More like "stupor Mario bland," am I right??: Baseball & Super Mario Land | Game Boy Works Vol.2 003

Ойындар

Aw, just kidding with that title. Super Mario Land is great.
I mean, yes, it is the smallest, slightest, simplest, and easiest of all the first-party Mario platform games. But that's kind of the point? Nintendo needed a Mario launch game for Game Boy's debut, and the console's own creators put one together quite ably. Super Mario Land doesn't hold up especially well when compared side-by-side to every other Mario game, but compare it to literally any action game you could play on the bus or in the backseat of a car in 1989 and it absolutely freakin' rules. Super Mario Land works smartly within the limitations of the system and maxes out the available ROM size-it's literally the biggest and best handheld action game that anyone had made or could have made in 1989, and it deserves respect for that.
Also, there's Baseball.
Production notes:
Video Works is funded via Patreon ( / gamespite ) - support the show and get access to every episode up to two weeks in advance of its KZread debut! Plus, exclusive podcasts, eBooks, and more!
Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, Virtual Boy Works, and Segaiden are available now at Limited Run Games (limitedrungames.com/collectio...! SG-1000 Works: Segaiden Vol. I is available NOW, and Metroidvania: The First Decade is due in 2024-25.
Game Boy footage captured from Super Game Boy 2 in RGB from Analogue Super Nt and a Super NES. Video upscaled to 4K with RetroTink 4X and 720p with xRGB Mini Framemeister.

Пікірлер: 173

  • @rowtow13
    @rowtow1314 күн бұрын

    Super Mario Land was easy enough to be the first game I ever finished, which is what taught me that finishing video games is actually something possible to do.

  • @readmorebooksidiots

    @readmorebooksidiots

    14 күн бұрын

    I was never able to beat it as a child, I could never get farther than the level with the flying head robot. To this day I've never finished a single video game

  • @Beer_Baron_

    @Beer_Baron_

    12 күн бұрын

    Same.

  • @Gernam12
    @Gernam1214 күн бұрын

    "No one is safe from Kung-Fu Heroes, not even gameboy." Oh you.

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    Everyone needs to know what they’re up against

  • @vincentgood2234
    @vincentgood223414 күн бұрын

    Super Mario Land taught me, in a roundabout way, that people are liars. I had an older cousin with an NES and many of the games I heard about in school. He was the closest thing to a video game "authority" in my life, and if I had questions, he's who I'd ask. I didn't have an NES growing up, but I did get a Game Boy and a few games, including Super Mario Land. When I beat SML, I excitedly recounted to him that I'd finally beaten world 4. He responded, somewhat smugly, that he'd managed to get all the way to world 5...cue the wheels spinning in my little head as I realized that this man, my video game guru, was lying through his teeth because SML didn't have any world 5. I was heartbroken, and grimly resolved to never trust anyone about anything ever again. Well, ok, that last line might be a slight exaggeration, but all the rest is true. Thanks for teaching me an important life lesson, Super Mario Land!

  • @absolutezeronow7928
    @absolutezeronow792828 күн бұрын

    The relook at Super Mario Land is interesting. It is definitely an off-kilter Mario but definitely brought up portable standards for what a platformer could be. They'd eventually focus on everybody's favorite greedy garlic-loving guy, which did give us some very good games.

  • @raym1477
    @raym147713 күн бұрын

    It still blows my mind how far behind we were Japan when it came to video games in the 80s. We were getting SMB2 around the same time SMB3 was dropping in Glorious Nippon, and the same year we finally got Mario 3, Japan was getting to play Super Mario World. When we got Zelda in the US, the second Zelda was already a few months old. Dragon Quest was on its third iteration by the time was got a port of the first one as Dragon Warrior. Same pretty much goes for Final Fantasy.

  • @jonothanthrace1530
    @jonothanthrace153014 күн бұрын

    I find SML's enemies hanging out in squished form for a moment before falling off the screen extremely charming.

  • @michaelturner2806
    @michaelturner280613 күн бұрын

    17:40 "indestructible fish skeletons" Like most enemies, you can stomp on them. Or just stand above them on a platform and let them run against your boots with no effort.

  • @namebrandmason
    @namebrandmason14 күн бұрын

    I’m surprised you’re spending so much time on Mario Land’s lack of multiplayer. I’ve never really thought of multiplayer being essential to the Mario experience.

  • @michaelturner2806

    @michaelturner2806

    13 күн бұрын

    Especially since for the longest time before and after, "multiplayer" Super Mario amounted to taking turns watching someone else play while you did nothing. I think that would've been a pretty disappointing experience if someone got a whole console and cartridge (separately) just to watch someone else play, especially if they were good and never lost a life.

