Maybe Permanent Injuries in D&D are a BAD IDEA - RPG Horror Stories

Ойын-сауық

I'm getting kind of jealous of BookTube creators. THIS is the kind of drama I want to be covering. Anyway, some fun tabletop drama coming up this Monday. I am also on the cusp of actually starting my next D&D campaign. I've been waiting for MONTHS. It's finally here... get hyped.
RPG Horror Stories is a series where I read through stories from Reddit and my own email while giving advice on how to avoid the issues that lead to such stories in the first place.
📧 Send us YOUR TTRPG and DnD horror stories:
storiesforcrispy@gmail.com
🕒 Timestamps:
0:00 - Intro
2:13 - Permanent Injuries (u/P0keguy11)
9:33 - Getting Frustrated (e/StoriesforCrispy)
15:21 - A Tad TOO EASY (e/StoriesforCrispy)
18:25 - Another Pregnancy Thing (e/StoriesforCrispy)
🎨 Thumbnail Art:
Bryan Sola - Xavier:
www.artstation.com/artwork/Jl...
🎶 Music:
D&D/CR Lo-Fi by Autumn Orange:
open.spotify.com/artist/0qxYe...
/ sonicvaughn
/ @autumnorange613
Avatar animated by Slab of Cheese.
Check out her stuff: / @slabofcheese3521

Пікірлер: 180

  • @CrispysTavern
    @CrispysTavernАй бұрын

    So… music and SFX got cut out of the scheduling skit. That sucks.

  • @abbieallen6657

    @abbieallen6657

    Ай бұрын

    I thought it sounded/looked good

  • @lina9535

    @lina9535

    16 күн бұрын

    The sheduling skit made me want to do that "slowly turn to look into the camera" meme. Because I play a game with like... 80-90-ish people (granted it's a mobile game, we're in 2 guilds due to the member limits, which increases with each guild level. The "main/competitive" guild is level 18 and has 41 spots). And we're all over the world as well. There's this weekly battle event, friday-monday, and we set up teams for the "guild boss" monster. Each player has 60 "attack tickets", and attacks cost either 2 or 6 tickets. So we have our solo-pushers doing the lv.1-151 (30 levels per pusher). Then comes the part where the rotating guild leader has to do math with our character stats and our battle event multipliers to figure out if we can solo or if we need to be in a duo/trio team. Being a solo is fine, you just pick a time on the schedule in the discord server. Being in a duo or trio? Usually the gm tries to pick people in the same timezone (the game runs on UTC, so London time). A few weeks ago, I was in a duo team with a player in Cambodia. And I'm in Sweden. I think I was staying up until 3am just so that we could actually do that guild boss (I was free anyway, but it was tiering). Thankfully, I think my old Xbox days helps me with this. I used to play a lot with a friend in Maryland, USA, so we had a 6 hour time difference. It wasn't uncommon for me to stay up until 6am 😂

  • @gwenblanketspecter
    @gwenblanketspecterАй бұрын

    my favorite permeant injury rule is, if your character would die, you may choose to have a permeant injury instead.

  • @boximismaximis3150

    @boximismaximis3150

    Ай бұрын

    I do this for my Blades in The Dark Campaign. If a player would resist level 4 harm but cant downgrade it to level 3 harm (full level 3 harm slots) they would usually die but I houserule that they can take a level of trauma and a permanent injury instead

  • @crypticcryptid4702

    @crypticcryptid4702

    Ай бұрын

    Monster of the Week has something similar with fate points. You can chose to avoid an injury, not die or nat "20" a roll in exchange for a fate point. The less fate points you have, the more the universe hates you untill you run out and die.

  • @symantares9171

    @symantares9171

    Ай бұрын

    Tenra Bansho Zero has a rule where you can opt to take an injury rather than hp damage

  • @AtelierGod

    @AtelierGod

    Ай бұрын

    In 5e the negative effects of Revivify and Raise Dead are more lenient.

  • @brandonturner4113

    @brandonturner4113

    Ай бұрын

    Dnd does have an optional injury rule table.

  • @arbrawlchamp
    @arbrawlchampАй бұрын

    Crispy: What's m-preg? *typing sounds* Me: *slow motion* noooooooOOOOOOOO!

  • @BadassHater1

    @BadassHater1

    Ай бұрын

    This has the same energy as "Why there are so many pyros in tf2? Computer. Search "Pyro Inflation""

  • @peepopopo7140
    @peepopopo7140Ай бұрын

    My party used to use a lingering injury table, and it made things interesting, but after one too many "lose an eye" hits, we were like, "Hey DM? This isn't fun." and they were like, "Okay," and we retconned the last eye-gouge and went on with the game. I don't remember if we just changed the rules to make it harder to receive an injury or just ditched it altogether, but we haven't gotten any lingering injuries since.

