I made a port of Xixit to the X16
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Download Xixit for the X16 here:
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Пікірлер: 861
When the ORIGINAL dev compliments you, you know you've done a good job!
@damouze
Жыл бұрын
Hear hear!
@ecernosoft3096
Жыл бұрын
WOW.
@asasnat342
Жыл бұрын
love it when they do that instead of going "get the hell out" and hitting you with a C&D or whatever
@Will45_
Жыл бұрын
Either that, or you're the only person left doing it
Don't sell yourself short- 4 weeks to port this game is an absolutely impressive timeline. Bravo, looks great! I would also volunteer that the music actually sounds BETTER on your version.
@TheMadface80
Жыл бұрын
Not to mention on a machine that's far less powerful. It's truly impressive
@StormsparkPegasus
Жыл бұрын
4 weeks to get something that originally ran on a 32-bit 486, working more or less intact on a 6502 is pretty impressive.
@WelshProgrammer
Жыл бұрын
This right here, not only did you port the game to a less powerful system, but you did it in ASM, in 4 weeks, music, GFX and even added your own features. That is an incredible amount of work accomplished in a really short amount of time.
@StormsparkPegasus
Жыл бұрын
@@WelshProgrammer To be fair, someone else ported the music for him, but it's still an impressive feat.
@willgibson8534
Жыл бұрын
@@WelshProgrammer to be fair your over emphasizing the impressiveness as the code for the game was simple even for a 486, stop your david l butt hole sniffing your nose is already brown
The main reason why ports take less time than creating a new game is that when you create a port, you know exactly what you're going to do.. in the case of a new game, you have to invent things first, then you have to implement them, test them if they work, and if not, change them and test them again.. this is the process that takes the most time..
@AndersHolck
Жыл бұрын
A port in my world starts from same code base. This is in my world not a port.
@bruwin
Жыл бұрын
@@AndersHolck Well it's a good thing that your opinion isn't shared by the thousands of hardworking programmers that have created new code to port games to other platforms. Otherwise virtually nothing would ever have been ported. What a stupid, conceited worldview. You should be ashamed of yourself.
@dennisneo1608
Жыл бұрын
Sounds like a bloody nightmare!
@kilianhekhuis
Жыл бұрын
True, but my port of the PC version of Rick Dangerous 2 did take quite a while, and certainly more than 4 weeks, as it is a much more complex game.
@AndersHolck
Жыл бұрын
@@bruwin i believe you totally misunderstood my statement. By the way, been a hard-working developer myself for over 30 years. Porting or rewriting games between platforms, scene, demos etc. So, guess you're fired.
Watching an 8-Bit Guy Video is always a special treat.
@sheephalo
Жыл бұрын
Yep
@DatFoxGamin
Жыл бұрын
Based opinion
@CYON4D
Жыл бұрын
I agree.
@TheSkyeLord
Жыл бұрын
He doesn’t post often, but when he does, it’s always worth the watch.
@Somethin_Slix
Жыл бұрын
@@DatFoxGamin based pfp
"Brings back memories." My friend, you sent Tran back into the happy place in his mind with your game port. He didn't say it, but that statement for a programmer is them experiencing pure nostalgia. You definitely made Tran very happy with this.
@oz_jones
8 ай бұрын
Not only someone remembered the game he partly made 30ish years ago, but want to port it? It REALLY made his whole day, if not year. (Im assuming, but its a safe bet)
In the 80s, when I was at a Grateful Dead concert, I definitely took a port of Xixit to the X16.
@Cardthulhu
Жыл бұрын
Jerry has that effect on people.
@drjekyllmshyde
Жыл бұрын
Bruh, same except it was Phish.
Whoa -- the music!! The FM-synth version actually sounds *better* than the original, IMHO!
@thomasr.5443
Жыл бұрын
Yeah, just what I wanted to write just now!
@Akira625
Жыл бұрын
I honestly didn't think you could get that sort of quality from FM.
