I Made a Game Illegally
Ғылым және технология
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I Made a Game Illegally
Whether you’re a hobbyist in a game jam or an employee at a triple-A studio, game development is notorious for “crunch culture”: incredibly long hours that push you beyond exhaustion. But, with proper planning, can you make a game without crunching? In this video, I make a game in one week, working for just 2 hours/day, to answer the question: "Can you make a game with no crunch?"
Play Highrise Hop here: highrise-hop.polymarsdev.repl...
→ Thanks to Icy for making the music: / icymire
Thanks to @barj and @Dorbellprod for featuring in the video!
→ Twitter: / polymarsyt
→ Twitch: / polymars
→ Join the PolySpace Discord: / discord
--Chapters--
0:00 Intro
0:19 Can You Beat Crunch?
0:34 bruh
0:56 POLYMARS PLUSHIE AHHHHH ITS ADORABLE
1:41 Monday
3:14 Tuesday
4:28 Wednesday
5:01 Thursday
5:35 Friday
6:58 Conclusion
--Music (in order played)--
"Trespassers" - Mike Klubnika ( • Mike Klubnika - Trespa... )
"64 Sundays" - Twin Musicom ( • 64 Sundays - Twin Musi... )
"Dreaming" - Stevia Sphere ( • Stevia Sphere - Dreami... )
"Let It Go" - Floating AnarchY ( • Floating AnarchY - Let... )
"Bush Week" - Nihilore ( • Nihilore - Bush Week [... )
"Playtime" - Peter Godfrey ( • Playtime )
"Sydney's Skyline" - ALBIS ( • Sydney's Skyline - ALBIS )
"Raw Vibes" - FLYIN (courtesy of www.epidemicsound.com)
"Conundrum" - Tigerblood Jewel (courtesy of www.epidemicsound.com)
"Lucky Charm" - Mimi Olesen (courtesy of www.epidemicsound.com)
"The Proving Grounds" - Dragon Tamer (courtesy of www.epidemicsound.com)
"Friendly Dance" - Nico Staff ( • Video )
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Пікірлер: 1 100
subscribe so i don't have to crunch
@slashshorts
2 жыл бұрын
Hey just 1 like
@mgames3209
2 жыл бұрын
Hi!
@redtoadplush1142
2 жыл бұрын
Yoo!
@hil449
2 жыл бұрын
Yo man, polymars remembered his password lmao we missed you dawg
@abhin_5435
2 жыл бұрын
Make a mobile game
Just deciding to make a game puts me past my breaking point.
@thegunguy0
2 жыл бұрын
That’s my secret captain, I’m always past my breaking point.
@thegamewarloxxketoxo4914
2 жыл бұрын
What about making a game controller, does that crush your hopes and dreams.
@Chadderbox
2 жыл бұрын
@@thegamewarloxxketoxo4914 Making a game controller actually ruined my desire to live so much, I am posting this while dressing for my funeral.
@alkazarr
2 жыл бұрын
this is what having two circuit boards interact with each other wirelessly without thr use of arduinos does to u
@STICKOMEDIA
2 жыл бұрын
I hear you
So you prevented crunch by setting a tight deadline where you’re barely allowed to work each day
@TheWeen344
2 жыл бұрын
He's basically just crunching everyday at that point
@breezyentertainment
2 жыл бұрын
yeah, he mentions that.
@thenickstrikebetter
Жыл бұрын
Fix big crunches with mini-crunches.
@ShalowRecord
Жыл бұрын
Yea I think that's called work life balance
@gavinthecrafter
Жыл бұрын
Task failed successfully
Instead of crunching for 12h a day, you only crunched for 2hours
@zanepeterson777
Жыл бұрын
crunching has replaced working for gamedevs
Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.
@viniciusschadeck4992
Жыл бұрын
too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs
@mage3690
Жыл бұрын
@@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.
@dovahkiin456
Жыл бұрын
@@viniciusschadeck4992 That's why in statistics, we use large sample sizes for stuff like this.
@viniciusschadeck4992
Жыл бұрын
@@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.
@carlosmunoz3089
Жыл бұрын
@@viniciusschadeck4992 i totally get it
I could honestly see this game as a free app, great vid!!
