[TF2] Weapons Ruined by One Stat

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Team Fortress 2 weapons have stats. Sometimes the good ones don't balance out the bad ones. These are some TF2 weapons ruined by one stat.
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Пікірлер: 577

  • @Ploxtifs_OldAndDeadAccountXD
    @Ploxtifs_OldAndDeadAccountXD5 ай бұрын

    I’d wager the classic would be used a LOT more, regardless of stats if Valve released the strange filter for CTF_2fort

  • @yspear_

    @yspear_

    5 ай бұрын

    I have seen the classic used more on dustbowl for some reason

  • @BurgerBoi945

    @BurgerBoi945

    5 ай бұрын

    They should make it have a unique strange filter for noscopes like how the loose cannon has one for double donks

  • @Soldier_Sprout

    @Soldier_Sprout

    5 ай бұрын

    @@BurgerBoi945*Bloke!*

  • @dartimes6048

    @dartimes6048

    5 ай бұрын

    @@yspear_it’s because of the long hallways on Dustbowl. It’s the same reason why you cannot play dustbowl without one huntsman sniper on either team.

  • @CrazedBot37

    @CrazedBot37

    5 ай бұрын

    I refuse to use any non-Classic sniper rifle

  • @guilhermedom2228
    @guilhermedom22285 ай бұрын

    I just want to add some to the Your Eternal Reward, if you are using the clock and dagger, you can change disguise while invisible and still be invisible, as long you have full clock and stand still when changing disguise, you aren't kicked out of invisibility How useful that is, don't know, just liked to point out

  • @bobthebox2993

    @bobthebox2993

    5 ай бұрын

    It's useful, but also incredibly boring as I often find myself standing still while invisible, waiting for my cloak to come back up and it doesn't combo well with the C&D's already faster cloak drain

  • @Monke99_

    @Monke99_

    5 ай бұрын

    @@bobthebox2993you know the revolver that gives a longer cloak right?

  • @bobthebox2993

    @bobthebox2993

    5 ай бұрын

    @@Monke99_ yup, you're pretty much forced to use it if you're running C&D and YER together. Equipping the l'etranger is like putting a bandage on the place where your leg got cut-off. It's better than nothing, but it doesn't fix the problem

  • @thamzhiyong3161

    @thamzhiyong3161

    5 ай бұрын

    on defence the yer, cloak and dagger and letranger is ok to use but u need to stop being passive if the enemy team tries to invade lol

  • @yargolocus4853

    @yargolocus4853

    5 ай бұрын

    ​@@thamzhiyong3161 you can just be a useless spy too. It's like a midpoint between tryhard and hoovy. You could be a super passive spy that stabs only 5 times each match, but nobody sees it coming ever. It never carries, but you hate to lose because of a ghost

  • @ColaPerv6969
    @ColaPerv69695 ай бұрын

    im amazed you didnt mention the Baby Face's Blaster, "lose boost on hit" is one of the biggest pains you can experience as a scout

  • @king_acceler8755

    @king_acceler8755

    5 ай бұрын

    Honestly that part isn't the problem, it rewards your skill at not being hit, it's the lose boost on double jump that really hurts because you're losing out on your ability to evade incoming damage.

  • @U.Inferno

    @U.Inferno

    5 ай бұрын

    ​​@@king_acceler8755the thing is, it's an effective trade off. You sacrifice vertical mobility for heightened horizontal mobility. That's what it was originally and it was considered one of Scout's best shotgun. I think it would be fine with one or the other but both at once leaves you dead in the water. You can avoid taking damage if you have double jump, or you don't need double jump if you can bail with a few scrapes. But you get the worst of both.

  • @Evanflame-rk9xu

    @Evanflame-rk9xu

    5 ай бұрын

    Honestly? I've found a pretty unique advantage that gives you. Since you lose a LOT of boost on a simple hit, if you take just a slight amount of damage, you get slowed down pretty significantly. Which is bad, EXCEPT for predicting movement. If you know how to utilize the speed loss, you can start doing some INSANE weaving, especially if you can get a solid shot or two in the middle of dodging.

  • @desk_fan_chan

    @desk_fan_chan

    5 ай бұрын

    ​@@U.Inferno I just think it would be better if the damaged required to drain the bar would be the same you news to completely fill it.

  • @Guaporacer

    @Guaporacer

    5 ай бұрын

    @@king_acceler8755 it is not per-se but as it stands you lose it EXTREMELY quickly, like, 4 damage is enough to drain a third of your bar, its ludicrous how little damage you need to take to become effectively a sitting duck with less than 125 hp

  • @Guardian-yd6bn
    @Guardian-yd6bn5 ай бұрын

    The YER’s has a combo with the C&D as you can disguise with it while invis and still be invisible

  • @samtricks1966

    @samtricks1966

    5 ай бұрын

    Only issue is the cloak drain penalty is super high,

  • @drucy.

    @drucy.

    5 ай бұрын

    @@samtricks1966 If you use l'Etranger with it, it COMPLETELY counters the cloak drain and even give you slightly more clock than usual. The TF2 wiki calculated it : while running, you have 6.6 seconds of invis with the C&D. If you equip BOTH the YER and l'Etranger, that timer actually goes UP to roughly 8 seconds.

  • @fadesaway

    @fadesaway

    5 ай бұрын

    ​@@drucy.which is 2 seconds less than usual

  • @drucy.

    @drucy.

    5 ай бұрын

    @@fadesaway If you compare with the boring stock cloak, sure. But you really shouldn't be using the stock watch with the YER, as the C&D was MADE for the YER. If you compare with base C&D (with non-YER knife and non-Etranger revolver), it's one and a half more second of cloak. And the C&D allows you to stay cloaked while you manually disguise provided you stand still and let it fill all the way up. And if you get caught without a disguise, the C&D allows to go invisible to lose your attacker, then you go stay in a corner until it fills back up, disguise while invisible then rinse and repeat. And if you don't have any cloak meter left when spotted, just hit the enemies a two or three times with l'Etranger, then casually cloak and repeat the previous paragraph. My point is that the C&D and l'Etranger completely remove the YER downsides (or at least, circumvente them easily) while letting take full advantage of its upsides.

