I Turned Emesis Blue into a Playable TF2 Map

Ойындар

Finally: Conagher Slaughterhouse has become real. Well, real in TF2 anyway.
----- SPOILERS FOR EMESIS BLUE! -----
After watching Emesis Blue and noticing that certain scenes looked a lot like a map I made, I was inspired to turn the Conagher Slaughterhouse segments into a playable map. And after being contacted by Fortress Films and offered the custom assets, I decided to make that map as close to the movie as possible. And thus, cp_emesis was born. I'm sure I missed a few minor details on my first version (whether on accident or on purpose), so if you have any sort of feedback or nitpicks that can be used to improve the map, let me know!
Emesis Blue: • EMESIS BLUE [SFM]
Join the community!
Patreon: / greatblue
Steam group: steamcommunity.com/groups/GreatBlueHeron
Discord: / discord
Twitch: / greatblue
Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
I'm still working on the official rules for the map, so feedback on that is good as well. Once I learn VScript I'll try to implement some of the more fun changes, like Pyros having SMGs, Soldiers having a single rocket that does a ton of damage, Demos having pistols, and other stuff like that. I'll also probably do a gameplay video or two similar to that of cp_fnaf, so look forward to this map (eventually) getting played!

Пікірлер: 1 100

  • @manologamerss5801
    @manologamerss580110 ай бұрын

    The spy definitely shouldn't be able to use the Spy-cycle in this map. If he had it in the movie, he just wouldn't have been burned at all.

  • @Sherlock-Eco

    @Sherlock-Eco

    10 ай бұрын

    Spy was soaked in gasoline before that happened tho right? Is it count as a gas passer or real gasoline?

  • @pyro_teamfartress2

    @pyro_teamfartress2

    10 ай бұрын

    ​@@Sherlock-Ecoboth are the same

  • @purtlethetenguin

    @purtlethetenguin

    10 ай бұрын

    gas passer and real gasoline are the same, no? i dont see why the gas passer would be different

  • @manologamerss5801

    @manologamerss5801

    10 ай бұрын

    @@purtlethetenguin Especially when you consider how brutal it is in MvM. And even if you don't, the Gas Passer can light someone on fire by just the friction of being hit with a pan, there's no way any gasoline is stronger than that.

  • @pyro_teamfartress2

    @pyro_teamfartress2

    10 ай бұрын

    @@manologamerss5801 it is magik

  • @erikm8373
    @erikm83739 ай бұрын

    Respawn timer set to 2 hours, and you have to sit there and wait out the whole timer to simulate going insane while trapped in a horrific state between life and death.

  • @kubafanminecraft419

    @kubafanminecraft419

    2 ай бұрын

    Retry command has joined the game

  • @stylothepsycho

    @stylothepsycho

    Ай бұрын

    "It's eternity in there!"

  • @Alec_von

    @Alec_von

    Ай бұрын

    I'd say 2 minutes would be enough

  • @benjistyles19

    @benjistyles19

    24 күн бұрын

    @@Alec_von more like 10 seconds

  • @christophermorris6576

    @christophermorris6576

    20 күн бұрын

    only 2 hours? you do realise its longer than you think.

  • @Gatorade_Man
    @Gatorade_Man10 ай бұрын

    I feel like defenders should get pyro. Seeing that he plays a huge part of that side

  • @malokeytheallaround

    @malokeytheallaround

    10 ай бұрын

    Yeah I thought he would mention Pyro. Absolutely needs to be added.

  • @Ben7892

    @Ben7892

    10 ай бұрын

    I really want an emesis model of pyro with and without the mask, and being able to replace the axe with the giant axe pyro out on blu spies shoulder.

  • @closetdoorman

    @closetdoorman

    10 ай бұрын

    6:39

  • @codaxthevulture4129

    @codaxthevulture4129

    10 ай бұрын

    also there were 2 engineers - super conagher bros

  • @6A5T08WDIa

    @6A5T08WDIa

    10 ай бұрын

    @@Ben7892 The mask is already a workshop cosmetic. It's called "The Stonefaced Slasher".

  • @yeetboi1938
    @yeetboi193810 ай бұрын

    emesis blue in tf2 has always seemed like a strange case to me

  • @niviera7807

    @niviera7807

    10 ай бұрын

    Gayming

  • @Kody4147

    @Kody4147

    10 ай бұрын

    ​@@niviera7807gayming

  • @Kummahndough

    @Kummahndough

    10 ай бұрын

    We're never gonna let this go lmao

  • @chessterstone

    @chessterstone

    10 ай бұрын

    @@Kummahndoughrespawning has always felt like a strange mechanic to me

  • @user-js6oe4kv5j

    @user-js6oe4kv5j

    10 ай бұрын

    The Respawn Machine has always seemed like a strange case to me

  • @basil6501
    @basil650110 ай бұрын

    If you plan on tackling the 'below the elevator' content, you could simply have the elevator play a sound and teleport the players to the otherwise unreachable area.

