Master Car Design in Blender: Discover the Game-Changing Tool! - Bevel Weight

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Пікірлер: 85

  • @givmevideos
    @givmevideos10 ай бұрын

    Awesome. I knew about bevel weights but thanks for explaining vertex groups, and that you set your profile, shape: to 1 with just 2 segments. These settings are super helpful for industrial design as well!

  • @Tramfabriek
    @Tramfabriek9 ай бұрын

    I've been using Blender for so long and I never discovered Bevel weight, but to choose what I wanted to bevel in a non destructive way was something I could have used several times. Thanks for this great tip!

  • @xDaShaanx
    @xDaShaanx10 ай бұрын

    I just watched this and instantly subbed and turned on the notifications for your channel. It is good to see people doing videos while explaining why and how, which is very valuable for people like me. :)

  • @joechapman8208
    @joechapman82084 ай бұрын

    You are an excellent teacher! I'm concentrating on character and environment modelling at the moment, but will certainly check out your course if I get into hard surface modelling.

  • @ahmedshakib3883
    @ahmedshakib38839 ай бұрын

    I have done your course but I can already say you probably have the best course out there.

  • @bektashkentskiy8632
    @bektashkentskiy863210 ай бұрын

    Thank you Berk! It was very helpful and useful

  • @zeowashere
    @zeowashere10 ай бұрын

    Bevel weight is a better choice for those who want more realistic details, comparing to using crease to create sharp shape

  • @SuperHenso
    @SuperHenso10 ай бұрын

    Change your name to "Ngone Guy"

  • @DrizzleNova_

    @DrizzleNova_

    29 күн бұрын

    So real

  • @heiro5
    @heiro59 ай бұрын

    This was a critical lesson for me. Thank you for sharing.

  • @alessandromarostica7767
    @alessandromarostica77677 ай бұрын

    Awesome tips! Thanks a lot!

  • @kadir6411
    @kadir64113 ай бұрын

    Abi ağzına sağlık, subd + bevel modifier workflowunun bu kadar güçlü olduğunun ve konsept tasarımlar için bu kadar elzem olabileceğini hayal dahi etmemiştim. Şahane bir tutorial olmuş 👏👏👏

  • @MrShkiperov
    @MrShkiperov2 ай бұрын

    Nice. Not only lesson, but also simple and warm scene including 2000K light reflecting in the plane. Taste and confidence))

  • @BrunoCornelsen
    @BrunoCornelsen10 ай бұрын

    Nice tip! Thanks!

  • @erik352
    @erik35214 күн бұрын

    Thanks! Didnt know about this tool!

  • @eryald
    @eryald8 ай бұрын

    Thanks, that helps me a lot :)

  • @brodad9364
    @brodad936410 ай бұрын

    This was actually quite insightful I am building the confidence to model a proper car, I am currently working on a toy car.

  • @peterand63
    @peterand6310 ай бұрын

    nice teaser! gotta have that one

  • @emresuticen
    @emresuticen4 ай бұрын

    teşekkürler çok temiz bir açıklama olmuş, bu özelliği yeni keşfettiğime üzüldüm sadece :)

  • @geg5274
    @geg527410 ай бұрын

    i just want to say i LOVE that alfa design and i legit would want to see it made into a real car

  • @TMV0001
    @TMV000110 ай бұрын

    Thank you!

  • @memetata5337
    @memetata53379 ай бұрын

    Well done brother 🎉

  • @zanderman004
    @zanderman00410 ай бұрын

    "Crispy" 😂 I like your style.

  • @NicoleSummer8
    @NicoleSummer810 ай бұрын

    Awesome ❤👍💪

  • @antonyshieh4074
    @antonyshieh40749 ай бұрын

    I just realized I have been using the mean crease tool by mistake. This bevel weight tool is absolutely amazing.

