How to Use Displacement Maps in Blender (Tutorial)

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In this Tutorial, I will show you two ways that you can setup displacement textures in Blender.
Texture Link: ambientcg.com/view?id=Bricks066
HDRI Link: polyhaven.com/a/old_apartment...
How to Setup Textures Tutorial: • How to Setup Texture M...
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Пікірлер: 260

  • @gerdsfargen6687
    @gerdsfargen66872 жыл бұрын

    Having such a fun time following these tutes. Just watching these come to life in my own copy of Blender is such a joy. This dude makes JOY.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks!!

  • @noobinnook4474
    @noobinnook44742 жыл бұрын

    Thank you Mr. King! Clear to understand texture mapping process step by step. You are a node wizard!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Haha, thank you!

  • @alekskenins
    @alekskenins2 жыл бұрын

    I'm trying to use Blender to make some animated Dungeons and Dragons maps, and this has totally changed the game. Excellent explanation, clear and concise. Thank you!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Cool, glad it was helpful!

  • @Neon-bd6vk

    @Neon-bd6vk

    Ай бұрын

    How did they go? Hope they looked sick in the end

  • @shriyut
    @shriyut Жыл бұрын

    Man, I just type the keywords and your tutorials are right there! Amazing work again! 👏🏼 👏🏼 👏🏼

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    thanks for watching!

  • @marekpietrak8279
    @marekpietrak82792 жыл бұрын

    Thank you very much kind sir! One thing to note for anyone who might still be having misaligning displacement even after setting the 'Displacement coordinates setting to UV' is that you should set your texture mapping scale settings to 1 for XYZ and only then scale the UV unwrap vertices under UV editing to adjust the scale of the bricks. I had this issue and took me some time to figure it out. Thanks!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    thanks for the info. 👍‍

  • @Julix00

    @Julix00

    2 жыл бұрын

    Thanks, this is what I was looking for!

  • @iambricko
    @iambricko Жыл бұрын

    This is gold! So many lightbulb moments. Thank you for this.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @joeykim8053
    @joeykim80532 жыл бұрын

    I was starting to get confuesd between the two methods and this pretty much sums everything up for me. Thanks!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful! Thanks for watching Joey!

  • @redshiftz8520
    @redshiftz85202 жыл бұрын

    Dude you are a Dimond. been looking for a simple explanation of this process and your's rocks. Subscribed !

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for the sub! 😀

  • @clavius500
    @clavius5002 жыл бұрын

    Nice and clear, and calmly presented, thanks!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @katarat-online5578
    @katarat-online5578 Жыл бұрын

    Thank you I've been struggling to find that specific matter. I really appreciate what u did there👌🏻👌🏻👌🏻

  • @adiel5763
    @adiel57632 жыл бұрын

    I've been struggling with this since I started using blender!😅 Thank you Ryan!🙌😊

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @seanposkea

    @seanposkea

    2 жыл бұрын

    Me too. Every time I forget that you have to open "Settings" and "Surface" to find the displacement view dropdown! Why the heck isn't that under Displacement?!

  • @adiel5763

    @adiel5763

    2 жыл бұрын

    @@seanposkea I have no idea... But they have to fix it😅

  • @BrianLife

    @BrianLife

    11 ай бұрын

    @@seanposkea agreed

  • @hoto5010
    @hoto50102 жыл бұрын

    Thanks, your videos are always helpful

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks!

  • @Mariaokladnikova
    @Mariaokladnikova2 жыл бұрын

    Thank you so much! All your videos are extremely helpful!!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @hussainelsalih2975
    @hussainelsalih29752 жыл бұрын

    Thank you Rayan. Great Tutorial.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad you liked it!

  • @Dimplesapplepie
    @Dimplesapplepie8 ай бұрын

    Neat, you know all blender ! Easy to follow, you forget nothing, you're a pro

  • @RyanKingArt

    @RyanKingArt

    8 ай бұрын

    Glad you like it!

  • @KD9-37
    @KD9-37 Жыл бұрын

    Thank you for this tutorial, Ryan!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    you're welcome!

  • @geoffhodgson2492
    @geoffhodgson2492 Жыл бұрын

    Thanks Ryan. Great tutorial and easy to follow.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    glad you liked it!

  • @robertlarsson241
    @robertlarsson241 Жыл бұрын

    I was just in blender using that exact brick texture and then i see this, haha. Great tutorial!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Lol cool. Thanks for watching!