  • @Legend-Of-The-Sun

    @Legend-Of-The-Sun

    5 ай бұрын

    ​​@@drucy.YER with CND isn't that good ngl, stabbing a target everyone just confirmed wasn't a spy already gives you enough cover and time to make a play as long as nobody saw you do it, it's designed for chain stabbing and dealing with engie nests, CND is designed for well-timed single target picks, and if it's only 1 kill then at that point just use any other knife that doesn't add on to the CND's already low mobility. L'etranger, stock watch, and YER is the best load out for it.

  • @fabulousauruspeks7010
    @fabulousauruspeks70105 ай бұрын

    I find the cloak drain on the YER to be its primary downside. You're going to rely on the cloak to get behind the enemy and stab them far more than you will rely on the disguises to fool them. You practically need to use the L'Etranger or Cloak 'n Dagger with the YER to be effective, since otherwise you're just not going to be invis long enough to get into a good position. At which point it doesn't matter if you have a disguise or not, because the enemy team is always going to spycheck the weirdly positioned "teammate." I actually think the update that added the Cloak Drain penalty and the Manual Disguising for the YER was a pretty significant nerf because of this. The manual disguises are really only worth using if you're in spawn, because most of the time you're going to want your cloak more than you're going to want a disguise.

  • @TealOpal

    @TealOpal

    5 ай бұрын

    Valve really decided to double nerf Spy in what was already a Pyro themed update lol

  • @wisemysticaltree568

    @wisemysticaltree568

    5 ай бұрын

    You don't really need to use the L'Etranger. I only play spy with the YER, so I've gotten used to the cloak drain and I just use the amby instead.

  • @spacesheep6547

    @spacesheep6547

    5 ай бұрын

    I dont see how they nerfed the YER in that update, you werent even able to change your disguise before at all, it's a slight buff even tbh

  • @megapal4638

    @megapal4638

    5 ай бұрын

    YER used to be my favorite spy knife until it got nerfed in jungle inferno, I really don't know why valve decided to nerf spy so hard there, imo YER could have been buffed with a lower cloak drain rate and it would have been perfect, the ability to put on disguises in spawn or by spending cloak was so dumb and really removed the fun factor for me

  • @titicaca.

    @titicaca.

    5 ай бұрын

    the manual disguises are worth using outside of spawn. you just need better cloak management and make better use of ammo boxes. it does make the gameplay slower at times, but it does really pay off. very underrated knife, just requires more thought to use (and the l'etranger).

  • @defiik
    @defiik5 ай бұрын

    October 20, 2017 Patch #1 (Jungle Inferno Update) Changed attributes: Removed Cannot Disguise penalty. Non-kill disguises require and consume a full cloak meter. Backstab-based disguises are still free. Increased cloak drain rate by 33%. The YER wasnt able to disguise at all before jungle inerno, so it was a buff.

  • @getaround1276

    @getaround1276

    5 ай бұрын

    It was intended to be a buff, but the cloak drain penalty is such a downside it dragged it down

  • @OmegaRC59

    @OmegaRC59

    4 ай бұрын

    Imo, it kind of evened out away from being a buff back to pretty much the same effectiveness as it was before. It didn't need an extra downside from before because losing all your cloak for a disguise is a downside in of itself. The weapon was obviously painfully undertuned before, and still is

  • @bouteilledeau1463
    @bouteilledeau14635 ай бұрын

    26:00 Admire that big brain Heavy play of blocking rockets.

  • @lemono5954
    @lemono59545 ай бұрын

    The amby is still really good, you make it sound like it does peashooter damage out of smelling distance which it doesn’t it only does peashooter damage from really far away

  • @OmegaRC59

    @OmegaRC59

    4 ай бұрын

    It's actually less effective overall than the revolver if you0 don't land every headshot perfectly at its furthest range, and falls behind pathetically at bodyshots only. Combined with the fact that up close the revolver's DPS very easily beats it, your only major advantage is damage thresholds at that range. So you can 2 tap light classes and your most effective range compared to stock is at the very edge of the headshot range. It's really not worth it if you want to play seriously, especially since the Enforcer covers the same important damage thresholds up close without losing out on a ton of damage. Spy still has an important team role in cleaning up enemies with his gun, after all. Being able to take a fight safely and reliably matters quite a bit. Still a fun weapon though, despite the steep range nerf

  • @fangrowls6336

    @fangrowls6336

    Ай бұрын

    ​​@@OmegaRC59to me the biggest problem is how hard it is to headshot with it. And you need to do it TWICE for little benefit and at a close range Just give up if the targets can survive 2 headshots since its basically roulette at that point And the funniest thing is today gun spies are way more of threat , even non competent players. Back in the day everyone uses amby but if they sucked they sucked, couldnt land a single headshot or normal shot and would look like an idiot. Today a non competent player has an easier life since they dont need to aim at the head and shoot the body

  • @-RandomStranger-

    @-RandomStranger-

    21 күн бұрын

    ​@@fangrowls6336 I feel like back then the amby's hard to land headshots weren't a problem as it didn't have crit fall off in the past, meaning you could uncloak far away from a player, and as they're unaware of a spy/sniper they'll move extremely predictable, allowing you to hit and run

  • @dernamenlosefan
    @dernamenlosefan5 ай бұрын

    The classic has semi unironically become my favourite Sniper weapon somehow. I named mine "The hitscan huntsman" and I love landing unscoped headshots. Tho only being able to headshot from 100% charge is a massive pain (I mean 50% would be fine IMO) you kinda get used to it and work around it. Being able to jump while charging and the far large FoV while preparing a charged shot is definetly a plus.

  • @wisemysticaltree568

    @wisemysticaltree568

    5 ай бұрын

    Same

  • @icyan393

    @icyan393

    5 ай бұрын

    yesss i unironically use the classic so much, it's actually my favorite rifle :D it makes you think a little differently from the other rifles

  • @matthewgagnon9426

    @matthewgagnon9426

    5 ай бұрын

    When I played a lot more I definitely preferred the Classic. It also annoyed people almost as much as the Huntsman because some people hate it when they die to bad weapons. I'm on the no-scoping ever train with it. The time I played for months on end almost solely using the Classic was the time I got best at Sniper since it forced me to make my shots count.

