How To Make And Rig A PS1 Style Character

Тәжірибелік нұсқаулар және стиль

In this one I go over Modeling, UV Mapping, Texturing and Rigging of a PS1 Style character! In the video I use only free and open source tools like Blender and Gimp
Buy me a coffee: ko-fi.com/binbun3d
Music by sagrada1400
Link: • {free for profit} old ...
0:00 Modeling
0:59 UVs
1:48 Texture
3:13 Rigging
5:05 Outro

Пікірлер: 81

  • @mclovin8802
    @mclovin88026 ай бұрын

    PLEASE a more detailed vid about texturing it's my biggest struggle lmao

  • @arcanox3612
    @arcanox36124 ай бұрын

    suuper nice as a intermediate blender tutorial, just what i needed!

  • @SUPREMOFERAH
    @SUPREMOFERAH11 ай бұрын

    Man, your channel is very cool, nice work!!

  • @decadentcatanimation1805
    @decadentcatanimation1805 Жыл бұрын

    Excellent! Fast to the point, good work.. The best tutorial for PS1 like character.

  • @throbbingdad5193
    @throbbingdad5193 Жыл бұрын

    This is a really good tutorial, and the tip about deleting the vertex groups was a game changer

  • @SimSimVine
    @SimSimVine11 сағат бұрын

    Best modeling video i have ever seen 👍❤

  • @skellyvibe5889
    @skellyvibe58893 ай бұрын

    great video! and having a bit of experience I can follow just fine with a few pauses of course :P

  • @jet2507
    @jet25075 ай бұрын

    I don't know why anyone would ever think its a good idea to make a tutorial this fast lol

  • @binbunYT

    @binbunYT

    5 ай бұрын

    One thousand and four hundred people at the current moment😎

  • @KingCath

    @KingCath

    5 ай бұрын

    they dont think its a good idea, they're just trying to learn.@@binbunYT

  • @user-iw7xtv6k9e92

    @user-iw7xtv6k9e92

    4 ай бұрын

    ​@@binbunYTmorreeeee ps1 modelsssss please

  • @binbunYT

    @binbunYT

    4 ай бұрын

    @@user-iw7xtv6k9e92 i will do I have some projects on the works.

  • @sevsko7468
    @sevsko7468 Жыл бұрын

    already one of the best channels ive stumbled upon, looking forward to ur next videos 😊

  • @binbunYT

    @binbunYT

    Жыл бұрын

    Thank you so much!

  • @apanaula
    @apanaula Жыл бұрын

    awesome tutorial, just what i was looking for! thank u!!

  • @Maxhelo
    @Maxhelo Жыл бұрын

    great tutorial straight to the point please make more PS1 tutorials

  • @The2banana
    @The2banana Жыл бұрын

    Great video, everything is simple and clear, though not for complete beginners. I'd love to see a detailed video on texturing.

  • @eengineering4b234
    @eengineering4b234 Жыл бұрын

    short and straight to the point, excellent video.

  • @binbunYT

    @binbunYT

    Жыл бұрын

    Thank you!

  • @moshojunior6399
    @moshojunior6399 Жыл бұрын

    Quick and simple. Thanks!

  • @sporeolegy
    @sporeolegy Жыл бұрын

    Great videos man, it would be great to see a video about drawing textures/ texturing

  • @Pearest
    @Pearest4 ай бұрын

    in PS1 days skeletal meshes didn't exist or were very rare. So all of the limbs were like if you put 2 cubes in blender together and moved individually. Also inverse kinematics also weren't ever used in gaming until some games in PS2.

  • @KrillGorilla
    @KrillGorilla7 ай бұрын

    I love this guy!

  • @Dreaming-Void
    @Dreaming-Void3 ай бұрын

    THANK YOU SO MUCH!!!

  • @southfluff5558
    @southfluff5558 Жыл бұрын

    Great content !

  • @CursedHub
    @CursedHub6 ай бұрын

    This is WAY less complicated than other tutorials I can find for this specific style of character thank you! But could you show us your modeling workflow in normal speed? Only ever used the skin modifier for making characters im skimming through the video frame by frame trying to copy your box model and im still missing stuff

  • @waclac
    @waclac Жыл бұрын

    Great tutorial

  • @PAPYRUSTHEROYALGUARDSMAN
    @PAPYRUSTHEROYALGUARDSMAN Жыл бұрын

    your so underated!!!

