i got 100 Player TF2 Server running Perfectly Smooth. Here's How. (also proximity voice chat lol)

Ойындар

SERVER INFO:
search for the "shounic" tag in the server browser
or: add | 45.62.160.71:27015 | to your server browser favorites
but you really should join the discord specifically for the server: / discord -- important updates, info, voting & report a player :)
channel discord --- / discord
channel patreon --- / shounic
channel tracker --- trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- forms.gle/bkuGF6attQrRPc6o9
custom files --- pastebin.com/raw/e32aG4nP
[ hud / crosshairs / hitsound / killsound / gfx cfg ]
Music: BananaSlug ( / user-426347780 )
big thanks to:
sappho.io, poggu_, mastercoms, bakugo for their help with the server :)
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

Пікірлер: 1 200

  • @shounic
    @shounic7 ай бұрын

    SERVER INFO: search for the "shounic" tag in the server browser, or: add | 45.62.160.71:27015 | to your server browser favorites, but you really should join the discord specifically for the server: discord.com/invite/5RutXa3dGh (important updates, FAQs, voting & report a player) every time i stream people ask me about 100 players on . maybe i should make a video on the "100 player meta"/what happens on hydro, junction, etc? vsh, arena?🤔 also lmk if the video was hard to follow etc, appreciate the feedback :)

  • @rbarua3368

    @rbarua3368

    7 ай бұрын

    Thank you. Everyone, please join the server because it is for your own good.

  • @arrogantbastard1438

    @arrogantbastard1438

    7 ай бұрын

    people are on their way as of now lmao

  • @selbi182

    @selbi182

    7 ай бұрын

    I would really love to see a video about the meta, specifically Hydro! :D

  • @hoffer_moment

    @hoffer_moment

    7 ай бұрын

    this is all extremely impressive work, and the details are all really interesting

  • @twisteddesignsin

    @twisteddesignsin

    7 ай бұрын

    12:55 FYI there is porn on the screen

  • @elzabethtatcher9570
    @elzabethtatcher95707 ай бұрын

    The fact that you can grab a modern physics engine and throw into a 15 years older game and it just works, explodes my head.

  • @simonnachreiner8380

    @simonnachreiner8380

    7 ай бұрын

    “Suck it Tod!”

  • @Asdrapan

    @Asdrapan

    7 ай бұрын

    It just works.

  • @DamburaDioa

    @DamburaDioa

    7 ай бұрын

    It’s mostly just mathematical calculations probably. Not as hard to port as it seems I assume.

  • @bernardonegri5416

    @bernardonegri5416

    7 ай бұрын

    Well, they didn't just throw it. A significant amount of work had to be done, presumably. And the Source engine has two physics engines: the Quake-originated one, which deals with simple collisions of polygons on polygons (players on walls), and the actual physics engine which deals with wind, things bouncing and non-trivial collisions.

  • @JusticeExplorer

    @JusticeExplorer

    7 ай бұрын

    You said modern physics and I got flashbacks

  • @MyScorpion42
    @MyScorpion427 ай бұрын

    Now we just need somebody to develop maps actually made for 100 people Edit: turned out it was somebodies lol

  • @justincruz8050

    @justincruz8050

    7 ай бұрын

    Make it bigger

  • @segadoeswhatnintendont

    @segadoeswhatnintendont

    7 ай бұрын

    Just play on snakewater, that map is huge

  • @MarcusAlder

    @MarcusAlder

    7 ай бұрын

    mario kart maps

  • @LucarioredLR

    @LucarioredLR

    7 ай бұрын

    overwatch maps could work, unironically they're built to fit the large characters and movement from the mobile ones so there's plenty of space for both teams to see where they are shooting at

  • @MyScorpion42

    @MyScorpion42

    7 ай бұрын

    @@dkskcjfjswwwwwws413 I look up cp_castle and immediately find a video about old competitive maps where the guy says exactly this xD

  • @StickMaster500
    @StickMaster5007 ай бұрын

    Now you can easily get that one Rainblower achievement that's pretty much impossible to get in normal matches

  • @sheikh_freddy

    @sheikh_freddy

    7 ай бұрын

    You again?

