One infuriating habit of bad gamers

Roll the dice first - it is a good habit to get into. Players who refuse until they know the precise target number drive me up the wall.
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Пікірлер: 1 900

  • @Anergyne
    @Anergyne8 жыл бұрын

    Saw this happen once. The GM just said 'your character is struck with sudden indecisiveness and doesn't do anything. Next player.'

  • @oz_jones

    @oz_jones

    3 жыл бұрын

    At least it wasnt a ligtning bolt :P

  • @misterscaz6011

    @misterscaz6011

    3 жыл бұрын

    Good for that GM!

  • @Vinemaple

    @Vinemaple

    3 жыл бұрын

    YES!!!! Will use if needed!

  • @JBGARINGAN

    @JBGARINGAN

    3 жыл бұрын

    Hehe, taught that metagamer a lesson.

  • @haroldellis9721

    @haroldellis9721

    3 жыл бұрын

    Well played, the GM, not the player, who was justly played.

  • @amorphusensanity
    @amorphusensanity8 жыл бұрын

    "What armor cla..." "Spending all the time sizing up your foe, you've lost initiative. He hits you for 5 damage."

  • @brucelee3388

    @brucelee3388

    8 жыл бұрын

    +amorphusensanity Yesssss!!!!!!

  • @twilightgardenspresentatio6384

    @twilightgardenspresentatio6384

    3 жыл бұрын

    I tell him but don’t reveal invisible situational bonus. He’s trying to cheat, I’m sure. I’ll play it clean but he can find out why later.

  • @TehCthulhu
    @TehCthulhu8 жыл бұрын

    I have literally never had a DM allow players to know a DC before they roll, nor would I play with one who does. "What's his armor class?" "Do you ask him that?"

  • @ahegao8099

    @ahegao8099

    8 жыл бұрын

    That's the best kind of response for keeping their head in the game. I've seen it work innumerable times. "Does this guy know I'm a thief?" "...Do you ask him?"

  • @mr_lemons6370
    @mr_lemons63704 жыл бұрын

    The magic of this channel is that you cant find the difference between the newest video and an older one

  • @kriegguardsman9117

    @kriegguardsman9117

    3 жыл бұрын

    This is a very accurate statement. On top of that, they’re both equally entertaining

  • @TheEvertw

    @TheEvertw

    3 жыл бұрын

    You can see some gray (OK, "beige") slowly creeping into the beard, and the hairline slowly creeping upwards....

  • @Bajaos

    @Bajaos

    3 жыл бұрын

    Yes. The dfifferene is that he look less or more homeless.

  • @hanaboskova

    @hanaboskova

    2 жыл бұрын

    @@Bajaos aka university lecturer.

  • @MissMeganBeckett

    @MissMeganBeckett

    Жыл бұрын

    Some of the oldest ones are square instead of rectangle when you view full screen on your phone

  • @Cokecakepopcorn
    @Cokecakepopcorn8 жыл бұрын

    Anyone else think he is directing this at someone ?:p

  • @barneyclifton6402

    @barneyclifton6402

    3 жыл бұрын

    Life goals.

  • @markreynolds1436

    @markreynolds1436

    3 жыл бұрын

    Yeah...'Tim!'

  • @hatchmaster_5745

    @hatchmaster_5745

    3 жыл бұрын

    Someone got this link in their inbox from Lindey the second this video was uploaded with absolutely no context

  • @jakethegreatest473

    @jakethegreatest473

    3 жыл бұрын

    Problem player....but there are far worse ways to be a problem player

  • @will9357

    @will9357

    3 жыл бұрын

    Probably multiple someones.

  • @metatronyt
    @metatronyt8 жыл бұрын

    As a Dungeon and Dragon's player I totally agree with you, but what really makes this video amazing is that your way of telling things makes anything interesting :D

  • @thearmoredidiot4828

    @thearmoredidiot4828

    8 жыл бұрын

    Now I want to see a video of you playing DnD. Might be fun

  • @Zopoko

    @Zopoko

    6 жыл бұрын

    When can we see a Lindybeige Metatron collaboration?

  • @JasonJones-zn2os

    @JasonJones-zn2os

    3 жыл бұрын

    Lindybeige makes most topics interesting, even the ones that intrinsically, aren't...

  • @HoundXXII

    @HoundXXII

    3 жыл бұрын

    4 years ago, in a simpler time, noble one.

  • @evitimirp

    @evitimirp

    3 жыл бұрын

    the reason i understand the d&d player that asks before rolling specifically for role playing games is because mainly you run the risk of the dungeon master deciding what happens after you role therefore deciding what he wants your fate to be. This is a typical mistake dungeon master might make even if not obligatorily intended.

  • @TheRadioactiveFX
    @TheRadioactiveFX8 жыл бұрын

    -But what is his AC? -Your character rambles incoherently while the enemy prepares to strike once more.

  • @SgtKOnyx

    @SgtKOnyx

    8 жыл бұрын

    sounds good

  • @lukasperuzovic1429

    @lukasperuzovic1429

    8 жыл бұрын

    +Człowiek Wiking I should consider that next time I am the DM for a game. Considering the campaign I am running isn't set in a Medieval time period, its a heavily modified D20 Modern/Urban Arcana Campaign using Modified D&D and Some Star Wars D20 Classes. Think of it as one part Agents of Shield one part Torchwood with a Splash of MIB with things such as Goblins and Drow in play. Oh and the DM's character made for plot convenience, carrying on with the story and everyone's Employer in the game is named Agent Patrick McGoohan. Yes the actor from The Prisoner is what my DM character is named.

  • @larsrons7937

    @larsrons7937

    2 жыл бұрын

    What is...? Well AC is before /DC and the two combined are amazing.

  • @garethwood8332
    @garethwood83323 жыл бұрын

    I remember, playing 40k, guys who would roll one dice for each wound separately . Using Space Marines. My Orks took extra special pleasure in killing them.

  • @oz_jones

    @oz_jones

    3 жыл бұрын

    Ooh, imma gonna to enjoy krumpin' dis 'umie

  • @Yallan

    @Yallan

    3 жыл бұрын

    Umie musta tink theyza weirdboy controlin the dice, but da krumpin is, as dey call it, "inev it able."

  • @andyb1653

    @andyb1653

    3 жыл бұрын

    When I play my Imperial Guard against Orks, I don't deploy anything at the start of the game. Instead, I wait for my opponent to deploy all his models first. Then I place a model of an Apocalypse-class battleship 40 feet or so away, and set a stick of dynamite off on the table. The Imperial Navy is not a military force, it's an inevitability.

  • @benbarker8154
    @benbarker81548 жыл бұрын

    Me: So what do i need to hit? DM: 21 Me: Damn.

  • @alexstubley433

    @alexstubley433

    8 жыл бұрын

    +1

  • @GrotesqueGamer

    @GrotesqueGamer

    8 жыл бұрын

    +Ben Barker TWENNY WAN

  • @Gossenphilosoph666

    @Gossenphilosoph666

    8 жыл бұрын

    +Ben Barker Well, depending on what system you play, a natural 20 might well be an automatic success regardless of the fact you can't roll higher than 20.

  • @jake_russ

    @jake_russ

    8 жыл бұрын

    +Ben Barker So +1 plate mail and shield?

  • @redhairdavid

    @redhairdavid

    8 жыл бұрын

    +TheJakester could be dex bonus.

  • @RandyKalff
    @RandyKalff7 жыл бұрын

    What if you change the die into a coin? Heads is a hit and tails is a miss. "But what if it lands on its side?"

