Half-Life 2: Before The Combine Arrived
Ойындар
In this video, we take a look at some places from Half-Life 2 but before the Combine's arrival. Basically, life was good.
Thanks to @noclick for the video idea.
Map Collection:
steamcommunity.com/sharedfile...
World Record Event:
• Help Us Break A World ...
Music Used:
Rp Downtown
Highway 17
Prospero
You can listen to these on my music channel or on online music services. Links below.
❗Links❗
☢Spotify: open.spotify.com/artist/2YLBB...
☢Music Channel: / @hazardmusicyt
☢Intro Music: • Unexplained Hazards (T...
#halflife2 #garrysmod #opposingthebar
Пікірлер: 955
Seeing non-apocalyptic textures in hl2’s engine is cathartic.
@marcowulliampopirers2216
10 ай бұрын
The same feeling as seeing the same thing in fallout
@baconator8804
10 ай бұрын
Source is the engine half life was made in
@Ayahuasca98
10 ай бұрын
@@baconator8804 yes I know I’ve been working and making maps with the source engine/gold src for over a decade now
@Mikhail-Tkachenko
10 ай бұрын
@@Ayahuasca98 Yes but did you know source is the engine half life was made in
@mirnel379
10 ай бұрын
@@Mikhail-Tkachenkohe literally just said that he did
I'm not sure what a "Half-life 2" is ... But I am familiar with City 17 from the Legendary game known as "Hunt down the Freeman" which "Half-Life 2" seems to have taken a lot of inspiration from.
@RadiationHazardYT
10 ай бұрын
I too felt like Valve ripped off HDTF honestly while making this video.
@wishofalifetime
10 ай бұрын
@@RadiationHazardYT Bro Valve ripped off an entire level from HDTF for the opening scene of their "game", shameful.
@ArnisGoldberg
10 ай бұрын
This makes me inexplicably angry
@StanleyNumber427
10 ай бұрын
At least they didn't steal the legendary line "You fucked up my face." If they ever did that, they should be sued immediately.
@fwoomp666
10 ай бұрын
Im fucking dumb
The "before combine" maps are nice but there's one major flaw: They are too uniform and perfect. "Too clean and too well lit" is another way to describe it. When you look around a modern city, even a fairly "clean" one, you are still likely to find rusty fences, pieces of garbage or dry leaves here and there and many lights turned off, some even not working. There's a distinct lack of cars here as well.
@mayflowwy
10 ай бұрын
truee but like i dont think itd be possible to make them like realistic in a sense because you dont exactly know how it was before i just like looking at these as an idea of how it couldve looked
@dauzlee2827
10 ай бұрын
Probably because optimization and the mapmaker thinks that players can add cars and objects by themselves
@mayflowwy
10 ай бұрын
@@dauzlee2827 are you thinking about this like its a gmod map orrr
@NovidProkteps
10 ай бұрын
@@mayflowwywell, I recognize the used maps as gmod RP maps, and many of them are strung together and new areas have been added, so the map maker would need to use fewer objects for optimization, but if these were smaller maps with no spacial additions, it would make more sense to contain more realistic aspects. But for the most part, these are RP maps that aren't supposed to be cluttered
@dauzlee2827
10 ай бұрын
@@mayflowwy map like this are either too large or the map are intended for multiplayer which obviously cause lags if the map are full of object to render. Plus having a large map without or little prop gives the player freedom to put whatever they want
These maps remind me a lot of those pre-distater maps for Half-Life 1 that show Black Mesa if the Resonance Cascade never happened, I especially like the Highway 17 map. The water makes the place feel more lively.
@fojisan2398
10 ай бұрын
The clear blue sky is what makes it for me.
The water in the canals should have also been much higher really, but otherwise these look nice. It reminds me of the Fallout 4 opening a little. How you explore a small space in the pre-war world and then return to that bombed out neighbourhood 210 years later.
@gloveman0
10 ай бұрын
A wild urby appears. Seeing maps like these are really neat and what the world without a cascade would look like. That's what i liked about the opening of F4 was letting us see the Pre-War US before the bombs.