  • @portal7910

    @portal7910

    7 ай бұрын

    you're new to this aren't you @@sheikh_freddy

  • @Xyna7590

    @Xyna7590

    7 ай бұрын

    @@sheikh_freddymy guy is the Justin Y of tf2, any good or interesting tf2 content and he will be in the comment section he’s the boogeyman of tf2 video comments

  • @wireknight

    @wireknight

    7 ай бұрын

    Who is this legend

  • @xbox07

    @xbox07

    7 ай бұрын

    Is that BFF^2, or something else

  • @purplehaze2358
    @purplehaze23587 ай бұрын

    "There's lots of people. There's lots of problems." People with social anxiety in public places be like:

  • @theironycomedy6

    @theironycomedy6

    7 ай бұрын

    For me, there's no difference between the two sentences. It's just "There's lots of problems." twice

  • @pep-qew1977

    @pep-qew1977

    7 ай бұрын

    True 😔

  • @molassesman4066

    @molassesman4066

    7 ай бұрын

    Yeah but here they excpect you to scream and explode and dont impose so many ruelz

  • @dundandon
    @dundandon7 ай бұрын

    I didn't think of it until now but the idea of a TF2 proximity voice chat is hilarious, especially with this many people

  • @rqertip

    @rqertip

    7 ай бұрын

    battlebit

  • @NicknineTheEagle

    @NicknineTheEagle

    7 ай бұрын

    I don't remember if this was mentioned in the video but Source Engine actually supports proximity chat out of the box. It just needs to be enabled in the server code. It should be possible to do it with a SourceMod plugin in any Source game, I think.

  • @thehoodedteddy1335

    @thehoodedteddy1335

    7 ай бұрын

    I’m just imagining the doppler effect on a charging demo passing by

  • @cryingsurrogate

    @cryingsurrogate

    3 ай бұрын

    ​@@thehoodedteddy1335I laughed so hard I farted and made my cat sneeze

  • @splatana6660
    @splatana66607 ай бұрын

    Shounic is like TF2's guardian angel. Bug? Sweeps in and instantly diagnoses/fixes the problem. 100 player server not working? Gets it running like oiled butter I never fail to be impressed by what you can do. Now where can I donate to keep the place running and to also play Hydro and Goldrush?

  • @O5MO

    @O5MO

    7 ай бұрын

    He has a patreon

  • @unr34L-

    @unr34L-

    7 ай бұрын

    Ur weird bro

  • @_playa_

    @_playa_

    7 ай бұрын

    @@unr34L-???

  • @MLGProMaster-tu9tz

    @MLGProMaster-tu9tz

    7 ай бұрын

    @@unr34L-what’s so wrong with he’s said? Chill out bro

  • @Maddo

    @Maddo

    7 ай бұрын

    ​@@unr34L- Underage comment.

  • @StealthyRBLX
    @StealthyRBLX7 ай бұрын

    Im having a panic attack about the missing dust now. BRING IT BACK! BRING IT BACK!

  • @thewolfofthestars1847

    @thewolfofthestars1847

    7 ай бұрын

    These are LOAD-BEARING dust particles

  • @serialistic4321

    @serialistic4321

    7 ай бұрын

    @@thewolfofthestars1847 load-bearing bread

  • @kowhaifan1249

    @kowhaifan1249

    7 ай бұрын

    ​@serialistic4321 you mom is load bearing

  • @sauliusvitkauskas8741

    @sauliusvitkauskas8741

    5 ай бұрын

    @@serialistic4321 boad-learing bread

  • @serialistic4321

    @serialistic4321

    5 ай бұрын

    @@sauliusvitkauskas8741 bogos binted?

  • @thewolfofthestars1847
    @thewolfofthestars18477 ай бұрын

    I'm honestly impressed that y'all managed to get this working so well that only one single map out of all of them is unplayable. Huge kudos to shounic and the rest of the team behind this server!

  • @QuintessentialWalrus

    @QuintessentialWalrus

    7 ай бұрын

    It's damn impressive indeed. I do wonder what makes Bloodwater so "special" though, since every other Halloween map is apparently fine. Too many ropes? :P

  • @curlybrace4984

    @curlybrace4984

    7 ай бұрын

    @@QuintessentialWalrusA lot of Halloween maps released in the same year as bloodwater are super heavy on objects. Map devs got pretty wild with decor. Map devs also forgot optimization is kind of important.

  • @ScruffyGamerAnimations

    @ScruffyGamerAnimations

    7 ай бұрын

    @@curlybrace4984 perhaps somebody could make an optimized version to work on the server

  • @wile123456
    @wile1234567 ай бұрын

    You need to advertise your patron more. I think many people would be willing to donate to cover the cost of server

  • @Flamme-Sanabi

    @Flamme-Sanabi

    7 ай бұрын

    I didn't know he had one.

  • @wile123456

    @wile123456

    7 ай бұрын

    @@Flamme-Sanabi exactly he never mentions it and it's just buried in his description with the rest of his socials lol

  • @vilian9185

    @vilian9185

    7 ай бұрын

    i commented right now about he creating someone to help donate money for the server lmao, he can also "advertise" it on the server too, so people playing can see it

  • @yellowice0

    @yellowice0

    7 ай бұрын

    People always have something to disagree about, personally I’ve sat in on two of his streams and I don’t like a few of his private opinions that he shared with no logical explanation, that and he decided to turn the sprays on in the end, which we all can admit that at least one person is going to put a NSFW spray (I know you can disable them client side, but I don’t care, personal preference)

  • @AveryChow

    @AveryChow

    7 ай бұрын

    ​@@yellowice0what private opinions?!?!