@theallduck
2 жыл бұрын
Didnt expect u here
@reymondinho1
2 жыл бұрын
YOOO VALSKI absolute legend
@vetia4283
2 жыл бұрын
I was just watching one of your vids
@mgames3209
2 жыл бұрын
wait I didn't expect you here
@VeryDarkMask
2 жыл бұрын
Hello
Preventing crunch by crunching for 5 days in a row. Love it!
*CRUNCH 0* *STRESS 1 000* *_Perfectly balanced. As all things should be._*
@link_team3855
2 ай бұрын
isnt that how crunch works?
@yayitsafreakingrandomchannelxd
2 ай бұрын
POV: School or whatever
@_GhostMiner
2 ай бұрын
@@yayitsafreakingrandomchannelxd is it really a point of view?
My polymars plushie was 10x better
@Ace-lw8kh
2 жыл бұрын
Xd
@wikt0r3kb3at
2 жыл бұрын
fr
@nasta4554
2 жыл бұрын
I'd buy it
@pustota7254
2 жыл бұрын
1:35 Perfection.
@vetia4283
2 жыл бұрын
69th like lol
That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough
@willgriner8965
Жыл бұрын
what is TOS?
@Ashebrethafe
Жыл бұрын
@@willgriner8965 _Star Trek:_ The Original Series (the one with Kirk).
@willgriner8965
Жыл бұрын
@@Ashebrethafe cool, thanks man
4:34 rip techno
Can a gamedev without crunch even be called a gamedev?
@linearcurve
Жыл бұрын
yea
1:11 be honest, how many tries did it take to do that throw? It landed too perfectly
@Marko_52
Жыл бұрын
17
@Jaratea
Жыл бұрын
@@Marko_52 source
@catfacecat.
7 ай бұрын
@@Jarateajust trust me bro
I don't care if it was a joke, the fact that you showed Technoblade's potato war video makes it 10x better
@PolyMars
2 жыл бұрын
truly the greatest saga on youtube
@animationy5784
2 жыл бұрын
@@PolyMars I can’t agree more
@suntzu5739
2 жыл бұрын
@@PolyMars "One does not need to study, if the entertainment thy consume is twice as educational." - Sun Tzu
@leaf1673
2 жыл бұрын
“Buy Polymars Plush” -Sun Tzu
@insertnamehere2062
Жыл бұрын
this hurts now
Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).
@Bossti
Жыл бұрын
@enrique amaya he loves us all
Making a game with zero crunch but actually it’s only 2 hours of crunch That’s an improvement I think. gj
y'know, sometimes I like not having a youtuber watching my every move in plushie form in my bedroom
@hipjoeroflmto4764
2 жыл бұрын
Or give it to the dog
@eglol
Жыл бұрын
The Denis plushie tho
This is sick! You made a game just like how CD Projekt Red makes games!
@BenBonk
2 жыл бұрын
@Lazys The Dank Engineer ratio
@thelordz33
2 жыл бұрын
@@BenBonk being ratiod doesn't make him wrong, just unpopular
@Diathan
2 жыл бұрын
@@thelordz33 ratio or something
@_GhostMiner
2 жыл бұрын
*STEELWOOL
@whoisanarnb
Жыл бұрын
@@BenBonk funny haha! Counter-ratio
4:28 he was watching technoblade...
Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering. Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.
Congratulations on that. the game is a lot better than anything I could do. I'm so impressed by everything you do.
There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it
@amandasharkey5956
Жыл бұрын
I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry
I found your channel recently and I've watched all your videos and youve inspired me to start programming my own games. Keep up the great work man!
Poor barji. Those plushies are gonna worth like a million each in 10 years time.
@V_ice
2 жыл бұрын
Trello
@zanepeterson777
Жыл бұрын
only after the creator dies.
@inpinksuit
Жыл бұрын
@@zanepeterson777 aight time to do it
>replit game jam >used some random webserver instead of replit
So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away. Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.
the plushie is really good, the way it compresses makes it feel real
I can't even get a movement script done in 10 hours, so good job
@wohao_gaster7434
2 жыл бұрын
Just X pos Y pos not that hard Besides if you're working in a new programming language and trying to find out what the hell those values are called.
