Chat tries to make a Good Map for 100 player tf2. it's actually ok?

Ойындар

24/7 100 PLAYER TF2 SERVER INFO
search for the "shounic" tag in the server browser, server name is "shounic trenches"
or: add | 45.62.160.71:27015 | to your server browser favorites
also / discord -- important updates, info, voting, report a player & appeals: bans/mutes
(7800X3D hosted in chicago, physgun.com bare metal)
channel discord --- / discord
channel patreon --- / shounic
channel tracker --- trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- forms.gle/bkuGF6attQrRPc6o9
custom files --- pastebin.com/raw/e32aG4nP
[ hud / crosshairs / hitsound / killsound / gfx cfg ]
Music: BananaSlug ( / user-426347780 )
big thanks to:
livetream viewers for enduring :D
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

Пікірлер: 846

  • @shounic
    @shounic5 ай бұрын

    hi. this is the 100 player server community discord: discord.gg/5RutXa3dGh if you want to art pass the map: visit #pl_dbz_artpass if you want to participate in democratically making a map: #mapping-votes (& #mapping-info) ^ the first vote is already going right now both of these channels are near the bottom on another note, hope the video was ok! i think there's some flaws in the structuring of this video but i also can't solve them without being aware of them going into the livestreams. live and learn i suppose /shrug. also yeah this took me like a whole month to make because it was 11 days of livestreaming into like 10 days to make the video ;_; the previous chat koth map only took 2 days of livestreaming so i thought SURELY it can't be that much more time..... merry christmas / happy new year! i hope to continue improving at making worthwhile videos to watch next year :)

  • @Shadalm

    @Shadalm

    5 ай бұрын

    thanks shounic

  • @rbarua3368

    @rbarua3368

    5 ай бұрын

    Thank you, and I wish you a happy new year as well. This map was a struggle, but we made many friends along the way such as Ponds34.

  • @green929392

    @green929392

    5 ай бұрын

    I hope you do a video of all the art passed versions.

  • @hughjanes4883

    @hughjanes4883

    5 ай бұрын

    @@green929392 same i think shounic fans will take it really far with how unique their maps will get

  • @fartmaster3

    @fartmaster3

    5 ай бұрын

    I love how there's more democracy in this tf2 map than the U.S. government system

  • @Carrera075
    @Carrera0755 ай бұрын

    I love how the "THE FUCKED UP AND AWFUL SPIRAL" remained a key part of the map throughout

  • @rcmero

    @rcmero

    5 ай бұрын

    Don't forget the COW!

  • @11equalsfish

    @11equalsfish

    5 ай бұрын

    That gives the map its distinct character.

  • @sonicrunn3r895

    @sonicrunn3r895

    5 ай бұрын

    Hey I mean it's a cool landmark of interest, that always makes a map stand out

  • @crushermach3263

    @crushermach3263

    4 ай бұрын

    I don't even play TF2 (how did I end up here?) and I can just imagine absolutely nobody in chat arguing its removal more than once where they were vehemently shut down. You'd have to be crazy to remove a central fixture like that, at least without trying desperately to make it work first.

  • @nylonzero9048

    @nylonzero9048

    3 ай бұрын

    The FUCKED UP AND AWFUL SPIRAL is what makes this map really interesting to me, honestly. It shouldn't have been considered for removal.

  • @schoologylibrarybot4311
    @schoologylibrarybot43115 ай бұрын

    I love how chat just hates snipers and most of the additions were just to eliminate sightlines.

  • @Jpmrocks7

    @Jpmrocks7

    5 ай бұрын

    He breaks the gameplay, this is the same server that tested what would happen if you removed sniper, and the only thing that changed was people had more fun.

  • @fantastikboom1094

    @fantastikboom1094

    5 ай бұрын

    @@Jpmrocks7 He doesn't though. As you say literally nothing changed. So why ruining a class that exists and some people enjoy playing it? Bad decisions.

  • @OriganalPie

    @OriganalPie

    5 ай бұрын

    @@fantastikboom1094 He doesn't break the gameplay, but he breaks fun. I'd rather 8/9ths of the players have more fun at the expense of 1/9th than the other way around.

  • @PlatinumAltaria

    @PlatinumAltaria

    5 ай бұрын

    ​@@fantastikboom1094 Sniper doesn't need removing, but his gameplay definitely needs to be reworked. The fact that he can get 3x damage by holding right click seems... like seriously, what is the purpose of the charge? Scoping in doesn't really cost anything. Also vapor trails on all weapons for fairness, the dot just doesn't work with the open air map design.

  • @gugu5285

    @gugu5285

    5 ай бұрын

    @@PlatinumAltaria ive had this idea for years about sniper having terrible vision (he does wear glasses) and when he scopes in he cant see clearly above or under a certain distance, which would also functionally gimp his damage and remove his ability to quickscope. hell, id even be for lowering the max charge headshot dmg to 300 and max quickscope headshot dmg to 100, just to give people a chance to actually fight back or flee.

