LEARN LOW POLY Character Modeling - Blender 3.5 Full Course - Model | Rig | Animate | Clone | Export

/ imphenzia - TIMESTAMPS:
00:00:00 Intro
00:01:13 Install Blender 3.5
00:01:33 Starting Blender
00:01:57 Creating Material for Low Poly Colorization
00:02:07 Download and Import Imphenzia Palette Textures
00:03:25 Configure UV Editing Viewport and Show Texture
00:04:10 Navigate Viewport and configure Backface Culling
00:04:50 Modeling Introduction
00:04:54 Vertex- Edge- Face Selection
00:05:25 UV Colorization Method
00:06:43 Viewport Hotkeys & Numpad Emulation
00:07:25 Blender XYZ Axes - which orientation to model characters in
00:08:15 Installing Auto Mirror and Loop Tools addons (built-in & free!)
** MODELING & COLORIZATION **
00:08:47 Auto Mirror
00:09:51 Modeling - Pelvis
00:11:47 Modeling - Legs
00:12:56 Character Origin
00:13:40 Modeling - Torso
00:13:54 Modeling - Arms
00:14:29 Modeling - Hands
00:18:09 Modeling - Head
00:21:40 Modeling - Tweak the body shape
00:24:55 Colorize Character
00:26:45 Adding a Belt
00:28:34 Adding Eyes
00:30:50 Quick Change Clothes
00:31:58 Why is my color a gradient across the character?
00:32:45 Changing top to a T-Shirt
00:33:50 Adding muscles
00:35:05 Quickly turning characters into new stylized characters
00:35:35 Skinny legs
00:35:50 V-Neck T-Shirt and Belly Top!!
00:36:50 Shortening arms
00:38:00 Making a Hat - Detached Object Method
00:42:25 Making a Hat - Integrated into the Character Method
00:43:15 Adding Hair
00:45:12 Removing an integrated hat (or repairing the mesh)
00:46:05 Non-symmetrical characters
** ARMATURE **
00:47:44 Creating the Armature (skeleton)
00:48:30 Armature - Pelvis - Spine - Head
00:48:48 Armature - Shoulder - Arm
00:49:22 Armature - Hand alternatives (fingers or not?)
00:50:15 Armature - Leg -Foot
00:51:19 Armature - Naming Bones
00:52:28 Armature - Leg Inverse Kinematics (IK) Bones
00:53:50 Armature - Align Bones (important!)
00:54:20 Armature - Configure Leg IK
00:57:53 Armature - Symmetrize
** SKINNING **
00:58:35 Parent & Deform Character to Armature Automatically
01:00:30 Fixing Eye Weights (or any other detached objects)
01:02:10 Fixing Bum / Hip Deformation
01:02:27 Weight Painting
** LONG CLOTHES **
01:05:10 Long Clothes - Modeling
01:07:08 Hide Faces Temporarily (for modeling & weight painting)
01:07:55 Long Clothes - Weight Painting
** ANIMATION **
01:10:34 Animation Introduction
01:11:30 Action Editor
01:11:35 Create New _TPose Action / Animation
01:12:38 Idle Action / Animation
01:15:30 "Make Cyclic" for Looping Animation
01:17:02 Walk Cycle Action / Animation
01:19:55 Copy & Paste Mirror Pose
01:22:30 Tweaking the Walk Cycle
01:23:10 How would you do a Run Cycle Action / Animation?
** CLONING CHARACTERS - CREATE NEW VERSIONS **
01:23:45 Creating a Template
01:24:35 Creating a Female version
01:28:18 Female Face
01:28:32 Female Longer Hair
01:29:45 Weight Paint Fix by Skirt
01:30:28 Weight Paint Fix by Long Hair
01:31:40 Hide Geometry to make Weight Paint Simple
01:33:45 Weight Paint Fix by Skirt - Really | Proper | Final =)
01:35:24 Creating a Warrior
01:37:23 Upper Body Armor
01:38:37 Bare Upper Body & Muscles
01:39:33 Helmet
01:39:57 Arm Armor
01:40:25 No Weightpainting Needed for Clone
** UNITY EXPORT **
01:41:27 Unity: Create Project
01:42:07 Blender: Export Character as FBX
01:43:05 Unity: Import Character into scene
01:43:20 Unity: Create Material & Import Textures
01:44:19 Unity: Bake Axis Conversion (fixes wrong Axis)
01:45:00 Blender: Orphaned Actions - Removing Unused Actions
01:47:50 Blender: Best Way to Export Animations to Unity
01:48:55 Blender: Export Specific Animations
01:51:40 Unity: Very Important - Get the Correct Axis!
01:52:25 Unity: Looping Animations
01:53:08 Unity: Animator Component - Idle Animation
01:54:30 Blender: Export Additional Animations
01:55:10 Unity: Import Additional Animations
01:55:40 Unity: Preview Walk Animation
01:56:45 Unity: Switching Between Characters
** MIXAMO EXPORT **
01:57:15 Export Character to Mixamo
01:57:35 Get Material and Texture to work in Mixamo
01:58:05 Upload Character to Mixamo
01:58:17 Character Pose is Borken - How to Fix
01:59:00 Preview a Mixamo Animation
** OUTRO **
01:59:30 Outro
Download Palette:
tinyurl.com/imphenziapalette
Patreon:
/ imphenzia
Imphenzia Discord :
/ discord
Wishlist Ultranova on Steam:
store.steampowered.com/app/23...
Twitter:
/ imphenzia
Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a platformer called Ultranova and a multiplayer RTS game called Line War.
Thanks a lot for watching and sharing my videos :)

