"Pressure Link" | Perpetual Testing | Portal 2 Community Maps & Mods

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Perpetual Testing (385)
“Pressure Link”
Map by Lassi
Puzzle design by Demon Arisen
Portal 2 Community Maps & Mods
An incredibly detailed highly hammered tour through the vast and seemingly never ending, heavily industrialised Aperture tunnel system linking old Aperture through into new.
With typically crammed in test chambers along the way above the fast flowing and certainly not drinkable waters.
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Map: “Pressure Link” by Lassi & Demon Arisen
steamcommunity.com/sharedfile...
More maps by Lassi
workshop: steamcommunity.com/profiles/7...
More maps by Demon Arisen
steamcommunity.com/id/demonar...
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If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Game: Portal 2
store.steampowered.com/app/620...
www.thinkwithportals.com/
Portal 2 Steam Workshop:
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All music is in game, and is used in accordance with the Valve Video Policy:
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This video is not intended for children.

Пікірлер: 32

  • @lassihelin4187
    @lassihelin418718 күн бұрын

    Oh that was faster than I expected Glad you enjoyed it! Definitely one of my prouder works this one ^^

  • @calebbowen6406

    @calebbowen6406

    18 күн бұрын

    i love your maps, especially your transfer map

  • @elytron6758

    @elytron6758

    18 күн бұрын

    This was so fricking cool! My only complaint would be the hidden portal surface between the two puzzles was easy to miss and feel stuck. Would love to get your feedback on my TUBER series

  • @dr.smoothey
    @dr.smoothey18 күн бұрын

    Thank you for jumping in the water. Very satisfying. Also this is unlike any version of Aperture I’ve ever seen. Very refreshing. You’re definitely lost in the multiverse for this one. Love how given the level of detail in the map the puzzles were not too complex while still being quite clever.

  • @stacksmasherninja7266
    @stacksmasherninja726618 күн бұрын

    gorgeous map. second time you've died in the first 30 seconds of the map in exactly the same way. the antlines were a bit messy and not very clear to me initially. quite unlike demon arisen's puzzles which are unusually clear every time I've played them. 5:25 is a great observations! I've never considered it that way!! 5:48 "detailed therewise" gotta be a certified ngeruma classic 18:33 you've gotten really good at t very easy and nice set of puzzles imo

  • @Portal2Player
    @Portal2Player18 күн бұрын

    Definitely a great looking map, give me desolation vibes (makes sense cause demon arisen worked on it) also, the way you completed the chamber was a bit different than I did, I dunno why.

  • @elytron6758

    @elytron6758

    18 күн бұрын

    I think I also repainted the orange runway blue like you. I guess it is added steps but made sense to me

  • @RubRub7
    @RubRub715 күн бұрын

    I noticed there are a lot of assets taken from Black Mesa in this map. It makes the environment at the start feel like an actual work environment.

  • @MrGermandeutsch
    @MrGermandeutsch17 күн бұрын

    ngeruma's intrusive thoughts have quite the winstreak. Impressive! Concerning, but impressive!

  • @savasyn
    @savasyn18 күн бұрын

    Really nice map work on this one! Loved the water, even if it was deadly.

  • @Haliceph
    @Haliceph18 күн бұрын

    I like how you redid the cube dropper thing with the bridge right after getting them lol

  • @elytron6758
    @elytron675818 күн бұрын

    0:21 intrusive thoughts won

  • @tyronorxy5646
    @tyronorxy564618 күн бұрын

    03:36 And cakes.

  • @AmaroqStarwind
    @AmaroqStarwind18 күн бұрын

    Though they aren't Portal related, you should check out the games "4D Golf" and "Hyperbolica". Don't forget to check every help crystal (in 4D Golf), talk to every NPC (in Hyperbolica), fully explore the settings menus (in both games), etcetera. 4D Golf is set in a universe with four spatial dimensions (hypercubes and stuff), while Hyperbolica is set in a world with curved spaces.

  • @HugoBDesigner
    @HugoBDesigner17 күн бұрын

    0:25 - You forgot to scream "cannonball!!!" 2:28 - For sure! My favorite puzzle creators all seem to gravitate towards one specific puzzle design ethos or difficulty range: Fumbly Bumbly sticks to "easier, single concept puzzles"; Demon Arisen goes for "easy-to-medium puzzles with one or two clever twists"; RectorRocks likes "medium difficulty, large multi-step puzzles"; and HankyMueller goes more for "difficult laser and portal logic where each action is methodical". All of them seem to have two-word names too 🤔 2:54 - Oh hey, look at that, it's the custom laser catcher ledge texture that I made :D 3:35 - That's how propulsion gel is made ;) 5:14 - The one time I made Hammerwork observation rooms, I didn't add an "investors" room, but I did add two office spaces that each do their own little environmental storytelling 6:20 - I wonder if there is an obvious easier way to do that involving some bit of science from the puzzle. Probably not 😏 6:37 - Whaaat? Science? In this facility? Outrageous!! 😏 8:59 - Yeah, basically just "Industrial". There are variations and interpretations on the theme, but that's true of everything, so a generalization for the sake of convenience of communication is alright 11:58 - You walked through a fizzler before entering this test, buddy :P 15:34 - Canonical ngeruma has returned 🙏🙏 Great video as always :)

  • @Portal2Player

    @Portal2Player

    17 күн бұрын

    I can definitely tell a Fumbly Bumbly map by the way he decorates the chambers, it all looks amazing

  • @HugoBDesigner

    @HugoBDesigner

    17 күн бұрын

    @@Portal2Player She does so much with just the limited tools of BEEmod, I can only wonder what she could do if she made some of her puzzles in Hammer :)

  • @Wheatleybuggygames
    @Wheatleybuggygames18 күн бұрын

    I’ve already played this. Pretty interesting style i must say.

  • @HyperDashYT
    @HyperDashYT18 күн бұрын

    Holy F*CK THIS LOOKS SO AWESOME!!!!!

  • @capomaus
    @capomaus18 күн бұрын

    Feels like the portal revolution maps

  • @klaus.sfc01official30
    @klaus.sfc01official3015 күн бұрын

    Ngeruma trying not to die in the first 30 seconds out of instinct: (impossible)

  • @cyanidethefox2160
    @cyanidethefox216018 күн бұрын

    this map look awsome!

  • @callumstar1062
    @callumstar106218 күн бұрын

    Oh new map yay

  • @WISDOMDUCK69
    @WISDOMDUCK6912 күн бұрын

    How do you make custom test chambers

  • @dutch_asocialite
    @dutch_asocialite18 күн бұрын

    Ironically, this map could've been called Liminal Space and it would've both made sense and not been obnoxiously childish.

  • @OccyP
    @OccyP18 күн бұрын

    9:03 Sorry mate, you're not forklift certified.

  • @jviper2004
    @jviper200418 күн бұрын

    Ever played Hyperbolica?

  • @AmaroqStarwind

    @AmaroqStarwind

    18 күн бұрын

    Hey, Cornelius!

  • @AmaroqStarwind
    @AmaroqStarwind18 күн бұрын

    3:56 Watch your language, ngeruma! /s

  • @OccyP
    @OccyP18 күн бұрын

    114th view 3rd comment

  • @protoborg
    @protoborg18 күн бұрын

    You continue to frustratingly do it wrong. All you had to do was place the portal under the blue gel then place the other portal on the wall through the grating and the gel would go over the glass and land on the floor. You really need to stop overthinking things.

  • @lassihelin4187

    @lassihelin4187

    17 күн бұрын

    Ironically not only did he did it exactly as intended, but your suggested method is quite literally not possible to perform.

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