  • @Smeelio
    @Smeelio5 ай бұрын

    That's so sick! As for art-passing, I love that you can kind of already see a theme emerging just with the stage hazards and general vibes; it starts off as a dinky mining town, as so many TF2 maps do, before expanding to reveal it's actually a serious industrial operation in a big dramatic crystal cave. Then, it further develops into a full-on sci-fi research facility, where they are using the mined crystals for mad science experiments right on-site! You could even have DBZ be an acronym for the organisation doing the mining and experiments, or for the facility itself, like the Diamond Bifurcation Zone or something like that

  • @GazpachoSoupDuJour

    @GazpachoSoupDuJour

    5 ай бұрын

    The big spiral section is just asking to be themed into a platform for a massive drill.

  • @someguy9175

    @someguy9175

    5 ай бұрын

    be cool if someone actually went ahead and art passed it.

  • @damsen978

    @damsen978

    5 ай бұрын

    No crystal cave pls. Too cliche. Also, they should rename the map. DBZ will be memed to death because of Dragon Ball Z.

  • @neanderthal420

    @neanderthal420

    5 ай бұрын

    dragon ball z

  • @massgunner4152

    @massgunner4152

    5 ай бұрын

    Is like they're trying to resurrect the moon map from premeatyourmatch.

  • @Tommie64
    @Tommie645 ай бұрын

    That's not a resonance cascade, that's an anti-mass spectrometer

  • @ButtonMasherReal

    @ButtonMasherReal

    5 ай бұрын

    It caused the resonance cascade.

  • @taibasarovadil

    @taibasarovadil

    5 ай бұрын

    Shounic doesn't need to hear all that! He is a highly trained professional

  • @jking4854

    @jking4854

    5 ай бұрын

    Resonance cascade device The alien invasion machine

  • @notloopers1110

    @notloopers1110

    5 ай бұрын

    Spinny machine :D

  • @josephdavison4189

    @josephdavison4189

    5 ай бұрын

    NO GORDON, DONT PUT THAT CHICKEN NUGGET IN THERE!

  • @clairespivak2953
    @clairespivak29535 ай бұрын

    I cant believe shounic refused to acknowledge the strategic alligator pit behind reds final spawn that let out a constant cacophany that is INTEGRAL to this map

  • @phaethos

    @phaethos

    5 ай бұрын

    I haven't played tf2 in years, i just wanted to acknowledge "Strategic alligator pit" as a new phrase xD

  • @gz7006
    @gz70065 ай бұрын

    When you said that the map name was "DBZ", I thought of Goku joining Blue Team and saying "Hey, I heard this point is pretty tough. Can I fight it?"

  • @gladoseon4117

    @gladoseon4117

    5 ай бұрын

    DBZ spiral solos Goku no diff

  • @umrayquazashinyapareceu1672

    @umrayquazashinyapareceu1672

    29 күн бұрын

    * freeza enters red * *NO WAY I'M LETTING YOU WIN, MONKEY!*

  • @irgendwer3610

    @irgendwer3610

    16 күн бұрын

    I mean, saxton is pretty much in universe goku

  • @noobtablet101
    @noobtablet1015 ай бұрын

    Hi shounic. PLEASE let the votes be hidden in the discord portion. I've seen a lot of discord votes go to shot because someone just down votes anything on post and the herd follows the most popular vote (up/down). Hiding the votes would help ensure a fair process

  • @IceFlower22

    @IceFlower22

    4 ай бұрын

    Yes, this! Humans will always be unbiased, but this would make it just a bit more fair.

  • @ponponpatapon9670

    @ponponpatapon9670

    3 ай бұрын

    @@IceFlower22 Humans will always be [biased]*

  • @IceFlower22

    @IceFlower22

    3 ай бұрын

    @@ponponpatapon9670 oh, oops. Thank you for correcting me! I hadn't noticed that

  • @XradicalD
    @XradicalD5 ай бұрын

    Next, chat pays a professional mapper to art pass it. And with the Half life reference at the end, it might as well be a Black Mesa themed map.

  • @damsen978

    @damsen978

    5 ай бұрын

    No. They should make the art collaborative. Many artists working on the map. This is a community project after all.

  • @stupidratt

    @stupidratt

    5 ай бұрын

    Starts out as some kinda town, turns into a mining operation, then a facility-

  • @-AAA-147

    @-AAA-147

    5 ай бұрын

    @@stupidratt >Dusk

  • @stupidratt

    @stupidratt

    5 ай бұрын

    eat rocks @@-AAA-147

  • @-AAA-147

    @-AAA-147

    5 ай бұрын

    @@stupidratt "jokes on you im into that sh*t!"

  • @tuopi27
    @tuopi275 ай бұрын

    out of the many, many brilliantly terrible amazing features of this map, my personal favourite is how the cart just flops after reaching the end. so anticlimatic. so beautiful.

