How to fix Hunt: Showdown's MMR problem...

Ойындар

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The matchmaking problem is a hot topic. Let's discuss some solutions to make Hunt: Showdown's MMR a better system.
Timestamps:
00:00 Intro
00:39 Background
01:02 How MMR Works
03:03 Common Complaints
04:46 Problems with the System
06:44 Possible Solutions
06:53 1
07:17 2
08:09 3
09:43 4
10:14 5
11:53 Outro
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#HuntShowdown

Пікірлер: 860

  • @HomeReel
    @HomeReel9 ай бұрын

    What are your thoughts on the MMR/Matchmaking issues? You can still get 50% off in Crytek store using code HOME 🤪shop.crytek.com/?ref=33518

  • @cyanfudge5642

    @cyanfudge5642

    9 ай бұрын

    Kind of weird to think that Hunt is the only game for me where I'm not that excited to raise my mmr rating. Usually just means that I get a higher chance to go against cheaters, or extremely skilled players way above our league.

  • @BlueAvi8

    @BlueAvi8

    9 ай бұрын

    One thing you missed is that the game creates MMR "baskets" (brackets) based on the current player population. If your team happens to be at the bottom of one of these brackets you're in for a bad night, since most kills will gain you a bunch of MMR and deaths will lose you almost none.

  • @mata9270

    @mata9270

    9 ай бұрын

    Just remove the entire MMR System. Matchmaking ruins every game nowadays. Just give the newbies a longer time on their 1 Star Servers.

  • @vicidplays2088

    @vicidplays2088

    9 ай бұрын

    This is a great discussion but when are you going to review the Bow 😂

  • @CptFantabulous

    @CptFantabulous

    9 ай бұрын

    I find your idea of hiding the stars funny. Mostly because the MMR System has always been in place and crytek only made it visible because people had gotten very weird about k/da. You are never going to be able to get rid of the kind of person who either a) thinks they only lose when the odds are stacked against them or b) can't see past a MMR/kda/rank/prestige/etc

  • @ieajackson5518
    @ieajackson55189 ай бұрын

    Solo player here. I don’t play solo for the challenge. I just can’t rely on randoms, and teammates I can communicate with is hard to find.

  • @deathshop2172

    @deathshop2172

    9 ай бұрын

    I don't run with randoms because I use a sniper, and lord I would lose so much faith in this community if I got skipped because of that

  • @yosemitesam9576

    @yosemitesam9576

    9 ай бұрын

    @@deathshop2172literally every sniper I played with that wasn’t in a call with me, waited 10 minutes to push. Camped my body, then fucking died lmao

  • @ieajackson5518

    @ieajackson5518

    9 ай бұрын

    @@yosemitesam9576 I did. The two I got were 5stars and talking about SAing each other. Really horrible people. Plus, avtomats spam.

  • @Smeelio

    @Smeelio

    9 ай бұрын

    Same here, but more because playing alone is nice for chilling sometimes

  • @jordanoconnell6103

    @jordanoconnell6103

    9 ай бұрын

    I agree I prefer playing solo personally. I find it to be a far more immersive experience and it's nice to be able to play without constantly having to think about what your team is doing. I don't hate a challenge but if you remove the mmr debuff solo play will become closer to impossible than challenging. If I had to choose I would far rather loose the recent solo buffs and keep the mmr debuff than the other way around.

  • @Omba6666
    @Omba66669 ай бұрын

    I started playing hunt late august, after my friend recommended it to me, the learning curve was hard, but we ended up getting really into the game. Its now been almost a month playing on and off couple times a week. And we have hit the point where we dont even get fights anymore, we just get destroyed, or we end up inn these really long drawn hide and seek games where we waste a tremendous amount of time, just to get headshot by the guy when you finally do find them. There has been a complete shift in our mmr, where we got lucky and extracted some games, and other games where we got lucky, but suddenly we were both at 5 stars and now we are just constantly getting into games way above what we used to play against.

  • @soulofcinder2007

    @soulofcinder2007

    8 ай бұрын

    Yea life of a five star for ya, I’ve been playing for years and I kinda miss the uncertainty going into a match, now I take one look at my mmr and know what to expect more or less, most of the time it’s an ass beating lmao

  • @paddypibblet846

    @paddypibblet846

    6 ай бұрын

    I take no pride in shitting on 3 to 4 Star players. I even get embarrassed when I thought I was good only to find out Hunt matched me with low level players. So what's with all the 5 stars complaining that they're being matched with other 5 stars?

