LEARN LOW POLY Character Modeling - Blender 3.5 Full Course - Model | Rig | Animate | Clone | Export
/ imphenzia - TIMESTAMPS:
00:00:00 Intro
00:01:13 Install Blender 3.5
00:01:33 Starting Blender
00:01:57 Creating Material for Low Poly Colorization
00:02:07 Download and Import Imphenzia Palette Textures
00:03:25 Configure UV Editing Viewport and Show Texture
00:04:10 Navigate Viewport and configure Backface Culling
00:04:50 Modeling Introduction
00:04:54 Vertex- Edge- Face Selection
00:05:25 UV Colorization Method
00:06:43 Viewport Hotkeys & Numpad Emulation
00:07:25 Blender XYZ Axes - which orientation to model characters in
00:08:15 Installing Auto Mirror and Loop Tools addons (built-in & free!)
** MODELING & COLORIZATION **
00:08:47 Auto Mirror
00:09:51 Modeling - Pelvis
00:11:47 Modeling - Legs
00:12:56 Character Origin
00:13:40 Modeling - Torso
00:13:54 Modeling - Arms
00:14:29 Modeling - Hands
00:18:09 Modeling - Head
00:21:40 Modeling - Tweak the body shape
00:24:55 Colorize Character
00:26:45 Adding a Belt
00:28:34 Adding Eyes
00:30:50 Quick Change Clothes
00:31:58 Why is my color a gradient across the character?
00:32:45 Changing top to a T-Shirt
00:33:50 Adding muscles
00:35:05 Quickly turning characters into new stylized characters
00:35:35 Skinny legs
00:35:50 V-Neck T-Shirt and Belly Top!!
00:36:50 Shortening arms
00:38:00 Making a Hat - Detached Object Method
00:42:25 Making a Hat - Integrated into the Character Method
00:43:15 Adding Hair
00:45:12 Removing an integrated hat (or repairing the mesh)
00:46:05 Non-symmetrical characters
** ARMATURE **
00:47:44 Creating the Armature (skeleton)
00:48:30 Armature - Pelvis - Spine - Head
00:48:48 Armature - Shoulder - Arm
00:49:22 Armature - Hand alternatives (fingers or not?)
00:50:15 Armature - Leg -Foot
00:51:19 Armature - Naming Bones
00:52:28 Armature - Leg Inverse Kinematics (IK) Bones
00:53:50 Armature - Align Bones (important!)
00:54:20 Armature - Configure Leg IK
00:57:53 Armature - Symmetrize
** SKINNING **
00:58:35 Parent & Deform Character to Armature Automatically
01:00:30 Fixing Eye Weights (or any other detached objects)
01:02:10 Fixing Bum / Hip Deformation
01:02:27 Weight Painting
** LONG CLOTHES **
01:05:10 Long Clothes - Modeling
01:07:08 Hide Faces Temporarily (for modeling & weight painting)
01:07:55 Long Clothes - Weight Painting
** ANIMATION **
01:10:34 Animation Introduction
01:11:30 Action Editor
01:11:35 Create New _TPose Action / Animation
01:12:38 Idle Action / Animation
01:15:30 "Make Cyclic" for Looping Animation
01:17:02 Walk Cycle Action / Animation
01:19:55 Copy & Paste Mirror Pose
01:22:30 Tweaking the Walk Cycle
01:23:10 How would you do a Run Cycle Action / Animation?
** CLONING CHARACTERS - CREATE NEW VERSIONS **
01:23:45 Creating a Template
01:24:35 Creating a Female version
01:28:18 Female Face
01:28:32 Female Longer Hair
01:29:45 Weight Paint Fix by Skirt
01:30:28 Weight Paint Fix by Long Hair
01:31:40 Hide Geometry to make Weight Paint Simple
01:33:45 Weight Paint Fix by Skirt - Really | Proper | Final =)
01:35:24 Creating a Warrior
01:37:23 Upper Body Armor
01:38:37 Bare Upper Body & Muscles
01:39:33 Helmet
01:39:57 Arm Armor
01:40:25 No Weightpainting Needed for Clone
** UNITY EXPORT **
01:41:27 Unity: Create Project
01:42:07 Blender: Export Character as FBX
01:43:05 Unity: Import Character into scene
01:43:20 Unity: Create Material & Import Textures
01:44:19 Unity: Bake Axis Conversion (fixes wrong Axis)
01:45:00 Blender: Orphaned Actions - Removing Unused Actions
01:47:50 Blender: Best Way to Export Animations to Unity
01:48:55 Blender: Export Specific Animations
01:51:40 Unity: Very Important - Get the Correct Axis!
01:52:25 Unity: Looping Animations
01:53:08 Unity: Animator Component - Idle Animation
01:54:30 Blender: Export Additional Animations
01:55:10 Unity: Import Additional Animations
01:55:40 Unity: Preview Walk Animation
01:56:45 Unity: Switching Between Characters
** MIXAMO EXPORT **
01:57:15 Export Character to Mixamo
01:57:35 Get Material and Texture to work in Mixamo
01:58:05 Upload Character to Mixamo
01:58:17 Character Pose is Borken - How to Fix
01:59:00 Preview a Mixamo Animation
** OUTRO **
01:59:30 Outro
Download Palette:
tinyurl.com/imphenziapalette
Patreon:
/ imphenzia
Imphenzia Discord :
/ discord
Wishlist Ultranova on Steam:
store.steampowered.com/app/23...
Twitter:
/ imphenzia
Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a platformer called Ultranova and a multiplayer RTS game called Line War.
Thanks a lot for watching and sharing my videos :)
Пікірлер: 247
Amazing! You are a gift for the Blender community:)
01:02:44 - Select a bone in Weight Paint Mode in Blender 4.0.2 -> Shift + Ctrl + Left click.