  • @omnipresentsnowflake4698

    @omnipresentsnowflake4698

    7 жыл бұрын

    Then you kill the DM

  • @RandyKalff

    @RandyKalff

    7 жыл бұрын

    Omni Present SnowFlake That would certainly happen out of frustration.

  • @demogorgonzola

    @demogorgonzola

    3 жыл бұрын

    If it lands on the side it's a critical, toss again to determine if it's a crit fail or crit hit.

  • @RandyKalff

    @RandyKalff

    3 жыл бұрын

    @@demogorgonzola What about a double side?

  • @demogorgonzola

    @demogorgonzola

    3 жыл бұрын

    @@RandyKalff Double side... Hmmm, hit the table with your fist to make it wobble and go flat? Maybe even write it into story as a fist of god determining fate. ;-)

  • @Rynosaur94
    @Rynosaur948 жыл бұрын

    I have never seen anyone demand this before. I have had situations where the DM will tell us, oh, this goblin is in full cover, and this one is only in half, or something. The information should be in character, but I don't think it's bad to ask for that sort of thing. Asking for raw numbers is just dumb though.

  • @InfernosReaper

    @InfernosReaper

    3 жыл бұрын

    Yes, that information should really just be kind of a ballpark instead of a hard set of numbers.

  • @Imperiused
    @Imperiused8 жыл бұрын

    "alea iacta est" - Gaius Julius Caesar, DM

  • @arckocsog253

    @arckocsog253

    8 жыл бұрын

    Est

  • @Imperiused

    @Imperiused

    8 жыл бұрын

    +Arc Kocsog gratias tibi

  • @ObatongoSensei

    @ObatongoSensei

    8 жыл бұрын

    +Imperiused "Alea iacienda est... STATIM!" - Lindybeige, youtuber

  • @MrMrtvozornik

    @MrMrtvozornik

    8 жыл бұрын

    ***** I actually studied Latin for few years in my high school, I need no googleus translaticus maximus.

  • @superdogmeatmeat

    @superdogmeatmeat

    8 жыл бұрын

    +Stefan Kojadinov Well your grammar is fucked, so you should probably use googlygoo.

  • @cryspy2248
    @cryspy22486 жыл бұрын

    "I don't like to froth, and rant, and rave..." You have a series call "Lloyd Rants"!

  • @archlorddestin
    @archlorddestin8 жыл бұрын

    When I DM and a player asks something like "What do I need to hit?" I say "Well, the Ork is wearing pretty sturdy looking plate armour and he's obviously a combat veteran." So this player now knows that he needs a pretty high number to hit.

  • @AnakinSkyobiliviator
    @AnakinSkyobiliviator7 жыл бұрын

    I can somehow relate to this despite never playing D&D.

  • @PannkakaMedSylt

    @PannkakaMedSylt

    7 жыл бұрын

    haha I'v never played D&D either, I would like too thought, I'm intressted in the Roleplay elements of it but it seems 4-5th edition is more gamey then ever. I come from an Warhammer fantasy/40k background of hobby, thought I mostly just build miniatures and paint more then play.

  • @faithlessberserker5921

    @faithlessberserker5921

    3 жыл бұрын

    @@PannkakaMedSylt you should try warhammer fantasy roleplay. It’s the best. My recommendation is playing 2nd or 4th edition.

  • @PannkakaMedSylt

    @PannkakaMedSylt

    3 жыл бұрын

    @@faithlessberserker5921 hm sounds cool, only problem is finding a party now then I suppose haha.

  • @Weykpotis
    @Weykpotis5 жыл бұрын

    "I use my sword to detect good on it.", "It's not good, Eric. It's a gazebo."

  • @realdragon

    @realdragon

    Жыл бұрын

    I learned what gazebo is because of this meme, I learned quite a few English words because of memes

  • @GonnaDieNever
    @GonnaDieNever8 жыл бұрын

    Not sue if this is an American thing or not, but DM's in my groups(Even Organized play) arent expected to tell you what you need to hit, only whether you did or not afterwards, and its sort of a social Faux Paux to ask them.

  • @TheSandChris

    @TheSandChris

    8 жыл бұрын

    +Tancread of Galilee Same in my groups, although when i Gm i often just tell my players the Armour Class if it's a peticularly large battle, to speed things up.

  • @ElizaberthUndEugen

    @ElizaberthUndEugen

    8 жыл бұрын

    +Tancread of Galilee It's "faux pas," not "faux paux"... 'muricans...

  • @GonnaDieNever

    @GonnaDieNever

    8 жыл бұрын

    I mean you aren't wrong.

  • @kevinsullivan3448

    @kevinsullivan3448

    4 жыл бұрын

    It's only really become a thing since D&D stopped being a real RPG and converted to a pen and paper MMO. Up until the publication of 3.0 the player was expected to tell the GM what AC he hit with his roll. Play a different game and you see less munchkinism.

  • @sierrasanders675

    @sierrasanders675

    3 жыл бұрын

    @@kevinsullivan3448 its literally impossible to play dnd the wrong way yet you're acting like its somehow beng played incorrectly today. There is no doubt that the game is better now because improvements have been made. If they weren't mprovements people wouldn't use them

  • @axelbengtsson8195
    @axelbengtsson81958 жыл бұрын

    I thought you were going to talk about the ppl that keep shaking the die in their hand for 1 min straight before rolling. Now that is painful...

  • @sjakierulez

    @sjakierulez

    6 жыл бұрын

    kzread.info/dash/bejne/gICAk86gf5anebQ.html

  • @jackfredricks6223

    @jackfredricks6223

    3 жыл бұрын

    Or the ones that CANNOT keep it on the table. We use the rule: If your die/dice can't hit the table, your character can't hit the monster.

  • @jackfredricks6223

    @jackfredricks6223

    3 жыл бұрын

    @@archimedesd5794 By all means. :)

  • @fgregerfeaxcwfeffece
    @fgregerfeaxcwfeffece3 жыл бұрын

    Not to forget that there are abilities to get those numbers, and they have pretty high requirements. A character just getting those is an absurd buff. So giving them for free is exactly like handing out mid tier spells. Powerlevel wise.

  • @seanm7349
    @seanm73498 жыл бұрын

    In our group, if someone asks what the monsters armor class and hit points are, the reply is "What's armor class and hit points? Never heard of them."

  • @hellstorme

    @hellstorme

    8 жыл бұрын

    +sean m Pro tip: If you say the same thing BACK to the DM when he rolls attacks for the monsters/creeps, you get banned. WEIRD!? :P Actually our DM(s) say 'if you figure out the AC, please declare the roll BEFORE you declare you hit'. Don't just roll and declare you hit the creep. Player: *rolls d20* Ok I hit. DM: What was the roll? Player: He has an AC of 18. DM: Yes, but tell me what you rolled before you declare it was enough, that's like 1/2 my job in combat.

  • @Muazen

    @Muazen

    8 жыл бұрын

    +sean m I think what happened here is that the conversation went like this: GM: Lloyd the Handsome Swordsman swings his mighty blade at you, he rolls 9, luckily that's exactly what he needs to score a hit at you. Player: I hit him back, I rolled 17. GM: 17? Really? That's too bad, you'd need 18 to hit this one.

  • @Adranash

    @Adranash

    8 жыл бұрын

    +sean m "On a scale of 1 to 47 how badly are you hurt?"