@bestname6669
Жыл бұрын
player.x += 1
@mgmgmg07
Жыл бұрын
@@wohao_gaster7434 It's called sarcasm
@wohao_gaster7434
Жыл бұрын
@@mgmgmg07 it's also called being unaware of a language's syntax so I can see that being real
@mgmgmg07
Жыл бұрын
@@wohao_gaster7434 Tho it's sarcasm
"Making a Game With Zero Crunch" 5:44 - Mission failed
“How many times do you want to change the title and thumbnail?” PolyMars: *”Yes”*
1:13 i love the fact that the plushie finished right side up
1:34 the sound got me. I was on another tab, I heard the sound, and I opened discord.
Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol
@rainbowkittycat627
2 жыл бұрын
Lol def a bad habit, try forcing yourself to not cunch, will def make you feel better long term.
@agent-33
2 жыл бұрын
What does crunch mean in game dev?
@luke2v52
2 жыл бұрын
@@agent-33 Crunch time in anything including game dev is the time where you are panicking to get something working last minute.
That technoblade video hit really hard man. Rest In Peace Alex
@eglol
Жыл бұрын
Somehow I read this and then immediately I see "I was studying for an exam-" *The Potato War 3* "Well, I was supposed to be"
@ireadysucks3026
Жыл бұрын
@@eglol yeah same also
love how you downloaded some shady program instead of the live server vscode extension
Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there. If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning. Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules... It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more... For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part). If you crunch, try to always look back and see what you should 've done differently. It will get better
Rewatching the potato war while not studying for an exam is so endlessly relatable to me!
1:10 the fact that it landed upright tho…
Got an ad for managing burnout and stress at the end of this video. Didn't know what this was about or why it's being recommended btw, but good work to the yt ad people (also pretty video)
Golang's echo framework is great for small file servers, i use it for a small browser app to share files on local networks with my phone/tablet. You can also do it very easily, the language server even has a "hello web" snippet, with the standard library but the documentation probably isn't as newcomer friendly.
The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.
@No-cg9kj
Жыл бұрын
Yup, that's why most jobs that pay over $50k pay salary instead of hourly lol.
@tezwoacz
Жыл бұрын
@@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.
I envy the self-control that keeps you from spending 14 hours a day working on the game which inevitably leads to burnout
Just ordered a plushie, cant wait for it to arrive!
3:09 that alarm sound made me experience all the worst emotions felt by a human in an infinitely small amount of time
“…you’d spend half the week just fixing memory leaks.” A crustacean walks by, snapping angrily.
@alonsoACR
Жыл бұрын
Rust is a nightmare to code in Not due to memory leaks tho
@alonsoACR
Жыл бұрын
@osnefere not much because the borrow checker hates me :( i know, as you say, it's likely safer but it takes so long try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust im not even sure it's possible...
@alonsoACR
Жыл бұрын
@osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory. If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.
@alonsoACR
Жыл бұрын
@osnefere Ok but it's still not a good idea to start there. In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes. So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you. That's why I recommend C. C works just like how computers work.
This guy took a bet with nothing going to him, Legend.
The start of this video is literally dani making a game everytime
Did I just get an ad about PolyMars in a PolyMars video?
the plush looks so cool
My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats
@aquaponieee
Жыл бұрын
I try setting up SDL and makefile but I quickly get lost, it's all so confusing
@TwoWayOrbitalStation
Жыл бұрын
I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again
@schoellhorn
Жыл бұрын
@@TwoWayOrbitalStation lmao same here, been way more productive when actually having a strict goal to where I wanna go when starting a project
You just described what the plushie made out off now i can copy it albeit getting my hands on the material would be time consuming and hard
3:09 Gave me a physical reaction unlike anything I've ever experienced
@redminecrafter101
Жыл бұрын
it was only 6 seconds lol
loved how you managed to get to the crunch part of game dev in less than a week.. on a no crunch challenge. that's pretty epic
Yay more polymars
Out of curiosity, what’s your game planner. Love your vids broski!
0:40 *Rust has entered the chat*
At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us. Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.
@mannyw_
2 жыл бұрын
Did you ever figure this out? It caught my eye too
@_p1x
Жыл бұрын
@@mannyw_ same, id love to know what it is.