  • @blowing_up

    @blowing_up

    13 күн бұрын

    Agreed

  • @froddobaggins
    @froddobaggins14 күн бұрын

    I think Mario Land was a huge leap. It brought console like gameplay to a handheld with the processing power of an alarm clock.

  • @massivepileup
    @massivepileup14 күн бұрын

    I don't think anyone felt that SML was lacking multiplayer support. Nor any of the sequels (when people would have the context of SMB3 already). Multiplayer just seemed vestigial for the series, something that was there in case there are multiple kids sitting in front of the TV but that was rather unlikely with the GB. Creating an entire second game mode for multiplayer would require a lot of additional resources, both in terms of development and cartridge size. At a time when GB games were roughly at the complexity level of NES black box games that second mode would more likely be sold as a standalone game.

  • @todesziege

    @todesziege

    14 күн бұрын

    I think a one-system alternating multiplayer mode would have been a more natural inclusion (at the time) than a link-cable mode. That said, I'd have loved having a GB take on classic Mario Bros back then. Maybe full-speed co-op was deemed too difficult at those early days.

  • @ASFalcon13

    @ASFalcon13

    14 күн бұрын

    Right. It seems odd to be criticizing a game that packaged so much into the video game equivalent of a postage stamp for not also containing a completely separate, almost unrelated second game.

  • @daviddalrymple2284
    @daviddalrymple228428 күн бұрын

    Super Mario Land always felt to me like it was compromised in the right way. And I would love to see some of its ideas brought into modern Mario games. Make "Super Mario: Return to Sarasaland", Nintendo.

  • @mcsteee
    @mcsteee14 күн бұрын

    I love how different each of the kingdoms feel, which is remarkable for a GB launch title. It evokes the feeling of being a stranger in a strange land far more than even super mario odyssey did decades later.

  • @Sixfortyfive
    @Sixfortyfive14 күн бұрын

    I played through Super Mario Land for the first time a few years ago, and I appreciate that it doesn't overstay its welcome or aspire to do too much. That sounds like a backhanded compliment, and I guess it sort of is, but I've seen a fair share of portable titles that fall flat on their face on account of developers not properly scoping out their work for the platform's limitations. Super Mario Bros 3 was the only Super Mario title from this era whose multiplayer implementation actually felt like it added something worthwhile to the package, so I doubt many people were up in arms over not having anything of the sort on Game Boy. As much as I appreciate the arcade Mario Bros and Wrecking Crew games for their dual cooperative/competitive nature, it never really seemed like Nintendo had a good idea for how to build upon that experience once the bros were no longer confined to single-screen, non-scrolling affairs. Until the Wii, of course.

  • @todesziege

    @todesziege

    14 күн бұрын

    While it might seem pointless today, where we're drowning in screens and cheap computers, the alternating modes in Super Mario Bros. and World got _a lot_ of use back in the day.

  • @Sixfortyfive

    @Sixfortyfive

    14 күн бұрын

    @@todesziege I was there. SMB3's 2-player mode where players could divide and conquer the same map and engage in light trolling via stealing cards through the battle game was noteworthy and substantial, as I said. SMB1's alternating 2-player mode was a throwaway tack-on, even back then, and it's telling that neither region's SMB2 had a multiplayer mode.

  • @todesziege

    @todesziege

    14 күн бұрын

    @@Sixfortyfive SMB 3's more elaborate multiplayer was arguably more engaging, but even the simple alternate-play of SMB1 got a lot of playtime by me and everyone I knew. For Japan's SMB2 it makes sense to not have a multiplayer as that was an experts-only title, much less likely to be played by "everyone" compared to the others.

  • @kushviper
    @kushviper14 күн бұрын

    I was still the child of “off the grid” hippies until the Xmas of 89.😅

  • @VGRobot
    @VGRobot13 күн бұрын

    Oh, and count me in as one of the kids who experienced the spooky town in Dragon Warrior first, and was indeed scared. I remember grabbing my friend and shaking him when a dragon appeared on screen. “RUN!” I shouted. “GO!” It wiped the floor with

  • @nfugitt89
    @nfugitt8926 күн бұрын

    Your mention of shoe-horned in multiplayer made me think of the the 360/PS3 era where every game, no matter how intensely solo the concept was, must have multiplayer support plus some MP only achievements. And then in the next breath you mention the overlapping DS era

  • @Tirgo69

    @Tirgo69

    26 күн бұрын

    And then online multiplayer would be locked behind a code you could only get in a fresh copy of the game...