  • @Underworlder5

    @Underworlder5

    5 ай бұрын

    honestly, i hope it stays that way. the funny anticlimax just adds to the whole "so bad its good" charm

  • @tuopi27

    @tuopi27

    5 ай бұрын

    @@Underworlder5 frfr i love it so much lmao

  • @StupendousIdiot

    @StupendousIdiot

    5 ай бұрын

    ​​@@Underworlder5but make the resonance cascade device itself explode turning everything into wreckage, but with the cart staying still there.

  • @gmanplaysgames256
    @gmanplaysgames2565 ай бұрын

    whoever art-passes it needs to hide a png of Goku in some obscure location

  • @idkbro870

    @idkbro870

    4 ай бұрын

    nah we need buff engineer pic somewhere in there

  • @guydoesthings7580

    @guydoesthings7580

    4 ай бұрын

    ​@@idkbro870they act like 2 legends cannot coexist

  • @I-Stole-Your-Toast700

    @I-Stole-Your-Toast700

    3 ай бұрын

    okay but who'd fucking win? Goku or buff engie?

  • @somehowviable7696

    @somehowviable7696

    2 ай бұрын

    ​@@idkbro870 goku in a buff engi cosplay

  • @kormana
    @kormana5 ай бұрын

    that spiral seems like such a cool map feature, pretty reminiscent of thundermountain final. and also with the mining theme i think that spiral could be part of like a giant drill or something which would be insanely cool looking

  • @fantastikboom1094

    @fantastikboom1094

    5 ай бұрын

    A drill with random fences and a glass on it... sounds real

  • @mikesinibaldi5918

    @mikesinibaldi5918

    5 ай бұрын

    ​@fantastikboom1094 be creative, change the glass into crystal chunks, make the base of the drill a big, fractured crystal.

  • @fantastikboom1094

    @fantastikboom1094

    5 ай бұрын

    @@mikesinibaldi5918 That's not creative, that's nonsensical bs bro

  • @mikesinibaldi5918

    @mikesinibaldi5918

    5 ай бұрын

    @fantastikboom1094 The map seems to be leaning into a cave theme. Why not have giant crystals be part of the set dressing. If you think that would be hard to model, I actually agree with you, but nonsensical? Nah, this game has giant bread monsters and spytech stuff. A secret crystal mining facility isn't that far-fetched. They could even make the final objective something like a big lazer weapon they're building with the crystals!

  • @fantastikboom1094

    @fantastikboom1094

    5 ай бұрын

    @@mikesinibaldi5918 You know, actually I agree with you. TF2 isn't realistic at all and not all of its maps are close to somewhat realistic, so yeah.

  • @UndergroundLeviathan
    @UndergroundLeviathan5 ай бұрын

    This was really fun, and it was pretty cool to see all the different drawings and ideas we had to vote on. but damn we are bad at map making

  • @fortnitesexman

    @fortnitesexman

    5 ай бұрын

    to be fair the most iconic part of this map, the spiral, is a borderline impossible idea to balance

  • @En.GergerRacc

    @En.GergerRacc

    5 ай бұрын

    @@fortnitesexman I don't think that's true. It is possible to balance the spiral if instead of balancing the spiral, you balance everything around it. The spiral is a point of difficulty for blue, however, if you design that part of the map to give every other advantage to blue, it will be balanced.

  • @fortnitesexman

    @fortnitesexman

    5 ай бұрын

    @@En.GergerRacc "borderline"

  • @HaxxorElite

    @HaxxorElite

    5 ай бұрын

    Cool pfp

  • @fortnitesexman

    @fortnitesexman

    5 ай бұрын

    @@HaxxorElite thanks bro

  • @thewoodpeckers655
    @thewoodpeckers6555 ай бұрын

    This was one of my favorite times interacting with the tf2 community as an amateur mapper. Watching the map develop and even getting one of my submissions to the final couple one time was so much fun. I would kill to see something like this happen again!

  • @ShindlersPist
    @ShindlersPist5 ай бұрын

    It was a pleasure to be apart of this horrid experiment.

  • @SovietFudge

    @SovietFudge

    5 ай бұрын

    Truly 😂

  • @umrayquazashinyapareceu1672

    @umrayquazashinyapareceu1672

    2 ай бұрын

    I saw the reference that y'all put there... Very clever, may i add.

  • @gravyarts
    @gravyarts5 ай бұрын

    The real challenge is making a map good enough to be officially accepted. I think its improbable but not impossible

  • @funkey6737

    @funkey6737

    5 ай бұрын

    Remember they added wutville

  • @Underworlder5

    @Underworlder5

    5 ай бұрын

    @@funkey6737 from what i remember, even the creator of that map was surprised it got added to official servers

  • @russellbrown6888

    @russellbrown6888

    5 ай бұрын

    The thing is, 100 players requires some major changes and plugins to work properly, turning off cosmetics just being the beginning. That is to say, it's sadly very unlikely any 100-player maps will be made official.