  • @BeesechurgerProductions

    @BeesechurgerProductions

    5 ай бұрын

    I use the Classic in a way that gets a lot of people scratching their heads, but is really fun. I use it as a support rifle. Find a weird niche sightline that overlooks the teamfight, and pump out no-charge or low-charge bodyshots. You can do around 45-60ish damage a hit, which is nothing to sneeze at in terms of suppressing fire helping a teamfight, it keeps enemy medics from being as effective due to the whole "medics heal faster if you haven't taken damage" mechanic, and you can rack up a surprising amount of assists. People also generally don't expect to take 50 damage from halfway across the map in the middle of a fight, and will generally run away more often.

  • @Double-X2-Points

    @Double-X2-Points

    2 ай бұрын

    Theres literally no such thing as "semi unironically". You just have no idea what youre trying to say, or no idea what youre actually saying. Now also drop the word penultimately and youre a complete conc_jump into a ceiling fan.

  • @Cthulhunoms
    @Cthulhunoms5 ай бұрын

    Give the Liberty Launcher extra knock up for better synergy with the reserve shooter, that's all I need.

  • @jblazerndrowzy

    @jblazerndrowzy

    5 ай бұрын

    That and a weapon switch bonus for the combos

  • @luizgarcia3081

    @luizgarcia3081

    5 ай бұрын

    Extra knockback both for the enemy and the soldier who fires it, so it combos with the reserve shooter and the market garden.

  • @Guaporacer

    @Guaporacer

    5 ай бұрын

    Not-so-fun fact: Knockback escalates with damage dealt, and since the LL deals less damage, its knockback its actually LOWER than the rest of the rocket launchers, which means that its actually worse for combos, so your change + the one that was said before about a faster switch speed might actually be all what it needs to shine.

  • @HellecticMojo

    @HellecticMojo

    5 ай бұрын

    ​@@Guaporacerthen how does the rocket jumper work?

  • @pacifistminigun3987

    @pacifistminigun3987

    5 ай бұрын

    ​@@HellecticMojo apparently the RJ damage is not just straight up set to 0, but it's actually the same as the default RL but multiplied by 0 How exactly that leads to only user being affected, i don't know.

  • @tugazu
    @tugazu5 ай бұрын

    I love how you have the spy is just being there in the thumbnail, it got me thinking that you are just going to list every spy weapon and be like it is ruined by it being on the spy

  • @isenokami7810

    @isenokami7810

    5 ай бұрын

    Figured that’d be more the case with Heavy, since you can put a lot more powerful stuff on the guy since he’s so damn slow. Definitely a case where the class itself is a balancing factor. The Buffalo Steak would count as a weapon ruined by this: even with the faster move speed, Heavy’s not made for melee, especially since he takes more damage. On the other hand, I recall Great Blue theorizing that the Fists of Steel would be an absolute nightmare on any other class.

  • @TanteiRotana
    @TanteiRotana5 ай бұрын

    I really enjoy using the Liberty Launcher with Gunboats or Mantreads and treating it like a poor mans rocket jumper, the extra rocket is really handy, it's insane that (from memory) the Cow Mangler had all it's current stats + 1 rocket to play around with. It's interesting thinking about how the Liberty went from being a faster projectile weapon -1 rocket to this monstrosity. It really feels like the "my rocket launcher has an extra rocket and it's projectiles are faster and and I take less blast damage while using it so I can rocket jump more but she lives at a different school and and and" of rocket launchers.

  • @Mud-Brain

    @Mud-Brain

    5 ай бұрын

    The old Cow Mangler also had a 10% slower reload, but yeah the 5 rockets was downright silly and completely underrated

  • @TanteiRotana

    @TanteiRotana

    5 ай бұрын

    @@Mud-Brain I always thought the slower reload was a bug oppose to being intended but apparently that's not the case according to the wiki? Very odd. Also I heard that even today the cow mangler shoots rockets 'somewhere in-between where stock & the original' shoots rockets from although I gained that information from a random Jump Map player.

  • @Mud-Brain

    @Mud-Brain

    5 ай бұрын

    @@TanteiRotana Never heard of it firing from a different coordinate, but it wouldn't surprise me at this point. Sometimes it's worth using just for the projectiles, since the lazers can be harder to notice on certain maps and against certain backgrounds.

  • @heededshadow509
    @heededshadow5095 ай бұрын

    Honestly my main appeal with the Classic is it helps a lot with tunnel vision. You can still charge your shots, but you're also able to look around rather than hope the enemy isn't too smart and doesn't send scouts or spies after you (or heck other snipers). To me the unspoken major perk is just being able to see more

  • @Queek_Headtaker
    @Queek_Headtaker5 ай бұрын

    Spy is my second most played class and, honestly, I think the Ambassador nerf was quite justified, alongside the Dead Ringer nerf in the same update. I can't comment on YER since I never use it, but old Amby and DR were outright dirty on their own, let alone together. Nowadays, they are still extremely powerful tools, but much more balanced, even in skilled hands. Now, the Diamondback not being nerfed is a whole different can of worms but I guess Valve somehow thought stored crit weapons are somehow more balanced?

  • @jblazerndrowzy

    @jblazerndrowzy

    5 ай бұрын

    Finally, someone who knows that the Amby still kicks ass even after the nerf. Why they passed up on the Diamondback for the crit range nerf, only Valve knows.

  • @RdTrler

    @RdTrler

    5 ай бұрын

    ​@@jblazerndrowzy The Diamondback requires that you come into melee range of an Engineer's buildings and survive the wrath of his team. Yes, the Diamondback can drop a 102 crit from across the map, but you have to get close before it'll give you that kind of power. Meanwhile, you can just walk out of spawn with the Amby and get all Counter-Strike on those oversized head hitboxes.

  • @getaround1276

    @getaround1276

    5 ай бұрын

    @RdTrler Bro, it's on backstab as well. Combine it with the kunai and the Dr and you got someone who can rack up hp and crits on new players and when the skilled ones catch up cheese their way out with hundreds of effective hitpoints

  • @lukegibson6044

    @lukegibson6044

    5 ай бұрын

    The Diamondback is one of the strangest ideas design wise. It's like if Sniper had a rifle that starts off with slightly slower charge speed but charges significantly faster as he racks up headshots. It rewards you for doing the task the class was designed to do.

  • @LauBauBer

    @LauBauBer

    5 ай бұрын

    @@RdTrler the diamondback requires that you do your job as spy or do your other job as spy it's very much ridiculous

  • @zachlewis9751
    @zachlewis97515 ай бұрын

    The Ambassador, Deadringer and YER used to be the OP pub stomper loadout that rolled through servers for someone who was good at utilizing it. It’s funny you talked about the Yer’s manual disguise because that was a buff to the weapon.

