Material Maker | Noding Live #2-3

Edit of Noding live recording. (2.2., 17.2.)
These streams happen on the official Material Maker Discord and are announced in advance.
/ discord
Finished material: www.materialmaker.org/materia...
Leonard7e's plain grunge: www.materialmaker.org/materia... (it's not from promethea as I've told in the video, I am sorry)
Smooth blend: www.materialmaker.org/materia...
Material Maker
Material Maker is a procedural PBR (Physically Based Rendering) materials authoring tool, based on the Godot Engine.
www.materialmaker.org/
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Music by WatR - Carefree from Pixabay
pixabay.com/music/beats-watr-...

Пікірлер: 7

  • @mathiasfaitdesjeux
    @mathiasfaitdesjeux2 жыл бұрын

    Awesome work. Your materials are an inspiration !

  • @benjaminlee9735
    @benjaminlee97352 жыл бұрын

    Thank you for sharing! This video helped a lot.

  • @willozzy6302
    @willozzy63022 жыл бұрын

    500 hundredth subscriber, keep it going!

  • @skwadfpv5450
    @skwadfpv5450 Жыл бұрын

    I really like substance designer for making trimsheet and/or decals. So i will enjoy this free solution. Can you make an example of trimsheet creation plz? 😁👍

  • @pavelolivaart

    @pavelolivaart

    Жыл бұрын

    Cool! SD is fine for trims. Personally I like a lot combination of Quixel Mixer + Affinity Designer (for layout) when making trims. Btw here are 2 trimsheets I've made in MM, so you can learn from the graph :) www.materialmaker.org/materials?search=trim&type=material

  • @joshuabogart2745
    @joshuabogart2745 Жыл бұрын

    Great video btw. I was wondering why I can't get the same result. The "Fill to Gradient" node no longer has the scale or random scale parameters. Also, the "Blend" node works completely differently.

  • @pavelolivaart

    @pavelolivaart

    Жыл бұрын

    Thank you so much :) Fill to gradient now uses different input format (yellow sockets), but the parameters haven't changed at all. You mght be lookin on "Fill node". Blend node node got a cool new feature, so the design decission was to swap inputs to fully support it. So every time you see me plugging anyting into top input, it should be in the bottom input and vice versa.