Raise your Redshift Game: Layering Materials
Фильм және анимация
Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering!
Master Trainer Dustin Valkema walks us through his workflows on building complexity in materials using Redshift inside Cinema 4D. Dustin discusses how he approaches material building and his methods behind the task. Be ready to learn some fun workflow tips and tricks to create surface and color breakup, as well as complex masks to make the most out of your material creation process.
Project Files: bit.ly/RaiseyourRedshiftGame
Find out about more training sessions here: www.maxon.net/en/events
00:00:00 Welcome
00:00:42 Housekeeping
00:03:42 Today - Layered Materials
00:05:58 Inspirations for Materials
00:12:17 Shader-balls
00:13:52 Procedurals Materials
00:15:22 __ Node tree explored
00:17:24 __ Solo Hot-Key C
00:19:30 __ Scratches [color remove]
00:22:19 Material from scratch
00:27:27 __ Bump Map, Noise, Ramp
00:32:10 __ Noise to Roughness
00:34:25 __ Scratches, RS Mat. Blender
00:39:12 __ Texture and Colorspace
00:40:20 __ Scale via Vector
00:42:20 Q Constant v Vector [scale]
00:45:55 __ Scratches [cont]
00:48:45 __ Curvature node
00:52:02 __ Grunge, Scratch Kit_DV
00:57:24 __ Scale and Rotate
00:58:28 __ Color Layer
01:00:18 Q Scratch, Grunge maps
01:02:15 __ Adding Dirt
01:06:14 __ Bump Map
01:08:08 __ Dirt Layer
01:11:17 Q Short cuts [editor]
01:12:08 Store Color To AOV alpha [AOV]
01:19:30 Q Complex materials a standard
01:22:39 Material resources
01:25:18 Thank you! See you!
AOV = Arbitrary Output Variables
Пікірлер: 31
Thank you for this, is awesome. The only concerning part is how to keep up with the software updates. Please more tutorials from Dustin!
Thanks for the tips about Ambient CG and CG Bookcase - I'd never heard of them before.
Great tutorial! Thank you very much Maxon team!
This was a fantastic presentation by Dustin.
Very good tutorial. Thanks for everything.
Great tutorial. Great explanation about nodes
Awesome!
Also worth noting: when you're manipulating the ramp values, there's a little button to the right that looks like a fork (graph) that's "linear numeric values" once I clicked that, my 5% became about 20% and THEN when I slid it back down to 5% it started to look like the result they're getting here.
Thanks for the ShaderBall! i've trying to find it...
Is there a possibility to connect several materials with a float at once? Especially in the new node graph?
Can't seem to figure out where to plug the noise into the ramp in the new node workflow. Gives a bunch of options that all seem to go RED when I attach them... Edit: I juuust found it. "Alt Input"
what is in return for "RS Layer Color" in 3dsmax? there is "RS Color Mix" in 3dsmax but its a bit different,I have to use composite node to do the same
To show users the power of Redshift I would like to request a tutorial on procedural texturing of Poison Dart frogs or of colorful crabs to show precise coloring possible using nodes, fields, vertex maps, etc. It could be great marketing to show the power of what can be done. Thanks in advance!
ooo please!!!! where is the multishader node? or how i can replace it? thanks!!
at 1:03:50 Lionel is picking a color (HSV: 26*, 11%, 18%) I enter the same numbers and get a different color! His is a lot darker than mine. I have to set the value to 3% to get the same color.. (I opened the attached project file so I guess the project settings should be the same as his..) Any idea why?
Когда вы сделаете более привлекательную нодовую систему?
For some reason...The Ball is a pale teal in RSRV - not yellow. Do i have something wrong? thanks.
Apparently, you can't use Store Color to AOV for materials in Redshift if you have more than one material on an object. Checking Add Material on the material tag has no effect either. You get a Redshift errors saying Illegal combination of shader nodes and "...is not permitted to be executed after a material shader"
Hey can you make it so all the parameters for rs stuff to actually work isn't 0.001 and a post FX Aov plz
@slackdave
9 ай бұрын
I find myself dividing by 10 0r 100 all the time. I´m quite confused by scene scale and stuff in C4D...
Just add Redshift as a part of it not something extra to pay for.... ffs
@sicfxmusic
2 жыл бұрын
It'll be great if they send us a free laptop as well
@sedghammer
Жыл бұрын
And look, they did just that!
Amateur hour yet again. What are these materials based on? None of it looks realistic or convincing.
@andrewweinstein6248
2 жыл бұрын
I wait with baited breath to see your pro shaders. And the purpose here is to explain the process, not obsess over the result.
@anthonythorne8708
2 жыл бұрын
Was it meant to?
@lowmoon9025
2 жыл бұрын
@@andrewweinstein6248 Grow up. Seriously.
@andrewweinstein6248
2 жыл бұрын
@@lowmoon9025 You are the preadolescent here, moaning and groaning, offering nothing constructive. You don't like, don't watch.
@elissitdesign
2 жыл бұрын
Did you read the title? Where does it say that being the point. I was hoping your channel had resources but you don’t even contribute for such harsh unconstructive criticism. Please, show us what amateur hour is not. I’ll wait…