Oh no! I’m sorry to hear that. I used a guest chrome account to test it, so I wasn’t signed in, and it worked fine for me. Are you getting an error? Any additional info would be great. If anyone else is having the same issue please let me know.
@antoinedruilhe82542 күн бұрын
rumor says 1.0 Magnetic Field Generators are done in assemblers with a totally different recipe
@moo1212 күн бұрын
That would be a pretty big change! The recipe changes are one of the things I am most excited for.
@Rustle1152 күн бұрын
Only just over 100 hours in and all this feel unfathomable, but hopefully I can build as complex as this someday.
@moo1212 күн бұрын
Congrats on the first 100 hours! I think I hit 100 hours in fewer days with this game than any other. I was hooked from the start. And at 100 hours I had crazy amounts of spaghetti and nothing was efficient if it even worked at all. Enjoy the adventure, the learning never really stops for this game. Good luck!
@EndlessTired3 күн бұрын
I swear to god the moment I saw that flow chart I almost had a heart attack, then you acting like it's just a minor inconvenience made me mad lol
@moo1212 күн бұрын
LOL you've made me realize I don't actually look at the flow chart until I'm editing the video. I use a spread sheet to plan out the factory and for some reason a whole page of numbers is less scary to me :)
@MinecraftRedstoner23 күн бұрын
Magnetic Field Generators. The easiest phase 4 spacepart. So easy that I'm wondering if they will be the base of one of the new Phase 5 spaceparts once 1.0 drops.
@moo1213 күн бұрын
I think that’s a pretty good theory! I bet more than one will be needed for phase 5. I wonder if it’ll need all of them.
@marcbennett92322 күн бұрын
agree! I cant wait for 1.0
@josephlange93665 күн бұрын
Shame this man for doing something easy.. lol jk
@tunawithmayo5 күн бұрын
Oh my god. Colors on the hot bar! How does it happen that this kind of thing doesn't get learned after 1,000 hours of play?
@moo1215 күн бұрын
I know that feeling well! It’s amazing how many little things are hidden
@coconai7 күн бұрын
28:07 did you get that joke right off when you saw the trees or did it come intentionally? cause you were gonna branch off
@moo1216 күн бұрын
Haha that was totally unintentional. I think bad jokes and puns just come naturally
@martinarscott35248 күн бұрын
Seriously, you deserve a LOT more subs! As someone who rarely does load balancing, this is impressive....
@moo1218 күн бұрын
Thanks so much! I appreciate the kind words
@snowandlights2310 күн бұрын
I did not know you can enter calculations into the clock speed panels and it will do them and put in the solved number
@moo1219 күн бұрын
Yeah! It’s really nice being able to do math in either the clock speed or the item per minute panels
@EndlessTired10 күн бұрын
Man, that was one hell of a ride, the final montage was so hype, and it definitely is refreshing seeing a flat factory instead of a tall one every now and then, overall a very pretty desing even if not decorated. Btw, i noticed some blueprints missing from the google drive like the tower ones, dont know if there might be more missing, just letting you know.
@moo1219 күн бұрын
Thanks so much! Glad you enjoyed it! And thanks for letting me know, I’ll get the Google drive updated. I knew I would forget one week haha
@marcbennett923210 күн бұрын
I really like that nuclear setup! I might have to stea... er be inspired by that idea!
@moo12110 күн бұрын
Happy to inspire :) good luck!
@quaternarytetrad403910 күн бұрын
Unlimited balaaaaance!! Oh, and power, too.
@moo12110 күн бұрын
So much power and I didn’t even use half of the uranium!
@aenzian12 күн бұрын
one of the most useful videos for satisfactory. thank you!
@moo12112 күн бұрын
Thank you! Glad it was helpful!