  • @Brown95P
    @Brown95P5 ай бұрын

    The payload spiral and bottomless cave look genuinely unique from a gameplay standpoint, and I think such setpieces are definitely worth the trouble of balancing them.

  • @tbotalpha8133

    @tbotalpha8133

    5 ай бұрын

    Yeah, I'm in favour of having a single standout element of a design, and working around that element, rather than changing it to such an extent that you undermine its distinctiveness.

  • @Brown95P

    @Brown95P

    5 ай бұрын

    @@tbotalpha8133 l'm personally of the mindset that an endearing map starts off by having gameplay-unique/wacky setpieces on *_every single point,_* after which all of these setpieces are then carefully and meticuously *_balanced around_* the uniqueness/wackiness of them; Gravel Pit, Mountain Lab, Egypt, Doublecross, Pelican Peak, Sawmill, Nucleus, Kong King, Badlands, Yukon, Freight, Powerhouse, Badwater, Cashworks, Phoenix, Pipeline, Banana Bay, even wackier stuff like Pass Time's District and Balloon Race, they're all maps l fondly remember for all the distinct gameplay setpieces they have. You'll notice the similarly distinct lack of halloween maps in that list btw; that's because, on top of being seasonal-only, they mostly rely on chaotic gimmicks for their gameplay feel, so whatever unique setpieces the maps themselves might have are always left to the wayside (if they even have unique setpieces at all).

  • @Sleepy_Cabbage

    @Sleepy_Cabbage

    5 ай бұрын

    map design is perhaps the one thing id like to see get more experiemental in tf2 just to see how it feels

  • @sonicrunn3r895

    @sonicrunn3r895

    5 ай бұрын

    Map design is hard like this, having to strike a balance between unique setpieces and balancing them definitely seems extremely difficult

  • @alexolas1246
    @alexolas12464 ай бұрын

    0:38 i love how the initial concept art for the payload’s route described “THE FUCKED UP AND AWFUL SPIRAL”, which… for mapmaking purposes, that’s exactly what it was

  • @gominho9424
    @gominho94245 ай бұрын

    Since you guys already added the test chamber from half life, you might as well make this whole map themed around black mesa. The cart could even have a xen crystal that is about to be delivered.

  • @hambor12

    @hambor12

    5 ай бұрын

    lore could be that RED and BLU are both opposing organizations of time travelers, with RED trying to prevent the Black Mesa Incident from occurring, and BLU being from the subsequent reality where RED succeeded but now they have to ensure the invasion of Earth occurs.

  • @SaintRedFox

    @SaintRedFox

    5 ай бұрын

    pl_anomalousmaterials

  • @FirelMusic

    @FirelMusic

    5 ай бұрын

    @@SaintRedFox We can go deeper. We could give the map purpose and a proper name by having it be where they got the crystal. Blast-mining in the mining cave. Boom, pl_deepblastzone

  • @VlasimoEstacimo

    @VlasimoEstacimo

    5 ай бұрын

    @@SaintRedFox pl_anomat

  • @Xenomorthian

    @Xenomorthian

    5 ай бұрын

    I always headcanoned it in TF Classic (due to it sharing art assets) that the Blue Team mercs were actually mercs hired by Black Mesa as a security force to protect the facility from outside threats or saboteurs and the Red Team mercs were hired by the government to augment the HECU force. But they both ended up tying each other down on the surface. I dunno it just made the matches feel like they had more meaning to it Since Blu Team here is escorting the payload (which could be the Xen Crystal cart from HL1) to the Anti-Mass Spectrometer (maybe it reverses the resonance cascade somehow? Like turning something on and off again??) they can play the role of Black Mesa affiliated mercs again while Red Team are like I dunno hired to stop them because they don't want a Double Resonance Cascade alternate answer better fitting the TF2 universe, would be both teams were brought forwards in time. Red Team was hired by members of the Resistance in HL2 to avert the Resonance Cascade which brought the Combine and Blu team was hired by Black Mesa to continue the experiment by force if necessary, believing Red Team to have been hired by Aperture as saboteurs. if the person remastering the map to give it a proper art pass goes the extra mile make the Red Team announcer Eli Vance from HL2 and make the Blu Team announcer young Eli Vance from HL1

  • @AgsmaJustAgsma
    @AgsmaJustAgsma5 ай бұрын

    As someone who was part of Pirates Vikings and Knights II's development team for eight years and saw many maps stuck in development hell, seeing a playable TF2 map designed like this in under two weeks is mighty impressive, to say the least.

  • @springbubble4931

    @springbubble4931

    5 ай бұрын

    Yooooo that game utterly consumed my teen years. Still holds a spot in my heart. Got any stories to share?