  • @madjidbouharis729
    @madjidbouharis7292 жыл бұрын

    I was wondering why my substance painter height map was acting weird and now I knew that it was related to the Uv"s coordinates on the displace modifier... thank you soo much mate this helped a lot .

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching!

  • @dmauleon
    @dmauleon2 жыл бұрын

    Thank you so much!!!!! Super useful video!!! 👌

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI Жыл бұрын

    I love your 3Dee-e and Meshhh of course!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    👍‍

  • @kaludgo5811
    @kaludgo58112 жыл бұрын

    thank you. Great tutorial as usual

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching : )

  • @BrianLife
    @BrianLife11 ай бұрын

    You're the best, thanks! Keep rockin it!

  • @RyanKingArt

    @RyanKingArt

    11 ай бұрын

    Thanks, will do!

  • @cpincpersonal
    @cpincpersonal2 жыл бұрын

    Thanks man! Very helpful.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it helped! Thanks for watching.

  • @achis2928
    @achis29282 жыл бұрын

    great tutorial, thanks

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @jasonwilliams8730
    @jasonwilliams87302 жыл бұрын

    Love it!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks Jason. 🙂

  • @sykir14
    @sykir142 жыл бұрын

    useful tutorial thank you so much!!!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @enjoyenjoy5721
    @enjoyenjoy57212 жыл бұрын

    Subscribed! great tutorials.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for the sub! I appreciate it. 😃

  • @dilipvfx
    @dilipvfx2 жыл бұрын

    Its Very helpful , Thank you so much.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful!

  • @feraskaissy471
    @feraskaissy4716 ай бұрын

    The Best Blender tutorials on the internet

  • @RyanKingArt

    @RyanKingArt

    6 ай бұрын

    thanks!

  • @varunverma95
    @varunverma95 Жыл бұрын

    Very helpful. Thank you 👍🏻❤️

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Glad it was helpful!

  • @NN-wc7dl
    @NN-wc7dl10 ай бұрын

    Very helpful!

  • @RyanKingArt

    @RyanKingArt

    10 ай бұрын

    Glad it was helpful!

  • @DarthJeremy364
    @DarthJeremy3642 жыл бұрын

    AMAZING!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you. 😀

  • @blenderstuffs
    @blenderstuffs2 жыл бұрын

    Very helpful tutorial

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad it was helpful. : )

  • @kgkrishnen

    @kgkrishnen

    2 жыл бұрын

    Agreed.. really helpful

  • @joseevangelista2966
    @joseevangelista29662 жыл бұрын

    Very GOOD thanks!!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you for watching. : )

  • @jakditstudio
    @jakditstudio2 жыл бұрын

    Thanks dude 🙏🏻🔥✊🏻

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Most welcome! Thanks for watching. : )

  • @jakditstudio

    @jakditstudio

    2 жыл бұрын

    @@RyanKingArt oh yes, your welcome too

  • @utkugogus268
    @utkugogus2684 ай бұрын

    Thank you so much! :)

  • @RyanKingArt

    @RyanKingArt

    4 ай бұрын

    You're welcome!

  • @giuseppemarinelli8277
    @giuseppemarinelli82772 жыл бұрын

    Simple and useful.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad you liked it!

  • @MikeCompileon
    @MikeCompileon2 жыл бұрын

    Your contents are savior to me, great lesson. I was wondering if this can work for character

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks! Yeah, I think it would work on a character.

  • @WaldemarB-wj1nq
    @WaldemarB-wj1nq2 жыл бұрын

    Thank you for tutorial

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @idiaz502
    @idiaz50210 ай бұрын

    VERY NICE!!

  • @RyanKingArt

    @RyanKingArt

    10 ай бұрын

    Thanks!

  • @massmedia5462
    @massmedia54622 жыл бұрын

    Many Thanks! first method worked epic... second method... no matter what, maps will not align... but that is OK because method 1 is waaaaay more detailed and controllable! 👍👍

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching!

  • @robinhess543
    @robinhess543 Жыл бұрын

    thank you! Second way is very nice and work for me well!!!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    thanks for watching 👍‍

  • @victorhugolopezrivas2826
    @victorhugolopezrivas28262 жыл бұрын

    Thanks a lot!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're welcome!

  • @dathink8374
    @dathink83742 жыл бұрын

    I can come back with Blender, because of you, I start 2 years ago but feel tired to learn, that's why I stop until now when Vietnam was under situation because Covid so I start again and found your channel, thanks so much for those videos you did

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Glad my videos are helpful! Thank you for watching.

