Making a Game With C++ and SDL2

Ғылым және технология

Making a Game With C++ and SDL2 - GMTK Game Jam 2021
A year ago, in my "Learning SDL2 in 48 Hours" video, I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C++ with SDL2 (a low level audio, input, and graphics library that you've probably heard of). In this video, I attempt the challenge again, for the GMTK Game Jam 2021!
Check out Twini-Golf here: polymars.itch.io/twini-golf
→ Source Code: github.com/PolyMarsDev/Twini-...
Codergopher's SDL2 series: • C++/SDL2 RPG Platforme...
→ Twitter: / polymarsyt
→ Twitch: / polymars
→ Join the PolySpace Discord: / discord
--Chapters--
0:00 Intro
0:29 Setting Up SDL2
0:45 The Theme (bruh)
1:11 My Secret Plan...
1:34 Entity & RenderWindow Class
1:46 Drawing a Sprite
2:12 My Game Idea
2:37 Initial Prototype
2:55 Prototype Code Explanation
3:39 Prototype Art
3:49 Tiles & Collisions
4:05 Collision Code Explanation
4:23 More Art & Directional Indicator
4:34 Level Saving/Progression
5:17 wait frick
5:38 Creating UI
6:07 DESIGNING LEVELS FAST
6:40 Sound Effects
6:47 Finishing Touches
7:08 Secret "Feature"
7:33 Conclusion
--Music (in order played)--
"Smooth and Cool" - Nico Staf ( • Video )
"Westview" - INTRNLCMD ( / intlcmd )
"Trance Music for Racing Game" - Bobby Cole ( • Trance Music for Racin... )
"Playtime" - Peter Godfrey ( • Playtime )
"il vento doro" - JoJo's Bizarre Adventure: Golden Wind
"Dreaming" - Stevia Sphere ( • Stevia Sphere - Dreami... )
"I Miss Summer" - Sro ( • Sro - I Miss Summer [V... )
"Bush Week" - Nihilore ( • Bush Week - Nihilore (... )
"Glider" - INTRNLCMD ( / intlcmd )
"Operatic 3" - Vibe Mountain ( • 🎵 Operatic 3 - Vibe Mo... )
"Breeze" - PolarChips ( • Breeze )
"Palms and Seagulls" - Timecrawler 82 ( • Timecrawler 82 - Palms... )
"Above All" - HOME ( • HOME - Above All [Synt... )
-If you liked this video, here are similar ones you might enjoy!--
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• C++ Developer Learns P...
PolyMars - Making a Game Using Discord's Bot API
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Пікірлер: 1 200

  • @PolyMars
    @PolyMars2 жыл бұрын

    subscribe or get golfed 🏌

  • @anupambhakta3879

    @anupambhakta3879

    2 жыл бұрын

    🧍‍♂️

  • @topiaz

    @topiaz

    2 жыл бұрын

    G O L F E D.

  • @topiaz

    @topiaz

    2 жыл бұрын

    @@cherryberry1345 this was probably a privated video 9 hours ago, he commented, and 9 hours later (aka now) he unprivated the video to be released to the public

  • @russori5758

    @russori5758

    2 жыл бұрын

    anything but golfed

  • @AntChannel

    @AntChannel

    2 жыл бұрын

    @@cherryberry1345 was programmed i think

  • @Tantandev
    @Tantandev2 жыл бұрын

    Idk why but watching people create stuff without game engines is always oddly satisfying

  • @user-hl7lr8ld2i

    @user-hl7lr8ld2i

    2 жыл бұрын

    hey Tantan, please create more rust games :) love to watch your videos

  • @klanehz6291

    @klanehz6291

    2 жыл бұрын

    Hi tantan

  • @Dorbellprod

    @Dorbellprod

    2 жыл бұрын

    It truly is.

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    this is so true

  • @inv41id

    @inv41id

    2 жыл бұрын

    Imo it's the bestest way of making games... though I personally think of it as writing a custom engine for the game, not as "not using" a game engine

  • @barj
    @barj2 жыл бұрын

    Dude you're gonna have to teach me how you always get memory leaks in your games! I've always wanted to implement memory leaks but don't know where to start :(

  • @Chadderbox

    @Chadderbox

    2 жыл бұрын

    I might be able to help you there

  • @yeppiidev

    @yeppiidev

    2 жыл бұрын

    @@PolyMars haha nice deal nope

  • @RobLang

    @RobLang

    2 жыл бұрын

    Savage.