Пікірлер: 247

  • @kiba1704
    @kiba1704 Жыл бұрын

    Amazing! You are a gift for the Blender community:)

  • @Fran43CG
    @Fran43CG5 ай бұрын

    01:02:44 - Select a bone in Weight Paint Mode in Blender 4.0.2 -> Shift + Ctrl + Left click.

  • @mogmogwaii
    @mogmogwaii Жыл бұрын

    Imphenzia's back strong! :)

  • @eGregiousGames
    @eGregiousGames Жыл бұрын

    More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on KZread, you are an asset to the game dev community!

  • @Wellyngton-rm3bb
    @Wellyngton-rm3bb Жыл бұрын

    WOOOW I can't believe a 2 hour course!! You're the best! Thankyou!

  • @GarthFransman
    @GarthFransman Жыл бұрын

    Can't wait to follow along. Thanks sooooooooo so much . A true gift

  • @RobbeyT1
    @RobbeyT111 ай бұрын

    This is amazing! I'm super new to Blender but I followed and made something, thanks 😀

  • @DemianAegidiuxWilde
    @DemianAegidiuxWilde Жыл бұрын

    The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!

  • @dxd-programacionydiseno6192
    @dxd-programacionydiseno6192 Жыл бұрын

    You're a huge inspiration for my 3D Animation Study Career. I owe you a big one! you are such a gift to 3D Modeling

  • @x364
    @x3648 ай бұрын

    Best Blender tutorial out there! Excellent job!

  • @samaan7
    @samaan7 Жыл бұрын

    Thank you! 👍 Your amazing tutorials help me a lot!

  • @heyblindmouse
    @heyblindmouse Жыл бұрын

    my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!

  • @ewaldschulte6529
    @ewaldschulte6529 Жыл бұрын

    Fantastic video! I really like the speed you are doing it here. It really matches my Blender level. Really well done!

  • @kennethjules9805
    @kennethjules980510 ай бұрын

    I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!

  • @theunaimedarrow4903
    @theunaimedarrow4903 Жыл бұрын

    Your 10 minute videos are great, but the extended ones give some of us slower people a chance. Great video.

  • @mehmedcavas3069
    @mehmedcavas3069 Жыл бұрын

    yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')

  • @ayushsidam289
    @ayushsidam289 Жыл бұрын

    Thanks Imphenzia for this awesome video and also patreon of the channel for supporting him. 😀🙌🏻

  • @simoncodrington
    @simoncodrington4 ай бұрын

    What a great video, great to see all the pain getting animations into unity and managing this stuff isn't just my workflow

  • @delqyrus2619
    @delqyrus2619 Жыл бұрын

    Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    Oh, I did not think of that being the reason. Thanks for sharing!

  • @81gamer81

    @81gamer81

    9 ай бұрын

    I loved this info

  • @mikeand9

    @mikeand9

    8 ай бұрын

    interesting, thanks for the tip!

  • @ramirosandoval781

    @ramirosandoval781

    5 ай бұрын

    what do you mean by "channel"? what channels?

  • @delqyrus2619

    @delqyrus2619

    5 ай бұрын

    @@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)

  • @mohdrefai6675
    @mohdrefai66758 ай бұрын

    thank you imphenzia .. i did it & made my kidds loughs day night ..amazing learning here with you

  • @MickKerrageous
    @MickKerrageous7 ай бұрын

    I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".

  • @FaluFluff
    @FaluFluff Жыл бұрын

    Fantastic! Will probably return to this video a million times through my dev process

  • @Jellytempo
    @Jellytempo Жыл бұрын

    This course has single-handedly changed the course of my art! Thank you for posting!

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    You are welcome!! :)

  • @loiclegal6084
    @loiclegal60846 ай бұрын

    Thanks Stefan for this very valuable sharing which speed-up the ramp-up!

  • @alan112223
    @alan112223 Жыл бұрын

    Dude, you are breathtaking!