@sera180715 күн бұрын
How do you construct your double track curves? I keep getting basic wall clipping on the inside of the curve or misalignment
@moo12115 күн бұрын
The inside of the curve will definitely have some clipping although the overlap should be pretty small. I try to stick to fairly gentle turns. If you try to make it a sharper turn the clipping gets really noticeable though. With the blueprint they should snap together in default mode pretty easily and be aligned. Blueprint mode won’t work unless you nudge it into place.
@marcbennett923216 күн бұрын
very nice video! do you plan to load balance for your1.0 playthrough?
@moo12116 күн бұрын
Thank you! I absolutely am going to load balance my first 1.0 playthrough. I’m really excited for the performance optimizations so hopefully I can add a little more decoration.
@MinecraftRedstoner217 күн бұрын
I like how you said there are no factories with manifolds this time to counter the drone ports which have manifolds part. Also I hope you get this done in the next 9 weeks before 1.0 drops.
@moo12117 күн бұрын
Haha I was wondering if someone would notice that wording change :) Thanks and I’ll definitely finish nuclear power by 1.0. Finishing all the space elevator parts is going to be tough but at least it’s a fun challenge
@josephlange936618 күн бұрын
your builds are cool man!
@moo12118 күн бұрын
Thanks so much!
@Rajathon22 күн бұрын
The music says i should be bored but instead i am totally loving the video. Haha great explanation too. Thanks buddy
@moo12122 күн бұрын
Thanks! Glad you enjoyed it!
@PlayrayGamer23 күн бұрын
When you don't know how to do it - UNCLEAR POWER
@EndlessTired24 күн бұрын
"There are 0 manifolds in this world" The drone ports:
@moo12124 күн бұрын
:) shhh we don’t need to talk about the thing I use most in this save
@Spleensgaming24 күн бұрын
Can you explain agin why you do the mk5 belt first then the lower tier belt. Shouldn’t it work with just the lower tier belt
@moo12124 күн бұрын
Absolutely, that’s a great question. If the incoming mk5 belt was full you are correct and I could just use the lower tier. But since it has a good bit less, it will have gaps on the belt. Sometimes those gaps will then show up on the lower belts and they won’t have the full amount I’m counting on. With the section of faster belt first it’ll be able to grab the items quicker and make up for those gaps but still be limited by the slower belt speed past that. Hope that makes sense.
@Giannis_Krimitzas25 күн бұрын
Thank you Moo
@gamerdweebentertainment161626 күн бұрын
Good, someone who does load balancing, I'm wondering if belt speed matters, not 100% yet, but does feel like it sometimes or I made a tiny mistake somewhere with belt rating or math error or a one of the components takes too long to be created so others just fills up one source too fast. For example oscillator manufacturing, plates takes relatively longer time to be made, maybe doesn't come in fast enough, for some reason. I don't know.
@moo12125 күн бұрын
Thanks for the question. I think I know what you’re talking about. Belt speed matters as a minimum. If you need to move 100 parts you can’t have a mk1 anywhere but if you want to use mk3-5 they will just move faster and you’ll have bigger gaps on the belt. I like to use the minimum belt needed so the gaps are small and it’s easier to tell if they are too big and something is wrong. There are a number of the later items that one part will finish a whole lot sooner and faster belts may help if they have a far distance to travel. I usually set up an awesome sink for the fast item until the other parts show up, then delete it and connect the belt. Or I’ll just take out the full stack from the machine until the belts aren’t stuttering anymore. Good luck!
@marcbennett9232Ай бұрын
nice video!
@moo121Ай бұрын
Thank you!
@marcbennett9232Ай бұрын
@@moo121 yeah I think I want to try to come up with a corner road that stays aligned to the grid. We will see what I can do. I want to make a good road system in blueprints before 1.0
@moo121Ай бұрын
I definitely think it can be done. A good set of road blueprints can save so many hours. Good luck!
@gemmel3197Ай бұрын
Great idea I'll be using this.
@moo121Ай бұрын
Glad you like it!
@gemmel3197Ай бұрын
Very helpful, thanks.
