MACE VS SWORD Morrowind, Oblivion, Skyrim How Do They Work?

Maces and Swords have some really CRAZY mechanics in this games once you understand how the weapon damage formula works in each game, the range and the speed in comparison. This details video will show you all of that.
Maces are blunt weapons, a club-like that uses a heavy head on the end of a handle to smash enemies with powerful and devastating blows. A mace typically is made of a strong, heavy, wooden or metal shaft, reinforced with metal, with a head made of stone, copper, bronze, iron, or steel.
They sometimes added flanges or knobs to the head of a military mace to allow greater penetration of plate armour. Maces were developed during the Paleolithic from the simple club, by adding sharp spikes of flint or obsidian. During the Middle Ages armour made of metal such as mail protected against the blows of edged weapons. Metal maces and war hammers though proved able to inflict damage on metal armoured knights, as the force of a blow from a mace is great enough to cause damage without penetrating the armour. Iron was often the main choice to build this kind of weapons but copper and bronze were also used, especially in iron-deficient areas.
A sword is a bladed weapon used for cutting and thrusting the enemies. The precise definition of the term varies with the historical epoch or the geographical region under consideration. A sword in the most narrow sense consists of a straight blade with two edges and a hilt, but depending on context, the term is also often used to refer to bladed weapons with a single edge.
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Пікірлер: 555

  • @windhelmguard5295
    @windhelmguard52954 жыл бұрын

    Warriors sometimes make the mistake of thinking that there are no tactics with a mace. They assume that the sword is all about skill and the mace is only about strength and stamina. As a veteran instructor of mace tactics, I can tell you they are wrong. Wielding a mace properly is all about timing and momentum. Once the swing of the mace has begun, stopping it or slowing it down is difficult. The fighter is committed to not just the blow, but also the recoil. Begin your strike when the opponent is leaning forward, hopefully off balance. It is completely predictable that he will lean backward, so aim for a point behind his head. By the time the mace gets there, his head will be in it's path. The mace should be held at the ready, shoulder high. The wind-up should not extend past the shoulders by more than a hand's width. When swinging, lead with the elbow. As the elbow passes the height of your collarbone, extend the forearm like a whip. The extra momentum will drive the mace faster and harder, causing far more damage. At the moment of impact, let the wrist loosen. The mace will bounce and hurt a stiff wrist. Allow the recoil of the blow to drive the mace back into the ready position, thereby preparing the warrior for a quicker second strike.

  • @chengkuoklee5734

    @chengkuoklee5734

    4 жыл бұрын

    "It is completely predictable that he will lean backward" I'm pretty sure there are side-stepping footworks in European martial arts. The problem with top-heavy weapon is: due to inertia, it's not effective in parrying. However if use in formation (preferable with good armour too), maces could be very very effective.

  • @windhelmguard5295

    @windhelmguard5295

    4 жыл бұрын

    @@chengkuoklee5734 a mace is a one handed weapon so using one without a shield would be stupid.

  • @somerando1073

    @somerando1073

    4 жыл бұрын

    @@windhelmguard5295

  • @juanpablogonzalez8528

    @juanpablogonzalez8528

    4 жыл бұрын

    I see what you did here

  • @Mirko_Doggen

    @Mirko_Doggen

    4 жыл бұрын

    hey you i know you

  • @aendranireho6038
    @aendranireho60384 жыл бұрын

    One thing bothers me in Skyrim with maces though : how does one decapitates using a mace ?

  • @onigames7309

    @onigames7309

    4 жыл бұрын

    It's laziness from the devs part when it comes to the animation.

  • @TealWolf26

    @TealWolf26

    4 жыл бұрын

    With a lot of skill....and very messily.

  • @devin5201

    @devin5201

    4 жыл бұрын

    You hit really really hard in just the right spot, idk but for some reason the decapitations feel more brutal with maces and hammers just the idea that you're not cutting the neck but rather tearing it off.

  • @moreparrotsmoredereks2275

    @moreparrotsmoredereks2275

    4 жыл бұрын

    Determination

  • @hazelhazelton1346

    @hazelhazelton1346

    4 жыл бұрын

    With sufficient velocity.

  • @fells1956
    @fells19564 жыл бұрын

    If you've got to travel, by the Nine Divines, stay on the roads! The wilderness just isn't safe anymore. We've had sightings, you see. The Daedra...

  • @RambleOn07

    @RambleOn07

    4 жыл бұрын

    And then the cliff racers arrived!

  • @user-xb7dp4vu3r

    @user-xb7dp4vu3r

    3 жыл бұрын

    Today I heard this for the first time playing Oblibion!! (for the first time)

  • @gamblesull6284
    @gamblesull62844 жыл бұрын

    you missed the part where hitting someone with a mace stuns them and takes more stam in morrowind

  • @kylethomas9130

    @kylethomas9130

    4 жыл бұрын

    Stamina in Morrowind was an underappreciated statistic.

  • @kylethomas9130

    @kylethomas9130

    4 жыл бұрын

    @Gabriel Saldanha especially when you've maxed out strength.

  • @justiciar1964

    @justiciar1964

    4 жыл бұрын

    lol but they called Stamina Fatigue, meaning you need more fatigue?

  • @gamblesull6284

    @gamblesull6284

    4 жыл бұрын

    @@justiciar1964 no shit stam fatigue whatever stop trying to be that guy thats fights over nothing but yeah he kinda skimmed over than part

  • @justiciar1964

    @justiciar1964

    4 жыл бұрын

    I'll be that guy just to piss you off ♥

  • @habaduba2383
    @habaduba23834 жыл бұрын

    You missed one thing, Maces in Morrowind deal a lot of stamina damage so they do have an edge over longswords. They also work better with enchantments but thats less significant. In a way it makes them more effective vs Armor becouse a knocked down/low on stamina morrowind opponent is kinda a punching bag... that would help if you cannot simply burst them down with the "long blade" type weapon due to high armor rating and actually need to have a fight of attricion.