  • @markblignaut3166
    @markblignaut3166 Жыл бұрын

    HIya, thank you so much for the tutorials, really appreciate them. I was wondering if you could help with a problem I am having. When I have an object and the scale is not applied, I add the displace modifier and everything works just dandy, but if the scale is applied before the modifier sometimes nothing happens or you can hardly seen the displacement. What am I doing wrong? Any help would be greatly appreciated, thank you

  • @aleksvitek798
    @aleksvitek798 Жыл бұрын

    The blender king himself!

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Thanks : )

  • @JonahHache
    @JonahHache2 жыл бұрын

    awesome!

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks!

  • @ignacioalvarado1384
    @ignacioalvarado13842 жыл бұрын

    thank you very much, this tutorial is great. instasubscribed

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you very much!

  • @thomasg5593
    @thomasg5593 Жыл бұрын

    very good tutorial! I wanted to know if it's possible to apply the displacement map into the model for it to appear in sculpt mode (i want to use the displacement map as a base that a tweak after) ? Thanks

  • @mustafamalik3843
    @mustafamalik38437 ай бұрын

    Amazing

  • @RyanKingArt

    @RyanKingArt

    7 ай бұрын

    Thanks!

  • @antoransar6975
    @antoransar69752 жыл бұрын

    thank you sir

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Welcome! Thanks for watching.

  • @rajhaldua7061
    @rajhaldua70612 жыл бұрын

    Thanks 👍👍👍👍

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You're Welcome 👍

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts30342 ай бұрын

    Great Tutoral as always ! YOU are the STAR ! 🙂 can i ask you to help to make it in Blender 4.1 ? SUbdibision surface modifier don't have adaptive subdivision option. So not sure how to make it. Thank you so much !

  • @oh_he_vibin
    @oh_he_vibin Жыл бұрын

    I have followed the exact steps for the first method, yet the displacement is not even working/becoming 3D on the texture, it stays completely flat even with subdivision

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Hmm, I'm sorry that its not working for you. I don't know why.

  • @AshElectric

    @AshElectric

    Жыл бұрын

    Setting the feature set setting under cycles as "experimental" ended up fixing this for me (it gave me the adaptive option)

  • @MIC_Enjoyer

    @MIC_Enjoyer

    9 ай бұрын

    @@AshElectric That gave me the adaptive option but it's still flat. It's probably because I'm rocking an AMD GPU.

  • @geoffreywilliams663
    @geoffreywilliams663 Жыл бұрын

    I'm not a Blender expert or even a basic user, but want to add texture to an STL created elsewhere, I followed your instruction, second method. That seemed similar to other videos, but your instructions on where to find the commands in different menu's was very clear to follow. However, got to the end and I couldn't see my texture in the UV map windows. What have I missed ?

  • @hayobayo5260
    @hayobayo52602 жыл бұрын

    This really helped me on a problem regarding a tilled floor. Thank you! I have one question regarding the rendering of a sequence of images close up (using the first adaptive setup): Will the mesh "adjust" the quality -just like pressing dopple tab- with every step the camera makes? Or do you apply the modifier first? To those areas of rendering and texture Im not accustomed and quite a newbie. Thank you

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Yes, if your using adaptive displacement, it will always update, depending on where the camera is located. So it should always look high quality when rendered. Thanks for watching!

  • @hayobayo5260

    @hayobayo5260

    2 жыл бұрын

    @@RyanKingArt That is nice to know. Thank you for answering.

  • @MrMini500
    @MrMini5007 ай бұрын

    how would i apply it so i can edit and sculpt it afterwards? currently have no textures other than the map for the displacement

  • @Catastroish
    @Catastroish2 жыл бұрын

    Great work, really. Thank you. One thing, why walking through the additional steps (Shift+A -> texture -> image texture -> select image) when you can just drag the image directly into blender? :)

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Yes, both ways work. 👍‍

  • @evanalexan
    @evanalexan2 жыл бұрын

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks @Keiwah Yeah displacement maps use values from black to white, so yes, you could make a displacement map from an image, or texture.

  • @Vishwakarma3d
    @Vishwakarma3d Жыл бұрын

    Ryan do you know about Jsplacement? tiny program to generate all sorts of scifi displacement maps? (panels, circuits, dotgrids, linegrids. If you dont know about it let me know i got the link to it. is not super easy to find

  • @praix_vfx
    @praix_vfx2 жыл бұрын

    owsome bro

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks!