Imagine your country (Bulgaria aka City17) being invaded by interdimensional alien empire and remains still the same. Poor Bulgarians.😢
@OsnoloVrach
10 ай бұрын
i dont think the combine has anything precious to take away from us, it'd be a waste of time for them
@SidorovichGaming
10 ай бұрын
Bulgaria is a great country. Don't belittle them, please.
@OsnoloVrach
10 ай бұрын
@@SidorovichGaming NUH UH
@rambo6638
10 ай бұрын
@@OsnoloVrachмогат жълтите павета да довземат
@OsnoloVrach
10 ай бұрын
@@rambo6638 nqma da e losho da razmestqt ciganite v sliven, edva se disha tuk
Waiting for someone to make a pre-war version of the Citadel chapters
@RadiationHazardYT
10 ай бұрын
Took me a second lmao
@chiefhydropolis
10 ай бұрын
how to cause a map leak 101
@JukoYT
10 ай бұрын
Just the sky with the pre war city skybox, easy
@nt33938
10 ай бұрын
mmm yes sky level
@mellowsucks
10 ай бұрын
Showing a prewar image of the citadel would kinda be cool, kinda like showing the combine build it in the overworld
Half life is always interesting... There isn't like fictional theroies or NPC's that doesn't make it look or anything as realistic, None of the less that the textures are sick, The plot is very well made for a game made in the 1997-2004, even though that the cut NPC's maps is also really interesting then some retail versions, Already is well made
@dabmasterars
10 ай бұрын
agree with your comment, but it's "nonetheless", not "none of the less". it's a weird word, but it's easy to memorise
@chugnuts4208
10 ай бұрын
i have no idea what this means
@i_drinkliquid
10 ай бұрын
@@dabmasterarsYou Should Have Worded That Differently So You Could Use Nonetheless In That Sentence.
@iamarabicandiloveamericanp7137
10 ай бұрын
@@dabmasterarswho cares really, correcting grammar on youtube come on now.
@shallex5744
10 ай бұрын
@@i_drinkliquid you just shouldn't write anything at all in general
this feels like what a citizen may remember life before the combine as rather than how it actually was, things are still a little *too* clean and idealic
@goochencore4128
2 ай бұрын
Yeah. People always look at the past with rose-tinted glasses
The lighting in the new maps is just okay, so seeing the original maps side by side really made me realize how excellently crafted HL2 was. the oppressive feel of City 17 and the creepy atmosphere of Ravenholm are captured amazingly with the use of good lighting
@lukabrasi001
10 ай бұрын
yeah that's what i said in my comment as well. the game wouldn't hold up so well if it weren't for the masterful use of lights highlighting the materials around it
Everything I've seen from real life Slavic areas would suggest that the Half-Life 2 would actually be really realistic minus the combine stuff everywhere. Things would still be slightly run down, out of repair, dark and cold. That's just normal there.
@junko_timeheart
10 ай бұрын
Every place can look like that under the right weather and atmosphere my friend
@junko_timeheart
10 ай бұрын
Just look at an average rainy day in UK I'd rather stay here with babushka any day over that post apocalyptic nightmare!
@CamAlert2
10 ай бұрын
Look at Detroit, Michigan. It's the same vibe.
@Freezorgium
10 ай бұрын
Yeah, and for what its worth, it does seem like the combine do take care of infrastructure when it suits them. They have vortigaunts sweeping the streets. The shitty cracking concrete floors, broken shit and badly maintained infrastructure isn't because of the combine, that's just how it is in old soviet countries.
@joedirt3563
10 ай бұрын
I think the combine was a perfect representation of a communistic government in any slavic nation.
The city without combine feels just... confortable, great, happy and place you would want to live ALSO RAVENHOLM MAKES GOD DAMN SENSE FOR ME AND NOT LIKE INCONPREHENSABLE MAZE
@ziggazaggar
3 ай бұрын
probably not that great since the combine take over the earth right after the black mesa incident happens but i agree, feels nice to see scenery like that in a game with a incredible game engine like the source engine
Would be nice to see those "pre-war" locations with regular pedestrian NPCs walking about.
