I Proved You All WRONG By Beating Deity AI EASILY

Ойындар

#civilization6 #strategy #deityciv6 #civ6 #civilization
I am never playing singleplayer on this channel again.
If you ever get tired of bullying the pathetically weak Deity AI and want a real test of your Civ 6 talent, try joining the multiplayer community CPL, where it's easy to find lobbies for multiplayer Sid Meier's Civilization 6 games: / discord
You can catch me streaming full games of Multiplayer Civilization 6 on my twitch, here: / herson100 (surely Herson will stream one day :Copium:)
If you want to see more general Multiplayer Civ VI guides and tips, check out my BBG Guide playlist: • Civ VI BBG Guides
If you want to see Civ 6 Civ spotlights geared towards multiplayer with the Better Balanced Game mod, check out my playlist here: • BBG Civ Spotlight
Join my discord server here: / discord
Game Version: 1.0.12.58
Map Seed: 1451963822
Game Seed: 1451963821
Mods: Better Report Screen, Extended Policy Cards, NotificationClear
(these mods are all just UI mods)
Timestamps:
0:00 Intro
3:23 Game Starts
24:35 Pantheon Choice
26:43 Commercial Hubs Unlocked
30:25 We Almost Die to Barbs
44:00 Internal Trade Route Flex
57:27 We Almost Die to Barbs Pt 2
1:01:50 Great Merchants Are OP BTW
1:03:00 Feudalism
1:06:27 Loyalty is Fake + Dido Catapults
1:16:18 Dark Age
1:45:30 Internal Trade Routes are OP
2:00:15 Colosseum
2:16:33 Killing a City State
2:23:40 Heroic Age
2:31:54 Highest Science in the Game (T130)
2:34:05 Kilwa Kisiwani is OP
2:47:44 Petra Chopped
2:53:25 Passing 300 Science (T142)
3:06:30 War
3:36:55 Passing 500 Science (T160)
3:48:58 Point Proven

Пікірлер: 398

  • @PotatoMcWhiskey
    @PotatoMcWhiskey11 күн бұрын

    I think the statement "this won't work against the AI" is situationally true. Sometimes the AI is just deadset on ruining your game. Its super situationally dependant on how close the AI spawns, RNG from disasters etc.

  • @HersonCiv

    @HersonCiv

    11 күн бұрын

    If the deity AI is deadset on ruining your game and spawns close enough to you, nothing will work against them. Getting rushed by five warriors on turn 15, especially on standard game speed, is basically GG on the spot. You can justify going archery before currency if you want to be extra careful and are okay with the loss of tempo, but 90% of the time it wont matter (the AI is either too passive and you don't need the archers or they're too aggressive and you die no matter what). Regardless, there are essentially no situations where opening multiple campuses instead of multiple commercial hubs is optimal, outside of certain district discounting strategies (civs with half-cost campuses like Korea or bonus prod towards districts like Hungary can go 2 campuses -> discount comm hub afterwards and have it be optimal). The biggest myth I saw perpetuated is that there's some dreaded mid-game timing push the AI can go for against you which a campus opener could defend but a commercial hub opener couldn't, and the truth is that there's really no such thing. People also argued in favor of a slinger opener instead of double scout -> double settler opener, but the reality is that you can basically always get away with just delaying the production of a slinger until barbs actually rear their heads and still be fine. Going for a slinger opener actually makes it much harder to hit your first golden age than a double scout opener (since scouts generate a lot of era score), so I honestly believe a slinger opener is far riskier than a scout opener in reality.

  • @okolenmi7511

    @okolenmi7511

    11 күн бұрын

    Hello, "Filthy Casual" 1:45

  • @eyeborg3148

    @eyeborg3148

    11 күн бұрын

    @@HersonCiv Agree that the "mid game timing push" is a myth - have never seen deity AI do it (plus AI has zero clue what to do against walls). I disagree with the statement "If the deity AI is deadset on ruining your game and spawns close enough to you nothing will work against them." Usually deity AI will not rush you on turn 15, more like turn 30 if they do decide to declare war on you. Once you first meet the civ you can usually tell if they'll be an aggressive civ. You can usually defend with 2 warriors and 2 archers - you should start building a slinger + warrior with agoge once you meet an aggressive civ, and continue to build archers if they attack you. Yes, it's not min-maxing but you are not racing with other players for the win here - the AI is so bad at mid-late game that as long as you don't get stomped early game, you're practically guaranteed to win.

  • @shivaramoutar5333

    @shivaramoutar5333

    11 күн бұрын

    @@HersonCiv he is also playing with game modes enabled which does change the game a lot.

  • @PepperKoi

    @PepperKoi

    11 күн бұрын

    @@eyeborg3148 this. Truly unwinnable situations are possible, but if there's anything a deity player has over a comp player it's being able to deal with early wars without losing the tempo you need for the midgame. That said, as long as you aren't completely dead it's shockingly easy to make up for lost time

  • @Dracothe7th
    @Dracothe7th11 күн бұрын

    Honestly, these Civ 6 videos are pretty damn helpful in getting a better understanding of the game, not for the sake of winning, but so that I could pump out more cities with dumbass names in multiplayer.

  • @2Links

    @2Links

    11 күн бұрын

    so real

  • @personalidol

    @personalidol

    11 күн бұрын

    Yeah, but some of them called themselves "the best Civilization 6 players" and claimed they use the optimal strategies, which is not the case in reality. If none of them claimed that and were upfront that they only play for vibes, all would be fine.

  • @ThatsNotGouda

    @ThatsNotGouda

    10 күн бұрын

    Naming cities after my mates dogs when playing Australia and gaslighting him that he named his digs after Australian cities

  • @Dracothe7th

    @Dracothe7th

    10 күн бұрын

    @@ThatsNotGouda That's certainly more evil and funny than me just playing America when on TSL, and renaming all the cities to more appropriate names. Fun thing, on one TSL game dynamic ages were enabled, and as I was failing to hit my golden age quota, guess which city was constantly revolting? It was the city stand in for fucking Los Angeles, as they were constantly rioting lmao.

