Nightmare Cathedral | Kimberly's Prototype Thoughts

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A video outlining gameplay for the boardgame Nightmare Cathedral.
For more game info, boardgamegeek.com/boardgame/3...
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Part I: Gameplay Runthrough
• Nightmare Cathedral | ...
Part II: Final Thoughts
• Nightmare Cathedral | ...

Пікірлер: 5

  • @voidmoji
    @voidmoji2 жыл бұрын

    Wow, put some legs on that board and it is its own table! Yuuuge! Great review, thank you!

  • @jamesmorgan1967
    @jamesmorgan19672 жыл бұрын

    Really nice overview. One thing I like about this game is that even though there is conflict, it's not very punishing. It's not as if you'll be devastated if you lose a battle or two. And when you lose a conflict your followers go into limbo, where they can then be used to help you move up the ritual track. (Also, I think there may be a dream card that allows you to score VP when you lose a battle.) The conflict mechanic is also interesting in that the active player can choose to initiate a conflict that they're not even involved in (i.e., other player vs other player, or other player vs shadow). I agree with you that building the actual cathedral isn't technically "necessary" for gameplay. For me, however, I think it adds a lot to the overall look of the game and am happy that it's been included.

  • @williamworldwar330
    @williamworldwar3302 жыл бұрын

    Seems like a fun game that would be a great choice for my gamegroup. Thanks for showing it

  • @dtelquess
    @dtelquess2 жыл бұрын

    I agree with you can get lost in the moving parts of a turn…could almost do with a special ‘active’ card holder containing a tracker to step through the mini steps, the action that involves holding up to 3 battles seems particularly open to missed opportunities/housekeeping occurring. And it would be good if the cathedral did have an active role outside of a time tracker. Does look a fun game tho. Thanks for the play and review, good stuff.

  • @djmurp2
    @djmurp22 жыл бұрын

    Kim Tolson!!! Yay! Can’t wait for all her other personalities to show up …