Imphenzia's back strong! :)
More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on KZread, you are an asset to the game dev community!
WOOOW I can't believe a 2 hour course!! You're the best! Thankyou!
Can't wait to follow along. Thanks sooooooooo so much . A true gift
This is amazing! I'm super new to Blender but I followed and made something, thanks 😀
The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
You're a huge inspiration for my 3D Animation Study Career. I owe you a big one! you are such a gift to 3D Modeling
Best Blender tutorial out there! Excellent job!
Thank you! 👍 Your amazing tutorials help me a lot!
my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
Fantastic video! I really like the speed you are doing it here. It really matches my Blender level. Really well done!
I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!
Your 10 minute videos are great, but the extended ones give some of us slower people a chance. Great video.
yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
Thanks Imphenzia for this awesome video and also patreon of the channel for supporting him. 😀🙌🏻
What a great video, great to see all the pain getting animations into unity and managing this stuff isn't just my workflow
Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
@Imphenzia
Жыл бұрын
Oh, I did not think of that being the reason. Thanks for sharing!
@81gamer81
9 ай бұрын
I loved this info
@mikeand9
8 ай бұрын
interesting, thanks for the tip!
@ramirosandoval781
5 ай бұрын
what do you mean by "channel"? what channels?
@delqyrus2619
5 ай бұрын
@@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)
thank you imphenzia .. i did it & made my kidds loughs day night ..amazing learning here with you
I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
Fantastic! Will probably return to this video a million times through my dev process
This course has single-handedly changed the course of my art! Thank you for posting!
@Imphenzia
Жыл бұрын
You are welcome!! :)
Thanks Stefan for this very valuable sharing which speed-up the ramp-up!
Dude, you are breathtaking!
So glad to see more videos from you. thanks a lot
One of teh best tutorials on net. This is AMAZING!!!
Great video! Wanted to use model in gamejam project but I didn't manage to make it on time. Regarding IK bones: When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it. And you can change other options for multiple objects as well(in most cases). What to do: Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.
This is amazing. So long but comprehensive. Thank you!
it's a fantastic video with lots of useful ideas and directions. Great job and thank you very much.
I also find very useful the video summary with meticulous subdivision, thank you a lot Imphenzia!
I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.
This was so impactful. Thank you for your work. Joining your patreon now
Thanks for all your hard work. I can incorporate low poly with my voxel characters.
Thank you for your videos! Your tutorials are treasures on youtube.
Love your channel! Thanks for sharing your knowledge!
This video is exactly what I was looking for!
This is pure gold! Thank you!
Esectacular!, thanks again. You're the best. Greetings from Bogotá, Colombia!
Great stuff, going to try to make some stuff. The whole a-z step by step is awesome 😊
@Imphenzia
Жыл бұрын
Thanks! Good luck! I know it is a lengthy video, but I thought it's easier than a series - all in 1 place and time-stamped for quicker navigation.
@nkusters
Жыл бұрын
@@Imphenzia yup, much appreciated :)
I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!
Thanks a lot, this tutorial is real gold !!
this video is beyond helpful thanks imp
I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.
Awesome tutorial!!! ♥
you are the best in Low Poly. thank you
Thank you, needed this!
Very good info shared, thank you so much.
That was so great. Thanks man
YAAAAAAAY FINALLY!!! Thank you so much
ty for all your fantastic work!
Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!
Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender. I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!
You are just an amazing person. Thank you!
Amazing tutorial, thank you very much!
Maestro 🤩
Thanks for everything. We love you
thx so much, this was a gem!
I started learning 3d game dev with unreal and want to make my own assets, I am glad I found this channel,
Wow, this amazing learn, thanks for your course sir
You're amazing! Thank you!
Thanks so much for this!
Truly appretiate this this will be life changing for my game development
@Imphenzia
Жыл бұрын
That's awesome to hear. What do you need more for your game in terms of 3D stuff? Maybe I can use that as inspiration :)
@Konita_YT
Жыл бұрын
@@Imphenzia I have some ideas 1. How to turm a 2d character or item to 3d in blender 2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals Im happy your back to posting!
Amazing, it is like pixel art but in 3d world. This tutorial is also amazing. Tnx you!
Love from India I am beginner.it's very important session for me. Great learning
I am your big fan sir..May God give you everything you desire ❤️ lots of love and respect to you.
You are a wonderful person!!
It's amazing! thank you very much!
This is amazing,! Thank you
Amazing video !
Many thanks for a great course! You have an incredibly helpful channel! Thank you for your work!
"... Thank you for watching " No ! Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍
Master Class!!! muchas gracias.
Amazing!
Thank you so much for this content
best teacher of 3d and blender from Nepal
Thank you. You make things.
Thank you!
so good!. thanks so much.
amazing tutorial. thx u very much
This Video is a gift. Like.. wow 😅 An honest thank you man
@Imphenzia
Жыл бұрын
You're welcome, glad you like it! Will try to make more :)
Вот видео, которое я ждал
really thank for sharing
Big inprestion really nice content i love you are 10 minute modeling challange video's 🤩🥰😍
Great toutorial
thank you!
You are awesome!
This video deserves a billion views ❤❤
"it's a bit like a pidgeon, it moves it's head around to understand it's place in the world" Beautiful stuff..
thank you very much sir. you are the best.
wow very good !
Superb, how have I missed this!?
You rock dude...
Thank!
Thank you for this knowledge!!!!!!
Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .
@Imphenzia
Жыл бұрын
Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.
Great, great, great
you are a very awesome man
Thank you sir ❤❤❤❤❤
awesome