  • @schachmatt1581
    @schachmatt158111 күн бұрын

    32:02 is exactly what I thought would happen when a Multiplayer plays Deity. You had not yet been traumatised by the excessive power of barbarians on deity. Most Singleplayers would be in alarm mode the instant a scout escaped after scouting you. But you made it through the baptism of fire.

  • @eyeborg3148

    @eyeborg3148

    11 күн бұрын

    Even worse than barbs is getting forward settled by an aggressive neighbor in deity. Sometimes if you're next to Macedon or Gaul or another aggressive civ, they'll auto denouce you no matter what and it's very likely they end up declaring war on you with not much you can do. With early game deity AI starting with 3 cities, more production, and the combat strength buff early game war can be pretty brutal. The AI is stupid, so you can usually defend without too much trouble, but it takes a lot of resources, significantly slow down your early game development, and you won't be able to snowball the way you can in multiplayer. Other than the early game though, once you reach parity with deity AI singleplayer becomes pretty boring - AI is incompetent at war and at winning.

  • @crossfire340

    @crossfire340

    11 күн бұрын

    It really wasn't that bad. It was like 3 or 4 units.

  • @joe13squirrel

    @joe13squirrel

    9 күн бұрын

    @@crossfire340 yeh ngl I laughed when he freaked out at 3 horsemen. I've had the barbs send double digits at me before I get my third city out. Usually you gotta trick them with builders popping out or baiting them towards your capital and the slinger brigade.

  • @crossfire340

    @crossfire340

    9 күн бұрын

    @joe13squirrel had the same exact thought. Had two barb camps spot me before turn 15 that turned into a war until Medieval era with me sitting inside three other AI's with 2 that declared war on me. I was Cree LOL. This may have been deity but I'd love to see his strats when he is forced to war from Ancient era onward. Whatever I'm doing ain't it and he probably can come up with something better.

  • @minmax38

    @minmax38

    13 сағат бұрын

    @@eyeborg3148 nah bro in the case where the AI irrel wars into you, which I agree can set you back around 20-40 turns (online speed), it still plays out in your favor. Your science production is kept low, you actually accumulate more food (since you're producing units and not settler) You just have to greed out at least 3 cities and 1 economy district somewhere (not frontline) then produce some units constantly in fringe cities + get walls (with 100% production boost card and a chop, preferably a Magnus chop) and get Victor in. The AI will run out of resources at some point and that's when you make the comeback. I trust that around turn 120 you will already be ahead or 2nd in the game

  • @2Links
    @2Links11 күн бұрын

    spawn begging you to be a SP creator and place campuses lol

  • @SomeFreakingCactus
    @SomeFreakingCactus11 күн бұрын

    Around 2019 or so, a chat member said that PotatoMcWhiskey could teach a college curriculum on Civ 6. He responded saying he would have a great Civ 101 class but others would be much better. I only understood what he meant when your videos started making the rounds. Incredible stuff!

  • @ricktap3247

    @ricktap3247

    11 күн бұрын

    and he is a sp andy who is highly entertaining. best player on both ffa is probably rage and the best teamer player is probably a tossup between nyreen/toes/rage

  • @HenriqueRJchiki

    @HenriqueRJchiki

    11 күн бұрын

    @@ricktap3247 potato is playing multiplayer now, he joined CPL.

  • @matsiv5707

    @matsiv5707

    11 күн бұрын

    the top players of the MP communities have very deep knowledge of small nuances

  • @feathur5
    @feathur511 күн бұрын

    I knew my comment was going to be in here 😂 but I did say “correct me if I’m wrong”, and you sir made a whole video! Well played!

  • @dieucondorimperial2509
    @dieucondorimperial250911 күн бұрын

    Tiny mistake near the beginning : you should wait until you settle your first city before taking a tribal village. Without a city, you can only get eurekas, inspirations, gold and faith, cutting you off from the better rewards: builder, scout, relic and population

  • @Jack_Rakan

    @Jack_Rakan

    11 күн бұрын

    You forgot the worst possible result there: just plain experience for the warrior going into the village.

  • @dieucondorimperial2509

    @dieucondorimperial2509

    11 күн бұрын

    @@Jack_Rakan oh god yes I forgot about that one

  • @mmcfarland3215

    @mmcfarland3215

    11 күн бұрын

    Naw I'd rather have a city over those options. Never heard of that though lol it's just random though

  • @dieucondorimperial2509

    @dieucondorimperial2509

    11 күн бұрын

    @@mmcfarland3215 Did you understand what I said ? I’m talking about delaying for one turn taking the tribal village at the beginning, to have settled the first city before, because a lot of tribal village rewards only work if you have a city settled ( you can’t have a relic of you have no city to put it in), and they usually are better

  • @PseudoAccurate

    @PseudoAccurate

    11 күн бұрын

    At 5:37 he gets a free scout from a tribal village with only one city down. Maybe you're using a different mod?

  • @kawaiinekochandesu5375
    @kawaiinekochandesu537511 күн бұрын

    man i gotta say your channel kinda brings me back to the time when youtube was good, info dumb and good gameplay without needless chatter, 5000 alerts and stuff love you man

  • @Jacobo-xt5hz
    @Jacobo-xt5hz11 күн бұрын

    the part of the video i related to the most was when you got six unbiased tundra starts in a row in unmodded.

  • @kaas13akjdf4y32u
    @kaas13akjdf4y32u11 күн бұрын

    Selling your luxeries in singleplayer is actually quite a good strategy. The ai often offers a ton of gold, which is worth it early game. You will generally also be able to buy them back from another AI for way cheaper than you sold it making a profit.

