More stuff about Half-Life 2 it took me 3500 hours to find/write down/be told by other people
Ойындар
0:00 Suit zoom + crossbow zoom is weird
0:21 No textures in forgotten doorway
0:37 Standing on metal flap things to make yourself lose
0:52 Highways debris blocks train tracks
1:05 Scanner battery floating in air
1:25 Route Kanal train starts moving again
1:40 Merry-go-round with a motor
1:52 Disappearing computer screen
2:22 Picking up pod
3:15 Captions switched around
3:27 Hallway with weird acoustics
3:48 Drawbridge silliness
5:05 Fire becomes larger
5:13 Striders shooting grass
5:30 Exploring the place where pods are hidden
This video's subtitles took 14 minutes.
This project done entirely on March 14.
Пікірлер: 346
"It will delete you as well" actually being 100% true and not a joke is hilarious to me
@txcrix9236
Жыл бұрын
😂
@Wheagg
Жыл бұрын
in Soviet Russia, vaporization delete *_you!_*
@DiggerDeeper01
Жыл бұрын
What part of the video was that?
@txcrix9236
Жыл бұрын
@@DiggerDeeper01 2:59
@CturiX.IREALLY
Жыл бұрын
imagine being vaporized but all you see is a cutout of your location
Imagine you’re a combine and the guy you’re supposed to kill hops in a metal pod laying there like mummy completely immune to your advanced alien pulse rifle
@lemone12
Жыл бұрын
gordon really said "🛌"
@CombustibleLemon77
Жыл бұрын
Or he throws his pod in a thing, hops in, and gets vaporized and you're like "...that was easy"
@valentinominosvugner9860
Жыл бұрын
20th century boy xd
@LeoYoshi54321
Жыл бұрын
It's Gordon's Absolutely Safe Capsule.
@terriblyterrified8742
Жыл бұрын
gordon going blankie mode
The train tracks thing could've been the Combine shelling the area in an attempt to slow down Gordon, after he passed through the first time. Dunno what they hoped to accomplish, but even the Combine make stupid decisions sometimes.
@ieatgarbage8771
Жыл бұрын
Sometimes?
@user-sx7rt4ly1l
Жыл бұрын
@@ieatgarbage8771 yes, garbageeater
@dkskcjfjswwwwwws413
Жыл бұрын
no just classic half life non realistic environments for example, several places in black mesa overlap eachother, and a few outdoors areas are lower than, or even under indoors areas
@rogerphone481
Жыл бұрын
@@dkskcjfjswwwwwws413 dont forget about that room with a charger that has no entrance. the only way in is to climb a barnacle tongue.
@dkskcjfjswwwwwws413
Жыл бұрын
@@rogerphone481 why you get more likes than me im RIGHT
"The game now ends" is such a weird message to be seeing there
@leo_the_v.3847
Жыл бұрын
4th wall break
@AdrianRojasF
Жыл бұрын
I understand the failure messages after Episode One come from the Vorts, as G-man was cut from you. The Singing Vortigaunt easter egg also hints at this being a game.
@SpikedZenMain
Жыл бұрын
@@AdrianRojasF many years and multiple playthroughs later, only after reading your comment did i realize that the g-man connection being severed is the reason the vortigaunts become the new "game-over narrator", holy fucking shit
@ajxx9987
Жыл бұрын
@@AdrianRojasF were they different
@AdrianRojasF
Жыл бұрын
@@SpikedZenMain I learned about it recently too! I guess I got better at quick loading before a failstate at that point lol
Suit: have a zoom function Also Suit: doesn't have a helmet
@cappyP704
Жыл бұрын
His eyes just elongate don’t worry :)
@davisdf3064
Жыл бұрын
@@cappyP704 This is easily explained by Gordon being a highly trained profissional
2:51 let my man’s sleep, he’s tired.
Honestly, this video should just be titled: "What 3500 hours of Half-Life 2 does to a mf"
holy shit this is amazing laughed a lot at the pod segment, never even knew that was possible
@protocetid
Жыл бұрын
Gordon becomes a Metapod and uses harden
"Watch closely as this train disappears into the tunnel" **Sounds of train getting closer**
Pretty rude of the Combine soldiers not to carry you to Breen after you tucked yourself into the pod. Guess that’s why they invade rather than say please! Oy!
