Raise your Redshift Game: Rendering Volumes

Тәжірибелік нұсқаулар және стиль

Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering!
Creating and rendering fire, smoke or water is a difficult and challenging task. In this session Master Trainer Lionel Vicidomini will show you how to render volumes with Redshift, using Cinema 4D’s in-built tools as well as using the X-Particles plug-in from INSYDIUM.
Project Files: bit.ly/RaiseyourRedshiftGame
Find out about more training session here: www.maxon.net/en/events
00:00:00 Welcome
00:00:39 Housekeeping
00:02:52 Files and Materials
00:04:26 Today’s Topic
00:05:05 Example overview
00:07:24 Sky Cloud Volume
00:07:32 __ Creating a base object
00:09:26 __ Volume, RS mat., light
00:11:35 __ RS Material, RS Render
00:14:21 __ Random Field, Voxel Size
00:18:16 __ Light adjustments
00:20:04 __ Rendering
00:20:32 __ Voxel math, Look development
00:26:10 __ Adding more objects
00:28:52 Q Cloud Animation
00:31:18 Q Cloud Color
00:34:10 Export VDB, Volume Object
00:38:18 __ RS Material, Cloner
00:39:08 __ Randomize Pos. Rot, Scale
00:40:55 Clouds along Spline
00:43:32 Q Which AOV for clouds
00:44:37 Q Creating god-rays with clouds
00:47:04 Q Animation in VDB
00:47:58 Q Collision and VDB
00:49:18 Q VDB and standard render
00:51:20 Water Simulation X-Particles
00:52:05 __ Scene set up, Helix, XP
00:55:45 __ xpFlowField, Spline, Curl
01:03:15 __ xpOpenVDBMesher
01:05:01 __ RS render via Vertex
01:06:27 __ RS Material, RS Dome Light, HDR
01:09:20 __ Water and Motion Blur in RS
01:13:33 Q Motion preview
01:15:05 Q Water and Thinking Particles
01:16:20 Q Motion Blur In Post
01:17:58 Q One or two materials
01:18:57 Q Fire in the project files
01:23:02 Thank you!
01:23:43 See you next week

Пікірлер: 14

  • @Ricardo-de9ju
    @Ricardo-de9ju10 ай бұрын

    Love that guy, bring him to Maxon tutors team. Teaching how to use what you offering to your audience is the key for increasingly want to use the tool.

  • @janetb1586
    @janetb1586 Жыл бұрын

    most of all, you're just so kind to us all; more than kind♥

  • @jeffreyhass6841
    @jeffreyhass68412 жыл бұрын

    Very helpful, particularly the motion blur which was new to me! I DO hope Lionel can revisit xplosia with Redshift smoke and fire in a future session beyond the example download. So many options/settings for different effects.

  • @donross7820
    @donross7820 Жыл бұрын

    Full of great tricks! Thank you

  • @antonycornell6284
    @antonycornell62842 жыл бұрын

    following in this in R21. No maximum fall off but just added a spherical field that took its shape from objects below and had a perfectly linear fall off.

  • @vfx_jon
    @vfx_jon2 жыл бұрын

    fantastic demo. learned a lot here

  • @yinon_tal
    @yinon_tal2 жыл бұрын

    Thank you very much. Very Helpfull

  • @bookazon
    @bookazon2 жыл бұрын

    Good job!!

  • @CGFUN829
    @CGFUN8292 жыл бұрын

    thanks for files.

  • @MaxonTrainingTeam

    @MaxonTrainingTeam

    2 жыл бұрын

    You're welcome!

  • @8KGHOST
    @8KGHOST2 жыл бұрын

    Needed dis

  • @peacefulman2196
    @peacefulman21962 жыл бұрын

    Is this possible generate procedural clouds in the sky by a noise and how?

  • @drjarman
    @drjarman Жыл бұрын

    How do i create mattes for individual volumes? The only AOV that gives me an output is VolumeFogTint but i am unable to isolate the idivual objects. Any ideas for a workaround?

  • @pili3880
    @pili38802 жыл бұрын

    redshift volume?oh shit

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