  • @roiwelboren9302
    @roiwelboren93027 ай бұрын

    HOW ARE WE MEANT TO PLAY TF2 WITHOUT PORTALS Edit this is the first time I got 1k likes thank you guys so much

  • @adrikrotten880

    @adrikrotten880

    7 ай бұрын

    No compromises my ass smh

  • @therealevilmudbug

    @therealevilmudbug

    7 ай бұрын

    ​@@purplesky135???

  • @charleslambert3368

    @charleslambert3368

    7 ай бұрын

    tf2 with portal guns would eb fun

  • @rkeykey

    @rkeykey

    7 ай бұрын

    WE CAN'T PORTAL BREAD ANYMORE

  • @101Volts

    @101Volts

    7 ай бұрын

    @@rkeykey Uh, wha-hoah! Not exactly, Soldier. You Portal as much Bread as you like. That goes for all ya.

  • @ihavenoideadanny
    @ihavenoideadanny7 ай бұрын

    10:21 i love how a singular grenade launcher survived

  • @fallen_angelmemesforlife9172

    @fallen_angelmemesforlife9172

    7 ай бұрын

    Grenade launcher with a villain backstory

  • @lpsp442

    @lpsp442

    7 ай бұрын

    I love how you used "singular" over single or solitary

  • @juvenoiachild7675
    @juvenoiachild76757 ай бұрын

    the fact you can change the physics engine in tf2 is pretty impressive. didnt know it was even possible.

  • @CricetoFunni

    @CricetoFunni

    7 ай бұрын

    Same, I would've assumed it's some kind of hardcoded thing.

  • @luisapaza317

    @luisapaza317

    7 ай бұрын

    I need to know the technical information about that

  • @MaxCE

    @MaxCE

    7 ай бұрын

    ​@@luisapaza317I assume the physics engine is its own dll. maybe the rewrote the physics engine to match the signatures of it. idk it's just a guess, Im not sure how strong sourcemod is

  • @wedmunds

    @wedmunds

    7 ай бұрын

    ​@@MaxCEthere's probably an interface mapping the game's demands to the corresponding engine calls

  • @RaskaTheFurry

    @RaskaTheFurry

    7 ай бұрын

    My assumption is, that items call events and events are pretty much global. So you have to hijack the physics engine events system or somehow remove it and map it to event system of your new physics engine. I think the physics engine is still there, it just doesnt recieve any requests.

  • @minomokoroko
    @minomokoroko7 ай бұрын

    shounic deserves a community quality item dude

  • @fede7362

    @fede7362

    7 ай бұрын

    metemela shifu

  • @fede7362

    @fede7362

    7 ай бұрын

    🤣🤣🤣 ajjjjaj CHUCHETUMARE

  • @minomokoroko

    @minomokoroko

    7 ай бұрын

    @@fede7362 dislike 🖕

  • @JohnBaillie18

    @JohnBaillie18

    7 ай бұрын

    Community sparkle cheater’s lament

  • @MutantDestroyer
    @MutantDestroyer7 ай бұрын

    I never knew how much I wanted a phd in scanning bar codes until now

  • @lazyxeno9404
    @lazyxeno94047 ай бұрын

    Ngl, seeing them without hats, skins, or any cosmetics makes me happy. It feels like back in the simpler days, another thing This is not probably for everyone, but you minimise the clutter and optimise the game, which makes me more proud of you and the 100 players, and all-talk communication is good enough to keep me entertained.

  • @PlatinumAltaria

    @PlatinumAltaria

    7 ай бұрын

    The anti-hat faction rises.

  • @M50A1

    @M50A1

    7 ай бұрын

    ​@@PlatinumAltariakinda strange when just 3 years ago, the hat part of TF2 was proudly shown off as part of the game's identity

  • @_dibbs

    @_dibbs

    7 ай бұрын

    ​@@M50A1 most tf2 players probably still feel that way towards hats. but now I think there's a decent sized group of ppl me included who do think a lot of the hats added hurt readability and the game's art style. most people who agree with this were probably able to experience tf2 before big sweeping changes like meet your match or before some of the more egregious hats were added

  • @M50A1

    @M50A1

    7 ай бұрын

    @@_dibbs Yeah, that makes sense.

  • @The_Boctor

    @The_Boctor

    7 ай бұрын

    Hats were wrong then and they're wrong now. Everyone should be wearing guns.