5:27 I never realized the vortigaunts roast Freeman if the Striders blow up the rocket
@davisdf3064
Жыл бұрын
They also straight up break the 4th wall by saying "the game now ends"
@escalatorgoddess2078
Жыл бұрын
@@davisdf3064 yeah, it kind of creeps me out tbh
As a LambdaSpecialist these facts are very informative to me.
@fauxcuss2
Жыл бұрын
As a Faux Cuss they are interesting to me as well.
@lambdacore4127
Жыл бұрын
my brother
@zombieoutbreakprod
Жыл бұрын
LambdaSpecialist doesnt need to hear all this, he's a highly trained professional
@TheFoolish_Bear
7 ай бұрын
Indeed
5:05 not only the fire is larger, but the lambda symbol on the wall is gone!
@CesarBendy1
Жыл бұрын
LAMBDA ISNT REAL? D:
@davisdf3064
Жыл бұрын
@@CesarBendy1 Sadly, calculations relating to a light beam wavelength are now not real :(
I noticed that they sounded weird in that hallway, but I always assumed it was just the acoustics of it. And for that part where the Route Kanal train starts moving again, the razor train goes through the tunnel too, despite being too tall for it.
@desu38
Жыл бұрын
It is. It's caused by interference.
Fun fact: the HEV suit and crossbow both zoom in at the exact same amount. There's also a part of the mines in EP2 where the ceiling is partially unmodeled and you can see into the void/blue hell. It's completely accessible and is to the right of the elevator.
@xDShot9000
Жыл бұрын
Brushes are still techically modelled in map editor, they just were painted into "nodraw" materials with flags to tell map compilers to purge faces.
@Nykomil
Жыл бұрын
I haven't played HL2 but in Gmod there crossbow zoom is just a biiit stronger than the HEV (b key) one
@dkskcjfjswwwwwws413
Жыл бұрын
blue hell is in gta san andreas, source has hall of mirrors
@ThePangia
Жыл бұрын
@@Nykomil the same applies to hl2, dunno where op found out crossbow and hev both have the same zoom level
@gormless-idiot
10 ай бұрын
@@Nykomil play Half-Life 2 bro it's usually like 50 cents
5:20 Strider: *destroys rocket and save combine* Also Strider: Adios
@BonW
Жыл бұрын
The one of a kind "Bee Strider", it's deadliest attack kills itself, like a bee.
@Ze_eT
5 ай бұрын
@@BonW Or an one-of-a-kind Rocket Buster, akin to a- *_ALERT!_*_ A sentry buster has entered the area!_
@Werty715_25
2 ай бұрын
@@Ze_eT SENTRY BUSTAAH!
I'm so glad the merry go round motor is getting recognized, I remember finding that the first time I played through as a kid, and just spent nearly an hour trying to launch myself with the spin physics lmao (also 5:13 WHY does the fire get bigger?)
@Kuyosaki
Жыл бұрын
they probably scaled down the flame after testing due to something like obstructing player's view too much but forgot to scale down the following map's fire
@breezingwing5574
Жыл бұрын
why wouldn't the fire spread with time? very important lore actually
@TheFishCostume
Жыл бұрын
@@breezingwing5574 They explain it in episode 3.
@keyboard_toucher
Жыл бұрын
probably to help discourage the player from going the wrong way
@Kubaadamiec
Жыл бұрын
they tried to add moss but instead added real fire.
That merry go round switch is trully wtf. I played the game countless times now and I had no idea.
@Mintor94
Жыл бұрын
same
@The_Lightning_Sparks
Жыл бұрын
honestly i'm surprised this wasn't mentioned sooner, i've known about it since i was like, a kid- and i'm in my mid 20's now so like--
@romanm.3529
Жыл бұрын
This is called the mandela effect
@mostdakka3295
Жыл бұрын
@@romanm.3529 uhh no? Mandela is when you misremember things amd are convinced that was reality. I simply didnt know thay switch even existed.
@romanm.3529
Жыл бұрын
@@mostdakka3295 no, you are not misremembering, in 2004 this switch didn't exist. I see tons of mandelas in games, in Half-Life 2 also. When exiting the shaft after Ravenholm, the tracks go to the left now, it used to go to the right. How can you misremember you core memories? Don't gaslight yourself or others, pal
I've never actually seen a strider vaporize white forest at the end of episode 2
How dedicated must you be to exploring this 2004 game quirks to figure out that if you go back on that one specific city 17 map the fire gets larger???
