[BOOK] www.blendermarket.com/product... [patreon and stuff] / cg_matter
Жүктеу.....
Пікірлер: 49
@collinsk875417 күн бұрын
Great tutorial. That UV unwrap transformation was 🔥🔥
@TruthSurge10 ай бұрын
That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx
@BBB-vb2fn Жыл бұрын
Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏
@BBB-vb2fn
Жыл бұрын
You do not have, buy me a coffee option, on your wall of supportoptions..?
@l0o0l.Ай бұрын
2:13 Settings > Displacement I think it is not available in update 4.0
@sprinkles7912
26 күн бұрын
yeah i cant even find the experimental option for cycles
@sincosFly Жыл бұрын
I have change displacement scale but not effect into height of surface. My blender 3.2
@prod.bycheese Жыл бұрын
I really thiught this wanna gonna be a geo-nodes tutorial..... Thankyou for everything you do sir.
@nunooliveira4214 Жыл бұрын
Leave it to CG matter to always drop a video in stuff I was literally wandering how to do
@xchemicalXladybugx8 ай бұрын
Exactly what I was looking for
@lassekalhauge4801 Жыл бұрын
Awesome - thanks buddy ❤
@mercurysmith5635 күн бұрын
As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?
@SZMIDEL Жыл бұрын
What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges
@ropbon Жыл бұрын
Thank YOU!!!
@h0ppip Жыл бұрын
will adaptive subdivision ever leave experimental? we may never know
@our_ta_martin Жыл бұрын
Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))
@user-nj4pc8kv2w
Жыл бұрын
kzread.info/dash/bejne/l2R3taaPY9nPkqw.html
@Erfanbahrami Жыл бұрын
Is it possible to turn it into actual geometry and then exported for other softwares??
@super_real_mari9 ай бұрын
Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?
@funwithmadness Жыл бұрын
I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.
@inner_depths
9 ай бұрын
I just had the same problem but you gotta be at the Render viewport to see any displacement
@VerminWorm
7 ай бұрын
@@inner_depths THANK U
@avishkapanwar1652
Ай бұрын
@@inner_depths i cannot see the displacement in render view also
@nilspahlman3 ай бұрын
Doesnt seem to work in 4.1
@rufuscoppertop330
Ай бұрын
No. It doesn't. And every time they bring out a new version, they change some little thing somewhere to make it hard for people. 4.1 for example. There's no Subsurface IOR in the 4.1 Principle BSDF.
@AArmstrongC Жыл бұрын
thanks!
@Bad_Chad Жыл бұрын
50 shades of brick.
@dmitriyhedzun2751 Жыл бұрын
Hey any updates for Curvify in the coming time? ^^
@xyz-bn4qz10 ай бұрын
can you please show if i can make it on some parts of the object? ex. i extruded one object into the whole house and i want bricks only on bottom part of the house
@xyz-bn4qz
10 ай бұрын
ps thanks for tut :D
@Derpduck. Жыл бұрын
Who was here when he made the geometry nodes brick wall 🧱 💯💯
@jacquesduplessis5010
Жыл бұрын
Would you kindly point me to the link? i can't find it in my history or via search .
@kerhabplays Жыл бұрын
Make Brick watching ❌ Brick while watching ✅
@kerhabplays
Жыл бұрын
ayoo💀💀💀
@lenstobrush7266 Жыл бұрын
Excellent tutorial? How does it cope with booleon windows?
@jamesc5801
Жыл бұрын
I think it would work, as long as you UV unwrapped the boolean object to match the scale of the wall and applied the same material. You'll need the boolean underneath the subsurface in the modifier stack and you may have to invert the normals of the boolean object for the bricks to face the right way.
@yaosile Жыл бұрын
what is your PC setup?