@kami-kun_va
Жыл бұрын
i agree
@tarstarkusz
Жыл бұрын
Are you insane? Perhaps we just have very different tastes. I think the DOS version not only sounds better, but the X16 version doesn't really sound anything like it. In the DOS version, you can hear very distinctly, multiple instruments being played at the same time. I just assume when/if the X16 gets a good tracker, this can be fixed.
@tarstarkusz
Жыл бұрын
@@Akira625 EDIT: This is not true. I misunderstood FM and everything that follows is based on a false premise. Sorry about that. END EDIT But isn't FM capable of playing back anything? Like a wave file in DOS, the Sound Blaster can play back captured CD sound. A 100 piece orchestra could be played back.
Good on you for referencing Columns! I'm amazed how many people made XIXIT clones when it was just a clone of Columns with no real gameplay changes.
Wow, my childhood was filled with releases by Tran. Kaeon was another that I only re-found recently after asking around on Reddit based on vague memories of a space and forest themed level design. And the Black Glass demos were often music background when I was in my room.
@JimLeonard
Жыл бұрын
+1 for Black Glass reference
Wow, seeing Paint Shop Pro really takes me back. I always wonder what would've come of it if Jasc had stayed around and continued to build it up.
@oz_jones
Жыл бұрын
Same. PSP was the tits
@pelgervampireduck
Жыл бұрын
I still use PSP 7 for everything related to editing pictures, resizing, color, everything. I'm so used to it, it works, I never bothered trying to learn more advanced programs. And for audio I still use Goldwave to edit or reecord, and Winamp to listen to mp3 hahaha.
@matamarcianos7596
Жыл бұрын
@@pelgervampireduck wow, winamp. The memories come back. I designed my own decals and sent them to a computer magazine that chose the best and gave them on a disc monthly. Thank you for bringing it back to me
@Winkleink
Жыл бұрын
I loved PSP for it's ability to mix Vector and Bitmaps layers in the one image. I used it a lot and bought after Corel took it over I bought the latest version as it had some great features. It was unreliable and kept crashing. I didn't want to move to Photoshop so instead went down the GIMP/Inkscape route. Works for my simple needs but I do miss the workflow from PSP. Sidenote: I did an evening course on Photoshop after using PSP for a couple of years and it's workflow felt completely wrong. Kind of made me realise why people don't want to switch software as they know how to be productive with the tools they have and switching means unlearning all that and learning a new workflow.
@daniel_kos
Жыл бұрын
I miss it. I remember it having such a slick interface for getting things done quickly. Switching to Gimp felt like a step backwards because the interface puts unnecessary extra steps in your way.
Great work. Impressive what you can do with an 6502.
Love it! You know what I'd like to see even more? A (long form) code walkthrough. I'm very interested in your code architecture and some of your routines. Would be very educational.
Well done David! And nico on the music port! Speaking of the music, the original composer, Andrew Sega (a.k.a. necros in the demoscene) is one of the best composers out there. Well worth checking out his other work both in games and in bands / solo projects
@gargaj
Жыл бұрын
I had a chance to meet him, super nice guy too!
@MrRaivokasMagma
Жыл бұрын
I'm more familiar with his work with band Iris (sadly disbanded now). Damn great composer :)
@sanfrancrisko9962
Жыл бұрын
@@MrRaivokasMagma Yeah, Iris were great. Was so sad when they disbanded 😟
Regarding demoscene crews making games, Remedy Entertainment (Max Payne, Alan Wake, Control) was founded by members of Future Crew, creators of one of the demos shown at the beginning of this video.
Impressive. Makes me wonder if the X16 is going to stay a tiny little niche platform, or grow into a decent-sized ecosystem.
Very cool trick to get the backgrounds working! Awesome video, would love to see more like this.
Impressive result Dave, i been following your posts in the X15 Facebook group :)
Absolutely love this type of video!!! Please more programming stuff.
Amazing work. Pretty much all of the changes made, are for the better, imo. I am just amazed at the amount of work you guys are putting into this!!