@chri-k
Жыл бұрын
or that the pistol sounds slightly weird in this one hallway
@tristanthebuild8050
Жыл бұрын
@Kaisa Islamova or only half-a-life
@romanm.3529
Жыл бұрын
New stuff is being added
@meowmeow6676
Жыл бұрын
if you're obsessed enough about a thing you'll pick it apart into atoms just tp find something cool and new that gives you dopamine
@meowmeow6676
Жыл бұрын
@@romanm.3529 you must be new here
2:43 and why he eepy 😂
I just imagine gordon wrapping himself in the pod like a baby just to avoid getting hurt
I love this type of content and even more so when done in your style because you can dig deep down and explain most of the cases. Keep up the good work.
Well the reason why it sound weird in that hallway is because of source's echoing effect and it's not just in that hallway many places in half life 2 do that.
I think my greatest discovery in hl2 was how great dog's ball was at killing and distracting zombies in Ravenholm.
I don't think I'd ever actually seen the fail state of the final battle in ep 2 until now lol
I hate it when I get deleted. Happens to highly trained professionals as well it seems.
I just started merry go round in the Black Messa East scrapyard, didnt tryed that before. But there is one weird bug i just accidently figured out just a few moments ago in the same place. Maybe Pinsplash didnt know about this one. When dog starts throwing boxes at the player to catch it with the grafity gun, if you put another box, or a barrel just before a dog grabs one box to throw it from the container, the box that Dog grabs explodes in the container. Im not sure if that is a famous bug, but i just accidently bumped into it.
I'm a Quake modder/coder, and it's funny seeing how various of those quirks are rooted in things that come all the way from the Quake engine
3:01 The Bad Ending
@ish2008
3 ай бұрын
null reference
3:49 Thats something we usually do in Synergy[hl2 co-op] a little trolling
2:40 depression dream
Was the ear**e at the end necessary? Your voice is soothing and the video is quite chill, why ruin it like that?
I love your channel and all of your work
man i miss experiencing the streetfights for the first time. that was so awesome in 2004
The disappearing screen looks might just be intended to be an old CRT. They can look kinda grey when they're off.
Random girl enters my room also her: 5:37
3:43 the reason why it sounds like that is because Dr. Magnuson has a room that his basically showed of the radio sound
Love these videos!
Phasers...nice. Also, you can die at the end of Half-Life 2 right before G-Man says hi and it still continues as normal.
After some time, we’ll know about the things in Half Life 2 so much that we would be able to figure out what the entire Valve team liked to eat when they worked on Half Life 2.
I can't wait another 3500 hours for you to find more stuffs.
6:11 *dies of facts*
Amazing Work
as a fact enjoyer, i enjoyed these facts (early 😉)
@gman_4815
Жыл бұрын
Video just came out, but this comment is older than video)
@SiIIy_
Жыл бұрын
@@gman_4815 yeah because the video was private before being publicly released
@lucialambda
Жыл бұрын
@@gman_4815 perks of being a fact enjoyer
Very slightly related, but in the last battle of EP2, _any_ strider you spawn can start to walk towards the missile silo and blow it up. For people less familiar with the source engine, this seems unremarkable, but for 14 y/o me that had it drilled into my head that 99% of npcs in HL2 needed to be named in order to be affected by a scripted command, it was the wildest thing. That fact alone let me play for hours on end on that map, making huge npc battles in a modded EP2.
@cyber_xiii3786
Жыл бұрын
Gmod before Gmod
@Myne1001
Жыл бұрын
@@cyber_xiii3786 Gmod existed before HL2 Episode 2
@cyber_xiii3786
Жыл бұрын
@@Myne1001 oh
@Myne1001
Жыл бұрын
@@cyber_xiii3786 yeah it actually began using the 2003 Half Life 2 file leak but didn't officially become a thing until afterwards.
@BusKitten
11 ай бұрын
Striders actually need special nodes to walk on. Thats it. No commands needed
idk how many more of these you can make but they’re so good
Cool stuff my dude!!
I found this very interesting. Good video.
