Industrial Light and Magic & NVIDIA Quadro
Фильм және анимация
Richard Kerris, CTO, ILM, discusses how NVIDIA Quadro GPUs enabled the creation of breakthrough visual effects. Hear how the ILM creative team was able to create life-like simulations of fire for blockbuster movies, including Harry Potter and the Last Air Bender.
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that outro nvidia logo needs to be used more often. its too cool!
These guys have such a good job.
To answer your other question, I use Lightwave for the 3d stuff and I use either After Effects or Fusion in the compositing stage.
those trophies in the background are well earned!
their work is Remarkable it takes Years for making one shot perfect imagine a whole movie harry potter transformers all parts . well i realy must say u people work the way it should be when it come to the CGI
can u guys come up with some breakthrough cooling as well for your high end cards?
I like how they used a Pro Scores (Video Copilot by Andrew Kramer) suspenseful build in the end!
i love nvidia is there any plans what so ever on a gtx 480 refresh i would love that
I thought I recognised it from somewhere. I just flicked though a couple of the files and couldn't find the one in this vid, do you know what its called (the filename)?
I understand that AE is not a 3D application; but what about for creating effects like lightning or fire. Take the film avatar: the last airbender, harry potter or dragonball evolution (not sure if you've seen them). Would those effects still be created in a 3D app like Maya/Lightwave, etc, or could they be achieved in AE?
I like to edit stuff in 3d from time to time but I'm just rendering on a home computer (got some nice hardware but it's far from what you would want for rendering) and when combining reflective materials with fire/smoke and liquids, it's just impossible to render.
@lucidmediatv you are absolutely correct
They make it sound like this could be rendered in realtime :D
why is there a mac logo in the minute @6:12 in the left down corner?
Awesome..... Nvidia you always make things much easier.....whether its for professionals or for gamers.....
what does he say at 2:52 "the system that we call..." ?
ILM doesn't make SFX, they make VFX...
@chevycamaro7564
6 жыл бұрын
exacly
@jgb1822 That specific clip probably came from a movie trailer on the Apple website.
playing maxed out games on my nVidia system is like having EpiChips dipped in AwesomeSauce :P
Hey, completely unrelated question, but seeing as you're in the business, what program(s) do you use primarily for effects and composition? Can one create effects as good as those seen in all the big blockbuster films with After Effects, for example, or would something like Maya be more suited? Actually, I'm more wanting to know, all workflow aside, concentrating more on the final product -- would AE produce the same result as Maya? OK THANKS.
@xanzuls
9 ай бұрын
They use Nuke. Not AE for compositing. In all movies. It's all Nuke and some Fusion.
why the best vfx studio has poster of last air bender
nice video :D
at 3:33. what program was used for that particular simulation?
@naifox1
6 жыл бұрын
maya and houdini
FINALLY SOMEONE THAT UNDERSTAND ME!!!!! - i'm sick and tired of explain it every fucking time
AE can handle lightning effects very well. It is not often a 3d app is needed for electricity. AE doesn't make fluid simulation, so that would have to be handled and rendered in another application. AE can take real-life fire (as opposed to cg simulated fire) and composite it convincingly. Lightwave does not have fluid sims, only particles, so it's ability with fire is more limited. As I understand, maya has a fluid simulator, but most people prefer things like Fume and Realflow.
whats the film on 0:05
what is this 'Slices' thing?
how long is it gonna take to see games in cinematic Quality.
Y'know, if Paramount hired ME to be the director of "Last Airbender", I would've followed the show a LOT more closely, talked with them about conceiving, shooting and rendering it in 3D, hired better actors and better script writers, expanded the film to 200-210 minutes (so it doesn't feel cramped), done VFX before editing, and hired Tippett Studio to create the digital stunts and creature effects and Scanline VFX, Moving Picture Company and Double Negative to create the element bending effects.
@SethiXzon true so true
@taltigolt gtx 485 fermi 104 will have full 512 cores lower power and a lil more ram expected by xmass
@_atinsy
6 жыл бұрын
Heyyy speaking from a GTX 1080 ;)
I heard that ILM has their own program called ZENO or something..
Well if you look up the definition of special effects, you will see that it not only means illusions created by things such as props and camera work, but also computer graphics. VFX is just technical jargon.
rendering is normally done on cpu... what you want is a gpu rendering software.
The VFX for Lord of the Rings is made from Weta Digital, not from ILM...
@lucasbalestrero
8 жыл бұрын
Sometimes there is more than one company doing the visual effects, they divide the work and focus on specific things. This is more common on big budget movies. For example, a WWII film from 2013 had six different visual effects studios, in Toronto, Montreal, and Los Angeles. They all did different tasks, such as one studio handling the interiors of an airplane, another the exteriors and a third one doing all the blood or water work.
can it run Pinball
Please release the gtx475 soon, im waiting for buying that! :) also, very nice video nvidia, im really impressed !
@hasonap I think it's the latest Star Trek
but will it run gridworld????
@GpZ91 CUDA compute the graphic process !
In a movie production, After Effects may be used for composting all the 3d renders, but those renders come from a 3d application like Maya, Max, Lightwave, etc. By itself, After Effects can make stuff like muzzle flashes, lightsaber effects, fire and explosions (if you have appropriate fire and explosion footage) After Effects is incapable of making complex 3d renders, so that stuff is better suited for Maya or a similar 3d app. Essentially, After Effects is Photoshop, but for video.