  • @manguy01

    @manguy01

    4 жыл бұрын

    Wow. TIL

  • @A_Potato_of_Infinite_Wisdom

    @A_Potato_of_Infinite_Wisdom

    4 жыл бұрын

    Thank you for defending Morrowind. I love Metatron, but he is simply wrong in his assessment that Skyrim is better when it comes to any kind of combat.

  • @jayray651

    @jayray651

    4 жыл бұрын

    While you might be correct on what you say, there is one problem with that: Splitting training/experience. In Skyrim, using maces and swords level the same skill, so they are effective no matter what weapon you start with or end with. In Morrowind/Oblivion, you have two separate skills for the weapons, meaning that if you start with mastering swords, maces will deal laughably pitiable damage even if the opponent is highly armored. This means that a mace ends up being worse against armored opponents even if they deal more stamina damage because the base damage would be low. This argument only really works if you start with maces and end with maces, in which case why even talk about that in the first place, you are already using the mace primarily if not exclusively. I think what Metatron's point was is that Skyrim has a more realistic approach to the weapons, as they share the same skill meaning that your training/experience with one transfers over to the other, and maces can still be preferred against armored opponents with perks added into the calculation.

  • @A_Potato_of_Infinite_Wisdom

    @A_Potato_of_Infinite_Wisdom

    4 жыл бұрын

    @@jayray651 But that isn't realistic. Training with a cutting/thrusting tool is very different from training with a heavy blunt tool. And lets not forget that you have to get perks to unlock the "blunt force" part of a mace's damage in Skyrim, as if you were hitting people with the butt of the weapon before magically realizing that maces are better at clobbering enemies with the business end. None of the games are realistic, but Morrowind at least tries to even things out with different attack styles and mastery, which is a more realistic approach than Skyrims "hurr durr smash smash" attitude with all its weapons.

  • @habaduba2383

    @habaduba2383

    4 жыл бұрын

    @@A_Potato_of_Infinite_Wisdom I mean, im just correcting what he missed, I am not comparring morrowind and Skyrim coz both had horrible combat systems but i belive thats not why we love them. Tho tbh I would prolly say morrowind was better in that regard, looks dumber and sluggish but there is more to it then in skyrim that is kinda limited to smacking stuff and slurping the same 1 potion... in morrowind you slurp a greater variety of potions lol

  • @seb2750
    @seb27504 жыл бұрын

    Most importantly, what does M'aiq have to say about swords and maces?

  • @edgarbm6407

    @edgarbm6407

    4 жыл бұрын

    M'aiq carries two weapons, to be safe. What if one breaks? That would be most unlucky.

  • @grapejuice5294
    @grapejuice52944 жыл бұрын

    Have you seen those warriors from Hammerfell? They've got curved swords. CURVED. SWORDS.

  • @windhelmguard5295
    @windhelmguard52954 жыл бұрын

    one thing you are completely ignoring is item condition in morrowind. you see in morrowind items have different condition levels to start with and that is where it does the mace some justice. you see in morrowind the steel long sword has an item health of 900, whereas the mace has a health of 1800 so the mace takes twice as long to break and is therefore able to deal full damage for much longer, additionally, while strength dictates how much damage you deal, increasing strength also increases the damage your weapons will suffer so the higher durability of the mace becomes more and more important as you level up.

  • @Goldenleyend
    @Goldenleyend4 жыл бұрын

    I was just playing Morrowind like an hour ago, thats insane

  • @tsukuamatesusa222

    @tsukuamatesusa222

    4 жыл бұрын

    I was playing Morrowind for the first time this long for a week now :D

  • @overlorddante

    @overlorddante

    4 жыл бұрын

    Either of you use maces?

  • @tsukuamatesusa222

    @tsukuamatesusa222

    4 жыл бұрын

    @@overlorddante never used it, I only played with sword and destruction magic mainly

  • @MarkVrem

    @MarkVrem

    4 жыл бұрын

    Mercury Retrograde is in full effect, all the guys are playing video games cause the women are crazy.

  • @yoursexualizedgrandparents6929

    @yoursexualizedgrandparents6929

    4 жыл бұрын

    @@MarkVrem No idea what you're on about. But I agree that women are crazy.

  • @dreadrath
    @dreadrath4 жыл бұрын

    Morrowind is my favorite for one simple reason, and that is . . . . SPEARS! SPEARS! SPEARS! SPEARS!

  • @ITBEurgava

    @ITBEurgava

    4 жыл бұрын

    And crossbows

  • @MrRenanHappy

    @MrRenanHappy

    4 жыл бұрын

    Animated Armoury mod adds halberds and spears to skyrim with proper animation

  • @monarch6216

    @monarch6216

    4 жыл бұрын

    Skyrim and Oblivion have no spears implying that they're shit. Morrowind: What a grand and intoxicating innocence.

  • @TheTyrial86

    @TheTyrial86

    2 жыл бұрын

    @@monarch6216 Morrowind had throwing stars and poison darts. You could be a ninja, a samurai, a knight, or whatever wanted to be. It doesn't just stop there lol. Go look at their spells.

  • @sholahverassa8582

    @sholahverassa8582

    2 жыл бұрын

    @@TheTyrial86 In Morrowind you also had a glorious ability to wear armor pieces from different sets each, several shirts and a skirt. Ah, the times... P.S. And since you could enchant every single piece, you ended up being waaaaay stronger than you could ever hope to become in Skyrim.

  • @seeker4it
    @seeker4it4 жыл бұрын

    Let's not forget that in Skyrim, maces and axes swing slower than sword while they do more damage, one of the few things Skyrim did better than other Elder Scrolls games

  • @DJLuckeyLu

    @DJLuckeyLu

    4 жыл бұрын

    That's really boring, though, considering that you can make each weapon in a lot of different ways when it comes to just straight damage.