I found something interesting: The codebase that ep1 and ep2 use checks your moddir and based on the directory you play it toggles some features e.g. LegacyFlashlight: if start a source game whose directory name is hl1, hl2 or episodic then the game will disable the flashlight meter and use the aux power. If the moddir doesn't match with these names then it will enable the flashlight meter. Unfortunately I couldn't find anything else on this matter.
The highway debris blocking the train track blew my mind. Holy shit.
I've never seen the failstate for the White Forest Strider invasion - I've always either cleared that section first try, died by other means, or just reloaded a save of things weren't going well. That game over message is hilariously condescending, essentially saying that the game knew you were this bad from the start before ending itself. Would've been even better if they went the extra mile and just have the credits play along with it, to really sell the "the game ends now" line.
0:36 for some reason I thought he was gonna say "In the finale you can stand on deez nuts"
@booperscooper1491
Жыл бұрын
Truly the greatest Half-Life 2 fact ever discovered.
Now the vaporized pod one is just weird and creepy.
0:00 This is a normal occurance, because if you zoom, you're telling the game that your FOV should be like 50, but with holding Z, you tell the game once again to put it at 30. Now because both are acting upon the player's FOV constantly, it will be switching between 50 and 30 really fast, but most of the time it will never go to actual 50 FOV since this function is way to fast. One way to fix this is if there was a boolean call of whether which zoom was called upon. If it was the Z keybind Zoom, or the crossbow zoom, and then you can temporarily disable the other until you let go of said hotkey. (Right Click or Z)
3:27 same thing happens but to most or all weapons if you use the commands "sv_cheats 1" and "impulse 101" in Portal 1
thanks for the earrape at the end
Love ya vids
I love how there’s still so many things I still don’t know after playing for almost a decade and a half now.
In Episode 2 in the area with the first Hunter fight, depending if you visit the transmitter before or after powering up, Alyx's line will change.
3:05 Ah, so that's where entities go to when they're deleted from the game.
That Potemkin Village thing when you stand on top of the drawbridge is pretty neat.
Thank you for putting on your ASMR voice for this video
I still have nightmares about that cat.
I love the fact that things are still being discovered about these games
Sua dedicação será fruto de muitas vitórias
As a day 1 Half Life and Half life 2 player I can telll you this: WOW You really know Half life! Respect!
enter pod = nap time
Nice outro bro :) ngl
Wow, amazing attention to details. I haven't played for 3500 hours, but I must have played for 400+, and I haven't found 1/20th of these things.
There was two things I didnt know of and this did make me want to play it again 100% :D
2:45 Huge Mother 3 vibes
fantastic
Time? Mr Freeman? Huh what are you doing?
the strider literaly died of ligma
delicious content
3:12 That looks similar to TF2's impulse (already don't remember which one exactly) command which erases objects when implied to you.
Great video as usuall m8. Do you think you would do such content for L4D2?
Gordon got sent to the backrooms when that pod got deleted
i think the biggest shock ive learned from this is what happens when you fail to stop the striders, i've always saved/ loaded at every strider so ive never let one get to that stage before o.o
holy shit your mic is pristine
It's like facts & glitches series
1:34 train: goes normal* Wee.. disappears*
@pinsplash I did this on the 360 Orange box. I pushed Alyx through a door that she wasn't supposed to enter (you two split up), and the game copied her to the next area with me. She would be talking through the loudspeaker, while her doppelganger followed (and assisted) me through the level. Later when she's supposed to join back, there became 2 of them :).
You certainly saved the best for this video, this was really interesting
Might I say, Pinsplash, your voice is sounding quite deep. Half Life 2 Factoid ASMR
1:40 this is so cool!
You can take the ball you play with The Dog up to a point where you crawl through the window before antlion guard fight in Nova Prospect.
As a fact hater, I really hated these facts
I've never seen that fail state in ep2 with the rocket getting destroyed
1:40 I learned that one on my first playthrough
About those train tracks, perhaps they blew up that highway bridge in the hopes of stopping freeman or something and so on etc. etc. Dunno.
The one with the train moving again was so goofy
the same effect happens if you get near the window between the airlock and the control room in eli lab
I didnt even know you could zoom with the suit
Darkviperau after a week in city 17
3:04 Oh wow that sure is something
I actually found some of these out of bounds places when playing Temporal Assassin, because the player has much higher mobility in that mod.
“Gimme a sec gotta take a nap”
3:01 Okay, THAT is freaky.