  • @zyrolupercal2111
    @zyrolupercal21118 жыл бұрын

    Well, I used to play with a GM who never, ever, would tell anyone what number they need to roll to accomplish something unless the thing was done and said person has already failed/succeed. And he made that very clear at the start of every session. Because : 1 : They weren't supposed to know, in the RP, their "magically over-precise chances to accomplish something" and thus be able to change their mind at the last second. 2 : He estimated that a player should be able to guess to some extend what where his/her chances against a certain foe or a certain challenge, knowing their character and using common sense. "- On the next room you stumble upon a cursed knight, it is 8 ft tall and his jet black steel plate armor is engulfed in red smoke. His visor is glowing with yellow mystic eyes, yet he doesn't seem to have a face. As he sees you, the monster raises his runic longsword, its design is ancient and it is vibrating with power." "- Huur Duur, you sure my Lvl 1 spearman can't take him out ? What number do I need to roll ?" "- ... Really ?"

  • @zoogie980

    @zoogie980

    5 жыл бұрын

    A good DM wont tell you what their AC is. Thats something you can figure out yourself from the description of the enemy. Or by trial and error as the fight goes on. I mean it doesnt really matter in the end anyways.. you either hit or you don’t. Its what makes the game challenging and exciting

  • @kukumatz4502
    @kukumatz45023 жыл бұрын

    To be fair, my group plays Pathfinder 2nd edition, and modifiers can get so high that some enemies can hit you when they roll a 2

  • @scottdoesntmatter4409

    @scottdoesntmatter4409

    3 жыл бұрын

    great, the garbage version that tried desperately to catch up with 5e and failed because it tried to be a clone of 5e.

  • @kukumatz4502

    @kukumatz4502

    3 жыл бұрын

    @@scottdoesntmatter4409 A clone of 5e? Have you seen the 3 action system? The exploration mechanics? The actually developed downtime and crafting rules, as opposed to the vague 5e handwaving? Pathfinder 2nd is nothing like 5e and was literally an attempt to distance itself from everything 5e was.

  • @scottdoesntmatter4409

    @scottdoesntmatter4409

    3 жыл бұрын

    @@kukumatz4502 I would call the Pathfinder 2e system changed to be simply more clunky, more videogame, and more politically correct/woke. Essentially garbage.

  • @kukumatz4502

    @kukumatz4502

    3 жыл бұрын

    @@scottdoesntmatter4409 I don't find it more clunky, but I actually agree with your latter two points. Paizo definitely insert their ideology into their games to the point that it's occasionally eye rolling, but that's something you can ignore, and also something 5e has already fallen to. Our group has been enjoying it a lot more than 5e because we wanted something with more character customisation and depth, but it's certainly not perfect. What systems do you prefer?

  • @scottdoesntmatter4409

    @scottdoesntmatter4409

    3 жыл бұрын

    @@kukumatz4502 Pathfinder 1e, minus the woke contained in the APs, plus Unchained. No Summoner, no ACG, no half races, no firearms. Mild gimmes here and there, like wishing for attributes stacks. Vampire 20th anniversary edition with very mild changes. Champions 5th edition.

  • @ThisOldHat
    @ThisOldHat8 жыл бұрын

    "In the amount of time we have spent looking up what number you needed to roll to hit, your character has been hacked to pieces." Thats how you DM.

  • @livedandletdie

    @livedandletdie

    8 жыл бұрын

    +Thisold Hatte Words of the wise.

  • @Shane-The-Pain

    @Shane-The-Pain

    5 жыл бұрын

    YES! "While observing your opponent, trying to calculate some simulation in your head, you lose your turn and get attacked."

  • @DeviantDespot

    @DeviantDespot

    5 жыл бұрын

    Just run, no reason generally to fight in DND unless you are forced to.

  • @adzi6164

    @adzi6164

    5 жыл бұрын

    @@DeviantDespot in ye olde D&D? Definitely, and that's the charm. Modern ones... not so much.

  • @DeviantDespot

    @DeviantDespot

    5 жыл бұрын

    @@adzi6164 Modern DnD isn't roleplaying, it is just a video game on paper.

  • @NullG7
    @NullG78 жыл бұрын

    I need to find a D&D group again at some point...

  • @johnharvey5412
    @johnharvey54128 жыл бұрын

    If you have to ask, you need a natural 20.

  • @lcmiracle

    @lcmiracle

    8 жыл бұрын

    +John Harvey This should be in every rule book of Roleplaying or wargames alike...

  • @tyree9055

    @tyree9055

    3 жыл бұрын

    My default response when asked that is "A twenty always hits..." 😄

  • @WalterLiddy
    @WalterLiddy3 жыл бұрын

    Ideally, the player shouldn't even know exactly what's needed. It's not like their character would know the odds precisely.

  • @Simon-ho6ly

    @Simon-ho6ly

    2 жыл бұрын

    Bit late but id say there is a bit of a "depends on the players character" if its within something that character would know, then they may get that information

  • @alphonserobichu8350
    @alphonserobichu83508 жыл бұрын

    When my brother used to be a gamemaster, he made us throw a lot of dice before the game begins and wrote it on a paper, so we did not throw it a lot inside the game. It made it smoother, as everything discret (like everything about perception, or the effects of some sentances during conversations, for example) were hidden, we did not know that they were happening. And even if we knew that something might happen somewhere, like if we enter a room or if someone with bad intentions is doing something to us, we could not know if we failed or succeeded until the result really happens. This can lead to believe that we resisted enemy spells until we discover later that we now have 6 toes on each foot. For the few dice that we really were sending, he allowed himself to increase or decrease the needed number according to his own will and secretly, so we weren't sure of what we exactly had to score but simply had an idea. This avoided those behaviours as the ones that you describe.

  • @RoboBoddicker

    @RoboBoddicker

    8 жыл бұрын

    +Alphonse Robichu That's a damn good idea actually

  • @alphonserobichu8350

    @alphonserobichu8350

    8 жыл бұрын

    +Copydot I'm happy if that gives people some idea ! That way, the Gamemaster can hide everything he estimates that should be hidden (like detecting traps opening a door) while letting players throwing dice while doing their physical actions and feel like they are owning their own lives (like trying to lockpick that same door if they did not detect that said trap) That way, you can say good bye to every "Why did I throw that ? What is happening ?" question. Same, as I said, especially for battles we had no idea what we were supposed to score. Battles were mainly said and no questions of numbers, we had to be realistic in what we said, with of course a lot of fun involved if we wanted to try some things ! We did not use games combat tactics, he estimated the degree of realism of our attack (strenght, weapon, dexterity if we want to try a 'surprising' move) and opposed it to the estimated defense of the character depending of traits depending of the situation itself once again. Dice were here to add flavour to that and some randomness, not to transform the game in pure mathematics. He'd then very quickly estimate around which result we should be able to perform our attack. And that way, there is no "win or loss" result ! No way we would have a first throwing to hit, and a second throwing for damages. The lower our result is, the worse our attack was (can result in falling, into running in a wall, even without fumbles) and the higher it is, the higher damages we would deal, depending of our character once again. A warrior would deal a huge amount of damages with a high score, while a weaker character will do a reasonable amount of damages even with a high number, unless he was aiming for eyes in a well described action by the player and did a very high score (of course, the harder the action is, the higher the result has to be ! ;) ) That way we always had very interactive battles, without counting any exact numbers, we kept telling everything we were trying to do, threw dice, and then in up to 2 or 3 seconds the gamemaster determined how effectively we did it, and if we were hurt we did not have "8 hit points left", we had "a broken arm" or "a wound seriously pissing blood like if you were repainting the wall red". It was up to us to determine if we should continue the battle or if "well, if I have more fingers on the ground than on my hands, I should maybe flee and look after a doctor". And then again, hidden dice throwings for things like poison, if we had no idea that those arrows were poisonned because we badly made researches on our enemies ! We had hit points on our character paper, but it was only to give the gamemaster an idea of how serious wounds we can endure, if we'd fall on the ground more easily or not. We were trying to avoid a lot of battles anyway (we were playing a lot of In Nomine Satanis, so we were demons) because if we lost an arm, we had to convince the demonic Administration that we need a new one and depending of our results (we all had to give the Administration reports our of mission, hand written, at the end of every mission and we could then lie a bit on what we did and what others did, we were of course not showing other players what we were writing !) we could totally not get any arm back. :) We had a lot of hilarious death, even if he was not very severe if we were well roleplaying, being coherent with our characters' minds, and we weren't like "Ok I open the desktop, I throw dice to check if there are documents about the mission. Great I have all the information needed. Oh a fight, he has an armour, I throw dice. I hit. I throw dice I do 12 of damages". We had to be more creative, and even when i died, I don't regret any of my death because they always ended up in being hilarious ! :)