  • @felixhaggblom7562

    @felixhaggblom7562

    4 жыл бұрын

    I found the axe and mace swings way too slow though. They just have so little momentum, its completely unrealistic and doesn't make for fun gameplay. It seems only to be there for balance reasons

  • @samiezzi6143

    @samiezzi6143

    3 жыл бұрын

    Morrowind has a way more interesting way of handling it. With Stam damage and knockdowns. Morrowind is the only tes game this century where stamina/fatigue actually mattered

  • @WarriorofChrist612

    @WarriorofChrist612

    2 жыл бұрын

    @@samiezzi6143 Oblivion fatigue was brutal. I remember using orc berserk and it fucking knocked my character out it.

  • @samiezzi6143

    @samiezzi6143

    2 жыл бұрын

    @@WarriorofChrist612 I never had issues with fatigue in oblivion. Unless it was using spells that drain fatigue... pretty funny to make a spell that just knocks you out

  • @ShishouDzukiZaManako
    @ShishouDzukiZaManako4 жыл бұрын

    the weight of a weapon in morrowind helps to determines stamina use per strike, but more importantly the determines the glorious stagger/knockdown chance...... a 2-3 second nonmagical Dice Roll paralysis with no enchantment can't be overstated.... should discuss the ingame models next though, the morrowind ebony mace is just great.

  • @Liquidsback
    @Liquidsback4 жыл бұрын

    Have you heard of the High Elves?

  • @yoursexualizedgrandparents6929

    @yoursexualizedgrandparents6929

    4 жыл бұрын

    Gah...

  • @Liquidsback

    @Liquidsback

    4 жыл бұрын

    @@yoursexualizedgrandparents6929 BRUUU

  • @eldarhighelfhealermiriella7653

    @eldarhighelfhealermiriella7653

    4 жыл бұрын

    Im a high elf

  • @justiciar1964

    @justiciar1964

    4 жыл бұрын

    I haven't heard of the High Elves. Please tell me about them.

  • @eldarhighelfhealermiriella7653

    @eldarhighelfhealermiriella7653

    4 жыл бұрын

    @@justiciar1964 Well we are like humans but better. Also pointy ears. ;)

  • @derekbrogan4241
    @derekbrogan42414 жыл бұрын

    Who needs these when I have a fork with an absurdly high chaos damage enchantment

  • @dreamlogic681
    @dreamlogic6814 жыл бұрын

    I'd love to meet you someday, and talk about medieval weapons and armour (or any weapons and armour really. Not just medieval)

  • @emperorkarlfranzprinceofal1465
    @emperorkarlfranzprinceofal14654 жыл бұрын

    paradoxically the two most powerful weapons in Morrowind (Sunder and Mace of Aevar Stone-Singer) are maces though

  • @Vedlom

    @Vedlom

    4 жыл бұрын

    ... no? Trueflame is the absolute apex of Morrowind's weaponry, followed by Hopesfire and the Spear of the Hunter. If you want to go vanilla, Goldbrand/Eltonbrand, Umbra, Daedric Claymore/Dai-katana, Spear of Bitter Mercy, Keening and Chrysamere. They do ridiculous amounts of damage. The two you mentioned do not come even close to the best weapons category - the only blunt weapon that would come even close to qualifying would be the Skull Crusher, but it still falls short of it.

  • @turdleneck873
    @turdleneck8734 жыл бұрын

    Perfect timing. I've started anew and I'm beside myself as to which weapon I'll be choosing

  • @DMIwriter
    @DMIwriter4 жыл бұрын

    Honestly, I feel like a blend of Skyrim's specialization perks and Morrowind's nuanced RPG "every trait affects everything" approach would be fantastic. I missed the class system when it was cut in Skyrim, and I think a mix of class systems and specialized perks could allow for incredible amounts of customization if done well.

  • @theGypsyViking
    @theGypsyViking4 жыл бұрын

    Your puppy is so cute. The image of that puppy holding either a mace or a sword is funny.

  • @metatronyt

    @metatronyt

    4 жыл бұрын

    Thanks, my puppy appreciates

  • @iandegiovani4703
    @iandegiovani47034 жыл бұрын

    Curved swords. CURVED SWORDS

  • @ColtDouglasMusic
    @ColtDouglasMusic4 жыл бұрын

    I love Elder Scrolls so much. Next playthrough I do I am definitely using a mace. Never used one before in-game. It'll be a nice change!

  • @metatronyt

    @metatronyt

    4 жыл бұрын

    Have fun!

  • @ColtDouglasMusic

    @ColtDouglasMusic

    4 жыл бұрын

    @David Price I only ever did that one. Usually in my playthroughs it's sword and dagger or sword and magic. haha

  • @solaimanakbar8046
    @solaimanakbar80464 жыл бұрын

    Great Analysis! I miss watching your videos.

  • @tornaghmalumenis6834
    @tornaghmalumenis68344 жыл бұрын

    Thank you for appreciating both Morrowind and Obkivion ❤

  • @Hevdan1
    @Hevdan14 жыл бұрын

    Wonderful video, thank you, Raf! I love your vids about The Elder Scrolls (other too, of course) and you made me want to play it again. Maybe I will run my Oblivion or Skyrim. :D Also, you look great wearing that shiny armour of yours. I miss your long hair sometimes - it matches with armour very well in my opinion. Have a nice day, noble ones!

  • @BootyWarriorFleeceJohnson
    @BootyWarriorFleeceJohnson4 жыл бұрын

    One great thing I loved in Morrowind, is the blunt objects did damage to armor and would disable the armor of the enemy

  • @ZemplinTemplar
    @ZemplinTemplar3 жыл бұрын

    Thank you. Strangely enough, this inspired me to do a few revisions to the weapon learning and experience in an RPG I've been working on.

  • @IronDuke1815
    @IronDuke18154 жыл бұрын

    Love your stuff Metatron!

  • @lupercalrising2208
    @lupercalrising22084 жыл бұрын

    Oh my gosh I'm creating a new character in Morrowind right this second! Haha so awesome that this popped up right now 😁

  • @overlorddante

    @overlorddante

    4 жыл бұрын

    Do a mace run.