  • @AgsmaJustAgsma

    @AgsmaJustAgsma

    5 ай бұрын

    @@springbubble4931 Honestly, quite a shitshow when I left. TL;DR a dev member managed to get the game's source code and holds it hostage, making him the de facto lead dev. If anyone opposed this ideas for the game, either you'd leave the team or he'd fork the source code. This resulted in a lot of dev members leaving, both old and new, lots of feature creep and a ton of toxic drama behind the scenes. Not only that, but we delt with a server owner that would often leak players IPs. In short, PVKII's twilight years are sadly quite bleak, but at least I made friends along the way, some of which are making big strides in the gaming industry. As for favorite episode with the team? Definitely the Antichrist Beserker. In short, a glitch in the map Arena made a player's corpse spawns T-posing in the air, right in the middle of the map. The first time we noticed the glitch it was with a headless model of the Berserker while I was on Spectator Mode, and with the volcano erupting on Sudden Death, it made for an ominous image. I took a screenshot and share it to the (now defunct) forum with the label "The Antichrist has Resurrected". By sheer coincidence, it was my 666th post in the forums.

  • @Slateproc
    @Slateproc5 ай бұрын

    I think it'd be really cool to see a professional like UEAKCrash give it a once-over to tighten it up and streamline the gameplay

  • @sonicfan226rus8
    @sonicfan226rus85 ай бұрын

    the payload will cause an alien invasion and red tries to avoid that

  • @TARDISES

    @TARDISES

    5 ай бұрын

    Other way round, RED's experiments are going to cause the invasion - the crystal cave being where they get the research samples - and BLU's trying to sabotage the operation to prevent that.

  • @TheFoolishSamurai

    @TheFoolishSamurai

    5 ай бұрын

    "Let's see dem aliens. They can't stop us all!"

  • @krunken_isok

    @krunken_isok

    5 ай бұрын

    area 51 raid in a nutshell

  • @theenduriangamer5509
    @theenduriangamer55095 ай бұрын

    This map *genuinely* has some good design- mainly about vertical mobility and using the 3 dimensions in their fullest. Genuinely, if this map got some polish and a theme fix, it's likely to be a really stupidly good map. It already has the makings of a decent mine, what with the cliff and the really cool wide open cave part.

  • @Cinnamowo
    @Cinnamowo5 ай бұрын

    Ok, I am surprised that you managed to actually playtest it enough to figure out these different ways of balancing, which also made the map look prettier; that's fun I also really like the idea of the map, for some reason these cliffs are really aesthetically pleasant to me. Idk, I don't feel the same towards Upward, it looks overall more like a hill except for a few places. And the spiral tower is just fun, it has some vibes to it

  • @fantastikboom1094

    @fantastikboom1094

    5 ай бұрын

    Random fences make map look prettier?

  • @certifiedcoomclassic

    @certifiedcoomclassic

    5 ай бұрын

    niko

  • @user-zp7cd4ie4j

    @user-zp7cd4ie4j

    5 ай бұрын

    Is the back ground and your brain replacing the no texture ground into rock to some what dirt roads (red)/tracks(blu)

  • @IareRubberDucky
    @IareRubberDucky5 ай бұрын

    What if the Spiral was instead a massive drill? With the two story cave, a mining/resource gathering theme seems plausible.

  • @Xenomorthian

    @Xenomorthian

    5 ай бұрын

    the jump pad in the middle is actually like a suction to suck up any ore

  • @IareRubberDucky

    @IareRubberDucky

    5 ай бұрын

    @@Xenomorthian Oh, could also have one of those giant earth movers in the background or even on the map too. Those things are insane Feats of engineering seeing as how they're the biggest man-operated vehicle in the world.

  • @HellecticMojo

    @HellecticMojo

    5 ай бұрын

    "My Hermès got that hell hole running so efficiently that all physical labor is now done by one Australian man.” "That's a real piece of piss ya mongrels"

  • @someperson4249
    @someperson42495 ай бұрын

    chat really just had to sneak a little amogus in there, didn't they

  • @LMC764
    @LMC7645 ай бұрын

    Im so glad i was able to participate for the making of this one, even though none of my shitty ideas got added the playtesting was incredibly fun. Never forget bad to the bone or the pan shed.

  • @lukaasadorian5824
    @lukaasadorian58245 ай бұрын

    to be fair to chat, a 7/10 map is probably better than a good number of regular tf2 maps with 100 players especially since some of the maps on the server are almost deliberately some of the most obnoxious, spammy maps you could imagine (hello dustbowl)

  • @QuintonMurdock
    @QuintonMurdock5 ай бұрын

    3:24 I kinda love how you’re completely factual doing as the peanut gallery demands but pointing out where they were being goobers

  • @jumpinghunter9152
    @jumpinghunter91525 ай бұрын

    It would be very cool if you'll show off the artpassed version of the map when it's done by somebody and accepted. Maybe even several versions, if there will be any!

