Melee's Layered Defensive Mechanics
Ойындар
This video dives into the depths of SSBM's defensive tools as I try to describe what makes them so deep, and difficult. If you're reading this far please let me know how you feel about the two editing styles I used in this video. Or mention any future topics you may be interested in me covering. Thanks a ton one final time for watching!
Thumbnail background Image by benzonix on Freepik
Timestamps
0:00 Introduction
0:40 Layer 1
1:07 Layer 2
2:14 Layer 3
3:45 Layer 4
5:23 Discussion
8:40 Uncle Punch
9:08 Mini Montage
9:50 Credits
Пікірлер: 76
"offence is what wins games, but defence is what wins championships."
Never would have imagined a mere crab would have this kind of understanding of melee
I was on the fence about starting to grind uncle punch and actually improve at the game, but this video convinced me to do it.
@Calicrab
Жыл бұрын
I love to hear that
@themetapod
Жыл бұрын
Uncle punch won't teach you anything except how to be a nerd that nobody likes to play against. Oh great, you can practice this tech that you'll use in 1/1000 matches. It's actually bad for you because it conditions you to play against computers
@Sidekick777
Жыл бұрын
@@themetapod you sound like you graduated from the local gas station 💀
@Rael0505
Жыл бұрын
@@themetapod you don’t know how to actually use uncle punch to learn lol. You seem to think the exercises are all it does
@Rael0505
Жыл бұрын
@@themetapod it doesn’t condition you to play against computers at all
Great video! It’s awesome to have all the defensive mechanics laid out in one place. Would you mind if I reference your video in one of my future guides?
@Calicrab
Жыл бұрын
Please do
wiggling out doesn't actually require moving the stick from left to right, it's just neutral->dash length after hitstun
@Calicrab
Жыл бұрын
Yea look like you're right, most 'wiggle' out I think to get it on the earliest frame after hitstun
I've been playing for 10 years and I never knew about wiggle out of tumble. The more you know
Great video!!! I had never heard of the "wiggling out of tumble" mechanic
Excellently presented and argued. Melee is a rare and beautiful game.
One you missed: jumping into spikes or semi-spikes at low% to land cancel the hitstun.
@Rom0.5
Жыл бұрын
Also Z cancelling
@mlalbaitero
Жыл бұрын
@@Rom0.5 if by that u mean analog press l cancelling, I wouldn't consider that a defensive tech because that's just a better way to play the game. Itd be like saying using the x or y button instead of tap jump is a technique. in the same way that there are times for tap jump over button jump, there are times when using a hard press might be better due to it "buffering" ur tech input. but this is more just hopefulness and u could probably react to hit with with analog press anyways
@Rom0.5
Жыл бұрын
@@mlalbaitero sorry, meant V-canceling my bad
@Calicrab
Жыл бұрын
@@Rom0.5 some techniques that are very obscure I was going to put in layer 5, such as v-cancel, z power shield, heart shielding, atd shield, and maybe others. Thinking about making those into its own video
@joeykeilholz925
Жыл бұрын
This game needs a fucking Bible
well done! learned a lot new things!
this is a really well made and well put together video that a lot of newer players would benefit a lot from, these are things i wish i knew when i started. i feel like not including meteor cancel (and jigglypuff/kirby's automatic meteor cancels) was a bit of a missed opportunity on a low hanging fruit though
Awesome video!
Great video!
Great video
Dope video
such a high quality video. u got my sub, but DON'T THINK I DIDN'T NOTICE THE SLIGHT WHITE OUTLINE SHOWING UP WHENEVER THE CRAB SQUISHMELLOW MOVED ITS MOUTH
Normally, FG defense mechanics are tied to some meter. A stamina meter could balance Smash's out, and also be leveraged to tame other degenerate stuff like ledge stalling and circle camping. Regarding "hDoL dOwN": CC and SDI into ground could use more stamina, but for the sake of reducing binary decision making, some moves at certain percents could also bounce characters who hold down ala Ultimate.
@Calicrab
Жыл бұрын
While most of these mechanics are not directly tied to a resource meter like burst or supers, many of them like ASDI and CC require getting hit, so in order to use it proactively you essentially take damage to gain an advantage. This is just a different type of resource that's not technically limited but does get far weaker as percent rises. Now as far as camping and ledge stalling those are legitimate issues that we have rules in place to limit how problematic they can be but I would be interested in direct mechanic intervention. However melee has been the same for so long that directly changing things like that would be too drastic for the community to ever adopt. Fun for discussion and thought experiment though.
it's crazy how balanced crouch cancel is among the top tiers, and how awful it is for most of the rest of the characters lol
@debbit
Жыл бұрын
Yeah it’s fun getting cced at 100 by another random spacie player
@smoceany9478
Жыл бұрын
G&W is good against it tbh
Good content.
Crouch cancel is too good. Why are jabs completely nullified by cc even at hundreds of percent
Nice perspective.
5:23 for the Discussion skip, forgot to edit in the timestamp and YT killed annotations
Good video, thx :))
I appreciate the talking crab 🦀
As a Samus I also love defense options not just cc but powershielding with her glitched shield
@Calicrab
Жыл бұрын
Don't know what you mean by glitched shield but go off!
@twelvevoltage
Жыл бұрын
@@Calicrab basically just the same as Marth where when he crouches you powershield easier
Education melee nice
What do you mean by "right-facing" in regards to the DI chart? Isn't it the other way around?
@Calicrab
Жыл бұрын
I mean the move that is hit in this scenario causes rightward knock back (and slightly up by the optimal di's) I had a move like falcon up air in mind
What about layer 5...how has no one mentioned that this scary void is still unexplored...
yo what's the song at the start of the video? I wanna learn it on piano
@Calicrab
Жыл бұрын
Cocktail hour - Aaron Kenny
@mrt8bit692
Жыл бұрын
@@Calicrab thanks homie
DI isn't after hitlag, it's during.
@Calicrab
Жыл бұрын
DI is read on the last frame of hitlag
Ultimate version now
@Calicrab
Жыл бұрын
To be completely honest I have neither the means to record Ultimate, or the interest to make that at the moment.
@sjokryddsmuseet9999
Жыл бұрын
Ultimate just has less defensive options
@arnox4554
Жыл бұрын
Sure! Here's the Ultimate version. Ultimate Best Mechanics: Turn off your Switch and play Project M/Plus instead.
Imagine not even talking about v canceling
@Calicrab
Жыл бұрын
It is in the obscure tier that I may cover in a future video along with other ridiculously niche melee things such as heart shielding, z power shield, and TDI floorhugs
What a trash game "just hold down LOL"
playing against someone with outstanding defense makes the game feel almost unplayable
@Calicrab
28 күн бұрын
its all fun and games until a Peach downsmash does 64%