  • @malahamavet
    @malahamavet4 жыл бұрын

    Oblivion's soundtrack is so damn BEAUTIFUL!!!

  • @edgartheslayer3
    @edgartheslayer34 жыл бұрын

    If I remember correctly, maces have higher stagger values, rendering targers immobile for safe free hits on them and this may just be me, but I noticed that sword almost never stagger, where maces occasionally pretty much.

  • @Sacremas

    @Sacremas

    4 жыл бұрын

    Looking up the actual values via xedit in Skyrim (I don't have Oblivion or Morrowind installed to check them), a Steel Mace has Damage 10, Speed 0.8, Stagger 1 and Crit Damage 5, a Steel Sword has Damage 8, Speed 1, Stagger 0.75 and Crit Damage 4. Going Steel Greatsword it's 17/0.7/1.1/8 for same numbers, while Steel Warhammer is 20/0.6/1.25/10, with same reach for the two one-hand weapons (1) and the two two-handed weapons (1.3). Note that the crit part is almost negligible because unlike the base damage it's not multiplied by anything in the base game, you deal the same crit damage from a charge attack at 100 skill with a legendary weapon as you do with a regular attack at 15 skill with a non-tempered weapon. Most mods that change perks add crit damage multipliers in there, as do certain combat overhaul mods.

  • @edgartheslayer3

    @edgartheslayer3

    4 жыл бұрын

    @@Sacremas oh I dunno about skyrim, I was actually talking about oblivion out of pure observation haha. I always just dual wield swords in skyrim because it's most OP for pve

  • @Sacremas

    @Sacremas

    4 жыл бұрын

    @@edgartheslayer3 Regular unmodded gameplay, probably, enemies don't deal all that much damage and aren't very aggressive so just dual power attack should do it for the most part. Sword & Board is good for the same reasons it is in real life though, blocks more than blocking with weapon and power bashing with a shield can interrupt dragon breath (as can stagger), personally however I prefer two-handed over dual wield when going for pure damage, damage isn't far off (and greater if you go for Elemental Fury since that evens the attack speed, though a heavily enchanted dual wield again takes it) and you got option to block as well, though the dual option does have the benefit that you can just drop one weapon and bring up a spell (even if it's just flames to set fire to oil traps).

  • @edgartheslayer3

    @edgartheslayer3

    4 жыл бұрын

    @@Sacremas I'm not sure about elemental fury, never used it much, but shouldn't it affect dual wield just as well as two-handed? It's not like dual wielding hits an attack speed cap, or EF has a limited number of hits? Once you take "Dual Savagery" there is absolutely no competition with any other weapon style for raw DPS on equal grounds, I disagree with you. Especially with raw damage enchants like added flat fire damage which is just synergy after synergy with the overall attack speed. Not to mention your character being super agile, no one can run away from you. AI would need to be somewhat smart and back off from your multi-hit dual-wielding power attack. Maybe what you're saying applies to modded AI or something, but in no way vanilla. Not even close in any situation. At least "on equal grounds". Heck even a one handed weapon with EF will probably do more dps than dual wielding without EF. That's just not an argument.

  • @Sacremas

    @Sacremas

    4 жыл бұрын

    @@edgartheslayer3 No, I'm not referring to modded or avoidance, if avoidance and more aggressive attacks, blocks and bashes from enemies are in then not being able to attack or avoid yourself is a suicide, trust me. I mean that two-handed weapons have a higher base damage, which then scales directly (and more so) with smithing and similar buffs, and reach a higher point, not to mention two-handed perks are slightly better than one-handed, dual savagery will still outdo two-handed regardless. But yes, EF does actually have a speed cap, and they both reach it, this is due to system/engine limitations where if the attack speed goes too high over a certain point it actually starts hampering your attacks in various manners, meaning that in effect they both reach the same attack speed, at which point two-handed wins. However add enchantments into the mix (which can't be combined with EF, since that's basically a temporary enchantment) then especially with Chaos Damage from Dragonborn dual wielding is still the best, even against a EF using two-hander, which I already said, but I primarily like two-handed more for just being able to block, bash and the like in addition to very high damage, even if it's not the best damage (dual wield) or best defense (sword & board).

  • @kingkuroneko7253
    @kingkuroneko72534 жыл бұрын

    Nice video man

  • @KalaamNozalys
    @KalaamNozalys4 жыл бұрын

    I hadn't seen your armour yet, it's very nice. I hope to get one for larp someday.

  • @i_inject_crayons9473
    @i_inject_crayons94734 жыл бұрын

    Good video bro I liked an subed

  • @metatronyt

    @metatronyt

    4 жыл бұрын

    Thanks and welcome

  • @jessecatrainham6957
    @jessecatrainham69574 ай бұрын

    Maces don't get enough love. I'm currently playing a mace-weilding, potion-chugging Khajiit, and he's an absolute blast to play. I love that maces feel heavy, they've got that big, ponderous windup, and they land so frickin hard. Swinging a mace is gratifying in a way that stabby-slashy business just isn't. Thanks for putting a spotlight on this under-appreciated weapon.

  • @jerichothirteen1134
    @jerichothirteen11344 жыл бұрын

    Great video. Great content for gamers. Made me want to play Skyrim again.

  • @theodentherenewed4785
    @theodentherenewed47854 жыл бұрын

    I'm happy to see an analysis on my beloved video game series. For me, one-handed longswords have the best reach and speed ratio out of all weaponry in the series. Daggers are good as long as you can successfully land most of the hits. Interesting to see in the video that maces are just plain weaker than swords in terms of damage output.

  • @funnydepressive32
    @funnydepressive323 жыл бұрын

    You've made me wanna give maces a go in Skyrim, thank you, good sir!

  • @sarmatiancougar7556
    @sarmatiancougar75564 жыл бұрын

    Morrowind has slash, thrust and chop guys. I miss that middle ground. Today it's either full on crazy fencing simulation like KC:Deliverance or one click slashing combat like Skyrim. Like you can no longer have something well though of but not too complex.