  • @The24thWight

    @The24thWight

    5 ай бұрын

    Yes, and no. Like. Technically, it is, but truthfully losing a full cloak meter for a disguise is PAINFUL. Combined with the increased cloak drain it means you almost never have either cloak or disguise. I honestly wish it'd just go back to the old way. (But nostalgia goggles are a thing.) Sad.

  • @zachlewis9751

    @zachlewis9751

    5 ай бұрын

    @@The24thWight I mean the old way was no manual disguise and no extra drain.

  • @darkiusmc979

    @darkiusmc979

    5 ай бұрын

    @@The24thWight No, it's a buff. Them adding the increased cloak drain isn't an issue with the disguising thing, it's a dumb thing they slapped on for no reason. And regardless of how crippling it is to do, having it in general is a buff. Not that it would have been much of a buff regardless, but hey.

  • @titicaca.

    @titicaca.

    5 ай бұрын

    spy cicle actually

  • @hayond656

    @hayond656

    5 ай бұрын

    ​​​​@@The24thWightI wasn't there but from what I've heard you could Not disguise at all unless you stabbed someone with old YER no? Having the option to disguise Manually anytime you want as opposed to not at all seems like a buff to me And If you don't want it to have manual disguise you could just choose to not use it, and it's basically the same thing but now you have the option if you so wish

  • @emperorbooglitch8540
    @emperorbooglitch85405 ай бұрын

    They already did nerf the Tomislav a long time ago, then boosted it back up. And the YER was once an essential enough tool while it was part of the Saharan Spy set, back when there was once a Fez that could make your cloak and decloaking noises borderline quiet, especially for the Dead Ringer back then. So imagine a world pre-nerf YER (back when it couldn't manually disguise period and didn't have the cloak drain as bad as it was) a probably post-buff or pre-buff L'tranger, and a pre-nerf Enforcer and Ambassador, and you'll get an idea of the paradise that Spies used to live in before it was all burned down to the ground until there was nothing left but today. Technically, unlike the Pomson 5000, or anything else for that matter, the Ambassador is still a reliable 3 shotting light class with the possibility of it being a 2-shot. On top of the fact that it can still pick off low-health targets reliably, at any range, and the weapon is honestly fine. In fact, I would say that the only thing that changed for Spy is that you can no longer take down the overheal off of targets as great as a sniper can.

  • @vyor8837

    @vyor8837

    5 ай бұрын

    The Ambie is a *very* reliable killer of light classes, if you aren't shit. Like Teal apparently is.

  • @GilliganTF2
    @GilliganTF25 ай бұрын

    That heavy blocking you from destroying the sentry that's the true mvp

  • @BarrettKuda
    @BarrettKuda5 ай бұрын

    Weird idea, but what if all sniper rifles could only crit on full charge and any rifles with a damage penalty lost that penalty. That way sniper finally gets balanced. Just a thought

  • @jblazerndrowzy

    @jblazerndrowzy

    5 ай бұрын

    Honestly, if the other rifles required full charge to headshot but also had the charging while unstopped stat, Sniper would actually be kinda fun to play, at least for me I think I just like the Hunstman too much though or just really hate tunnel vision

  • @pacifistminigun3987

    @pacifistminigun3987

    5 ай бұрын

    As much as i hate being one-shotted, i feel like it would be too much of a downside

  • @Anshhhhhhhhhk

    @Anshhhhhhhhhk

    5 ай бұрын

    that would ruin sniper, and although it would be funny, overall it would not be a good thing

  • @gxf4926

    @gxf4926

    5 ай бұрын

    @@Anshhhhhhhhhk what about only being able to crit when you have over 50% charge

  • @Ayeloo
    @Ayeloo5 ай бұрын

    Considering how well the liberty launcher pairs up with soldier's shotguns, I'd say the fact that the rockets are weaker is very much by design, since it trades off burst damage for DPS through comboing

  • @getaround1276

    @getaround1276

    5 ай бұрын

    Well you can just combo with stock, the liberty has nothing encouraging combos, it would be cool if it had a switch speed buff but it doesn't and never will because valve will valve

  • @HellecticMojo

    @HellecticMojo

    5 ай бұрын

    problem with the combo idea is that it inherently discards the "extra rocket in clip" advantage, which at that point, just use stock. If you aren't dumping the full load like the airstrike, what was even the point of using the LL?

  • @4lksk363

    @4lksk363

    5 ай бұрын

    Since the LL does less damage it also does less knockback so it’s worse at juggling than stock (and no one uses the reserve shooter for combos lol). Also its higher clip size doesn’t mean anything when you need 5 rockets to kill a single heavy anyway. The LL used to be a simple crutch weapon but valve just tacked on random upsides with no real direction and turned it into a monstrosity that isn’t good at anything. The direct hit shoots faster rockets and makes better use of them with its high damage allowing it to one shot light classes, and the gunboats reduces more damage from rocket jumps and doesn’t make soldier sacrifice his best damage dealing weapon. What is the actual point of the LL.

  • @Ayeloo

    @Ayeloo

    5 ай бұрын

    @@4lksk363 can't deny that the LL is just a smorgasboard of stats, but I feel like it sort of "fails" its way into its own niche as a utility rocket launcher, as you can bomb for as little as 20 health while still keeping your shotgun / banner (plus, you get a rocket half as fast as the Direct Hit while keeping the stock blast radius) Assuming you can hit your mark at mid range, a LL rocket will usually deal between 55-65 damage and if you aim for the ground and get at least some upward knockback, the RS can reliably deal between 80 and 120 damage with the minicrit and a 20% faster deploy In the worst case scenario that's still a reliable two-hit on light classes in less time than two stock rockets, think of it as a pyro combo on soldier

  • @AvastAntiPony9445
    @AvastAntiPony94455 ай бұрын

    You probably explained the Classic in depth, faster, and much better than any dedicated videos to the Classic I've seen. Hats off.

  • @ent.8764
    @ent.87645 ай бұрын

    That's exactly what has annoyed me about the Ambassador nerf: the Diamondback was left untouched

  • @blacklight683
    @blacklight6835 ай бұрын

    Library launcher: +literally everything - damage Everyone:wtfing shit is this stupid weapon Rip Library launcher

  • @fangrowls6336

    @fangrowls6336

    Ай бұрын

    Damage tends to be everything because the faster you kill someone else the more chance you live and win the fight.