@canon-de-75
10 ай бұрын
a funny "backwards HL2" one where it's at the extreme early end of the seven hour war. at first it is business as usual, the player starts around the location of the would-be citadel (but there's no trace, obviously) and the city surrounding. there is also a visit to kliener's lab, which is a normal power station. pedestrians, cars, trains. basically just sofia, bulgaria circa 2003 simulator. as you head to nova prospekt , the coast and the lighthouse hill there is the black mesa incident going around on the news, in conversation and etc, but many dismiss it as just rumours. you get to drive in a non-modified midsized sedan rather than the scout car. there is also other traffic on the roads, including some foresighted refugees from ravenholm to water hazard things are getting bad, aliens start appearing, the bulgarian emergency services and military are trying to mobilize, citizens are either packing up or fortifying their houses. you ride thru the canals on an ordinary speedboat whenever the way isnt blocked and finally from route kanal to point insertion there is the war going down,. a revisit to the power station where they are struggling to keep it online, and finally you reach the train station where refugees are cramming on in the hope of fleeing to the countryside. you are among them, and thats where the game ends
@caesarsalad1336
10 ай бұрын
@@canon-de-75 Liked the idea, however there's a few plotholes with your suggestion, i'd recommend watching the video: "The Aftermath of the Black Mesa Incident: Definitive Edition" to change it a bit if you so desire. For example, the way you described the events unfolding makes it look like the Seven Hour war is just beginning, instead of being at the extreme early *end* of it.
@HL1Scientist232
5 ай бұрын
just get Background NPCs
Imagine you finally defeat opresion of communisum, only to fall back into even worse opresion from aliens
@purplefear1339
10 ай бұрын
lmao, that's what happened to the real world Russia, except instead of "opresion" from aliens, it was oppression from capitalism.
@raisingthejay
10 ай бұрын
And fascism*
@wondermenel2811
10 ай бұрын
@@raisingthejay i mean Eastern Europe (the place where HL2 is set)
@purplefear1339
10 ай бұрын
@@wondermenel2811 russia is part of eastern europe.
@wondermenel2811
10 ай бұрын
@@purplefear1339 yeah, but HL2 cant be set in russia, as russia does not have that kind of streets and buildings
The idea of pre-half life 2 maps in Gmod is very good, is like seeing a game that you played but in the past.
This mod reminds me of when I played Gmod and loaded up the coast maps to turn all the abandoned houses into real, lived-in ones. Adding furniture like desks, beds and such, and even putting pots on the stove. That was a lot of fun, like a Half-Life House Flipper! As for the mod itself, it's pretty great, but I think a lot of the trees are out of place. They replaced the foliage trees with pines and firs and such, but it doesn't seem right. I don't think I've ever been to a city with so many of these types of trees everywhere. The traffic lights also seem to follow the American structure, i.e. placing them across the street instead of on the street you're on. At least that's how it's done in Germany, no clue about Eastern Europe. I also feel that making the maps so bright and sunny makes them look LESS like Eastern Europe, honestly :D Even here, skies are very often cloudy and gray. Also, I believe the mod doesn't necessarily have to be "What these maps looked like BEFORE the Combine", but rather an alternate universe that shows how they would have looked if the Combine never arrived.
@circleinforthecube5170
6 ай бұрын
if the combine never arrived there would be some slight development, maybe a postmodernist building there couple new stores here, slightly newer cars. i like to think its a apocalyptic world but a different one, the same apocalypse responsible for every empty eerie gmod map, also realistically there would be light rail but HL2 was made by american developers and we never see it over here (suburban sprawl and car company lobbying), firs and pine are common in some cities but sophia is way too far south and not acidic enough in the soil to be mainly conifer
@idontknowwhattocallmyaccou349
5 ай бұрын
I love your videos man keep up the good work
@grassblockproduction6032
2 ай бұрын
dude, in last sentence you just said one thing with different words
These maps give me a happy and clean vibe, it’s sad the combine took that away. (hope you and your family are doing well by the way!)
