PROJECT BRUTALITY 3.0 - The Remains Of UAC [100% SECRETS]

Ойындар

PROJECT BRUTALITY 3.0 together with The Remains of UAC Episode I from ZPack by various authors on Man And A Half difficulty level for DOOM 2 Hell On Earth, Chaotic Random spawn preset, 100% Secrets achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). ZPACK is a megawad that consists 3 episodes with 9 levels each to be completed, the difficulty curve is various and most of the maps are not huge, lots of them are between 100-200 monsters, some less, some way more. The episode is moderate in its difficulty, seen way harder maps and WADs, here you begin with monsters right next to you very rarely, but there are some ambushes with teleports or fake walls with monsters inside. Another thing is that there are not tons of secrets for you to find, usually there is less than 5 of them for you to find but as always they have really nice stuff for you to find early, including the only BFG at the end of the episode. ZPack also features some custom monsters to the gameplay, for example a really dangerous semi-boss invisible Baron of Hell with wings that throws triple projectiles, has tons of hit points, can take you down quickly and this is an arena fight, yikes. You will also encounter (quite rarely tho) the possessed Marines, who are fairly weak in combat because of their slugish speed but the problem lies in their firepower, they can take you down with one single shot what happened to me few times. Maps are designed around the techbase and Knee-Deep In ZDoom style, you might spot many similarities with that pretty known WAD, layout of the maps is easy to understand and most of the times you will have no problems with navigation. One of the maps is really special, this is the KDiZD Launch Site level, third one in this episode where your objective is timed and you have 400 seconds to finish the map, if not you are basically nuked no matter what you do, so be in hurry. The biggest increase in difficulty begins since E1M7 where this one and next E1M8 are way bigger than previous maps with more monsters, each might take you from 15 to 20 minutes, E1M7 to E1M9 feel like a different episode though. Anyway, features such as crouching, jumping and freelook are pretty much mandatory for you if want to complete this episode and find all secrets, lots of places require jumping or crouching to finish the section.
00:00 - E1M1 Vestibule
03:55 - E1M2 Blast
11:25 - E1M3 KDiZD Launch Site
16:55 - E1M4 UAC Waste And Storage Facility
23:50 - E1M5 Site X
29:00 - E1M6 Glacier Base
35:55 - E1M7 Nuclear Sky
52:30 - E1M8 Thunderpeak Power Plant
01:08:05 - E1M9 Termination
My Discord - / discord
PROJECT BRUTALITY 3.0 DISCORD - / discord
Moddb - www.moddb.com/mods/project-br...
ZPack - www.doomworld.com/idgames/lev...
Project Brutality 3.0 Download - github.com/pa1nki113r/Project...
Addons - Https://brutalrepository.pl​
Music - Mike Norvak / tracks
Davester Covers / @dar-davester2296

Пікірлер: 48

  • @MartinozO
    @MartinozO2 жыл бұрын

    My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) ZPACK is a megawad that consists 3 episodes with 9 levels each to be completed, the difficulty curve is various and most of the maps are not huge, lots of them are between 100-200 monsters, some less, some way more. The episode is moderate in its difficulty, seen way harder maps and WADs, here you begin with monsters right next to you very rarely, but there are some ambushes with teleports or fake walls with monsters inside. Another thing is that there are not tons of secrets for you to find, usually there is less than 5 of them for you to find but as always they have really nice stuff for you to find early, including the only BFG at the end of the episode. ZPack also features some custom monsters to the gameplay, for example a really dangerous semi-boss invisible Baron of Hell with wings that throws triple projectiles, has tons of hit points, can take you down quickly and this is an arena fight, yikes. You will also encounter (quite rarely tho) the possessed Marines, who are fairly weak in combat because of their slugish speed but the problem lies in their firepower, they can take you down with one single shot what happened to me few times. Maps are designed around the techbase and Knee-Deep In ZDoom style, you might spot many similarities with that pretty known WAD, layout of the maps is easy to understand and most of the times you will have no problems with navigation. One of the maps is really special, this is the KDiZD Launch Site level, third one in this episode where your objective is timed and you have 400 seconds to finish the map, if not you are basically nuked no matter what you do, so be in hurry. The biggest increase in difficulty begins since E1M7 where this one and next E1M8 are way bigger than previous maps with more monsters, each might take you from 15 to 20 minutes, E1M7 to E1M9 feel like a different episode though. Anyway, features such as crouching, jumping and freelook are pretty much mandatory for you if want to complete this episode and find all secrets, lots of places require jumping or crouching to finish the section.

  • @thewardenmohdizuddin5407

    @thewardenmohdizuddin5407

    2 жыл бұрын

    Have you try the PROJECT BRUTALLY 4.0

  • @arkgaharandan5881

    @arkgaharandan5881

    2 жыл бұрын

    how do you get the powerful weapons to spawn in early levels? What settings you use? Do you use cheats?

  • @FlockOfHawks

    @FlockOfHawks

    2 жыл бұрын

    😻 Sounds like this ZPack wad might be a nice challenge for a few WoC Heroes , except maybe that i hate timers 😿

  • @bravojr

    @bravojr

    Ай бұрын

    Project brutality 3.0 looks so boring compared to 2.0, everything is just a machinegun!

  • @SockMcLargeHuge
    @SockMcLargeHuge2 жыл бұрын

    Imp: "M'lord, he has breached the first level!" Icon of Sin: "It is no matter." Imp: "And he just picked up the nailgun!" Icon: "...$%&#!"

  • @williamnone
    @williamnone2 жыл бұрын

    Good to see a new video from you!

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    More to come!

  • @RESGorilla
    @RESGorilla2 жыл бұрын

    Subbing to this channel was one of the best decisions I've ever made. Your content is always 10/10 dude

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    Thanks!