  • @superwarpig13
    @superwarpig137 ай бұрын

    I've never understood the need for multiple cores and you've just helped me understand perfectly in 15 seconds

  • @randomperson4198

    @randomperson4198

    7 ай бұрын

    Same. All ik it does good shit just dont know what

  • @MINIMAN10000

    @MINIMAN10000

    7 ай бұрын

    In his case he mentioned a 7800x3d which has 8 cores. 2 cores are important for source games. 1 core runs the bulk of all the calculations, the 2nd core handles the heavy lifting when a player joins, running on a single core will cause the server to have a huge lag spike when someone joins because of that.

  • @reuven2010

    @reuven2010

    7 ай бұрын

    @@MINIMAN10000 surprising to me that it's a 200$/m hosting cost? it's just a 350$ cpu ?

  • @salter1630

    @salter1630

    7 ай бұрын

    ​@@MINIMAN10000realistically the gain for 7800X3D is that it has a massive cache and very fast single thread performance, plus additional cores for any secondary functions like VOIP proxy chat don't hurt

  • @salter1630

    @salter1630

    7 ай бұрын

    ​@@reuven2010its less about how much the CPU costs and more about the cost of holding that share of the server stack from the provider. They charge that high because its an in demand service that is fairly intensive to maintain

  • @jackcabadas3976
    @jackcabadas39767 ай бұрын

    Remember kids, it isnt a TF2 spray wall without at least one piece of NSFW art 12:56

  • @blocknight1

    @blocknight1

    7 ай бұрын

    Whoops

  • @ghoulbuster1

    @ghoulbuster1

    7 ай бұрын

    ITS FURRY CP AUUGHGHHHER

  • @Deid

    @Deid

    7 ай бұрын

    @@ghoulbuster1 random cp mention, potential MAP beware

  • @IrksomeIvan

    @IrksomeIvan

    7 ай бұрын

    Good eye you are faster than YT jannies

  • @_dibbs

    @_dibbs

    7 ай бұрын

    i miss sprays in valve servers, tf2 just isnt tf2 to me without a spray wall

  • @HeisenbergFam
    @HeisenbergFam7 ай бұрын

    Imagine the chaos if Valve sees this video and updates entire game to 50 vs 50

  • @Oswaldo_Godoy

    @Oswaldo_Godoy

    7 ай бұрын

    if valve sees this then they should update the object limit to double current at 4096

  • @omegablaze135

    @omegablaze135

    7 ай бұрын

    Nah @@Oswaldo_Godoy they should increase it to 16384 that way hats and stuff will (might) work

  • @Flynn217something

    @Flynn217something

    7 ай бұрын

    @@Oswaldo_Godoythey would need to update so many things to properly support 100 player servers. Like TF2 being able to comprehend more than 2GB of VRam 🤣

  • @Hamun002

    @Hamun002

    7 ай бұрын

    this is like not knowing plumbing and telling your plumber constantly how to fix something.

  • @rekutor9410

    @rekutor9410

    7 ай бұрын

    @@Oswaldo_Godoy yea no easier said than done

  • @ethanlittlejohn2536
    @ethanlittlejohn25367 ай бұрын

    i wonder how many KZreadrs have done videos on this. this feels like a really cool topic to talk about.

  • @CaptainBasculin
    @CaptainBasculin7 ай бұрын

    11:37 We cannot teleport bread anymore!

  • @roiwelboren9302

    @roiwelboren9302

    7 ай бұрын

    You can teleport as much bread as you want soldier

  • @wolfcl0ck
    @wolfcl0ck7 ай бұрын

    Realest man this side of the mississippi. Love that you've found ways to make the server work without compromise

  • @endaburns2121

    @endaburns2121

    7 ай бұрын

    Which side of the Mississippi would that be?

  • @randomtexanguy9563

    @randomtexanguy9563

    5 ай бұрын

    @@endaburns2121 It is unknown.

  • @Tyranitar.

    @Tyranitar.

    2 ай бұрын

    which fucking side is “this” side that’s ambiguous 😊

  • @PrincessFelicie
    @PrincessFelicie7 ай бұрын

    Hopefully the item limit will be raised so we can get hats back!!! There's no possible way raising the limit could ever go wrong, right? ...Right?

  • @trainershade1937

    @trainershade1937

    7 ай бұрын

    I imagine it would require a lot of changes to get working. The game is rather archaic in a lot of regards (it's still a 32bit game after all). I imagine it, and many other issues, would be addressed if Valve updated TF2 to use the Source 2 engine.

  • @Frozander

    @Frozander

    7 ай бұрын

    I assume it is tied to packets sent between client and server and it might be a massive change to increase it.

  • @DoABarrelRol1l

    @DoABarrelRol1l

    7 ай бұрын

    I played on a 50v50 server with a friend and not having hats makes it really difficult to find your buddy but I do like the cleaner gameplay. Maybe JUST the hat slot- whichever item slot is in the top-right.