  • @Sqigg

    @Sqigg

    9 ай бұрын

    @@bolthesnaphakkerwhat else is he going to do then

  • @iamerror6546

    @iamerror6546

    9 ай бұрын

    @@bolthesnaphakkerAlright, but then what else could he do?

  • @iamerror6546

    @iamerror6546

    9 ай бұрын

    @@bolthesnaphakkerHell do you mean ‘Actual lift’? Also, I’m just a little pissed that you’re saying something’s lazy and ugly without providing an actual solution

  • @iamerror6546

    @iamerror6546

    9 ай бұрын

    Also, nice notification camping

  • @speauks_4667

    @speauks_4667

    9 ай бұрын

    @@bolthesnaphakkeryeah, yeah actual lift when he dedicated time in the video explaining why an actual lift wouldn’t be possible in the map, quit being a hater and sit down

  • @ozvoid1245
    @ozvoid124510 ай бұрын

    In the room with the hooks, you could replace the tables with crates so players could take cover behind them. Hooks could still hang from the ceiling but just higher up so they don't disrupt gameplay.

  • @orangeboi3387

    @orangeboi3387

    10 ай бұрын

    question could those work like props+rope for the chain and hoook? so walking trough them pushes it aside

  • @benthasome

    @benthasome

    10 ай бұрын

    ​@@orangeboi3387it may block boolets

  • @Cyan_Scug

    @Cyan_Scug

    10 ай бұрын

    ​@@benthasomethey can outsmart bullet

  • @Not_interestEd-

    @Not_interestEd-

    10 ай бұрын

    Wonder if it's possible to replicate like a swinging effect when you walk through it. Or no collision at all as an alternative?

  • @3s1lver96

    @3s1lver96

    10 ай бұрын

    just disable collision lmao

  • @gameplayerxjohnstone5995
    @gameplayerxjohnstone599510 ай бұрын

    Adding the mutated scout as a boss would be crazy. Also non Euclidean stuff could be done with teleports/portals but idk if portals like in the game portal are possible in tf2

  • @malokeytheallaround

    @malokeytheallaround

    10 ай бұрын

    That would put a whole new meaning to “Mann versus Machine.” Destroying respawn errors would be one heck of a game mode.

  • @orangeboi3387

    @orangeboi3387

    10 ай бұрын

    actually i think non-euclidian nigthmares are possible as far as back as doom 1! using visual portals and teleporters its absolutely possible to make non-sensical scenery, something like my_house.wad in the doom engine, im not quite sure if it will work well on tf2 as its a multiplayer game but vscript plus some map engienneering could replicate a lot of things, for example some trigger that sends the team demoman to the bar with engieneer or one that triggers the door scene for soldier if he walks trough the hallway

  • @tuxedo1557

    @tuxedo1557

    10 ай бұрын

    @@orangeboi3387 there is the doors gmod mod that might be able to be ported to tf2, its used as a backbone for the tardis mod for gmod

  • @shinyrayquaza9

    @shinyrayquaza9

    10 ай бұрын

    it would be a portal model and a teleport point

  • @term-827

    @term-827

    10 ай бұрын

    ​@@orangeboi3387myhouse.wad does this very effectively, it basically plays like an interactive version of House of Leaves.

  • @defectivenull
    @defectivenull10 ай бұрын

    HI, i like your map so far. But i have a few suggestions that could drastically improve it. First off, and this is the most important thing i'll likely say here. I noticed the map has no fog. This REALLY hurts the atmosphere you're going for. What i'd recommend is use one fog controller entity for the outside. (Tip: set the fog color to be the same as the skybox color) and then use several indoor fog controller's in particular to help with lighting contrast. If you set the fog color to something dark like say, a dark blue or red, and then set up your fog start and fog end settings so that they're a good distance apart, you'll notice that their colors will start blending and mixing with your light colors, and everything will look a lot darker and therefore contrast nicely with your lights. The second problem i noticed is with your lights, specifically which types of lights you used. In general i noticed quite a few too many regular "light" entities in your map, and while they're certainly fine for most regular tf2 maps, when you're doing something with so much contrast like emesis blue, it's generally a good idea to avoid them. For cases like the tunnels for example, what i would do is use a light_spot entity set to a really high inner and outer angle like 270, and then edit the brightness and falloff settings to make it look closer to the original. Even when you do have to use regular light entities it's best to keep them to the "quadratic" setting and try to have the smallest possible brightness value. you can actually see this in emesis blue itself. One of the problems with porting materials and models directly from SFM is that it actually supports pseudo/fake PBR materials. I don't actually know if Emesis Blue uses them but that would explain why porting over many of the models/materials doesn't work, bump mapping actually works fine in tf2, it's just not used that often by valve. Finally, i noticed there doesn't seem to be any env_cubemaps in your map at all, this really hurts it as HDR helps light sources look even brighter, as well as actually giving the water some reflections, in the topic of entities you can use. I'd recommend also getting acquainted with the color_correction entity, try playing around with it by placing it and then using the command "colorcorectionui" in-game. It'll help things along greatly as well. If you need some help with any of this just send me a DM in discord: Clarity#4239

  • @ABAgamer_

    @ABAgamer_

    10 ай бұрын

    Hopefully Great Blue sees this. It looks very helpful!