@S9universe Жыл бұрын
cool
@Zingershtoltz2 ай бұрын
best
@xd1845 Жыл бұрын
🧱🧱🧱🧱🧱🧱
@IlyaKolesov7 ай бұрын
My displacement doesn't work, can anyone help? The surface setting is Displacement and Bump
@JamDingle870
2 ай бұрын
I managed to get mine to work by adding a displacement modifier to the object. Could not figure it out for a while until I read a random book.
@JamDingle870
2 ай бұрын
oh yea and subdivide the plane a billion times
@tosiotosiowski8054
Ай бұрын
Turn on viewport shading in the top right corner.
@simoneiorio9703 Жыл бұрын
Sometimes someone return to origins.
@user-gj2mz6sb2s8 ай бұрын
too hard to do it omfg
@michanoyva7734 Жыл бұрын
only cycles :(
@hugoantunesartwithblender
Жыл бұрын
Nop, you can have displacement in eevee too, i jave a video about it
Пікірлер: 49
Great tutorial. That UV unwrap transformation was 🔥🔥
That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx
Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏
@BBB-vb2fn
Жыл бұрын
You do not have, buy me a coffee option, on your wall of supportoptions..?
2:13 Settings > Displacement I think it is not available in update 4.0
@sprinkles7912
26 күн бұрын
yeah i cant even find the experimental option for cycles
I have change displacement scale but not effect into height of surface. My blender 3.2
I really thiught this wanna gonna be a geo-nodes tutorial..... Thankyou for everything you do sir.
Leave it to CG matter to always drop a video in stuff I was literally wandering how to do
Exactly what I was looking for
Awesome - thanks buddy ❤
As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?
What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges
Thank YOU!!!
will adaptive subdivision ever leave experimental? we may never know
Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))
@user-nj4pc8kv2w
Жыл бұрын
kzread.info/dash/bejne/l2R3taaPY9nPkqw.html
Is it possible to turn it into actual geometry and then exported for other softwares??
Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?
I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.
@inner_depths
9 ай бұрын
I just had the same problem but you gotta be at the Render viewport to see any displacement
@VerminWorm
7 ай бұрын
@@inner_depths THANK U
@avishkapanwar1652
Ай бұрын
@@inner_depths i cannot see the displacement in render view also
Doesnt seem to work in 4.1
@rufuscoppertop330
Ай бұрын
No. It doesn't. And every time they bring out a new version, they change some little thing somewhere to make it hard for people. 4.1 for example. There's no Subsurface IOR in the 4.1 Principle BSDF.
thanks!
50 shades of brick.
Hey any updates for Curvify in the coming time? ^^
can you please show if i can make it on some parts of the object? ex. i extruded one object into the whole house and i want bricks only on bottom part of the house
@xyz-bn4qz
10 ай бұрын
ps thanks for tut :D
Who was here when he made the geometry nodes brick wall 🧱 💯💯
@jacquesduplessis5010
Жыл бұрын
Would you kindly point me to the link? i can't find it in my history or via search .
Make Brick watching ❌ Brick while watching ✅
@kerhabplays
Жыл бұрын
ayoo💀💀💀
Excellent tutorial? How does it cope with booleon windows?
@jamesc5801
Жыл бұрын
I think it would work, as long as you UV unwrapped the boolean object to match the scale of the wall and applied the same material. You'll need the boolean underneath the subsurface in the modifier stack and you may have to invert the normals of the boolean object for the bricks to face the right way.
what is your PC setup?
cool
best
🧱🧱🧱🧱🧱🧱
My displacement doesn't work, can anyone help? The surface setting is Displacement and Bump
@JamDingle870
2 ай бұрын
I managed to get mine to work by adding a displacement modifier to the object. Could not figure it out for a while until I read a random book.
@JamDingle870
2 ай бұрын
oh yea and subdivide the plane a billion times
@tosiotosiowski8054
Ай бұрын
Turn on viewport shading in the top right corner.
Sometimes someone return to origins.
too hard to do it omfg
only cycles :(
@hugoantunesartwithblender
Жыл бұрын
Nop, you can have displacement in eevee too, i jave a video about it