@Xylord79Ай бұрын
At 7:44, I cannot rotate the catwalk like in the video. When I hold ctrl it spins the catwalk in place, it doesn't notch it to different angles. I've seen others do this in other videos and for the life of me, haven't been able to figure out why I can't. Any ideas?
@moo121Ай бұрын
That’s a good question! I played around with the catwalks and I did notice they only rotate when you hold ctrl and look at a mid point of the side of another catwalk crossing. They don’t rotate off foundations. If that doesn’t help there is another method of rotating that actually gives smaller increments and smoother turns. kzread.info/dash/bejne/o6Bsj8lrn5rddsY.htmlsi=WyRjQ5_Bbj15DjP4 DC is another fantastic creator that I’ve learned a lot from.
@mer88mer88Ай бұрын
Great stuff
@moo121Ай бұрын
Thank you!
@davidalldred9392Ай бұрын
Hooray!
@EndlessTiredАй бұрын
I just came back from a break of this type of games because i was burned out from this game and Factorio, and now i think i need another break lol I cant imagine how much effort went into this beast of a factory, specially since its load balanced, man... to think there's a few more horribly complex items it's scary as fuck, i think I'm just gonna start another playthrough instead. Keep it up man, good luck with what comes next, I'll be waiting for the next train blueprint video <3
@moo121Ай бұрын
Thank you and welcome back to the factory game addiction! lol Breaks are good and very much needed! I’ve been taking a few days here and there away from the game in hopes I don’t burn myself out. I’d hate for that to happen right before 1.0. The big projects at the end game can be a lot when you look at the whole thing but once you break it down into enough parts it’s not so bad.
@gamerdweebentertainment161626 күн бұрын
Still arguing with myself if it's smart to restart or not :) or should I just start focusing the things that need to be done. Transportation Logistics.
@agentnull5242Ай бұрын
Very fancy, I could never have that patience!
@moo121Ай бұрын
Thank you!
@StrychTVАй бұрын
Another sensational build Moo! This has been such a fantastic series the whole way through and I still find myself going back and rewatching your videos for ideas and inspiration. You deserve far more views and subscribes, your build quality is such a high standard while also being simple and easy to follow. I'm curious about your next power project... going nuclear?
@moo121Ай бұрын
Thank you so much for the kind words! I’m so happy you’ve been enjoying the videos! Nuclear is next…not max power but a healthy amount :)
@kadhim184Ай бұрын
20 per minuts at what cost, even the fuckin game said nah that ain't happening
@moo121Ай бұрын
LOL good thing I’m stubborn
@Rajathon22 күн бұрын
Haha
@BenReynoldsDIYАй бұрын
damn i was all proud of my 2 per minute being close to done and my factory is huge then i see this lol. well done!
@moo121Ай бұрын
Thank you! 2 per minute is a much more reasonable number and is still a huge project! The first time I beat the game I made around that many. This may have been a bit too ambitious lol
@MinecraftRedstoner2Ай бұрын
The assembly director system. Probably the most hated spacepart of the game. And doing 20/Minute is crazy, I thought doing 8 per minute in my biggest save was alot.
@moo121Ай бұрын
20 is definitely more than anyone needs to make lol! It was done with the needed 4k before I even finished laying all the foundations for the next project.
@marcbennett9232Ай бұрын
nice nice!
@moo121Ай бұрын
Thank you!
@LiLBitsDKАй бұрын
oy no other comments... so here is one
@moo121Ай бұрын
Thanks!
@etsarse2Ай бұрын
Excellent video and I really appreciated the calm narration. Looking forward to seeing more. Thanks!
@moo121Ай бұрын
Thanks so much! Glad you enjoyed it!
@bobbyjohnbunnАй бұрын
Out of interest, do the angled train track foundations eventually match up with the world grid? Essentially creating a perfect right angle turn?