  • @defectivenull

    @defectivenull

    10 ай бұрын

    @@ABAgamer_ hopefully

  • @raul-aurelianserban8295

    @raul-aurelianserban8295

    9 ай бұрын

    Just putting your discord out there is risky I bet at least 5 people have used that to become friends and troll you

  • @defectivenull

    @defectivenull

    9 ай бұрын

    @@raul-aurelianserban8295 good thing I can block most people who aren't great blue, and then edit my username out once the real one has answered

  • @ssgoko88

    @ssgoko88

    9 ай бұрын

    I posted your discord on like 15 other random popular videos :)

  • @thewoodpeckers655
    @thewoodpeckers65510 ай бұрын

    If this turns into a map showcase channel I’ll be double subscribing. G-guys I meant I like it 🤦‍♂️

  • @FLIMPYROMAIN

    @FLIMPYROMAIN

    10 ай бұрын

    Ong fr fr

  • @arandomcommenter412

    @arandomcommenter412

    10 ай бұрын

    So unsubscribing..?

  • @Redacted_Ruler

    @Redacted_Ruler

    10 ай бұрын

    @@arandomcommenter412make an alt and sub on it

  • @dinglebees

    @dinglebees

    10 ай бұрын

    map showcases in tf2 have always seemed- (gunshot)

  • @normified

    @normified

    10 ай бұрын

    unsubscribe, resubscribe, got it

  • @dr.ludwig8189
    @dr.ludwig818910 ай бұрын

    Isn't it weird how I watched Emesis Blue for the first time today, then Great Blue suddenly makes a video related to it? Almost like he's living in my walls or something...

  • @tigerlover2853

    @tigerlover2853

    10 ай бұрын

    Don’t be ridiculous, he’s not living in you walls. He is your walls!

  • @nobodylol4111

    @nobodylol4111

    10 ай бұрын

    He's in the walls...

  • @Knightgaming396

    @Knightgaming396

    10 ай бұрын

    @@nobodylol4111 he's IN THE GOD DAMN WALLS!

  • @calamitywoah

    @calamitywoah

    10 ай бұрын

    oh i thought he lives under my skin

  • @ComfortsSpecter

    @ComfortsSpecter

    10 ай бұрын

    He’s In Your Eyes

  • @anoriginalusername1088
    @anoriginalusername108810 ай бұрын

    I think the one critique I could give is that while Conagher Slaughterhouse was mostly 2fort it did have a lot more rooms like the church, freezer, and projector room, and the tunnels where the governor was to name the more notable locations. I assume these were sacrificed due to the non-euclidian geometry (and the fact it is never show where these connect) but it would be cool to see those added if you or someone else updates the map further but as is this is amazing as is.

  • @drivanradosivic1357

    @drivanradosivic1357

    9 ай бұрын

    as for where these are, opening new map areas where you go, down down down down?

  • @Flynnisthename

    @Flynnisthename

    8 ай бұрын

    The bar is definitely my favorite room! I hope it’s added

  • @EmiZero167
    @EmiZero16710 ай бұрын

    Fortress Films inspired a lot of people with Emesis Blue and now these people are making their own tributes and references to the movie with FF actually supporting these projects (for example giving the assets) which is pretty cool!

  • @Tblaster00
    @Tblaster0010 ай бұрын

    I really think that for fun and as a strange test, the classes should spawn in their normal starting positions for the movie for each section, heavy spawning in front of the elevator, engie in the main slaughterhouse area, demo near or inside the gate enclosure, especially since you made the scanner work. probably wouldn't be balanced but I think it would be interesting if possible.

  • @orangeboi3387

    @orangeboi3387

    10 ай бұрын

    it would probably be nice to add a "rescue demoman" objective where you have to break the gate to let demo out

  • @pastatheh7041

    @pastatheh7041

    10 ай бұрын

    ​@@orangeboi3387demo players waiting to be released 😳

  • @tovarisch3490

    @tovarisch3490

    10 ай бұрын

    @@orangeboi3387 maybe a demo ai would need to open the door and help with a pistol a bit like Barney or Otis in half life

  • @tengoku-hanabanashii3933

    @tengoku-hanabanashii3933

    10 ай бұрын

    There IS an unused flag for spawn entities to specify a certain class that can spawn from them, and is fully functional. So it could definitely be done…

  • @sqbuilder1328

    @sqbuilder1328

    9 ай бұрын

    Spawn points in Hammer can be adjusted to only accept certain classes to be spawned. This would be perfect in this scenario.

  • @Ralofguy
    @Ralofguy10 ай бұрын

    If anything this map would benefit massively from some color correction which can easily be done in game via "colorcorrectionui" command after which you can save your results and embed them onto your map via "color_correction" entity. Though you have to go for a compromise making a "one size fits all" as this a 2004 game engine and not a professional movie editor. As for the bumpmaps, the reason they don't look so bumpy in game is due to the fact a "light" entity just doesn't tend to bring out that much detail out of them than say a light_spot or a env_projectedtexture. SFM doesn't allow you to create anything more than a fancier version of env_projectedtexture and so because of that the bumpmaps just look more bumpy in there. But as a side note it also can come down to the bumpmap texture itself, some are by nature more rough and detailed and others less so.