  • @frosty7674

    @frosty7674

    2 жыл бұрын

    Just make everything public in a class, or overload lot of functions or kinda just badly organize your code and you're done. No need to pay $20,000

  • @yeppiidev

    @yeppiidev

    2 жыл бұрын

    @@frosty7674 lmao

  • @_Guigui
    @_Guigui2 жыл бұрын

    I love how your game was so good it decided to take the entirety of the available ram

  • @not_herobrine3752

    @not_herobrine3752

    2 жыл бұрын

    unused ram is wasted ram

  • @jased8461

    @jased8461

    2 жыл бұрын

    im running it and its currently taking 32gb and counting help

  • @not_herobrine3752

    @not_herobrine3752

    2 жыл бұрын

    @@jased8461 goated setup

  • @achtsekundenfurz7876

    @achtsekundenfurz7876

    2 жыл бұрын

    There's also that innocent look... It wouldn't look out of place on the SNES with those shades of green and 2D shapes. You could build a golf level that looks like a Super Mario World screen. Inside a program that leaks more RAM than the SNES ever had - in a single frame.

  • @sophiacristina

    @sophiacristina

    Жыл бұрын

    @@not_herobrine3752 I guess i never waste my ram, i even use virtual memory so there is more to not waste!

  • @Dorbellprod
    @Dorbellprod2 жыл бұрын

    I haven’t yet seen anyone talk about your game art, seriously, it’s very clean

  • @bytblox3366

    @bytblox3366

    2 жыл бұрын

    frrrr

  • @EpicVideoGamer7771

    @EpicVideoGamer7771

    2 жыл бұрын

    was thinking the same thing

  • @WinterNox

    @WinterNox

    2 жыл бұрын

    Why does he draw them blurry tho

  • @Dorbellprod

    @Dorbellprod

    2 жыл бұрын

    ​@@WinterNox because anti-aliasing is pretty cool I suppose

  • @WinterNox

    @WinterNox

    2 жыл бұрын

    @@Dorbellprod He over uses it imo

  • @nishantmogha7679
    @nishantmogha76792 жыл бұрын

    Memory leaks could be a really good theme for a game. Just finish the game before the game crashes, or worst your computer crashes. At the end the score can be calculated based on the total amount of memory leaked throughout the game. The least the better.

  • @coronaklledmebot4856

    @coronaklledmebot4856

    Жыл бұрын

    ok mogba

  • @greg77389

    @greg77389

    Жыл бұрын

    Yeah but then it becomes pay to win since more RAM = easier gameplay

  • @nishantmogha7679

    @nishantmogha7679

    Жыл бұрын

    @@greg77389 You can complete the game with more ram but that wouldn't help with the overall score. More the memory leak lesser the score.

  • @ZqTi0

    @ZqTi0

    Жыл бұрын

    @@nishantmogha7679 Then there has to be an inital score or a set time limit. More RAM = more time to play = more score to accumalate.

  • @anon_y_mousse

    @anon_y_mousse

    Жыл бұрын

    That would certainly be an interesting form of code golf. Shorter code, shorter play time, win!

  • @SoicBR
    @SoicBR2 жыл бұрын

    Most MBs of memory leaks per second any% speedrun

  • @MansoorCodes
    @MansoorCodes2 жыл бұрын

    The king is back 👑

  • @wit2817

    @wit2817

    2 жыл бұрын

    YOUR the king!

  • @mukeshjain7514

    @mukeshjain7514

    2 жыл бұрын

    No your the general

  • @echratus

    @echratus

    2 жыл бұрын

    @@wit2817 you're * jk jk

  • @TheSpekeyMan

    @TheSpekeyMan

    2 жыл бұрын

    Hi

  • @Furetto126

    @Furetto126

    2 жыл бұрын

    Oh hello there

  • @SummonerArthur
    @SummonerArthur2 жыл бұрын

    You know this is just BEGGING to be ported for the nintendo ds, right? I mean, two screens... Stylus...