  • @pascalcasier959
    @pascalcasier959 Жыл бұрын

    So glad to see more videos from you. thanks a lot

  • @IvanJevticZRLE
    @IvanJevticZRLE8 ай бұрын

    One of teh best tutorials on net. This is AMAZING!!!

  • @szymonsteczek2180
    @szymonsteczek2180 Жыл бұрын

    Great video! Wanted to use model in gamejam project but I didn't manage to make it on time. Regarding IK bones: When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it. And you can change other options for multiple objects as well(in most cases). What to do: Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.

  • @Evvvvvvva0504
    @Evvvvvvva05042 ай бұрын

    This is amazing. So long but comprehensive. Thank you!

  • @braveitor
    @braveitor11 ай бұрын

    it's a fantastic video with lots of useful ideas and directions. Great job and thank you very much.

  • @francescoDM
    @francescoDM2 ай бұрын

    I also find very useful the video summary with meticulous subdivision, thank you a lot Imphenzia!

  • @JonathanPriceArt
    @JonathanPriceArt10 ай бұрын

    I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.

  • @maxrandolph5437
    @maxrandolph54376 ай бұрын

    This was so impactful. Thank you for your work. Joining your patreon now

  • @sammof7939
    @sammof7939 Жыл бұрын

    Thanks for all your hard work. I can incorporate low poly with my voxel characters.

  • @duobricks
    @duobricks6 ай бұрын

    Thank you for your videos! Your tutorials are treasures on youtube.

  • @bslayerw
    @bslayerw9 ай бұрын

    Love your channel! Thanks for sharing your knowledge!

  • @julianmoors47
    @julianmoors47 Жыл бұрын

    This video is exactly what I was looking for!

  • @nortski78
    @nortski78Ай бұрын

    This is pure gold! Thank you!

  • @macropsialberto
    @macropsialberto Жыл бұрын

    Esectacular!, thanks again. You're the best. Greetings from Bogotá, Colombia!

  • @nkusters
    @nkusters Жыл бұрын

    Great stuff, going to try to make some stuff. The whole a-z step by step is awesome 😊

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    Thanks! Good luck! I know it is a lengthy video, but I thought it's easier than a series - all in 1 place and time-stamped for quicker navigation.

  • @nkusters

    @nkusters

    Жыл бұрын

    @@Imphenzia yup, much appreciated :)

  • @patrickrogers5025
    @patrickrogers50252 ай бұрын

    I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!

  • @asthalis
    @asthalis10 ай бұрын

    Thanks a lot, this tutorial is real gold !!

  • @jonny_codphilo7809
    @jonny_codphilo780910 ай бұрын

    this video is beyond helpful thanks imp

  • @mkak
    @mkak Жыл бұрын

    I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.

  • @adorno2596
    @adorno2596 Жыл бұрын

    Awesome tutorial!!! ♥

  • @kmalnasef1512
    @kmalnasef1512 Жыл бұрын

    you are the best in Low Poly. thank you

  • @the-nomad-show
    @the-nomad-show3 ай бұрын

    Thank you, needed this!

  • @nexuzinnovation-com
    @nexuzinnovation-com Жыл бұрын

    Very good info shared, thank you so much.

  • @benjaminlehmann
    @benjaminlehmannАй бұрын

    That was so great. Thanks man

  • @Khoura
    @Khoura Жыл бұрын

    YAAAAAAAY FINALLY!!! Thank you so much

  • @Morituri96
    @Morituri968 ай бұрын

    ty for all your fantastic work!

  • @nztuber
    @nztuber8 ай бұрын

    Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!

  • @Cyberhound-vu1re
    @Cyberhound-vu1re10 ай бұрын

    Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender. I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!

  • @user-ri6qh8lr4i
    @user-ri6qh8lr4i10 ай бұрын

    You are just an amazing person. Thank you!

  • @GunclePat
    @GunclePat5 ай бұрын

    Amazing tutorial, thank you very much!

  • @ilijastjepanovic2975
    @ilijastjepanovic2975 Жыл бұрын

    Maestro 🤩

  • @ULGENX866
    @ULGENX86610 ай бұрын

    Thanks for everything. We love you

  • @a3dadventure79
    @a3dadventure796 ай бұрын

    thx so much, this was a gem!

  • @Dilofi1712
    @Dilofi17126 ай бұрын

    I started learning 3d game dev with unreal and want to make my own assets, I am glad I found this channel,

  • @ardPArd
    @ardPArd10 ай бұрын

    Wow, this amazing learn, thanks for your course sir

  • @Veles017
    @Veles01710 ай бұрын

    You're amazing! Thank you!

  • @jasperzatch610
    @jasperzatch61011 ай бұрын

    Thanks so much for this!