  • @ddis29

    @ddis29

    14 күн бұрын

    yes. publishers have been beating the "single player games are dead" drum for a very long time

  • @Gemini476

    @Gemini476

    12 күн бұрын

    And now I'm remembering how Metroid Prime 2 (and only 2! not 1 or 3!) had a PvP multiplayer mode.

  • @lokuzt
    @lokuzt13 күн бұрын

    Super Mario Land gave us "Muda Kingdom", the second best Mario theme (first being Gusty Garden Galaxy)

  • @taipion64
    @taipion6414 күн бұрын

    1:49 I’m overly excited at seeing the Game Boy Advance footage in this. You see the scratches on the screen, you can see how difficult the viewing angle is. That’s real and that’s how it was playing on the GBA. I’m so used to modern footage faking reality and making everything look like it was crystal clear and in HD quality when that is just fiction. Thank you!

  • @Sixfortyfive

    @Sixfortyfive

    14 күн бұрын

    Funniest thing is that that shot is basically a best possible scenario, too. Has an extremely bright light behind the camera optimally focused on the screen. God forbid you have to make due with a worm light in the dark.

  • @jorymil
    @jorymil14 күн бұрын

    I loved Super Mario Land. Sure, it was easy, but it had great music, and the shooter stages were fun. The Game Boy was great for those 2-3 hour car trips or appointment waits--it didn't have to be a full-fledged NES.

  • @MiguelPaulettePerez-bj8ml
    @MiguelPaulettePerez-bj8ml14 күн бұрын

    I'm glad we've got something to count on in this world gone mad. I meant the Game Boy, but I also meant you JP

  • @ThomasMHead
    @ThomasMHead14 күн бұрын

    We'd gotten accustomed to the idea of a plumber (or two) squashing fungus monsters and spurting bouncy fireballs at hammer-flinging man-turtles. Just another day at the office for us kids. Then, despite its simplicity and brevity, Super Mario Land came in with what felt like a world tour against fanciful new (yet familiar) challenges. Quite the little adventure.

  • @TheSkaOreo

    @TheSkaOreo

    13 күн бұрын

    Pretty much how I felt when I played Super Mario Land

  • @WWammyy
    @WWammyy14 күн бұрын

    Super Mario Land is how I learned to play platformers. People call it easy but back then as a kid it was a challenge and I was proud that I beat it. The Gameboy is what I had and at the time the length was perfect for me. Few games back then came with battery backup. I can say if you compare Mario Land to Super Mario Bros. Then Mario Land has more variety in 4 worlds than Super Mario Bros had in 8. 4 different themes, 4 different bosses, one dungeon level for each and different music themes In Super Mario Bros not as much variety in enemies and mostly the same theme throughout and same music. With the exception of the water levels and dungeons but then unlike Mario Land you didn't get a water level boss The same boss every dungeon.

  • @ericwinters1513

    @ericwinters1513

    14 күн бұрын

    I never beat it either, but I was 8.

  • @ASFalcon13
    @ASFalcon1314 күн бұрын

    17:50 ...ok, but let's not sleep on the Marine Pop and Sky Pop! I loved airplanes as a kid - so much so that I ended up becoming an aerospace engineer and an airplane pilot. But Mario getting his own airplane? Sign me up! I used to pay the game just so I could fly the Sky Pop around in 4-3. But yeah, the video kind of just quickly glosses over an aspect of the game that was quite radical at the time - turning Mario from a platformer to a shooter - and has still largely remained unexplored. I'd love to see some modern takes on the concepts, characters, and level themes that SML brought to the table, including the Sky Pop and Marine Pop. There was a lot of creative and unique stuff in this game that gets largely forgotten.

  • @TheHungryReader
    @TheHungryReader13 күн бұрын

    It wasn’t until I was much older that I realized how much the theme of ‘aliens’ permeates this game, specifically alien conspiracy theories. You visit Egypt- aliens built the pyramids! Then Bermuda, as in Bermuda Triangle, then Easter Island, and… I’m not sure how China ties in with the aliens theme. Still, in the late 80s and early 90s there was a huge “Time-Life Mysteries” craze in Japan, and the themes of psychics and aliens and Nostradamus were everywhere from Akira to Earthbound.

  • @goranisacson2502

    @goranisacson2502

    13 күн бұрын

    Did not know this, but it's very cool context. With the passing of time the tide has turned against such theories which is understandable- basically white people saying that people in other, non-white civilizations couldn't have possibly invented their wonders of architecture if they didn't have outside assistance does have a very un-fresh feel to it- but it still make for scenarios that tickle the imagination and lead to moai statued become widespread fixtures of gaming- the laser-shootibg ones in Konami SHMUP's have always been a favorite of mine.