The Ravenholm map makes me sad. It seems like it would be a decent town to live in..
5:38 is so beautiful. But if I saw it in real life, I wouldn't have batted an eye. It's weird how that works.
I love pre-war maps ! It's amazing. So cool to imagine what life looks like, before the combine arrived on earth. Imagine pre war maps on Half Life Alyx
@qmacaulay69
10 ай бұрын
i would love to see the pre war hotel
@Stane_FR
10 ай бұрын
@@qmacaulay69 Yeah
I live in Russia, and I have a few poorly-made shacks at a summer house, and they've been standing for over 20 years without any maintenance whatsoever despite being made of wood. Sure, they're certainly not looking like new, but they're still there. Buildings can generally last a long time as long as whoever built them didn't make a big error.
@itdobelikedattho8112
10 ай бұрын
Ты що Российской
@user-sx7rt4ly1l
10 ай бұрын
@@itdobelikedattho8112чё Куала-Лумпур высрал
@reyboy4944
10 ай бұрын
если они стоят 20 лет, то вряд ли они некачественные)
@elu9780
10 ай бұрын
@@reyboy4944 от времени покосились и были сделаны так себе. Вообще удивительно что они ещё стоят.
@circleinforthecube5170
6 ай бұрын
it depends on when it was built, a 70s building probably has a lot more stability than a unmaintained 300 yearold house or 2010s mcmansion
I’d love a mod with a story where for some reason you travel through this normal then back again during in the seven hour war
This is a good reason why I liked Black Mesa so much, it was so cool seeing the 90s desert science facility vibe all fleshed out
Man i've always wanted something like this for Half-Life, being able to full explore all of Black Mesa in an alternate reality where things took another course.
Glad you liked the maps! :) I've got a few more areas of Sector 17 that I will be making de-Combined
@RadiationHazardYT
10 ай бұрын
Awesome job on the maps! And looking forward to Sector 17!
@varahunter68
9 ай бұрын
omg cant wait for those
The thing that hits me about these maps as a person who lives in Bulgaria is that the c17 map is just like a normal Bulgarian city that you would see in the summer times. (Also great vid Rad!)
@theozark2218
3 ай бұрын
Accept without the combine😂
I absolutely adore this kind of thing. Pre-disaster/pre-game glimpses into a game's world are some of my favorite things in any game. And HL2 might be one of the games I _most_ wanted to see before everything went to hell. Often when I played HL2 I would stop and stare at certain spots, just trying to imagine what it all was like before the Combine. These scratch that itch after so long, because just as you said, it _really_ gives an impression of just how _bad_ Earth under the Combine was. And this might be a bit of a hot take, but I think that was an aspect HL2 didn't do as well. It was a game that absolutely _wanted_ us to feel that way by looking at our surroundings, but I feel that on their own, the visual decay of the world was a bit too subtle in places, and in places where it wasn't (like the water level) it was so omnipresent that it was too easy to take that sort of visual for granted. These maps, on the other hand, provide that extra bit of context necessary to _fully_ appreciate HL2's dystopian world. The train station is a perfect example of this. Things are changed that you normally wouldn't _notice_ were Combine until it was gone, such as those harsh blue lights. That's kind of what I mean by in HL2 it was easy to take such scenery for granted since it was so prevalent it eventually just becomes white noise.
I really want a pre-war version where the citadel used to be built in.
@munchkin_mania
10 ай бұрын
OH MY GOD ITS GORDON FREEMAN!
@Sasujerk
10 ай бұрын
i'd probably be just central sofia
I remember playing a Ravenholm version before the outbreak but wasn't aware there were all maps before the combine arrival. That's so cool man.
Yeah, I love this feeling. Watching the same places in different timelines. I can do this for hours. I've spent a lot of time wandering through Black Mesa Pre-Disaster maps.
The Half life 2 beta is bright and pretty
@TheBreakingBenny
10 ай бұрын
One could even say that about the lighting in the beta, as well.
5:02 Funny how the mapper didn't fix this road.