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    ohno

  • @slomg_

    @slomg_

    2 жыл бұрын

    @@PolyMars you have to do it now (◕ᴗ◕✿)

  • @slitnotgm

    @slitnotgm

    2 жыл бұрын

    @@PolyMars port it for nintendo 3ds. *now.*

  • @sweetcorm

    @sweetcorm

    2 жыл бұрын

    @@PolyMars oh yeah

  • @rogerwinright2290

    @rogerwinright2290

    2 жыл бұрын

    @@PolyMars Now, it must happen

  • @CunningBard
    @CunningBard2 жыл бұрын

    Polymars: * hears the theme * Polymars: My disappointment is immeasurable and my day has been ruined

  • @silverthehedgehog8989

    @silverthehedgehog8989

    2 жыл бұрын

    Next Year: we need a new Game Jam idea! Game Jam: No we do- PolyMars: YES, YOU DO.

  • @joshkanyinda5569
    @joshkanyinda55692 жыл бұрын

    I love that you included the actual math in these videos. I try to pause and think how it works in a math equation.

  • @stxnw

    @stxnw

    2 жыл бұрын

    u have to THINK? how old r u?

  • @joshkanyinda5569

    @joshkanyinda5569

    2 жыл бұрын

    @@stxnw he included the Pythagorean theorem and slope form into code? I read it to understand how the hell he did it. I’m 15 btw.

  • @stxnw

    @stxnw

    2 жыл бұрын

    @@joshkanyinda5569 oh ok then it’s fine. i was like that at 15 too

  • @prodbytukoo

    @prodbytukoo

    2 жыл бұрын

    If you are interested in getting into gamedev, you will be using the Pythagoras theorem all the time, and try to understand the atan2(x, y) function, it's really important. I recommend you getting into interesting pre-calculus stuff, mainly trigonometry, it's used a ton in everything. For example sin(angle) returns a 'y' position and cos(angle) returns a 'x' position of a circle, that's something that usually high schools don't teach, but it's very important. The movements of the ball of this game are for sure using sin(angle vs mouse) for 'y' velocity and cos(angle vs mouse) for 'x' velocity. If you graph it you will see that if you draw a line for each position in the circumference starting from the middle, the length will be the same, which in linear algebra is called magnitude, this means that the force that it is applying is the same for each direction. Hope you find it interesting, good luck.

  • @giovanniluddeni663
    @giovanniluddeni6632 жыл бұрын

    The actual friction law would have the friction to be proportional to the velocity (maybe plus a little constant to lower the final tail of the movement). I think that way the movement would look more realistic

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    oh that's interesting, thanks!

  • @greg77389

    @greg77389

    Жыл бұрын

    But IRL the golf ball will do some bouncing at higher speeds, meaning it has no ground contact at those times and thus will have less friction than a slower moving ball. Plus, you'd actually be simulating a particle moving through a fluid of a certain viscosity rather than simulating a ball rolling on a rough surface.

  • @silience4095

    @silience4095

    Жыл бұрын

    Friction is independent of speed tho.

  • @fuji_films

    @fuji_films

    Жыл бұрын

    @@silience4095 Well, not really. Friction in a fluid is directly proportional to the speed, when v is small, or to the square of the speed, when v is big. Look up, for example, Stokes equation for a sphere moving into a fluid.

  • @silience4095

    @silience4095

    Жыл бұрын

    @@fuji_films That is aerodynamic/hydrodynamic drag. Also, there's pressure drag, friction drag, wave drag, and induced drag. You're talking about the total, which is only partly due to friction. So, no, I wouldn't say that friction can be used interchangeably with drag. They don't mean the same thing. In the comment thread, we are talking about the classic friction. Static, rolling, and sliding. None of those 3 depend on speed.

  • @vurtua7
    @vurtua72 жыл бұрын

    I literally love your use of graphics to visually explain how your code works. 10 outa 10

  • @devilxnuxify
    @devilxnuxify2 жыл бұрын

    4:34 Maybe it would be nicer if you store level configuration in a JSON file then deserialize them on the fly using libraries such as nlohmann/json or similar. Then you don't need to painstakingly hardcode every level. And by using external data it would be easier to expand your game

  • @programaths

    @programaths

    2 жыл бұрын

    LDTK, which spit out a JSON. So you even have a very competent level editor!

  • @Goodgis
    @Goodgis2 жыл бұрын

    Another banger as always. Great work, Dude!

  • @JinYuanrz

    @JinYuanrz

    24 күн бұрын

    Goodgis

  • @StrongLoneWolfPack
    @StrongLoneWolfPack2 жыл бұрын

    Was getting into c++ myself finally and in a breif handful of frames you solved my compiler needs, thank you

  • @SprintKeyz
    @SprintKeyz2 жыл бұрын

    Wow! 100k! Congrats, keep up the great work!