  • @PrincessNinja007
    @PrincessNinja007Ай бұрын

    I was always late to my sessions, because they were held RIGHT after I got off work and I needed the buzzing in my ears to stop for a second before I could bring myself to put a headset on and have more people talking at me for 2-3 hours. I was also the first to leave, because it's now 9PM and I still have to make dinner and shower and be up early for work. No one wanted to discuss a schedule change. No one wanted me to find a group that fit my scheudle. I was a hella problem player in every single session, and it's weird how I was magically a great player as soon as they finally booted me and I found a group that played for 90 minutes (including a 30 min dinner break) on the occasional Sunday afternoon

  • @BadassHater1

    @BadassHater1

    Ай бұрын

    Hate to say it but your previous group sounds really damn toxic. Like no negotiation and when you leave it turns out you have been a major problem this whole time? I can tell you why they were acting like that - good old guilt-tripping thinking that you would start feeling low about yourself, end up never finding a new group to play with and then crawl back to the old one begging to be let back. Which didn't happen. So when their plan didn't work they've started using a completely opposite strategy of trying to lure you right back in just to continue dumping all kinds of shit on you all over again. Yeah needless to say - don't buy it.

  • @DarcOne13
    @DarcOne13Ай бұрын

    Crispy: What's MPREG? Me: CRISPY, NO-!

  • @alphons1456o
    @alphons1456oАй бұрын

    Interesting choice in the intro story skit to have the angry character pull out a gun in what was supposed to be a school setting. Very topical XD

  • @Zarlos01

    @Zarlos01

    Ай бұрын

    That's an american cultural thing, right?

  • @Allantitan

    @Allantitan

    Ай бұрын

    @@Zarlos01*anakin blank stare*

  • @Odande
    @OdandeАй бұрын

    I havent got to the injury story but one of my WORST horror stories revolves around a DM who had that in his game "this is the HARDEST dnd game you'll ever play!!1!!11 *smug smile*" needless to say I left that shit immediately after the 1st session lmao

  • @BadassHater1

    @BadassHater1

    Ай бұрын

    Yeah the whole DM vs Players mentality never brings anything good in the end

  • @pauldurando9466
    @pauldurando9466Ай бұрын

    What’s mpreg? CRISPY NO

  • @DirtyCommieMedia

    @DirtyCommieMedia

    Ай бұрын

    I only know what that means because of Lindsay god-damned Ellis. It was a terrible day to have sentience. I feel bad for him.

  • @BadassHater1

    @BadassHater1

    Ай бұрын

    Basically what Arnold Schwarzenegger's character went through in "Junior"

  • @gasriel3066
    @gasriel3066Ай бұрын

    I personally like limb loss and the likes. I was in one campaign as an Artificer, and the cleric at one point lost their hand. So what did I do? I made them a prosthetic hand with adamantine claws that could harness their radiant energies to shoot pure beams of radiance. And at another point they lost an eye, I don't think I had a chance to weaponize that, sadly. And at one point, I had inevitably lost an arm, so I, of course, used one of my prosthetics (he made prosthetics for himself ahead of time because trying to make one with a missing limb would be difficult), and i immediately put a sun blade in it's wrist, and made my hand a gun.

  • @gasriel3066

    @gasriel3066

    Ай бұрын

    He also invented rifling. And rifles. And sniper rifles.

  • @gasriel3066

    @gasriel3066

    Ай бұрын

    And made an Iron Man suit despite not being an armorer.

  • @enravotaboyadjiev7466

    @enravotaboyadjiev7466

    Ай бұрын

    Hehe, so you tuned it into a handgun? Sorry.

  • @demonic_myst4503

    @demonic_myst4503

    Ай бұрын

    Eberon literaly has that stuff as nagic items that pretty common abd would be cheaper rhan paying for a high level cleric to use regenerate

  • @DataDrain02

    @DataDrain02

    Ай бұрын

    "I don't think I had a chance to weaponize that, sadly." No magic laser eye beams even with like.... A magic infused glass eye or something?

  • @tinycrimester
    @tinycrimesterАй бұрын

    crispy: what's mpreg? *starts typing* me: EEHEEHEEHEE >D

  • @BAVy11037

    @BAVy11037

    Ай бұрын

    Would have been better if it was just a trans guy thing in the story instead

  • @annabarich4712

    @annabarich4712

    Ай бұрын

    I look at the fact the algorithm placed this comment right after another one reacting to that moment with horror for Crispy's sake to be a prime example of the duality of man.

  • @madmouse4465
    @madmouse4465Ай бұрын

    Crispy learning about M-Preg for the first time was the highlight of this episode

  • @deeverine
    @deeverineАй бұрын

    I kinda lowkey love permanent injuries in TTRPGs, especially in contrast to games like D&D where it feels like characters soak up a dozens of arrows, blades, and deadly spells every day with no consequence - but rolling EVERY TIME you hit 0?! I don't know how a DM could look at that and assume it wouldn't go off the rails instantly. There's absolutely cool and interesting ways to do it!! For example, maybe they make a CON save (similar to a concentration check?) when they hit 0 and only roll on the injuries table if they fail. Idk but you've really gotta have SOME buffer...

  • @rabaneteist

    @rabaneteist

    Ай бұрын

    I usually do permanent injuries on my more rp heavy games, but usually I check with the player if that would be alright and if they can use that somehow on the character after circumstances come up in combat where that would make sense. DnD injuries are pretty weirdly cheap, and can definitely be made more impactful in cool ways, but to me there's definitely more ways in which trying to add that can go wrong than ways in which it can go right.

  • @cabalarcana6996
    @cabalarcana6996Ай бұрын

    Anybody else get a real kick out of it whenever Crispy discovers a new kink? Hilarious. Every time.

