How to Overlay an Icon within a Material (Blender Tutorial)
In this Blender tutorial I will show you how to overlay an icon or image within a material, using Blender's shader nodes.
● Metal Texture: www.cgbookcase.com/textures/o...
● Electrical Icon: pixabay.com/vectors/high-volt...
● Texture Paint Stencil Brush Tutorial: • Texture Paint with Ima...
● How to Setup Texture Maps Tutorial: • How to Setup Texture M...
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● Timestamps:
0:00 Intro
1:08 3d Setup
1:48 Add the Icon Texture
3:46 Add Icon to Color
5:35 Fix the UV Mapping
9:59 Add Icon to Metallic
12:13 Add Icon to Roughness
13:24 Add Icon to Normal
15:08 Closing
_________________________________________________________________________
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Пікірлер: 169
An important note on the Normal Mix node - See how after adding the normal mix the logo turns completely matt? The reason is that the normals are very distorted. To fix it, you're gonna want to set the bottom color to RGB 0,5 0,5 1, that being Blender's default flat normal.
@RyanKingArt
2 жыл бұрын
Thanks for the info! 👍 I see what you mean: R: 0.5 G: 0.5 B: 1
2 years later and this video still saves lives. I was wondering if I could map an overlay texture to a different UV map so I don't have to worry about manually editing the texture to fit the base UV map. With this video and "How to Bake Textures from One UV Map to Another in Blender", I can not only do that, but also bake my overlay texture back into the base texture to save memory. Thank you so much!
Thank you! Your tutorials are the most helpful. You discover the topics that are hard to find on the Web.
@RyanKingArt
Жыл бұрын
glad they are helpful!
Dear Ryan - I will have to thank you one more time (and this won't be the last for sure). All of your tutorials are so amazing and useful. Best regards
@RyanKingArt
Жыл бұрын
Glad you like them!
Brother I LOVE YOU , i've been looking through youtube for an HOUR trying to combine two images and you showed me to make both materials metallic BUT disable it on one of the materials, THANK YOUUUU!!!!!!
What an informative and important information for someone who is still learning, so thankful and wish you all the best.
@RyanKingArt
Жыл бұрын
thanks for watching!
Useful and informative. Keep plugging along man, awesome as usual.
@RyanKingArt
2 жыл бұрын
Thank you very much Flying Banana!
Thank you very much! I've been looking for a way to overlay icon, decals, etc within a material. It's great!
@RyanKingArt
Жыл бұрын
thanks for watching!
Exactly what I needed. Been searching for such a video whole day. You covered everything! Thanks!
@RyanKingArt
3 ай бұрын
Glad it helped!
Excellent! Great way to do this. Thanks Ryan!
@RyanKingArt
2 жыл бұрын
Thank you Jimmy!
That's very interesting ! Didn't know i can use multiple UV maps and in the past i had to struggle to align my icons on my objects... Now that i know having multiple UV maps is possible i can't wait to use them myself ! Thanks for the tutorial !
@RyanKingArt
2 жыл бұрын
Thanks for watching!
Man, this tutorial is gold, THANKS!
@RyanKingArt
Жыл бұрын
Glad you liked it!
One of the best tutorials ive watched thanks
@RyanKingArt
10 ай бұрын
Glad you liked it!
Hell yea! I've been meaning to get round to sticking icons on some of my works. Defo needed this!
@RyanKingArt
2 жыл бұрын
Hope you find the video helpful.
Exactly what I've been looking for, thanks!
@RyanKingArt
2 жыл бұрын
You're welcome!
Really simple and great tutorials thanks and keep up the great work!
@RyanKingArt
9 ай бұрын
thanks!
Ryan, THE KING!!! Saving my butt every day!
@RyanKingArt
6 ай бұрын
glad it helped!
Thank for everything, best channel!
@RyanKingArt
2 жыл бұрын
Thanks for watching Josh!
Just what i was looking for you're awesome!
@RyanKingArt
2 жыл бұрын
Glad it was helpful!