  • @RecKzXP

    @RecKzXP

    6 ай бұрын

    @@paddypibblet846 the way I see it is the same problem that’s going on in cod. We don’t want to just crap on bad players all the time but we also don’t want to play the game like it’s a world tournament every game. Turn off MMR and have it random. I don’t wanna come home from work and try my best every time I just want to play for fun.

  • @fuchsiabuttercup7146
    @fuchsiabuttercup71469 ай бұрын

    Until the last event (Tide of Shadows), I was very lenient towards those people who liked to complain about matchmaking. At some point during the event, my trio of two 4 stars and one 3 star literally in one or two successful matches turned into two 5 stars and one 4. Note: our average party KDA is 1-1.3. And from that moment on, every game turned into PAIN. Each subsequent round we died within a few seconds after colliding with the players, catching instant headshots from hundreds of meters from regular teams of 5-6 stars. We suffered and hoped that at least our rating would drop quickly and we would return to our usual 3.5-4 stars. But it didn't (or did it extremely slowly). All this led to the fact that from active players we turned into cowardly bush-rats who were simply afraid to get involved in ANY firefights, for fear of meeting another team of 5-6 stars who would send us to the lobby in seconds. Need I say what motivation there is to try to continue playing after this? I think not.

  • @cmufcconor8567

    @cmufcconor8567

    9 ай бұрын

    You can't keep winning .. you have to crash and fall and go again .. that's the only way to improve or do you want lock 3* and play it over and over again? MMR is good

  • @Cl-40

    @Cl-40

    8 ай бұрын

    Skill diff

  • @paddypibblet846

    @paddypibblet846

    6 ай бұрын

    If you do trios you have a 1/4 chance of winning the match implying everyone is equally skilled. So you'll still get crapped on for 3 games until you win 1.

  • @RazzleTheRed1
    @RazzleTheRed19 ай бұрын

    Hearing the devs say that they are going to emphasize full lobbies is incredibly worrying for me. When I play with my friends I am often getting matched with 4 and 5 stars as a 3 star and them saying they are widening the ranges just sounds like it's going to make that problem worse, at least with empty lobbies I can occasionally get a win.

  • @KennyIsUndead
    @KennyIsUndead9 ай бұрын

    I think hiding stars or kda could help a bit to ease things a bit but it just does not make things better. 6 Stars will still play against 3 Stars it just wont be visible. And in the end people can just look at the profile of their killer if its public to see the hours played in hunt. If you get killed as a 100hours player by a 6000hours player you still might ask yourself why you play in a lobby with them.

  • @roscosimmons-shorts8050

    @roscosimmons-shorts8050

    9 ай бұрын

    Correct! Hiding information from the player, without changing the core system, is the worst possible outcome. The players this change is aimed at will not notice anyways, they are too busy having a blast running only melee weapons in 2 star with sub 100 hours. Removing information is the laziest way of attempting to effect change. How many games have removed scoreboards, player stats, leaderboards, etc. only to add them back in later? I can think of at least 3 off the top of my head right now. Less information is not a good trend to adopt. When you have to start hiding things from your player base in an attempt to correct player behavior, instead of fixing your system - you've failed.

  • @lukaspc2892

    @lukaspc2892

    9 ай бұрын

    You are missing one massive oversight here: people are hella lazy. I think it would absolutely benefit the game and all the players, because you are not immediately shown how much of a skill difference there was. For me at least, i made it a habit to look at the mmr board and to THEN rage about match making. If this wasn't there i would almost never look at all the people's profiles. But it is just too easy to see. Also Hunt is a hardcore shooter, so getting one-tapped is not something unusual. Anyone can one-tap everyone in theory. It's just when you show the player how "skilled" the other one was that you start to get angry about the match making. I remember back in the day when there was no match making, we used prestige as the metric of choice, rarely KD (KDA did not exist yet). It was less frustrating because you could only roughly estimate how good or bad the players were. Now prestige meant a lot more back in the days, you rarely saw someone above 20, let alone 50... So not really comparable to nowadays. But i still do believe that players that do not know the full truth are happier players.