  • @luisgutierrez8047

    @luisgutierrez8047

    11 күн бұрын

    And when you need them back you can literally declare war on them at a moments notice without much loss 😈

  • @AussieDrongo
    @AussieDrongo11 күн бұрын

    Damn bro Herson to the moon, this is some QUALITY content.

  • @spcsandbag6517

    @spcsandbag6517

    11 күн бұрын

    Why are you commenting here drongo?! There is a tournament going on!!! Love you bud

  • @alexina4567

    @alexina4567

    10 күн бұрын

    Didnt expect to see you on here O.o

  • @ryotoiii7945

    @ryotoiii7945

    9 күн бұрын

    Love how you’re slipping under the radar here lol

  • @robrechtds

    @robrechtds

    6 күн бұрын

    Love your content Drongo! Feet on the table sipping apple juice!

  • @orangenes1161
    @orangenes116111 күн бұрын

    I know you said this will be your last time doing single player, but I really enjoyed how much faster this game seemed to go compared to multiplayer. There was so much less downtime between turns waiting for others to finish that I felt much more engaged

  • @TheLuc224
    @TheLuc22411 күн бұрын

    Man I love to see that apparently there is a hype around multiplayer. I found your channel a few days ago and was blown away by these strategies. Never played Multiplayer but started because of you. Pls keep the good content up

  • @Oscar-ng8by
    @Oscar-ng8by11 күн бұрын

    Hi Herson, I am one of the many "Herson glazers" that got inspiredto join cpl by you. I am intrested in playing some teamer games (like 2v2 or 5v5). Have you considered making a video on these kind of games or is FFA more your area of expertise? Love your videos and have a nice weekend!

  • @HersonCiv

    @HersonCiv

    11 күн бұрын

    We are rapidly approaching the point where I'll have to start mixing in some teamers content, but for now I still have a couple of ideas for FFA that I'll be finishing first. There aren't any content creators making high-quality edited guides/recaps for Teamers, but there are some great streamers - Tryndaehre on Twitch is the strongest English-speaking streamer who regularly plays Teamers, and you can see a lot of exotic build orders that wouldn't work in an FFA environment there. Certain builds that are great in Teamers don't work particularly well in FFA, usually because they prioritize killing someone fast rather than scaling into the late-game, or because they rely on being funneled gold by teammates, or sometimes both.

  • @Oscar-ng8by

    @Oscar-ng8by

    11 күн бұрын

    Thanks for the answer! Ill check him out. Looking forward to future (FFA and teamers) guides then. My first cpl game is also pretzy soon, wish me luck

  • @joseffritzl8379
    @joseffritzl837911 күн бұрын

    The reason for this video ending is probably one of the biggest problems I have playing Civ 6 these days - the "well I've basically won, time to just burn time for the next 100 turns" state. The notion of basically turning off the game at that point doesn't feel great - you don't "win" you just get bored before the win is officially completed. And the multiplayer answer to this is even *worse*, in my opinion because it's extremely anti-climactic and utilitarian - concede votes are so bland! I don't know if there's an answer to this with this kind of game or not, but this game just reminded me of that. It's no wonder single player creators have iterated on their process in order to find *some* way to make a game more entertaining by sandbagging. I have on occasion put an FFA VOD up to take a nap because I know I can drift off while watching it and there won't be any crazy/explosive plays. Everyone will grind and sim and after enough turns people will see one player's score is 50% higher than everyone else's and vote to concede the game.

  • @DaShikuXI

    @DaShikuXI

    11 күн бұрын

    There are two ways to mitigate this problem. You need anti-snowballing mechanics, and also comeback mechanics. Civ6 actually has both of these, but they're sadly not strong enough. For example, the fact that districts become more expensive the more techs you unlock is an anti-snowball mechanic. Its purpose is to slow down players who are massively ahead in science, by punishing them in terms of production. This then gives other players a chance to catch up. The problem is that you can get such disgusting levels of production that the minor punishment barely matters in the mid to late game. Spies are a good example of an intended comeback mechanic. Being able to steal techs from players who are ahead of you to close the gap between the two of you is great for getting back into the game. Unfortunately spies are in general not good enough to really make a comeback with this mechanic. If Civ6 strengthened its comeback and anti-snowball mechanics, you wouldn't have people just running away with the game.

  • @_DaemonCleaner

    @_DaemonCleaner

    11 күн бұрын

    In mp, late game at least has some point. In sp, I feel exactly as you do. At a certain point (on immortal) I've set everything up and victory is assured, the rest is just clicking with no meaningful decisions. I've been wondering what it would take for me to have any interest in late game Civ (or 4x in general) to no avail.

  • @matsiv5707

    @matsiv5707

    11 күн бұрын

    there are a lot of wars in the modern era but at some point it's better to cd rather than go through the motions

  • @sythanh14

    @sythanh14

    9 күн бұрын

    @@_DaemonCleaner what I usually do when playing sp practice is to try to beat the victory by the fewest number of turns possible. Then I will always minmax everything till the very end. Get to tryndaehre and watch his t96 science victory for an inspiration. It is very hard to make that happen ;)

  • @RobinLSL
    @RobinLSL11 күн бұрын

    18:15 The best thing is to sell your luxuries and then buy them back from another AI for way cheaper 😂

  • @Nathan-yu7cu

    @Nathan-yu7cu

    2 күн бұрын

    the ai is so pathetic at trading, if you play it right you can basically steal all the ais economies for essentially nothing. I don't know why they never really fixed the free diplo favor thing

  • @chefunagi
    @chefunagi10 күн бұрын

    Thank you for making the content that you do. It benefits people like me who are learning the game and navigating the different progressions. I appreciate you sharing your knowledge and your hard work to get it to us here on YT.