This is so interesting, it always feels like something is missing but, nothing really was. It’s just that the combines presence felt more, somehow alive. But before the combined invasion it feels so lonely, besides that awesome video RH!
@dylanzlol7293
10 ай бұрын
The missing thing is life, these maps seem pretty desolate, surely it'd help to add regular npcs doing random tasks, going into buildings, some conflicts, etc.
@history_moose
10 ай бұрын
@@dylanzlol7293 I agree
@comediccomrade5716
9 ай бұрын
The maps would feel more alive if their were actual things going on/more props or citizens or anything like that
The pre-Combine maps do have a nice, peaceful feel to them. Though they also have a "calm before the storm" feeling as well, which can be from us being used to the post-Combine maps. We know what's going to come, yet people living there beforehand were oblivious to it all.
@Bananappleboy
9 ай бұрын
I sure hope the same never happens to OneShot Niko
Since it's places that supposedly take place in Europe it makes sense that some buildings would stay the exact same, believee me
ever since i was a kid and started learning the hl2 lore i always loved seeing and wondering how pre war half life world would look
Man, seeing City 17 before the Combine is...really beautiful in its own way. Even with HL2/Gmod textures making things still look a bit run down, it's a far more warm, welcoming sight than the City 17 we know. Makes me want to plan a trip to Bulgaria now, lol Great video as always my man!
@Omega-jg4oq
10 ай бұрын
I never thought of that
If you ever do this sort of video again I recommend using Garry's mod reskinned since it cleans up all the textures on the models and makes them less dirty and grimey.
@dupigus
10 ай бұрын
I can't find the name of the mod please help
@TheDezedez
10 ай бұрын
Wouldn’t the world still look lived in as opposed to everything looking brand new prior to the combine’s arrival?
@gordonfeetman5306
10 ай бұрын
@@TheDezedez doesn’t look brand new.
@dupigus
10 ай бұрын
@@gordonfeetman5306 feetman please tell me
Amazing work recreathing this, placing of trees looks very good and the sky feels like real life.
I gotta say I love how you actually compared the maps to the originals. By showing the custom map, then the original, and then back to the custom one you really helped strengthen the comparison in my mind a lot better than just showing custom map, then original, then moving on. It saves on skipping back and forth in the video to compare. Good work man!
Honestly, seeing it without all the danger, combine, zombies, and such... It feels safe, peaceful, and ordinary. I like that. Great video ^^
Half-LIfe's timeline is largely ambiguous. It's not known when either games are set. The only clue is from the Half-Life 1 manual, which states Gordon was to begin the experiment that would cause the Resonance Cascade on May 16, 200X (the year is censored), so this could be anywhere between 2000 to 2009. Half-Life 2 is said to take place "about" 2 decades later, though an exact number of years isn't given. It could be exactly 20, or perhaps a number that rounds to 20 to the nearest tenth. It is probably set somewhere around the early to mid 2020s.
@csabaszabo6859
10 ай бұрын
my biggest problem with the Half Life series in general is that everything is too ambiguous. The connections between HL 1&2 are so wage that we don't really how does the combine related to Xen or G-man.
@Zack_Wester
10 ай бұрын
I recall the date was 199X.
@xxfalconarasxx5659
10 ай бұрын
@@Zack_Wester I think you're mistaken... combineoverwiki.net/images/7/7a/Gordon_letter_PS2.jpg
You've done a great job! The music is also amazing! I really liked Highway 17)
I had no idea how much of the city 17 chapter was dried up beach areas or water ways. I always just thought it was low tide beaches, it’s also amazing how natural it looks with water, like they had designed it to be filled with water. Thx for the vid, this was a good one :)
Very nice maps. I've always thought how coast would looked like with normal water level.
Like when you do these types of videos. Feels like it's filling the HL universes history.
This feels like those antique items restoration videos! Very stunning!
My only complaint is that certain City 17 maps look too clean. Certain parts of the city, like the Dr. Kleiner's lab & canals would still be a dingy & dirty.
Make City 17 peaceful again.