  • @eflarsen
    @eflarsenАй бұрын

    every time crispy has to go look something up in a video, i say out loud "no, don't look it up. the internet is full of horny weirdos" and because of how videos work, crispy can't hear me and therefore looks it up.

  • @keybladewizard49
    @keybladewizard49Ай бұрын

    Having encountered a 20+ level 3 wizard.... it's a horribly minmaxed bladesinger most likely. I might submit some stories about THat Guy. You can also hit 20AC as a warforged forge cleric at level 1 if you take the heaviest armor and use your Forge Cleric "make a piece of armor magical", which I found out by accident

  • @rabaneteist
    @rabaneteistАй бұрын

    don't look that up... which is honestly something I nearly said out loud as you asked what was that

  • @crypticcryptid4702

    @crypticcryptid4702

    Ай бұрын

    Not the worst thing to run into but it definitely opens pandoras box.

  • @djimonmcdonald9085
    @djimonmcdonald9085Ай бұрын

    21:19 Oh my god as soon as you said that I went "CRISPY NO!"

  • @daughterofmothernature1747
    @daughterofmothernature1747Ай бұрын

    Lol I loved your reaction when you learn what mpreg was. Unfortunately I knew what that was since I was 11 from Junior (1994) movie with Arnold Schwarzenegger in it.

  • @arashi86

    @arashi86

    Ай бұрын

    I knew it from that movie, too. Regret that I learned.

  • @thepalindromeemordnilapeht1267
    @thepalindromeemordnilapeht1267Ай бұрын

    Honestly, give yourself a pat on the back, Crispy, for making it THIS FAR into your internet career without EVER finding out what mpreg meant

  • @zacharysieg2305
    @zacharysieg2305Ай бұрын

    Honestly, the title on that last story made me afraid they were somehow going to try and force the *autognome* to get pregnant, and THANK GOODNESS that didn’t come to pass.

  • @thekenyonsquad5672
    @thekenyonsquad5672Ай бұрын

    23:47 he said it was homebrew, so Bad DM probably just made his custom class/subclass have stupid high AC, but it's actually possible to have 20 out of combat AC at level 1 RAW. use the rule that lets you start with gold to buy your equipment and use the fighter class with variant human race. start with scale mail (base AC 14) and take the medium armor master feat. if your Dex mod is at least +3 (easy to do with point buy or even standard array) your AC with just the armor is 17. also start with a shield for a +2 bonus (19 AC) and take the defense fighting style for another +1 making your AC 20 at level 1.

  • @fin5887

    @fin5887

    Ай бұрын

    Scale mail is medium armor, you only add your dexterity to a maximum of 2

  • @thekenyonsquad5672

    @thekenyonsquad5672

    Ай бұрын

    @@fin5887 which is why you take the feat medium armor master (PHB pg 168) as a variant human. the feat changes the maximum added to 3.

  • @fin5887

    @fin5887

    Ай бұрын

    @@thekenyonsquad5672 oh, didn’t see that, yeah that would work, but not worth it to take a feat when you could also just be a tortle fighter with the Mariner fighting style for an AC of 22 when holding a shield

  • @fin5887

    @fin5887

    Ай бұрын

    Scratch that, 24 when in shell

  • @thekenyonsquad5672

    @thekenyonsquad5672

    Ай бұрын

    @@fin5887 I hadn't heard of that fighting style before, so I googled it and this is what I found. an old Unearthed arcana fighting style that stated the following. "As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class." I'm assuming this is what you're referring to. being unearthed arcana that never saw print, It's not officially part of the game, so it's not RAW. That aside, you don't get the bonus AC if you have a shield, so it's still at 19 (base of 17 and +2 from shield). it could go higher by using shell defense to make it 23 (+4), but I personally wouldn't count shell defense as "out of combat AC" since you can't move or take actions when using it.

  • @airena1449
    @airena1449Ай бұрын

    From my fear and hunger experience, permanent injuries SUCK ASS

  • @kylemendoza8860
    @kylemendoza8860Ай бұрын

    A prank is a joke. That means there's a fine line between being crue to someone for your amusement. And joking around with someone.

  • @grumpygoosegg3514
    @grumpygoosegg3514Ай бұрын

    So, Crispy, I’ve been binging a lot of your stuff over the past month or so, and I really appreciate how much it makes my own prep just fly past. But I was also thinking how much I liked that you were one of the few people that wouldn’t instantly Google something when people said not to. And then the mpreg thing happened. lol XD 10/10 hilarious, would silently wait for the trauma to hit again

  • @SilverFoxR
    @SilverFoxRАй бұрын

    Lingering injuries are often a terrible idea for many reasons and one of the biggest is that it (like most of 5e) punishes martial classes far more than casters. The martials are the ones who are more likely to be hit, what with them being the front line combatants (often trying to protect the casters who fight on the back lines). This means they are far more likely to get hit and far more likely to gain those injuries. Depending on said injury, it makes them fall behind casters even more and often leads to them sustaining more and more injuries, causing a sliding scale. This is also why critical fumble tables can be bad as well. Martials attack more frequently, meaning they have a higher chance of rolling 1s.