  • @diafasshat
    @diafasshat4 жыл бұрын

    "what do i need to hit the mob?" "a weapon would be nice... but you can try to grapple him if you think that'll be effective" "no, i mean what do i need to roll to hit the mob?" "anything other than a 1 has a chance to hit"

  • @theJellyjoker
    @theJellyjoker8 жыл бұрын

    Roll the dice to see if I'm getting drunk, are there any girls there?

  • @ChrisParrishOutdoors

    @ChrisParrishOutdoors

    8 жыл бұрын

    +Jeffery Liggett the answer is no....roll 1-10 to get drunk, 11-15 to get drunk, roll 16-20 to get drunk.

  • @iojack1199

    @iojack1199

    8 жыл бұрын

    +Jeffery Liggett if there are any girls there, i want to DO THEM!

  • @thorff1

    @thorff1

    8 жыл бұрын

    Ogres!? Man, I got an ogre slaying knife. It's got a +9 against ogres.

  • @wizard0313

    @wizard0313

    8 жыл бұрын

    +Jeffery Liggett Damn, that's an old reference...

  • @KurNorock
    @KurNorock7 жыл бұрын

    house rule. The DM is under no obligation to tell the players any statistics or figures about enemies or NPCs. It is never up to the player the say whether they hit or miss. An enemies AC can change from round to round depending on factors the players are not aware of, such as spells, magic items, natural abilities, or environmental factors. It is up to the players to figure out what is going on based on what is happening in the scenario.

  • @paulpardee
    @paulpardee8 жыл бұрын

    A good DM wouldn't tell him the number. His character doesn't know anything about dice or armor classes. The characters should never know anything more about the enemy than their character does since they are experiencing the world through their character's eyes.

  • @paulpardee

    @paulpardee

    8 жыл бұрын

    Phelan But the fighter knows nothing about the dice. You can tell the player, "You think you can take him" or "You think it'll be a tough fight" or "You think you have no chance". You can't judge a person's fighting ability by looking at them. And you certainly can't quantify it as precisely as a percentage. The attack roll and armor class are abstracting both fighter's skills AND armor, not just the armor. You put an inexperienced fighter in full plate against an unarmored expert and the expert will win every single time. You can't get that at a glance.

  • @paulpardee

    @paulpardee

    8 жыл бұрын

    Phelan I have done Taekwondo. And I can say that my ability to punch has nothing to do with my opponent's ability to block and you can't quantify that by sight. After throwing a few punches, I can judge how easy they will be to land, and this is very well simulated by rolling the dice a few times and getting an idea of what will hit and what won't. You can get thru full plate with a dagger if you get the right place... The visor is the most obvious place, but the underarms will only have chain... or t-shirt if it's a cosplayer ;) I still stand behind giving them a rough idea of the character's confidence and I wouldn't make that necessarily 100% accurate to reality. It's either a role playing game or a combat game. In an RPG, you should role play the battles as well. If it's a combat game, then the discussion is moot and the character sheets should be visible to all.

  • @Steegro68
    @Steegro688 жыл бұрын

    OMG, Lloyd, same thing on the golf course! "Hit the damn ball. Sometime today would be nice!!"

  • @Greensiteofhell

    @Greensiteofhell

    3 жыл бұрын

    Yeah, doesn't matter which hole it goes in!

  • @allluckyseven
    @allluckyseven8 жыл бұрын

    Knowing or not knowing he would've rolled the same damn 2.

  • @CrystalGamma

    @CrystalGamma

    8 жыл бұрын

    +allluckyseven That's why he is pleading to just roll the die first.

  • @GroovingPict

    @GroovingPict

    8 жыл бұрын

    +allluckyseven congratulations, you got the exact point this video was trying to make.

  • @allluckyseven

    @allluckyseven

    8 жыл бұрын

    GroovingPict Why thank you.

  • @jbsmith966
    @jbsmith9663 жыл бұрын

    a bit like being at the drive thru when the person in the car in front of you wants to play 21 questions first & then takes 10 minutes to say " i would like a #2 combo , hold the pickles. "

  • @Hephera
    @Hephera7 жыл бұрын

    This is just as much the DM's fault as it is the annoying player's. the correct reply to a player asking you "what value do I need to hit him" is "you won't know until you hit him"

  • @goreobsessed2308

    @goreobsessed2308

    7 жыл бұрын

    Exactly

  • @Dosbomber
    @Dosbomber8 жыл бұрын

    I was going to respond to this video in one of three ways, selected randomly by rolling 1D6. However, while I was considering all the permutations of each possible roll and what response such a roll would trigger..... I forgot what I was going to say in the response.

  • @Quikie93
    @Quikie938 жыл бұрын

    In dungeons and dragons - I, as the GM always keep the numbers hidden; Unless I feel they SHOULD know. You do not know the target of their armor value. You can guess it after a while; But by default, you do not know it. You do NOT know what target you need to dodge those arrows etc. And frankly; If a player refuses to roll until he knows said number, he's free to leave the table.

  • @oz_jones

    @oz_jones

    8 жыл бұрын

    +Quikie93 Or get a lightning bolt aimed at his sorry ass. :P

  • @orkoedukado6725
    @orkoedukado67253 жыл бұрын

    Best of this video is, it actually takes Lindy less time to explain this well and all than to make the numbers out of every roll.

  • @mysteryshrimp
    @mysteryshrimp8 жыл бұрын

    I had/have a DM who looks up EVERYTHING. There's nothing quite like pausing for 45 seconds in the middle of an encounter to find out whether a particular NPC is immune to magic and then what the DC of a minor illusion is.

  • @MrSenset
    @MrSenset8 жыл бұрын

    As a DM I've told players "Now you have a 3 count until I (behind my DM's screen) roll for you. Ready? One...Two...". They tend to catch on fairly quickly at that point. I've also answered a lot of (read: "Most") questions with "You don't know yet but lets find out."

  • @dandev9239
    @dandev92393 жыл бұрын

    you have a bad dm, "whats his ac?" "you dont know" "what does his ac look like?" "his ac looks likke hes going to get an extra attack....."

  • @clearlypellucid
    @clearlypellucid8 жыл бұрын

    I refuse to give my players the target number. Ever. Even after they roll. They only get to know if they passed or failed. I may give them a hint if their character would be able to tell. "You examine the lock and give it your best shot. After your failure you suspect this lock may be beyond your expertise."