Seeing Ravenholm before the Combine AND during the day was quite shocking (even though it should be expected)
"where rather than remembering the past I was instead recalling the future" - well depicted 👍 Halflife 2 along with Halflife 1 + opposing force is one of the few games which setting and atmosphere truly had a huge impact on the experience of them. The dread and horror of some dark places like the tunnels and Ravenholm. The "facehuggers" that were many times more creepy than zombies etc. The desolate places that instilled a feeling of being truly alone. It would have been cool to see in a game how the world of halflife 2 slowly changed from your recreation step by step to what it eventually became with the Citadel. Really nice video and well made maps before it all unfolded. Thanks 😎👍
I got _waaaaaaaaaay too_ into mapping for source. I still know a whole hell of a lot about it, even though I've never published anything. I've cleaned up a few HL2 maps, it's kinda fun. But I get a much bigger kick out of taking real life locations and imagining what they may be like in the HL2 universe. That's wildly interesting to me.
these maps are so eerie
This is like, a dream come true. Damn!
Ahhh, a new RadHaz video! The perfect way to start a new week.... Cheers from Ontario, Canada! :)
I desperately want a 7 Hour War game or something very shortly after Half-Life 1 that shows the evolution of the Combine draining and destroying Earth to the state in Half-Life 2. These maps are great at showing what life would look like for City 17 and beyond had the Resonance Cascade never happened. I was going to make a video on these but you beat me to it lol.
Taking away the whole combine technology and it's effects on the Earth, seeing unaffected buildings and land before the combine took over is really beautiful. Love your videos.
I think these maps can be summed up with: "But if you close you're eyes ♫"
00:01 Befor the Combine, Freeman was happy :(
Now this is amazing! City 17 without Combine material looks really cool; if it was real, i would want to live there
Comparison shots can be gotten by the getpos and setpos console command. That's how 3kliksphilip gets such an accurate side by side view This is assuming of course the remade maps still follow the same coordinates
@RadiationHazardYT
9 ай бұрын
Not gonna lie. I have looked for those commands all over the place. Thanks so much. I'll try them next time I do a video like this.
Hearing your voice so calm after the last two streams is so strange. Shows how smoking the smaples can change a person
@theextremeanimator4721
10 ай бұрын
what
In some maps, the original hl2 sky fits better, while this pure blue sky makes it look kinda like a gta san andreas map
It's fun to see how it all could've looked before the Combine. I'd love to be able to play a story that takes place throughout those twenty years, see the world slowly shift into the oppressive Combine reality. I love your video, although I have two small complaints: removal of graffiti adds to the uncanny atmosphere of City 17. Eastern European cities aren't free from those and from litter, quite opposite. Also, the water level in the City 17 canals (mudskipper levels) should probably be higher, given the drop of ocean levels in HL2. But those are really minor things and besides them, the material is spot on.
Now I would like to see all of the Black Mesa maps from Half-Life, Opposing Force, Blue Shift and Decay before the Resonance Cascade.
I hope your kid is doing well.
These feel like a "first sweep" if you will. Especially how the road is still collapsed just past the crane. I think if someone took the time to do another sweep, this could become a bit more "believable" rather than the somewhat uncanny that many Gmod maps are known to feel like.
I was looking for this, thanks.
Another great video from our favorite hl content creator. The 50k sub milestone is pretty close, isn't it? Is there gonna be a special vid or sorts once you hit it?
@RadiationHazardYT
10 ай бұрын
It is yeah. But im not sure if Ill do a special video tho.
@mrgasmask3668
10 ай бұрын
@@RadiationHazardYT gotcha
0:24 didnt mention its a dark and griddy version
Great creation and comparison. It is strikingly understandable how "sick city" the original City17 was.