  • @zikasilver1
    @zikasilver1Ай бұрын

    one of my dnd groups is using the lingering injuries rule. But the injuries are temporary, they just take longer to heal and requires medical skill instead of magically healing things. It spices up the fact that a few of us get ko'd a few times a fight, and gives us some inspiration for rp during downtime.

  • @tisonplays8982
    @tisonplays8982Ай бұрын

    No one might see this, but the intro story is mine. Thanks for sharing it.

  • @Burori1
    @Burori1Ай бұрын

    A TEST OF YOUR REFLEXES!

  • @kaylawoodbury2308
    @kaylawoodbury2308Ай бұрын

    I want to know which FF14 villain hes talking about... Emet-Selch? Elidibus? Zenos? Personally I would love to see Zenos as a Veira and he does turn into a dragon... Edit: Also, love the edit of Living-Way with the Zenos hair 😂

  • @Cthululululu

    @Cthululululu

    Ай бұрын

    Was the party fighter who stared while the Wizard, Cleric, and Monk spammed hard crowd control. It was Emet Selch dragon. It was pretty funny, and a pretty fun game, but Man it turns out having three different people who are focused on hard lockdown, is uh Very effective.

  • @kaylawoodbury2308

    @kaylawoodbury2308

    Ай бұрын

    @@Cthululululu I had an inkling it would turn out to be Emet-Selch, he is the ultimate fan favorite and for good reason. I literally only prefer Zenos because I just have a broken little soft spot for yanderes.

  • @Cthululululu

    @Cthululululu

    Ай бұрын

    Yeah, he's rad too tbh but, the scheme was pretty much Emet but replace all mentions of the word Ascian with Dragon.

  • @christinamillar8259
    @christinamillar8259Ай бұрын

    I would love to hear more from you on combat. I have Flee Mortals and it is definitely a help for my main campaign where the players are now Level 17.

  • @marybdrake1472
    @marybdrake1472Ай бұрын

    The only way sensible way to deal with a lingering injuries table is, don't. Just don't. It doesn't end well to use such things.

  • @ameliablakey9758
    @ameliablakey9758Ай бұрын

    Oh my god, The scheduling 😭 I have two players from Philippines Standard Time, myself in Pacific Standard, One guy in EST, and my sister in whatever time Germany is in. We’re scheduled to play on Fridays 7 am for me. I’m the DM, btw.

  • @Saru5000
    @Saru5000Ай бұрын

    Australia is basically the same time zone as Japan. This is the same problem.

  • @bunnybean77
    @bunnybean77Ай бұрын

    Poor Crispy! *Don't look that up!*

  • @lina9535
    @lina953516 күн бұрын

    I need that cat staff. Like, really, *really* need it.

  • @manegirl93416
    @manegirl93416Ай бұрын

    Crispy: *mentions Autognome in the last story* Me, casually listening and mishears: Wait, "Audino"? As in *imitates Audino's cry* Audino? ...Oh, no, *Autognome,* gotcha!

  • @supotter377

    @supotter377

    Ай бұрын

    Same I was very confused and even more freaked out when they mentioned the other pc wanting to take them apart with screws before realizing lmao

  • @nightowlwriter
    @nightowlwriterАй бұрын

    Crispy: What's mpreg? Me, literally shouting: NO!! DON'T!! (I did the same mistake to google it, when I heard it a few times.)

  • @siobhannicolson5566
    @siobhannicolson5566Ай бұрын

    "what's mpreg?" OH GOD PLEASE NO. NO. NOOOOOOO. avert thine eyes crispy, avert thine eyes!

  • @ElinBlue
    @ElinBlueАй бұрын

    That is so funny, I was actually shouting "No! Crispy, don't look that up!!" at the screen when the typing happened. XD Sometimes ignorance is bliss, indeed.

  • @adam-px2ye
    @adam-px2yeАй бұрын

    loving the lipstick. it looks great on you !

  • @bloodybutterflygaming1242
    @bloodybutterflygaming124211 күн бұрын

    My DM doesn't enforce any permanent injury stuff unless it's something that happens in RP rather than combat, but there have been two times I *elected* to take ones. The first was when my Hexblade stabbed a spy who had just pulled the cyanide pill trick so that instead of going out in his own terms he would die by her blade and thus his soul was reaped for her Patron. He spit the acid into her face, and I elected to have that leave a permanent scar on her face. The second was when my Monk/barbarian took a swing in her rival NPC and was hit with an upcast Hellish Rebuke as a result. I elected to have the flames leave a permanent burn scar up her arm.

  • @shadowfox306
    @shadowfox306Ай бұрын

    I've had a GM that did the permeant injuries and it worked out well. My character got killed by a loupe-garou in a big story arc for another character and after getting revived had a nasty scar that would occasionally cause them pain and also served as a nasty reminder. If the campaign didn't get cancelled it would have led to some cool story opportunities.

  • @monikasernek1177
    @monikasernek1177Ай бұрын

    21:18 Crispy NO!

  • @ReluXander
    @ReluXanderАй бұрын

    Lingering injuries are certainly a mixed bag. My table introduced them fairly early on, so we know what to expect - Orignally we used the default "Roll an injury when you reach 0Hp." rule, but this led to characters getting injured to the point of unplayability as they'd get knocked out, take an injury, get revived, only to get knocked out again and take another injury, rinse and repeat - case in point, our greataxe wielding Barbarian/Ranger lost his dominant arm and both his eyes at one point (he got better). We've had our share of legendary moments and fun side adventures thanks to lingering injuries, but that's another story. The solution we've settled on was changing when injuries would occur - now characters (and enemies) only get injured when they take damage equal to half or more of their maximum Hp. in one turn. Definitely makes it feel more cinematic, and the injuries warranted, from our perspective.