  • @kungpochopedtuna
    @kungpochopedtuna4 жыл бұрын

    Make sure not to work too hard, and get some rest aswell. Would love to see the return of the long hair ;) i actually was inspired to grow mine out partly due to yourself, it is now about halfway down the chest in length, much love dude.

  • @BLACKIE16491
    @BLACKIE164914 жыл бұрын

    When I have a Mace, I actually enjoy thrusting. 'Specially when they have the Shield, just satisfying to see someone get backed up or a surprised Shield Arm (hit their nose with Shield)

  • @stevenself9870
    @stevenself98704 жыл бұрын

    I've barely played morrowind and the comment section has told me more plus your video that I did not know. Gotta try morrowind again.

  • @konsyjes
    @konsyjes4 жыл бұрын

    I think maces sbould have a slightly longer reach than their physical length compared to swords would dictate, because the point of contact, the "sweet spot" for energy transfer on a sword is not at the tip, whereas with a mace or axe it pretty much is. The balance is way forward.

  • @markandrzejak997
    @markandrzejak9972 жыл бұрын

    Awesome topic. All my RPG and MMORPG games I play I use only maces and warhammers

  • @CrowBag
    @CrowBag4 жыл бұрын

    Thanks metatron. More videos like this man. As a kid I always went with two handed swords, then moved to sword and shield. Now I just go for a really big fucking maul/any blunt weapon because why not crush the shit out of things.

  • @pjmeis5226
    @pjmeis52264 жыл бұрын

    What is y’all’s favorite region of Skyrim? Personally, mine is the Reach.

  • @Matthew_26

    @Matthew_26

    4 жыл бұрын

    The Rift or Eastmarch

  • @seb2750

    @seb2750

    4 жыл бұрын

    I live in Falkreath. Lovely weather, nice lake view.

  • @saueqietrollageposting1477

    @saueqietrollageposting1477

    4 жыл бұрын

    Whiterun, the Rift and then Haafingar.

  • @strangerakari2836

    @strangerakari2836

    4 жыл бұрын

    Alik'r Desert.

  • @hamzaferoz6162

    @hamzaferoz6162

    4 жыл бұрын

    Haafinger

  • @triumphant39
    @triumphant394 жыл бұрын

    In morrowind the iron/steel mace does more fatigue damage than iron and steel swords, and thusly more likely to stun or knock down the enemy/etc.

  • @bobbinweirdbarbashanduncle159
    @bobbinweirdbarbashanduncle1593 жыл бұрын

    Oblivion in Skyrim is my favorite game and also my friend favorite game his name is bobbin with beverage and also my Uncle Bubba loves Skyrim in Oblivion we all love the swords in the mace

  • @saueqietrollageposting1477
    @saueqietrollageposting14774 жыл бұрын

    last time I was this early there were no Skyrim remakes!

  • @creater20225
    @creater202254 жыл бұрын

    heres a question. how good is the advise from the 1 hand skill book mace edquit (can't spell the name) would trying to folow it in rl work or not.

  • @Saw_Squatch
    @Saw_Squatch4 жыл бұрын

    My favorite was always the war ax, it's kind of the .40 Cal of one handed weapons in Skyrim but it just fits my character aesthetic and play style as a full on tank Nord

  • @alexandersarchives9615
    @alexandersarchives96154 жыл бұрын

    The background music gave me flashbacks to multiple meme compilations

  • @haleffect9011
    @haleffect90114 жыл бұрын

    How about an analysis on the how the different countries acted differently in warfare? Like what was the difference in French vs German vs Italian styles of armour, strategy, what would they prioritize what were their levels of wealth etc... I feel like that would be an amazing video!

  • @cillianthestupendous6093
    @cillianthestupendous60934 жыл бұрын

    The idea in Morrowind is that Blunt is the most diverse weapon Skill. It includes maces, Hammers, staffs and Clubs and each Blade Skill only includes two types of swords: the shortsword and Dagger or the longsword and claymore respectively. So while most Blunt weapons are inferior, you will be able to use a larger variety of them than with longblade and shortblade. So while less realistic than oblivions, it is much more balanced in a few ways.

  • @larsrons7937

    @larsrons7937

    2 жыл бұрын

    True, the blunt weapons in Morrowind were more diverse. On top they were usually heavier thus adding to the "stagger chance" (tied to the weight of the weapon, and the power built up in your attack). Furthermore all blunt weapons (heavier weapons more) damaged the armour (light, medium, heavy) of the opponent, eventually disabling any armour piece reaching zero HP. A few hard blows from a heavy warhammer could leave that pesky opponent naked.

  • @Godnando00
    @Godnando004 жыл бұрын

    When I play video-games: (starts listing tes series) I like your style...

  • @dojin4444
    @dojin44443 жыл бұрын

    A true mace lover ! Cheers

  • @paulrudd1483
    @paulrudd14834 жыл бұрын

    As someone who only managed to do HEMA very briefly before my uni cut the society's finding, what happens when you are parried after attempting an attack with a mace? We had axes, maces and polearms etc available for practice but you had to progress through stages similar to belts in karate to use them. I only practiced with a shortsword and a recreation of a Roman Gladius as the society closed before I could get any further. I was always curious what it feels like because with a sword the concentration of mass is in the hilt and the lever for attack is your wrist, while with a mace the concentration of mass is in the head and the lever for attack is in your elbows. What does it feel like when the force is stopped or redirected with a mace?

  • @favkisnexerade

    @favkisnexerade

    4 жыл бұрын

    it'll probably suck and you get second hit right after parry that you can't really block cause opponent has sword leverage at hilt but that's kinda useless to know because if you have a mace, why not have a shield lol? that's like the point of it being short, if you don't want shield - get two handed mace or halberd or something

  • @gordon8282
    @gordon82824 жыл бұрын

    Damn dude next elderscrools game you should be a master armorer in one of their games

  • @Ordo1980
    @Ordo19804 жыл бұрын

    In Morrowind you have one handed shortswords as well. That is the real "pair" of the mace. Like the steel shortsword: 7-12 VS steel mace 3-14.