  • @Neknoh
    @Neknoh8 жыл бұрын

    The AC and enemy-dependant modifications to a roll are the realm of the DM and nobody else. Both when I DM, and when I play, this rule stands on the table. Players that you describe, at least to that level, have no seat alongside my table.

  • @Koolaidrulz21
    @Koolaidrulz218 жыл бұрын

    I've been subbed to your channel for a while now and still love your outro music. Is there a full length video of it anywhere?

  • @theultimatehangover7576
    @theultimatehangover75768 жыл бұрын

    I play dnd with a house rule that states that a player must act within 6 seconds (the amount of time it takes for a full round in combat to take place) or the DM/GM assumes the character is dazed from the intensity of the situation and loses his turn. While other people are making their moves, there is plenty of time to figure-out what you plan to do next. it's not rocket science.

  • @linkxsc

    @linkxsc

    8 жыл бұрын

    +mwal tus Actually that sounds like a pretty legit rule. As with say 5 players plus the DM (who gets whatever time they wish to manipulate stuff on their side) they can easily have the 6 seconds, plus 30seconds or more of the other player's turns to come up with what they're going to do. Might go for 10 seconds though, as I've got a pair of 10 second hourglasses (don't even know where I got them, but they're there).

  • @theultimatehangover7576

    @theultimatehangover7576

    8 жыл бұрын

    +Linkxsc we often drink as we play, so we just chant a countdown.

  • @kaliden1000

    @kaliden1000

    3 жыл бұрын

    had a DM/GM whose house rule was if you asked for the AC you took a permanent -1 to ALL rolls for the rest of the campaign... and if you didn't learn from that then you took a permanent -1 to your AC as well... third time you asked he repeated the process... one player ended up with a -3 to rolls and AC in the first game... for some reason he stopped playing with us after that one game

  • @darkmantlestudios
    @darkmantlestudios8 жыл бұрын

    Whenever a player asks for the enemy's AC, all I do is shrug at them. They usually get it.

  • @Nevir202

    @Nevir202

    8 жыл бұрын

    +darkmantlestudios Nice icon. Loved that game. Can't wait for the new Torment: Tides Of Numenara.

  • @darkmantlestudios

    @darkmantlestudios

    8 жыл бұрын

    Nevir202 yeah, I kickstarted it and everything :)

  • @Nevir202

    @Nevir202

    8 жыл бұрын

    darkmantlestudios Ya, me too. Wish I would have had more money to get a higher tier.

  • @chrisflanagan7564

    @chrisflanagan7564

    8 жыл бұрын

    I usually just tell them, if it's a minor fight then there's no need to hide it, and if it's a major fight they'll figure it out after a few rounds. "OK I hit with a total of X and other player missed with X-1 so they've an AC of X." You know what I hate more than someone wanting to know what they need to roll? People who have a rough idea and then after the roll spending 5 minutes trying to find that last +1 to bump them over the line. Or people who only add up their bonuses after the roll and also for some reason have to do the whole thing from scratch every time... "OK I have a base of +5, and +3 from str, and +1 from my sword, and I rolled a 15 so that's 24... oh yeah, and the flanking bonus and the bard so that's 28" and then they go through it again the next round, miss, and then realise they forgot one of the numbers... argh! Just write the number down on your sheet! There's still plenty of room for GM/DM number fudging.

  • @jackdeath
    @jackdeath3 жыл бұрын

    In situations like that, I started adding penalties. "Your indecision costs the group their imitative, and you have a minus 1 to hit for stalling. Don't make me break out the percentile die!"

  • @grimli16
    @grimli167 жыл бұрын

    when i play DM "so what are you gonna do?" "what armour class does he have" "how much armour class does it look like?" "like 12?" "well try to roll atleast a 12 then"

  • @Nilguiri
    @Nilguiri8 жыл бұрын

    These clowns probably think that they can mentally influence the outcome of the throw if they know which number they want. They can't.

  • @Rannos22

    @Rannos22

    8 жыл бұрын

    Yeah screw them if they want to know if the guy their about to hit is for some inexplicable reason harder to hit than his buddy next to him, right?

  • @cajbajthewhite4889

    @cajbajthewhite4889

    8 жыл бұрын

    +Rannos22 That's not the point. It's when they want preciseness for no reason and their only target in that scenario is who they are rolling to attack. I've been there, and faster rolls are ALWAYS better, even if it does mean more risk. It keeps the fun going for everyone.

  • @Nilguiri

    @Nilguiri

    8 жыл бұрын

    CajBaj the White I don't disagree, but unless they somehow think they can change the outcome of their roll, knowing what number they want is of no advantage to them and just slows the game down, as you say. I am convinced that these people think they can somehow influence their throw by... well, magic, I suppose.

  • @Nilguiri

    @Nilguiri

    8 жыл бұрын

    Rannos22 What? That is not what I said at all.

  • @cajbajthewhite4889

    @cajbajthewhite4889

    8 жыл бұрын

    Nilguiri Hope you realize I was referring to Rannos. But yeah basically

  • @npiper
    @npiper8 жыл бұрын

    How horrifying it must be to live in A Dungeons and Dragons universe where there is a 1-20 chance to succeed at nearly anything. Imagine a World where any lock any safe can be opened one out of twenty times by an untrained child.

  • @Rithkingwill

    @Rithkingwill

    8 жыл бұрын

    +Echo_Hotel I want to flick the lock with my pinky to unlock it. (rolls a 20) It opens!

  • @hatefulvengeance

    @hatefulvengeance

    8 жыл бұрын

    +Echo_Hotel A 20 doesn't always mean a success, DnD can have a difficultly rating up to 30 if you so desire!

  • @npiper

    @npiper

    8 жыл бұрын

    ***** In my experience there are very few DM's that will flat out kill a feasible solution to a situation based on DR alone at least not any fun DM's. Most DM's will give you that 1-in-20 critical success chance to turn off your targeting computer think of your dead mentor close your eyes trust your feelings and make that shot on the 2 meter target while barreling towards it at over 1000 Kph, That's how stories are made. I'm just commenting on the ridiculous extremes that sometimes crop up in some games, the stalactite snapped off above the (supposed to be) recurring villain's head with naught but an arrow or pretty much everything in Full Frontal Nerdity.

  • @Omnigeek6

    @Omnigeek6

    8 жыл бұрын

    +Echo_Hotel This is why I have a house rule that if you roll a 20 you roll again and add the result, and if you roll a 1 you roll again and subtract the result (also, in most situations you can "take 10" in nonstressful situations, and if it's something you'd succeed at even if you roll an (unmodified) 1 you don't need to roll). 20s won't do something IMPOSSIBLE, they will only do something unlikely or very difficult.

  • @BjornStronginthearm

    @BjornStronginthearm

    7 жыл бұрын

    Echo_Hotel: to what D&D-Edition are you referring? In 3.5. you get automatic successes and failures only with attacks and saves, not skills.

  • @francez123456789
    @francez1234567898 жыл бұрын

    I've missed even on a 20.... Because the fighter I was shooting at had a feat that let him block arrows... I didn't realize that for like 5 turns...

  • @seanboyd2898

    @seanboyd2898

    8 жыл бұрын

    +Kinzuko Sounds like the DM wasn't describing what was actually happening very well.