  • @rexe30k

    @rexe30k

    9 ай бұрын

    i don't mind if they hide it, but i think they want to show it because some players think that 6 star is something to work towards, personally i couldn't care less, i think this was one of the rare games where you just login to play and have fun, "was" because they introduced they revamped weekly challenges which introduces the FOMO shit that forces players to play something they don't want to get currencies.

  • @roscosimmons-shorts8050

    @roscosimmons-shorts8050

    9 ай бұрын

    @@rexe30k Correct again! I hate seeing Hunt resort to FOMO events and challenges instead of good game design for holding player retention. And you know what, it's very clear that's all it is because this games life cycle is the most transparent battle pass cycle I've ever seen. During events and quests player numbers skyrocket and once people unlock what they want they dip until the next event. If they focused on addressing a lot of the major ping, connectivity, and server issues you'd have a better baseline for new players to enter into. People don't mind getting their ass beat in Counter Strike, Fortnite, etc. because there is a clear discernable reason for why it happened. In Hunt I still after 5 years have someone trading with me a full second after they die because people with 212ms ping are allowed on whatever server they want to.

  • @Kahva123

    @Kahva123

    9 ай бұрын

    +1 for max transparency. I simply cannot understand why private profile is even a thing. Say you and your friend die to a somewhat suspicious guy and would like to see if this guy is actually good and just has an absurd amount of hours in the game like having 30 000 kills with a kda of 2.5 or whether he's most likely a cheater with like 1000 kills and a kda of 12. Welp, can't do that cause he's just toggled on private profile

  • @ROOTvzn
    @ROOTvzn8 ай бұрын

    The MMR system being broken makes it very difficult to build a player base and further keep a player base. Newer and casual players will find themselves quickly not having fun and as a consequence, stop playing. I think one of the biggest help to fixing MMR are between 3 points you hit on, removing its attachment to quick-play, having it be a rolling observation of KDR over the course of a 30-40 day period that KDR measures your star ranking, and this one has to be tied in with making it much harder for the MMR to go up and down which covers the solo necro problem too. I would much rather wait for a Match another few minutes to get a more fair lobby. Great video, good insight to the single biggest issue with this game (if it is going to last another 5 years)!

  • @KunaiSapper
    @KunaiSapper9 ай бұрын

    Just as a note, the mmr issue is even worse on console because of the smaller playerbase

  • @kevinf.2556

    @kevinf.2556

    9 ай бұрын

    yeah why dont u play with PC people? kek

  • @Simebag_

    @Simebag_

    9 ай бұрын

    On console will be smaller and smaller.... So will be really bad in future.

  • @seanpurdy8230

    @seanpurdy8230

    9 ай бұрын

    Agreed. There is a huge disparity between player's skill on console. PC players will likely never understand. The most disadvantaged are PS4, then PS5, then XBox. It's pretty incredible what a difference a few frames per second make. That being said, this is where console players will find that once they reach a certain time of day (later at night) that they will be consistently facing the exact same highest level team on their particular platform. If the people you're playing with don't recognize them (usually on bounty pick up) and play a very specific way, they will go down in short order and you now are 1 v 3. This was orders of magnitude worse back when explosive ammo was introduced. I'd rather the game give these guys dead lobbies than put them in lobbies with far weaker players... because the result is the same... it creates dead lobbies eventually.

  • @KunaiSapper

    @KunaiSapper

    9 ай бұрын

    @@seanpurdy8230 I've ran into Whodouthinkr like 4 times this month as a 4-5 star 😫

  • @ericjames4034

    @ericjames4034

    9 ай бұрын

    It's really not. I'm a higher 5 star and rarely see any 4s even in my games, unless of course the teams are clearly playing with their newer friend.

  • @TrueArt_1
    @TrueArt_19 ай бұрын

    I agree with all your points, but especially your last one. I've met a number of people who are overly obsessed with what their MMR is. They focus too much on gaining MMR and don't like to push or help the team in risky situations because they are afraid of losing MMR.