  • @nathanspreitzer6738
    @nathanspreitzer673811 күн бұрын

    Why would anyone think the best multiplayer strategy couldn’t beat civ 6s terrible ai, even on Deity

  • @Antiork

    @Antiork

    8 күн бұрын

    because ai plays an entirely different game than the player. they get bonusses left right and center to every stat. its like an average/amateur player plays with 10x gains against a pro player (numbers are made up)

  • @HenriqueRJchiki

    @HenriqueRJchiki

    7 күн бұрын

    idk, some idiots on reddit

  • @ollllj

    @ollllj

    7 күн бұрын

    civ6 is horrible in how it lacks statistics and replay-functionality. even civ1 was better at that in most ways.

  • @nathanspreitzer6738

    @nathanspreitzer6738

    7 күн бұрын

    @@olllljThat’s why I remain a Civ 4 elitist

  • @Justvibes82

    @Justvibes82

    2 күн бұрын

    @@ollllj thats why you play multiplayer; civ 6 multiplayer has literally more replayability than any game ; the gameplay loop is just too massive with so many situations and possibilities

  • @KingFelixClips
    @KingFelixClips10 күн бұрын

    Dang, you are skyrocketing. When I subbed to you you had like 1.5k. Now you have 6.5k! Congrats

  • @penknight8532

    @penknight8532

    10 күн бұрын

    Game is 7 years old and, on its way, out. What do you expect lol? Maybe when Herson starts making Civ 7 videos he will get over 100k. If he concentrated on Single Player content, he would probably make more money if that were his goal.

  • @josephdouglas5242
    @josephdouglas524210 күн бұрын

    18:18 Yes, you do both. Because the AI buys luxuries for SINGIFICANTLY more than what they sell them for. You can sell two luxuries, buy two luxuries, and still end up with enough gold to buy a builder sometimes, or buy a galley to secure a golden age, or any number of thing that are better than 15% multiplier for a few turns before you improve your next copy.

  • @ForTheJerusalem
    @ForTheJerusalem11 күн бұрын

    Most of the time online strategies will work even better in SP. The few times when they don't. they are either: a) Using the fact that the human is smart (alliances/trade/stealing) b) Abusing human psychology (for example humans are very bad at sacrificing pieces in chess)

  • @matsiv5707

    @matsiv5707

    11 күн бұрын

    also in a deity game wars are common, while in a mid to high level FFA game early war isn't common because it sets back both players vs the rest of the lobby

  • @Matthew-xx2wx
    @Matthew-xx2wx11 күн бұрын

    Ah man I just got finished with your Scythia game, looking forward to watching this over the next few days!

  • @me-qn6bh
    @me-qn6bh11 күн бұрын

    I literally binged all of your videos after watching that MP one. Great channel

  • @chasep9440
    @chasep944011 күн бұрын

    Herson you have upped my game as someone who plays public lobby FFA's in a competitive nature. I have recently won multiple lobbies with Japan and Brazil going commercial strat. It is so much fun. Thank you for demystifying the game for people like me.

  • @gamerpro2222
    @gamerpro222211 күн бұрын

    Love the quality content, keep it up homie

  • @harsh12352
    @harsh1235211 күн бұрын

    Yo I'm a new player to Civ 6. But man feels like your channel is criminally underrated

  • @Groblinmode

    @Groblinmode

    11 күн бұрын

    It's just newer than the old guard, mark my words Herson will get a massive civ 7 boost if he makes content for it on release.

  • @pierrikesteam9840
    @pierrikesteam984011 күн бұрын

    I stopped playing Civ 6 because i got addicted, but by the time I was playing, your videos really helped me ! Thank you for that.

  • @RobinLSL
    @RobinLSL11 күн бұрын

    You pointed at that Warlord's Throne is active for 5 turns whatever the game speed. That's kind of insane really, this makes it good on Online speed and absolutely garbage on Marathon. I never realised this before! (though I only play on Standard). Come on, Firaxis...

  • @tarzan8470
    @tarzan847011 күн бұрын

    i joined the server bc of ur 101 vid i rlly appreciate it, I've been looking for ranked civ forever

  • @fistnamelastname5437
    @fistnamelastname543710 күн бұрын

    Thank YOU sir for providng us with such comprehendsive and good guides!

  • @LW-uq7ir
    @LW-uq7ir11 күн бұрын

    You made a small mistake in the early game (nerd face). It was pretty obvious that the best pantheon is God of The Open Sky (+1 culture on pastures), so buying a builder and getting those 3 pastures would yield 3 culture, 3 prod and 1.5 housing, instead of the 2 culture monument (ik that the next builder would be more expensive but its still worth it imo). Well done on the channel, I started watching a few weeks ago and I knew immediately that you will pop off. keep it up!

  • @RobinLSL

    @RobinLSL

    11 күн бұрын

    And the craftsmanship boost! Which is a flat 16 culture.

  • @CheapShotFail

    @CheapShotFail

    11 күн бұрын

    That would have required teching for animal husbandry, which would have delayed commercials and made them more expensive production wise. Not necessarily a bad play, but he would have had to commit sooner than just the turn he chose to buy the monument instead.

  • @mmcfarland3215

    @mmcfarland3215

    11 күн бұрын

    I've been watching cpl games for a while. Generally cpl guys only go animal husbandry for temple of Artemis rush or to make tiles better. Sometimes you'll see early builder strats, but going monument first in new cities is the more common play. Culture is king until around turn 45 50 when you should have fuedalism and can start focusing on science online speed. Culture is really important early game and herson does a really good job of explaining why in his tutorials

  • @pirate135246

    @pirate135246

    11 күн бұрын

    tbh city patron would have probably been better

  • @temsyod1396
    @temsyod139611 күн бұрын

    shared your MP 101 video with a group of friends. hopefully this will help them not get completely steamrolled by me in the future!