  • @everythingknife8763
    @everythingknife87637 жыл бұрын

    How about adding individual stop watches for each player? The clock starts when your turn starts and the clock stops when you roll or determine your action. When they hit a predetermined time limit, they can't move and can only defend. The faster you act during battle, the more time you save. Call it a stamina timer and have a stat for how much time you get per skirmish and a rest period resets your clock. This would maintain the feel of urgency during combat.

  • @WaariGaming
    @WaariGaming8 жыл бұрын

    As a GM I just do not answer those questions in general. We are roleplaying after all. I am more than happy to describe the enemy and his armour in vibrant detail but my players will never get stats about them (Unless they beat an opponent they never really should have beaten, out of sheer luck).

  • @iota-09

    @iota-09

    5 жыл бұрын

    then what's the point of the stats?

  • @MeldinX2

    @MeldinX2

    5 жыл бұрын

    The point is so that you miss or hit or how much damage you do depending on diffrent factors. But those factors can still be hidden from the players.

  • @adzi6164

    @adzi6164

    5 жыл бұрын

    @@iota-09 you don't see what stats enemies have, but you can easily deduct from the open, player-available knowledge, that if someone is wearing plate armor, it might me a tiiiny bit more difficult to deal actual damage with normal attacks.

  • @HeadGotShanked
    @HeadGotShanked8 жыл бұрын

    As DM, I have two stock responses to a player like you describe. The first is to just say, "Your character has no way of knowing this." Shuts down the conversation nine times out of ten. If it doesn't, or I think the character might actually have a way of knowing, I might say something based on description like "he's heavily armored, but still remarkably quick. This guy might pose a challenge." Second, I created a house-rule skill: Knowledge (War and Tactics). This knowledge skill helps characters train and manage large armies, win battles with superior tactics, and it lets PCs identify the characteristics and statistics of an NPC with ranks in fighter, barbarian, etc., just like Knowledge (Arcana) lets them do for dragons or (Religion) does for undead. These players are indeed annoying, but unless they are just full-blown autistic, can be easily handled.

  • @arterialshadow
    @arterialshadow8 жыл бұрын

    I definitely have a friend like this! My friend was DMing his first campaign, and while he was at fault for rail-roading the players, he was still great for his first go at it. My other friend, however, was a rules expert of sorts. Often what was meant to be 10 minutes of combat would turn into entire sessions of him arguing about the rules with the DM before he would agree to roll his dice.

  • @yourcurtainsareugly
    @yourcurtainsareugly8 жыл бұрын

    Exactly. If a player needs to know the exact number, they're probably up to no good ("I'll need 19? Oh, in that case I'll cast true strike instead."), or are not the kind of player you want to have around (they don't understand roleplaying). The people I play with understand that there are some things that are fair to ask for ("Is he behind cover?", "Does X block line of sight?", "You said he had expensive looking bracers?"), and others are not ("How much natural armor does it have?", "How much ER does that ring give my target", etc.). Basically, if you have to know numbers that are not related to your character, you're probably doing something wrong. Your character does not know that the opposing duelist has +3 Dex or 21 HP left, and you don't get to know. Maybe after observing a few misses, the DM might let you know that they are unusually quick or something, but never should you hold a die roll, and hence the game, hostage for no good reason.

  • @Scott-J
    @Scott-J3 жыл бұрын

    Made a character, a "wanderer". When my party took too long to do stuff she would wander off and usually find more trouble.

  • @Packless1
    @Packless16 жыл бұрын

    So true...! Player: "...what did I kill...?" GM: "The atmosphere and the feeling...!"

  • @KincadeCeltoSlav
    @KincadeCeltoSlav8 жыл бұрын

    Love it Lindy! Oh by the By - "Referee?" DUNGEONMASTER!!!!

  • @thegrimmling
    @thegrimmling8 жыл бұрын

    i sometimes ask about appearance , cover, and terrain just so i can picture it in my head what the situation looks like in case there could be an environmental condition I could work into my attack. But wanting the armor class before rolling is silly.

  • @Blakobness
    @Blakobness8 жыл бұрын

    Yeah, that kind of gamer would have a bad time in my campaign. There's no reason the player should be given any of that information. There's a guy 60ft out in splint mail, he's overturned a table. That's all you're getting.

  • @Anacronian
    @Anacronian8 жыл бұрын

    I DM quite a bit and i never feed the players any numbers (if possible) if the player ask what kind of AC etc etc i simply say "well he looks like he's wearing some sort of chain mail and a shield" and that is about it - if they keep asking I simply skip them and goes to the next player. At one point I simply introduced a cooking clock to the game giving the players 1 minute to decide what to do .. they kind of learned their lesson there :p

  • @knechtor5648

    @knechtor5648

    8 жыл бұрын

    +Anacronian "what has he going on statwise, how high is his weaponskill?" is a good question i really like to hear.

  • @Anacronian

    @Anacronian

    8 жыл бұрын

    NEXT!

  • @lindybeige

    @lindybeige

    8 жыл бұрын

    +Anacronian Taken to its logical extreme, this would lead to the GM's doing all the die-rolling for both sides. People don not like to have their dice rolled for them.

  • @shikak1941

    @shikak1941

    8 жыл бұрын

    +Anacronian I often have my players roll a perception check, and depending on what they roll, I will give them a rough description/number.

  • @an2qzavok

    @an2qzavok

    8 жыл бұрын

    +Lindybeige maybe if we replace GM with a computer...

  • @stanhry
    @stanhry8 жыл бұрын

    You could add a calculation penalty for delaying action. Every minutes of delay increases the threshold number for a hit. If the mob attacks first then it gets a second or third hit for delaying for no good reason.

  • @Julian-pw5mv
    @Julian-pw5mv3 жыл бұрын

    Player: What do i need to roll to hit? DM: The die!

  • @timothybarnett1006
    @timothybarnett10063 жыл бұрын

    as a ranger, the only question I ask when attacking is whether the target is in range. If so I'll roll, give my result and let the die & DM decide if I hit. Simple.

  • @jimmy-jeankenyon6664
    @jimmy-jeankenyon66648 жыл бұрын

    Actually D&D rule books (not sure if player handbook or DMs guide, can't remember) advise that as a DM you shouldn't tell the players hard stats in combat like enemy HP or armour class because it falls under metagaming and draws focus away from the roleplaying element.

  • @Adranash

    @Adranash

    8 жыл бұрын

    +Jimmy-Jean Kenyon Yeah in our D&D games, the players don't even know the statistics, they just roll, add their bonuses, and the DM tells them if they've hit or miss, this situation described in the video never even comes up.

  • @VeritechGirl
    @VeritechGirl8 жыл бұрын

    In my old ad&d games we never calculated all the minutiae that could go into a simple sword swing. Our rule was when in doubt + or - 2 to the target number. Our DM despised slowing things down

  • @steveholmes11
    @steveholmes117 жыл бұрын

    You've reminded me of a session of skirmish gaming purgatory. Slow play in general is an annoyance. "What do I need guy" is one example, but he comes with terrifying power-ups. 1. He barely pays attention, is surprised that it's his turn to move and starts contemplating his options. 2. Measures everything, making as through to move then deciding not to and starting the measuring again. 3. How many hits has that guy got? - asked for every possible target - as though any fighter would know such a thing. And the deadliest sin; holding the dice during opposed combat rolls, looking at the enemy die and asking us "What do I need?" Games typically took 2 hours and finished in 6 or 7 rounds 4 hours into this, and we've just completed 2 rounds. What does he need? To get a f****** move on. That's what.