  • @clashroyale-yl4ec

    @clashroyale-yl4ec

    10 ай бұрын

    A video on colour correction released like at the exact same time as this video, I came back to this video after seeing it

  • @Underqualified_Gunman

    @Underqualified_Gunman

    10 ай бұрын

    If i am not mistaken aren't you able to modify the CC on the fly or is it a case of doing that In MPdoesnt work since itll modify it for the whole server?

  • @Ralofguy

    @Ralofguy

    10 ай бұрын

    @@Underqualified_Gunman The commands do require sv_cheats 1, and I'm pretty sure even in singleplayer but then you're not really supposed to finally realize when playtesting that "Ohh, crap I forgot to add color correction!" on a public server.

  • @sergeydoronin1579

    @sergeydoronin1579

    9 ай бұрын

    Moreover, in other source games (Gmod or HL2) you actually have a flashlight with you which makes bump maps very noticeable.

  • @Underqualified_Gunman

    @Underqualified_Gunman

    9 ай бұрын

    @@Ralofguy i was more reffering to modifying it using triggers and other such mapping entities since i am pretty sure that hl2 uses i t for visual distortion at certain points.

  • @Double_Jae
    @Double_Jae10 ай бұрын

    This is SO COOL! Emesis Blue is undoubtedly the best SFM project ever, and this recreation of the map seems really faithful!

  • @Guy_Noob

    @Guy_Noob

    9 ай бұрын

    Team fabulous 2. Some of it was made in SFM, but not all of it.

  • @declicitous1763

    @declicitous1763

    9 ай бұрын

    ⁠@@Guy_NoobI respect kitty0706 but emesis blue overall is a better SFM animation, and team fabulous is mostly gmod so it’s not really a SFM animation and more of a hybrid

  • @Double_Jae

    @Double_Jae

    9 ай бұрын

    @@Guy_Noob Team fabulous 2 is definitely a classic, but I wouldn’t say it still holds up as well. Animators like Eltorro64Rus and Kostamoinen have taken that style to whole new levels in the past few years

  • @FatherMerica

    @FatherMerica

    2 ай бұрын

    eh the map is kinda just a reskin of 2fort

  • @Ronin_Chikara_Ikari
    @Ronin_Chikara_Ikari10 ай бұрын

    I would like to say maybe make it so while soldier has one rocket in his launcher, the rocket moves faster and deals more damage. Pretty much the direct hit if there was no splash damage decrease and instead a magazine decrease.

  • @MistaHoward

    @MistaHoward

    10 ай бұрын

    He could just port over the RPG from Team Fortress Classic

  • @joemcduck2748
    @joemcduck274810 ай бұрын

    For the elevator, maybe have it teleport you to the other elevator, this avoiding the non-Euclidean clipping

  • @ShVanesMusic

    @ShVanesMusic

    9 ай бұрын

    Yeah, the elevator could close for several secs and then tp + open the doors at different location. No need to move the elevator itself

  • @BenTheMelon
    @BenTheMelon10 ай бұрын

    Zombie Fortress would be awesome on this man, I’d love to see a modified version of it

  • @thewarriors2905

    @thewarriors2905

    2 ай бұрын

    There is I play it for like 5 seconds because I joined super late it is in super zombie fortress

  • @luckyclubs1658
    @luckyclubs165810 ай бұрын

    "how did you know he wouldn't shoot you in the head" "i didn't"

  • @malokeytheallaround

    @malokeytheallaround

    10 ай бұрын

    Literally the most badass thing he said in the movie.

  • @silverboltscrapper

    @silverboltscrapper

    10 ай бұрын

    @@malokeytheallaround And it's a reference to Dumb & Dumber Too, of all things, as well.

  • @jacksonpercy8044

    @jacksonpercy8044

    5 ай бұрын

    @@silverboltscrapper I find it hard to believe a movie that recent is where the "how did you know...?" "I didn't." came from

  • @matleo7988

    @matleo7988

    3 күн бұрын

    ​@@jacksonpercy8044"how did you know?" "I didn't" *burps* "that was a joke too"

  • @Gabri_Lovecraft
    @Gabri_Lovecraft10 ай бұрын

    Honestly, more than anything, the way the map looks and plays feels a lot like the spy movies TF2 was inspired by. The chaotic and cartoony nature of TF2 kind of makes you forget it's inspired by spy media, apart from, well, the Spy class, but this map's lighting, atmosphere and method of objectives makes it feel like an alternate universe that went more into that spy direction.

  • @LocoRoco2009
    @LocoRoco20099 ай бұрын

    Do you know how long I’ve waited for a playable Emesis Blue map? Longer than you think.