@moo121Ай бұрын
That’s a fantastic question and thanks for asking, I wanted to talk about this. When using the catwalk crossing and you scroll to change the angle, it moves 10 degrees each time. So each of the blueprints will turn 10 degrees and 9 together will get you a nice 90 degree turn. It will be aligned with the global grid BUT it won’t be on it. It’ll be a few meters off in each direction.
@bobbyjohnbunnАй бұрын
@@moo121 hmm thats interesting, as long as its close enough that a train track will look straight when connected, i think that will be good enough!
@italolouro3283Ай бұрын
Why the use of power tower if the stations transfer power? And Great Video!
@moo121Ай бұрын
Thank you so much! That’s a great question. One of the nice things about load balancing all my factories is that everything is clocked to the exact amount so all machines should be 100% efficient. That makes my consumption and max consumption exactly the same and it stays a nice steady flat line. I wanted to use trains but they wouldn’t keep those nice flat lines. So my trains and other things that might turn off and on, like overflow sinks, are all running on my first coal power plant to keep it separate. And the power towers carry my main power grid across the world.
@italolouro3283Ай бұрын
@@moo121 Oh thats cool
@nikolbekiАй бұрын
great job with these! I am for sure going to use your ideas for 1.0 ;)
@moo121Ай бұрын
Thank you and good luck with 1.0!
@marcbennett9232Ай бұрын
I love your blueprint series! there was a blueprint I saw once, dont remember where, but it was a road that was a 45 degree corner, so you could use 2 in order to get a perfect 90 degree corner. EDIT: for the down ramp, maybe if you created a specific down ramp blueprint, it would be easier to snap since it would start at the top? I dont know maybe im wrong I havent tried it.
@moo121Ай бұрын
Thank you so much! For trains making a 90 degree turn, easiest is to go 3 foundations forward and 3 to the right or left. You can make it smaller. I think the tightest is 17m instead of the 24m that 3 foundations is. So you can totally make some 90 degree turns in the blueprinter. I just have a hard time making that sharp of a turn look good. The ramps and snapping are tricky. I’ll try again, maybe you can add a temp beam to snap to and then delete. Thanks for the suggestion.
@marcbennett9232Ай бұрын
@@moo121 well, my suggestion requires a separate blueprint for up and down. you might not want to use an extra blueprint, preferring to use the same one. as it is the walls trick works pretty well.
@quantumwhiterabbit2107Ай бұрын
Off topic, but curious... Smoker? Doesnt have to be tobacco either. Lol
@moo121Ай бұрын
I used to. I am happy to say I was able to kick the habit of smoking cigarettes. It’s been almost 10 years now thankfully.
@marcbennett9232Ай бұрын
@@moo121 congrats!
@MinecraftRedstoner2Ай бұрын
Crystal Oscillators everyone's favorite to automate. Had to automate 93 per minute in one factory once in my biggest savegame project. Used the 6 Quartz node near the swamp and the 2 in the desert. Was lot of fun hooking up 93 Manufacturers even with blueprints.
@moo121Ай бұрын
No matter how you want to make them, it’s so many manufacturers. Blueprints are great but they can only do so much with big machines. I’m happy the next project only has…96 lol
@marcbennett9232Ай бұрын
very nice as always! youve given me so many ideas for when 1.0 comes out! do you ever plan on doing a satisfactory plus playthrough? im almost positive you couldnt load balance that lol.
@moo121Ай бұрын
Thanks so much! Satisfactory plus is definitely something I want to try. I’ve purposely only seen little bits so I don’t spoil it. My hope is that when 1.0 comes out it will take me plenty long enough for the mod to be updated and it’ll probably be my second 1.0 playthrough.
@arthurod44Ай бұрын
the dedication of evenly load balance everything is incredible and visualy rewarding. Amazing jobs. Have millions of questions. Def follow you
@moo121Ай бұрын
Thank you so much! It started as a silly challenge, but you’re right it’s really rewarding. I’m happy to try and answer questions.