  • @MJFallout
    @MJFallout14 күн бұрын

    You didn't mention, though, that SML also has a 'New Game+' so that, while it's true that you can blast through the game in 20 min, there's still the second run-through that's a little bit more difficult (and also a bit more laggy when too many enemies are thrown at you at once.)

  • @harvardsmithdeangelo6905
    @harvardsmithdeangelo690514 күн бұрын

    SML is lo-fi comfy

  • @Tysonyar
    @Tysonyar14 күн бұрын

    Jeremy I am glad you changed the video filter for the intros. These intros are a lot more pleasing to my eye personally.

  • @wiremesh2

    @wiremesh2

    13 күн бұрын

    No filter. He was actually using a VHS camcorder, which finally broke down.

  • @Tysonyar

    @Tysonyar

    13 күн бұрын

    @@wiremesh2 I gotcha! Thanks for the info. Also that is true dedication to the bit LOL

  • @superleviathan
    @superleviathan14 күн бұрын

    Your analysis is very fair. I think a lot of modern histories overcorrect from decades of Yokoi being called "father of the Game Boy", and use Okada's recent interviews to shut Yokoi out of the Game Boy's creation altogether. You're right that the final Game Boy is so obviously Yokoi and Okada's respective visions for the Game Boy meeting halfway, neither a Game and Watch iternation nor truly a portable NES.

  • @BravePip
    @BravePip3 күн бұрын

    Super Mario Land will always have a special place in my heart because it is the first Mario game I ever beat

  • @jacklawsen6390
    @jacklawsen639014 күн бұрын

    Super Mario Land's control is a bit clunky, but I think this is due much more to janky acceleration curves and Mario's collision box being much narrower than his sprite than to the sprite's somewhat low resolution.

  • @BladedEdge
    @BladedEdge14 күн бұрын

    Super Mario Land is a bizarre, almost otherworldly game. It just feels completely different from everything else in the Mario series, willing to completely chuck everything except Mario himself from other games. It represents what could have been an alternate direction for the series. I think of it as similar to Sonic CD in that way. Also, one of the best soundtracks in video games.

  • @Zerogata
    @Zerogata11 күн бұрын

    I don't think you realize the amount of excitement my 6-year-old brain got when you smashed those bigger enemies and heard that noise they make when they fly off screen. It was only topped by playing Tetris linked to my brother's Game Boy and letting him hear the sound it made when you cleared 4 lines. I miss those care-free days.

  • @johnsimon8457
    @johnsimon845710 күн бұрын

    Memories of skipping out on the Disney Afternoon block to finally figure out Tatangas movement pattern and eventually get enough hits into his ship. Dual final bosses, no fair!

  • @philmason9653
    @philmason965313 күн бұрын

    I never played through Zelda II growing up, but you can definitely put me in the "affected by Hauksnsess" pile. In my memory it was a distant town you had to fight through a lot of tough monsters to get to, but after a while it's the only unexplored direction left to go in the game so you go. The town appeared like an oasis in the distance of all that, the game faked me out into thinking it was the end point of that part of the journey. But then you step into the town and you realize things are only about to get worse. It really was eerie, I've always thought the world design and progression in that game was masterfully tight ways that so, so many later JRPG designers never even picked up on. WRT the Gameboy I like the amount of intellectual production you're putting into the way form affects design here. I know that's media theory 101 but it's still an under-explored area in game critique.

  • @todesziege
    @todesziege14 күн бұрын

    I never really shared this perception of Super Mario Land as _weird_ -- rather it felt like a fairly straight-forward follow-up (if slight downgrade in technical areas) to Super Mario Bros. 1. At the time it came out Super Mario Bros was just four years old, Mario was still in his "mascot" era, and its world had not yet been standardized the way it's since been. If anything, I wish we'd had _more_ of this supposed "weirdness" in the New Super Mario Bros. titles, which felt like they all recycled the same settings over and over.

  • @wiremesh2
    @wiremesh213 күн бұрын

    As a kid at the time, the power of the Lynx didn't impress me in the face of the screen that had an even lower resolution than the Gameboy. The Game Gear and TurboExpress were far more impressive once they arrived, though the slow pixel response times of the era hurt them all. I only ever owned a GB, but I remember staring wistfully at the TurboExpress kiosk at the old KB Toys.

  • @d.k.9511
    @d.k.95116 күн бұрын

    Im 35y old and for time to time, i take my old GB and play SML. One of my favorite games with awsome music.

  • @Claire_Ballard
    @Claire_Ballard12 күн бұрын

    Love you, Jeremy! Thank you tons for these videos. It fr must be a lot of work. I can't believe you put them out as often as you do

  • @jasonblalock4429
    @jasonblalock442914 күн бұрын

    I was a very early buyer of a GB and, as a kid, I did not notice any of the 'problems' with Super Mario Land. It was just Mario on a handheld, and it blew my tiny little mind. When I could see what was actually happening, anyway.