  • @IaIaCthulhuFtagn
    @IaIaCthulhuFtagnАй бұрын

    Too late, I already paused the video to look it up when you did.

  • @MogofWar

    @MogofWar

    Ай бұрын

    And it's just some really stupid stuff.

  • @MrBoltstrike
    @MrBoltstrikeАй бұрын

    So I'm not against a lingering injuries chart. I have one, but here's the caveat: First, I guarantee that there will always be magic or a side quest to repair their damage. Second, It is part of my death's door mechanics. Players can stabilize themselves when they would have died (within reason, no coming back from a sphere of annihilation), but they take a lingering injury.

  • @DungeonDragon18
    @DungeonDragon18Ай бұрын

    I had the problem of wanting a subclass that wasn't in the core rulebook. My solution was to borrow the physical copy of Xanathar's Guide from the library, type the grave cleric rules into a word document on my computer, and reference it when I leveled up. That game was pen and paper, though; getting borrowed rules onto digital character sheets is a bit more complicated.

  • @AJSSPACEPLACE
    @AJSSPACEPLACEАй бұрын

    I would rather a DM ask me to leave a game. than arbitrarily decide to kill my character. If I can’t play my player, I’m not playing. It’s that simple, and I tell that to anyone i play with.

  • @BadassHater1

    @BadassHater1

    Ай бұрын

    Yeah. Communication is key. Sometimes people just do not mix together. That's fine. What's not fine is to drag the process on to make it as torturous and miserable as possible.

  • @smaugishvlog
    @smaugishvlogАй бұрын

    Oh my God, that first story. You're so right- if it's impactful, permanent injury can be great. I've had two characters who've suffered permanent injury- one was totally narrative focused, in that my warlock had his eye ripped out by his Patron on taking Devil's Sight (she replaced it with a dark void that was fluff for how he saw through magical darkness etc) and then the Patron "regifted" him the eye when he got his Pact of the Chain Gazer familiar, the other was the catalyst for my paladin mutliclassing into warlock after losing a hand as punishment for hitting the party's Yuan-Ti captors, she used Mage Hand to pretend she still had her hand and strapped her shield to the stump.

  • @Mr_GoR_
    @Mr_GoR_Ай бұрын

    "Being paid throws my opinion out the window, " No, it doesn't. You can still set boundaries and expectations. Just because you're compensated doesn't mean your opinions or feelings don't matter.

  • @CrowePerch
    @CrowePerchАй бұрын

    11:32 Me literally all the time. Paywall? Good thing I have fly speed

  • @FlipTheBard
    @FlipTheBardАй бұрын

    6:39 Is that...Amity's palisman?!

  • @phantom1053
    @phantom1053Ай бұрын

    NO CRISPY DON'T LOOK UP MPREG!! CRISPY!!!!! CRISPYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

  • @Chiffoid
    @ChiffoidАй бұрын

    So... Into story fits great into some boarding school of horror type of game. Permanent wounds work hilariously in Borg games, but they are generally all about being hilariously miserable and die the goofiest way possible

  • @TigerKirby215
    @TigerKirby215Ай бұрын

    My party recently fought an adult blue dragon in our Dragonlance campaign. We're currently level 9 and that shit is CR 16. Anyways so the Fighter killed it in one turn with the Dragonlance he'd been carrying all game which he got restored 2 sessions ago. A few lucky crits during an Action Surge on a +3 weapon that does 3d6 extra damage will make short work of most things. Sometimes player abilities just rip and tear hardcore.

  • @tefnutofhoney2832
    @tefnutofhoney2832Ай бұрын

    *randomized* Permanent injuries are just a terrible idea. The moment a character of mine gets one that makes their role in the game less impactful, theyre offing themselves for a character that hasnt been permanently debilitated. Simply put, i dont play ttrpgs to wallow in misery

  • @CalikoiCat
    @CalikoiCatАй бұрын

    always funny to watch you discover kinks

  • @Crazor2000
    @Crazor2000Ай бұрын

    23:47 an base AC above 20 by level 3 is possible, even without homebrew, granted the guy in the most likely used homebrew just to give him that ac, but let's stick with offical material, we also won't be giving magic items, since need your gm's permisison it requires building around it, but it is possible, this one build you could do, which is up by level 2. we be using standard equipment , but you can also use starting gold. begin with variant human and take the medium armour master feat, for your starting class pick forge cleric, and take scale mail and a shield from standard equipment from cleric, than multiclass into fighter and take the defense fighting style. make sure you have a 16 dex. That makes your ac 14+3 (medium armour master gives you a max of +3), +2 for shield, +1 defense fighting style and use blessing of the forge for the final +1. In Total that is 14+3+2+1+1=21 AC at level 2 without even using spells or other features. Personally, i'm not a fan of making these hyper specialized builds. It feels cheesy to me, but if you want to do it, here you can do it. just make sure it fits into the type of game your gm wants to run.