  • @snapjitzy

    @snapjitzy

    9 ай бұрын

    this so much

  • @TMK013

    @TMK013

    9 ай бұрын

    Absolutely this... The incredible obsession that many players inexplicably have with those meaningless little numbers warps so much the way this game is played... This is especially absurd in a totally asymmetrical game like Hunt, where the tactical situation and the loadout difference often trump the sheer skill (that can be measured by KD or MMR) of the players (I'm not refferring to the tactical ability and such of course)

  • @weeedley

    @weeedley

    9 ай бұрын

    1000%. It's so annoying and ruined multiple actually fun sessions because of complaints and excuses after every.. single.. match. It's exhausting

  • @MrOrdosan

    @MrOrdosan

    9 ай бұрын

    ya. i only play with friends I know but watching people who have pugged and just seeing your 3rd member just immediatly leave as soon as you go down is just bonkers to me. my squad its we all leave or none of us leave. ((with obviously zero bounty redskulls as an acception))

  • @Kolsev
    @Kolsev9 ай бұрын

    My main issue is that it feels like bringing along lower MMR players does almost nothing at all to our group MMR. I'm a high five player and trying to queue with my three star friends that are sub-100 hours and new to the game does almost nothing at all, since it averages up to four stars and lets us match with full stacks of five stars anyways; and since the five star bracket is so wide, the skill level of people in it is all over the place, making the entire MMR system feel completely arbitrary at that point.

  • @roscosimmons-shorts8050

    @roscosimmons-shorts8050

    9 ай бұрын

    You are correct and have a more nuanced understanding of the MMR system than Homereel does, even if it's by accident. The way it weighs players is very odd and it tends to be top heavy once your average MMR has crossed into 4*. Ever since the change I'm seeing really clear repeatable distributions. Instead of attempting to average people around an anchor point I'm seeing this exact distribution game to game; 4* 4.5* 5* 5.5*. Why does is this happening? Why is it creating a sliding scale from the low range to the high range? Shouldn't it be matching 2-4 of one group, with 1-2 outliers. The difference between 4* average mmr & 5.5* is gigantic. You might as well put a 1* team in there for fun at that point.

  • @Fongletto

    @Fongletto

    9 ай бұрын

    @@roscosimmons-shorts8050 It's because the carry effect is stronger than the anchor effect. Other games have published data on this in their versions of MMR or ELO.

  • @S8n_501

    @S8n_501

    9 ай бұрын

    @Fongletto it's not though. You need to factor in the anchor&&no mmr balance change. In essence you're "carrying" at a man disadvantage against your level enemies.

  • @freaki0734

    @freaki0734

    9 ай бұрын

    @@roscosimmons-shorts8050 I often felt that a 1 star or similarly low player in a team will bring down the average of a team up to a point where the game decided that me and my friend playing duos vs trios at 4 and 5 stars would often face constellations of 2 5 stars and 1 1 star

  • @enderborn017
    @enderborn0179 ай бұрын

    I'm 4 stars and my teammate I usually play with is 3 but for some reason we keep getting paired with teams of 4 and 5 stars. The people I go against also tend to have 2.5 times the hours I have and it seems like we can never take out any teams. We always kill a few of them and then get killed but it seems rare that we take out a team. And it keeps fluctuating to where we are pitted against higher players and then when we take a break from the game we get put against lower or equal skill players before getting constantly wrecked the next day. I wonder if maybe the fact that we take out several enemies but usually don't win teamfights makes the game think we are doing better than we actually are? Since all it counts is kills and deaths and not actual success. I haven't played the game since last event so I might not remember well enough but I remember that's a part of why I don't play the game much. I definitely remember it being a problem for a really long time now

  • @rein_engel

    @rein_engel

    9 ай бұрын

    So true, same thing here, being put in a lobby where literally everyone is 1-2 stars higher game after game and day after day is incredibly frustrating.

  • @lukaspc2892

    @lukaspc2892

    9 ай бұрын

    I can tell you what happens here, i reverse engineered the mmr system for the app called 'HuntStatsLogger'. Whenever you fight against someone with higher stars than you, you gain A LOT more mmr by killing them and loose basically nothing when dying to them. So when you manage to kill just one and then die, your mmr still shoots up. But the real problem here is how do you define 'actual success'? You clearly define it by killing a team, maybe even leaving the server with a bounty. But i know a lot of people and personally am one of those who measure success based on just pure kills a round. I don't care that i died - if i took out 6 hunters before the death. I always measure success by my KDA which i know is taking the fun out of the game but i can't help it. Whenever i can leave a server with a bounty, but died more than i made kills i am pissed. I do not count that round as success then.