@MinecraftRedstoner2Ай бұрын
I wonder if you're going to do a Load Balance Nuclear Powerplant + Recycling. Would be nice to see that. Also if you're going to build the Particle accelerators for the Nuclear Pasta are you going to add them to the 2nd power grid to avoid the power spikes on the main line, or are you going to accept the spikes then?
@moo121Ай бұрын
I am planning on doing nuclear and the recycling! I think I’m going to need it sooner than later haha. The particle accelerators are tricky with their ramp up. I’ll need a few of them for both the recycling and the nuclear pasta. I haven’t decided exactly how I’m going to do it but I have a couple ideas.
@mer88mer88Ай бұрын
You are a beast Gg
@SpleensgamingАй бұрын
Yoo what’s up. Have you thought about using a mod to have wider and taller blueprints? I know most are not a fan of mods but boy the larger blueprint designers are nice. Love the vids
@moo121Ай бұрын
Hey, and thank you! I honestly hadn’t thought about those mods in a long time. I don’t necessarily mind using mods, I’m using 2 now although I don’t feel they are very game changing. The bigger blueprints could be nice and let me combine some of my combo blueprints and make these towers really easy. I’m going to have to think about it but I am definitely going to consider it. Most likely I’d do it with a new save.
@marcbennett9232Ай бұрын
@@moo121 one nice thing is that placing blueprints arent restricted. so if you create a blueprint with a larger designer, you can then place it with in an unmodded game. or at least you used to be able to, I havent tried it in a while, im mostly waiting for 1.0 but personally I dont use the larger blueprints anyway. you can do a lot with 4X4X4
@moo121Ай бұрын
Oh that’s good to know! It might be something I use on my blueprint save just for a couple rare things. I completely agree, you can do a lot with the normal blueprint designer. I don’t mind the challenge of getting it all to work in a smaller area.
@marcbennett9232Ай бұрын
@@moo121 another thing I would love to see is you tackle the satisfactory plus mod. it is wild lol.
Пікірлер
not letting me opan the google drive
Oh no! I’m sorry to hear that. I used a guest chrome account to test it, so I wasn’t signed in, and it worked fine for me. Are you getting an error? Any additional info would be great. If anyone else is having the same issue please let me know.
rumor says 1.0 Magnetic Field Generators are done in assemblers with a totally different recipe
That would be a pretty big change! The recipe changes are one of the things I am most excited for.
Only just over 100 hours in and all this feel unfathomable, but hopefully I can build as complex as this someday.
Congrats on the first 100 hours! I think I hit 100 hours in fewer days with this game than any other. I was hooked from the start. And at 100 hours I had crazy amounts of spaghetti and nothing was efficient if it even worked at all. Enjoy the adventure, the learning never really stops for this game. Good luck!
I swear to god the moment I saw that flow chart I almost had a heart attack, then you acting like it's just a minor inconvenience made me mad lol
LOL you've made me realize I don't actually look at the flow chart until I'm editing the video. I use a spread sheet to plan out the factory and for some reason a whole page of numbers is less scary to me :)
Magnetic Field Generators. The easiest phase 4 spacepart. So easy that I'm wondering if they will be the base of one of the new Phase 5 spaceparts once 1.0 drops.
I think that’s a pretty good theory! I bet more than one will be needed for phase 5. I wonder if it’ll need all of them.
agree! I cant wait for 1.0
Shame this man for doing something easy.. lol jk
Oh my god. Colors on the hot bar! How does it happen that this kind of thing doesn't get learned after 1,000 hours of play?
I know that feeling well! It’s amazing how many little things are hidden
28:07 did you get that joke right off when you saw the trees or did it come intentionally? cause you were gonna branch off
Haha that was totally unintentional. I think bad jokes and puns just come naturally
Seriously, you deserve a LOT more subs! As someone who rarely does load balancing, this is impressive....