  • @Dive_Me_Crazy
    @Dive_Me_Crazy2 жыл бұрын

    Thanks for this - really useful. Have there been any significant changes in Blender 3.2?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching! Not that I know of. I think the settings are all the same.

  • @Dive_Me_Crazy

    @Dive_Me_Crazy

    2 жыл бұрын

    @@RyanKingArt Thanks. One tutorial that might be useful is putting "end grain" onto displacement wooden Planks - I am trying to do that at the moment.

  • @leax1337
    @leax13372 жыл бұрын

    Thank you very much, i come from maya and i had problems with Blender Displacement in Maya all works as you expect and very good, but in Blender something went wrong for me. :)

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for watching.

  • @joshowen4370
    @joshowen43702 жыл бұрын

    Thanks, Ryan. Is this method useful for game assets or is there a more performance friendly method?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hmm, I'm not sure exactly, as I don't actually make games.

  • @Ponlets
    @Ponlets Жыл бұрын

    when i do this the extra bits jut out at odd angles or to one side with no obvious way to clear it up

  • @msouag
    @msouag Жыл бұрын

    How do you make this plan extend and follow a Bezier curve?

  • @martynholland7508
    @martynholland75082 жыл бұрын

    Hey Ryan, great tutorial. General question re displacement...I'm trying to scatter objects onto a heavily displaced surface, however the scatter only recognises the flat surface not the displaced height. Any suggestions?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    hmm I'm not sure how to fix that. If your using the displacement modifier, you could apply the modifier.

  • @kyakh5584
    @kyakh55848 ай бұрын

    Try to change the normal values for the ones who are facing prpblems in changing depth of the texture.

  • @night_gryphon
    @night_gryphon Жыл бұрын

    Please can you make a tutorial how to bake real geometry to displacement map? Im totally stuck trying to bake geometry which have elements both below and above low poly face. If i move objects to align specific face other faces go out of alignment ant get wrong displacement map

  • @ehsankeramati
    @ehsankeramati Жыл бұрын

    I have using Blender version 3.2.2 and my subdivision surface modifier just have 2 option that is Level View and Render. but in some videos like yours it has so many options which i dont have !Also in Rendr Propertice i cant see Feature Set and and Device. Please help me.

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    Hmm, are you using Blender Eevee? the displacement modifier works in eevee, but the other types of displacements only work in Cycles. Also, are you using an old version of Blender?

  • @ehsankeramati

    @ehsankeramati

    Жыл бұрын

    @@RyanKingArt Thank you so much for your response. I changed Eevee to Cycle and then Render setting fixed but the main problem is my subdivision modifier. i have been using Blender version 3.2.2 and its has just two button Catmull-Clark and Simple and 2 input number Level View and Render. It has nothing else except these. but in your videos or some other people your subdivision modifier has more option !!! Should I active them from other place ?

  • @o.kiryukhin

    @o.kiryukhin

    Жыл бұрын

    ​@@ehsankeramati more options appear when experimental render mode is on​

  • @gerdsfargen6687
    @gerdsfargen66872 жыл бұрын

    Which technique do you prefer Ryan? The displacement node or the texture ?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    I prefer the displacement node, and using the adaptive sampling.

  • @gerdsfargen6687

    @gerdsfargen6687

    2 жыл бұрын

    @@RyanKingArt Nice! Yeah I liked that..had some strange issue though. Created a Spec, Displacement and Normal Map node from an online tool...an old one called Normal Map Online...based on a simple jpg of a wood. Though when I added the image as the base color node, it wouldnt recognise it. Is that due to the naming convention not matching that of the above displacement maps? I didnt use a PBR pack ...just made my own.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hmm, I'm not sure. Could be the name, but if you manually added in the texture, then it should work fine.

  • @ultranova3315
    @ultranova33152 жыл бұрын

    Awesome 👏🏽

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thank you!

  • @tomhools1605
    @tomhools16052 жыл бұрын

    7:57 I did everything you said but I can't get it to be bumpy (3rd dimension). I do get 3rd dimension when I use displacement modifier but can't with a map. i use blender 3.0

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Did you turn on the displacement and bump setting, at 3:18 in the video? Also, make sure your using Cycles render. If your using Blender Eevee, I go over another method for using displacements in this video.