I love the detail that the lighting is warmer in the pre-war maps. That alone makes them more comfortable
Well, looking at these maps, the versions of them, you see that a lot of things have really changed about them, but it kind of gives you the idea that... everything changes, sometimes you come to the same place and you see something new that wasn't there these... let's say 10 years ago. To give an example, I recently came to my home village, where I was brought up for 12 years and in 4 years... so much has changed there, so many new buildings, so many new faces, but the home village is the same, after all, when I look at it... I feel lucky to see how everything is developing... oh... I wrote a bit too much... heh ;P
the combine
@sparrowanon
10 ай бұрын
the combine
@Sebs200
10 ай бұрын
the combine
@BandanaSlate_Archive
10 ай бұрын
the combine
@Real_Gordon_Freeman
10 ай бұрын
the city
@acza3085
10 ай бұрын
@@Real_Gordon_Freeman city 17
Currently playing through Half Life 2 for the first time, no sppilers. I feel blessed by Valve.
Nice video. I have some of those maps before the Combine in Garry's mod. 😁
I always was appealed at the fact at what would hl2 look before the combine
1:19 honestly, the chair should stay in the non-combine version, it'd make the room seem like some place for therapy
The way everything is lit and perfect has some sort of eeriness to it, like these could certainly be a vision Gman gives Gordon as a way to make him guilty for causing the resonance cascade, or be from the dream of a long-time resident of City 17
Interesting stuff. The concept reminds me of a cool HL1 mod Induction that takes place pre-disaster and begins with Gordon bringing his employment documents to Black Mesa.
I love the highway 17 theme you made
I think in some cases the landscape would be different. Especially in highway 17, for example, the ramp down at 5:48 in my opinion would not be there pre-draining-of-the-ocean because you would not need to go down there when it is covered in water. It really is weird to see see HL² without the combine. The bridge without the fog is especially strange.
seeing the combine filled world change to normal is uncanny like if it was all a dream that felt so real.
Thanks man, I had always tried to imagine it; now I see it...
This is so cool, but attention to detail isn’t good, because cmon, a very good example are those trees at 1:55 complete different type of trees
It's strange when the combines were there everything was sad before everything was normal it's sad to think that it could have happened behind the scenes like the seven hour war and strange that there were no people on the map because it's completely empty even if it was before the events
Music choice was perfect man
Yay new video
Bright and Pretty
@Theocatzipped
10 ай бұрын
What a kind man
@bunnyonabunwithagunnicepun5689
10 ай бұрын
@@Theocatzipped We go to Ravenholm quite often nowadays :)
I think the idea of buildings and other locations staying the same for 20 years just shows the viewer the stagnation that the Combine create.
I like how you showing the Pre-Combine HL2 chapter maps. Before the Combine rule and Resonance Cascade, City 17 was a beautiful country in Eastern Europe and have so much green trees. But after the Combine ruled Earth, City 17 look like hell, all the trees in City 17 became dead and turned into a prison for human race and all the water sea level in the coast in "Highway 17" chapter became decreased when the Combines sucked all the water and it's infested full of Xen Leeches and sand beaches became a nests for the Antlions. Keep it up man! 😄👍
Half life
life 2
@sanctumscream372
10 ай бұрын
Nice icon man
@Tawi06
10 ай бұрын
@@sanctumscream372 based Mark.06 enjoyer
@sanctumscream372
10 ай бұрын
@@Tawi06 I'm still pissed it had maybe a good 2 minutes of screentime in all the movies.
@Tawi06
10 ай бұрын
@@sanctumscream372 Yeah same. I hope we could get a short OVA or something like that wich could shed some light into what happened between 2.0 and 3.0 and show more of Mark.06.
"rather than remembering the past, i was recalling the future" - i love this analogy, it's really well articulated and solidifies the perspective we have in these maps 👍
The highway 17 maps look really fun to play on honestly
man the combine suck
first
As someone who's lived in the balkans and currently resides in eastern europe, i assure you, the only thing that would be different before the combines would be the absence of fences and torture rooms. In fact, post combine hl2 looks less post apocalyptic than present time eastern europe
It’s weird how I see this and I instantly feel like I’m playing infra and i should be pulling out a camera to take a picture of something broken
I remember back in the day I used to load up HL2 maps in Gmod and I used to add more props to the scenery to make it more realistic. Like I used to put furniture into the empty houses and then pose ragdolls as if they were living there.