  • @RazzleTheRed1

    @RazzleTheRed1

    9 ай бұрын

    @@rein_engel Yeah, as someone who's a 3 star gamer with a 0.56 KD who plays with friends who are 4 or 5 stars it is very frustrating and half the time feels like I'm pretty much dead weight

  • @gibkiy_rafik
    @gibkiy_rafik9 ай бұрын

    I didn't know about MMR bracket changes for a long time, but somewhere around April I started to have much and much worse experience in this game: chain losses, instant deaths without any chance to fight back, getting my face blown by random wallbang 10 times more often and so on. My k/d dropped, my MMR dropped from stable 5 to 3 and 4. Shortly, it felt like suddenly I've lost most of my skill in this game. While getting stomped all over in every match I started to notice much more 6 star 2+ k/d players queued against me, while before, even on 5 stars, seeing a 6 star was a rare occasion. And then I read about the MMR changes happened right at the beginning of Spring and it all just became clear: it's not me who started to play worse, it's fkn Crytek decided they should feed me to the 6 star bayou sweats. Last 6 months have been horrible and playing against 3 stacks of 3+ k/d 6 stars is a usual 4 star player's evening. Even if I consider to derank it still won't change unless I derank to 2 stars and waste more time deranking than actually playing. The only thing they need to do is to revert the damn thing and never touch it again.

  • @SkipPyP00S
    @SkipPyP00S9 ай бұрын

    One important issue which will kill player retention is that mmr doesn't look at total hours played in hunt. I've seen games where players with 100-200 hours are thrown against players with 4000 hours. Both have 4 mmr. First player has just started playing, second player knows everything.

  • @xHappyHxCx

    @xHappyHxCx

    9 ай бұрын

    I definitely see you’re point but I honestly think that the steep and brutal reality check of being new to Hunt is what forces players learn quick or die. Lol improvement is so satisfying. I should state I don’t care about mmr at all.

  • @IrateWizrd

    @IrateWizrd

    9 ай бұрын

    @@xHappyHxCx true to a point, but when a new player constantly gets killed before they have a chance to learn the map and how to move around compounds I could see why it would be demoralizing for a new player

  • @TMK013

    @TMK013

    9 ай бұрын

    Yeah... Hours played should absolutely weigh in the matchmaking process... And the total number of kills as well, not as in the KD sense, but as in the "fighting experience" the player has gained...

  • @heibk-2019

    @heibk-2019

    9 ай бұрын

    What are they supposed to do about that? Tell people who are still 3 star after 4000 hours just "fuck you, you go into 5 Star now" or how do you imagine fixing this? If they are still 3 Star after 4k hours maybe they just arent that good of a player..

  • @umbles7007

    @umbles7007

    9 ай бұрын

    I don't know about this. There are so many people who are terrible at this game, with thousands of hours. Some people just don't get better, can't just toss them to the wolves cause they like the game.

  • @rgb-plays
    @rgb-plays9 ай бұрын

    With my measly 100hrs and having never left 3 stars lobbies I have never encountered any of the issues that the community is discussing but I think the transparency part is a big one. I know that game designers cannot reveal all of the reasons and inner workings of their systems (for obvious exploitation reasons) but a little would go a long way. But yeah, it's a fine line to ride because the small vocal community isn't always right or knows what's best for the longterm health of the game.

  • @salsinger9985

    @salsinger9985

    9 ай бұрын

    once you have 1 teammate that is 4 , 5 ⭐ .... lobbies will be shitty .

  • @Xear00

    @Xear00

    9 ай бұрын

    So far the only people I've personally seen complaining about MMR are vets with 600+ hours in the game, which while very anecdotal make the claim that MMR is driving new players away feel very meaningless.

  • @dal6220

    @dal6220

    9 ай бұрын

    ​@@Xear00maybe, but just the other night I saw a 1/5 star team vs a 6/6 star team and it makes me wonder if that one star will continue to play. I personally know three people that stopped playing because of this kinda stuff (I understand this is still anecdotal, but seeing it first hand makes me wonder how many others have a similar experience)

  • @MostEpicCompilations

    @MostEpicCompilations

    9 ай бұрын

    Im new and the mmr seems fine for me. No problems at all

  • @hooyabaaa2

    @hooyabaaa2

    9 ай бұрын

    ​@@salsinger9985 Cant be more true. I have a friend that is 4 stars and im 3 (eventually i go to 4 and him down to 3). Lobbies are THE CHAOS late night... A lot of 2 and 5 stars on the same lobbie. Eventually you got some shots that you only think: (are you serious?) ---------- usually a 5 star. And some guys that make you think ''wtf this guy is doing?'' ----------- (usually a 2 star) Not to mention... Im being a 3 to 4 star... The difference of 3 to 4 star (as solo is like night and day)... Not to mention... If im hit 4 star sometimes... Im a ''high'' 3 and ''low'' 4... The difference is greater than i expect.