Very impressive David! Amazing Job!!
Hearing you talk about sprites reminded me about when i was in college for game design, and I made a couple games in game maker. The final game me and my partner made was called Octospace, we didn't have a decent amount of time to do artwork so we ended up using a few sprites from game maker. I still have it on an external hard drive somewhere.
@yne2727
Жыл бұрын
👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️
It's pretty cool watching game development content on The 8-Bit Guy! Quite multi-talented - I'm impressed with what you did on the X16 and I'm looking forward to more videos like this!
Btw - Future Crew built the first version of what would become Epic Pinball for the PC
@lasskinn474
Жыл бұрын
future crew morphed into remedy sort of. anyway who would become digital extremes wrote epic pinball, supposedly with some input from fc guys or something like that. plenty of demoscene coders ended up in the industry though
@PaintsAreOp
Жыл бұрын
Remedy wasn't just Future Crew, they asked all kinds of demo groups to join them.
@MakotoIchinose
Жыл бұрын
Wasn't James Schmalz the one who worked on Epic Pinball? He had no affiliations with Future Crew, and end up establishing Digital Extremes. From the credits, FC's involvement is minimal.
@dru6809
Жыл бұрын
@@MakotoIchinose They had an unfinished pinball game demo. Tim Sweeney couldn’t convince them to join Epic, so Schmalz built a new version from scratch. Without the FC, I doubt that Epic would have built it.
@PaintsAreOp
Жыл бұрын
AFAIK after seeing Final Reality, Tim Sweeney was so impressed he wanted to hire the Future Crew. They showed him a pinball game demo they've been making, but they didn't want Epic Games to finish it, so they hired Schmalz to make one from scratch. He did it in 9 months, pure assembly, while in college
Love these game development videos. I thoroughly enjoy all your history and restoration videos, but your game development videos are still my favorite.
@yne2727
Жыл бұрын
👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you ✍️
That Xixit soundtrack ran on my headphones for hours! Soooo many hours! And I think, it will again…
Dat game music stayed with me till today. Everyone knows how scarce games were before internet distribution and games that hit you right there in the emotion were treasured. Great job on porting!
Great video David! Xixit looks like a fun game. Hope your 2023 is going well so far.
Hats off to Nicco1690 for such a fantastic job converting that music Also, David, maybe you could just slow the animation speed of the backgrounds to make them less distracting. Wow Tran, he's still around. Cool!
@gargaj
Жыл бұрын
I'm surprised too, considering the stories I heard about him :D
Compliments for this huge job.....very impressive!!!
Your work is so inspiring. I think this channel is one of the best I’ve seen.
This is super cool and I'm glad it turned out this well! Looks awesome, and I'm always excited to see what's next from you.
@yne2727
Жыл бұрын
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Congratulations David. You are the inspiration for me as a programmer.
This is a wonderful demonstration of some of the challenges and creativity that came with porting games back in the day. Nowadays the main consoles and PCs all have very similar hardware and capabilities, but back in the 90s two systems would have wildly different internals with very different capabilities. Some things straight up were not possible to port over and other things required getting creative. It led to some incredible pieces of coding as programmers worked to utilize every trick in the book to squeeze what they wanted out of the hardware available. The demoscene was and remains one of the coolest things to ever emerge out of coding. Pushing hardware limitations into an artform and creating some absolutely wild things. A personal favorite of mine being .Kkrieger. An FPS with some rather impressive visuals that fits in only a couple of kilobytes of storage!
Always a joy to watch your enthousiasm for retro computing
Without sharing too much, I used to create Mortal Kombat II custom fatalities as .flv files using Paint Shop Pro and PC Paint years and years ago. I even took custom orders from my friends. Ah... Simpler times. I miss those days! Amazing video too. I guiltily watch a lot of your content and reminisce. Great work! Nice shop. I'm jealous.
@oz_jones
8 ай бұрын
"Took custom orders from my friends" My man, hooking a brother up.