  • @STRONTIumMuffin
    @STRONTIumMuffin5 ай бұрын

    Democracy is fucking epic I wish we had it in real life instead of a 2 party system

  • @segadoeswhatnintendont

    @segadoeswhatnintendont

    5 ай бұрын

    Go to any country outside america

  • @krollic

    @krollic

    5 ай бұрын

    democracy only functions when everyone is working together for a common interest and group i.e it functions here but not in most modern nations

  • @STRONTIumMuffin

    @STRONTIumMuffin

    5 ай бұрын

    @@segadoeswhatnintendont I'm from the UK we have the exact same problem ATM

  • @Jpmrocks7

    @Jpmrocks7

    5 ай бұрын

    @@segadoeswhatnintendont LMAO he thinks his country is special when it comes to political corruption.

  • @NiiRubra

    @NiiRubra

    5 ай бұрын

    @@segadoeswhatnintendont It ends up the same way organically.

  • @eraizon8067
    @eraizon80675 ай бұрын

    This whole map remineds me of the Black Mesa facility, having a cart, weird architecture and structures, rocket launchpad and whole theme seems simillar.

  • @eleanorbrushia
    @eleanorbrushia5 ай бұрын

    this is genuinely so cool, and "tactical cow" made me laugh WAY too hard

  • @irgendwer3610
    @irgendwer36105 ай бұрын

    man this is a really nice way to brainstorm ideas

  • @mlgcactus1035
    @mlgcactus10355 ай бұрын

    The spiral is asking to be a drill

  • @lowenevvan8619
    @lowenevvan86195 ай бұрын

    It makes sense why the tower was actually helpful to Blue. Previously, red could be anywhere, and could hold the area around the bridges/trenches and spam into blue spawn or down at flanking blue players in the trench. By adding the tower, it makes the area behind it safe, and immediately in front of it unsafe Additionally, players pushing out from the tower come out from either side, then either take a bridge or go into the trench. This means Blue can actually make tactical decisions on how to deal with Red being in-front of the tower, while Red is incentivized to hold behind the tower.

  • @akko8210
    @akko82105 ай бұрын

    It was fun, but the map design part were a nightmare lmao

  • @june9914

    @june9914

    5 ай бұрын

    I dunno, with the half life rocket and AMS it lends itself pretty good two a black Mesa facility

  • @Just_a_Dragon69
    @Just_a_Dragon695 ай бұрын

    5:03 Shounic: a glass window was added here Engi: YEEEEE-

  • @humanharddrive1
    @humanharddrive15 ай бұрын

    the collaboration and how much people have helped out is insane

  • @captain3413
    @captain34135 ай бұрын

    8:52 you can see a heavy aimbotting lol

  • @megalomafian-yd2is
    @megalomafian-yd2is5 ай бұрын

    The play testing helped a lot with this map, not many map creators have the opportunity to play test with so many people

  • @thirion1850
    @thirion18505 ай бұрын

    Would be sick if this became a legit Black Mesa themed map by the final point. Maybe the cart could be a xen crystal deposit cart!

  • @mfsdarksunmaster4055
    @mfsdarksunmaster40555 ай бұрын

    After having seen almost the entire development of the map from the beginning and having played on it, I am surprised with the result and in general I really liked the experience

  • @N00bvlog
    @N00bvlog5 ай бұрын

    Thanks Shounic! Keep it up! It was really fun to playtest this!

  • @Boonetube27
    @Boonetube275 ай бұрын

    I’d absolutely LOVE to see more of this.

  • @Gust3883
    @Gust38835 ай бұрын

    The crocodiles on red for the cave made me go insane.

  • @zisisberd1067
    @zisisberd10675 ай бұрын

    Experimenting around the map while it was in testing was really fun! And in my opinion i think the finished product turned out great :)

  • @ChiacyntaMB
    @ChiacyntaMB5 ай бұрын

    seize the means of map design!

  • @RamsteinBus
    @RamsteinBus5 ай бұрын

    This is genuinely cool, I'm really looking forward to how future maps turn out.

  • @patrlim
    @patrlim5 ай бұрын

    Glad to have had my impact on the map, being the trench idea right at the start.

  • @thisplaceholder
    @thisplaceholder5 ай бұрын

    This map/video genuinely brought back my interest in TF2. Now, if there's EU server to try this stuff on...

  • @sungpepper2
    @sungpepper25 ай бұрын

    The audio clip at the end PERFECTLY sums up this idea, congratulations on making something this impressive using TF2 players of all people

  • @DeliriousPersona
    @DeliriousPersona5 ай бұрын

    y'know. this whole experiment was really well in showcasing different tf2 mapping philosophy and requirements. here hoping similar experiments will be run later

  • @sbc9638
    @sbc96385 ай бұрын

    2:32 if you look at this battlefield carefully, you can find a T-posing demoman with the base jumper

  • @coolfrisbee
    @coolfrisbee5 ай бұрын

    Really cool map, and it was neat seeing players identify the map issues and also provide solutions to fix them. I'm sure this wasn't an easy process but what a great way to play test a map.