  • @tomhools1605

    @tomhools1605

    2 жыл бұрын

    @@RyanKingArt wait. I see the wall (bumps) in 3D but only if I render it. I was watching it in "Material Preview" window, so I need to put on "Rendered" window. btw it would be helpful if you made a brick house tutorial. It can be a very simple house.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks for the video idea. 👍‍

  • @ortizgab
    @ortizgab2 жыл бұрын

    Man, thanks for all teachings! 1 thing, is there a way to apply this displacement and tilling correction to export to UE and convert to nanite?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    If you use the method in this tutorial where I use the displace modifier, you can apply the displace modifier, and then it should work in a game engine. Because if you apply the modifier, then the mesh will be that shape.

  • @ortizgab

    @ortizgab

    2 жыл бұрын

    @@RyanKingArt thanx!!!

  • @Enflict
    @Enflict2 жыл бұрын

    When I select my picture in the Node Wrangler it tells me no matching images found, and it doesn't create the nodes. Can you tell me what I am missing?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hmm, I think that's because the image textures are not named correctly.

  • @seanposkea
    @seanposkea2 жыл бұрын

    Do you have something on how to get rid of stepping (aliasing?) Even using 4K 16bit maps in cycles my displacement looks like something out of the Lego Movie.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hmm, no sorry. I have not had that problem before. One thing that you could do, is open the displacement map in a 2d program, and blur it a little. That might smooth it out.

  • @seanposkea

    @seanposkea

    2 жыл бұрын

    @@RyanKingArt No, I think its a blender thing. I'm using 4k materials from places like PloyHaven. Cranking up the normal strength often helps but not always.

  • @seanposkea

    @seanposkea

    2 жыл бұрын

    Hmmm... Well, saving as 32bit with a little Add Noise in PS did a pretty good job but requires a 64mb image! I did a .5 gaussian and tweaked the contrast a bit and saved as a 16bit and that was only a 5mb image. The result is a little grainy (from the noise) and you can still kind of see the banding but it not Minecraft anymore as long as you keep the Displacement scale less than .5 I tried taking the original 72dpi image and converting and shrinking to 300 and then blurring and saving as 32bit and that looked best (but again a huge file) You can still see it but it lets you push the displacement scale higher before the steps show up. I tried 4 subs on the original mesh before the sub-d mod (6 lvs) and that smoothed out the banding but made even my 3090 chug. So I don't know my dubious opinions of displacement in blender is unchanged.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    @@seanposkea Ok.

  • @rogierlist5769
    @rogierlist57692 жыл бұрын

    great tuts but when i render it looks like rubish...in the viewport everthing works but then i push f12 and the displacemant looks awfull...what am i doing wrong?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Maybe you need to turn the detail amount up on the subsurf modifier. Are you using the adaptive displacement? Or what method are you using for the displacement?

  • @stonelambert
    @stonelambert6 ай бұрын

    If it just doesn't seem to work at all it maybe because you moved or transformed or rotated or scaled your object prior to adding displacement modifiers or shader/ texture. Ctrl A "apply all transforms"

  • @Naor_Scale_Models
    @Naor_Scale_ModelsАй бұрын

    what can be the reason that I dont get aoutomaticlly map?

  • @navisidhu5872
    @navisidhu5872Ай бұрын

    Is height nd displacement texture same bro

  • @starvr
    @starvr2 жыл бұрын

    Very good video, thanks. No, I'm not a bot. LOL

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Lol, thanks for watching!

  • @parthkapadia148
    @parthkapadia1482 жыл бұрын

    When i select subdivision modifire my place became pyramid, and then i chose subd to smiple it is still pyramid...... i dont know why and how ?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Sorry, its hard to know what the problem is when I can't see it,

  • @buda3d2007
    @buda3d200711 ай бұрын

    Is this still working in 3.6? as I cannot see displacement and bump only, please help

  • @RyanKingArt

    @RyanKingArt

    11 ай бұрын

    make sure your using the cycles rendering engine to access that setting.

  • @xxsmoothiesxx1996
    @xxsmoothiesxx19962 жыл бұрын

    Stamp 8:45 13:50 15:08

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    👍‍

  • @meancrank9039
    @meancrank90392 жыл бұрын

    How do I convert images in shader to the displacement? I want to animate the displacement of one texture multiplied over another in Eevee, but I just can't figure it out.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    I don't understand what you mean.

  • @meancrank9039

    @meancrank9039

    2 жыл бұрын

    @@RyanKingArt Can I use image textures in a shader for displacement in eevee?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    @@meancrank9039 No, not in the shader nodes. The displacements in the node editor doesn't work in Eevee. You can however use the displacement modifier in Eevee.