Really nice port. Sound conversion is amazing. All the work that has been put in has really paid dividends 👍😁
Fun stuff! Looking forward to launch day for the production hardware.
Awesome work mate. Always great to see
Thank you for showcasing the use of Furnace Tracker in Commander X16 development! This open-source project is still in development and helps are appreciated!
I love that Thomas gave his blessing. That's just so nice! Well done on this. Great choices and it looks grand. Xixit was one of my favourite 90's games. So addictive. Can't wait to buy a x16
4 weeks to do this in assembly is absolutely mind boggling! Excellent work man. I can't wait to someday get myself a real Commander X16! Also, if you ever want something like a nice retro style walnut case for your X16, I'd love to make it! I'm a woodworker in my spare time.
I'm deeply impressed with your skills level. Love it.
Great video. Didn't think I would care about a video where you port a dos game, but I am surprisingly impressed with the video and have a new found appreciation for the work and effort you put into it.
Always love seeing ports like this! Really shows your knowledge of how the programming of the machines you’re using 🤓
Home run! Alway love an 8-Bit Guy video!
A very solid port and nice summary of how you got past the various challenges. You are spot on with the recommendation for programmers who are learning to start with a game with simple mechanics, it allows you to make a completed game sooner and learn about all of the supplementary things you need in every game to finish them off.
@yne2727
Жыл бұрын
👆Your message are useful but follow the easy way of making income Tell Andrei jikh i referred you👆✍️
Xixit is one game that I've been trying to aquire a copy of for years to no avail. The closest you can come to a common release is Chain Reaction but that version completely redoes the soundtrack and dammit I want my demoscene sounds.
Very nice!! I am really looking forward to the X16 launch.
This is a really well done and well paced video, thank you.
@yne2727
Жыл бұрын
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loved the making a game port overview. I would definitely be keen to watch a deeper dive.
@yne2727
Жыл бұрын
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1:37 HWHILE made me remember of the cool HWHIP gag from family guy
Wow. Just wow! Well done indeed! That 8-bit block set is my favourite! Oddly enough this game reminds me of Popcap's Bejeweled Classic that I sometimes play on the iPad as a casual no-brainer fun game!
Always fun to hear the names of anyone from Renaissance back in the day! Ambience was running on at least one computer in my house at some point during the day for years. I probably ran it in MS-DOS on my Windows machines until 2000 when compatibility broke hard.
You guys did an excellent job with this port.
Very impressive and looks and sounds superb!
Great job. Fascinating.
I really look forward to your videos
5:25 That x16 version is so incredible.. This whole "labor of love" project is full frontal, awesome.
awesome project. well done!!!
Awesome job. Thank you for sharing that with us. My initial interest in the Commander was mildly curious, but videos like this are changing that, and I'm probably going to download the emulator the first chance I get.
@yne2727
Жыл бұрын
👆Your message are useful but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️
Nice to see you using Paint Shop Pro 6. My 1998 version of Paint Shop Pro 5 is still my go-to basic photo editor.
@yne2727
Жыл бұрын
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Man, I used to play this game A LOT back in the day. Great job with the port!
@yne2727
Жыл бұрын
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Thanks for another informative, enjoyable episode.
Amazing! Can’t wait to get my hands on an X16!
Congratulations! What a cool accomplishment! Huge respect!
@Putersdcat
Жыл бұрын
🤦♂️😂😂😂 I had not started the video and was just so amazed by the title that you ported x-init! Looks like I got ahead of myself 😂😂 either way I’m sure the game port is cool too.
Youre amazing. Happy new year
Very Impressive, I can't get over how well the music turned out!
@yne2727
Жыл бұрын
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Great video, its great to see how others port games from one system to another.
Wow dude, you put a LOT of work into that. Awesome results! I think I like the new music better too.
@yne2727
Жыл бұрын
👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️
So good! Great work as ever!
