I made Dustbowl a Fun Balanced 100 player Payload map
Ойындар
/ discord shocord - main hangout
/ discord 24/7 100 player tf2 server "shounic trenches" 45.62.160.71:27015 (physgun.com bare metal 7800X3D in chicago)
/ discord join future experiments
/ shounic patreon
channel project status
trello.com/b/L3B65jUX
random feedback
forms.gle/bkuGF6attQrRPc6o9
custom files (hud / crosshairs / hitsound / killsound / gfx cfg)
pastebin.com/raw/e32aG4nP
Music: BananaSlug / user-426347780
thanks to:
viewers for suffering, dotico for mapping help :)
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
Пікірлер: 580
out on the server now! “shounic trenches” 45.62.160.71:27015 getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :) i think the next thing i'm doing is making a literal circle map fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(
@zombine7103
2 ай бұрын
Bro, did you release this map on workshop?
@elijah9274
2 ай бұрын
The invite seems to be invalid :(
@nutitoo
2 ай бұрын
Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)
@aeyde
2 ай бұрын
o
@seba_dud
2 ай бұрын
i like the mapping videos!
"Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work
@csharp-animemusic6558
2 ай бұрын
dustbowl is always fun, but only for one team
@kR-qj7rw
2 ай бұрын
This is bitch talk dust bowl is fun and balances as long as teams are balanced Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn
@lipschitzlyapunov
2 ай бұрын
@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes
@Honorablepleb
2 ай бұрын
@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock. Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason
@electrifiedbathbomb7383
2 ай бұрын
So is 100 players
I dunno why but "stock map but i in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine
@MxCraven
2 ай бұрын
KOTH Turbine must be better than CTF Turbine at least
@purpleapple4052
2 ай бұрын
Shoutout to my favorite map like this: DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel") Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes
@hollyblocky
2 ай бұрын
You're right. Plr_well
@Markm8
2 ай бұрын
Bump
@TheDinomar
2 ай бұрын
PD hightower? You mean hightower?
5:52 that bonk scout is a genius lol
@SwiftBlitz.
2 ай бұрын
that scout has 500 missed calls from harvard
@thealandude9146
2 ай бұрын
the bullet sponge
@wadetata9108
2 ай бұрын
@@SwiftBlitz.real
@lightningvolt3150
2 ай бұрын
He's a hero
@FaultyTwo
2 ай бұрын
Megamind tier play.
8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition
@spring_nottheseason2484
2 ай бұрын
just slap another metal block building
@memesmemes3143
2 ай бұрын
nop , let gamers figure that out the hard way lol !! its funni
@orangesilver8
2 ай бұрын
I'd just throw a fence on it.
@ghoulbuster1
2 ай бұрын
A nice assortment of FENCES will take care of THAT!
@Dubauabud
2 ай бұрын
I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way
2:54 "Even without changes this area is actually fine" *cart returns to its home planet*
@duolingo_Spanish_OR_VANISH229
Ай бұрын
Lol
@Ana_Ng
Ай бұрын
that's a demoman
Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.
@TinyDeskEngineer
Ай бұрын
This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".
@Eshyyyyy
Ай бұрын
@@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.
@dimsthedimwit600
21 күн бұрын
@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it Oh wait, Carnival of Carnage
@samushunter242
20 күн бұрын
@@dimsthedimwit600 I love the reverse ctf idea
@dimsthedimwit600
17 күн бұрын
@@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that
4:32 highest IQ engineer
@ktrn6713
2 ай бұрын
6 phds
@Koshara_is_derevni
2 ай бұрын
11*
@princesscadance197
2 ай бұрын
PHDs don’t stop a good ol *CROCKET*
@Bozothcow
2 ай бұрын
Stepping out of the way helps, though.
@lordfarquaad1319
Ай бұрын
Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol
Step 1: Widen all openings Step 2: lift all ceilings Step 3: combine stages Step 4: Steal from cp_crudball
@qw3rty629
2 ай бұрын
step 5: add fences or one way doors on every other opening
@Syamfprch
2 ай бұрын
Step 6: replace with gold rush
@WiiFitGOTY
2 ай бұрын
What is crudball?
@demomantf2476
Ай бұрын
@@WiiFitGOTYcrudma balls
@manboy4720
Ай бұрын
step 7: update localization files
This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.
@toadboydude5015
2 ай бұрын
Exactly what I'm thinking during every Shounic video.
@SioxerNikita
2 ай бұрын
Yes and no. TF2 has some unique design challenges
@aidnyan
2 ай бұрын
these are just bandaid changes for a meme gamemode, dont get ahead of yourself
@unluckybean2800
2 ай бұрын
@@aidnyan well if someone ends up making a 100 player videogame with meme aspects they could consider this videos
@Ultra289
2 ай бұрын
Nah, 100 players on a small map is just not good design at all...
Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.
@10Tie
Ай бұрын
@@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier
@vodkawhisperer3923
Ай бұрын
its like a brute force approach
@marlikbudvergard
3 сағат бұрын
@@10TieHe was so unbelievably based
My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes. 1). Avoid chokes and long sightlines 2). Make more flank routes 3). Use a healthy amount of open space and cover to balance out points 1 and 2
@mikerotch42069
2 ай бұрын
cringe furry
@tasertag7513
Ай бұрын
Sounds about right.
@joltz..2042
7 күн бұрын
So... Do we have thousands very short wide rooms with wide doors?
finally, the best worst best map
@HellnawNaw-zq2jx
2 ай бұрын
So true
glad to see shounic making normal maps for once, like a 100 person payload cp_dustbowl
@artifactU
2 ай бұрын
its not cp its pl
@Mandarin9900
2 ай бұрын
@@artifactU It's a payload version of cp_dustbowl, exactly what he said
Love the over the shoulder shot at 7:05
(0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised
7:30 cheers to that Blu Demoknight that charged right into the chokepoint
Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."
We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?
@bowser3017
2 ай бұрын
Cp orange
@thatpumpkingirl
2 ай бұрын
would probably actually be fun
@evanc3666
Ай бұрын
You would never be able to find anyone
You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.
@SarutinMcWhotookmyname
2 ай бұрын
i was thinking that too, i just dont like invisible walls
@commanderboom2626
2 ай бұрын
Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion
Making dustbowl one combined map is the best thing since teleporting sliced bread
@prosto_a_user
2 ай бұрын
Teleporting *what?*
2 ай бұрын
Where have you been sending it?!
@tappajaav
Ай бұрын
@ To my kitchen
One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick
I saw the title and said to myself “Impossible”
2:09 I think that was my dispenser. I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.
4:32 engineer watching his death
@muffinconsumer4431
2 ай бұрын
11 PhDs
This is genuinely just a good lesson on map design
If Valve hired Shounic the entire gaming world would tremble in fear
I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.
1:45 Damn, that reflect did save a lot of people there.
shounic: ok so we will expand this area and make it more accesible to blue also shounic: F E N C E
You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.
@vendolanz6711
2 ай бұрын
TC_Hydro exists
@mr.shplorb662
2 ай бұрын
What a novel idea
Super rare dustbowl w
@user-wc7dh4vl3r
2 ай бұрын
Nah, that's just because they did it
@tappajaav
Ай бұрын
Every dustbowl game someone wins.
4:34 RIP to this engie who was killed by Fairness and Balance(TM)
6:19 is such a good shot with those sentry placements
Since we already made it single stage we should also make it single checkpoint
@e2b265
2 ай бұрын
One 20 minute checkpoint
I love how simple your changes are. Sometimes bold, but still, it doesn't seem to take much! I would have thought myself "Dustbowl is horrible garbage through and through; surely it needs radical overhauls", but... Apparently not!
1:45 "No Respassing"
@GuitarOfTime0116
2 ай бұрын
"Sorry Res, it seems you can't come through here"
@ItsDerpGawd
2 ай бұрын
how did u spot that 💀
@Fedacking
2 ай бұрын
The youtube app offers to translate this to me
@me67galaxylife
2 ай бұрын
OMG it's the REAL KyleBrown10 from P3????????
@endaburns2121
2 ай бұрын
@@me67galaxylife there is no one called that in that game
6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.
my guy single handedly making tf2 updates
testing the previous versions was a blast honestly, tho its nice to see the map more polished by now also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo) good job btw, you did well
bro this us awesomeness!! ever since the first time i played i think it would be so cool to play through the entirety of dust bowl and maybe even as payload or mvm lol- epic stuff as always ^^
Im just sad I never got a cameo :(... Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;). Oh and... 👁🗨
I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.
“more initiative” *footage of heavy shooting window*
1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.
this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool
I enjoyed your explanation and rationale of making the changes on this map! Great job
I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.
Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units). Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point. Still, wonderful work.
I think i watched, like, 3 or 4 videos here where putting a fence kinda resoves the issue...for me this has sprout a new tf2 meme: "What is the the problem? have you tried..put a fence in it?"
Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic
ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the
Going over the roof on the final point looks so fun and feels so intuitive. It seems like a good alternative version of the map would explore this variant of last, with some appropriate limiters like fencing, maybe one-way glass in RED's favour, or contact hazards so careless BLUs take damage for walking over or standing around on the roof. The current version works very well, but should use some fencing on said roof to make it clear that you cannot move or shoot through the area presented.
looking forward to playing this on the server
Seeing the amputator being meta is cool
Amazing, stellar, incredible work breathing life into this game. Thank you!!!!