  • @lolliepop112
    @lolliepop1122 жыл бұрын

    I havent looked at the code, but seeing it from just this, most likely you are passing a texture by value instead of a reference, this makes your game building duplicates and pushing the memory pretty quick. Been there ;)

  • @nikkiofthevalley

    @nikkiofthevalley

    2 жыл бұрын

    Pointers, pointers, pointers!

  • @celmaibunsamper4283

    @celmaibunsamper4283

    2 жыл бұрын

    @@nikkiofthevalley i think every1 hate pointers..

  • @nikkiofthevalley

    @nikkiofthevalley

    2 жыл бұрын

    @@celmaibunsamper4283 At this point (ha!) I hate them even more than I did when I posted that, I've had to do a lot of pointer arithmetic and binary operations recently

  • @karankumarmageswaran1550

    @karankumarmageswaran1550

    2 жыл бұрын

    @@celmaibunsamper4283 fr

  • @milktobo7418

    @milktobo7418

    2 жыл бұрын

    ​@@celmaibunsamper4283 If you hate pointers then C/C++ is too powerful for you. Stick with scripting languages.

  • @Lee14G
    @Lee14G2 жыл бұрын

    Well done. Amazing job. I wouldn't stress too much about the memory leaking. This is how we learn and become better developers. Keep going!

  • @CowsDaBest
    @CowsDaBest2 жыл бұрын

    Top quality editing! Also, you're so close to 100k!

  • @nineephe
    @nineephe2 жыл бұрын

    The editing is just top notch! I really like your style.

  • @Skeffles
    @Skeffles2 жыл бұрын

    Fantastic spin on the theme! It's unfortunate about the memory leak because it looks great. Also you're so close to 100k subs! You'll get there soon :D

  • @10dvvks.d.r.tharun15
    @10dvvks.d.r.tharun152 жыл бұрын

    well done, I participated in that game jam too, really excited to see your work for the upcoming brakeys game jam 2021.

  • @CharcoolDev
    @CharcoolDev2 жыл бұрын

    He is back! Great video polymars, great attempt 2 of the challenge

  • @mrmath519
    @mrmath5192 жыл бұрын

    I lovve your videos, they motivate me so much to learn new libs and c++ itself!

  • @mahyellaw
    @mahyellaw2 жыл бұрын

    i relate too much on your reaction to the theme lol. great video as always man, also you're close to 100k! :DDD

  • @eboatwright_
    @eboatwright_2 жыл бұрын

    Ayyyy Congrats on 100k! I remember when you were at like 200! :D

  • @Maxforce12Maxforce12
    @Maxforce12Maxforce122 жыл бұрын

    "So basically I wasted 48 hours" Ahh yes, the life of coding

  • @citrinesanimations
    @citrinesanimations2 жыл бұрын

    Pog you’re about to hit 100k!! Good job buddy!

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    thank you lego man!!!

  • @yeppiidev

    @yeppiidev

    2 жыл бұрын

    @@PolyMars wait what last time i saw you, your sub count were on 50k how did your subcount go high

  • @Ansh77K

    @Ansh77K

    2 жыл бұрын

    @@yeppiidev yt reccomended his video a lot ,

  • @benqbtw8881
    @benqbtw88812 жыл бұрын

    Congratulations on 100k!

  • @TylerGreen
    @TylerGreen2 жыл бұрын

    The level saving code was very intense, great video!

  • @GamesBySaul
    @GamesBySaul2 жыл бұрын

    Great video! I really need to read into memory leaks more, and discover how not to do them, as I've just started doing more C++! The game looks pretty fun and cute though! :D

  • @EricWAtchesVideos

    @EricWAtchesVideos

    2 жыл бұрын

    I ran valgrind on the resulting binary. The only memory leaks were in the Intel DRI graphics driver on my system. There were uninitialized variables for SDL funtions called which should be initialized in anything that would be released. But, this is a quick game example. I did find that the strokes counter should have used std::str.append() instead of +. Also, I wouldn't want to make it too easy, but if the mouse is moved outside of the window area (or screen if you use SDL_WINDOW_FULLSCREEN) it stops increasing the stroke power. I might accomplish that via keyboard or fix this.

  • @WannibeManisha
    @WannibeManisha2 жыл бұрын

    Really liked the game concept. Too bad about the memory leaks but it's definitely a learning experience! Great stuff!!

