Let's Play! Storm over Jerusalem: The Roman Siege (Turn One Tutorial)

This is a partial playthrough, a turn 1 tutorial of the 2-player, area-impulse, card assisted wargame Storm over Jerusalem: The Roman Siege. Designed by Scott Blanton and published by Multi-Man Publishing (MMP).
Storm Over Jerusalem: The Roman Siege is a 2-player wargame simulating the Siege of Jerusalem in 70AD. One player controls the Roman forces, and the other player controls the Judean forces.
By the year 70 of the Common Era (CE), the province of Judea had been in revolt against Rome for nearly 4 years. The protests and riots that began in 66 CE had quickly turned into open rebellion. The standard Roman punitive force under Syrian legate Cestius Gallus, having failed to capture Jerusalem, was wiped out at Beth Horon. General Vespasian was given command of the Roman army in the region and ordered to crush the rebellion and restore order. Turmoil in Rome, however, saw Vespasian recalled to become Emperor. In early 70 CE, Emperor Vespasian dispatched his son Titus (a future Emperor) along with four legions to end the rebellion in this important province. Titus arrived in Jerusalem in April to find the city still at war with itself. Throughout the rebellion, differing Judean factions had fought a bitter internecine war among themselves. The primary factions fighting each other in Jerusalem at this time were controlled by Simon bar Giora and John of Gischala. With the arrival of Titus and his legions, however, they were now faced with a common threat to their immediate survival.
The brutal siege of Jerusalem lasted nearly five months. During the siege, city walls were breached one-by-one, much of the city devastated, and the Temple-central to both the Jewish religion and the defense of the city-destroyed and burned. With the capture of Jerusalem, Titus had effectively ended the Judean revolt, with the last of the rebels finally cornered and eliminated in the legendary siege of Masada in 73 CE.
Using the Area Move system redefined in Storm Over Stalingrad and Storm Over Dien Bien Phu, the game features the use of tactical cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in previous Storm Over games, and are of the same level of complexity, with additions made for the situations encountered in this battle.
Additional rules added to the game include Siege Towers, the Walls of Jerusalem, and Judean leaders. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Battering Rams”, “Famine”, “Rigging the Colonnades”, and “Escape the Siege”.
Game Scale:
Game Turn: approximately 10 - 14 days
Area: approximately 1" = 300ft / 91 meters
Units: Legions
Game Inventory:
One 22 x 34" full color mapsheet
One dual-side printed countersheet (108 3/4" counters w/ 1 blank)
One dual-side printed countersheet (54 3/4" & 88 5/8" counters w/ 17 blanks)
One 12-page full color rulebook
Two dual-side printed player aid cards
One deck of 55 tactical playing cards
Four 6 sided dice (2 red & 2 blue)
Solitaire Playability: Low
Complexity Level: Low
Players: 2 (or more)
Playing Time: 2-3 hours
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The game on BGG: boardgamegeek.com/boardgame/2...
The game on the publisher's website: mmpgamers.com/storm-over-jeru...
Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com
0:00 Introduction
0:35 Overview
7:26 Gameplay

Пікірлер: 9

  • @WayneHansen
    @WayneHansen3 ай бұрын

    Hey everyone! I hope you liked the video. If you did, I'd love to think I earned your subscription. It really helps me to get more of these great games to show off! You can also help by subscribing to my Patreon: www.patreon.com/wargaminghansen OR making a one-time donation: paypal.me/wargaminghansen

  • @frankDIPietro
    @frankDIPietro3 ай бұрын

    Great video, Wayne. I have played this game solo but you answered a few questions I had. For instance, how many siege ramps are placed in a contested wall location and how to work out the Judean supply phase. I always look forward to your tutorials. Thanks!

  • @mikewilcox4346
    @mikewilcox43463 ай бұрын

    I read on BGG they are developing a BOT for the Judean side as an expansion to the game. The Players Aide gave the game good reviews and was one of their top ten games for the 2023. Looks like an interesting game. I will look forward to your final thoughts on it.

  • @kornelije.h
    @kornelije.h3 ай бұрын

    Great as usual! Thank you!

  • @WayneHansen

    @WayneHansen

    3 ай бұрын

    Glad you enjoyed it!

  • @aleksanderfreberg6831
    @aleksanderfreberg68313 ай бұрын

    Awesome, thanx 👏👌 ps. Simon says don’t forget Simon 😅

  • @WayneHansen

    @WayneHansen

    3 ай бұрын

    Sometimes you forget the obvious things... like using the Leaders haha.

  • @MrFrostyankles
    @MrFrostyanklesАй бұрын

    @26:46 I see you moved your units back after an assault. I am pretty sure units only move back after an assault if over a wall and not all the units were eliminated. They would remain in that space. This rule of moving back also only applies to the Roman player so the Judean's never move back. I believe you made this mistake more than once.

  • @WayneHansen

    @WayneHansen

    24 күн бұрын

    I believe I misspoke and meant to say Attack and not Assault (since those Judean light units are able to conduct Attacks into adjacent Areas), but regardless, if I said Assault, then you're right, the Judeans don't have to Retreat after the Combat. As always, follow the rules as written, and if someone makes a mistake while filming a YT video, that's what it is, a mistake. Unfortunately for people like me, I'm brave enough to put my mistakes out there for the world to see, whereas no one else will ever see your mistakes :)