  • @juandedios
    @juandedios2 жыл бұрын

    i love u

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Thanks : )

  • @basspig
    @basspig2 жыл бұрын

    I can't get displacement to work in 3.1.2. And there's no 'adaptive subdivision' option in the subdivision modifier on 3.1.2. Feature seems to be broken on the latest release.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    You need to make sure you turn on Experimental mode if you want to use the adaptive subdivision.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Also make sure your in cycles render.

  • @evanyung5770
    @evanyung5770 Жыл бұрын

    I dont have the option for adaptive subdivision

  • @hoto5010
    @hoto50102 жыл бұрын

    Please, can you make videos of making game assets in blender

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    I will consider it. Thanks!

  • @mehmudmehmudo
    @mehmudmehmudo2 жыл бұрын

    Hi Ryan, thanks for the tutorial :) I would ask which video editor you are using? How is your export settings? Because when i watch your videos it uses too much data. You can check it out in internet, more efficient and small size export settings :) Take care.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Hello. I use Blender for video Editing. Here are the Render settings that I use when I export my videos: kzread.info/dash/bejne/nahllNmwj5ecfpc.html If you want to watch my videos in a smaller resolution, so that it uses less data, Just change it in the KZread playback settings. KZread provides lots of resolution options.

  • @mehmudmehmudo

    @mehmudmehmudo

    2 жыл бұрын

    @@RyanKingArt Thanks but i don't want to watch them under FHD resolution. And i think your exports 60fps instead of 30fps. And you could use also mkv codec. But anyway thanks.

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    @@mehmudmehmudo Sorry, but I like my videos to be very smooth and high quality, so I film my videos in 2K, 60 FPS.

  • @llYuki0okami
    @llYuki0okami2 жыл бұрын

    if we change texture in nodes like change scale, when this second displacement option doesnt fit

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    What part are you in the video? And what displacement method are you using? Displacement node? Or displacement modifier?

  • @llYuki0okami

    @llYuki0okami

    2 жыл бұрын

    @@RyanKingArt add texture by the node classic way, change scale and/or rotation in nodes, and then use displacement modifier

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Did you change the coordinates on the displace modifier to UV? Then you can scale the UV mapping to scale both the textures and Displacement.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin2 жыл бұрын

    This is in Cycles. But how in Eevee? Can you make a new method? Using displacement modifier?

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Yeah, if you want to do this in Eevee, use the method where you use the displace modifier. The node editor displacements don't work in Eevee.

  • @cg.man_aka_kevin

    @cg.man_aka_kevin

    2 жыл бұрын

    @@RyanKingArt I hope in the future, Eevee can beat Cycles because it's just as realistic, and just beat the render engine from Unreal Engine 5. :)

  • @serpentfroz3n361
    @serpentfroz3n3612 жыл бұрын

    first

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Nice! Second!

  • @lucutes2936
    @lucutes29362 жыл бұрын

    still works in 3.2

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    👍‍

  • @friexino6580
    @friexino658026 күн бұрын

    i have been watching his videos for months and i just realized today i havent subbed😂😂

  • @RyanKingArt

    @RyanKingArt

    26 күн бұрын

    Oh haha

  • @jazzpiano22
    @jazzpiano223 ай бұрын

    Thanks Ryan, but I am in Blender 4.0 now and these settings have changed.

  • @relaxpinknoise
    @relaxpinknoise2 жыл бұрын

    how come i don't see the displacement tab on material properties??

  • @RyanKingArt

    @RyanKingArt

    2 жыл бұрын

    Probably because your in Blender Eevee. Switch to the cycles render engine if you want to use the node editor displacements.

  • @relaxpinknoise

    @relaxpinknoise

    2 жыл бұрын

    @@RyanKingArt tks

  • @relaxpinknoise

    @relaxpinknoise

    2 жыл бұрын

    ​@@RyanKingArt but still sfter i switch, i don't see the "true option" on surface displacements

  • @blendert7590

    @blendert7590

    2 жыл бұрын

    @@relaxpinknoise In the older versions it was 'True', but it's changed to 'Displacement' in the new versions.

  • @galazanugrah5900
    @galazanugrah5900 Жыл бұрын

    my adaptive subdivision checkbox doesn't show up

  • @RyanKingArt

    @RyanKingArt

    Жыл бұрын

    make sure your using Cycles render, and make sure you turned on the experimental mode. I go over those settings in the tutorial.

  • @osa7696
    @osa7696Ай бұрын

    the 2nd way is work perfectly.. but i don't know why the first one does'n work