  • @Keatosis_Quohotos
    @Keatosis_Quohotos9 ай бұрын

    If you hide the stars you make the mmr system into the realm of superstition. People are still going to obsess about their rank and fear it, they'll just have to resort to external tools or speculation to find the truth

  • @slayerwashere

    @slayerwashere

    9 ай бұрын

    The presence of SBMM is pretty obvious, even when it's hidden. When you go from being matched against bots one match to sweat-lords the next, it's not hard to figure out what's going on. I'd rather know the game thinks I suck rather than stress out about background processes that are manipulative. The best theoretical solution I can think of is to put the people below a 1.0 K/D in a protected bracket and let everyone else get matched by ping. Either that or give higher stars some kind of reward to discourage reverse-boosting (and why shouldn't you be rewarded for having to artificially go against stronger players in the first place?).

  • @bvilknot

    @bvilknot

    9 ай бұрын

    I agree. Not that I particularly like all the stats but the genie is kind of out of the box already. Matchmaking was already a widely discussed issue before MMR got visible and perhaps more so. You can't stop people from trying to make sense of what is happening and uninformed that will inevitably lead to all sorts of sour theories.

  • @paddypibblet846

    @paddypibblet846

    6 ай бұрын

    ​@@slayerwasherematched by ping wouldn't work. The Chinese cheaters use proxy servers.

  • @SelikBready
    @SelikBready9 ай бұрын

    My problem with MMR started the moment I hit 5star - and fell down to 4ish - I started playing with people way more skillful than I. After hitting that 5star merely by accident, I lost 0.3 KDA (from 1.5 to 1.2) and I doubt that I suddenly started playing so much worse. I feel it, the people around me are playing better, even for a 3star lobby.

  • @tunelowplayslow8101

    @tunelowplayslow8101

    9 ай бұрын

    The level of competition in 5/6 is actually bonkers,god damn sweats in every game try harding like their mother lives depend on it😂

  • @SelikBready

    @SelikBready

    9 ай бұрын

    @@tunelowplayslow8101 The point is I dropped down to 3-4 and people around me are still as skilled as in 5+ most of the time. Seems like they also dropped from 5 to 3, just like I did, but on the contrary to myself, they so belong to 5, while I belong to 3.and I want to play with those 3s

  • @joshuaturcotte6724

    @joshuaturcotte6724

    9 ай бұрын

    @@SelikBready As a person who played since the game went live, the old system was far better for constant player-base.The current system punishes the core game-play and that's emphasized in the top bracket. I personally am stuck in a 5-6 star bracket and want out because I can kill them cause the players ARNT skilled in 5-6 star bracket mostly, they just meta game farm stars instead. I average 13 kill games as a solo only to die to a bunch of shit lords who just spam traps, necro, or camp to death everything. Cause my kill count is so high and my death count is blisteringly low since the MMR bracket came out I cant leave 5 stars -.- As a person who got this system thrown on him, I haven't extracted from a single run in close to 2 years (due to this I have put in less and less time, so before 2019 I put in 500 hours, 2019 put us 1.0 and I put in less then 100 hours, the gimmicks of holloween and Christmas got me to come back total of 30 hours in 2020, 2021 - 2022 I put in less then 40 hours total and about 100 people I knew from the hunt community quit entirely. This year I have 6 games 4 durring event, 2 after event, I had more fun after the event but even then it wasnt really as fun as it was before camping bullshit and leaderboards were added and it was made worse by current MMR changes). If I wanted to play a bootleg CoD game I can fire up a fuck ton of those for 5 dollars on steam, seems the devs think they got a great system though as they kept it for so long...