@SLSat
Жыл бұрын
Me too I'd like to know what this website is
@evanlacagnina3963
Жыл бұрын
I think in the corner it says "tasks", but I'm having trouble finding anything online
@ArcangelZero7
Жыл бұрын
Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use. Otherwise...a highly visible whiteboard? :P
First video, already in love!
protip: use VisualStudio Code + WSL for Windows 10/10. That way you can have your 'server' & your client running on the same actual PC w/ the server running in the WSL virtual linux box. Plus side, it is literally all developed & supported by windows/microsoft, it has never let me down for an extended period of time & they are great with supporting it. Just make sure you have virtualization turned on in your BIOS (this only applies to nerds like me who turned it off because I turn off everything I dont use for security reasons, but sometimes I forgot that when I go to use something that needs "X" on).
We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤
YES I just re-watched the entire Technoblade Potato war series the other day :D
Thanks, you motivated me to continue making my game
Kenshi is a pretty amazing example of a pretty successful (albeit small) studio committed to not giving into crunch and focusing on the quality of their product. Kenshi 1 took like 12 years to fully come around, and Kenshi 2 has been in progress for a while, and while I absolutely loved the first, don't want them to try and rush out another product. The community as a whole seems to support their slow and steady pace where on their website, states the amount of holiday time and 32.5 hour work weeks
A general rule that I use when allocating time to do something is add at least 20% of the time allocated to account for unforeseen bs
@eliezra83771
Жыл бұрын
For me it's 400%
I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.
The alarm at 3:09 literally jumpscared me so hard
4:57 "no back to watching minecraft-uh-i mean- studying" _HIT SOUND_
The technoblade bit did not age well
I'm the bald guy
@mmg5188
2 жыл бұрын
nah fr ?!?!??! 😱
@dice6845
2 жыл бұрын
no one asked + ratio
@breezyentertainment
2 жыл бұрын
@@dice6845 do you even know what that means?💀
@PolyMars u tried raylib (wich is an amazing game library btw.) but have u tried rayfork?
Im a Web Developer and I was searching for a good game engine for months. Thank you very much for showing us this! I will try it out as soon as possible :)
@anhuman7022
Жыл бұрын
i did an its good for basic things
Wasn't the whole point of doing all this without Crunch to have less stress etc... ? Seems like it did the opposite in this video XD
man watching technoblade, +rep
Thank you for giving me the motivation to start programming.
This game is really similar to an older classic Icy Tower. I can definitely see the inspiration here.
It's interesting how Mars chose to use hard coding instead of a for loop at 4:45 i wonder why?
@AndreiTache
2 жыл бұрын
Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao (also his hard coded variables cause me an unreasonable amount of pain)
@frosty7674
2 жыл бұрын
@@AndreiTache a for loop shouldn't take more than 20 seconds if you know what you're doing
0:34 You forgot to multiply your initial estimate by 2. Bad planning already.
what is the planning tasks website/software that was shown on monday?
What's the name of the planner you used in the video because I'm interested?
1:10 that was SO SMOOTH
Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.
what do you use for tasks
"I was supposed to study for an exam" -plays video games or watches youtube- *Yea sounds like me*
What do you use for planning your tasks
2:55 in case you don't want to set up a server to serve the asset, you can convert them in base64 and put them directly in the JS code. Ok, it's not pretty, but let's say you wanted to package absolutely everything into a single index.html that would do the trick (please don't use that for in-production project since this will make the loading of the page longer:)). If you want a quick server just use nodeJS and expressJS then look for "static files" in theirs documentations (they have sample), this will give you a reliable server for testing without downloading dodgy stuff
Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)
3:40 - Basically how every Scratcher feels when making their 1st platformer game XD
Hey is there anyway you can make a Tutorial for making wii games? Or have any references?
this is kind of like jump car; really cool
2:12 Famous last words
1:11 bro perfectly flipped the plush
oh my goshhhh I’ve never heard of this channel but that plushie be freakin CUTEEEE
Just wondering but what happened with the twitter snake game? Are you leaving it or are you actually still doing the update lol
"You'd spend half the week just trying to prevent memory leaks" Tantan : "mmmmmmmmmmmmmm Bevy, Bevy Bevy Bevy"
The little moons look like hands like he’s waving at you
"Doing it from scratch is a lot of fun." are you insane💀💀💀
how many times did you film the closet part just to get it to sit perfectly?
the game jam is it like somthing were people get a challange to complate somthing how to join
You would have to double or triple the amount of time necessary to complete each task to truly have the no-crunch experience
R.I.P Technobade 4:35