  • @Cat-uv7dy

    @Cat-uv7dy

    9 ай бұрын

    It came out like 5 months ago

  • @scarlett-moriko1543

    @scarlett-moriko1543

    9 ай бұрын

    @@Cat-uv7dyit’s a joke mate LMAO

  • @hhabmowerfrookst

    @hhabmowerfrookst

    9 ай бұрын

    @@Cat-uv7dy its eternity in here

  • @Lvl1.Sentry

    @Lvl1.Sentry

    7 ай бұрын

    @@hhabmowerfrookst See you on the otherside.

  • @IAmProbablyCoolerThanYou

    @IAmProbablyCoolerThanYou

    7 ай бұрын

    @@Lvl1.Sentry *shoots you in the face*

  • @philipgelderblom6878
    @philipgelderblom687810 ай бұрын

    Emesis blue is a masterpiece. And so is this, all your videos actually, keep it up

  • @MasterGir
    @MasterGir10 ай бұрын

    For the models, go to their texture folders and check if their VMTs start with "VertexLitGeneric". If it says "LightmappedGeneric", then replace it. That might solve your invisible prop issue.

  • @KessokuBassist
    @KessokuBassist9 ай бұрын

    The guys at fortress films straight up giving you the custom assets is real chad of them.

  • @malokeytheallaround
    @malokeytheallaround10 ай бұрын

    THIS IS AMAZING! I’m sorry that it didn’t all go as smoothly as you’d like, but that’s still so cool! And it was nice to see Fortress Films reach out to you for the custom models. I love this community so much.

  • @andyshirer610
    @andyshirer61010 ай бұрын

    A way you could get the elevator to work is to move it over to the left sure it wouldn't be 100% accurate but it could avoid the clipping problem with the downstairs and sewers, If you want a more faithful 1 to 1 you could have it where when the door opens it could lead to a portal on the other side so it can take you to the deeper levels or even to the more trippy elements that appear in the Film

  • @Underqualified_Gunman

    @Underqualified_Gunman

    10 ай бұрын

    I was going to suggest just make a elevator in the red spawn that would allow 1 person at a time to teleport inside then have it take some time to open and such again like the engie teles do already but disguised as an elevator.

  • @hunterketch989
    @hunterketch98910 ай бұрын

    9:13 have you considered manually changing the hue of the textures themselves to better imitate the lighting in scenes like these? Edit: Also Team Fortress 2 Classic has almost every weapon in the movie. A oneshot rocket launcher for Soldier, Dynamite is pretty close to the grenade that Cyclops uses at one point in the movie, and a shotgun for medic, although admittedly the latter is a server plugin, though TF2C custom server weapons are still way better functioning than native TF2 ones.

  • @pyro_teamfartress2

    @pyro_teamfartress2

    10 ай бұрын

    The grenade that Cyclops uses in the movie is just Soldier's grenade in his belt tho if I remember correctly. And seeing that Equalizer/Escape Plan usimg these grenades in-game, I don't think the dynamite from TF2C is needed at all. But Soldier's one-shot rocket launcher is identical to the movie's one so yeah, I agree with you on that one.

  • @tellmeninetails5819

    @tellmeninetails5819

    9 ай бұрын

    commenting to bumop this up.

  • @blakspot2721
    @blakspot27219 ай бұрын

    i love how fortress films were so chill about it and just gave you their assets

  • @user-cf1ig6qx7b

    @user-cf1ig6qx7b

    2 ай бұрын

    They made a whole film just to let us watch completely free.

  • @magikarperxd4724
    @magikarperxd472410 ай бұрын

    2fort reskins in tf2 have always seemed like a strange case to me

  • @ashtmslf2315
    @ashtmslf231510 ай бұрын

    Idk if this is how it works for map textures but tf2 stores specular maps (which are similar in purpose to bumpmaps) in the texture's alpha values, maybe you need to use that to get bumpmaps working?

  • @Concon12316

    @Concon12316

    10 ай бұрын

    no, bumpmaps are almost always separate textures on source, so either the textures are formatted wrong or something is going on with the vmt file that stores texture attributes

  • @Underqualified_Gunman

    @Underqualified_Gunman

    10 ай бұрын

    Specular maps are for reflectivity and bump maps are for roughness was what i thought.

  • @Half-Mythical
    @Half-Mythical3 ай бұрын

    FINISH IT, It's been 6 months. God damn 6 months.

  • @Flowey_the_Flower.

    @Flowey_the_Flower.

    2 ай бұрын

    Nah,he probably uploaded this video just to try and get some views but since it didn't work,he isn't even going to finish it

  • @Half-Mythical

    @Half-Mythical

    2 ай бұрын

    @@Flowey_the_Flower. So he's scamming us in order to get views ?

  • @neevko267
    @neevko26710 ай бұрын

    i remember being like "I'm gonna try to watch emesis blue, just a bit, not sure if i have the attention span to finish it" before i knew it, it was over, that thing kept my flimsy attention span for 2 god damn hours

  • @bigmanliam

    @bigmanliam

    9 ай бұрын

    I found it entertaining at the time but i didnt really understand anything and dont see how its a masterpiece at all lol

  • @NewBeginnings571

    @NewBeginnings571

    9 ай бұрын

    @@bigmanliamYou missed the point of a psychological horror. Go watch a breakdown.