  • @marlikbudvergard
    @marlikbudvergard11 күн бұрын

    I gotta say the experience on multiplayer made me appreciate some civs I'd never even considered playing, I'm a big time Tokugawa fan because of it and I have multiplayer to thank for it.

  • @kb27787
    @kb2778711 күн бұрын

    Heh, when the game came out Vanilla, those horse barbs were not horse barbs (i.e. comparable to warrior strength) but full blown horsemen (swordsman strength) if the barb camp had horses in range. Beelining currency over archery was just plain suicidal in those days and so was fast expansion.

  • @hardrada3534
    @hardrada353411 күн бұрын

    The difference between Singleplayers and Multiplayers is that Single players will optimize to a point where they win comfortably. An extra two archers for defense, get crossbowman earlier with campuses. Multiplayers push those wins to minimum value expended possible without losing anything.

  • @zester000
    @zester00011 күн бұрын

    I think it's really poetic that Cleveland was arguably one of the worst cities in your empire.

  • @hungrypanda4506
    @hungrypanda45068 күн бұрын

    I only started playing civ6 and your videos were really helpful in understandin how to actually play the game right

  • @ear-123
    @ear-12311 күн бұрын

    Really neet to see that your MP experience translates really well in to SP. Finding your content has really made me think my own game and question what are the best things to focus on. As some one who has mostly played SP I see two big differences between SP and MP. First is that in Deity SP barbs and AI are massive threats really early and they will ruin some games by rushing you, but after you clear the nearby barb camps and do some diplomacy to get friendships they become almost irrelevant as military threats. Second is the amount of gold that you can suck from the AI. With mods that make trade easier you can get something like 3-5x the turn count in GPT, by trading away your spare luxuries and strategic resources.

  • @EKREBORN573
    @EKREBORN57311 күн бұрын

    Herson should I quit my job to play more CPL?

  • @AndrewChumKaser

    @AndrewChumKaser

    4 күн бұрын

    You maybe should quit your job, but playing Civ should not be the reason why.

  • @DamagesOverTime
    @DamagesOverTime8 күн бұрын

    I'm new to your channel due to your recent popular videos, and enjoyed the speed you were playing at in this video. However, if you could explain your thought processes or strategy/reasoning behind some of the things you're building or not building, techs you're pursuing, and what you're prioritizing at different points it would really help me out as someone who has not many hours in civ6. It may be that in your other videos you've said those kinds of things before, but repeating information and strategy is helpful to reinforce learning, which is the main reason I'm interested in watching you. I can tell you have experience and expertise and I love to watch and learn from people like you.

  • @sogergaming
    @sogergaming5 күн бұрын

    Had someone comment about your multiplayer 101 being basically my single player strategy more or less. So with that I will say 100% your strategy will work on single player without problems.

  • @penknight8532

    @penknight8532

    4 күн бұрын

    Are you playing the BBG Mod in Single Player??

  • @sogergaming

    @sogergaming

    4 күн бұрын

    @@penknight8532 nope. Regular game settings. I play with the goal of winning as fast as possible. No big surprise but the actual best strategy to win single player is pretty close to the same strategy as multiplayer.

  • @JoshH282
    @JoshH2829 күн бұрын

    @herson I love your videos! I was wondering / hoping you could make a video on chopping. I understand it better now and would always chop on forest hills and where districts would be placed, but it seems you utilize them MUCH more than I ever thought to do. Maybe it because of the online speed? Arent lubber camps really good on flat ground? Anyways, would really love a video exploring all this more. Love the content, keep it up!

  • @Gregory-bt9hb

    @Gregory-bt9hb

    9 күн бұрын

    One big thing is to save most of your chops till you get Feudalism... it's a huge difference. If you really want to micro it, you have to tour Magnus around to all your cities as you chop the map down. If you go over to Civfanatics Forum, Victoria has a pinned guide on it. Very Detailed. Chopping out more builders with your last chop is a thing too. And if you have faith generation and monumentality... even better.

  • @Drakefance5
    @Drakefance511 күн бұрын

    So i haven't thought about civ 6 in over 4 years, but saw that 101 guide and just decided to out eco a couple mates in mp this weekend, ones that always try optimise rushing tech. Worked out great, So thanks for atleast showing me how to get better at civ. I still seem to be behind schedule compared to that video, Only having 3, maybe 4 cities by turn 30 type of deal. But that's ok, practice and minor improvents here and there. But the reach on that video definitely went further than just the youtube civ communities.

  • @iNandez

    @iNandez

    11 күн бұрын

    I mean I had just randomly decided to buy it for my niece a few weeks ago, and that was my first time playing it. Now here I am.

  • @Tephr1te
    @Tephr1te11 күн бұрын

    fun fact about the sharing capital info, it depends on how far from each other you are when you meet, if you're closer to them they show you their capital, if you're in the middle you exchange both capitals, and if they're closer to you then you show them your capital, so you don't always need to decline every offer, just the close and middle ones that reveal your cap

  • @2Links
    @2Links11 күн бұрын

    for buying and selling luxuries to AI in SP, deity AI usually sells them really low (around the same as your deal) and buys them really high (maybe 15-20 gold per turn on the higher end, when it's worth it)

  • @HenriqueRJchiki

    @HenriqueRJchiki

    11 күн бұрын

    yeah that's why trading with AI in mp is strictly forbidden, they're really dumb

  • @filipstysiak
    @filipstysiak7 күн бұрын

    I checked out of Civ VI long ago after my favourite used-to-be-Civ creator, FilthyRobot, ditched the game, but your video about Civ VI multiplayer fundamental picked my interest since ever since watching competitive Civ V I got rid of the notion that playing Civ in SP, as entertaining as it is, is anything remotely close to being optimal. Beating the "AI", which historically was always an idiot given a lot of free cash in various forms, doesn't require some intricate and wholly different skillset incomprehensible to a player that needs to beat an actual human player who wants to beat them with an actual brain in their skull. I get that people like to think that they beat Deity regularly or always, and they want to lull themselves into thinking that they're "as good as they can be" at the game, and multiplayer is "a whole other game" and their skill is valid. So by protesting against the observable fact that a multiplayer Civ player easily smokes SP content creators they are trying to protect their own egos. I haven't played a single turn of MP Civ in my life, and I just accept the fact that if my aim was to get good at Civ the way to do it would be to try to play multi on a decent level, and if I just play Civ like I used to - so, as a source of my leisure after work - I'll be pretty awful at it, no matter how handily I can manage AI. And it's pretty logical that fundamentals of MP optimal play will also translate to SP success because at the end of the day Civ is a large engine building board game so of course engine creation strategies used to beat a good player (human) without head start will work against a really bad player (AI) that was given head start.