  • @Safat_Rules
    @Safat_Rules10 ай бұрын

    just use shift + E..... i tried both and they gave me the same result and for me its much easier and more controllable

  • @lomborg4876
    @lomborg48769 ай бұрын

    Use Creases instead of Bevel weights. Ctrl + E

  • @vincentpalagnas7250
    @vincentpalagnas725010 ай бұрын

    Very good performance

  • @mentoz-3D
    @mentoz-3D10 ай бұрын

    Awesome

  • @bellasyennefer4571
    @bellasyennefer45715 ай бұрын

    ismini görene kadar amerikalı olduğunu sandım. belkide amerikalısındır yanlış anlaşılmasın ama blenderı çok iyi biliyorsun ve anlatıyorsun. teşekkürler.

  • @santoku2027
    @santoku202710 ай бұрын

    Say I know of another KZreadr who uses the edge crease and mark sharp option to get the same effect. Is it bad to do that? Because I followed that method for my design and it still came out decent.

  • @clausbohm9807
    @clausbohm980710 ай бұрын

    Would be great if you had a car rig for motion and real world effects banking, braking, on roads, bumps, etc ...

  • @undergroundHZL
    @undergroundHZL9 ай бұрын

    Is it better to use mean crease on the subdivided mesh and no Bevel or Subdivision + Bevel modifier and the bevel weight? is there any big tris count difference between these two methods?

  • @luffi1349
    @luffi13495 ай бұрын

    İsme bi baktım Berk Kaplan yazıyor abooooow as bayrakları :D

  • @바람바다
    @바람바다9 ай бұрын

    i like it😍

  • @CGSTUDENT15
    @CGSTUDENT158 ай бұрын

    cool tips

  • @octaviarius
    @octaviarius6 ай бұрын

    How do you get rid of shader artifacts by using bevel modifier + subd?

  • @rajendrameena150
    @rajendrameena15010 ай бұрын

    At 3:55, you use the addon "set flow" by Benjamin sauder, it fix the edge loop with single click.

  • @ScorgRus

    @ScorgRus

    9 ай бұрын

    That still is a manual operation, compared to the automatic nature of modifiers

  • @jokerace8227
    @jokerace82279 ай бұрын

    Oh yes, bevel weights, and occasionally also vertex weights, are key to great subdivision modeling. Best to maintain quad topology in the base polygon mesh. A beautiful concept car, btw. (ツ)☕☕(ツ)

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    9 ай бұрын

    Thank you!

  • @a.i.e5278
    @a.i.e527810 ай бұрын

    I love the great work you have put in ur craft, the price ,we that we are in Africa kindly do something about the price, so we can lean it too sdir

  • @TheEddietello70
    @TheEddietello7010 ай бұрын

    I need to grease up my wife’s and Miy bike for ciclavia this October 👋🏽

  • @senkynation379
    @senkynation3799 ай бұрын

    Which system can operate this software? 8gb is enough?

  • @teahousereloaded
    @teahousereloaded10 ай бұрын

    Autodesk alias has a function to manage proportional editing along the x edgeloop vs the y edgeloop. You basically move a vertex and then decide how much the movement pulls other points along both connected edgeloops seperately. Is there something like that in blender?

  • @Ivan_dzn

    @Ivan_dzn

    10 ай бұрын

    yes

  • @mikerusby
    @mikerusby7 ай бұрын

    in many ways its seems a little easier to make more organic looking cars. I am doing a 1970's hyundai pony and it has a lot of square and triangular bits. seems really tricky ( to me at least)

  • @sakugaaddictraunak5919
    @sakugaaddictraunak591910 ай бұрын

    will u also rig it in the course?

  • @raph3674
    @raph36749 ай бұрын

    As bayrakları as as!!!!

  • @dustinseifert7250
    @dustinseifert725010 ай бұрын

    Hi! Is UV Editing part of the Course? This is where I struggle the most after I modeled a Car. I usually do Formula style Cars and I struggle a lot with the UV.

