    @SnkobArts

    Жыл бұрын

    Awwwwwh. Winter is officially youtube famous. His first honorary Phishing bots!!

  • @TheJackOfFools
    @TheJackOfFools Жыл бұрын

    I wonder what the drop off curve is for build power.

  • @TheLingWhisperer

    @TheLingWhisperer

    Жыл бұрын

    Structures and units have a build cost, a metal cost, and an energy cost. Divide the build cost by the amount of build power you're using, and that's how many seconds it will take to complete the structure. Divide the energy and metal cost of the structure/unit by the amount of seconds it takes, and that's how much it will cost you per second. It's completely linear.

  • @TheJackOfFools

    @TheJackOfFools

    Жыл бұрын

    @@TheLingWhisperer Where do you find the build cost? I see a metal and energy cost on the site, and in the game, but no build cost.

  • @TheLingWhisperer

    @TheLingWhisperer

    Жыл бұрын

    @@TheJackOfFools When you look at an expanded unit card, it's the third number at the top.

  • @influenciaindebida
    @influenciaindebida Жыл бұрын

    Bunch of rookies like me going into ladder to try it out... 3, 2, 1....🎉

  • @markusgiver9735
    @markusgiver9735 Жыл бұрын

    Really nice format! But please, do not zoom in and out the whole time, it is really hard to follow. I know its a handy tool, but for replay purposes it would gain the viewer so much if pan and skips were used instead of zooming, as often thats possible of course. Otherwise great :)

  • @exceed8415
    @exceed8415 Жыл бұрын

    Me when the youtuber says that 1:70 ratio is more efficient than 1:6 when comparing start up costs. (Metal per energy)

  • @exceed8415

    @exceed8415

    Жыл бұрын

    Me when commenter reads Building description wrong 💀

  • @snipplez8657
    @snipplez8657 Жыл бұрын

    make nuke rush build

  • @snipplez8657
    @snipplez8657 Жыл бұрын

    nooo u gave away my strat now i cant bully the noob lobbies

  • @David_Brinkerhoff93
    @David_Brinkerhoff93 Жыл бұрын

    so much better than those insufferable noobs that think Dragons are good to rush.

  • @user-zz8xf9od9w
    @user-zz8xf9od9w11 ай бұрын

    I love it when people start sentences and don't...

  • @AlexsMemeDump
    @AlexsMemeDump Жыл бұрын

    More post commentary

  • @willeatpants7691
    @willeatpants7691 Жыл бұрын

    What's this on the enemy team?! Flag of my peoples! Poor guy prob has 130-200ms Wait. I thought you lose when your lose your commander

  • @mr.voidroy6869
    @mr.voidroy6869 Жыл бұрын

    " bar has a solid replay system" "You cant rewind" ????????????

  • @timoschofer2035
    @timoschofer2035 Жыл бұрын

    For a long time this unit was useless, finally it becomes useful. It is far away from being op. All depending on the situation. Seems like your team was winning also without you and u were I guess far ahead with eco at that point. U could have build any other unit and winning the game the same way. Build razorbacks, build vanguards, everything would have won that game

  • @DyingCr0w
    @DyingCr0w Жыл бұрын

    I strongly recommend that you keep to the original game soundtrack or something similar. This anime thing you played is completely generic and out of context.

  • @nathanneal5525
    @nathanneal5525 Жыл бұрын

    First

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