  • @Hawk013
    @Hawk0138 жыл бұрын

    A good DM shouldn't stand for such nonsense, if the player takes too long or refuses to make a decision, then the DM should just rule that the players character freezes from indecision and looses initiative. Or lie to the player, it's totally acceptable to add "extraneous conditions" after the fact.

  • @RaithSienar
    @RaithSienar8 жыл бұрын

    Our DM would never tell us what we needed to roll, and if we deduced someone's AC and declared an attack a success ourselves he would give us an evil look and declare said attack a failure. Great DM, I miss playing with him.

  • @k-Gonzo

    @k-Gonzo

    5 жыл бұрын

    That's the worst possible DM I could imagine. The DM is there to facilitate gameplay, not amend it to his every whim.

  • @shrubb7925

    @shrubb7925

    3 жыл бұрын

    @@k-Gonzo as a DM, you have to know the roll even if they “know” it’s a hit so they don’t cheat. This DM was simply discouraging cheaters.

  • @moshecallen
    @moshecallen3 жыл бұрын

    Our DM says when asked that what number is needed for a hit does not correspond in game to information the players would have.

  • @widowpeak6142
    @widowpeak61428 жыл бұрын

    We once played (Warhammer, not an rpg, but that's beside the point) that would THROW the dices, sending them tumbling al across the table, oftem slamming against the carefully put together models. And it didn't matter how many times we told him not to do it...five minutes later, he was doing it again.

  • @SpitshineSneakers
    @SpitshineSneakers8 жыл бұрын

    Will you do a video on the various "stupid" alignments in DnD? by which I mean Lawful Stupid, Stupid Good, Chaotic Stupid, and Stupid Evil. I know a group of friends who scrap alignments altogether because of it.

  • @kraken_4328

    @kraken_4328

    8 жыл бұрын

    You have jaywalked and are therefore sentenced to be executed so that the law may be upheld!

  • @GonnaDieNever

    @GonnaDieNever

    8 жыл бұрын

    +SpitshineSneakers Lawful evil, and lawful good characters are good to roleplay, chaotic evils are always the ones who have seemed most obnoxious to play with.

  • @CameronNicholls1917

    @CameronNicholls1917

    8 жыл бұрын

    I think the stupid alignments are a problem with the way players view those alignments rather than a problem with the alignments themselves, nobody is forcing your character to be stupid if they are a particular alignment. There are alot of other problems with the alignment system though like just how black and white everything is.

  • @TheMrBobcombe

    @TheMrBobcombe

    8 жыл бұрын

    +SpitshineSneakers No such thing as stupid alignments, mate, just players who don't know what they're doing with them. Lawful means you have a code of honor, Good means you're generally not selfish, Chaotic means you follow your own rules and are a free spirit, Evil means you're generally selfish and self-serving. When people realise this, then alignments aren't bad at all.

  • @SpitshineSneakers

    @SpitshineSneakers

    8 жыл бұрын

    Adrastus Darke Oh I know nobody's forced to play them, the problem is that players or NPCs can too frequently devolve into them and it becomes massively annoying. There's a reason why paladins are universally reviled as self-righteous assholes, they're almost always Lawful Stupid.

  • @CountArtha
    @CountArtha8 жыл бұрын

    They're probably closet gamblers who need to know what the stakes are so they can get the most out of every exhilarating roll of the die.

  • @steveholmes11

    @steveholmes11

    3 жыл бұрын

    But gambling (card games at least) don't show you the opponent's hand.

  • @TheDreamSmith
    @TheDreamSmith8 жыл бұрын

    This I agree with on so many levels! As a DM I have taken to refusing certain information like ac's because it minimizes meta. If they absolutely have to know I make them roll a knowledge check. I refuse to tell them the required number.

  • @Nekromageofapocalyp
    @Nekromageofapocalyp3 жыл бұрын

    When i was DM i actually modulo-shifted dice throw so that players do not know how lucky/unlucky they are.

  • @joshuacollins385
    @joshuacollins3853 жыл бұрын

    "We're doing this for fun, it's a game" See now, that's where you're wrong.

  • @CassesVultus
    @CassesVultus8 жыл бұрын

    That's not really the player's problem, it's the GM's problem for indulging them. If a player insists on surveying the situation for all of its tactical implications then that's OK, but make them spend 1-3 melee rounds doing that rather than taking any other action. Eventually the player will take the hint.

  • @twi3031
    @twi30318 жыл бұрын

    I mean, I always have the Armour Class/Defense/Hit Value fairly prominent on my antagonist's stats sheet right where I can see it (and the player's can't). so I always have only a mere glance on a sheet of paper to find it. but any player who asks me what that number is gets a simple "roll and find out." I'm not telling them! they get to discover through trial and error what number on the dice they need to get to hit. if they don't play by those rules, and insist on being difficult, they don't get to come back to the table next session.

  • @ApathyDude
    @ApathyDude8 жыл бұрын

    This is the main problem with dice pool systems like Shadowrun and World of Darkness since you roll a different number of dice depending on the situation so you need to know all of those nitty gritty details before you roll.

  • @gypsyoutlaw2954
    @gypsyoutlaw29546 жыл бұрын

    "Im not going to tell you any details of the role play or what your specific target is...just roll the dice..." I very much understand your style, but you must understand that some people don't want to just free form roll the damn die, they want to feel as their character that they are making decisions with clear goals and consequences...just roll and I'll tell you what I feel is the outcome scares players away...believe it or not players like and look for structure...especially people who play number and stat based games...usually I'm shoulder to shoulder with you pike in hand...but this seems more like a personal gripe against different style of players / DMs. Different styles always suit different game systems. By the way, love the channel and keep up all the amazing work!

  • @iota-09

    @iota-09

    5 жыл бұрын

    EXACTLY. in a game without stats like many forum rpgs going fast is fine for me, no need to check the stats after all and the only thing stopping you from writing is getting a good understing of what you're doing and your own imagination, but in a game with stats, MANY STATS in fact, like D&D, why the hell should i ignore them? i mean, if i'm not supposed to know the stats, sure, but if i can, then the dm's just bypassing game mechanics because he just wants to get this over with, which means he's playing a different game from me.

  • @oryoruk
    @oryoruk8 жыл бұрын

    KZread button on the wall! yay :D

  • @ScipiPurr
    @ScipiPurr8 жыл бұрын

    My DM generally has us apply things like range penalties and determine whether or not we hit, so he usually gives us the armor class of enemies and determines ranges if we aren't sure. However, on non-combat rolls like lockpicking, he'll give us certain clues but will never outright tell us our target number unless it's a rather novel case and after we've already rolled.

  • @jacobjohnson4829
    @jacobjohnson48294 жыл бұрын

    @Lindybeige have you seen some of the more stimulative combat games of late, such as War of rights, or Hell Let Loose? If you have, what do you think of them? Do they accomplish the goal well? Just curious

  • @loupax
    @loupax8 жыл бұрын

    "Ok there is a man-at-arms 5 feet next to you, what do you do?" "Um, what's my CR to hit?" "Well, he is in front of you, standing up and wearing leather armor. What do you do?" "Yes, but what do I have to roll?" "Your character was staring into infinity for almost six seconds. You lose your turn, next in initiative please"

  • @mrwindupbird101

    @mrwindupbird101

    8 жыл бұрын

    +Κώστας Λουπασάκης "Due to your lack of action, the Man-at-Arms gutted you. Such a shame"

  • @hariman7727

    @hariman7727

    3 жыл бұрын

    How about actually talking with these people civilly instead of being passive aggressive and hurting their characters?