  • @penknight8532

    @penknight8532

    7 күн бұрын

    CPL/MP changed the game with the BBG Mod. You really can't compare MP and SP anymore. Two different games IMO.

  • @filipstysiak

    @filipstysiak

    3 күн бұрын

    @@penknight8532 yeah, changed the game for better balance so more civs are viable to win. If the games are so "different" then clearly MP must be the harder game since the MP player mops the floor with SP players when having a weak start. If playing that different game of MP makes you so much stronger in that game of SP Civ, then the only conclusion can be that the MP environment requires more tactical and strategic skill. Of course they're not different games. Balance or not (in this very video the euthor turns it off, thats the point of it), the principles and mechanics are the same. The focal point is "do you prioritize campuses because of 'science is king' zinger" like SP content creators do or "do you prioritize commercial districts", like apparently the MP meta is. And you just can see the winning strategy in both is the same "two different games" is the cope this video is directly tackling

  • @ratardobatardo
    @ratardobatardo11 күн бұрын

    i think the main problem with the multiplayer strat against AI is if you spawn close to other AI then youll be forced into an early game war which this strat is awful against (seeing as the meta is against esely game wars online, but bots dont care about that)

  • @reddit123

    @reddit123

    11 күн бұрын

    but the reason why it would work is because it lets you put up a defense not that it will stop a war

  • @Mortyst

    @Mortyst

    11 күн бұрын

    This was my first thought as well. Greedily delaying science sounds like a disaster if you get surprise-declared on turn 25.

  • @crossfire340

    @crossfire340

    11 күн бұрын

    Same opinion here. I think the strats from multiplayer are the most effective, but the games are tailored for them so you can rush Comm Hub/Harbor/HS on 3 cities with golden ages... but all that goes out the window when Deity AI funnel their excess units at your turn 15 while they settle their 2 extra settlers to outpace your science. You hope they don't tech the OP units in each era and are set back 50 turns.

  • @ratardobatardo

    @ratardobatardo

    11 күн бұрын

    glad to see im not the only one who thinks this way. ofc if both players play ideally like on comp then its a good strat, but against AI you at least need archers i think in case of a war

  • @HenriqueRJchiki

    @HenriqueRJchiki

    11 күн бұрын

    Doesn't matter, you can defend easily because the ai is terrible at attacking even with cheats, and you will eventually surpass the ai or at the very least keep up with them

  • @CallmeKach
    @CallmeKach11 күн бұрын

    You have an EPIC start by vanilla standarts

  • @JK-qi7pp
    @JK-qi7pp11 күн бұрын

    You did just what I expected from someone that never plays single player but knows the game extremely well. Played a relatively clean opener but underestimating the real threat in the barbarians. You did get lucky losing only a scout instead of your second city and the trader which definitely does happen a bunch if you're running no early units at all. The biggest thing that I like is how hopefully finally the knowledge that early game culture is vital and science is a luxury stat is getting spread a bit more among the wider community.

  • @KingFelixClips
    @KingFelixClips9 күн бұрын

    Can you please do a Poundmaker Civ spotlight? I’ve seen a lot of people dominate with him and get a ton of science despite the fact that he has absolutely no science bonus at all whatsoever. The previous multiplayer science victory record was even set with him. If you do, I will thank you in advance now.

  • @anarchistlilia
    @anarchistlilia11 күн бұрын

    I wrote comment in the original guide video asking about if that strat could work in single and speculating that it wont work at the same level as it works in multi becouse ai starts with a massive army after I wrote that I did give it a try and I must say it works like a charm just likw the multi the probably biggest diffrence that you should be doing from the general multiplayer strategy is that yoy should be making more early game units for defence and thats it

  • @MomirViggwilv
    @MomirViggwilv11 күн бұрын

    Amazing vid! How does this strat change with Faith based civs tho? Do you build Holy Sites and Commercial Hubs/Harbors, or just Holy Sites?

  • @paulosalvador
    @paulosalvador11 күн бұрын

    your video made perfect sense. another advantage of building commercial districts and industrial zones is the AI doesn't do it and you can get great people easier, they are always competing for great scientists

  • @Justicetyga
    @JusticetygaКүн бұрын

    Idk what’s going on but I’m glad KZread recommended this I love when new blood goes straight for the jugular and the community flips in on itself 🤣

  • @TheNickVillarreal
    @TheNickVillarreal6 күн бұрын

    I have only seen one Twitch streamer who actually goes for optimization, but he does reload a lot. Then again, his approach gets him sub-180 victories on Standard even without reloads, so going for optimization over what seems like what would be good for the game does make for better play. It all depends on what you consider to be optimal

  • @Overclockthis
    @OverclockthisКүн бұрын

    I had THE perfect Deity game as Gaul a few days back. Had my fourth city down, everything lined up, timing perfect, scouts finding all of the right things, perfect city placements, etc. I finally destroy and invading barb camp, to find TWO MORE CAMPS sending horseman at me. Rip.