  • @percher4824

    @percher4824

    7 ай бұрын

    you can ban specific items, not specific slots. you'd have to go through the entire blacklist and see which hats can't be worn at the same time and allow only those

  • @Patashu

    @Patashu

    7 ай бұрын

    @@Frozander oh yeah that's probably why it can't just be raised. it's probably bitpacked and so you'd have to mod the TF2 client as well.

  • @elitely6748
    @elitely67487 ай бұрын

    Gotta say though its quite an outstanding achivement to accomplish goes to show how long TF2 will go on for with this awesome community! so props to you and the people who helped and the people that play on the servers, Also the editing in this was great!

  • @BigSlopPie
    @BigSlopPie7 ай бұрын

    12:51 You know, it’s quite amazing. I’ve seen so much content, talent, and garbage that the TF2 community will collaborate on for no discernible reason, yet no achievement comes close to the shared brain structure where everyone will come together to spray the most unhinged and horrific shit on a wall.

  • @m.i.g.2023
    @m.i.g.20237 ай бұрын

    I remember when the intire blue team gathered in their spawn and started spamming kazotsky kick as engineers, it sounded like demon summoning

  • @techmouse.
    @techmouse.7 ай бұрын

    12:48 All of those sprays and all of that spam... That really takes me back... I miss 2008 TF2 so much.

  • @nordgeit
    @nordgeit7 ай бұрын

    Now my next desire is having all of this stuff used to make the server run nice and crashless public, while this thing is expensive, I'd love to see more of these out there.

  • @spoobspoob2270
    @spoobspoob22707 ай бұрын

    Your videos are so entertaining to me because they are technical, but also explain them in a way that anybody can understand, as well as having great humor to go along with it.

  • @sail1900
    @sail19007 ай бұрын

    You definitely need to make VIP or donations available for the server, I'm sure multiple people would be down to donate, say, $5 each and that could pretty quickly cover the server cost.

  • @huzzah2963
    @huzzah29637 ай бұрын

    Thanks for creating this amazing server! It’s been a blast the last few months and has helped me enjoy playing tf2 again via trying to gunspy in this chaos.

  • @neuroticly
    @neuroticly7 ай бұрын

    Fantastic video!! I always look forward towards the visuals and graphics during these and they keep on improving. Love the information and happy to have been a part of this!

  • @da_pwo
    @da_pwo7 ай бұрын

    I think it would be cool if the ragdolls were client only and only appeared on servers for one frame just to tell the client’s that one spawned and then the client simulated the rest

  • @Exkhaniber

    @Exkhaniber

    7 ай бұрын

    I'm fairly certain that's how it works already. I've had a bunch of experiences playing with friends where one of us will see a spectacularly funny ragdoll moment and mention it, only for everyone else in the group to have seen it play out completely differently. "Wow that medic got blasted by a rocket and his body flew up and landed on the top of that platform!", being met with, "uh no, his body is just here on the ground where he died". Stuff like that. We'd take F12 screenshots, compare and make sure we were talking about the same person in the same moment, and came to the conclusion that ragdoll bodies are all client-side. If ragdolls were 100% server-side, we wouldn't be able to routinely see the same player's body in completely different places and positions as we so often do.

  • @da_pwo

    @da_pwo

    7 ай бұрын

    @@Exkhaniber so why would he have to remove ragdolls then

  • @Exkhaniber

    @Exkhaniber

    7 ай бұрын

    @@da_pwo For the same reason he had to remove cosmetics. That one frame of the object can add up quickly multiplied by 100 people. Like he said in the video, that one singular frame of cosmetics could cause an issue, so the one frame ragdolls are server-side can also be an issue.

  • @da_pwo

    @da_pwo

    7 ай бұрын

    @@Exkhaniber but I like my ragdolls ahhhh, but they could also be part of that emergency mode so whenever the server is about to crash they stop doing ragdolls until it stabilizes

  • @mrstudent9125
    @mrstudent91257 ай бұрын

    Love your videos, dude!

  • @randomguy9898
    @randomguy98987 ай бұрын

    The amount of testing to figure all this out is amazing, and great editing as well. I have spent most of my tf2 career just doing dumb things in game and avoiding the edict limit, so watching progress on optimizing 100 player servers has been fascinating. Proximity voice in particular, was something I thought would be essential

  • @c.ostillas
    @c.ostillas7 ай бұрын

    You are an incredible guy! in your editing and in the work you put into this project, it's amazing to someone who's a peasant like me who doesnt even understand anything and yet you simplify things in a stylish way that looks good and also is understandable. Congratulations on your work my dude!