  • @turtlelongingforchaos9055
    @turtlelongingforchaos9055Ай бұрын

    I can't believe I had to witness crispy learn what mpreg is. I'm so sorry

  • @Neganium
    @NeganiumАй бұрын

    I'm honestly amazed that you didn't already know what that was; people usually tend to find that out at some point, frequently somewhat involuntarily. Still, my condolences.

  • @DCMarvel2009
    @DCMarvel2009Ай бұрын

    Permanent injury from learning what “mpreg” is.

  • @SpazaliciousChaos
    @SpazaliciousChaosАй бұрын

    I feel like crippling injuries are a good example of the need for two layered consent: you both need to know ahead of time of the possibility, and you need to be able to opt out or adjust when it comes up. Like my favorite being in games where one bad roll means you die, I like to house rule in that you can make a sacrifice instead, be it a limb, an eye, or that very important artifact you were supposed to protect with your life. My only ask is that the sacrifice has to hurt in the long term, and you are still "dead" until the danger has passed.

  • @RelativelySaneStudio
    @RelativelySaneStudioАй бұрын

    Okay permanent injury tables can actually be really cool, as long as it's used sparingly, and the effects aren't too debilitating. In my world functional prosthetics are pretty common, so it's not too much of a punishment, but it is a permanent reminder of hard-fought battles.

  • @kcollier2192
    @kcollier2192Ай бұрын

    I play in a home brewed world and we have both permanent and temporary injuries (temporary injuries usually last only one session). Fortunately, there are hard to get (and expensive) elixirs that will cure both types of injuries.

  • @phobiawitch835
    @phobiawitch835Ай бұрын

    I have, mixed feelings about Lingering Injuries. For games that are Grim Dark, such as those in the Grim Hollow setting, I’m all for it if everyine agrees. But anything else is, probably not for me, other than Cosmetic or easily fixed situations such as a missing limb so long as you can get Prosthetics with ease. Then again I have been at a table with “lingering injuries” or 2. One was Eberron, where basically enemies could give you an injury if they Crit on ANYTHING against you (including spells, which I dealt with), or if they attacjed you while Downed (rather than failing Death Saves automatically. Which was probably the worst part, since I was once swarmed by zombies, taken to 0, and then getting Lingering Injuries left and right instead of dying, and that’s if they weren’t Grappling my Unconscious monk. The ither table was less, Lingerinf Injuries and more, if we happened to take enough damage from an attack to die (in PF1e, so it was much easier to do), he would then describe decapitations and Brutal Limb-from-Limb Dismemberment. The enemies didn’t have Vorpal weapons, btw, and we had access to revival magics. So it was just ways to force us to either stitch bodies back together if we wanted to use REGULAR rules, or we were forced to use a d10K Reincarnation homebrew they had. Honestly, the only Lingering Injury I have ever taken in a game that I actually enjoyed is the scar my Orc Fighter/Rogue took in Waterdeep. We are doing a homebrew continuation of that campaign, but in the first part, I was actually killed by Xanathar. The druid brought me back, but I had minor-PTSD as a result, and more importantly, a necrotic scar on my chest. One that still plays a role in my character’s story despite purely being a cosmetic change. He rubs it when worried, he will randomly grab his chest there when panic happens (especially after nightmares), and recently a hag touched his chest, and as part of a deal they made, he got Fey Touched feat. Whenever he casts Hex or Misty Step, the scar now SPREADS, like cracks in porcelain, across his chest, neck, face, and left arm. When it reachs his eye, the white of it turns black, and his iris goes Purple instead of Blue. Pure Visual, but we all fell in love with it at the table since it is still an Injury ge has, which doesn’t do anything mechanically, but for RP and story, it adds A LOT to the character and his own journey with the others.

  • @Allantitan
    @AllantitanАй бұрын

    Having a lingering injury rule can be interesting if you also have a way to negate a character becoming unplayable

  • @broke_af_games9661
    @broke_af_games9661Ай бұрын

    I would LOVE DMs to integrate lingering injuries.

  • @lina9535
    @lina953516 күн бұрын

    The minecraft player reminded me of something. Now I wasn't in this group, I knew them and we were friends, I just wasn't playing. I'd sit next to them listening/watching, while I was drawing (I think I mentioned them in a comment yesterday in another video). Anyway, I kinda got roped into the game (unofficially, and not as a player), because as I'd finished one drawing (it was some commission for someone, and I always sketched/lined on paper, then would scan it and finish it digitally. And yes, even re-lining it 😂), I didn't know what to draw, and at the same time, the DM started to describe a new NPC. So what do I do? I decide to draw to draw them (of course writing down the features so I don't forget), and this made me into their "game sketch artist" 😂

  • @0raven88
    @0raven88Ай бұрын

    Love ur Amity shirt!

  • @DanielGafner
    @DanielGafnerАй бұрын

    I dont know the words but your good at reading this stuff out i like how you say it.

  • @soundrogue4472
    @soundrogue4472Ай бұрын

    14:33 I only play minecraft or other games during the tabletop session if I'm relegated to being a background character. Tried interacting with the drinking Dwarfs, basically tell me to F off, try interacting with the Elves, no dice, try interacting with one of the players sitting at a table drinking? No dice. I ended up saying/ doing little to nothing because I couldn't interact with anyone. Then proceed to have my brother complain I'm, "not engaged" with the game WHEN I FUCKING TRIED. If your player(s) aren't engaged with the game it's because 1. it's not going to work out or 2. You as the DM are failing to capture that engagement.