  • @coach.pattie
    @coach.pattie11 күн бұрын

    The fact that the game speed and barbs were more difficult to adjust to than the deity ai 🤣🤣

  • @javierguerrero9910
    @javierguerrero991011 күн бұрын

    it's funny that the devs focus mainly on singleplayer but at the same time the player can't completely experience great wonders or great people because of the amount of bonuses the ai gets.

  • @penknight8532

    @penknight8532

    10 күн бұрын

    Yeah... that's why you let the AI build them for you and you take them by force.

  • @denisse_0013
    @denisse_00139 күн бұрын

    Finally you getting your recognization

  • @Sharkfinish
    @Sharkfinish6 күн бұрын

    Thank you for the statement at 1:58. My biggest issue with your first video was saying content creators are worse, without clarifying why. They are not necessarily worse, they are just trying to make the content fun. A lot of what you discussed in video 1 is stuff I learned from content creator civ players, its just not channel sustaining to play each game the most perfect way every time.

  • @barbecuedchicken2894
    @barbecuedchicken289411 күн бұрын

    Damn that’s pretty cool I take it back. Good strat, will copy. Also hi herson thanks for reading the comments

  • @vaidast5713
    @vaidast571310 күн бұрын

    Guys like and share so he will do another one for clicks. Let's convert Herson to full time single player KZreadr.

  • @Trimman-rq4kl
    @Trimman-rq4kl11 күн бұрын

    its 2 minutes in and you convinced me to join cpl again

  • @Ultrawup
    @Ultrawup8 күн бұрын

    "How did they even find me" 19:15 oh boy you're in for a world o'hurt, THE BARB TIDE NEVER ENDS

  • @edgeman1135
    @edgeman113511 күн бұрын

    As for pace, I'd shoot for 100 science 100 culture by turn 100. A turn 200 win is very good, but usually requires a great spawn, good civ and a ton of trade deal min-maxing. I'd still say your pace was good, as your prod econ was really strong. I'm curious what it'd look like if you did play with mods, but I wouldn't force you to play another full game for that.

  • @yamayago1641
    @yamayago164111 күн бұрын

    I can’t do the insane fast win against Deity but ur Vid help me see some hope on how I can also be good civ player too.

  • @josephdouglas5242
    @josephdouglas524210 күн бұрын

    31:48 hahaha, feel our pain!!! Every game I just want to build economy, but there is always SOMETHING that ruins your day. I think there was a patch recently that made barbarians way more aggressive too. Even though you did a really good job with scouting and clearing camps, you made the stupid (sarcasm) mistake of leaving one single tile unexplored! It's Sid Meier's law. Barb camps will always spawn on the last tile you explore.

  • @Ch3koElric
    @Ch3koElric4 күн бұрын

    Atleast PMW doesn't go into dark ages, and honestly, it seemed you struggled all the way. On the other hand its good to see a "pro" with a little struggle and how you reacted to it shows the casual players how a deity game usually goes. Overall, gg.

  • @croissant3274
    @croissant327411 күн бұрын

    savage video herson 😂 good response to the stubborn sp andies

  • @BlankTemplate123
    @BlankTemplate1238 күн бұрын

    This is pretty cool, and overall I wish I found your vids sooner - maybe I would like 6 more if I did. Do you plan on doing videos on builds instead of general strategies? For example - I loved playing Morroco in 5 and using all of its abilities, wonders and policies to become rich and then buy every plane I want and win. Big Ben was the best! But I can't seem to figure out anything in similar vein, even outside of money. I also struggle managing more then 4 cities. It would be cool to know how you keep up - though I would assume having a build helps. EDIT: Like the Stonehenge video! That one was the stuff.

  • @ttx2202
    @ttx220211 күн бұрын

    Go Herson go!

  • @alepd1876
    @alepd187611 күн бұрын

    Hi herson, i know you have some videos on religious civs (khmer, russia, saladin) but you didn't give much insight on domination-religious civs (basil ii, jadwiga). I've seen them actually being quite decent in teamers because of their potential for medieval warfare once they unlock grandmaster's chapel, but are they viable in FFA? If so, how should you play them? Are you planning on making a video on them?

  • @Crowbar
    @Crowbar11 күн бұрын

    You could have picked one of the completely busted civs without bbg but you even went with abraham who got buffed in bbg

  • @Atze.Tatze69
    @Atze.Tatze6911 күн бұрын

    I tryed the Magnus+Commercial strat 2 Days ago, and it was the 1st time my Citys where even or higher in Pop than the AI.

  • @dmMeBikes
    @dmMeBikes11 күн бұрын

    Another day another Herson banger. One question tho, what is the rationale behind settling next to two volcanoes?

  • @HersonCiv

    @HersonCiv

    11 күн бұрын

    I just didn't really have anywhere better to settle. I was looking for terrain which had some chops and was hilly so I could build mines. The fact that volcanos happened to be in those spots was a coincidence

  • @dmMeBikes

    @dmMeBikes

    11 күн бұрын

    ​​​@@HersonCivThanks for the answer, makes sense. I'm going through the video, about 2/3 through and I have one more question, what's up with no walls/skipping over city center improvements?

  • @sighofman
    @sighofman9 күн бұрын

    Oh I'm here for this!

  • @Diamond-vy1lx
    @Diamond-vy1lx11 күн бұрын

    The previous video was a big breakthrough indeed I havent clicked (or seen) and civ 6 content in over a year, yet it was recomended to me

  • @Kaneyren
    @Kaneyren11 күн бұрын

    quick question for this strat: Say we settle our capital near the ocean, we would want a harbor. Say we settle 2-3 more cities inland, we would want commercial hubs in those. Would we research both paths, or would we prioritize one over the other, get our early trade routes and then fill in the rest once our economy is up and running around the time we place campus'?