  • @Konita_YT
    @Konita_YT Жыл бұрын

    Truly appretiate this this will be life changing for my game development

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    That's awesome to hear. What do you need more for your game in terms of 3D stuff? Maybe I can use that as inspiration :)

  • @Konita_YT

    @Konita_YT

    Жыл бұрын

    @@Imphenzia I have some ideas 1. How to turm a 2d character or item to 3d in blender 2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals Im happy your back to posting!

  • @user-uq7ri1pz2c
    @user-uq7ri1pz2c10 ай бұрын

    Amazing, it is like pixel art but in 3d world. This tutorial is also amazing. Tnx you!

  • @meriduniya63
    @meriduniya636 ай бұрын

    Love from India I am beginner.it's very important session for me. Great learning

  • @animatewithpunit
    @animatewithpunit Жыл бұрын

    I am your big fan sir..May God give you everything you desire ❤️ lots of love and respect to you.

  • @gnclaydos
    @gnclaydos Жыл бұрын

    You are a wonderful person!!

  • @shingoakaishi6953
    @shingoakaishi69533 ай бұрын

    It's amazing! thank you very much!

  • @Osarunga
    @Osarunga Жыл бұрын

    This is amazing,! Thank you

  • @nofrag25
    @nofrag2511 ай бұрын

    Amazing video !

  • @alexeytrusovru
    @alexeytrusovru Жыл бұрын

    Many thanks for a great course! You have an incredibly helpful channel! Thank you for your work!

  • @rcarendsen
    @rcarendsen3 ай бұрын

    "... Thank you for watching " No ! Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍

  • @LeonardoLoor
    @LeonardoLoor Жыл бұрын

    Master Class!!! muchas gracias.

  • @mamaxamamaxa9536
    @mamaxamamaxa95362 ай бұрын

    Amazing!

  • @matheusvillar5196
    @matheusvillar5196 Жыл бұрын

    Thank you so much for this content

  • @HellosudeepSingh
    @HellosudeepSingh4 ай бұрын

    best teacher of 3d and blender from Nepal

  • @krutoyinfo
    @krutoyinfo6 ай бұрын

    Thank you. You make things.

  • @graystreak8312
    @graystreak8312 Жыл бұрын

    Thank you!

  • @superfunsurf
    @superfunsurf Жыл бұрын

    so good!. thanks so much.

  • @kingofdarkeak2164
    @kingofdarkeak216410 ай бұрын

    amazing tutorial. thx u very much

  • @agamedeath
    @agamedeath Жыл бұрын

    This Video is a gift. Like.. wow 😅 An honest thank you man

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    You're welcome, glad you like it! Will try to make more :)

  • @699088g
    @699088g Жыл бұрын

    Вот видео, которое я ждал

  • @HuynhLuong227
    @HuynhLuong227 Жыл бұрын

    really thank for sharing

  • @b12gd
    @b12gd Жыл бұрын

    Big inprestion really nice content i love you are 10 minute modeling challange video's 🤩🥰😍

  • @hgotyaboi
    @hgotyaboi Жыл бұрын

    Great toutorial

  • @Batataro
    @Batataro Жыл бұрын

    thank you!

  • @mashakozlova9425
    @mashakozlova9425 Жыл бұрын

    You are awesome!

  • @Official.Uncle.cpp0
    @Official.Uncle.cpp0 Жыл бұрын

    This video deserves a billion views ❤❤

  • @Inuzika
    @Inuzika3 ай бұрын

    "it's a bit like a pidgeon, it moves it's head around to understand it's place in the world" Beautiful stuff..

  • @lorenbeall147
    @lorenbeall147 Жыл бұрын

    thank you very much sir. you are the best.

  • @amin_cpp1028
    @amin_cpp10289 ай бұрын

    wow very good !

  • @bovineox1111
    @bovineox11117 ай бұрын

    Superb, how have I missed this!?

  • @user-ox4hx9rm3f
    @user-ox4hx9rm3f4 ай бұрын

    You rock dude...

  • @5th_Vertex
    @5th_Vertex Жыл бұрын

    Thank!

  • @partialdata
    @partialdata9 ай бұрын

    Thank you for this knowledge!!!!!!

  • @juleswombat5309
    @juleswombat5309 Жыл бұрын

    Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .

  • @Imphenzia

    @Imphenzia

    Жыл бұрын

    Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.

  • @donklaus
    @donklaus9 ай бұрын

    Great, great, great

  • @rootbindev
    @rootbindev9 ай бұрын

    you are a very awesome man

  • @STYM-wx9mt
    @STYM-wx9mt Жыл бұрын

    Thank you sir ❤❤❤❤❤

  • @wellingfine
    @wellingfine Жыл бұрын

    awesome