  • @noeliesmith515
    @noeliesmith515Ай бұрын

    2:32 same tho. I liked goosebumps but they scared me a bit 😅

  • @ArcCaravan
    @ArcCaravanАй бұрын

    Watching this video I went from contemplating my somewhat controversial opinion on said popular FFXIV villain (if it's who I think it, I felt little to no pity based on what I've seen before Endwalker) to shock at a pregnancy story involving a potential autognome victim. I see it's a male Rogue victim (still shocking but not as much) and I can't help but feel it's karmic for robbing the autognome (if only because it was consequense of consensual interaction with the vampire unlike the nonconsensual god). That poor autognome. ROBOTS DESERVE BETTER TREATMENT!

  • @snorpenbass4196
    @snorpenbass4196Ай бұрын

    I played in an Exalted 1st edition game (on mIRC - the GM had a very good dicebot so the buckets o' dice problem of 1st edition wasn't an actual problem) where half the group was in the US - on different sides of the country - I was in Sweden, one guy was in Norway and another in Australia. Me and the Norwegian had to struggle, but not as much as the poor Aussie.

  • @cheemsburbger5326
    @cheemsburbger5326Ай бұрын

    Imo Cyberpunk RED has a bit of a golden standard for dealing with lingering injuries. When taking damage from a source capable of causing critical injuries, if at least two of the damage dice come up 6 (every damage source in cyberpunk is just x amount of d6s, usually 5 for heavy hitters like shotguns and larger amounts saved for explosives/RPGs) then you take a critical injury. 5 points of damage directly to your HP and a roll on a table done with 2D6 (Two dice specifically! Not one!!). All the average/middle results are things like a broken rib, foreign object, crushed fingers, pulled muscle, etc. with effects that don’t impact *super* hard and can be temporarily remedied with a quick fix. Only on the extreme ends of the table (I.e. rolling a 2 or 3 or an 11 or 12) do you get things that hit a lot harder like missing limbs. Headshot injury table is a lot more brutal usually but that’s because headshots in general are rare in this game (aiming for the head during a firefight is kinda difficult). What’s nice about the system tho is that a lot of injuries can be quick fixed for the day with a minute of time and a skill check, but a permanent fix is always a four hour operation of some kind. A missing limb or eye does suck too, but this is cyberpunk. Just buy a replacement and get back to work, choom. My problems with the injury table for this D&D game, that Cyberpunk fixes with their system, is the lack of any kind of temporary “Quick Fix” that characters can do to rely on the injured body part for a short time, the fact that the table uses 1 die instead of two (meaning that statistically, a missing arm is just as likely as a broken rib or pulled muscle), and the fact that recourse for injuries like these is less available in D&D than it could be. The last point is the big one for me. D&D isn’t a game designed around losing limbs or taking these kinds of injuries, so if you want to add a system like this to a game it’s also good practice to design systems and methods for alleviating these things too. In Cyberpunk you can get a cloned limb or cyberlimb grafted on, so losing an arm is something that makes sense to include in the game. In D&D, if you want to have characters miss a limb, incorporating ways to restore functionality such as restoration magic, arcane prosthesis, etc. as long as there’s still some trade off for doing so. In Cyberpunk these things cost money (which is MUCH more important than it is in D&D), in D&D you could make these solutions expensive, time consuming, or include some kind of feasible barrier to entry. In short, if you want to play a game with a good permanent injury system, play Cyberpunk RED (2020 is really good too, but people tend to just die instead when these things come up in that game)

  • @QueenOfMoggies
    @QueenOfMoggiesАй бұрын

    tbf my favourite 'Permenant Injuries Tables Gone Wrong' moment I ever had in a dnd game was when my DM and I conspired to have my character suffer the worst result on the table after a spaceshift crash (for character development reasons), and it would've worked out fine had my friend not rolled a nat 1 on the table and suffered a brain injury alongside me 😂

  • @dr3dg352
    @dr3dg352Ай бұрын

    Wasn't quite *that* easy, but I homebrewed a Phyrexian dragon for my ill-fated Ravnica campaign by swapping some of an adult red dragon's abilities with that of a black dragon. He didn't give the party as much trouble as I would've liked, but it was still pretty cool.

  • @nystria_
    @nystria_Ай бұрын

    A disabled character can be fun if you're into that and have a discussion with your DM about how to make it work, but it shouldn't affect the player so strongly. Like in Baldur's gate, if you let Ethel kiss your eye you're partially blind but it's offset by getting a bonus to magical vision. Or maybe a mage/sorceror/warlock who uses their magic to hide their disability.

  • @Takisan111
    @Takisan111Ай бұрын

    Yeah, dropping the Ace straight into MPreg with no warning is not a great idea. I can handle it because I built up my psychic constitution over years. Crispy has intentionally put no levels into stuff like that, he's horribly unprepared.

  • @michaelvasquez9620
    @michaelvasquez9620Ай бұрын

    LES GOOOO CRISPY UPLOADED!!!