@naifox1
6 жыл бұрын
they dont use adobe After efect to comp they use nuke best of the best
dont let that let you down , my simualtion took 5 weeks , render took 2 weeks :)
crazy
Render elements or render passes.
that would be cool
@SethiXzon I was about to say the same thing maybe they shouldn't be to proud being a part of that movie:)
Snell THX Reference >
I faced the same problem like u
Damn my job would be some much easier if I had real-time results like this. Doing photoreal fire in Softimage using emFluid 4 takes time. I have got a good method down for creating it but the hours of simulation and rendering is brutal.
Can i get a custom built xbox one with this in it.
0.00 to 0.05 what's that?
@laidt0rest yes, but at least they acquired experience from it.
@mrguyrun the intro to Star Trek
Running a Asus Strix Geforce GTX 1080 Ti OC... "Unlimited poweeeeer!!!"
Can I haz Quadro K6000 for christmazz?
@selearemus No.. There is a good reason why gamers stick to the geforce line...
CUDA is g8 m8. Massive parallel programming is a life saver in simulations.
It is interesting...
As a visual effects artist, my supervisor would spank me if I called them "special effects."
0:15 Word of advice: When attempting to promote a company, DO NOT show a big sign with their name on it *THEN PAN TO A POSTER OF THE LAST AIRBENDER*
why not use videogames cards?
@InsightCinema Amen , I was thinking the same , As long as the director PAYS them ILM doesn't care if it's shitty movie.
Halo wars for the first scene then Transformers 2 for the second scene
@criticalmassinc - Lol, so you agree then. You basically said what he said. He never said they shouldn't be proud of their work or anything.
@MrTestNTune Actually, people at ILM will care if it was awful. I mean, I talked to one of my teachers, and her brother, Victor Shutz (Pirates of the Caribbean, Watchmen, Spiderman 2 & 3, Star Wars Episode II), who did the gigantic water wall sequence, absolutely HATED this movie and thought it was NOTHING like the original cartoon.
nice to know it could all be dont on ATI cards.
He keeps saying Special FX...it's actually Visual FX. Special FX are things on set, like fire, dust, ropes, rain etc...
ILM RULZ!
Anyone here from June 2020?
@gage9600
7 ай бұрын
im from the future
Take it up with google definitions.
I can make a dirt house in minecraft
@GasparKvarta
7 жыл бұрын
Filmer1eX Yeah
interesting...
apple logo in the corner?
*beginninng of video* "SOMEONE DIDIVED BY ZERO !!!"
i wish i can afford 4 quadro 6000 series cards.
A very long way from POV ray.
@hasonap Transformers 2
Notice how at the credits of basically every movie is Lucasfilm? GO LUCASFILM! WOOOOO. :)
Try finalRender.
@orkie55 EVGA GTX460 FTW!!
2011----- imagine 2020
@TheEternalHyperborean
6 жыл бұрын
2 years to go, hasn't gotten much better.
@danielrm3055
4 жыл бұрын
@@TheEternalHyperborean hi, we have really fast realtime pbr engines aaaaaaaaaaaaaaaaaand a lot of marvel movies
Wow. Video about HQ-graphics WITHOUT 1080p-version. -.-
disagree with you SethiXzon. Move was bad, actors and acting was horrible, BUT special effects were outstanding and this video is only talking about the technology used to create that effects. So i think they have a right to be proud of the work they did - the FX part!
better know like VFX :D
rather watch an 8 bit version of the last airbender with the full story instead of a shit that lewks kewl
@juanp756 quadro series has better performance when it comes to rendering/simulations
ATI is way faster in GLSL/
As someone said ILM became trough the years an"emergency ambulance service " for films... when you see this vast majority of crap movies you understand why.
@KTKomedy2813 STOP TROLLING !!!!!!!!!!!!
redwood....
@noname973 really?........ lol
NVIDIA Quadro when you watch hd you have belive the what is the NVIDIA Quadro
@1BrknHrtdRomeo
9 жыл бұрын
bruce lee and to anything look more like the awesome of resolution full
Verte
Very soon, a new paradigm in how CPU/GPU computing is handled fundamentally must come to the surface, utilizing not on/off transistors like all CPU/GPUs today, but multi-state quantum computing. When that happens, it will literally be like having 8 Titan Zs going at once. Each incremental quantum state can be correlated to a standalone on/off transistor state pathway, but rather than being 1 or 0, can be 1-0, or any number of defined steps between. Ten. A hundred. It's only limited by how many pathways are carved out and handled by a given price range of card architecture. The game engines today (UE4/Unity5/Crytek) have reached the point of photorealism. Now, the next couple of years will see advances in destructible algorithms, advanced fire/water rendering, and VR to the point that there are no algorithmic limitations, but only limits on computing power. The field is set. And I'm honestly hoping for a total revolution in the cpu/gpu field from ATI, who has likely been sinking money for years into that paradigm shift, rather than competing slavishly in the day-to-day minor upgrades in their cards to compete with nVidia. We'll see. It's going to be an interesting 5 years for sure.
Tornado of Fire is such a metal image :) It's ironic that it's used on a movie for children up to the age of high school such as Harry Potter :/
George Lucas owns the world
@larlar752000 Star Trek first, then Transformers 2. Know your movies/games ;)
@laidt0rest it was better than Dragonball evolution...
'Last Airbender' Sorry, but that movie might have had great effects, but it was TERRIBLE.
Great technology wasted on a movie as horrible as 'The Last Airbender,' such a shame