Thanks so much! I appreciate the kind words
I did not know you can enter calculations into the clock speed panels and it will do them and put in the solved number
Yeah! It’s really nice being able to do math in either the clock speed or the item per minute panels
Man, that was one hell of a ride, the final montage was so hype, and it definitely is refreshing seeing a flat factory instead of a tall one every now and then, overall a very pretty desing even if not decorated. Btw, i noticed some blueprints missing from the google drive like the tower ones, dont know if there might be more missing, just letting you know.
Thanks so much! Glad you enjoyed it! And thanks for letting me know, I’ll get the Google drive updated. I knew I would forget one week haha
I really like that nuclear setup! I might have to stea... er be inspired by that idea!
Happy to inspire :) good luck!
Unlimited balaaaaance!! Oh, and power, too.
So much power and I didn’t even use half of the uranium!
one of the most useful videos for satisfactory. thank you!
Thank you! Glad it was helpful!
How do you construct your double track curves? I keep getting basic wall clipping on the inside of the curve or misalignment
The inside of the curve will definitely have some clipping although the overlap should be pretty small. I try to stick to fairly gentle turns. If you try to make it a sharper turn the clipping gets really noticeable though. With the blueprint they should snap together in default mode pretty easily and be aligned. Blueprint mode won’t work unless you nudge it into place.
very nice video! do you plan to load balance for your1.0 playthrough?
Thank you! I absolutely am going to load balance my first 1.0 playthrough. I’m really excited for the performance optimizations so hopefully I can add a little more decoration.
I like how you said there are no factories with manifolds this time to counter the drone ports which have manifolds part. Also I hope you get this done in the next 9 weeks before 1.0 drops.
Haha I was wondering if someone would notice that wording change :) Thanks and I’ll definitely finish nuclear power by 1.0. Finishing all the space elevator parts is going to be tough but at least it’s a fun challenge
your builds are cool man!
Thanks so much!
The music says i should be bored but instead i am totally loving the video. Haha great explanation too. Thanks buddy
Thanks! Glad you enjoyed it!
When you don't know how to do it - UNCLEAR POWER
"There are 0 manifolds in this world" The drone ports:
:) shhh we don’t need to talk about the thing I use most in this save
Can you explain agin why you do the mk5 belt first then the lower tier belt. Shouldn’t it work with just the lower tier belt
Absolutely, that’s a great question. If the incoming mk5 belt was full you are correct and I could just use the lower tier. But since it has a good bit less, it will have gaps on the belt. Sometimes those gaps will then show up on the lower belts and they won’t have the full amount I’m counting on. With the section of faster belt first it’ll be able to grab the items quicker and make up for those gaps but still be limited by the slower belt speed past that. Hope that makes sense.
Thank you Moo
Good, someone who does load balancing, I'm wondering if belt speed matters, not 100% yet, but does feel like it sometimes or I made a tiny mistake somewhere with belt rating or math error or a one of the components takes too long to be created so others just fills up one source too fast. For example oscillator manufacturing, plates takes relatively longer time to be made, maybe doesn't come in fast enough, for some reason. I don't know.
Thanks for the question. I think I know what you’re talking about. Belt speed matters as a minimum. If you need to move 100 parts you can’t have a mk1 anywhere but if you want to use mk3-5 they will just move faster and you’ll have bigger gaps on the belt. I like to use the minimum belt needed so the gaps are small and it’s easier to tell if they are too big and something is wrong. There are a number of the later items that one part will finish a whole lot sooner and faster belts may help if they have a far distance to travel. I usually set up an awesome sink for the fast item until the other parts show up, then delete it and connect the belt. Or I’ll just take out the full stack from the machine until the belts aren’t stuttering anymore. Good luck!
nice video!
Thank you!
@@moo121 yeah I think I want to try to come up with a corner road that stays aligned to the grid. We will see what I can do. I want to make a good road system in blueprints before 1.0
I definitely think it can be done. A good set of road blueprints can save so many hours. Good luck!
Great idea I'll be using this.
Glad you like it!
Very helpful, thanks.
