3D Printable Texture Displacement in blender 2.91

In this video we'll be going over how to displace textures at the topology level.

Пікірлер: 77

  • @rjv2395
    @rjv23958 ай бұрын

    Thanks so much, this is exactly what I was looking for. 50 million tutorials on UV unwrapping, but nothing on application until I found this, tks again

  • @marioperez2443
    @marioperez24433 жыл бұрын

    Plz continue with beginners tutorials really like how you explain.

  • @RealDaveWinter
    @RealDaveWinter2 жыл бұрын

    How this hasn't been turned into a single plugin is beyond me in 2022. Blender is used so much in 3D printing now, that it amazes me that you still have 2 dozen steps to take to create a mesh displacement.

  • @Andrey-rc6wp

    @Andrey-rc6wp

    2 жыл бұрын

    Business idea right there. I'm ready to invest lmao.

  • @Ericscreativeside
    @Ericscreativeside3 жыл бұрын

    Thanks! I have looked all over for help with texturing for 3D printing. This helps a lot. It looks like a key to success is to raise the face and separate what I want to add texture to... the gold nugget I’ve been searching for for days.

  • @andrevaccaro3346

    @andrevaccaro3346

    Ай бұрын

    I’ve been literally scurrying all of KZread trying to find this tutorial 😂 I started by looking into how to make alpha or vdm brushes and then trying to use tesselation with the tissue add on but none were as customizable or as good of results as this tutorial. I’d pay for your patreon if you made more videos like this with just a few minute tease trailer on KZread😂 and I’ve never paid for a patreon like that.

  • @kevinm3751
    @kevinm37513 жыл бұрын

    Sucks you dont do more tutorials, you are awesome at it!

  • @Riprazor
    @Riprazor2 жыл бұрын

    Had learned this technique about 2 years ago but have not used Blender in about a year and had completely forgotten the workflow and was somewhat panicked at the prospect of learning it all over from scratch again. Thank goodness for your video which is now saved! Fantastic job all around. Much appreciated!

  • @beamskyone6771
    @beamskyone67713 жыл бұрын

    I have been looking for this information for a few nights... Thank you! This is great. Subscribed!

  • @nataliebyrd8263
    @nataliebyrd82633 жыл бұрын

    I definitely needed this. Thank you so much!

  • @augisr1877
    @augisr18773 жыл бұрын

    What a cool looking model!

  • @neoteraflare
    @neoteraflare3 жыл бұрын

    This is a fantastic tutorial!

  • @christophelauga6668
    @christophelauga66682 жыл бұрын

    Thank you sooo much this is THE explaination I was looking for !!

  • @MauricioNunes92
    @MauricioNunes922 ай бұрын

    That was a great tutorial, rich content and very well delivered. Thank you!

  • @walkonthemoon23
    @walkonthemoon2310 ай бұрын

    Thanks for your video and HUGE thanks for sharing this pecious knowledge!!

  • @sircher943
    @sircher9433 жыл бұрын

    Needed this for some scifi stuff, thanks for the clear video!

  • @sepehrghasemi5183
    @sepehrghasemi5183 Жыл бұрын

    thanks a lot! you saved me(: this is the best tutorial i have seen about displace modifier and uv in general

  • @endryckbarros4252
    @endryckbarros4252 Жыл бұрын

    awesome, just what i needed!

  • @landisrumble4609
    @landisrumble4609Ай бұрын

    So very wonderful. thank you so very very much. I wish I could give you some kind of review

  • @fireteamdisabled
    @fireteamdisabled Жыл бұрын

    Wow, fantastic. Thanks!

  • @TheAptimn
    @TheAptimn2 жыл бұрын

    That's one strong PC build!