  • @Ribbons0121R121
    @Ribbons0121R1215 ай бұрын

    -removed sightlines "must be for snipers" the 25 demomen roleplaying as an artillery piece:

  • @_lostme
    @_lostme5 ай бұрын

    The gummy crocpit was the best part about the last point and it wasn't even mentioned

  • @tis4tru504
    @tis4tru5045 ай бұрын

    We can't just forget the name of the map is "pl_DBZ" What a wonderful name

  • @iAndromedaDS
    @iAndromedaDS5 ай бұрын

    This was actually so fun to take part in, hope for more streams like this in the future!

  • @hughjanes4883
    @hughjanes48835 ай бұрын

    About the art pass, would an optimised map be picked over an unoptimized one? Its 100 players so minimising the amount of models and entities should be important right? Also is vscript allowed, not for gameplay but I can make some funky effects on last with it

  • @taureon_

    @taureon_

    5 ай бұрын

    i think people have now learned that after wutville

  • @hughjanes4883

    @hughjanes4883

    5 ай бұрын

    ​@@taureon_ dont bring back the wutville ptsd please

  • @mechtroidProductions

    @mechtroidProductions

    5 ай бұрын

    All I ask is that you name it pl_dbz_super

  • @hughjanes4883

    @hughjanes4883

    5 ай бұрын

    @@mechtroidProductions why tho

  • @DemiTF2

    @DemiTF2

    5 ай бұрын

    ​@@hughjanes4883dragon ball Z

  • @DamnCyrus
    @DamnCyrus5 ай бұрын

    It's an amalgamation of player preference, I love this idea.

  • @rcjd7834
    @rcjd78345 ай бұрын

    As other comments have said, I think hiding the vote counts on the server channel would be a good thing to combat herd mentality on design choices. In theory if more people thought for themselves the decisions would be closer in vote count with less huge swings in one direction or another

  • @ethanbear360
    @ethanbear3605 ай бұрын

    It would be cool if you could cover the art- passed versions once some of them are released

  • @Agent_Schrader
    @Agent_Schrader5 ай бұрын

    I was lucky to catch the mapping streams and I got to play it as it changed. Overall it was a very fun experience

  • @invalid_user_handle
    @invalid_user_handle5 ай бұрын

    Knowing the source engine and it's distain for concave objects, that spiral must have been an absolute *nightmare* to set up.

  • @ConcavePgons

    @ConcavePgons

    5 ай бұрын

    Yeah...it probably was.

  • @Josukegaming
    @Josukegaming4 ай бұрын

    More map making please! This seems fascinating

  • @TheTrophieStars
    @TheTrophieStars5 ай бұрын

    8:33 that "two story cave" looks like Halo 2's Lockout map mixed with Midship. That could just be a coincidence though. The purple lighting around it reminds me of midship, but the layout is closer to Lockout.

  • @cpte3729
    @cpte37294 ай бұрын

    I feel like 100 player maps need to lean into those "magical moments" where one or both teams pours into an enclosed space and the descent into chaos that results. Needs more chokepoints

  • @calthepal312
    @calthepal3125 ай бұрын

    if you’re gonna have a resonance cascade be the ending you might as well make the rest of the map look like black mesa

  • @Connorses
    @Connorses5 ай бұрын

    I think it's super cool that you're making maps balanced specifically for the 100 man server. You should keep working on it. It could become a 100 man mainstay. ^^

  • @eclipse_animations
    @eclipse_animations5 ай бұрын

    This shows how much thought goes into a map being made

  • @ianwise2457
    @ianwise24574 ай бұрын

    completely rad. I love this experiment in directly-driven active community input for game design.

  • @ChesterManfred
    @ChesterManfred5 ай бұрын

    I love this map. It looks awesome. The trenches, the tunnels, the big spiral, all that stuff look great. All thanks to playtesting. Keep in mind, Valve's biggest contribution to humanity, aside from the games, was the ideology of creepily watching people silently play your game, to tweak it.

  • @JadenR3373
    @JadenR33735 ай бұрын

    where’s the giant shounic….

  • @trbz_8745
    @trbz_87455 ай бұрын

    I feel like the main change that the spiral section needed was just *making the spiral taller than the mountain* so BLU has some high ground to fire down from.

  • @benjaminoechsli1941
    @benjaminoechsli19415 ай бұрын

    Looking forward to seeing what comes from future attempts at this! Things will only improve as the voters think more about what makes a good map good.

  • @zo0ot404
    @zo0ot4045 ай бұрын

    literally the best map

  • @silkworm025
    @silkworm0255 ай бұрын

    That Anti-mass Spectrometer at the end has me thinking about what could be implemented via VScript. Like having an event tied to the final capture that changes teleports some nearby folks to a Xen chunk of map and disables their team-associations. Spawn in AI controlled headcrabs and/or HECU troopers, MVM style. Allow the Rocket to fire to allow Red to counter in a "natural" gameplay way, referencing the satellite delivery rocket in HL1. Neat stuff the folks made here.

  • @CoolSs
    @CoolSs5 ай бұрын

    this made me appreciate well crafted maps a lot.