  • @chicoti3
    @chicoti34 жыл бұрын

    Have you heard of the high elves?

  • @g4fly4ever8

    @g4fly4ever8

    4 жыл бұрын

    No

  • @adroitdroid5989

    @adroitdroid5989

    4 жыл бұрын

    the guys smoking weed in a van, or the arrogant magic wielders?

  • @overlorddante

    @overlorddante

    4 жыл бұрын

    @@adroitdroid5989 .....yes

  • @Augusto9588

    @Augusto9588

    4 жыл бұрын

    I don't know you, and i don't care to know you.

  • @overlorddante

    @overlorddante

    4 жыл бұрын

    @@Augusto9588 I heard they're reforming the Dawnguard. Vampire hunters.

  • @larsrons7937
    @larsrons79372 жыл бұрын

    Morrowind's *staves* I really liked, not for their damage but for their speed and light weight. I always carried a stave with me. More than for roleplay I preferred to equip a stave whenever walking around in the wilderness. Good for taking care of roaming nixhounds, and a reach long enough to keep those pesky cliff racers at bay. I loved *spears* too, longer reach, less versatile attack. I also liked the 3 different attacks, adding more roleplay and need for tactical decisions into Morrowind, my favorite TES game.

  • @W1Robur
    @W1Robur4 жыл бұрын

    Is there any reason to not use blunt force weapons? A sword can't cut through plate armor, but a mace can bash a head in just as well either way.

  • @squidfish7144

    @squidfish7144

    4 жыл бұрын

    To be very effective against armor they generally have to be heavier and more top heavy, meaning they're much harder to swing and recover. Imagine a sledgehammer vs a rapier for an extreme example. Sure, the sledgehammer would crush the rapier user, it couldn't even be blocked, but the rapier has a massive advantage

  • @chengkuoklee5734

    @chengkuoklee5734

    4 жыл бұрын

    @@squidfish7144 In addition, you can perform deflectional parry with rapier but VERY hard with a sledge hammer. Due to reach advantage, a rapier can stop sledge hammer by stopping the wielder's hand.

  • @larsrons7937

    @larsrons7937

    2 жыл бұрын

    @@squidfish7144 True. _IF_ the opponent is patiently and peacefully waiting for you to build up that massive blow, there's nothing better than a *96* pound daedric warhammer to knock someone -off the ground- 6 feet into the ground. If your opponent is the more aggressive or just impatient type not waiting to be killed by you, the warhammer might not be the optimal choise.

  • @account2871
    @account28714 жыл бұрын

    I'm writing a TTRPG where weapons are classified under handedness, finesse, and weighted. Finesse and weighted refer to where the balance of the weapon is, closer to the hand or the business end, and handedness is just how many hands you need to operate the weapon. It's both very simple and extremely realistic. Players can be proficient in, let's say, single-handed finesse weapons, so they can add the bonus to daggers and one handed swords alike.

  • @Greye13
    @Greye134 жыл бұрын

    You just casually pick my three favorite games of all time, lol. Anybody else waiting for Elder Scrolls VI to come out? :D I have used maces but, normally I always use a longsword - because .... I just really like them I guess. I also always use a longbow - partly because I love archery, but mostly because they're great for assassinations and long range attacks, while still remaining unseen. Also for hunting, of course. I use them both equally as much. On some occasions I'll use a dagger - great for up close and personal attacks in close quarters. Where there's not enough room to swing a larger weapon. Maces however, are seriously deadly weapons when used well. Or if it's all you can get your hands on at the time. ;) Axes on rare occasions, but I don't much care for the warhammers at all. Great games. Love the video.

  • @dick_richards
    @dick_richards4 жыл бұрын

    THE MACE IS ONE OF THE ULTIMATE 'REAL' BATTLEFIELD WEAPONS, PERIOD.

  • @Vedlom

    @Vedlom

    4 жыл бұрын

    No.

  • @dick_richards

    @dick_richards

    4 жыл бұрын

    @@Vedlom Say that after it smashes you in the teeth! What's wrong with you? Why was it still used LOOONG after they had created EXCELLENT steel Swords, right into the trenches of WW1. Well into the Modern Gunpowder, modern repeating small Arms, and modern repeating artillery Age, when the Men were forced to fight at Extreme Close Combat in the Trenches, they made their own Mace's, and smashed fucker's face's!!! Why the Mace???? BECAUSE THE MACE IS ACE!

  • @dablah4253
    @dablah42534 жыл бұрын

    when I played skyrim my fav weapon setup was left handed sword right handed mace left handed sword power attack was pretty fast thrust oblivion I switched between sword shield and claymore because blades blunt didn't really matter was 1 or 2 handed

  • @HS-su3cf
    @HS-su3cf4 жыл бұрын

    This vid is a-mace-ing!

  • @FaytVanguard
    @FaytVanguard4 жыл бұрын

    Meanwhile I focus more on Axes. Just been a thing since I fell in love with the Madness Axe in Oblivion. (Just likes how it looked.)

  • @nepnep1453
    @nepnep14534 жыл бұрын

    the best way to do melee combat in Skyrim is to use a mace with a dagger, that's how broken it is. Morrowind's combat makes more sense to me imo, it diversifies a lot of things, especially in magic, while the rest of the games dumb down and combine many skills. Your point about how if you know how to use other weapons you should be able to use x makes sense, but in the previous games before skyrim that was basically determined by your attributes, which were replaced by just health, magic and stamina bars in Skyrim.

  • @chengkuoklee5734
    @chengkuoklee57344 жыл бұрын

    I heard from some where (I can't recall). Throughout history of dueling, it seems like blade weapons like swords/daggers were more dominating than axes/maces as time passed. The later manuscript seems like less and less emphasized on axe/sword. Is it true?