  • @NayLinHtaik
    @NayLinHtaik3 жыл бұрын

    Thank you and it is an awesome tutorial :)

  • @kostakistelios
    @kostakistelios3 жыл бұрын

    Finally !! Thank you very much

  • @someonewhocommentsonyoutub3779
    @someonewhocommentsonyoutub3779 Жыл бұрын

    It'd be great if Blender turned this into one plugin, just adding a textured grip to a prop is agony to figure out and you'd think they'd notice that by now. That being said, thanks man you helped out a ton

  • @andrevaccaro3346

    @andrevaccaro3346

    Ай бұрын

    I think the main issue your discussing is the UV mapping, besides that everything is just click and customize, you could retopo with auto retopology addons like quad remesher and you can just apply the displacement with whatever uv map you want so it’s mainly setting up the uv which I get becuase it’s been holding me back from making more in blender for a while. Looked so confusing and it still kinda is😂

  • @stefanguiton
    @stefanguiton3 жыл бұрын

    great vid. subbed!

  • @bobdole27
    @bobdole272 жыл бұрын

    Very cool

  • @Ruskeydoo_
    @Ruskeydoo_3 жыл бұрын

    I wanted to do something similar and came up with pretty much the same process (which I find very affirming!). One difference was that after the first decimate, I'd take the file over to meshmixer and use the re-mesh tools there.

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    You could also use the quad remesher addon. Thats what i would do straight inside of blender.

  • @kuzey3d767
    @kuzey3d7673 жыл бұрын

    Andrey, you need to update your about details on KZread to link your socials like twitter etc :) Nice work!

  • @claudiojara3006
    @claudiojara30063 жыл бұрын

    Hi I came back to suscribe and tell you how much you help me. You're aweome, thank you so much (sorry for the bad english I'm chilean and we even suck at spanish)

  • @kevilysoled5302
    @kevilysoled53022 жыл бұрын

    Thx!!!

  • @damlaayyldz2551
    @damlaayyldz25513 жыл бұрын

    thanks a lott

  • @FedericoPorta
    @FedericoPorta10 ай бұрын

    You should try the tissue add on! Save a a lot of time and works better in these cases i think

  • @editbyStar
    @editbyStar3 жыл бұрын

    I love you

  • @spaceenemiesnovel
    @spaceenemiesnovel3 жыл бұрын

    Nice! I always thought you need a bump map to get this effect.

  • @RealDaveWinter

    @RealDaveWinter

    2 жыл бұрын

    Bump maps only work in rendering.

  • @dhproductions5180
    @dhproductions51803 жыл бұрын

    I can feel the heat coming off my computer from just looking a this. good video though

  • @Pompez_
    @Pompez_3 жыл бұрын

    Hey do you have images of the 3d print it would be amazing to see it?

  • @eod9910
    @eod99103 жыл бұрын

    Can you show us how u modeled the arm?

  • @Shiruvan
    @Shiruvan2 жыл бұрын

    while it looks fun, cool and all, how detailed should the SLA printer is capable of, 20 micron?(8k 6inch, double that of phrozen mini4k) I'm thinking of 1/6th scale figurine

  • @syaoranli7869
    @syaoranli78695 ай бұрын

    i don't know if you still read the comments on this video, but I was wondering if you had a solution regarding seamless displacement textures? I'm trying to 3d print chainmail onto one of my models and I can't seem to find a way to resolve the misalignment between the front and back of my model.

  • @3DPrintingRockets
    @3DPrintingRockets11 ай бұрын

    1:51 How did you select all the faces on a single click?

  • @mryater

    @mryater

    Ай бұрын

    probably L

  • @marioperez2443
    @marioperez24433 жыл бұрын

    Can you do a vido for retopology, i see une that use a cube and subdivide to "wrap" a mess model (i mean its mesh have a lot o polygons) but, with the previous version of blender, and i culd'nt do it.

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    Sure! Keep an eye out over the next few days :)

  • @aliamir85
    @aliamir853 жыл бұрын

    I have a question. Is it possible to bake displacement map on a low poly model just like that with the normal map? So that I can apply my map to a low poly model with the same hight information of the high poly model. I have seen tutorials but the result is similar to that of the normal map, which gives me fake hight information. I want the real hight information on the low poly model, I want to bake the hight info on a low poly without increasing the subdivisions, Because increasing subdivisions will make it high poly not low poly, which I dont want.

  • @CR-qc9sl

    @CR-qc9sl

    3 жыл бұрын

    A normal map is always fake hight information. If you want the real hight, you get a high poly.