  • @bigmanliam

    @bigmanliam

    9 ай бұрын

    @@NewBeginnings571 i have. Its whatever but people calling it a masterpiece is goofy. Its not that interesting imo

  • @videofreak8188

    @videofreak8188

    9 ай бұрын

    @@bigmanliam i guess anything other than a shitty marvel movie just doesn't do it for someone as brain damaged as you, huh

  • @thesenate9939

    @thesenate9939

    9 ай бұрын

    @@bigmanliam Obvious troll is obvious.

  • @FrogBoiOW
    @FrogBoiOW9 ай бұрын

    imagine a great blue series where he covered best loadouts for each class and went into massive depth on how each weapon and item synergises with the others.

  • @Flynnisthename
    @Flynnisthename8 ай бұрын

    I really hope you add the extra rooms like the church and bar! They were definitely my favorite scenes in the film (:

  • @natetheninja3182
    @natetheninja318210 ай бұрын

    I hope tf2 vscript gets some tutorials soon, it would be interesting to see this map work with your balancing ideas

  • @GlitchBot95
    @GlitchBot959 ай бұрын

    when this is finished it NEEDS to be a Halloween map

  • @user-yv3nf3pz7p

    @user-yv3nf3pz7p

    3 ай бұрын

    Indeed

  • @NFRZIM
    @NFRZIM9 ай бұрын

    Nice idea with the hybrid ctf mode, haven't seen a map (other than Achievement maps) with it yet, can't wait to try it out, I think your map would be also cool as a zombie escape map too, like we see demo and soldier running through the rooms, collecting their guns in the arsenal or fighting while the survivors have to follow/defend them, or having with them together boss fights and next round it maybe go on with soldier or back with medic again or something like that idk :p

  • @Tophatguy665
    @Tophatguy6659 ай бұрын

    Emesis blue was so interesting i had to watch it again the amount of lore about the respawn is crazy tbh

  • @wiggytommy8607
    @wiggytommy860710 ай бұрын

    The 'M' stood for map this whole time THAT'S THE M'ESIS BLUE

  • @ChimparoncitoTF
    @ChimparoncitoTF9 ай бұрын

    Love the work and effort you're putting into this, never thought I would see a map from an sfm movie before, but this is looking fantastic, as always, thanks!

  • @TheImmediatePastPrez
    @TheImmediatePastPrez10 ай бұрын

    This is so impressive! I'd been hoping somone would do an accurate take on the 2fort section of the story and this is so cool I hope that later Scout's house, Dell's bar and especially the war room can be implemented even if they can't be worked into the gameplay. Especially the war room it was a beautiful set

  • @orangy57
    @orangy5710 ай бұрын

    You could make the lighting even nicer by using color correction entities, it helps with a lot of the limitations that the regular lighting has

  • @kirbyfreakyt4695
    @kirbyfreakyt4695Ай бұрын

    2:53 I finally understand the command Lazypurple had to use in SFM to stop the lights from bleeding through the walls.

  • @mayochup
    @mayochup10 ай бұрын

    Imagine if Valve adds this as an official map for Scream Fortress this year This would honestly be so fun to play in casual

  • @ParakeetDSi

    @ParakeetDSi

    6 ай бұрын

    Did it happen?

  • @mayochup

    @mayochup

    6 ай бұрын

    nope @@ParakeetDSi

  • @VulpineSyndicate
    @VulpineSyndicate10 ай бұрын

    Was hoping the body storage area and the Dante's inferno basement area would be available in the map as escape routes. I realize that would take forever to recreate tho.

  • @catpurrito5586

    @catpurrito5586

    7 ай бұрын

    longer than you think

  • @ManikFerret
    @ManikFerret10 ай бұрын

    the map should have one heavy that is on neither side and his only goal is to cause chaos as well as zombies

  • @Buckshooter_bombshell
    @Buckshooter_bombshell8 күн бұрын

    This is so unreal how is this so good you made the map look 99.98% like the movie map at the building

  • @thatonepersonwhoair-dropsy268
    @thatonepersonwhoair-dropsy26810 ай бұрын

    Blue you LEGEND

  • @user-fu5md4wu6r
    @user-fu5md4wu6r9 ай бұрын

    I feel like the underground part should also be added, after which the BLU have to escort the "civilian" and the briefcase to the outside.

  • @elitely6748
    @elitely67489 ай бұрын

    Still amazed by people's abilities to create such mind bending, awesome fan content for games and shows.

  • @ishanj2021
    @ishanj20219 ай бұрын

    Great work! I'd like the camera system, it looks pretty fun and cool.

  • @choco698
    @choco69810 ай бұрын

    I love the idea of this channel being about maps

  • @Walterbennet3697
    @Walterbennet36979 ай бұрын

    It would be cool to see a standard 10v10 and see how much chaos that could happen

  • @C.A._Old
    @C.A._Old10 ай бұрын

    *Great Enemis Blue: Are You Lost Mind ? Because I'm going to make a movie like that, you'll all be sane.*

  • @steamedham4514
    @steamedham451410 ай бұрын

    I love it! Amazing. Work. One suggestion though would be to have the medic’s path go first as in the movie the majority of his journey came first. Also it would be cool to see some of the 100% original rooms in the slaughterhouse, i.e the prison, but that’s extra

  • @JustWaynedrew
    @JustWaynedrew10 ай бұрын

    I wonder if you could add scout as like in the movie that was trapped by the conagher brothers, maybe make it like a hostage rescue or something? Would be pretty cool though..