  • @Lexxxxiii
    @Lexxxxiii5 ай бұрын

    Weapons ruined by one stat have always seemed like a strange case to me

  • @worthlesspieceofjunk2

    @worthlesspieceofjunk2

    3 ай бұрын

    If you like how a weapon looks but don't like how it works, it's nice to have another option to choose from.

  • @lotematu2812
    @lotematu28125 ай бұрын

    Acting is the spys strongest weapon. I mean as like looking at your team shortly before an engagement, or checking if as spy is behind you with the heavy disguise?

  • @-RandomStranger-

    @-RandomStranger-

    21 күн бұрын

    Yeah but spy's low health pool means you could just deal more than 125 damage to your teammate to see if they're a spy

  • @matthewpeachu
    @matthewpeachu5 ай бұрын

    The funny thing is that the liberty launcher also makes a good escape tool for when stuff starts looking bad. Less damage done in blast jumps means you can pull off some cheeky escapes, while still having your second slot not occupied by metal boots. Course, that situation may not have been so bad if you had more damage to get those kills with, but its dependent on the scenario. If you see a freshly respawned team on the way and think 'crap, i can't handle this', the extra health saved may make the difference between regrouping with your team or seeing the respawn timer ticking down.

  • @joanaguayoplanell4912
    @joanaguayoplanell49125 ай бұрын

    the saddest part is the YER was given the cloak drain penalty because you could use the gun mettle dropped weapons mechanic to disguise for free, so they wanted to give it a proper downside that couldn't be exploited around. On a weapon that was barely usable even with that exploit mitingating it's only downside sometimes.

  • @GayDemonWarlord
    @GayDemonWarlord5 ай бұрын

    Shotguns are very overlooked. People that have gotten familiar with tf2 will never use shotguns, which I have done too ashamedly. Soldiers will equip gunboats or banners even if they don't use them

  • @jblazerndrowzy

    @jblazerndrowzy

    5 ай бұрын

    Especially the Panic Attack. It’s a nice combo with the Black Box since it kinda makes up for the one less rocket with how quickly you pull it out

  • @isenokami7810

    @isenokami7810

    5 ай бұрын

    Does “using the Conch regen in place of Gunboats” count as using a banner I’ve equipped? I dunno, I just prefer potentially healing all my self damage back to just taking less of it. Guess it wouldn’t matter anyway, since I do occasionally use the banner actively too. Occasionally not because I forget, but because I don’t always live long enough to get the banner to begin with.

  • @battedbook5811

    @battedbook5811

    4 ай бұрын

    I use my festive shotgun as a soldier and people occasionally send me hate mail when they die to it. It's kinda funny that they call me tryhard for it, when I don't know how to even rocket jump properly.

  • @fangrowls6336

    @fangrowls6336

    Ай бұрын

    I was a demo main because demo can dish out tons of damage and kill anybody so long he hit his shots. Even overhealed heavies But with soldier its not as easy cause fighting a heavy especially overhealed makes it tough to kill before he miniguns you down That was until i discovered the beggars bazooka panic attack(or shotgun) combo Just load all the rockets , hit him with em and finish him off with rapid shotgun switch

  • @CookTF2
    @CookTF25 ай бұрын

    It's also noted that the blog-post "Balance Changes" on June 20,2017 explains they tried to get people use YER more: "This is the least-used Spy knife (technically, the reskin [Wanga Prick] is, but anyway...). While silent-kill and rapid-disguise-on-kill are good, the downside on this knife is extreme. " YER biggest hindsight is that The Jungle Inferno nerfed disguises in the same update. Every second uncloaked in disguise, your location and current disguise is given out to anyone spawning in the opposing team. These changes must have been probably worked on by 2 different people with different goals. It's also a problem if you utilize the free spawn disguise: friendly players popping in vision inside enemy spawn just aren't a thing, forcing you to use cloak beginning from spawn. The only major drawback of not being able to disguise manually was that you couldn't disguise as your own team member which is not very common thing to do anyway.

  • @kalebdavis7080
    @kalebdavis70804 ай бұрын

    Literally all the Classic needs is the ability to be able to fire it in the air. That's it. As someone with a Collector's Classic, not being able to fire in midair completely ruins it, since you cannot even fire it in the water. I love this gun, and being able to fire it midair would let me be able to challenge soldiers

  • @deonultran
    @deonultran5 ай бұрын

    YER should have a mechanic that makes the victim unable to comunicate to his team for a few seconds after he gets killed, because YER its supposed to be a silent asassin tool for the stats that it has, but the enemy can always use the chat in any moment to reveal the spy, and with the disguise and cloak nerfs that gets even worst. The enemy should be punished for not locating the spy and get fooled by him, and the spy should be awarded for succesfully get in the enemy lines and take his kill, so if the spy can achieve that he could get at least have the chance to get away alive or try to take another kill, and not being suddenly ambushed by 3 pyros because his victim has a microphone and fingers

  • @idcgaming518
    @idcgaming5185 ай бұрын

    16:08 if it did so much damage, use the goddamn diamondback. It gives you crits for doing what spy's main job is - backstabbing and sapping - basically meaning that an ACTUALLY good player (an ACTUAL pro who focuses on the objective and their team, not a murder-hobo) will get so many crits that they effectively have a better ambi.

  • @purplehaze2358
    @purplehaze23585 ай бұрын

    3:41 Remember kids: Taunting after a kill is always morally justified against a vac medic.

  • @supermudkipz
    @supermudkipz5 ай бұрын

    The Liberty Launcher would be a great weapon if it fired rockets instead of pillows.

  • @greybigfoot1722
    @greybigfoot17225 ай бұрын

    I hope you talk about the Beggar's Bazooka eventually, it's a really fun weapon. I'd almost say the projectile deviation ruins it, but the ambush capabilities of it make it pretty underrated in PvP imo. And then it's also the MvM meta so it's not totally forgotten.

  • @4lksk363

    @4lksk363

    5 ай бұрын

    Beggars is a solid side grade and all of its downsides are necessary or else it would be incredibly broken. Only real thing the projectile deviation hurts is hitting air shots but it’s still possible with the BB anyways.