At 7:44, I cannot rotate the catwalk like in the video. When I hold ctrl it spins the catwalk in place, it doesn't notch it to different angles. I've seen others do this in other videos and for the life of me, haven't been able to figure out why I can't. Any ideas?
That’s a good question! I played around with the catwalks and I did notice they only rotate when you hold ctrl and look at a mid point of the side of another catwalk crossing. They don’t rotate off foundations. If that doesn’t help there is another method of rotating that actually gives smaller increments and smoother turns. kzread.info/dash/bejne/o6Bsj8lrn5rddsY.htmlsi=WyRjQ5_Bbj15DjP4 DC is another fantastic creator that I’ve learned a lot from.
Great stuff
Thank you!
Hooray!
I just came back from a break of this type of games because i was burned out from this game and Factorio, and now i think i need another break lol I cant imagine how much effort went into this beast of a factory, specially since its load balanced, man... to think there's a few more horribly complex items it's scary as fuck, i think I'm just gonna start another playthrough instead. Keep it up man, good luck with what comes next, I'll be waiting for the next train blueprint video <3
Thank you and welcome back to the factory game addiction! lol Breaks are good and very much needed! I’ve been taking a few days here and there away from the game in hopes I don’t burn myself out. I’d hate for that to happen right before 1.0. The big projects at the end game can be a lot when you look at the whole thing but once you break it down into enough parts it’s not so bad.
Still arguing with myself if it's smart to restart or not :) or should I just start focusing the things that need to be done. Transportation Logistics.
Very fancy, I could never have that patience!
Thank you!
Another sensational build Moo! This has been such a fantastic series the whole way through and I still find myself going back and rewatching your videos for ideas and inspiration. You deserve far more views and subscribes, your build quality is such a high standard while also being simple and easy to follow. I'm curious about your next power project... going nuclear?
Thank you so much for the kind words! I’m so happy you’ve been enjoying the videos! Nuclear is next…not max power but a healthy amount :)
20 per minuts at what cost, even the fuckin game said nah that ain't happening
LOL good thing I’m stubborn
Haha
damn i was all proud of my 2 per minute being close to done and my factory is huge then i see this lol. well done!
Thank you! 2 per minute is a much more reasonable number and is still a huge project! The first time I beat the game I made around that many. This may have been a bit too ambitious lol
The assembly director system. Probably the most hated spacepart of the game. And doing 20/Minute is crazy, I thought doing 8 per minute in my biggest save was alot.
20 is definitely more than anyone needs to make lol! It was done with the needed 4k before I even finished laying all the foundations for the next project.
nice nice!
Thank you!
oy no other comments... so here is one
Thanks!
Excellent video and I really appreciated the calm narration. Looking forward to seeing more. Thanks!
Thanks so much! Glad you enjoyed it!
Out of interest, do the angled train track foundations eventually match up with the world grid? Essentially creating a perfect right angle turn?
That’s a fantastic question and thanks for asking, I wanted to talk about this. When using the catwalk crossing and you scroll to change the angle, it moves 10 degrees each time. So each of the blueprints will turn 10 degrees and 9 together will get you a nice 90 degree turn. It will be aligned with the global grid BUT it won’t be on it. It’ll be a few meters off in each direction.
@@moo121 hmm thats interesting, as long as its close enough that a train track will look straight when connected, i think that will be good enough!
Why the use of power tower if the stations transfer power? And Great Video!
Thank you so much! That’s a great question. One of the nice things about load balancing all my factories is that everything is clocked to the exact amount so all machines should be 100% efficient. That makes my consumption and max consumption exactly the same and it stays a nice steady flat line. I wanted to use trains but they wouldn’t keep those nice flat lines. So my trains and other things that might turn off and on, like overflow sinks, are all running on my first coal power plant to keep it separate. And the power towers carry my main power grid across the world.
@@moo121 Oh thats cool
great job with these! I am for sure going to use your ideas for 1.0 ;)
Thank you and good luck with 1.0!