  • @Elemental_Dragon364
    @Elemental_Dragon3649 ай бұрын

    I wanted to be able to explore the solderhell

  • @rayoflight1920
    @rayoflight19209 ай бұрын

    My guy I've been always interested in the slaughterhouse's layout, now you offered the opportunity to live the experience I can't wait to play this map

  • @Metqa
    @Metqa4 ай бұрын

    Wow, this looks amazing. Looking forward to it being playable! If it doesn't , at least thanks for sharing your effort. It was fun seeing your thoughts and ideas.

  • @G-Gnome1
    @G-Gnome110 ай бұрын

    I cant wait to see 40 engineers in the intel room here too

  • @MinnowTF

    @MinnowTF

    10 ай бұрын

    It’s capped at one. Watch the video before cynically commenting.

  • @Pyromaniax
    @Pyromaniax10 ай бұрын

    i knew this was eventually gonna be made and u did a amazing job, tho id implore you to make a no gamemode version (trade map if you will) with maybe the subterranean area, im sure lots of server hosts would be glad

  • @rise_the_egret
    @rise_the_egret9 ай бұрын

    I would've said getting a person to help you to *maybe* attempt to get help off of a forum to help you insert those "bumpmaps," but either way, loved Emesis and loved the almost 1:1 recreation. You really killed it. Love your videos!

  • @supervitu64
    @supervitu6410 ай бұрын

    so i'm not the only one who had this idea in mind. great work! it is an amazing map!

  • @or6060
    @or606010 ай бұрын

    set it up so that capturing the ammo room opens the door to the intel. defenders spawn in the normal 2fort spawns at first, then move back to the basement resupply and blu takes their old spawns.

  • @AmBush2048
    @AmBush20489 ай бұрын

    Have you used any post-processing effects? There's an entity for it, it will help with the dull red/blue a lot! Also, does your map have a navmesh? It could be that the skeletons just can't path properly

  • @thelivingglitch1371
    @thelivingglitch137110 ай бұрын

    I am not kidding when I say that Emesis Blue is the *goddamn pinnacle* of SFM as a whole. A 12/10 movie, seemingly perfect in every way, all done in a software engine that hasn’t been updated in over a decade rife with bugs if LazyPurple is to be believed from the HIF2P Engie BtS video. It doesn’t just deserve Saxxies (if they were still around), this deserves multiple professional film awards like Oscars, Grammies, or Streamies. It’s THAT good. *The peak of an entire software.*

  • @bigmanliam

    @bigmanliam

    9 ай бұрын

    Bruh it isnt that good lol

  • @NAUFALANAQIBINAFZANNIZAMMoe

    @NAUFALANAQIBINAFZANNIZAMMoe

    3 ай бұрын

    @@bigmanliamI dont disagree but it is still a masterpiece to me but you might as well keep your opinion that makes people mad to yourself or else there is bound to be someone who mass reports you for an opinion

  • @davidbanan.
    @davidbanan.10 ай бұрын

    Once Long ago, when I played tf2 like every day, I had a dream that was an imaginary SMF film, it took place in, what was more or less, a modified version 2Fort Red side, currently held by Blue Team, and it was surpisingly cohesive, I wrote it down because I liked the concept and slowly itterated on it, adding bits and bobs, and adding an actuall plot, among other things. Its the dream I remember the clearest, like I remember this dream from like 6 years ago better than what I dreamed yesterday, and I still want to actually try to make it into an SFM animation, I tried learning SFM around when i actually had the dream, but uhh, my Laptop couldn't run it at any type of workable frame rate.

  • @engineergaming3
    @engineergaming310 ай бұрын

    I think you should add blood to the red spawn and try to add the actual black hearse instead of a white hl2 wreck or atleast replace it with a dark blue version

  • @see9707
    @see97079 ай бұрын

    2fart is best map 10/10 ⭐ would play again

  • @GigasGMX
    @GigasGMX10 ай бұрын

    This is an ambitious-yet-ridiculous project even by Great Blue standards. I love it.

  • @XxguaxinimxX.
    @XxguaxinimxX.10 ай бұрын

    That looks like an amazing map! Good luck with it!

  • @WaituSnaiku
    @WaituSnaiku10 ай бұрын

    Emegis blu

  • @yeetboi1938

    @yeetboi1938

    10 ай бұрын

    emegis blue

  • @malokeytheallaround

    @malokeytheallaround

    10 ай бұрын

    Amogus Blue Im sorry I’ll see myself out 🕳 🏃‍♀️

  • @suprise111
    @suprise11110 ай бұрын

    pyro could also be on the defenders. though he might have to be melee/secondary restricted making him not all that useful.