  • @Jasiuc330

    @Jasiuc330

    5 ай бұрын

    Beggars actually is quite strong and deviation is one thing that prevent it from being broken. For instance, beggar allows you to have continuous fire that is just a bit slower than rocket launcher but faster than reloading one rocket and immediate firming it, which mean you can literally spam your enemy with 20 rocket barrage. Another thing which is overloading mechanic is just amazing. You can use it to "rocket" jumping and bombing at the same time. You can literally close the range to your target and bomb him with rapid fire of your 2 rockets that left. It is one of the most skillful rocket launcher in game, not by landing shot on enemy, but how to utilize all the mechanics it works with. Which kinda makes it a high risk high reward weapon

  • @mrgodzillaraptors8632
    @mrgodzillaraptors86325 ай бұрын

    It would be kinda cool if the YER gave you clock on backstab, like the big earner

  • @purplehaze2358
    @purplehaze23585 ай бұрын

    “And these positive stats can honestly be a bit of a curse in disguise.” A curse _in disguise?_ There is no way that wasn’t intentional.

  • @gnome3740
    @gnome37405 ай бұрын

    when i was just starting to play the game back in 2015-2016 i remember thinking the bazaar bargain was a straight downgrade to the stock sniper rifle bc it only had red and white text in its stats, and at the time I thought the white text meant nothing, so no blue text = bad weapon

  • @bobthebox2993
    @bobthebox29935 ай бұрын

    Sticky Jumper and Rocket Jumper: *Whistling in the background*

  • @C0DY420
    @C0DY4205 ай бұрын

    I have no idea how few people know this, but the ambassador on release MINI CRIT on headshot, but it was changed shortly after its release

  • @Piece-Of-Time
    @Piece-Of-Time3 ай бұрын

    23:25 the way he jumps makes me cry

  • @isenokami7810
    @isenokami78105 ай бұрын

    Hmm. The Classic is something I’d disregarded for the usual reasons (tried it once, it felt terrible, then everyone kept saying it was terrible), but even with the stat that ruins it, your rundown has me thinking. Already as a sniper, I tend to charge up shots waiting for people, and often get caught out because of the scope (I do try to stay aware of my surroundings, but that just makes me more aware of how the scope gets in my way). And I had a Harvest game somewhat recently where I got a surprising amount of mileage out of no-scope shots, at least in that I somehow managed to land them. Doubt I’d ever switch to the Classic full time, but it might be worth trying it. Funny thing for me is, the “one stat that ruins it” wouldn’t even be the problem stat for me. I’ve mentioned this on previous Subcategories videos: I’m such a bad sniper that I’m just working on hitting people at all, forget headshots. And I believe you said the Classic does less body shot damage.

  • @96whatsup

    @96whatsup

    5 ай бұрын

    Honestly, I don't see any reason for the less damage on bodyshot stat. No headshots till charged makes sense, especially for the classic, but that other stat makes absolutely no sense to me.

  • @willyhoo2946
    @willyhoo29464 ай бұрын

    19:28 Fun fact: The woman engraved in the barrel is Scoutma.

  • @Brain_Potato
    @Brain_Potato3 ай бұрын

    6:02 you didn't have to bully your spy like that😭

  • @tylergarecht5847
    @tylergarecht58475 ай бұрын

    I wasnt expecting you to quote Big Top Burger but it was a welcome suprise

  • @bmwolfGrim
    @bmwolfGrim5 ай бұрын

    6:18 big respect for using Nightwish as music, been a fan of that band since 4yo

  • @Danielsworlds
    @Danielsworlds4 ай бұрын

    I like the liberty launcher as a trolldier option. gunboats plus liberty launcher means you take no real damage from jumps so you can hop and garden to your heart's content. while still actually having a weapon when you need it.

  • @HoggThing
    @HoggThing3 ай бұрын

    The jungle inferno rework for the YER was meant to make it easier to use but was ultimately a direct nerf, it's a weapon about being sneaky that makes it harder to sneak via weaker cloak use

  • @davidcaceres9184
    @davidcaceres91844 ай бұрын

    everyone knows that the worst statbin the game is... "No Random Critical Hits"

  • @monkeeboy830
    @monkeeboy8305 ай бұрын

    if i were to rebalance the liberty launcher i would do something along the lines of giving it more knockback and make it charge banners faster so that it is equal to or better than stock in those regards. you could also give it slightly more damage and switch speed but i feel that would be much too many stats so probably just the first 3.

  • @billyboleson2830
    @billyboleson28303 ай бұрын

    21:21 the axtinguisher and the power Jack are absolutely better than the liberty launcher bro.

  • @purplehaze2358
    @purplehaze23585 ай бұрын

    I honestly think that the YER consuming cloak when you disguise manually should be reverted.

  • @hughburnell7672
    @hughburnell76725 ай бұрын

    To be honest, The YER is my favorite knife. the silent kill is so useful, and it great for dealing with engies. my load out is Dimond back, YER, and the cloak and dagger. the YER's cloak drain does make the Cloak and daggers cloak really short, but becuase you can stand still to regain charge, you can just wait and manually disguise while staying invisible the whole time.

  • @hughburnell7672

    @hughburnell7672

    5 ай бұрын

    also, if you stab someone who's being healed, the medics beam auto jumps to you.

  • @Pygargue00fr
    @Pygargue00fr5 ай бұрын

    According to a promotional magazine from 2006, the Spy being able to instantly disguise with the eternal reward was actually originaly going to be a feature of the stock loadout. We also learned about the inciendary rockets for Pyro there as well.

  • @charlesmartin1972
    @charlesmartin1972Ай бұрын

    YER+Cloak'n'dagger is actually a synergy. you can disguise while cloaked, provided you're stationary and out-of-the-way. Picture the roof above the point on Suijin

  • @potassiumpower8821
    @potassiumpower88215 ай бұрын

    I NEVER THOUGHT THAT THE THING WOULD EVER BE MENTIONED, LET ALONE IN A TF2 VIDEO

  • @CrazyQuilman157
    @CrazyQuilman1575 ай бұрын

    I'm shocked the Red Tape Recorder wasn't on here.

  • @ludwigiapilosa508

    @ludwigiapilosa508

    5 ай бұрын

    It's actually pretty useful against mini sentries and when the enemy pyro is using the homewrecker. And it really pisses off engineers.