  • @EhrenLoudermilk
    @EhrenLoudermilk13 күн бұрын

    Context is everything. Super Mario Land was my first Mario. Therefore, i found Mario on nes strange and different.

  • @RabbitEarsCh
    @RabbitEarsCh27 күн бұрын

    The little chyron on how expensive G&W are these days hits home. After I saw an unboxed Fire for over ¥30000 in Nakano I realized that despite selling millions of these incredibly durable things, rarity eventually comes for us all, I guess.

  • @chrisd6287
    @chrisd628714 күн бұрын

    0:07 Was that Casey Kasem on Saved by the Bell? Nostalgia personified!

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    Yep!

  • @lonecom685
    @lonecom68514 күн бұрын

    Great video! I love to see you cover these more simple and charming games. 2:40 just a correction. SHARP actually worked with R&D1 on the Game Boy screen and processor. RICOH was the one working with Mr. Uemura on the Super Famicom. Loved this new Game Boy series!

  • @beej_tunes
    @beej_tunes14 күн бұрын

    Jeremy! From the RPGFFSMB! Posters’ Refuge! Best youtube channel! I watch every week!

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    Now that’s a name I’ve not heard for a long time…

  • @TangoFoxtrotWhiskey
    @TangoFoxtrotWhiskey14 күн бұрын

    The link in your description goes to a 404 page. Love the content, it's great nostalgia.

  • @turbinegraphics16
    @turbinegraphics1613 күн бұрын

    When I first saw mario land briefly my impression was that the graphics were basically identical to the nes game.

  • @OzeroCa
    @OzeroCa12 күн бұрын

    I had played nes at friends’ houses and beaten games, but gameboy was the first Nintendo hardware I owned, and Mario land, the first Mario I owned. My first set of batteries were drained by Mario and Tetris… and those batteries died shortly after I beat Mario land the first game. The screen was iffy during the final dogfight, and I watched the screen finally and decisively blink out from dead batteries as I watched Mario and Daisy soar endlessly through the sky.

  • @ruination777
    @ruination77714 күн бұрын

    The Pokemon episode is going to be massive.

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    You know I won't actually live long enough to get to 1998, right?

  • @ruination777

    @ruination777

    13 күн бұрын

    @@JeremyParish Not with that attitude.

  • @JeremyParish

    @JeremyParish

    13 күн бұрын

    Or this publishing schedule

  • @FreshTillDeath56
    @FreshTillDeath5614 күн бұрын

    Man, Wario Land is so good.

  • @mark6302
    @mark630214 күн бұрын

    I had just gotten my tonsils removed when sml was released I was bout 8 y/o. My good buddy let me borrow his game boy because I was sick in recovery (true friend). I remember feeling like absolute shit playing it, coming off anesthesia and my throat feeling like I gargled razor blades. So my memory of that game makes me feel like I just woke up from surgery. If I hear the music i want to lay down, It's hard to explain. I really dislike that game. But Sml 2 I think is one of the best gameboy games

  • @hw5091
    @hw509113 күн бұрын

    This games lasting memory is the music. The first n second level, and then the song when you beat the game.

  • @grasslandgraphics
    @grasslandgraphics14 күн бұрын

    I didn't realize how big of a jump Super Mario Land 2 was until I bought it for one of my kids for the 3DS a few years ago.

  • @TeruteruBozusama

    @TeruteruBozusama

    14 күн бұрын

    I had the first on a multikart as a child, growing up and seeing pictures of 2 really impressed me and made me wonder why people don't talk more often about it..!

  • @emmettturner9452
    @emmettturner945214 күн бұрын

    You wouldn’t just be sitting there with your own screen doing nothing, you’d be sitting there burning batteries. This is why loads screens, forced cinematics, and superfluous menu animations on portables like PSP were so egregious. I specifically recall a wrestling game that took several minutes to get into gameplay because: Initial load… Studio logos fading in and out… Intro load… Title load… Menu load… Character select load… and FINALLY gameplay load. Meanwhile, a MECHANICAL disc is spinning away, wasting some of my battery power for turning a disc when all portables should be solid-state. Not. Freaking. Cool.

  • @tanookimarketing
    @tanookimarketing14 күн бұрын

    Both games were my childhood. Super Mario Land was definitely different than what was expected, but a fun, yet challenging game. And baseball was simplistic, but still fun for me being a hopeful little league player. Hint: I did not become a MLB player.

