How To make PBR Textures | Photoshop & Blender Beginner Tutorial

Тәжірибелік нұсқаулар және стиль

Welcome to our comprehensive guide on using Adobe Photoshop and Blender to generate PBR (Physically Based Rendering) texture files and materials. Learn how to create stunning materials that will make your 3D models spring to life in this thorough video tutorial. This is suitable for any level, and is also a beginner tutorial.
Use the powerful tools in Adobe Photoshop to acquire the best techniques for creating various texture maps, such as diffuse, smoothness/roughness, bump, height, and normal maps. Learn how to tweak each map and obtain realistic surface details to improve the texture's visual appeal.
Learn how to combine these individual texture maps into a whole PBR material using Blender, the industry-standard 3D programme, after we have built the texture maps themselves. Learn important details about the shader configurations and node arrangements necessary to render materials accurately using Blender's rendering engine.
This course includes something for everyone, whether you're a novice hoping to grasp the basics of PBR texturing or a seasoned artist wishing to hone your abilities. However, a little knowledge of both Blender and Adobe Photoshop will give you an advantage. Take your designs to new heights by learning the techniques for producing PBR materials of the highest professional standard.
Download the Normal Map Generator: github.com/Theverat/Normalmap...
00:00 Introduction
00:30 What are Texture Files and PBR Materials?
01:09 Finding the right kind of photo for our material
01:38 Recommend dimensions of texture files in Pixels
02:09 Opening the file in Adobe Photoshop
03:29 Tidying up the base image
04:57 Distorting the image into place & using the Pattern Preview
08:16 Using the Stamp Tool to blend the edges
11:15 Saving the diffuse texture as Jpeg
12:05 Applying the Diffuse onto a 3D model
15:17 Creating a Height map and fixing pixel size
25:13 Applying the Height map as Displacement in Blender
27:55 Setting up the other PBR texture files
28:39 Creating a Smooth/Roughness map
31:09 Creating a Bump map
34:14 Setting up a Normal map
38:39 Viewing the finished PBR material in Cycles render

Пікірлер: 34

  • @andinatachandra4616
    @andinatachandra461611 күн бұрын

    i really like how you explain things along the tutorial

  • @danielfrench1274
    @danielfrench127412 күн бұрын

    GOAT info, keep up the great work!

  • @0xBlackSwan_xyz
    @0xBlackSwan_xyzАй бұрын

    This is an absolute masterclass. Thank you so much for sharing!

  • @blenderbones

    @blenderbones

    Ай бұрын

    You're very welcome!

  • @megmakesmany3889
    @megmakesmany38899 ай бұрын

    This is incredible sir

  • @IronRainbow
    @IronRainbow11 ай бұрын

    Dude this is next level work, well done!

  • @VaracolacidVesci
    @VaracolacidVesci5 ай бұрын

    Ty very much. Great tutorial.

  • @mkak
    @mkak Жыл бұрын

    Awesome! i was having difficulties for using pbr in unity, i didnt know where to put all these pbr and why hahaha, you explained very well. thanks so much for super helpful video. please make more videos like these, sometimes youtube algorithms works good haha :) subscribed, keep uploading more vids like these please

  • @npurkis
    @npurkis4 ай бұрын

    This was super helpful, thank yo so much for taking the time to make the video! 💜

  • @blenderbones

    @blenderbones

    Ай бұрын

    Many thanks :)

  • @saraevans2026
    @saraevans20263 ай бұрын

    First of all, fantastic tutorial! You've really nailed it the balance between detail and conciseness! Just one note for people watching - a small bump that I encountered while following along: if the Displacement Settings aren't showing up in the Materials section, change your render engine to Cycles. If your engine is Eevee you won't see that option. To change the render engine, go to Rendering in the top menu, look for the "Scenes" section and then select "Cycles" as the Render Engine.

  • @blenderbones

    @blenderbones

    Ай бұрын

    Thanks for the tips! Very true. I might have neglected to mention that? I think there is a plan to have displacement in Eevee soon. Perhaps even the next version release.

  • @ibstudiosofficial
    @ibstudiosofficial2 ай бұрын

    This is fantastic stuff! Keep creating tutorials!

  • @blenderbones

    @blenderbones

    Ай бұрын

    Thanks, will do!

  • @kirstcurrie
    @kirstcurrie4 ай бұрын

    Thank you for this! It's really difficult finding PBR tutorials for specific needs, but yours was very clear and helped me figure out how to do some of my own lace material maps instead of doing them in Adobe Sampler (🤢)...Really liked the Normal Map Creation tool--SUPER HELPFUL!!!

  • @blenderbones

    @blenderbones

    Ай бұрын

    You're welcome. Thanks for watching.

  • @CaptaNovious
    @CaptaNovious28 күн бұрын

    I would love to know which version of Photoshop you are using.

  • @donaldcourtemanche2395
    @donaldcourtemanche239511 ай бұрын

    you can use materialize free software for all your maps, start with a color image and it will give you the possibility to obtain the other maps. Works gresat

  • @blenderbones

    @blenderbones

    8 ай бұрын

    Yes, Materialize is excellent.

  • @kvartz

    @kvartz

    6 ай бұрын

    Thanks a lot to both! Can I use these textures created like this in source 2?

  • @blenderbones

    @blenderbones

    6 ай бұрын

    To be honest, I have never used Source 2. Perhaps some other reader has, that can help? @@kvartz

  • @kvartz

    @kvartz

    6 ай бұрын

    @@blenderbones Source 2 asks for normals, roughness, all the same stuff, but ambient occlusion as well, I am guessing you can export that images all from blender when you finish the texture?

  • @blenderbones

    @blenderbones

    6 ай бұрын

    The route I would take in that case is texture "baking". I have produced a number of videos on that topic, so do check them out. All of the ones about photogrammetry have a part about baking.@@kvartz

  • @MnMS1904
    @MnMS19042 ай бұрын

    excellent

  • @blenderbones

    @blenderbones

    Ай бұрын

    Les joies de Blender!

  • @3dartist31
    @3dartist317 ай бұрын

    this is so cool sir bundles of thanks for sharing this due have photoshope tutorials or where i can learn photoshope from you

  • @blenderbones

    @blenderbones

    6 ай бұрын

    I do have a Photoshop channel. I will dig out a link for you.

  • @blenderbones

    @blenderbones

    6 ай бұрын

    @ThePhotosopExpert-JM

  • @foxwoosh
    @foxwooshАй бұрын

    for some reason I cannot find "displacement and bump" in Material Properties.. there's no setting for that..

  • @blenderbones

    @blenderbones

    Ай бұрын

    You need to open up a Shader window and work with "nodes". I hope that makes sense?

  • @user-if9uu5km5q
    @user-if9uu5km5q7 ай бұрын

    if I create a 3d model and render it out to STL will it tender it on amodel ? (I am a 3D noob )

  • @blenderbones

    @blenderbones

    6 ай бұрын

    Not sure I follow. What do you need to do?

  • @donaldcourtemanche2395
    @donaldcourtemanche239511 ай бұрын

    another one called shoebox software to grab tetures from a photo, handy ony

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