  • @Unpug
    @Unpug2 жыл бұрын

    100K! Congratulations!

  • @NikoTeam-ks9ht
    @NikoTeam-ks9ht2 жыл бұрын

    Love the video and the explanation of how the game works, good work

  • @user-id3fc8qs7y
    @user-id3fc8qs7y2 жыл бұрын

    Your videos with making games with SDL are so amazing that I want to launch Visual Studio and make some games with SDL2!

  • @slumberdemon
    @slumberdemon2 жыл бұрын

    When the world needed him the most he returned

  • @sfmAmqaqmqeasm2356
    @sfmAmqaqmqeasm23562 жыл бұрын

    Congrats on 100k my guy

  • @etaigabbai
    @etaigabbai2 жыл бұрын

    Congrats on 100k!

  • @helpmereach45ksubswithoutvideo
    @helpmereach45ksubswithoutvideo2 жыл бұрын

    Fun fact: these videos makes our days better

  • @UseQPixinDune
    @UseQPixinDune Жыл бұрын

    Here's a tip: Use a debug flag with the compilation command and then use a program like valgrind to analyse the executable. This'll help you track down memory leaks

  • @Hexedbug
    @Hexedbug2 жыл бұрын

    poly mars videos are always a treat

  • @sliver5554
    @sliver55542 жыл бұрын

    congratulations 100k!!!

  • @ZygerGFX
    @ZygerGFX2 жыл бұрын

    i really like the way it turned out. not using an engine is a challenge in itself but this game is actually very fun. awesome work !

  • @hohi5046
    @hohi50462 жыл бұрын

    7:09 hey thats me

  • @justyose9616
    @justyose96162 жыл бұрын

    Congrats on 100k subscribers!

  • @Willeexd1337
    @Willeexd13372 жыл бұрын

    Congratz to 100K subs!!

  • @haukauntrie
    @haukauntrie2 жыл бұрын

    "Don't get me wrong, I'm still gonna steal his code." Too relatable.

  • @dragon_pro69420
    @dragon_pro694202 жыл бұрын

    5:40 Among us!

  • @geniuspig1748

    @geniuspig1748

    Жыл бұрын

    You mean m o g u s💀

  • @skchh
    @skchh2 жыл бұрын

    Happy 100k Poly!

  • @kahnfatman
    @kahnfatman8 ай бұрын

    Thank you for the inspiration bro! 🫡

  • @zues736
    @zues7362 жыл бұрын

    Congrats on 100k

  • @topiaz
    @topiaz2 жыл бұрын

    Yay, a new PolyMars video! Maybe I guess this night could get better after all! Also, you're so close to 100k, Glad you've gone so far! edit: yay poly got 100k :>>>>>>

  • @OrigamiSpotLikeSubShare

    @OrigamiSpotLikeSubShare

    2 жыл бұрын

    He got it!!!

  • @wateryagarvideos5186

    @wateryagarvideos5186

    2 жыл бұрын

    113k now. Lolz.

  • @OrigamiSpotLikeSubShare

    @OrigamiSpotLikeSubShare

    2 жыл бұрын

    @@wateryagarvideos5186 Yeah lol!

  • @logosking2848
    @logosking28482 жыл бұрын

    Would've been chadly if you simply said the memory leaks were a feature and not a bug. Also you make great content. I've learned a lot about game development and art design from you. Your games always look really nice and have a really consistent style.

  • @jackkjac
    @jackkjac2 жыл бұрын

    Congrats on 100k subs!!

  • @rallyman94
    @rallyman942 жыл бұрын

    Great video, as always!

  • @metalbroga
    @metalbroga2 жыл бұрын

    I liked it because you didn’t used any engine, just some c++libs! That’s cool! I’ll check your channel for more content like this, it’s my first time here

  • @kilgarragh
    @kilgarragh2 жыл бұрын

    When used improperly old things like c and even c++ can cause issues, be slow, break systems, and be very insecure… But when harnessed correctly C is one of the fastest most efficient and powerful programming languages you can write

  • @ericlee6029
    @ericlee60292 жыл бұрын

    100k subs :D Congrats!

  • @nob209
    @nob2092 жыл бұрын

    I always wanted to make games like yours, its just so cool and interesting how people make games, especially in a Game Jam. Good job!

  • @ThatNiceDutchGuy
    @ThatNiceDutchGuy2 жыл бұрын

    The memory leak is a bonus feature, it is all connected you know. 😂 Well done, none the less!