  • @HeroOfLegend115
    @HeroOfLegend11513 күн бұрын

    I really love Super Mario Land. I really appreciate its short length and simplicity. It feels nice to just sit down and rush through all the stages in one easy sitting. Mario Land 2 is great, but I have never gotten behind the idea that it's better than the first one.

  • @superleviathan
    @superleviathan13 күн бұрын

    Mario's handheld trajectory is pretty interesting. It would take until 2006 for Mario to get a handheld game that was "on-brand" (an athletic EAD platformer where Mario saves Peach from Bowser). Nintendo's internal teams gave up on trying to make Mario's formula work on the DMG Game Boy pretty early. Donkey Kong '94 and Wario Land are pretty much tacit admissions that Mario's athletic side-scrolling platforming was a tough fit on the GB.

  • @rubberwoody
    @rubberwoody14 күн бұрын

    Games like super Mario 2. Super Mario land. Zelda II. Castlevania II. They all show that game series were less beholden to formulas at the time. Games like them were mainline sequels where they would be spinoffs today

  • @tolindaniel
    @tolindaniel13 күн бұрын

    Was that a Patlabor reference? Nice, that clip of the atk Resonated well with me.

  • @billcook4768
    @billcook476814 күн бұрын

    My one complaint with SuperMarioLand was that it was too easy. Until somebody pointed out that it has a much harder (and more fun) NewGame+ mode after you complete the game

  • @abraveastronaut

    @abraveastronaut

    14 күн бұрын

    Wait, it does?

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    It does, but by the time I complete the game I've had just the right amount of Super Mario Land, so I've never played more than a level or two of it. Game needs a danged save battery to record clears.

  • @ChibiFighter
    @ChibiFighter14 күн бұрын

    I can't wait until you talk about Burger Time Deluxe on the show

  • @Atomhaz
    @Atomhaz14 күн бұрын

    I recently learned at least one of the hardware engineers wanted to drop link cable support and pushed for it in several design meetings for the gameboy pocket unaware that Pokemon was in development. The software team went to bat for backward compatibility. He said he cringes whenever he thinks about how bad it could have been for pocket sales and Pokemon which released at similar times iirc.

  • @2dskillz
    @2dskillz13 күн бұрын

    Thank you for Saved by the Bell!

  • @David-ln8qh
    @David-ln8qh13 күн бұрын

    Mario Land 2 made the right calls on overall pace of play with it's larger sprites. Almost felt a little Kirby-ish. Nintendo was smart to handle Mario Land 1 the way they did to sidestep one of the bigger issues with Game Boy but I think they handled larger sprites pretty well with future games.

  • @ggddgg
    @ggddgg14 күн бұрын

    Baseball viewership and participation among the youth have been increasing in recent years.

  • @fangjokerLS
    @fangjokerLS14 күн бұрын

    In today's eyecatch, the subject refuses to come out of a record that's up-tempo and talk about a dog dying.

  • @2yoyoyo1Unplugged

    @2yoyoyo1Unplugged

    14 күн бұрын

    … what

  • @fangjokerLS

    @fangjokerLS

    14 күн бұрын

    @@2yoyoyo1Unplugged It's a reference to an epic meltdown that is recorded for posterity.

  • @jersmoonley
    @jersmoonley12 күн бұрын

    I'm stoked for more Game Boy Works, but I really hope that GB works 1991 gets released.

  • @rubberwoody
    @rubberwoody14 күн бұрын

    What is mario thinking on the cover of baseball? He looks like hes plotting

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    Oops fast inside ball to the batter’s skull

  • @sarysa
    @sarysa13 күн бұрын

    I never really attributed SML's odd controls to the reduced sprite size, and thinking about it I'm not convinced that's why. In fact because SMB 1985 already made good use of the concept of subpixels, one could simply take the freed up bit from the halving of sprite sizes to increase subpixel precision...breaking even and creating a console-like control experience. From what I heard, SML's development team wanted to create something original and may have intentionally gone off-script in SML's design. This sentiment would continue and culminate in the creation of Wario.

  • @Obsidian__
    @Obsidian__14 күн бұрын

    Mario Land 1 is a perfectly decent entry & a great first attempt, Land 2 is a superb game that is severely underappricated

  • @NeopToIemy
    @NeopToIemy14 күн бұрын

    Loving this series! "I wish Nintendo would keep in mind during the DS era" - Shots fired (but I agree)

  • @VGRobot
    @VGRobot13 күн бұрын

    Maybe I was distracted, but the weirdest thing about Mario Land is the public domain soundtrack. So strange!

