"Push" and "Pull" Behaviors To Help Our Games | RPG Mainframe
Ойындар
Take some time to analyze your own pushing and pulling behaviors as a GM. A dynamic balance of assertive and passive components will make your game, like any good conversation, feel good to all present! Come sit a while, let's talk Yangs and Yins.
RPG Mainframe Ep. 51
Originally posted on Patreon Oct 6, 2019
Runehammeria: www.runehammer.online
Join the Shield Wall: / runehammer
Insta: / runehammer.games
X Tweet: / hankrinferinale
FB: / runehammer.games
________________________________________________
Are you a local game shop or retailer and want to carry Runehammer products in your shop? Send an email to Jake@runehammer.online and we'll get you set up!
________________________________________________
The following links are Amazon affiliate links that allow me to earn a small kickback from your purchase. Strength. Honor. Beer.
Gear I Use
TWSBI Diamond: amzn.to/3NvMzpj
Ink I use: amzn.to/437ozi2
Uniball Pens: amzn.to/3VWANrK
The Mighty Index Card: amzn.to/3BnccTB
Mjölnir Kettlebell: amzn.to/3MloulG
Paint I use: amzn.to/41sz3rr
Viking Mug: amzn.to/3I6X1Sa
Skeletor: amzn.to/42NuCsr
Lair of Knowledge
The Legacy of Mud: amzn.to/3VUwdKR
The Burning Wheel: amzn.to/3MkQmpZ
Retune: A Folded Path Book: amzn.to/44XYWTc
Necronomicon: amzn.to/3MlOzRy
The Complete Chronicles of Conan: amzn.to/3O5aBto
#runehammer #rpgmainframe
Пікірлер: 28
An RPG Mainframe day is always a good day.
Don’t steal the struggle and respect the silence. Players need a moment to digest what’s happened and the struggle of working the situation is its own reward. Patience, as in actively evaluating what’s happening for the right moment to act is far from passive.
Interesting conversation! Player “agency “ (feeling like They maintain a sense of control- more pull than push) is a difficult edge to maintain- we can all tell stories of “too much push” - but rarely do players feel like they have “too much pull” in a game
@casterknot5094
4 ай бұрын
I think the lack of confidence of new players requires more push
How about a video on the concept of a GM Repertoire? Repertoire is a French word that means a stock of rehearsed pieces of performative art that a performer has memorized and is prepared to perform. For a singer, this means songs you know so well from start to finish, you can just perform them if I were to stick an instrument in your hands and say "go!" For a dancer, it's dances. For a comedian, it's jokes. For an actor, it might be characters you can portray, accents, and voices. For a public speaker, it might be famous quotes. For a referee, it's the rules. For a poet, it's poems. For a storyteller, it might be a collection of tales. For a GM, it might include all of the above except for dancing. Do GMs have a repertoire? Do they need one? What goes into a GM repertoire? Would we benefit if we tried to develop a GM repertoire? How can a GM build one? Are RPGs things of such transience that one would not develop a repertoire? Is there something of value here for RPG Mainframe to provide?
@skreppeknekker
4 ай бұрын
I’d say the repertoire is knowing what to do when players behave in unexpected ways and you have to improvise. For instance if they seek out an NPC I didn’t have ready, I’ll: 1. Buy me some time 2. Envision the NPC and writing down a few characteristics 3. Think about how I’ll present them to players (voice, mannerisms) If your a good GM you’ll just do that on the fly as the PCs are talking, if you aren’t as experienced, you’d might ask for a time-out Another part of a GM repertoire is how to prevent or handle conflicts between your players (including you).
I like the comment about giving space for your players to enter your location. Solid advice
Just ordered Crown & Skull ! ! ! I am SO excited I had to share it here too. My family's excited to play as well.
Runehammer: the last Nar-Bender. Some of the best sessions I’ve been a part of were ones where the narration was bent, sometimes damn near broken in two.
Damn I love this format. I learn a million new things from these talks
Re: Player description-give them forewarning that you want to do this and let them opt out. Otherwise your invitation to co-create can feel like an ambush.
Really interesting way to look at a DM behavior and a good tool to be less pushy :D
A welcome invitation to self reflection, thanks. And as a Chinese medicine practitioner I appreciate the yin-yang framing… and relieved you got them the right way round! ☯️
So we're talking push and pull but we gotta discuss leg day also!
I'll be thinking about this for a while.
Thanks for highlighting the Push-Pull dynamic in GMing! It's a reminder of the balance needed between guiding the story and embracing player input. Initiatives like Session 0s, debriefs, and regular feedback are key to crafting a shared adventure that's fun for all.
Awesome intro. What a delicious pasta that has been.
This podcast was a lot of push😂 jk loved the exploration!
I miss these being on the Podcast app. I could listen in the car.
@Runehammer1
2 ай бұрын
they are
@geoffreynelson6413
2 ай бұрын
@@Runehammer1the current ones? As RPG Mainframe?
Love this episode. Thanks for posting it to KZread!
This was incredibly helpful and insightful. Thanks!
Wow thks again!!
I was listening to politics and I thought: 'Man, these people are saying some really idiotic things. I mean I don't dislike them, but the stuff they're saying is stupid'. So i switched to RUNEHAMMER
@bonbondurjdr6553
4 ай бұрын
Politics are stupid. TRPGs are LIFE!
Does Archie pee?
I love ALL Runehammer videos!!!