  • @Pudy15236

    @Pudy15236

    4 жыл бұрын

    In my limited knowledge i would say as a sword is a sidearm it would be used much more in duels than a battlefield anti-armor weapon like a mace. Also axes and maces have no hand protection so one has to use a shield or be armored at the hands to use them relatively savely. And armor was worn less as time passed, so a sword worked just fine.

  • @somerando1073

    @somerando1073

    4 жыл бұрын

    In addition to what Pudy15236 said, maces and axes being slower work better in a battle where you are usually trying to his someone who's paying more attention to your neighbor, the slowness is hard to compensate for when your opponent's focus is locked onto you.

  • @strangerinastrangeland8026
    @strangerinastrangeland80264 жыл бұрын

    One thing that you actually brought up at the beginning but later did not mention is Morrowind damage calculation weapon dmg + strength + weapon health (and attack type chosen) - maces in morrowind have by far the most durability - especially if you factor in weight as well, they are the lightest and most durable = Daedric Mace - weight : 45.0, durability : 4,800 -- Daedric War Axe - weight : 72.0, durability : 3,200 -- Daedric Longsword - weight : 60.0, durability : 3,200 - So yes in the beginning a sword will have higher damage initially but if you are on a long adventure/journey without the ability to repair your equipment a mace might very well have much better damage over the long run - which if you think about it makes perfect sense, a sharp sword is very dangereous, but it will get blunted realatively quickly, but a mace will almost never fail you. (and will allow you to carry more stuff). (Also best weapon in game that you get in the end is a mace as well so they might have made the weapon class weaker to troll people initially to make them spec in to anything but the mace :D )

  • @Zerum69
    @Zerum694 жыл бұрын

    Oblivion balances in the sense that a mace weights less than a longsword... I don't know why this is the case but it's the case

  • @foxtroika1698
    @foxtroika16984 жыл бұрын

    Check out the system in Dungeon Rats/Age of Decadence. Postapocalyptic fantasy world with a Roman aesthetic. If you put a point in sword it gives you like 3 points of skill with the weapon, 2 with daggers and 1 with the other melee weapons. A pretty good system imo.

  • @danthiel8623
    @danthiel86234 жыл бұрын

    Cute Doggo segment.

  • @potassium7705
    @potassium77054 жыл бұрын

    A thing to consider about morrowind weapons is that their weight affects their potential for staggering opponents.

  • @larsrons7937

    @larsrons7937

    2 жыл бұрын

    Yes. The power-blow from a 96 pounds daedric warhammer would know even the strongest boss to the ground, staggering them. But it took up much valuable space for carrying loot.

  • @hideshisface1886
    @hideshisface18864 жыл бұрын

    There is couple of things you missed. In morrowind, maces do more stamina damage if I remember correctly and they tend to be more durable. As for perks in Skyrim - they are a good idea but are underdeveloped. The blade spec and axe spec add critical damage or bleed based on base damage of weapon - negligible amounts. The armor negating property of blunt weapons is... Blunted by the fact that most creatures do not have armour at all, and even npc wearing armour tend to not have armour perks, meaning that their armour class is so low that there is nothing to negate. They compensate either with passive resistances or raw health pool. There was a fun system in another game, Gothic 2. It was mentioned in the game but I'm not sure if it was implented. NPCs that train you mention that when you improve fighting style (1 or 2h), you will also eventually start getting good with the other style due to similarities between them. It was also nice to see character's moveset improve over time.

  • @nurkoleptik_art
    @nurkoleptik_art4 жыл бұрын

    In mount and blade warband, the different types of weapons have a very logical and reasonable attributes. Swords do cutting damage which deals high damage in light armored oponents, but crap against armored opponents, but they have long reach and tends to swing faster. Picks, morningstars, spiked clubs, lances, spears, etc deal piercing damage. Where they rely on speed (especially lances) and they are good against mid to heavy armored opponents and drals okay damage to light armored opponents. They tend to be slower and shorter range. Morningstars can also crush the blocks of the oponent which makes it super effective. And lastly, maces, milotary hammers and greathammers, they deal blunt damage. Where blunt damage deals bonus damage against mid to heavy armored oponents. But they have very short rages, and tends to be slow, especially the greathammers. But the bonuses makes it up.

  • @DIEGhostfish
    @DIEGhostfish4 жыл бұрын

    Man, I should go back to Morrowind. It's so fun.

  • @RMOB
    @RMOB4 жыл бұрын

    And dont forget to start a fight with Fus to gain a free atack on the stunned oponent.

  • @orc-jiit9257
    @orc-jiit92574 жыл бұрын

    i never played daggerfall and arena, i wonder how they treated the maces/swords

  • @justinmckay6309
    @justinmckay63094 жыл бұрын

    Now Skyrim turning like Kingdom Come Deliverance now we need a mace to attack the full plate armor in Skyrim

  • @PrimordialNightmare
    @PrimordialNightmare4 жыл бұрын

    Preference of weapons you ask? Well, I admit, I generally prefer swords for style and fluidity in games, but I generally pick my loadout to fit for the job ahead. So, if games make the effort to differentiate between slashing, piercing and bludgeoining damage, I will change accordingly (if I find my loadout unperforming). For example, when I took on Kalameet on my first playthrough and didn't deal satisfying damage, I looked up his defensive stats and found he was most vulnerable to bludgeoning weapons and quickly upgraded a mace to +10 or +11 and finally dealt good damage. However, I did struggle with getting used to the lower reach and fucked up spacing a bit. Before that I've been mainly using the halberd and Longswords.

  • @neillindgren8992
    @neillindgren89924 жыл бұрын

    One thing I’d like to see put back into Elder Scrolls in TES6 is the spear. They’d have to have a separate animation set, but that shouldn’t be to much of a problem. Having a reach weapon would be great, especially with mounted combat (using shorter weapons and having to attack to the side while running past in Skyrim was awkward, though still not as awkward as trying to dismount during a fight).

  • @Xirpzy
    @Xirpzy4 жыл бұрын

    Could you do a video on the differences between historical and fantasy flails?