  • @grogcito
    @grogcito7 ай бұрын

    thank you so much for this thankless task, shounic. This is the most fun I've had in a videogame in years, I can't even play normal tf2 anymore. I'm completely rooted and chained to these trenches

  • @yousorooo
    @yousorooo7 ай бұрын

    This really shows how much effort other servers like Skial put into optimizing their own 100 players servers

  • @performa9523
    @performa95237 ай бұрын

    You are a legend Shounic, thank you so much for this, and rock on!

  • @splashlemon2966
    @splashlemon29667 ай бұрын

    The way you show and educate the most complicated of problems into simple to read and understand answers and explanations is nothing short of amazing. Great work!

  • @bytelaw1711
    @bytelaw17117 ай бұрын

    12:54 you probably would want to censor some of these sprays 💀there is literally a no no comic shown

  • @IrksomeIvan

    @IrksomeIvan

    7 ай бұрын

    Enjoying the view?

  • @naverick22
    @naverick227 ай бұрын

    12:55 Uh... one of those sprays is not like the others.

  • @StereoBucket

    @StereoBucket

    7 ай бұрын

    Yeah @shounic should probably blur some before youtube notices.

  • @onixforrealnow
    @onixforrealnow7 ай бұрын

    Man, the amount of work is freaking amazing!

  • @jking4854
    @jking48547 ай бұрын

    I like how the 100 people server series tied into previous videos like the one about the object limit and became a saga, it's been great having been there to see this happening.

  • @notloopers1110
    @notloopers11107 ай бұрын

    i too require my 500 different groceries to be scanned by Goku, who holds a PHD in cashiering

  • @LokiThePug
    @LokiThePug7 ай бұрын

    Bruh it’s hilarious that the best solution was to force it with a better server

  • @27mosquitoes
    @27mosquitoes7 ай бұрын

    Editing in this vid is great. Loved the effects during the hat-deletion part.

  • @InsaneFirebat
    @InsaneFirebat7 ай бұрын

    Well done. Hope the community keeps it funded.

  • @Tumbolisu
    @Tumbolisu7 ай бұрын

    Bloodwater very obviously has a very high object count. The cart itself uses about 40: - 16 ambient_generics (which could have easily been condensed into just 3 by using sound scripts), - 12 models (which could have been merged into just 1 by using any modeling program), - 6 particle systems (could have been merged into 1 because they all play at the same time anyways), - and essential entities, like the func_tracktrain itself, the invisible dispenser, and several trigger volumes. All wooden fences are made from brushes and are tied to func_illusionary entities, same for all the cobwebs (even though there's a cobweb model in the game) and all the windows (even though they could have just been playerclipped instead), totaling to another 64 objects. Almost every stair also has a func_lod, because the original Badwater used those to fight the t-junct limit. (That's another 31 objects right there.) Then, being a Halloween map, it is littered with various particle effects, such as fire on the torches or souls rising everywhere (224 particle systems, including the cart), and gameplay objects such as spell books (54), pumpkin bomb spawnpoints (98) and soul gargoyle spawnpoints (only 5 somehow). Being a payload map, it has 124 path_tracks for the cart path. So, counting everything I just said, we have 634 objects. And there is still more I ignored, such as the entities related to the bosses (the bosses themselves + func_nav_avoid volumes), ropes, lights and doors. There are also 4 separate env_beam entities in one spot, all named "test_beam1". And another 27 ambient_generics in hell, some of which are duplicates to make the sound louder. DISCLAIMER: I'm not sure if the pumpkin bomb spawnpoints actually count towards the limit. The resulting pumpkin bombs definitely do, though.

  • @orlandoment
    @orlandoment7 ай бұрын

    Playing on the server has been extremely fun, I really enjoy all the work you've done to get it the way it is now :D

  • @Sillybutts
    @Sillybutts7 ай бұрын

    I admire the effort put into this!

  • @emred4653
    @emred46537 ай бұрын

    clever way of describing the problem at start

  • @realdragon
    @realdragon7 ай бұрын

    Good old dust, it's great I love when there's dust on map. I hope nothing bad ever happens to it

  • @arthurconanthebarbarian1288
    @arthurconanthebarbarian12887 ай бұрын

    Just wondering if you tried merging all the models on the map into one/few combined megamodels so there's less entities but the same amount of stuff? Cheers

  • @joshuamcculloch5535
    @joshuamcculloch55357 ай бұрын

    I absolutely love playing this server. Havent had this much fun playing TF2 in a long time. Thank you.

  • @zekion.
    @zekion.7 ай бұрын

    This is so cool, I stopped playing TF2 years ago but honestly the community has never been more alive! Had no idea you could modify the physics in TF2.

  • @purplehaze2358
    @purplehaze23587 ай бұрын

    Lmao, TF2 really went "instructions unclear, what is a med kit?".