  • @WarriorBug
    @WarriorBug2 жыл бұрын

    DMR's sound is now sounds like a mixed CSGO's AK sound

  • @saddemon3913
    @saddemon39132 жыл бұрын

    Wow i like how map builders start using events on maps such as like auto breacking walls with small room with monsters, when player apporaching them, or a crack in a wall which means you can destroy it with granade or rocket for a secret! This thing we can meet often in build engine games, but why not to use them for Doom maps too!?

  • @vistaowner5347

    @vistaowner5347

    2 жыл бұрын

    That's one too many C's Also, that stuff is a bit rougher to do on GZDoom maps (Like Slopes and 3D sectors since they need Dummy Sectors and such)

  • @sovereignone1900

    @sovereignone1900

    2 жыл бұрын

    Yeah like Extermination Day (best mappack EVER!!) w/ all of its scripted events.

  • @vistaowner5347

    @vistaowner5347

    2 жыл бұрын

    @@sovereignone1900 I wouldn't say it's the best Scripting wise, maybe, but I've seen maps that look and play better than EDay

  • @goldenmobster72
    @goldenmobster722 жыл бұрын

    Awsm Content as always my friend. RIP & TEAR Slayer, RIP & TEAR.

  • @warhawkjah
    @warhawkjah Жыл бұрын

    0:57 Bring out the gimp…I mean imp

  • @NorilXFeder080
    @NorilXFeder0802 жыл бұрын

    30:49 Combat drugs, baby! 💉💊💊

  • @cyanide77x
    @cyanide77x2 жыл бұрын

    I can't the begining sentence was funny as hell brah

  • @123Bleeder
    @123Bleeder2 жыл бұрын

    Ohhh new gameplay footage from the best. Yep 😁👍

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    Thanks for the visit

  • @Angel-eo6cq
    @Angel-eo6cq2 жыл бұрын

    Very nice

  • @Rewblue
    @Rewblue2 жыл бұрын

    Oh: Fuck Yeah!!!

  • @DiegoSlayer12
    @DiegoSlayer122 жыл бұрын

    Tercero!! Like a Pb3.0 😎👍

  • @rashyre1519

    @rashyre1519

    2 жыл бұрын

    Cada vez más animaciones de doomguy con las armas se ven más realistas.

  • @user-eq7xf3zl1h
    @user-eq7xf3zl1h2 жыл бұрын

    Super!

  • @ElMalito187
    @ElMalito1872 жыл бұрын

    Love ❤ your vidz. However I like to make a request for future content. If possible please 🙏 upload 4k60fps. KZread's compression algorithm does really take a toll on 720p and 1080p content. I'm evening noticing it on 1440p60fps and some 4k60fps. Weird blobs of artifacts and blockiness. Yeah. Thanks 😊.

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    How can you upload 4K stuff without a proper hardware? 😅

  • @harisrakovic559
    @harisrakovic5592 жыл бұрын

    Now imagine the same game play but with today's graphics, I'm not talking about doom eternal style. I mean this type of level design and choreography

  • @Reygoll
    @Reygoll2 жыл бұрын

    At 36:53 when I saw the man screaming, I thought it was a bug in the game, but later I saw that it was repeating itself... What kind of damage does it deal?

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    This is rather a custom monster

  • @SwedishEmpire1700

    @SwedishEmpire1700

    2 жыл бұрын

    Suicider, the Rocket zombie becomes one if he lose the RPG, he homes in on ya and detonate

  • @williamnone
    @williamnone2 жыл бұрын

    what are the Danmaku shells? how do they function?

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    Danmaku shells are a typical ammo straight from bullet hell games

  • @williamnone

    @williamnone

    2 жыл бұрын

    @@MartinozO oh okay! so they fly all over in some kind of pattern and even ricochet! cool!

  • @turf5360
    @turf53602 жыл бұрын

    0:55 what's that music plz?

  • @1RedRiot

    @1RedRiot

    3 ай бұрын

    If i'm hearing right - that's a remake of "Going After the Fat Commander" from DN3D.

  • @togetherculturalexchange3279
    @togetherculturalexchange32792 жыл бұрын

    Look cool I would like a Doom a little more classic, when Doom guy reload look like any other Game instead Doon maybe must consider give the option to choose if You wanna play it with reload or not

  • @myname4623
    @myname46232 жыл бұрын

    Hi Martinoz can you make video about how we can download [ project brutality 3.0

  • @dpc107
    @dpc1072 жыл бұрын

    what music is this?!

  • @DarkstarArchangel
    @DarkstarArchangel2 жыл бұрын

    You're going to plow through ZPack? Wait until you get to Blackrock from episode 3, it's made by the same genius that made Thunderpeak Powerplant. The mapper named VADER.

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    Maybe, but I've got a headache with episode 2

  • @revlic
    @revlic2 жыл бұрын

    I fail to see the advantage of the HMG over the Perforator

  • @maxdickings6874

    @maxdickings6874

    2 жыл бұрын

    Agreed, I never use the nail gun as I find it waaay overpowered. I haven’t checked in a few builds but one nail (which is one rifle ammo?) will one-shot I think every human and imp? It’s hard to balance power fantasy at all but that just negates 3 weapons in every single way besides reload time.

  • @dendon3384
    @dendon33842 жыл бұрын

    Request for next vid: play a harder difficulty with faster monsters and slower movement for you (set parameters: -fast -turbo 70). We've all seen you run through these maps untouched. Step up your game hodge.

  • @MartinozO

    @MartinozO

    2 жыл бұрын

    I wont turn into a turtle, what am I? A tacticool tortoise?

  • @markstone918
    @markstone9182 жыл бұрын

    Yay, 1st!

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