  • @LisaGrimm-LG
    @LisaGrimm-LGАй бұрын

    I love trauma and injuries mechanics, but I don't put them in every game simply bc not every game needs it. Low-level games DEFINITELY don't need them. And the standard table for injuries from DMG sucks) We had a cool story with injuries mechanic about a sorcerer trying to shocking grasp a wolf but he rolled a nat1 on attack, so it was only logical that the wolf chopped his hand off. It led to a whole new mission for the character to find a replacement)

  • @MsLuckoftheDraw
    @MsLuckoftheDrawАй бұрын

    Injuries wouldn't be so bad if you had advanced artificer technology to hand or a high-level cleric. My GM ruled that Greater Restoration could restore limbs after the party got absolutely wrecked by frostbite.

  • @mrsplays9817
    @mrsplays9817Ай бұрын

    Thought about the permanent injury game: Set it up so the injuries are temporary: the characters are part of a guild so they can regenerate the injuries whenever they get back to town. Someone loses an eye? It only lasts until the end of their quest unless they want to go back earlier. For extra flavour? The regeneration 'taints' the characters with the blood of the unknown villain. The more they take, the harder the eventual will saves will be when they have to fight the villain~

  • @jacksonhoiland2664

    @jacksonhoiland2664

    Ай бұрын

    Or don't allow repeats and allow characters to retire early, that way you can't completely lose a feature and if injuries add up you can retire. This would only work in a game based on the earlier editions of dnd but could be fun with the right group and wouldn't be as likely to just completely ruin a character.

  • @mrsplays9817

    @mrsplays9817

    Ай бұрын

    @@jacksonhoiland2664 I'm not 100% certain you read my post

  • @johnuselmann2704
    @johnuselmann2704Ай бұрын

    Crispy why would you look that up!?!?

  • @Chaosqueenngami
    @ChaosqueenngamiАй бұрын

    Thanks for the video.

  • @FlCl3000
    @FlCl3000Ай бұрын

    Yeah I hate any kind of permanent consequences I have try and play around

  • @nardopolo7407
    @nardopolo7407Ай бұрын

    plate shield magic

  • @matthewmcdonald1812
    @matthewmcdonald1812Ай бұрын

    getting ac above 20 is easy at level 3 just play armorer artificer and make your own plate armor and shield then infuse the plate with +1 ac and play a warforged and integrate the armor getting 23 ac at level 3

  • @zixserro1
    @zixserro1Ай бұрын

    Fourth Story: It sounds like this guy wanted to DM in-between games to keep the group playing, but only wanted to do so until someone else could step in to take on the role, so they wanted to kill the party as soon as possible and end the campaign. Not an ideal DM at all.

  • @DirkLoechel
    @DirkLoechelАй бұрын

    DON'T LOOK THAT UP!

  • @TheMightyBattleSquid
    @TheMightyBattleSquidАй бұрын

    I haaaaaate those injury tables. They punish tanks for tanking. I think I speak for most players when I say we've all had moments like OP, where we kept going down and being brought back up. Furthermore, many of these options can just ruin a character, to the point the player might as well retire them. Being blinded? Disadvantage on everything is going to kill everyone who doesn't have access to spells with saves. One-handed? Say goodbye to any player with a focus on 2-handed weapons or a reliance on somatic components for spells. Etc. It completely defeats the purpose because you aren't going to be able to stick with such a character for long, even if you try to tough it out. 🙄

  • @eclipsa906
    @eclipsa906Ай бұрын

    nah Permanent Injuries are rlly good depending on the theme of you campaing (dark fantasy, grim dark etc) yet, i would make it more difficult to happen (just if you go to 0 hit points with a critical attack) and make prothesis more accessible. After some levels, restoration spells is going to happen and then having a prothesis become just as important as a curse or petrification

  • @AlgernontheWizard
    @AlgernontheWizardАй бұрын

    Players dodging plot hooks is a problem in my book. I believe there is a unwritten rule that when you sit at a gm's table you have agreed to participate in thier story

  • @gigaswardblade7261
    @gigaswardblade7261Ай бұрын

    wait a minute... i thought the carpenter's family was abducted in lmop?

  • @the_markoman
    @the_markomanАй бұрын

    CW: Do I roll Con to get Pregnart?

  • @hannahnohlgren989
    @hannahnohlgren989Ай бұрын

    Don't look that up! 😂 That's how I learned about the weirdest things as well. Each to their own, gotta give them credit for creative ways to be horny. 😅

  • @lina9535
    @lina953516 күн бұрын

    Legit, and I'm not trying to shame anyone. But the only Mpreg that I'm ok with, is seahorses and the poor guys in the Alien franchise

  • @shadowalchemist
    @shadowalchemistАй бұрын

    RIP Crispy's faith in humanity I wish I didn't know what that was either. Few rpg horror stories gross me out as much as ones like that, if only cause I'm a trans dude so the very thought of getting pregnant makes me physically ill. Thanks I hate it. If any dms try to pull this with my characters, I'm leaving and you'll be the first to hear about it.

  • @AlexLawngtv
    @AlexLawngtvАй бұрын

    Crispy, how often do the people you live around come to check on you? LOL

  • @CrispysTavern

    @CrispysTavern

    Ай бұрын

    You should hear me when I'm practicing my D&D villain lines. I sound like a rabid psychopath.

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