@yne2727
Жыл бұрын
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“ One of the first PC games to actually look as good as an arcade machine of the era” This is the point I always try to make when people wonder what happened to arcades. The atmosphere of an arcade may have been amazing, but the main draw was that you couldn’t get graphics anywhere near an arcade at home… That’s just not true anymore
I first saw "I made a port of XINIT to the X16" :D Love your videos, thanks!
Wow. What an amazing job you peeps did!
@yne2727
Жыл бұрын
👆Your message are useful but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️
You're quite talented. I've been a programmer for more than 30 years. I appreciate the effort involved.
I'm very happy for you SIr... Thank you so much
Amazing 6502 work, X16 is looking really fascinating
That is so sweet that the original creator of that game message you and gave you praise I mean I worked really hard on this Creation in a video game called space engineers and I made a fully working fallout New Vegas flatbed truck and it's really hard to create something that works really really really well in space engineers it is a physics engine pretty much on steroids and I told a KZreadr that his video inspired me to do it and he gave me praise and I was smiling for the rest of that week so it was a real life changing experience
*Love the work , keep it up*
Super cool! Can't wait to play it!
Paintshop Pro 6 ! now that brings back some memories of drawing icons for software I was developing (over) 20 years ago.
Wow! You did it the way pretty much like old-school game developers. It's like feeling yourself young again!
@yne2727
Жыл бұрын
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Amazing Video. Still Impressed when people still develop in Assembly. Would love to know this too.
@yne2727
Жыл бұрын
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That turned out amazingly well. :)
My favorite game is a weird one from Nintendo days but was taken from arcades. It was Dragon Spirit. Always love your work and content! ^^
David, impressive job porting that game over. Your design decisions reflecting your hardware limitations were amazing.
@yne2727
Жыл бұрын
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Awesome work. You have gone above and beyond to make that port as close to the original as possible. Btw. you should have a look at "TRSE" (Turbo Rascal Syntax Error). It's an IDE written by Democoders to create software for old systems (C64, NES, C128, ...) with a pascal like syntax. Much easier to code then assembler and most of the hardware-specific memory locations are also mapped to variables.
@yne2727
Жыл бұрын
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I felt this is a good port, I would ever appreciate to look forward for porting more Games to X16. Edit: I did made a Andres Plays video recently for playing the Xixit X16 Port!
Great overview Video thx a lot. Would Love to See a more detailed Video Illustrating more Code, the tooling and so on.
Nice work! A game I liked from my Amiga days that I recreated in part, was a Tetris style game where every time you completed a line, it reveals more of a background image. You move on when you have the complete image and get a new one. It was a fun way to do things. Some of the original images were designed so that, in one example, it looked like the sexy body of a female as the image was slowly revealed from bottom to top until get get near the top and realize, it's actually a candle and some of those curves were blobs of wax on it. Fun game.
@yne2727
Жыл бұрын
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I love the music from Columns, it's one of my all time favorite games.
I love how the thumbnail references the cover art for Columns III!
Super fun and addicting. The background animations are great. I had a hard time trying to stop playing. ha ha. Runs well on the emulator. Thanks.
@yne2727
Жыл бұрын
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Wow, I completely forgot about this game. I love this and the demo scene back then.
Omg haven't played xixit in years. Great work on the port
That looks amazing!!!!
Paint Shop Pro is a great choice and is my daily driver for making graphics. I use version 7.04. Extra bonus feature of the program: It has no EXIF implementation, so if you save all your images with it before uploading them, pictures of your murders and various other atrocities won't easily allow the authorities to find you by the location data embedded in most contemporary phone and digital camera images.
Does look good and the music is an evolution from the original. Great work David. 4 weeks IS impressive.
@yne2727
Жыл бұрын
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Great compromises and innovations to use the strengths of the X16 to good effect.
Paint Shop Pro! Still using it all these years later, though really only as a catalogue for all of my old images and not actual editing (which I did use it for, for a veeeeery long time!). Great to see it in use! PSP 7.0 is what I've been using though.
always great to get an x16 update! can't wait for release