7:40 , so cool. You are one of the amazing TF2 content creators! I hope Valve recognizes you and apprise you for all the motivation + effort in keeping such big projects in development.
I'm surprised on how well thought out and balanced this map is
I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps
Wait, i thought this was an old vid at first! I can't wait to try this map!
Absolutely love it.
I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.
didnt know it was made by you amazing work you got there i vame back on the game weeks ago 😊
Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.
it was intresting to take part in this experiment
love the fixes
You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.
this looks sick!
Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.
I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.
Played a round on here this morning, was on defense. We got rolled to last, and we needed to defend last for 11-12 minutes It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed. So much fun, and a refreshing way to play dustbowl.
"Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99
I like how dustbowl is so defender-favored normally that you only ever have to think in terms of buffing offense until they fairly win. There's no switching back and forth, the only task at every stage is making BLU wins easier, you NEVER have to consider how to buff RED. So you can always be thinking in exactly the same way and get into a good flow.
you're one of the greatest things to happen to TF2! I love your content and i love your server :)
Masterpiece
God I remember testing this map during one of his streams. Good times.
I think an extra art pass, or a style change might go a long way in making this extra professional looking. Also, mode swaps gotta be one of my favorite categories of maps
I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.
Nice to see the femboy was edited out of all stream clips
@RoyalChicken1212
2 ай бұрын
context?
@keimer9778
2 ай бұрын
@@RoyalChicken1212Stream paid him a couple hundred dollars to put femboy shounic in the bottom right that opened his mouth when he talked
@calebd3947
2 ай бұрын
elaborate for further outsider knowledge
@MrNapkino
2 ай бұрын
@@RoyalChicken1212in shounic's stream, he uses a pngtuber setup with a femboy-looking avatar in the corner of gameplay
@MakusinMeringue
2 ай бұрын
@@RoyalChicken1212Which was also due to him setting a 700 dollar donation goal that he set. He was disappointed how fast he got the money
nice, looks fun
This NEEDS to go on the Workshop! I NEEEED THIS in the game! It just looks so much fun!!!
8:55 when briefly playing on the test server, i did get the misfortune of having to experience the roof attacks while on RED defending last at least sniping's a good job, mate
Well documented!
TF2's April 23rd Patch Notes: 'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman' we need a video about this lmao
I think it would've been funny for the cart to just sit there for a few extra seconds before exploding, and when it does it detonates that big rocket and basically nukes the entire map and kills everyone.
Great work, I hope someday Valve returns to their old glory and make games again or maintain their games. Like what they did to Half-Life last year, but for all of their games.
Recently I was stoopid scoot bonking at the gate on the 3rd dustbowl map, the choke heavy one. Was legit a thrill to steal the point asap. Leget was a while since I played, felt the fun 11/10 dustbowl best map
@FryingMike
Ай бұрын
The final point after the first cap before anyone could stop me but 1 engie trying to setup
Should also widen up the house to the right on last, maybe add a path from the moat up into it
Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol
that good video mate. I want you have you make next video about how to make a map in tf2 for easy way and what is make a good level design pls :))
It'd be neat if you could do the same for DeGroot Keep. Or at least hold a map making competition, and expanded to be the same length as this 100 Player Dustbowl map. Just imagine a huge wave of Demoknights charging across the field, as archers blot the skies with arrows.
Imagine having to push the payload down the middle track of Dustbowl point 1, then loop into the structure, up the stairs, and then across the bridge into tunnel ... and then from there to through the Dustbowl Beta flank to a dropdown onto point 2. It would be a choky mess for Blue to push through directly, so they'd have to push into the area through alternate routes in order to clear a path for the cart pushers. You'd be reversing the roles of the flanks and the main path. I have no idea if it could work, but I kind of like the idea of a payload map treating the cart not as a rolling HQ, but something you need to clear a path for.
I think that was great!
I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.” In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)
Happy to see a TF2 KZreadr dedicated to 100 man servers(my favorite way to play the game)
Dusty bowl. Mmm. Don't lick it.
>"I made Dustbowl a Fun Balanced 100 player Payload map" Oh, so basically Goldrush then. 😏
The title is peak oxymoron
I remember back on The Orange Box TF2 days on the xbox360, some hacker turned a 2cp map into payload for one game. So this is quite fascinating.
I told Valve YEARS ago that Scout didnt need new weapons to be at the same level as Soldier or Demo, but better maps that aren't hallways. Thanks for finally improving Dustbowl.