LOAD BALANCED 1500/min Plastic - Satisfactory - Update 8

Ойындар

The first of my bigger factories, to support even bigger factories. This should be more than enough Plastic for all the last Space Elevator parts. Using the Diluted Packaged Fuel combined with the Recycled Plastic and Rubber alternate recipes is one of the most efficient ways to mass produce Plastic.
First half of the factory is almost identical to my most recent fuel power plant:
• LOAD BALANCED Simple 1...
Advanced Game Settings:
Fly Mode
Mods used:
SkyUI
Manta Raise
The goal for these videos is to show real examples of how load balancing each factory can go. I am by no means an expert and still have a lot to learn. If you see anything out of place or have questions please let me know below!
I enjoy making my own spreadsheets to help plan out my factories. However Satisfactory Tools has a fantastic way to visualize everything and I will be using screenshots from their production planner to help, so huge thanks to them.
www.satisfactorytools.com

Пікірлер: 16

  • @moo121
    @moo1213 ай бұрын

    Hello and thank you for watching! I’m happy that I’ve been able to put out a video about every 4 days so far. These last factories are getting a bit big. The videos will most likely be weekly for a while. Starting with Load Balancing 3600 Rubber next Monday. Thanks again!

  • @gamer61k3
    @gamer61k33 ай бұрын

    Great video, showing how load balancing can be done and how effective it can be. A couple of things I would do differently. Merge the recycled rubber refinery outputs in groups of 4 and split to the recycled plastic refinery inputs in groups of 8. The groupings of 8 to 16, especially with the buildings being offset, means some of the belt lengths are unnecessarily long. This will also enable avoiding the looping back of the main output and having to use an overflow hybrid for priority, with the issues that brings. An alternative is to feed the 120 residual plastic to 4 of the recycled rubber refineries and the 240 rubber output fed to 8 of the recycled plastic refineries. 2 of these are part of the main output, 6 provide the 360 plastic to the remaining 12 recycled rubber refineries and the 720 output feed to the remaining 24 recycled plastic refineries. This way load balancing is being done along all the stages and will reduce the time to fully come up.

  • @moo121

    @moo121

    3 ай бұрын

    Thanks, glad you enjoyed it! Those are both really good ideas. I did think about doing them grouped in 4 instead of 8 and it was honestly because I like the look of the full mk4 belt over the ~90% full mk3 lol I’m using a similar layout but twice as big for Rubber. I actually ended up having an easier time and don’t need the smart splitter for the next video.

  • @Coco6407
    @Coco64073 ай бұрын

    I like how you got it close to the water. Nice set up

  • @moo121

    @moo121

    3 ай бұрын

    Thank you!

  • @bil3977
    @bil39773 ай бұрын

    it’s amazing how much effort u put into each video. would u consider/have u made a design for a large nuclear power plant(10-50 generators)?

  • @moo121

    @moo121

    3 ай бұрын

    Thanks! I have been thinking about nuclear power and it’s definitely something I want to do. I also really want to do a Turbofuel power plant and that’ll be first. But knowing me, that still won’t be enough power and I’m going to have to go nuclear :)

  • @rubyn.-.
    @rubyn.-.3 ай бұрын

    How often can you repeate the recycle step? Is there a limit to how often you can turn it back and forth, until its not efficient anymore. Great video ❤

  • @moo121

    @moo121

    3 ай бұрын

    Thanks so much, glad you enjoyed it! That’s a terrific question that I hadn’t given too much thought. I think the answer, I could definitely be wrong, is that you can make this a little more efficient and squeeze a small amount more out of it. If you went to satisfactorycalculator.com and plugged in 1560 plastic using all the alt recipes it will say you only need 520 crude oil instead of the 540 I used. I went this route because the numbers of items and machines were easier to load balance. www.satisfactorytools.com/production?share=QZOVmExPqb9Ks91d50Qo

  • @LiLBitsDK

    @LiLBitsDK

    3 ай бұрын

    you can run it at "100% efficiency" until you run out of fuel... it doubles each time as long as you add fuel

  • @rubyn.-.

    @rubyn.-.

    Ай бұрын

    @@moo121 thank you for the answer. I am currently myself working on a plastic and rubber factory so went back and saw your answer keep up the good work

  • @LiLBitsDK
    @LiLBitsDK3 ай бұрын

    isn't the resin -> rubber recipe way more efficient than the resin -> plastic one? and then the same from there on out?

  • @moo121

    @moo121

    3 ай бұрын

    You are correct. For the same amount of crude oil you can make a decent amount more rubber than plastic.

  • @LiLBitsDK

    @LiLBitsDK

    3 ай бұрын

    @@moo121 love your neat builds though so structured... mine always looks so messy because I never have enough room for them :D

  • @MinecraftRedstoner2
    @MinecraftRedstoner22 ай бұрын

    Why don't you use the diluted fuel alternate in the Blender? Would save you so much time than using the packagers and unpackagers for the fuel. The Packaged diluted Fuel recipe is only good for an mid game Turbofuel plant when you don't have the Blender unlocked yet.

  • @moo121

    @moo121

    2 ай бұрын

    That’s a great question! There’s a couple reasons I used the packaged fuel recipe. Load balancing of pipes isn’t really a thing and there are issues with cramming the full 600m3 into a mk2 pipe. So to get around that the package recipe keeps the amounts small and does let me load balance liquids down to 2 machines (1 fuel refinery puts out 60m3 and the recycle recipe needs 30m3) instead of lots of junctions. And the more important of the reasons is, I like the way packages look on belts more than pipes :)

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