  • @PossiblyAxolotl
    @PossiblyAxolotl2 жыл бұрын

    Niiiccceee I’ve always wanted to have memory leaks in my games but could never figure out how to get them to work

  • @SparkY-Minecraft
    @SparkY-Minecraft2 жыл бұрын

    Yo almost 100k! An early congrats !!

  • @LeftoverAtoms
    @LeftoverAtoms8 ай бұрын

    Thank you for getting me into C++! Now I know what a real programming language feels like after using C# for years.

  • @alexismandelias
    @alexismandelias2 жыл бұрын

    I'd love to see a video where you fix the memory leak. Should be a fun experience.

  • @idedary
    @idedary2 жыл бұрын

    Cool, can't wait for you to review Opera's GX "No-Internet" Jam. I'm also participating :D

  • @saadtab0156
    @saadtab01562 жыл бұрын

    this was real informative, thanks for sharing

  • @B8Code
    @B8Code2 жыл бұрын

    Can't wait for you to get your 100k Plaque btw great video 👍🏼

  • @casters._.
    @casters._.2 жыл бұрын

    7:31 IM IN THE VIDEO

  • @YessoN-YT

    @YessoN-YT

    Жыл бұрын

    x)

  • @casters._.

    @casters._.

    Жыл бұрын

    @@YessoN-YT tu fais quoi ici ????

  • @YessoN-YT

    @YessoN-YT

    Жыл бұрын

    @@casters._. Toi aussi tu fais quoi ici x)

  • @casters._.

    @casters._.

    Жыл бұрын

    @@YessoN-YT tu connais ce youtuber ?

  • @Keyshooter
    @Keyshooter2 жыл бұрын

    i can see it in a near future "so, i use java to avoid memory leaks since the garbage collector should take care of that for me but i still got memory leak" just kidding tho, great job making it, will try it for sure

  • @dawndev2740
    @dawndev27402 жыл бұрын

    Congrats on 100K subs!!

  • @TehVulpez
    @TehVulpez2 жыл бұрын

    Love your video editing, it's hilarious

  • @immortaldev1489
    @immortaldev14892 жыл бұрын

    I highly recommend using visual studio instead since it shows the amount of memory being used by the application, or just have task manager running when you run the program

  • @DylanMatthewTurner
    @DylanMatthewTurner2 жыл бұрын

    It was a fun jam for sure. My brother and I participated as well

  • @redcubedev
    @redcubedev2 жыл бұрын

    the 200 megs / second are probably the funniest thing i heard all day love your videos

  • @natweast1842
    @natweast18422 жыл бұрын

    Congrats on 100k subs

  • @nukeemyeah7293
    @nukeemyeah72932 жыл бұрын

    “ I guess it was a learning experience or something” lol

  • @lefantastique59
    @lefantastique592 жыл бұрын

    When I saw you didn't unload your level when it's finished I knew something would happens with memory leaks lmao

  • @andeemengaming5000

    @andeemengaming5000

    2 жыл бұрын

    lololololol

  • @makra42069
    @makra420692 жыл бұрын

    These challenge videos keep getting more interesting xD

  • @rallyman94
    @rallyman942 жыл бұрын

    Congratulations 100k!!!!!

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    thanks man!!

  • @rallyman94

    @rallyman94

    2 жыл бұрын

    @@PolyMars You deserve it!!

  • @nextProgram
    @nextProgram2 жыл бұрын

    Looks sick. Did you figure out where the memory leak was coming from?

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    yeah, I apparently can't use SDL properly- I was creating a texture from raw pixel data every frame without destroying it

  • @WinterNox

    @WinterNox

    2 жыл бұрын

    @@PolyMars I'm not a programmer >:(

  • @Unit_00

    @Unit_00

    2 жыл бұрын

    @@PolyMars this applies for a lot of things in programming, but generally resource loading/initializing is very intensive, and you should do it just once somewhere in a constructor or something like that

  • @brainfl2360
    @brainfl23602 жыл бұрын

    You don't need to fix memory leaks, just give it a description like: "Use less than () strokes or the game will crash" :)

  • @clavesi
    @clavesi2 жыл бұрын

    absolute madlad

  • @mohammadshaf4390
    @mohammadshaf43902 жыл бұрын

    Dude I am not into game dev that much but your content is great love the humour and sarcasm I was waiting for your video plz upload more often ✌

  • @shinystick241
    @shinystick2412 жыл бұрын

    How the hell are you so creative?