  • @voidsabre_
    @voidsabre_13 күн бұрын

    A random fun fact about me is that I'm in the top 100 in the world at speedrunning Super Mario Land (it takes about 14 minutes)

  • @ERMediaOfficial
    @ERMediaOfficial13 күн бұрын

    No, Jeremy, Federation Force is LEGIT. You are thinking of Prime Hunters.

  • @JeremyParish

    @JeremyParish

    13 күн бұрын

    Did you read the caption? I like FF.

  • @CrimsonSanX
    @CrimsonSanX14 күн бұрын

    Not sure how much you're overselling the Link Cable capability. Growing up in rural America and at the right age at its launch, I knew very few people who had actually used it and as I got older and talked with people online, it seemed like it was rare anyone else used it too. Of course, that's all anecdotal but it definitely felt to me that the Link Cable was a bigger deal in Japan than it was in the US or Europe. At least until Pokemon came around late in the GB era. Then everyone wished they had more friends with the GB.

  • @nate567987

    @nate567987

    14 күн бұрын

    he knows it did not do much but what nintendo wanted

  • @danglover

    @danglover

    14 күн бұрын

    The only game I used it on was Tetris. It was hard to find another person with the same cartridges as you but everyone had Tetris.

  • @BillyTBum
    @BillyTBum13 күн бұрын

    Even with the original hardware's refresh rate, I have rather distinct memories of playing this for the first time in 1989 and feeling that the sprite interaction was really janky in a way that was hard to put into words. You could tell that it was tile-based like the original NES version, but here the tiles were just small enough that the subpixels started to be more significant. Suddenly, Mario is standing between two blocks and it's no longer obvious which one he's going to hit when he jumps.

  • @diegog1853
    @diegog185314 күн бұрын

    I am not entirely sure but super mario Land multiplayer on gameboy might be impossible just because of the very slow speed with which the link cable transfers data. The speedy twitchy movements of Mario might not translate at all at full speed over the link cable. Gamefreak even thought at first that pokemon battleing was impossible for this reason, and that is a turn based rpg. Most multiplayer games on gameboy are puzzle or sports games with different screens so that only a small amount of info has to be transfered. Fortified Zone is the only action game I am aware of that allows that kind of multiplayer.

  • @thecunninlynguist
    @thecunninlynguist14 күн бұрын

    love me some Mario Land 1. Still surprised it isn't on NSO...or why it hasn't been updated/remade. It has some fun ideas.

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    We really are due for a remake, huh?

  • @youdontneedtoseehisidentif4939

    @youdontneedtoseehisidentif4939

    14 күн бұрын

    There’s a fan remake for the SNES: _New Super Mario Land_ ; it’s pretty good, although it has conceptual problems (the biggest being that the screen now scrolls vertically, too, making some jumps blind).

  • @thecunninlynguist

    @thecunninlynguist

    14 күн бұрын

    @@youdontneedtoseehisidentif4939 yeah I played that one, it's pretty good for a fan project.

  • @Retrogameplayer8000
    @Retrogameplayer800013 күн бұрын

    I think I'm gonna have to agree that if you grind up all the Japanese baseball carts that you probably would get yourself a nice new island lol.... However, does anyone else notice the major resemblance that RBI baseball from tengen, has with nintendos baseball cart? For an adaptation it really seems spot on to many other early baseball games, perhaps that's the reason behind the whole lockout chip argument tengen had with the big N.... Well I'll leave that conversation for the coffee/tea video game mixer down at the bowling alley

  • @JeremyParish

    @JeremyParish

    13 күн бұрын

    Nah, RBI Baseball was Family Stadium, a series that ran for years under license in Japan.

  • @Retrogameplayer8000

    @Retrogameplayer8000

    13 күн бұрын

    @@JeremyParish I'll check it out oh God there's more lol

  • @darktetsuya
    @darktetsuya14 күн бұрын

    yeah I'd heard there was something like *50~* baseball games released in the Famicom's lifespan, so nintendo picking that as one of the launch lineup games definitely makes sense. super mario land I actually reacquired recently after picking up a modded GB pocket system, it's quite a quirky one! the sequel is superior of course, but for the time the original wasn't bad IMO.

  • @johnsimon8457
    @johnsimon845710 күн бұрын

    23:03 you’re right about making better use of link cable support in Mario land by including a Mario Bros. port. Hell, they haven’t mucked with the general game at all. Mario 3 and Land’s battle modes could have different graphical themes that match the different worlds in their games; pipe maze, dark land … Easton, Chai … and different enemies running around the board to match the theme.

  • @EnigPartyhaus
    @EnigPartyhaus13 күн бұрын

    Still mourning the loss of the VHS camera

  • @lordmanimani-
    @lordmanimani-12 күн бұрын

    🎼Clean, black and green Hold it in your hand, this Mario Land...