  • @fangrowls6336

    @fangrowls6336

    Ай бұрын

    It does useful stuff when there are 99 engies on last. You wont destroy their stuff but they have to upgrade back to max wasting ammo and most importantly shifting their full focus on turtling the sentry making your team have a window to find the sentry unnattended and gun it down

  • @nightshadedim3396
    @nightshadedim33965 ай бұрын

    YER got me an ubercharged chainstab from the enemy medic... poor bastard couldnt comprehend what was happening... I am a YER/Dead Ringer spy, because... yes.

  • @weegeguy9770

    @weegeguy9770

    5 ай бұрын

    You must be either new to the game or incredibly stupid to actually use YER and the dead ringer together, you lose your ability to disguise and your ability to go invisible why even taking Spy at this point?

  • @sobanoodles4286
    @sobanoodles42865 ай бұрын

    I feel like a good downside to switch out for the YER would be a damage vulnerably increase instead of faster cloak drain. That way once you get into the spot that the weapon works best at, then it also becomes a bit more skill needed as if your caught even with the silent kills and insta disguises, you're punished for it then, and not punished for trying to get into the spot in the first place also the cloak on disguise being changed to 50% instead of the full bar, to give some extra leeway with getting into the spot, without completely removing the downside thats intended to make you play the weapon smart (that being that you shouldn't get free disguises and perfect position on kill and be able to freely disguise everywhere as well)

  • @matteo-ciaramitaro
    @matteo-ciaramitaro5 ай бұрын

    liberty launcher is underrated. that extra rocket and increased rocket speed really do work for me

  • @Artixes
    @Artixes5 ай бұрын

    Golden frying pan at 25:52

  • @user-dx1lx6vf4n
    @user-dx1lx6vf4n4 ай бұрын

    If I’ve got a particularly nasty sentry nest either in need of breaching or over watching the enemy base of fire, the YER is my go to knife. It’s stats hurt but I still find it so satisfying to get off such nasty chain stabs with it.

  • @turdmanmcquack459
    @turdmanmcquack4595 ай бұрын

    For me the classic has always been my go to when I wanna mess around with some friends since it can be(for me at least ) a weapon I know can be in both the back and frontlines comfortably without any drawbacks or disadvantages especially when paired with the smg

  • @Antimanele104
    @Antimanele1043 ай бұрын

    5:09 Now that was a close shave.

  • @fryinghardhat5152
    @fryinghardhat51525 ай бұрын

    Tbh Your Eternal Reward just needs the cloak drain to be removed for it to really help put it as viable, when using the knife at the moment makes it where you can only use one loadout to make it work

  • @muscletype2
    @muscletype25 ай бұрын

    6:30 this should be in "moments before disaster" compilation.

  • @nathandoner8860
    @nathandoner88604 ай бұрын

    The fact that the southern hospitality’s only downside is no random crits, the dumb thing is that some people think its the worst ranch.

  • @lumensmith9787
    @lumensmith97874 ай бұрын

    I'm a very shotgun reliant soldier who generally plays on the front line or close on flanks, and the liberty launcher is unfathomably stupid. It gives me the mobility to manage the flank with one of the most devastating 1v1 capabilities when combined with the panic attack. Without a pocket medic, it's pretty much your best option for managing flank because you have the mobility to contest boots soldiers and can easily make up for your lack of damage with your insane ability to stay in prolonged fights. The lack of damage is easily made up for by its ability to stay in a fight for so much longer.

  • @whosasking8839
    @whosasking88395 ай бұрын

    This man really snuck in a Bigtop Burger reference and thought novody would notice.

  • @cFrogjar
    @cFrogjar5 ай бұрын

    idk i like to use the liberty launcher with gunboats as a trolldier loadout that doesnt have to re-queue when someone picks engineer

  • @RioManegos
    @RioManegos5 ай бұрын

    Probably would have been worth mentioning at least once that the classic is, in fact, the same mechanics of the sniper rifle from classic Team Fortress One.

  • @dasnivs
    @dasnivs5 ай бұрын

    Classic is just fun to mess with, charging while going around a corner just to hit whoever you can find. My personal use for it is against second scoping snipers, makes them scope first or just get gibbed, with the unscope charge giving more visibility to find em.

  • @purplehaze2358
    @purplehaze23585 ай бұрын

    The ambassador is still a pretty decent weapon, I have no idea why the falloff “ruined” it.

  • @iceheart_115
    @iceheart_1152 ай бұрын

    The Classic, as someone who's been wanting to get into TF2 and played a ton of Splatoon, sounds like the Charger class from that game. Charge up a shot for a long range one shot kill, but less damage on a shot that's not at full charge.

  • @Ne_Ne_Vova_UA
    @Ne_Ne_Vova_UA5 ай бұрын

    20:54 an Airstrike is literally liberty launcher, but with much better positives for less negatives

  • @lumber-smack410
    @lumber-smack4105 ай бұрын

    The reference to The Thing is only made funnier when you realize engie has a couple cosmetics based off of R.J. MacReady

  • @bunnyqueen20XX
    @bunnyqueen20XX5 ай бұрын

    I feel that with the ambassador, I remember being a baby child and playing TF2 and seeing people use it and wanting to use it myself, and because of that feeling I still wanna use it despite its obvious downsides.

  • @YoAnkles
    @YoAnkles4 ай бұрын

    I think the ambassador is still good, it’s basically trading consistent damage overtime with high burst damage and the old strategy of hiding in a corner to headshot people across the map was not the core strength of the gun, you’re not using any other revolver (except the diamond back) that way, even if the it doesn’t have the utility of the l’tranger I think it’s good alternative to the stock (if you can hit your headshots which is easy with some practice). Also I think diamond back doesn’t overshadow the ambassador because the only reason you’re bringing your gun out is if you miss a stab or getting caught before you get a chance to sap a building or stab someone which you have to be close to your opponent for it to happen which invalidates the headshot damage fall of.

  • @lacucaracha111111
    @lacucaracha1111113 ай бұрын

    Amby rebalance idea: Return back to base BUT , Headshots only count if you are disguised. - Shots are LOUD , - Skill is still rewarded and less " random" with falloff (no need to read distance all the time) Now you ....make yourself known ...... as an ambassador while trading in your stealth for surprise damage. This emphasises spys gameplay loop : Get in , pick, get out. If you try and overdo it like before the nerf you will die FAST, as you are easily seen and tracked throughout the map and since it is still slow to fire you cant kill 3 or 4 people at once

  • @groundbeef2
    @groundbeef25 ай бұрын

    I'm of the opinion that the Classic needs one change to be usable. You still can't crit unless fully charged, but headshots at any charge other than full will minicrit.