  • @masterofbloopers
    @masterofbloopers9 ай бұрын

    If any TF2 SFM animation deserves a TF2 update themed around it, it would be this one. An Emesis Blue Scream Fortress update would be amazing.

  • @tessathecat7614
    @tessathecat761410 ай бұрын

    i was hoping someone would do it, thanks for doing it

  • @TheHighFiverSmiler
    @TheHighFiverSmiler3 ай бұрын

    Pov Your Watching this in 2x

  • @8-bitgames321
    @8-bitgames32110 ай бұрын

    For the Zombies you could have spawned in the skeletons make them invisible who just extremely see through and opaque and have the zombie models just continuously copy the skeleton's current animation as well as its position making it seem as though the zombie is real and not just a skeleton with a costume on per say.

  • @cthulhurage4580
    @cthulhurage458010 ай бұрын

    The definition of Emesis is "the action of puking" as used in emesis basin lovingly called puke bag. So if we take the name as is it legit means puking blue or puke blue if you prefer the basin to bag simplification.

  • @moose-tache
    @moose-tache10 ай бұрын

    Cool map dude 👍 adding the 'hell' section and the freezer room would be a nice touch

  • @DerpScoutGaming
    @DerpScoutGaming9 ай бұрын

    Guys, you gotta appriciate this map, because the making of it... It's longer than you think!

  • @ethanbradshaw1113
    @ethanbradshaw111310 ай бұрын

    Wasn’t pyro also part of the enemy side?

  • @billyjean5793

    @billyjean5793

    Ай бұрын

    He was only see once, and it was hard to see which side he was on

  • @KevinTheFluffyWolfy
    @KevinTheFluffyWolfy3 ай бұрын

    This is crazy! I’ve gotta go play this now if it’s out already.

  • @NickyCat
    @NickyCat6 ай бұрын

    I love the map you did so well can't wait to try it in a server or something like that

  • @ashtmslf2315
    @ashtmslf231510 ай бұрын

    you probably already tried this but does the map have a navmesh? if not it might be why the skeletons won't work

  • @fiveggigawhaaahtgaming1926

    @fiveggigawhaaahtgaming1926

    10 ай бұрын

    you definitely didnt watch untill he said that wont work because they dont spawn not that they dont move

  • @ashtmslf2315

    @ashtmslf2315

    10 ай бұрын

    @@fiveggigawhaaahtgaming1926 no, i did, but if they won't move when spawned in via console then chances are they don't have a navmesh, which could prevent them from spawning

  • @fiveggigawhaaahtgaming1926

    @fiveggigawhaaahtgaming1926

    10 ай бұрын

    @@ashtmslf2315ah, ok im not very versed in navmesh stuff

  • @djjordan2122
    @djjordan212210 ай бұрын

    seems like matches would take an eternity

  • @SkyNotBlu
    @SkyNotBlu9 ай бұрын

    There actually is color-correction in TF2! LED has a great video on it.

  • @anyarr
    @anyarr10 ай бұрын

    This looks amazing. Really nice job.

  • @DrStephen99
    @DrStephen9910 ай бұрын

    Awesome work so far! While complex, I think a cool mechanic that would fit here would be bosses spawning like in halloween maps. Those bosses however, could be either the Mr X like heavy or the mangled scout. While they could be simple reskins of HHH or Merasmus, unique behavior would also be really neat. I think those monster encounters really could add to the horror and tension of the map, especially considering they target anyone.

  • @TheRedarm75
    @TheRedarm759 ай бұрын

    sick as hell dude looking forward to it coming public

  • @rayoflight1920
    @rayoflight19209 ай бұрын

    This is just amazing, good job

  • @heptadooanabura735
    @heptadooanabura73510 ай бұрын

    bro keep up the good work this is awesome

  • @kamenyanis7509
    @kamenyanis75099 ай бұрын

    We appreciate ur effort and ur time to make this map on tf2, I hope valve add this In casual, and this gamemode is awesome.

  • @donanilao7724
    @donanilao772410 ай бұрын

    Watch as Valve green lits this map in the Scream Fortress this year. ...Yeah, it's a pipe dream.

  • @SageDarkwind
    @SageDarkwind2 ай бұрын

    "So how long is it taking you to recreate Conagher Slaughterhouse in TF2?" "Longer than you think."

  • @DriftTrio
    @DriftTrio3 ай бұрын

    They could’ve chosen literally any other games for this subject, but i’m so glad they chose tf2

  • @BlankBlonk
    @BlankBlonk10 ай бұрын

    Praying we get gameplay footage when its ready

  • @Duraganthelion
    @Duraganthelion10 ай бұрын

    Nice recreation here, should be something fun to play. :)

  • @getreal7746
    @getreal774610 ай бұрын

    Im probably gonna check this map out soon!

  • @mrstudent9125
    @mrstudent912510 ай бұрын

    This is insane! I'll get back toit once I watch Emesis Blue

  • @greatbritton7202
    @greatbritton720210 ай бұрын

    Emesis Blue is the greatest SFM film I have ever seen and this is an incredible project to see in the future. I hope and wish i could playtest it one day

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