  • @kfcnyancat
    @kfcnyancat13 күн бұрын

    I like SML1 because I feel like it has the simplicity of SMB1 but with more varied levels. It's much shorter, but in those 4 worlds with 3 levels each you see more distinct game mechanics than SMB1's 8 worlds with 4 levels each. I honestly think it's more creative than SML2, because SML2 from my recollection (and I have played it in the last year so this isn't a far away memory) feels like it changes up the aesthetics without changing up the mechanics. As a bigger Sonic fan than a Mario fan, I see Sonic Superstars get flak for this and I think it's a criticism SML2 deserves as well.

  • @crithon
    @crithon14 күн бұрын

    great video

  • @kingmonster
    @kingmonster13 күн бұрын

    LAGRANGE POINT MENTIONED!!!

  • @goranisacson2502
    @goranisacson250213 күн бұрын

    As someone who's first Game Boy game is Wario Land 1 (I am not nasty), seeing Mario Land is one of those "I appreciate, but it's not for me" kind of deals. I'd like to play it one day, see for myself the off-beat environments compared to the "regular" Mario games, but it will probably be when the NSO finally rolls it out (maybe next year's March 10?). Baseball... well, if it is what's described here, I think I'm good.

  • @kiyoaki1985
    @kiyoaki198513 күн бұрын

    SML is great. The superball is more fun to use than the fire flower and while it's easy it lends itself very well to speedrunning, it also has so much variety that it never gets tedious, perfect for a handheld. SML2 is also good but i might like SML better just for the faster gameplay and vehicle sections

  • @VahanNisanian
    @VahanNisanian14 күн бұрын

    14:42 I have that Game & Watch.

  • @TheSwillMan
    @TheSwillMan13 күн бұрын

    02:20 Nintendo R&D2 designed the NES/Famicom and Super NES/Super Famicom, not R&D3. Genyo Takeda was head of R&D3.

  • @Daryoon
    @Daryoon14 күн бұрын

    While I've ended up selling most of my old video game tat to pay rent, I still have my SMB Game & Watch. That my mum scrawled my name on the back in seemingly irremovable cheap nail varnish doesn't help its resaleability, mind. (i've a copy of Gameboy Tetris with someone's name painted on it in a similar fashion. Is this a British thing or...?)

  • @trifonivanov

    @trifonivanov

    13 күн бұрын

    No, it was common in USA and here in Brazil too, I get cartridges with names wrotten on them all the time.

  • @mrdeatheli
    @mrdeatheli13 күн бұрын

    Let's go!

  • @Retrogameplayer8000
    @Retrogameplayer800013 күн бұрын

    Nice

  • @clinshane8894
    @clinshane889414 күн бұрын

    hey the tv over your right shoulder is faster than the one to your left . slow motion showed at least a frame faster .

  • @JeremyParish

    @JeremyParish

    14 күн бұрын

    Yes, no 4K TV is going to refresh as fast as a CRT. That’s why people like to play vintage systems on CRTs.

  • @akrites
    @akrites13 күн бұрын

    When were the black box games discontinued?

  • @bdiddy151
    @bdiddy15113 күн бұрын

    Summer of 89 wouldn’t have been Reagan, it was Bush time…

  • @JeremyParish

    @JeremyParish

    13 күн бұрын

    Bush was just a Reagan hangover

  • @Shatnermouth
    @Shatnermouth16 сағат бұрын

    Did you know both these games were coming to Switch in May or is this just a coincidence?

  • @chadwickjdillon
    @chadwickjdillon14 күн бұрын

    Wonderswan gaiden one day? Really round out the Gunpei Yokoi coverage?

  • @Darknight0681
    @Darknight06816 күн бұрын

    Baseball on GB was actually VERY predictable if you’ve played it enough. I’ve had it down to the point where I knew how to maneuver the outfielders on almost every type of hit the CPU could dish out. Used to win games by a pretty decent amount assuming the execution was right.

  • @JeremyParish

    @JeremyParish

    6 күн бұрын

    Interesting... but I can't imagine subjecting myself to enough of the game to get to that point.

  • @Monkey_SK
    @Monkey_SK11 күн бұрын

    I said maybe, Jeremy.

  • @jonathancracolici536
    @jonathancracolici53610 күн бұрын

    I have a burning question: what is that Japanese baseball movie you pulled some clips from? I would love to watch it!

  • @JeremyParish

    @JeremyParish

    9 күн бұрын

    It's not a Japanese movie-it's Mr. Baseball (about an American who plays ball in a JP league) starring Tom Selleck.

  • @jonathancracolici536

    @jonathancracolici536

    7 күн бұрын

    @@JeremyParish Thanks!

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