Resistance: Fall of Man - RPCS3 Gameplay Test Older Hardware (2600k, 980 Ti)

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RPCS3 running on older CPU and not quite as old GPU.
Looks like the old girl can still have some fun. My trusty old, perpetually dying 2600k machine, with a recently borrowed 980ti replacing a dead 780ti, has had some emulation adventures lately with BOTW and now Resistance. All my systems and games are getting boxed up, as I've lost my place to stay, but instead of finishing my packing, I thought I'd check out the current state of emulation. And here we are.
I'm having the most problems getting the audio stable, but it seems like with some tweaking, a lot of my PS3 games will run fairly well. And yes, I have old compatible Lite-On Bluray Drive. Here are the settings that I've messed with so far:
SPU ASMJIT
Lower SPU Thread Priority
SPU Block Size Mega
Resolution Scale 150%
Scale Threshold 120x120
FSR 25%
Framelimit 30
Anisotropic Filter 8x
I would love for these to get a full-on remaster or even a new entry/remake now two generations ahead.
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  • @5persondude
    @5persondude2 жыл бұрын

    I don't know if anyone else has this problem, but after completing the first two levels and arriving at the Manchester one, the audio has sort-of bugged out for me. Some sounds like firing weapons, music, and enemy callouts are perfectly fine, but then other sounds like reloading, meleeing, and grenades exploding don't seem to play anymore. I even fiddled with the Audio settings in RPCS3, like changing from Cubeb to XAudio2 and Downmixing, but nothing seems to work to restore the rest of the sound

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