This is amazing! You helped me a lot here! 🥰
@RyanKingArt
Жыл бұрын
glad it helped! thanks for watching.
Thank you
@RyanKingArt
2 жыл бұрын
Thanks for the tip!
really amazing tutorial!!!
@RyanKingArt
Жыл бұрын
glad you like it!
Great info as always!
@RyanKingArt
11 ай бұрын
thanks for watching!
this is such a nice tutorial, really usefull
@RyanKingArt
Жыл бұрын
glad you like it!
A great lesson! - Thank you! - Good luck!
@RyanKingArt
5 ай бұрын
thanks!
Thank you!!
@RyanKingArt
3 ай бұрын
You're welcome!
it was super helpful! thanks so much!
@RyanKingArt
5 ай бұрын
Glad it helped! 👍
Just the tutorial I needed.
@RyanKingArt
Жыл бұрын
glad it helped!
Thank you Ryan..
@RyanKingArt
8 ай бұрын
you're welcome!
Great video could you do a small part 2 on this showing use how you can add maybe grunge or cracks within the icon as if the icon was torn apart from rust from the material?
@RyanKingArt
2 жыл бұрын
Thank you for the video idea 👍 I will consider it.
just love IT!!!
@RyanKingArt
Жыл бұрын
Glad to hear that. Thanks for watching!
@gherson13
Жыл бұрын
@@RyanKingArt Just one thing, I'm not sure if I'm wrong but this doesn't work for baking after adding the sticker, I was trying with textools but didn't work, the sticker doesn't appear in the bake, any suggestion?
Thank you! I was looking for something like this. I was trying something similar with the mix shader, but in cycles, my models got all transparent like glass.
Using an empty as the object coordinates on a separate Texture coordinate node to place a decal is a lot easier and offers more flexibility in my opinion , and you can still integrate it with other textures. You can bake it into the same UV map or choose another if needed without any issue. Anyway just a thought.
@RyanKingArt
2 жыл бұрын
Thanks for the info! 👍
@NicCrimson
8 ай бұрын
How would I use multiple of the same texture? Like if I duplicate the Empty the texture duplicate aswell.
Compressed Quick for myself since I keep forgetting: Get both your images in node editor Texture 1 - Main Material, Texture 2 - Sticker Material Add Mix Node Set sticker material as "Color 2" on mix node Set main material as "Color 1" on mix node Connect sticker's alpha to the factor on the mix node Creating another UV map Object Data Properties (Green triangle icon) Uv Maps > [+] Button Create another UV map. (View UV maps in UV editor tab at the far right as well) Insert "UV Map" node and imput into Sticker material Replace the main material's mapping node with the UV node instead
@RyanKingArt
Жыл бұрын
👍
I love you! Thanks
@RyanKingArt
4 ай бұрын
You're welcome!
Thank you so mutch!
@RyanKingArt
11 ай бұрын
You're welcome!
ur a legend! still helpfull bru!
@RyanKingArt
2 ай бұрын
Glad it helped!
thank you brother
@RyanKingArt
2 жыл бұрын
You're welcome!
Cool way love it ❤️
@RyanKingArt
2 жыл бұрын
Thanks!
This is so helpful for my halo Spartans. I now no longer ever have to use Shrinkwrap on image planes ever again!
@RyanKingArt
4 ай бұрын
glad its helpful!
I've been looking for a video covering this specific topic for a long time now. Many thanks for the useful information! Something I want to know though: How do you use the same icon on an object, by way of painting it on the object instead of messing around with the UV's? For me, I sometimes need to use the same transparent icon in different areas of one object, so I think this UV method wouldn't be compatible in this case
@RyanKingArt
2 жыл бұрын
Check out my tutorial on how to do this with texture painting. Link is in the description.
Great 😊
@RyanKingArt
7 ай бұрын
Thanks!
Great tutorial. What if you want to use a procedural texture and a sticker texture? The principled bsdf doesn't work with a mix node.
Thx!