  • @loupax

    @loupax

    3 жыл бұрын

    @@hariman7727 Well yes, but that wouldn't give fake internet points to 4-years-ago me

  • @confiscator
    @confiscator8 жыл бұрын

    I'm with you 100%. Combat is all about flow. And combat (imo) shouldn't dominate an rpg. Riddles, puzzles, character interaction & other challenges are just as fun. And don't forget NARRATIVE! Players should be able to lean back and listen once in awhile, immersing themselves in the scene and story. The rare DM strikes the balance right.

  • @Valsorayu

    @Valsorayu

    8 жыл бұрын

    +confiscator and what you just said is what I try to achieve as a DM

  • @confiscator

    @confiscator

    8 жыл бұрын

    +Valsoray Gaming A noble pursuit.

  • @EdAllen
    @EdAllen8 жыл бұрын

    There are rare cases where the odds determine the choice of actions, but I hate it too when the action is decided and the person still holds out for the calculation before rolling.

  • @verityverri6506
    @verityverri65068 жыл бұрын

    Hey Loyd, have you considered some more lit rules RPG, like Tavern Tales RPG, or maybe FATE or even Savage Worlds?

  • @TomLeg
    @TomLeg8 жыл бұрын

    But how can you cheat if you don't know what to roll?

  • @The_Assassin_of_The_Gray
    @The_Assassin_of_The_Gray8 жыл бұрын

    "It's a game . . ." NEVER have I heard such hateful language . . . Oh, the humanity.

  • @Echin0idea
    @Echin0idea6 жыл бұрын

    I LOL'd at the accidental reinvention of FUDGE dice in the outro (FUDGE dice have +,- and blank, two sides each, so effectively removing the 3 and 4 from a d6)

  • @hawks1ish
    @hawks1ish6 жыл бұрын

    To avoid this problem you can play with a coin for all attacks and defense it gets rid of some excitement but it makes it quicker just hit or miss

  • @KittysDawn
    @KittysDawn8 жыл бұрын

    But.. figuring out the needed roll to hit should only take a few seconds. You should also establish it ahead of time or the game will come to a grinding halt every time someone rolls a "that might have be a hit!" What are you doing that makes simple addition and subtraction take so long?

  • @meunomejaestavaemuso

    @meunomejaestavaemuso

    8 жыл бұрын

    +Fuuka Ayase There are many factors that goes into a simple attack. Depend on the table you are playing the GM may or may not look into all these factors, he can ignore covers, or some magic item that has some percentage of going off, or some other weird rules that appear in some books (especially later books). I'm more in favor or role playing the battle than stats-driven meta gaming it, it takes the fun and turns the game into a math class (a very boring one), I like the gm to roll hidden in every case and players rolls are more or less irrelevant (apart from 1~5 and 16~20), if the player rolls a 10 I usually think it's fair to say he hits/do whatever he is trying to do, the only case this is not true if I think he is trying something that's out of his skill, say a mage trying to bash a door with his shoulder, or a fighter trying to cast a spell from a scroll. Just use the dice as a GUIDE, if your character is somewhat decent and able to do an action, just avoid rolling under 5, and if he is not skilled, try to roll 18+. From 6~15 it's up to the GM to decide the fate of your character. He can add or subtract whatever he feels like. The GM SHOULD be able to CHOSE to make the player fail/pass an test for the sake of the game/narrative.

  • @KittysDawn

    @KittysDawn

    8 жыл бұрын

    Sounds like you need to play something that isn't d20. There are other systems that can help facilitate this kind of mentality without reducing the game to freeform and the character sheets bits of trash with squiggles on them.

  • @ms4eji0bek
    @ms4eji0bek8 жыл бұрын

    Yeeeeah. "He rolled a 2." Blah blah blah talking instead of having fun...I do not mean any disrespect, but has it ever occurred to you, that for some people THAT is fun? They are excited about numbers and columns, hit and miss chances, stuff like that? Flinging dice and "having a feeling of a fight" is great, but, as you said - games are meant to be fun. So instead of telling those God Awful Number Loving Gamers to speed it up and stop having fun _the wrong way_ - maybe you just shouldn't play with people whose definitions of fun differ from yours? P.S: I've played in a group of such people. Every single one of them including the DM was into crunching numbers. They were also good and so damn effective at it: the rule set was actually present in the game, for once, as a medium for all the players. As the natural laws. Everyone knew what they could and could not do, and all calculations were thus expedient and the game itself a blast. The campaign lasted for a little more than five years in real time.

  • @Kolaris8472

    @Kolaris8472

    8 жыл бұрын

    +ms4eji0bek Yep. There's not a wrong or right here, just some types of people rub each other the wrong way. Nothing bad about that, just find a group that you can get along with.

  • @dextrodemon
    @dextrodemon8 жыл бұрын

    i thought you might have been doing a reading of that poem by julius caesar :p

  • @Odothuigon
    @Odothuigon8 жыл бұрын

    When a player delayed game as you described, I had a DM who would give an extra roll to the "monster." Nipped that behaviour in the bud pretty quickly.

  • @CottonPanzer
    @CottonPanzer8 жыл бұрын

    In my circle, we always ask the GM for permission to roll ("May I roll to attack?") to make sure the GM is with us. And then we just roll, hit or miss, and let the GM decide what happens. Also, we have a habit of the GM not ever telling the players anything statistically, rather opting for the "you see your opponent is bleedring severely now" or "you'd guess he's difficult to hit, as he is jumping all over". Of course, the GM does tell stuff AFTER a hit, if he feels like it, in exciting situations (like last time I had to banish a greater demon of Slaanesh, but it had sooo high WP, so the actual roll became exciting). We mainly play Warhammer Fantasy and D&D.

  • @gacrazy65
    @gacrazy658 жыл бұрын

    Some DM's will NOT tell you the target number for ANYTHING. I like that.

  • @mrwindupbird101

    @mrwindupbird101

    8 жыл бұрын

    +Geokhan Victus As it should be, seems like the point of using die in the first place is to have that level of randomness. Trying to break it down to much just turns it into homework. You take out creative flow and imagination and replace it with studying and math.

  • @rmsgrey
    @rmsgrey8 жыл бұрын

    I've actually had combats where a 2 would hit... More generally, one of the tips for GMs is to know (or at least have written down) the magic numbers in advance - and a tip for system designers is to make the system such that the magic numbers don't change that often - most of the time, you're interested in a combination of three numbers - one number represents the attack; one represents the defense; and the third is the random element - the actual die roll. The attack number should be written on the character sheet (I've played in systems where the standard character sheet doesn't include space for standard attack/damage roll+modifiers - in those, I jot it down in a handy space somewhere. The only excuse for not being able to roll the die and go "that's a 9; 15 with modifiers" is if you've picked up a weapon mid-combat and haven't had time to work out its actual stats yet (or if you're still learning the system and whoever's teaching you has got this bit wrong) The defense number should be in the GM's notes and should include the effects of terrain and other modifiers that the GM knows are possible. The only time you should be spending more than a second working out whether a roll is a hit or not is when something unexpected has happened and you haven't had the chance to prepare enough to have the numbers on hand. Players should be able to ask "what do I need to hit?", roll the die, and get an answer before the die stops moving - at which point it's moot whether they ask before or after rolling...

  • @Rig0p
    @Rig0p8 жыл бұрын

    That's why I dont let my players know to much about the rules and adapt the result to keep it lively.