  • @platinumdiamond1445
    @platinumdiamond14452 жыл бұрын

    I wish I could be on your level of programming. I'm an amateur at Godot a separate game engine

  • @user-hl7lr8ld2i

    @user-hl7lr8ld2i

    2 жыл бұрын

    Then learn to make a game without a game engine Right now i am making my own simple engine with plain C and OpenGL with the GLFW library I have learned so many things because of the decision to not use a game engine

  • @michaelsanjaya2553

    @michaelsanjaya2553

    2 жыл бұрын

    @@user-hl7lr8ld2i Hello, im kinda new to programming. If i want to make my own game, should i first study using game engine such as unity or not using game engine like SDL with c++? Thank you

  • @user-hl7lr8ld2i

    @user-hl7lr8ld2i

    2 жыл бұрын

    @@michaelsanjaya2553 well if you want to make a game you should use a game engine But if you want to learn how to program and maybe get a job later, learning how to make a game engine (or how to make a game with a library) will teach you so many things about programming in general If you use a game engine you will learn how to program in that game engine but most of your skills will be useless ouside of that engine If you make your own game engine or use a library like for example: SFML, Allegro or SDL you learn how to reder object and make your own systems TL;DR: if you want to make a game, use a game engine like unity or godot BUT if you want to learn how to program, making your own engine or using a library will teach you so much and will maybe be able to get you a job. Have a great day and tell me what you are gonna do

  • @michaelsanjaya2553

    @michaelsanjaya2553

    2 жыл бұрын

    @@user-hl7lr8ld2i Thank you very much for the detailed explanation! I think im going to do the 2nd option that is make my own game engine because i love to code. Is there any recommendation for the library in c++ or just start learning SDL like in the video??

  • @user-hl7lr8ld2i

    @user-hl7lr8ld2i

    2 жыл бұрын

    @@michaelsanjaya2553 you said you were new to programming, then i would go with SFML. There are a lot of tutorial here on youtube and it is a lot easier then SDL.

  • @oussamaplaysyt90
    @oussamaplaysyt902 жыл бұрын

    This is so entertaining and motivating, tnx mah man

  • @anthonyyang63
    @anthonyyang632 жыл бұрын

    Love the dream speedrunning music!!! XD

  • @carsextendedwarranty
    @carsextendedwarranty Жыл бұрын

    0:22 *he touched the lens so many times...*

  • @askcookie1
    @askcookie12 жыл бұрын

    Next challenge: Learn to integrate LUA(or other scripting language) interpreter with any engine, then learn this scripting language and use it as main game logic code.

  • @defaulttool

    @defaulttool

    2 жыл бұрын

    pretty sure he did that in the pixel art one

  • @Austinkeith2010

    @Austinkeith2010

    2 жыл бұрын

    and then import the code to roblox. (Roblox code is in lua)

  • @Qwetzxl
    @Qwetzxl2 жыл бұрын

    Ayyy the king returns pog

  • @realGrantT
    @realGrantT2 жыл бұрын

    I’ve just started gamedev so these videos to me are amazing to watch. BTW you are still better than me so congrats

  • @ScratchRZL
    @ScratchRZL2 жыл бұрын

    5:41 when the UI is sus

  • @christophercampbell6884
    @christophercampbell68842 жыл бұрын

    2:26 That's what she said.

  • @apekz3592

    @apekz3592

    2 жыл бұрын

    LMAO

  • @geniuspig1748

    @geniuspig1748

    Жыл бұрын

    😳

  • @kimbring2727
    @kimbring27272 жыл бұрын

    Nice work, I am using this project for learning the SDL2 C++ game programming.

  • @knowlife4486
    @knowlife448610 ай бұрын

    You smart af bruh ! Keep making stuff

  • @Gamer081
    @Gamer0812 жыл бұрын

    Note for programmers:steal everyone's code

  • @sergioenriquediazortiz5131

    @sergioenriquediazortiz5131

    2 жыл бұрын

    {yes}

  • @urbigboywilly
    @urbigboywilly2 жыл бұрын

    3:20 ratio

  • @glaseeze
    @glaseeze2 жыл бұрын

    Very good video! Enjoyed it very much!

  • @Nate27
    @Nate272 жыл бұрын

    Dham good vid, you just earned a sub my man!

  • @PolyMars

    @PolyMars

    2 жыл бұрын

    thanks!!

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