  • @PAPYRUSTHEROYALGUARDSMAN
    @PAPYRUSTHEROYALGUARDSMAN Жыл бұрын

    thank you

  • @owiygul3
    @owiygul3 Жыл бұрын

    This one was great too! You kinda lost me around the rigging bit but I'm going to set aside some time coming up to see if I can actually follow these tutorials.

  • @binbunYT

    @binbunYT

    Жыл бұрын

    Thank you so much! Is there something specific you want to see in the future?

  • @owiygul3

    @owiygul3

    Жыл бұрын

    @@binbunYT perhaps some standard animations for characters or environments? Like a tree blowing in the breeze or a standard sword/spear attac.

  • @FishEggs64
    @FishEggs643 ай бұрын

    "I did a little modeling off camera" (jokes aside good tutorial)

  • @Aelmazo
    @Aelmazo7 ай бұрын

    man It would be nice If you slowed down a bit. I couldn`t follow

  • @samosborne
    @samosborne Жыл бұрын

    This is great educational material, would it be possible to get the blend file?

  • @mclovin8802
    @mclovin88026 ай бұрын

    Hey do you think you could do a tutorial on applying your own made textures?

  • @mastatoe

    @mastatoe

    2 ай бұрын

    if you play the video at 0.25 speed you can see how he applies textures, thats how i learnt

  • @delaycinema2737
    @delaycinema273710 ай бұрын

    Is there a way where we can just get a template ?

  • @ArtfulRascal8
    @ArtfulRascal87 ай бұрын

    🔥🔥🔥🔥🔥

  • @iruah
    @iruahАй бұрын

    The hand modelling part is cut

  • @marruk7608
    @marruk76086 ай бұрын

    Please make the tutorial faster next time!

  • @cashvendetta
    @cashvendetta3 ай бұрын

    Aside from having to rewatch tha first 23 seconds for 2 hours, tha only other problem I’m having, are tha thumb and hand seperate objects? Or is tha thumb an extrusion?😭😭

  • @vincar3735
    @vincar3735 Жыл бұрын

    Great video! Unfortunately when I delete all vertex groups it fixes the mesh distortion but stops it from moving with the mesh. Now I'm kinda lost haha

  • @binbunYT

    @binbunYT

    Жыл бұрын

    Oh no. You’re not supposed to delete all vertex groups but rather delete all unlocked vertex groups. Imagine each vertex group represents each bones effect on the mesh. So basically you’ll want to press the little lock next to the vertex group on each bone you want to affect the mesh. Then when you have locked every vertex group you want to affect the mesh, go and remove all unlocked vertex groups!

  • @vincar3735

    @vincar3735

    Жыл бұрын

    I meant all unlocked vertex groups lol. So to sum it up when I apply automatic weights the legs of my model distort. When I lock the legs and delete all unlocked vertex groups it fixes some minor distortion in the rest of the model and when I lock everything but the legs it fixes the distortion in the legs. However I've found that whenever I get rid of the distortion that part of the mesh stops being able to move with the rig. Any ideas? I'm really confused. Also thank for the help man I really appreciate it :)

  • @vincar3735

    @vincar3735

    Жыл бұрын

    ayy nvm I fixed it. Apparently I needed to set the pose my model was in as the resting pose for some reason.

  • @Zvrra
    @Zvrra8 ай бұрын

    Why did you skip the hands. I guess I can just wing it lol.

  • @zdm8770
    @zdm87706 ай бұрын

    So small issue on my end. When I lock the spin and delete the unlocked groups, my the arms and legs no longer move with the rig at all. Any idea what I am doing wrong? I double checked that portion of the video and I think I am doing that same thing.

  • @binbunYT

    @binbunYT

    6 ай бұрын

    Sounds like you might be locking the wrong vertex groups

  • @binbunYT

    @binbunYT

    6 ай бұрын

    The vertex groups basically indicate which bones affect the mesh

  • @jesusguillen5054
    @jesusguillen50546 ай бұрын

    Great, I had to set the speed to x.25 to catch up, but great anyways lol

  • @Politrees

    @Politrees

    6 ай бұрын

    Even at 0.25 it looks fast xD

  • @joetazuna9303
    @joetazuna93032 ай бұрын

    Great tutorial, How do I cut the cube in half?

