How to Use the Displacement Modifier (Blender Tutorial)
In this tutorial I will show you how to use the displacement modifier in Blender.
● Brick Texture: ambientcg.com/view?id=Bricks022
● Material Displacement Tutorial: • How to Use Material Di...
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● Timestamps:
0:00 Intro
0:56 Use a detailed mesh
2:22 Add Displacement Modifier
3:18 Adding a Procedural Texture
4:41 Adding a Displacement Texture
6:25 Adjusting the Objects UV Map
_________________________________________________________________________
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#ryankingart #blendertutorial #blender
Пікірлер: 124
Really mesmerised by your tutorials. Very straightforward and easy to understand.👍
@RyanKingArt
Жыл бұрын
glad you like them! thanks for watching.
Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.
@RyanKingArt
Жыл бұрын
Glad it helped!
You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.
@RyanKingArt
Жыл бұрын
glad my videos can help!
@Physicsless8
6 ай бұрын
completley agree, he helped me make things that actually look good
Thanks for adding the UV/scale tip 🙏
@RyanKingArt
Жыл бұрын
you're welcome! Thank you for watching.
Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.
@RyanKingArt
Жыл бұрын
hope the video helps!
Now this is some great information!👍
@RyanKingArt
Жыл бұрын
Glad you like it! thank you for watching.
Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.
Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!
Great explanation, thanks for sharing 😊
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Thank you so much. You are an amazing teacher.
@RyanKingArt
10 ай бұрын
thank you for watching!
Yesterday I was researching how to use it and thre u r making these amazing video
@RyanKingArt
Жыл бұрын
Hope you find the video helpful!
:O that's so COOL, you never fail to impress me!!!
@RyanKingArt
Жыл бұрын
glad you like it!
Thanks so much you are literally the best teacher i have seen in KZread,i am leaenibg so many thinga from your video
@RyanKingArt
9 ай бұрын
Happy to hear that!
Thanks a lot!!! Its so helpful!!!
@RyanKingArt
20 күн бұрын
glad it helped
Fantastic, finally got it!
@RyanKingArt
6 ай бұрын
glad to hear that!
Very useful...thank u ❤❤❤❤
@RyanKingArt
2 ай бұрын
Welcome!
Perfect! Thank you very much!
@RyanKingArt
Жыл бұрын
You're welcome!
perfect, thanks
Merci, cela m'a été très utile ! Thank you, it was very useful to me !
@RyanKingArt
Жыл бұрын
Glad its helpful! thanks for watching.
Amazing 🤩🤩
@RyanKingArt
Жыл бұрын
Thank you! 😀
Great video thank you very much!!!
@RyanKingArt
4 ай бұрын
Glad you liked it!
very helpful.Thank you
@RyanKingArt
Жыл бұрын
Glad it was helpful!
just in a huge discussion about blender with some designers and instantly you post it must be a sign
@RyanKingArt
Жыл бұрын
oh haha cool. : )
@thatcanadianguy3327
Жыл бұрын
@@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate
thank you bro ! to the point tut
@RyanKingArt
Жыл бұрын
glad you like it! Thanks for watching.
👍 perfect thanks!!
@RyanKingArt
7 ай бұрын
You're welcome!
Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful
Perfect tutorial!
@RyanKingArt
Жыл бұрын
Glad it was helpful!
@NN-wc7dl
Жыл бұрын
@Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩
Cool!!
@RyanKingArt
2 ай бұрын
thanks!
you're the best!
@RyanKingArt
Жыл бұрын
thank you : )
nice explain 😍
@RyanKingArt
4 ай бұрын
glad you like it!
Thanks a lot!!!
@RyanKingArt
Жыл бұрын
You're welcome! 😃
Great tutorial. Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...
@RyanKingArt
Жыл бұрын
Thanks for the tip! 👍
very useful
@RyanKingArt
Жыл бұрын
glad its useful!
Thanks for your tutorial! I am currently using the displace modifier for the foam of a hard case. Is there a way to unwrap without applying the displace? (I want to use it as a template) Because it stretches the UV and the result is not great... Thanks 😉
thank you
@RyanKingArt
7 ай бұрын
you're welcome!
Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?
@sentient.studio
Жыл бұрын
Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.
good job
@RyanKingArt
Жыл бұрын
Thanks!
It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right? I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!
Nice Video! Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔
@docm7735
Жыл бұрын
Boolean?
great lesson can i use dicplacement inside shader nodes ?
thats what i need
@RyanKingArt
Жыл бұрын
👍
😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong
Will you also make a video about hoe to make a 3d parallax mapping texture?
Cool
@RyanKingArt
Жыл бұрын
thanks!
God bless you!
@RyanKingArt
Жыл бұрын
Thank you very much!
My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)
@RyanKingArt
Жыл бұрын
Glad it helped!
Hi Ryan! congrats on 100k! Do you have a toon/anime type shader tutorial?
@RyanKingArt
Жыл бұрын
Thanks! I do have two stylized or toon shader videos: Procedural Toon Shader: kzread.info/dash/bejne/k5ql0rNrmsfghKg.html Procedural Stylized Shader: kzread.info/dash/bejne/nXqixpmNY8_Nhag.html
@BraggsTippingPoint
Жыл бұрын
@@RyanKingArt thanks!!!
Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.
@RyanKingArt
Жыл бұрын
thanks for the tutorial request.
Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?
@RyanKingArt
Жыл бұрын
Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.
Ok, I have many textures of bricks. How do I generate these maps from the textures?
how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry
I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos
Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?
👍👍👍
@RyanKingArt
Жыл бұрын
thanks!
Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?
What if its a huge scene like a city or nature environment, is it still necessary to displace?
@RyanKingArt
Жыл бұрын
no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.
Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance? Am sorry if I sound stupid I just don’t know enough about 3D.
@Igoreshkin
Жыл бұрын
In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.
@chosen_oNEO
Жыл бұрын
@@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally
@andymvisuals
Жыл бұрын
@@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.
and for cube ? Triplanar ? Doesnt work
What kind of performance computer do you recommend for doing heavy work with blender?
@RyanKingArt
Жыл бұрын
hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.
@japan-indiatv7940
Жыл бұрын
Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?
😎👌🌺
@RyanKingArt
2 ай бұрын
thanks
Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.
@RyanKingArt
Жыл бұрын
yeah it can be hard on your computer if there is too much detail.
adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining
@RyanKingArt
3 ай бұрын
thanks for watching
use node
@RyanKingArt
Жыл бұрын
Yeah, you can also use the displacement node. 👍
hey is there anyway I could use a different procedural texture such as a procedural brick texture.
Teacher what social media did you play like twitter or facebook can i follow 1 A _ A
@RyanKingArt
Жыл бұрын
I don't use twitter or facebook. I'm mainly just here on KZread.
👍👍👍
@RyanKingArt
Жыл бұрын
thank you. 😃