  • @DrHundTF2
    @DrHundTF25 ай бұрын

    I don’t know why, but the cave is actually pretty cool! I say whoever details it, put some Mercenary park plants in there like hanging vines and roots. In fact, a lush desert! That’s rare!

  • @samueltrusik3251
    @samueltrusik32515 ай бұрын

    Love it. Love 100 player maps, love this map, love how it was made. Want to see some gameplay.

  • @dont_even_bother
    @dont_even_bother5 ай бұрын

    as for many arguments on streams, we finally as a community accomplished something we thought was impossible. good job everyone.

  • @isenokami7810
    @isenokami78105 ай бұрын

    I think this video will stand as a good example for map makers going forward, since it feels like everyone who voted learned as they went along. Loved hearing about all the little beneficial changes they made as serious problem points became apparent.

  • @lautystrike1
    @lautystrike15 ай бұрын

    I'm very impressed with the map, really feels like the map has a direction and gameplay sense Also a better offering of choices and community participation makes more pleasing than the experiment from before Very nicely done

  • @youtubeuniversity3638
    @youtubeuniversity36385 ай бұрын

    Goes to show how hard game designing is.

  • @pux0rb
    @pux0rb5 ай бұрын

    I am definitely interested in artpassing this!

  • @theshipthatflew109
    @theshipthatflew1094 ай бұрын

    Can’t wait for the next map video.

  • @argentcosmonautmobile5672
    @argentcosmonautmobile56725 ай бұрын

    I love this. It's like watching an entirely new kind of game being made.

  • @kaliditzy
    @kaliditzy5 ай бұрын

    This was awesome :3c Glad to see the spiral launchpad made it in lmfao, it was an honor to help with some parts of this map early on :)

  • @MrTrool323
    @MrTrool3235 ай бұрын

    I feel like the map is a bit too open in where it should be a little bit more enclosed The mountain itself reminds me of the absolute haul on Thundermountain

  • @ConcavePgons

    @ConcavePgons

    5 ай бұрын

    It has to fit 100 players though. That's probably why its very open.

  • @puppet3084
    @puppet30845 ай бұрын

    Yknow what would be nice the indoor part looks kinda like a mine and the spiral to me looks like a drill a mine theme would look nice here

  • @Alshor12
    @Alshor125 ай бұрын

    My favorite part about this video is how chat and pretty much the TF2 community in general, agrees that playing against snipers suck. Almost half of the changes made were to give snipers a huge middle finger.

  • @shinobuoshino5066

    @shinobuoshino5066

    5 ай бұрын

    Except the experiment we did showed that removing sniper from the game doesn't affect anything and therefore anything you have against sniper is all in your head.

  • @2fifty533

    @2fifty533

    5 ай бұрын

    @@shinobuoshino5066 "respect the sightline" mfs when the sight "line" is 300 acres of land:

  • @shinobuoshino5066

    @shinobuoshino5066

    5 ай бұрын

    @@2fifty533 you must be incredibly good at the game

  • @Alshor12

    @Alshor12

    5 ай бұрын

    And yet chat throughout this whole map design still agreed to put as many sightlines up as possible, so your point doesn't really mean anything at all even if it's true. @@shinobuoshino5066

  • @doubledee8677

    @doubledee8677

    5 ай бұрын

    @@shinobuoshino5066 You must have seen a different experiment to us, because I distinctly remember the takeaway from that being that the removal of Sniper has no *negative* effect.

  • @jpTankMan
    @jpTankMan5 ай бұрын

    I really loved watching and partially helping with the creation of this zany map. I'm glad my silly fish map idea was quickly rejected.

  • @Plasmy271
    @Plasmy2715 ай бұрын

    I wonder what a polished up and decorated version of this map would look like

  • @RobsonLanaNarvy
    @RobsonLanaNarvy5 ай бұрын

    0:40 : The fucked up and awful spiral. I can visualize the TF2 devs landing this comment somewhere in the code if they made this map.

  • @anamericangrizzlybear8315
    @anamericangrizzlybear83155 ай бұрын

    I can imagine a cool map with 100 players like this finished and fleshed out, but it being more grand to make the player count feel completely natural Maybe there being 100 players could be significant like, assaulting Builders League United or Reliable Excavation Demolitions main HQ in a huge final assault with the Mann brothers announcing defense and attacking commands in place of the administrator

  • @Wadethewallaby2001
    @Wadethewallaby20014 ай бұрын

    ⚠️don’t forget the cube maps!

  • @BadNameJackson
    @BadNameJackson5 ай бұрын

    I like maps with simple textures a lot and this is great!

  • @ChronoSquare
    @ChronoSquare5 ай бұрын

    darn I should've paid more attention to that server so I could be in on the testing of the various versions before current beta release

  • @flameguy21
    @flameguy215 ай бұрын

    I was expecting this video to be a meme but it was actually a pretty cool lesson about map design

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