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    9 ай бұрын

    Hi, I don't go deep onto UV editing, I show it for how to make the Tire. Not for whole car. It's tricky I agree :)

  • @turbocharged5730
    @turbocharged573010 ай бұрын

    Hello Berk, when will you be doing another video of reviewing our sketches?

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    9 ай бұрын

    Soon! :)

  • @hayalperestseyirci
    @hayalperestseyirci10 ай бұрын

    abi siz amerikanyadamı yaşıyor sunuz?

  • @khalidali-ns5hi
    @khalidali-ns5hi7 ай бұрын

    Would you make a tutorial of lamborghini aventador SVJ modeling series by blender?😊🙂

  • @Lost_Dawn
    @Lost_Dawn8 ай бұрын

    Now someone just needs to make a procedural car generator. We already have the aircraft version.

  • @RockMetalSarkiCeviri
    @RockMetalSarkiCeviri9 ай бұрын

    Abim Türkiye'ye özel fiyatlandırma yok mu ya alamıyoruz kursu :(((((((((

  • @RC-Heli835
    @RC-Heli8357 ай бұрын

    I notice you let some triangles slide sometimes in your models. I find it quite hard not to have a triangle sometimes. And if I try to fix it the quad next to it becomes an ngon.

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    7 ай бұрын

    as long as it doesn't affect your reflections in a horrible way, triangles and ngons are fine :) sometimes it's not worth to try to convert them into quads. I have more tips on my advanced course :) you can see more details here: www.berkkaplan.com

  • @user-wb2bc5ii7l
    @user-wb2bc5ii7l9 ай бұрын

    Berk вы работаете в автомобильном дизайн студио..сколько зарабатываете..пожалуйста скажите пожалуйста где можно продвигать или продавать свои дизайн продукты..пожалуста напишите ответ

  • @MustaFARMRENDER
    @MustaFARMRENDER10 ай бұрын

    bende dıyom ben bu kadar ıngılızce anlayamazdım hayırdır ınsallah bıde baktım kanalın adına jeton dustu :D

  • @julianotero7154
    @julianotero715410 ай бұрын

    is this tool not very much similar to crease?Just asking, because crease is my usual tool...

  • @AshT8524

    @AshT8524

    10 ай бұрын

    Same

  • @teahousereloaded

    @teahousereloaded

    10 ай бұрын

    I use crease for setting up the design, but use bevels when collaborating with maya or c4d users. Crease is much faster, but requires high subdivision, bevel is more precise for setting up product design radii.

  • @itellyouforfree7238

    @itellyouforfree7238

    9 ай бұрын

    crease does not add more geometry near the edge, hence it has a little worse resolution

  • @zycietosztuka8754
    @zycietosztuka87549 ай бұрын

    so now you know :)

  • @AdriFlashBack
    @AdriFlashBack9 ай бұрын

    Could you please turn up the music a little bit, i really enjoy that music

  • @marcapouli7805
    @marcapouli78058 ай бұрын

    I try to model a car for almost 1 year. I always have difficulties with topology, and after watching many videos, I still don't know how to do topology, I still don't understand how to keep similar curbs on parts border when parts don't have same amount of vertices... I already knew this bevel feature, but that doesn't help me. I don't see how it is a game changer If it not finished in 1 year (which is most likely) I'll definitvely quit 3d modeling, If I can't create a car after almost 10 years using blender it is way too frustrating

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    8 ай бұрын

    I understand if you followed different youtube tutorials you may get confused. Did you enroll to my course? There I start from zero and develop a car. Please check it on my website: www.berkkaplan.com . Sounds like you need a step by step guide for full car modelling process :)

  • @marcapouli7805

    @marcapouli7805

    8 ай бұрын

    @@BerkKaplanDesigner That won't help me, unless the video is about the exact same car I'm modeling and I can't afford your course unfortunately

  • @girivakkalanka596
    @girivakkalanka5964 ай бұрын

    Do you know when your AI design course will be done?