  • @TealWolf26

    @TealWolf26

    4 жыл бұрын

    I think Shadiversity did one on this but I would be curious to see Metatron's take as well. From what I understand it's primarily the greatest danger to the wielder and often doesn't perform better enough than a mace to risk hitting yourself. Also wind up telegraph is bad in all combats. Or I guess you could expend the energy to constantly spin it. It can entangle weapons but that's only good if you are stronger than your opponent and don't mind giving up striking in favor of grappling. More rule of cool than practical. Fun to see in movies though.

  • @somerando1073

    @somerando1073

    4 жыл бұрын

    @@TealWolf26 That's mostly fantasy flails. Real flails are usually more handle than chain, so you don't hit yourself. The most famous real flails were the two handed ones used by the Hussites.

  • @TealWolf26

    @TealWolf26

    4 жыл бұрын

    @@somerando1073 Cool, I'm not studied on flails so good to hear there were some more practical ones.

  • @SteezyRedStars
    @SteezyRedStars4 жыл бұрын

    I think if your opponent is wearing mail armor, you can do more damage with a sword but if they're wearing a more full segmented armor than you can cause more damage with a mace.

  • @somerando1073

    @somerando1073

    4 жыл бұрын

    Mail is pretty much cut proof. Unless you're thrusting hard enough to burst rings (which in the age of only mail, swords weren't pointy enough for that) you are only doing percussive damage. You get more percussive damage with a mace.

  • @Colonel_Overkill
    @Colonel_Overkill4 жыл бұрын

    One on one, mono e mono, mace to face. A true honorable bludgeoning!!!

  • @qcumber6652
    @qcumber66524 жыл бұрын

    Maybe they should do the same thing with armor? Instead of dividing it in light and heavy armor they should make 1 skill and make specific perks (way more perks). This could make more room for other new skills like sailing or something like that

  • @-smp-scientificmethodpersp838
    @-smp-scientificmethodpersp8384 жыл бұрын

    An elder scrolls Metatron video Finally and thank you 🥰

  • @CyrusKazan
    @CyrusKazan4 жыл бұрын

    This is why I very much enjoyed Kingdom Come's combat system. You had specific skills for Axes, Maces, and Swords, but even if you picked up a different weapon, your combat ability would only diminish slightly, because of the Defense and Warfare skills. You didn't forget everything you knew about combat, you simply had an unfamiliar weapon. Also, arming swords and especially longswords definitely DO have further reach than axes and maces, and each weapon (not type, specific weapon) has its own ratings for slashing, piercing, and crushing damage. An axe has more crushing damage than a sword, but more slashing damage than a mace, making them more versatile. Get one with a top spike for thrusting capability and it's unmatched for versatility. Even between the same weapon type there are differences though. You can get a chunky cutter of a sword, or one with more of a tapered point for superior thrusting damage. It was a great system, I just hope they add polearms and crossbows for the sequel.

  • @The_Novu
    @The_Novu4 жыл бұрын

    Now that you put it that way, I like Skyrim's system a lot more than I originally did. Huh.

  • @StarRider253
    @StarRider2534 жыл бұрын

    One important thing to note, however, is that enemy armor values in Skyrim are very low generally, even if they have a lot of armor. They simply don't get access to the same tempered armor that the player does and they often aren't even wearing a full set. Even once you get to the 3rd perk of Bone Breaker, ignoring 75% of armor, if they only have say 150 armor you aren't really gaining a whole lot of extra damage.

  • @Bjorn308
    @Bjorn3084 жыл бұрын

    I have noticed that in Oblivion there are way more unique bladed weapons than blunt weapons sadly. Although I gotta say, Calliben's Grim Retort is a superb mace to have especially at lower levels. Oh and Perdition's Wrath is an axe (still considered a Blunt weapon in-game) which is great at dealing with large groups of enemies at once. Blessings of Stendarr upon ye.

  • @CommanderKappa

    @CommanderKappa

    4 жыл бұрын

    Rattle your god damn head!

  • @kinchan4548
    @kinchan45484 жыл бұрын

    OMG STOP, THAT WAS TOO CUTE. omg. I gave our dog a mini mace plushie before, it was amazing..but.. he only holds it by the head and whack people with the handle

  • @hansmustermann5371
    @hansmustermann53714 жыл бұрын

    I have a char. Warrior of stendar with an Mace and shield + crossbow. Like, the vigilante of stendar running around with the mage Outfit.

  • @player0851
    @player08514 жыл бұрын

    I would suggest you to try Mount & Blade, it’s combat system us very good and you actually have to get used to certain weapons and learn to use them it has spears, lances, pikes and many other weapons that, at least for me, feel certainly good and immersive

  • @somerando1073

    @somerando1073

    4 жыл бұрын

    Bannerlord due this March!

  • @DATA-qt3nb
    @DATA-qt3nb4 жыл бұрын

    Kingdom Come: Deliverance has a pretty good system as far as weapon and armor logic goes i feel, armor penetration/damage is down to the specific area of armor you hit opposed to just hitting a body center mass or on the head that has a certain amount of defensive protection points based on the armor the defender is wearing. then again skyrim is like 8 years older than KCD but they still had alot more $ to put into the game than warhorse studios did

  • @alexandermartinez1318
    @alexandermartinez13184 жыл бұрын

    9:04 What if your mace had a spike? If you held it close to your body, i don't think it would be hard to thrust with it.

  • @justinmckay6309
    @justinmckay63094 жыл бұрын

    Now they're making Skyrim realistic

  • @panos617
    @panos6174 жыл бұрын

    My base weapon for me is a long sword. But as back up weapon i use mace or duggers.

  • @bardiel2cc52
    @bardiel2cc524 жыл бұрын

    best combo illusionist mage who carries a mace. pacify bad guy then mace to the head and repeat as needed

  • @totoru4ever
    @totoru4ever4 жыл бұрын

    If I remember correctly, in Skyrim, stamina consumption and speed was related to weapon speed, and maces were generally heavier (except that very light two handed mace which was actually faster than a sword). Or was it just a mod?