  • @enby_frost3542
    @enby_frost35425 ай бұрын

    the worst part about the liberty launcher is that its in the same item set as the reserve shooter. it can't get people up in the air as effectively or for as long as other rocket launchers because of its damage penalty since knockback scales with damage. its just sad.

  • @dragongaming6967
    @dragongaming69675 ай бұрын

    26:00 that heavy is a true hero

  • @nontondo2134
    @nontondo21345 ай бұрын

    You really undersold the power of the YER’s Silent Killer. This is perhaps one of the greatest stats on any unlock Spy has. Audio, the thing that almost always sells you out when going for chainstabs, becomes near impossible for the enemy team to utilize. A giant fucking instant deathscream gets replaced by a greatly delayed and likely frantic “SHXPHHSSPYMESPMYESPYSNIPER” that takes significantly more time to actually process and utilize in the heat of a battle. In effect, this buys you untold seconds to keep stabbing or to get away, in a manner far more consistent against good players than trying to jankstab them with the kunai ever will be. The problems you listed can certainly be troublesome, but I find that solid cloak management fundamentals and acting ability can really take this knife above and beyond anything else even the most unwashed of trickstabbing one-tricks can pull off.

  • @baconberries8097
    @baconberries80975 ай бұрын

    3:55 I'd be so pissed if i was that engineer!

  • @SuperTroll2003
    @SuperTroll20034 ай бұрын

    baby face blaster is also in this category, it got gutted due to "bug" that didnt even exist

  • @henrywallace1823
    @henrywallace18235 ай бұрын

    Hot take the ambassador is perfectly fine as is if the diamond back didn't exist

  • @xjackson33
    @xjackson3310 күн бұрын

    The eviction notice, if it had less health lost it would be better than the gru mostly, and could make heavy somewhat useful in medieval it it didn’t have such a damage gap compared too other melees for heavy

  • @xarao
    @xarao5 ай бұрын

    air strike: smaller blast radius stat(instead of being bigger lol)

  • @Mr.Watermeloncat12341
    @Mr.Watermeloncat123414 ай бұрын

    Now, you said how the diamond back was ignored and all that but here’s the thing, the diamond back rewards you for playing the class the way valve imagined

  • @sinappanis
    @sinappanis5 ай бұрын

    The reserve shooter is actually just straight up worse than the regular shotty with the liberty launcher as one of the downsides to it's lower damage means people get juggled lower and less often. The banner or just gunboats for almost no self damage is much better to run imo. It's so hard to use when you jump a medic and then rocket him 3 times and he walks away laughing while you get mowed down. The time to kill is much more of a hinderance than just the lower damage. It just compounds everything about it with one downside.

  • @TheNuclearBacon
    @TheNuclearBacon5 ай бұрын

    was not expecting a Bigtop Burger reference there!

  • @DrElanSCPFoundation
    @DrElanSCPFoundation4 ай бұрын

    Me: Having Killed an entire team once with Your Eternal Reward "You have no Power Here!"

  • @TARINunit9
    @TARINunit95 ай бұрын

    I want to mention that, in Team Fortress Classic, the Classic Sniper had completely different stats. He COULD headshot with uncharged shots, but his headshot multiplier was only 2x instead of 3x. They ruined The Classic for basically no reason

  • @Boomblox5896
    @Boomblox58965 ай бұрын

    I think in order to mitigate the downside to the Liberty Launcher, it should do more damage after rocket-jumping and have less or no damage falloff from long distances to facilitate the faster projectile speed and encourage distance fighting while still having overall less damage.

  • @sumkindacheeto
    @sumkindacheeto5 ай бұрын

    My fix for the liberty launcher: Increase it's knockback so you can use it with the reserve shooter more effectively and maybe increase it's max base damage to 70 so you can 1 shot kunai spies.

  • @DiabloTheKingOfHell
    @DiabloTheKingOfHell4 ай бұрын

    The ambassador still has its niche uses against snipers who are wearing razorback, since they are mostly going to be still for those easy-to-hit headshots. It takes a headshot and one bodyshot to kill an unaware sniper using the razorback. Other than that, you probably want to be using spy's arsenal of knives for maximum efficiency anyway.

  • @jakeraines8046
    @jakeraines80463 ай бұрын

    Does anyone know where the bit from the opening of the ambassador section is from?

  • @smackstar1015
    @smackstar10155 ай бұрын

    In TFC you couldn't fire while in the air, but you could headshot without charging. Also, if you shot someone's legs, it would make them move slower.

  • @Boomrainbownuke9608
    @Boomrainbownuke96085 ай бұрын

    I think the dismondback’s stored crits should be changed to stored minicrits. This still gives spy a extra damage boost as an award for doing their job but it isn’t as broken as getting full crits as an award.

  • @unaincreibleroca3427

    @unaincreibleroca3427

    5 ай бұрын

    no

  • @Boomrainbownuke9608

    @Boomrainbownuke9608

    5 ай бұрын

    @@unaincreibleroca3427 if you ain't got any actual input then you can shut up.

  • @Legend-Of-The-Sun

    @Legend-Of-The-Sun

    5 ай бұрын

    ​@@Boomrainbownuke9608minicrits on a gun with a 15% damage penalty make it do barely anymore damage than stock. Congrats, we now have a worse enforcer.

  • @Boomrainbownuke9608

    @Boomrainbownuke9608

    5 ай бұрын

    @@Legend-Of-The-Sun that is unless you lower or remove the damage penalty.

  • @jblazerndrowzy

    @jblazerndrowzy

    5 ай бұрын

    @@Boomrainbownuke9608And then the Diamondback has no actual downside now. Should probably give it a -50% clip size then if the damage penalty’s getting removed.

  • @loganpowers3875
    @loganpowers38754 ай бұрын

    ie this is a thing from TF Classic, The Classic Sniper Rifle can also slow down enemies with body shots to the legs, let that sink in for just a second.

  • @Maethendias
    @Maethendias4 ай бұрын

    spends 5 minutes explaining to precharge their rifle before engaging in a fight proceeds to complain that you cant secure kills without being fully charged

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