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    4 ай бұрын

    I'm waiting some Vizcom updates, then I will finalize it :) Thanks for the interest! Shouldn't be later than May..

  • @Mika_Mino
    @Mika_Mino7 ай бұрын

    🙏🙏🙏👏👏👏👍👍

  • @rreeszd5447
    @rreeszd544710 ай бұрын

    спасибо из россии, помог

  • @batuhantokgoz9619
    @batuhantokgoz96194 ай бұрын

    Abi kursun çok güzel inceledimfakat bir türk öğrenci olarak benim için pek mümkün değil 130 dolar üzüldüm cidden :(

  • @batuhantokgoz9619

    @batuhantokgoz9619

    4 ай бұрын

    Free kurslarınla yola devam :)

  • @omeizasanni
    @omeizasanni10 ай бұрын

    There is something scaring me about car design in Blender and its called "Guide meshes"... How important is it to use guide meshes when modelling a car in blender

  • @BerkKaplanDesigner

    @BerkKaplanDesigner

    10 ай бұрын

    I use it only at the end of designing the cars. I know what you mean and I don't like to mess up with "guide mesh" and limit my design at the beginning :) you can learn the way I approach it on my course. The Alfa Romeo is only 5 hours in the course 🤙😄

  • @blengine

    @blengine

    10 ай бұрын

    Here's my two cents on it after seeing a lot of questions about it. I developed the Guide Mesh technique, and many swear by it, but some don't like it at all. Like with any technique, if you know the proper way to use it, and especially when to use it, it can do nothing but help your workflow and give you greater control over the final topology and surface quality of your model. It's not useful in every situation though, and knowing how to apply it is important to it being useful at all. There's also a learning curve, and there are specific rules to follow because shrinkwrapping subsurfed geometry can complicate things. And like Berk mentions, for an actual design process it'll be more helpful in later stages so it doesn't limit your editing freedom. One problem I see though, is as the technique gets more popular and more videos pop up using it, a lot of critical information on the technique is left out, including the most recent updates to it. This might leave people frustrated when trying to apply the technique themselves, and that's not going to help build confidence in it. Some people also mistake the technique for a crutch that can bypass needing good topology, so they see it as a lazy approach, but this isn't fully the case. You'll still need perfect topology for your guide mesh, but you do have more freedom with your final mesh's topology, within reason. Though this freedom works both ways. Your final mesh doesn't need perfect topology to still look perfect, but you'll also have the ability to more easily achieve perfect topology if you need to. All artists have their preferences and the technique won't click with everyone, but after 23 years of modeling I haven't seen a more effective method for quality control when it comes to polygon modeling. Even beyond the general usefulness of the technique, there are many unique tricks you can pull off with it that would just be a massive headache any other way.

  • @Kigirity
    @Kigirity10 ай бұрын

    Please dont use red color in youtube videos, because its rendering in half resolution compared to other colors, and thanks for the guide!

  • @adminlog3606
    @adminlog36067 ай бұрын

    isnt bevel weight cheating?

  • @agentsam
    @agentsam9 ай бұрын

    Sigh... this might have been an interesting video, but you just had to put a loud background music over your narration, right? What is it with creators when they think every video has to have music in the background. NO! I want my information as information, not as a form of pseudo entertainment elevator music session. Oh, thank god.. starting from 2:30 the BG music is gone. Thank you so much. (I effin' HATE background music.)

  • @gibson2623
    @gibson26239 ай бұрын

    You are European, I am European, why is this in DOLLARS? That s stupid

  • @MrSofazocker
    @MrSofazocker10 ай бұрын

    thought this was a video about rendering. Why the f are you "designing" in blender? And deal with topology? That's why most use CAD, not only because you can actually manufacture the design afterwards, no because its so much easier to design without all the technicalities of polygon modelling being in your way.

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