  • @thebiggestoofbob

    @thebiggestoofbob

    2 ай бұрын

    ctrl+r or knife

  • @joetazuna9303

    @joetazuna9303

    2 ай бұрын

    @@thebiggestoofbob TYSM

  • @waldemarpolcyn6936
    @waldemarpolcyn693610 ай бұрын

    hey how did you turn off the subdivision modifier without losing the shape of the head

  • @waldemarpolcyn6936

    @waldemarpolcyn6936

    10 ай бұрын

    ok im back with another question: how to do the inverse kinematics, cuz blender deleted the bone constraint

  • @Ronde.

    @Ronde.

    9 ай бұрын

    Probably figured this out by now, but the bone constraint wasn't deleted, you just have to be in pose mode to see it.@@waldemarpolcyn6936

  • @herorisk

    @herorisk

    Ай бұрын

    while in object mode hit the small arrow next to the name "subdivision" then click apply

  • @Avery-ws5sj
    @Avery-ws5sj8 ай бұрын

    good way to show workflow and help with how to overall make a model like this. But you did not explain anything in depth and even skipped modeling the hands.

  • @binbunYT

    @binbunYT

    8 ай бұрын

    Thanks for the comment! My intention was to make this video more about the workflow, but maybe I could make a video that goes deeper!

  • @Avery-ws5sj

    @Avery-ws5sj

    8 ай бұрын

    @@binbunYT I figured, would love an in depth tutorial. Found myself struggling on some of the parts you skipped but overall forced me to dive deeper into blender. So maybe skipping it helps in the long run lol. Keep up the great work!

  • @arvidlizell9235
    @arvidlizell92352 ай бұрын

    Hi guys. Wondering if anyone would be interested in making some ps1 style art / snippets for a concept band I’m starting. I have the music already. I want to create a story connecting the music and the artwork. Build a little world where the characters live and form a band. Let me know if you want to hear the music

  • @arakifanboy
    @arakifanboy17 күн бұрын

    bro what

  • @bioman1hazard607
    @bioman1hazard6078 ай бұрын

    Why did you make the neck so thick? Also the reason for the model being like that is because concave meshes were hard to render on the Playstation. The ppu on board could only display a set number of polygons at a time, 10000 at once per frame max. That included the level, enemies, items, effects and the player. Only a few games like crash and spyro used solid concave models later on in the ps1 life.

  • @wolfigans8376
    @wolfigans8376Ай бұрын

    Bro can you pls do a real tutorial

  • @binbunYT

    @binbunYT

    Ай бұрын

    What do you mean?

  • @wolfigans8376

    @wolfigans8376

    Ай бұрын

    @@binbunYT like a full tutorial man instead of this fast format

  • @mothcatcher893

    @mothcatcher893

    Ай бұрын

    What exactly do you expect from this tutorial that isn't in it already?

  • @binbunYT

    @binbunYT

    Ай бұрын

    @@mothcatcher893 i guess they meant that I should go more in depth on things. I made this tutorial for people who already know the basic things in blender, but I understand that there’s a lot of people who want more indepth tutorials

  • @Sub5_77

    @Sub5_77

    21 күн бұрын

    U can slow down the video on youtube bro.

  • @ratedjosh
    @ratedjosh Жыл бұрын

    Too bad you had a train to take, so it's not explained that much, but thank you for the effort.

  • @obamahostile4073

    @obamahostile4073

    Жыл бұрын

    Bro can't pause the video 😭

  • @prod.lanista

    @prod.lanista

    8 ай бұрын

    @@obamahostile4073 pausing the vid don't help it's 0:56 and I'm already lost idk what he's talking about

  • @Khoura
    @Khoura Жыл бұрын

    Can you do an in depth tutorial please for beginners on how to do this? As this is too fast? Thank you.

  • @Raghgghhhaaahhhhhhas

    @Raghgghhhaaahhhhhhas

    Жыл бұрын

    Just slow the video down. As a person who's watched hours of PS1 demakes this video perfectly explains the basics.

  • @Khoura

    @Khoura

    Жыл бұрын

    @@Raghgghhhaaahhhhhhas k

  • @UocLv
    @UocLv5 ай бұрын

    Watching at 0.25 speed and can't follow. No wonder view count is growing, you have to rewatch every part 10 times.

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