  • @Feraligono
    @Feraligono7 ай бұрын

    TF2 patch note in 2028: "increased object limit to 32,768"

  • @oblivion_2852

    @oblivion_2852

    4 ай бұрын

    It would be great but unlikely to see a 64bit version of the game.

  • @FarmerMan260

    @FarmerMan260

    Ай бұрын

    @@oblivion_2852this aged like milk

  • @Gavlavyus_Rumi
    @Gavlavyus_Rumi7 ай бұрын

    This is insane, great job

  • @Dr-Zed
    @Dr-Zed7 ай бұрын

    This is awesome. Nice work!

  • @itchylol742
    @itchylol7427 ай бұрын

    wtf how can you remove dust from 2fort? literally unplayable

  • @ojojoj9579
    @ojojoj95797 ай бұрын

    Can you make a video on all of TF2's network console commands and how they work? I think you have a pretty good eye for explaining complicated backend stuff to people who've never done programming before, and it'd make an interesting video.

  • @caleblaws7722
    @caleblaws77227 ай бұрын

    I swear this server is bringing in half of the tf2 players every time it hits max players. Really cool experiments, glad to see the amount of work that goes on behind the scenes.

  • @cato2k182
    @cato2k1827 ай бұрын

    Ok dude, the explanation for the CPU core count vs Speed was actually insanely easy to understand

  • @bhizzle64
    @bhizzle647 ай бұрын

    Being angry is now banned on this server.

  • @oniongaming6815
    @oniongaming68157 ай бұрын

    You should censor the butt spray 😉 ‏‪12:55‬‏ Btw Great video 👍

  • @trainershade1937

    @trainershade1937

    7 ай бұрын

    That's... not the only concerning spray in the freeze frame...

  • @blitzn00dle50

    @blitzn00dle50

    7 ай бұрын

    that's actually a drawing of a buff soldier from this one edit with tik tok by joji in the background

  • @IrksomeIvan

    @IrksomeIvan

    7 ай бұрын

    Look to the bottom right young one

  • @ilfedarkfairy
    @ilfedarkfairy7 ай бұрын

    This is the best explanation of Cores and Clock rate I have ever heard. I will steal this to explain that to people in the future, thanks.

  • @8bithummingbird
    @8bithummingbird7 ай бұрын

    the time, effort and money that goes into this is nuts for a tf2 server. keep it up man, great video

  • @KamikazePlane147
    @KamikazePlane1477 ай бұрын

    Shounic please mention your Patreon in your video about the 100 player servers and your server too, some people would want to donate some money to help with the amount of money you have to give to keep the server up.

  • @VOZmonsoon
    @VOZmonsoon7 ай бұрын

    Shounic you're legitimately a public hero

  • @DanielOzark
    @DanielOzark7 ай бұрын

    Happy to be part of Shounic History!

  • @Hexagonaldonut
    @Hexagonaldonut7 ай бұрын

    Cool beans! I really need to hop on at some point, 100 players sounds like peak comedy.

  • @altEFG
    @altEFG7 ай бұрын

    So, if you update less, game runs better? I think Valve took that logic to heart.

  • @mynaemsophie
    @mynaemsophie7 ай бұрын

    GOKU WORKING IN WALMART???

  • @TalesGrechi
    @TalesGrechi7 ай бұрын

    I'm glad you could fix a lot of these problems!

  • @Puppycorn_18
    @Puppycorn_187 ай бұрын

    Thanks for the experience mate o7 lovin it

  • @thepurplbanana
    @thepurplbanana7 ай бұрын

    Genuine question(s): is it not possible to change the entity limit of the server by disassembling through IDA or something and patching a new hardcoded value? Would patching the binary trigger VAC or something? Would the clients also need to patch their engines as well?

  • @itch433

    @itch433

    7 ай бұрын

    the thing is, 2k entities sounds like a reasonable limit even for a 100 players, it's just a shame that valve implemented the netcode part of their tf2's systems so lazily. In Left 4 Dead they actually made all the common infected share a single server entity in order to optimize the synced data, imagine if they went the same smart way about tf2 updates instead of just spamming new entities to synchronize every little detail in the game.

  • @LordDaret
    @LordDaret7 ай бұрын

    Quick question: is there not a way to increase the object limit in general? Is there something preventing?

  • @QuintessentialWalrus

    @QuintessentialWalrus

    7 ай бұрын

    The object limit is coded into the game itself, to my knowledge there's no way to change it via a single custom server. Even if it was possible, object limits are generally programmed into games for a good reason. Increasing it in TF2 could cause lots of other things to break.