I love your blueprint series! there was a blueprint I saw once, dont remember where, but it was a road that was a 45 degree corner, so you could use 2 in order to get a perfect 90 degree corner. EDIT: for the down ramp, maybe if you created a specific down ramp blueprint, it would be easier to snap since it would start at the top? I dont know maybe im wrong I havent tried it.
Thank you so much! For trains making a 90 degree turn, easiest is to go 3 foundations forward and 3 to the right or left. You can make it smaller. I think the tightest is 17m instead of the 24m that 3 foundations is. So you can totally make some 90 degree turns in the blueprinter. I just have a hard time making that sharp of a turn look good. The ramps and snapping are tricky. I’ll try again, maybe you can add a temp beam to snap to and then delete. Thanks for the suggestion.
@@moo121 well, my suggestion requires a separate blueprint for up and down. you might not want to use an extra blueprint, preferring to use the same one. as it is the walls trick works pretty well.
Off topic, but curious... Smoker? Doesnt have to be tobacco either. Lol
I used to. I am happy to say I was able to kick the habit of smoking cigarettes. It’s been almost 10 years now thankfully.
@@moo121 congrats!
Crystal Oscillators everyone's favorite to automate. Had to automate 93 per minute in one factory once in my biggest savegame project. Used the 6 Quartz node near the swamp and the 2 in the desert. Was lot of fun hooking up 93 Manufacturers even with blueprints.
No matter how you want to make them, it’s so many manufacturers. Blueprints are great but they can only do so much with big machines. I’m happy the next project only has…96 lol
very nice as always! youve given me so many ideas for when 1.0 comes out! do you ever plan on doing a satisfactory plus playthrough? im almost positive you couldnt load balance that lol.
Thanks so much! Satisfactory plus is definitely something I want to try. I’ve purposely only seen little bits so I don’t spoil it. My hope is that when 1.0 comes out it will take me plenty long enough for the mod to be updated and it’ll probably be my second 1.0 playthrough.
the dedication of evenly load balance everything is incredible and visualy rewarding. Amazing jobs. Have millions of questions. Def follow you
Thank you so much! It started as a silly challenge, but you’re right it’s really rewarding. I’m happy to try and answer questions.
I wonder if you're going to do a Load Balance Nuclear Powerplant + Recycling. Would be nice to see that. Also if you're going to build the Particle accelerators for the Nuclear Pasta are you going to add them to the 2nd power grid to avoid the power spikes on the main line, or are you going to accept the spikes then?
I am planning on doing nuclear and the recycling! I think I’m going to need it sooner than later haha. The particle accelerators are tricky with their ramp up. I’ll need a few of them for both the recycling and the nuclear pasta. I haven’t decided exactly how I’m going to do it but I have a couple ideas.
You are a beast Gg
Yoo what’s up. Have you thought about using a mod to have wider and taller blueprints? I know most are not a fan of mods but boy the larger blueprint designers are nice. Love the vids
Hey, and thank you! I honestly hadn’t thought about those mods in a long time. I don’t necessarily mind using mods, I’m using 2 now although I don’t feel they are very game changing. The bigger blueprints could be nice and let me combine some of my combo blueprints and make these towers really easy. I’m going to have to think about it but I am definitely going to consider it. Most likely I’d do it with a new save.
@@moo121 one nice thing is that placing blueprints arent restricted. so if you create a blueprint with a larger designer, you can then place it with in an unmodded game. or at least you used to be able to, I havent tried it in a while, im mostly waiting for 1.0 but personally I dont use the larger blueprints anyway. you can do a lot with 4X4X4
Oh that’s good to know! It might be something I use on my blueprint save just for a couple rare things. I completely agree, you can do a lot with the normal blueprint designer. I don’t mind the challenge of getting it all to work in a smaller area.
@@moo121 another thing I would love to see is you tackle the satisfactory plus mod. it is wild lol.