  • @gorguthpoe9324

    @gorguthpoe9324

    10 күн бұрын

    usually for multiplayer you either commit to the coast with 3 coastal cities then 4th one inland(for district discount purposes, but thats more advanced), or skip coast entirely, if you settle your capital on the coast then 2 cities inland you will just get annihilated by anyone who commited to the coast.

  • @MrShoham133
    @MrShoham13310 күн бұрын

    I ain't gonna lie I've not even watched yet and i've subscribed and liked pure on your pashun for this debate

  • @alexanderlattreuter5196
    @alexanderlattreuter5196Күн бұрын

    What people dont realize is, that he got this proplably around r200-210 win on his first SP Game, without exploiting the AI, knowing the power of Barbs etc nor having a particular great spawn, which most SP KZreadrs have, by rerolling.

  • @bluebambue
    @bluebambue11 күн бұрын

    I would have liked to see how fast you would have gotten a science victory. Boes can consistently get them by turn 200, and faster much of the time. I think you were on track for turn 200, but it is hard to know

  • @penknight8532

    @penknight8532

    10 күн бұрын

    That's nothing... the real pros can get them before turn 150 and even under turn 100 on some maps. Boes usually playing with those stupid societies and monopolies.

  • @MrGone92

    @MrGone92

    10 күн бұрын

    ​@@penknight8532That's on online speed, not standard speed. Turn 100 victory on online speed would equate roughly to turn 200 on standard.

  • @RIPDixie1865
    @RIPDixie186511 күн бұрын

    I respect you for not being offended by my opinion on your last video. Too many these days would have.

  • @baronmunro1494
    @baronmunro14949 күн бұрын

    It was interesting to see a way the BBG mod makes the early game meta work better, with no negative amenities from low pop cities. Vanilla seems to encourage you to build builders or slow down expanding. It's still not optimal to stop making settlers and start flooding builders of course, but it's interesting how the game tries to dissuade you from optimal play.

  • @Gregory-bt9hb
    @Gregory-bt9hb9 күн бұрын

    Commercial Hubs First is a very strong opener on Pangea. You pretty much get all the Great Merchants unless Mali is in your game.

  • @mrbtiger4838
    @mrbtiger483811 күн бұрын

    May be an idea to comment the turn that game finished on if the idea is to prove a faster win. Reaching Science milestones are decent indicators and all but not as clear cut as the winning turn.

  • @NoDebuffs
    @NoDebuffs11 күн бұрын

    Has a civilization five player who has done a fair share of multiplayer almost one tournament, I think I might have to start playing civilization six. multiplayer is always fun and especially since six doesn’t have such poor performance like civ five I might have to start

  • @justincuddy6716
    @justincuddy671611 күн бұрын

    This is going to be your most popular video of all time. I can feel it.

  • @afiniusz
    @afiniusz9 күн бұрын

    I started playing multiplayer recently and thing that I most struggle with is how lobby works in this game. Wtf is going on with this ping check, rejoining, how is this possible to join 5/6 lobby and there is 2 players and all the sudden I am the host? How do I rejoin game allready started? It really feels like 19th century's game would work. I am really lost sometimes. Guide on that would break the algorithm! Also love your videos, keep it up!

  • @CincinattiSteele
    @CincinattiSteele9 күн бұрын

    Just played a game with this kind of approach as Rough Rider Teddy and won Diplo, Culture, and Science victories by turn 244. I think it works!

  • @lilygaming_
    @lilygaming_11 күн бұрын

    If you want to get the most out of the AI for deals without too much effort use the quick deals mod, you would be surprised how cheap they can sell their Luxs for

  • @myrlokiska
    @myrlokiska11 күн бұрын

    Hay, could you explain legacy policy cards and overall all governmental swap shenanigans in one video?

  • @laurenz76
    @laurenz7611 күн бұрын

    I like my playstyle of putting 2 (or3) industrial districts next to each other and boost them both with Aqueducts. (Later dams and canals). Do you think this a viable option for competetive multiplayer? Some of the cities tend to be very weak until all the districts are finished

  • @HersonCiv

    @HersonCiv

    11 күн бұрын

    Yes, intercity industrial zone + aqueduct setups are very normal in competitive multiplayer. The classic diamond shape with 2 aqueducts and 2 industrial zones, all of which border each other, is very common. If you're worried about a small city taking too long to come online when building its part of the setup, just use a builder to chop some features/resources to finish the setups faster.

  • @laurenz76

    @laurenz76

    11 күн бұрын

    @@HersonCiv thank you!

  • @Maebbie
    @Maebbie11 күн бұрын

    virgin ai exploiter vs chad ai luxury buyer also i know you said this would be your last ai game, but i would love to see how you would play against ai in online speed.

  • @tetrafletcher2871
    @tetrafletcher28716 күн бұрын

    Dont worry about the negative comments bro, every KZreadr gets a plethora of them when a vid blows up the majority of us love your content ❤

  • @lkskstr
    @lkskstr11 күн бұрын

    Damn, subscribercount is rising fast atm. It was like 3700 two weeks ago

  • @lattekahvi1298
    @lattekahvi12989 күн бұрын

    im curious about seeing a theodora playthrough, their holy sites are much easier to stack than japans and you get extra culture to help you get that feudalism fast

  • @Kartikkukreja
    @Kartikkukreja9 күн бұрын

    Why are trade routes taking so few turns? It's showing 4 turns. I don't see anything less than 24 turns in my games even for 4 tiles trade routes. Is it a mod?

  • @benatmorenodominguez4020
    @benatmorenodominguez40206 күн бұрын

    what civ do u recomend for beginers?

  • @liuzhen2008
    @liuzhen200811 күн бұрын

    Thanks to your strat I beat deity for the first time

  • @kaiheaton4858
    @kaiheaton485811 күн бұрын

    Oh wow, +4 campus start this guy needs a legendary spawn to beat deity smh (smell me)

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