  • @Sweet_Reverb
    @Sweet_Reverb7 ай бұрын

    I've seen you around Thanks for this server by the way. It's the only way I can enjoy this game anymore! It got me back in for a little bit, really enjoying the chaos! I love how weapons that are frowned upon in pubs are surprising powerhouses here. Dustbowl is my favourite 50v50 map, it works surprisingly better with 100 people than it does 24. It's so hard for Red to push Blu back, so you very slowly push from spawn to their spawn, and I've easily seen more Blu wins in my time in 50v50 Dustbowl. No matter what team I'm on, a Red win on Dustbowl almost always feels unearned in smaller games.

  • @SQU1RRELLYTF2
    @SQU1RRELLYTF27 ай бұрын

    Doin the Lords work! Appreciate the breakdown video too! 👍

  • @EvelynNdenial
    @EvelynNdenial5 ай бұрын

    a decade of updates and you just put valve to shame.

  • @GoldTheAngel
    @GoldTheAngel7 ай бұрын

    Spending 200 a month to keep your own server running is some serious dedication.

  • @alexxx4434
    @alexxx44347 ай бұрын

    Great work! Kudos!

  • @wiebahh5304
    @wiebahh53047 ай бұрын

    love the clear explanations

  • @zennymutt7767
    @zennymutt77677 ай бұрын

    12:55 Uhh.. Interesting spray on the right hand side! Surely it wasn't a mistake adding this feature! :D

  • @someguy7110
    @someguy71107 ай бұрын

    Phd in scanning barcodes is crazy bru 😭

  • @TheBestDoorSkeelz
    @TheBestDoorSkeelz7 ай бұрын

    Oh, wow, I had no idea that this server was so special and the result of so much dedication and hard work! I have shit ping, so the short time I spent on there was just to take a peek at it - and it runs just like TF2... so I had no idea that it wasn't just... somebody hosting a big server haha. Really cool stuff man.

  • @thisdeath
    @thisdeath7 ай бұрын

    nice work shounic :0

  • @btarg1
    @btarg17 ай бұрын

    This is incredibly cool and all, but I wanna see someone make a multithreaded 64-bit TF2 server some day, there is plenty of leaked code out there for them to get started - a new wave of tf2 servers is about to begin!

  • @GoblinSatyr

    @GoblinSatyr

    7 ай бұрын

    There would have to be an official 64 bit build of TF2.

  • @void5661
    @void56617 ай бұрын

    12:57 has actual, honest to god uncropped furry porn

  • @Succer

    @Succer

    7 ай бұрын

    Bruh moment

  • @vriskeach9831

    @vriskeach9831

    7 ай бұрын

    old tf2 tradition, i should mention

  • @lars337
    @lars3377 ай бұрын

    great work dude!

  • @sheacorduroy5565
    @sheacorduroy55657 ай бұрын

    Glad to see that the Sonic 06 physics engine was kept in TF2 c:

  • @koopdawhoop.
    @koopdawhoop.7 ай бұрын

    no cosmetics should be a toggle-able setting in the normal game

  • @CoolyCools

    @CoolyCools

    7 ай бұрын

    Yeah but if you really want to theres a no hat mod

  • @TheGuangmaster
    @TheGuangmaster7 ай бұрын

    Shoutout to the sniper with the kickass conscientious objector at 1:00

  • @secretlyaslug2325

    @secretlyaslug2325

    7 ай бұрын

    I'll be honest with you, my parents, do not care for it.

  • @andrespalomino353
    @andrespalomino3537 ай бұрын

    Yo super cool and funny breakdown of how core speed works

  • @dx-uf1mo
    @dx-uf1mo7 ай бұрын

    Wow. From a computer science problem solving perspective bravo. You are my favorite channel, combining my 2 favorite things: Computer Science and TF2

  • @derkatwork33
    @derkatwork337 ай бұрын

    You’ve achieved something Valve would never care to achieve. TF2 should be given over to the players to support since the player base does more actual work on it than the people paid to do so.

  • @Labyrinth6000

    @Labyrinth6000

    7 ай бұрын

    Valve employees want a good resume and CS2 and Dota2 do a better job at it based on the number of people playing them. They have this work evaluation that indicates their job performance, and it seems to me that working on TF2 is likely going to get you in trouble since TF2 does not near the numbers as the two mentioned, but that’s a theory.

  • @STUCKINACAKE
    @STUCKINACAKE7 ай бұрын

    What would tf2 be without Furry Porn sprays, like the one in the bottom right at 12:55

  • @IrksomeIvan

    @IrksomeIvan

    7 ай бұрын

    Classic as always

  • @xcloudx01alt
    @xcloudx01alt7 ай бұрын

    Incredible work guys

  • @UNUSUALstrangeVINTAGEgenuine
    @UNUSUALstrangeVINTAGEgenuine7 ай бұрын

    Great job. Keep it up!

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