@RyanKingArt
7 ай бұрын
you're welcome!
super useful! thnk u :) have a weird question tho... can you move the png independently into a different texture map? as in, u import a map (or create it inside blender), and then add a png inside a specific area of that map?
Thanx
@RyanKingArt
Жыл бұрын
Thank you for your support!! 😃
Thanks for showing this. However, as I am in the midst of modeling an airplane, how do I get the icon to show up on both side of the plane? I tried duplicating the process to add the 2nd icon, however its not showing up and I feel possibly I am not using the right method of mixing them all?
This is great for future use! But my current projects needs to mix a principled BSDF and an image texture separately. as if the BSDF was a solid-coloured image texture. Is that possible?
Nice
@RyanKingArt
2 жыл бұрын
Thanks!
thx
@RyanKingArt
9 ай бұрын
you're welcome!
Im trying to add a logo to the mustard bottle from your other tutorial, but my logo gets all messed up because of the subdivision surface... Do I need to apply it first or is there a workaround? A+++ level tutorials by the way, many thanks!
what happens if I want to mix more than just one color?
hello! is it possible to put 2 different image and put 1 under the texture and the other one over the texture? thank you
ive done this and im struggling to figure out how to add different metallic and reflection values to mine. Im just using an rgb node to get the color and an image texture of course on top. I want the image texture to be shiny while the base color is pretty basic and slightly glossy
amazing as always. thanks!
@RyanKingArt
5 ай бұрын
thanks for watching!
Your work is great. What is your qualification? Do you have any art degree or you learned blender on your own?
@RyanKingArt
2 жыл бұрын
Thanks! I just learned Blender on my own, mostly by just watching tutorials online and practicing a lot.
I understand using the textures, but what if you want to place the icon onto a surface generated in blender? Is there a way to use a bsdf texture?
is there a way to make the layer glossy, whilst maintaining the layer beneath? i've been struggling for a while. in particular i'm trying to overlay my skin texture with scales that have a glossy look. the only way i've found i can do it is assigning area, but it doesn't look great. edit: nevermind, i added another BSDF and used a mix shader, used the alpha.
hey bro just wanted to know how did you made the alpha and the color map on a single texture? i mean that icon is just a color map right?. so when you switched to alpha so how it is showing the black and white at a same time?
Bro I was just thinking about this yesterday how the fuck are you this on point lol
@RyanKingArt
2 жыл бұрын
Thanks for watching. : )
How con i add various "stickers" (image textures) on the same material?
Mate, this is a mission, for a simple job, it used to be that you could paint a stencil in two minutes, without any nodes
@zeroh_chill2966
4 ай бұрын
Exactly! There’s other videos showing this in less than half the time
So it is impossible to use an image texture that is not transparent? eg. I have a black logo on a white background as my image texture. But I only want the logo (in white) on my already textured model.
Hi fantastic tutorial, if I may, how do I add one texture png on another png with one a bit smaller on the same face for instance?
@RyanKingArt
Жыл бұрын
Thanks for watching. This method that I show in the video should be able to do that. Just add in both images into the stencil and paint them on.
@wg1948
Жыл бұрын
@@RyanKingArt wow that was quick thanks a million
6:29 🌟Separating UV Map for alpha texture
@RyanKingArt
2 жыл бұрын
👍
When would it be a good idea to do one over the other (texture paint vs overlay) ?
@RyanKingArt
2 жыл бұрын
I would use this method most of the time, unless you specifically want to texture paint it, to use in a game engine or something.
Hey, if you want to export it and that everything remains inside one object and to not have to reassigned the texture later, how can you do it ? Thanks for the video !
@RyanKingArt
Жыл бұрын
hmm, if I understand you correctly, you can texture bake the material to texture maps. that way the overlay will be baked into the same texture map.
This is kinda off topic but how do I make a picture like the hazard sign. The lines are so symmetrical and straight.
Late, but i canr figure out where the "Base Color" node is located, could you help me with this?
👍👍👍
@RyanKingArt
2 жыл бұрын
Thanks!
Would not it be easier to to use separate Principal BSDF (with Mix Shader) for the Icon?