  • @user-lv1zv5yf8o
    @user-lv1zv5yf8o2 жыл бұрын

    вау

  • @nicholasbackus492
    @nicholasbackus492 Жыл бұрын

    limited dissolve might get you better results than decimate.

  • @benjenkins183
    @benjenkins1832 жыл бұрын

    What app are you using to display the system monitoring on the right hand side about 5:21 in the video?

  • @Andrey-rc6wp

    @Andrey-rc6wp

    2 жыл бұрын

    this is a built in "activity monitor" in ubuntu linux. I'm unaware of any windows or mac variants of this app. HW Info for windows maybe? I havent' used windows in half a decade so I'm a bit out of date for windows apps sorry!

  • @DiverseGreen-Anon

    @DiverseGreen-Anon

    Жыл бұрын

    @@Andrey-rc6wp well... there is still the basic "Task manager" in windows where you can check your cpu and memory usage as well as gpu/vram usage and such which is good enough for the most part. Shortcut to open is ctrl+shift+esc.

  • @_6zz9_
    @_6zz9_3 жыл бұрын

    5:34

  • @LAwizard
    @LAwizard3 жыл бұрын

    Great tutorial! Does your geometry have trouble printing? I see you are using triangles and 4 sided squares as part of this process?

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    Havent had trouble thus far. When you expert an stl out of blender, blender auto triangulated all the faces anyways.

  • @apsjongz9931
    @apsjongz99312 жыл бұрын

    Textures/pattern can just be a picture? Flat? Sorry noob question.

  • @AWESEM0
    @AWESEM02 жыл бұрын

    will have to watch in slo-mo.. not newbie friendly

  • @mikitenhusty5039
    @mikitenhusty50393 жыл бұрын

    40 GB... my newly upgraded pc to 16 GB "chuckles I'm in danger"

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    Hah. 2019 me can relate. But as long as you can swap to your HDD or SSD you’re good to go. It’ll just take longer.

  • @hobbesthetiger7468
    @hobbesthetiger74683 жыл бұрын

    probably my mistake but there is no texture thing to click on under my material props. You just say bring in ur texture and im like hooooow

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    2:20 you have to be out of edit mode.

  • @hobbesthetiger7468

    @hobbesthetiger7468

    3 жыл бұрын

    @@Andrey-rc6wp Ouuuuuuhh Thank you very much!!

  • @frostknight1347
    @frostknight13472 жыл бұрын

    Is that honeycomb texture a png file?

  • @Andrey-rc6wp

    @Andrey-rc6wp

    2 жыл бұрын

    That's correct. You don't have to have a png. jpegs work as well.

  • @frostknight1347

    @frostknight1347

    2 жыл бұрын

    @@Andrey-rc6wp Ok, thanks

  • @user-yq4rl1wp8b
    @user-yq4rl1wp8b Жыл бұрын

    very fast. not key hot. but very cool.

  • @jowey_2077
    @jowey_20773 жыл бұрын

    WOW YEAH HOW WOW WOOOHO OOOOOOOOOOOOF YEAH OMG WOW HAHAHAH

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    Are you having a stoke or something?

  • @jowey_2077

    @jowey_2077

    3 жыл бұрын

    @@Andrey-rc6wp wow, how do you print stuff?

  • @jowey_2077

    @jowey_2077

    3 жыл бұрын

    @@Andrey-rc6wp yes

  • @dlrpgmsvc
    @dlrpgmsvc3 жыл бұрын

    Please: how can you edit the displacement map UV mapping ? I can only do this for redering-time textures but not for displacement maps... For example, if I want to rotate the displacement map, how can I do this ? can you explain how to obtain this ? Many thanks !

  • @Andrey-rc6wp

    @Andrey-rc6wp

    3 жыл бұрын

    I explained that in this video

  • @gokhanturker7583
    @gokhanturker75832 жыл бұрын

    6:30 , or just use ZBrush lol

  • @Andrey-rc6wp

    @Andrey-rc6wp

    2 жыл бұрын

    Sure if you're willing to pay $40 a month to specifically do this. Sure the experience may be better with Zbrush, but the final look will basically be the same.

  • @gokhanturker7583

    @gokhanturker7583

    2 жыл бұрын

    @@Andrey-rc6wp just kidding :) I appreciate for the video 🙌