@RyanKingArt
Жыл бұрын
that would work too.
What if I wanna add more than one ?
iam having an issue on when iam importing my transparent image into blender it fills the transparent space with black
this is great bro ,how old are you?
@RyanKingArt
2 жыл бұрын
Thanks. I'm 22 years old. : )
pro
@RyanKingArt
Жыл бұрын
thanks!
When I open the image with the UV editor and move the UV map around, the image doesn't change in the Viewport. Is there something I'm doing wrong? The image is transparent and should be working, but I don't know what's doing this
@RyanKingArt
Жыл бұрын
if you're in the material preview, it sometimes won't update. make sure your in rendered mode.
For those who can't properly view images applied to objects or it appears to be "Pink", just try to change the file name of the image texture into something shorter.
@RyanKingArt
Жыл бұрын
thanks for the tip 👍
How can I add the icon to a base color?
@LiveMusicRec
9 ай бұрын
Do I need 2 BSDF?
What if a miror modifier is on the model? I get the decal on both sides
@RyanKingArt
2 жыл бұрын
Yes if there is a mirror modifier it will use the same UV map on both sides and so it will mirror it.
@taucher1945
2 жыл бұрын
@@RyanKingArt and that´s what I want to avoid
@RyanKingArt
2 жыл бұрын
@@taucher1945 Then you will need to apply the mirror modifier, then UV unwrap the object again.
@taucher1945
2 жыл бұрын
@@RyanKingArt in order to keep the mirror I now used the shrinkwrap method. The stencil method with texture paint also needs to apply the mirror- isn´t it? Thank You very much so far!
What if there’s no Mix RGB?
@RyanKingArt
Жыл бұрын
I recently made a video about that: kzread.info/dash/bejne/m2h7o6qxpKeno84.html In the new Blender update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
Can use it with one texture rather than two
@RyanKingArt
Жыл бұрын
Yes, you can keep adding more layers of textures with more mix nodes.
@RyanKingArt
Жыл бұрын
Or you could also just plug one texture into the base color. 👍
How to make the same icon appear on all four corners of the same face of the cube?
@RyanKingArt
Жыл бұрын
hmm, you could add loop cuts in the center, and then delete the other sides. and then add a mirror modifier.
@jim4645
Жыл бұрын
@@RyanKingArt For my case, I need same icon/image on four corners on one face of cube. And different icons/images on four corners of other faces of the cube. Does the method you mentioned work for that?
Thanks for the video! But to be honest, as a beginner it looks absolutely frustrating and overly complicated. In this case wouldn't it be a thousand times easier and faster to just build a small triangle object out of your sticker image and put this on the cube? You'll have an actual 3D object that can easily be moved and edited, seperately from your cube material.
why i dont have a mix RGB addon?
@RyanKingArt
4 ай бұрын
in the new blender update that node was updated to the "Mix Color" Node instead.
Couldn't we just shrinkwrap it with a small offset ?
@RyanKingArt
Жыл бұрын
yes that would work too
how bake it?
@RyanKingArt
3 ай бұрын
check out my texture baking tutorials, to learn texture baking.
I change My Image to clip but its doesn't Remove Tiling 😶🌫😶🌫
(Thumbnail Image ): DANGER: Default Cube risk of Electric Shock! The Action Status Dont be Broke! 😵
@RyanKingArt
2 жыл бұрын
😂
1.
@RyanKingArt
2 жыл бұрын
👍
i hate blender.
@RyanKingArt
5 ай бұрын
sorry to hear that
@golden-gamingmore5931
5 ай бұрын
@@RyanKingArt Well I hate blender because of how many precise things you have to do in this program and its been years that im trying to understand blender. Also I suggest you to please make shorter videos because I saw a video that explained how to overlay an icon within a material in 5min and it was easy and quick to understand! While yours is 15min and its pretty complicated!!!
How do we add more than 2 decals? Because the mixer node has only 2 inputs and room for only one alpha/factor control. So how does one go about doing that?