  • @paddypibblet846

    @paddypibblet846

    9 ай бұрын

    ​@@SelikBreadyTwo problems with your statement. 1. You don't "accidentally" climb up. You have to literally kill players to climb up, that's not an accident. 2. You're implying there's some hidden MMR stat for players who deranked, but there isn't. You're going up against actual lower star MMR players atm. Seems that you're just bothered you're not winning every game. But let's say you go trios for example, there's four teams of three. Your chances of winning the game are 1/4, so you should still expect to lose much more than you win. I've noticed that if people don't win most games they feel like they're being unfairly matched up but that's just not true.

  • @SelikBready

    @SelikBready

    9 ай бұрын

    @@paddypibblet846 1. Climbing by accident can be quite easy tho. I killed a 6star a couple of times with shotgun and that moved me to 5str. Since that never happened ever since, I call it an accident. 2. How can you be sure there is no such thing? What if game tracks all-time high MMR of a player and match them according to it together with current MMR? I.e. if I never had 4 stars, I'll play with other people who never were higher than 3, but if I had 5 str, than I could also play with ppl who had 5star before. And it's not about winning, it's about kda. Having consistent kda for a year, and then losing 30% of it in a week or two? I literally died about hundred times while I killed like 10 ppl. Not even talking that ppl started to land shots that I never saw before.. maybe everyone just became better overnight, while I didn't

  • @ToxicPancake88
    @ToxicPancake889 ай бұрын

    Removing the leaderboards was a good step and I feel removing stars from the menu would definitely be a nice continuation of that too. It feels like having that score always visible causes more issues than it fixes, even just subliminally.

  • @gamememo2680

    @gamememo2680

    9 ай бұрын

    I agree.

  • @TMK013

    @TMK013

    9 ай бұрын

    Absolutely... Camping, sniping, griefing, cheating, exploiting, re-shading, nvidia inspecting, not ressing, not risking and many other -ings, all stem from the silly obsession with those little numbers...

  • @shifty7629

    @shifty7629

    9 ай бұрын

    Agree 100%. I said it was stupid when they introduced it, and I still stand by that all these years later. Make it viewable to that player only. What possible benefit is there to making it viewable by others? I struggle to think of any. I can think of many reasons why it's a bad idea though...

  • @lucafrix66
    @lucafrix669 ай бұрын

    When I played in the Hunt discord I would constantly run into groups of people who I would join that would openly talk about using quick play to MMR down rank. I would say out of 5-6 teams per session I would join, there would be at least 1-2 where the group was either people openly looking for MMR down rankers or lobbies where it was on 5*+ guy only looking for 2.3* players. I typically don't look at the stars on a player... Even my potato ass has touched 6*.

  • @RexVergstrong

    @RexVergstrong

    9 ай бұрын

    Yeah, quickplay abuse is much more widespread than Home here is saying. Don't know why he plays it down.

  • @justinwhitsitt7072

    @justinwhitsitt7072

    9 ай бұрын

    Yeah i just don’t care about my MMR. and I think showing it to people just encourages this type of behavior you are talking about. Not to mention smurf accounts and all manner of cheating.

  • @Th3_0_h8

    @Th3_0_h8

    9 ай бұрын

    ​@@RexVergstrongprobably sohe can use it as a way to get some easy clips😂

  • @mediumplayer1

    @mediumplayer1

    9 ай бұрын

    ​@@RexVergstrongbecause he is a crytek partner

  • @MrOrdosan

    @MrOrdosan

    9 ай бұрын

    ​@@RexVergstrong because as he stated,"how common is that? no idea" followed by a joke of no one plays it. he made a joke about it but he dosnt know how common it is as he stated. which isnt downplaying. he put it as one of the major issues people have.

  • @itszaque5031
    @itszaque50319 ай бұрын

    This last week I was playing on a team of 1 5* and 2 4* players. 2 of us are on new prestige-es, 1 of us literally had a scottfield and a combat axe. We had a massive full-server fight in the center of the map around the solo boss that we somehow narrowly won. It involved multiple of us going down multiple times, but we clutched it up. The team we fought had full long-ammo load outs, one even had a nitro express and he was GOOD with it. After extraction, we found that it was a full stack of 6* players with 2 of them having 2+ k/d’s and one of them having a 3.31 k/d. I’m still amazed that we won, but that’s kinda the beauty of hunt. When we began that fight my teammate (1.03 k/d who has never been 5* before) suggested we run away. I told him we could stay and play off the other teams and it worked out. That buddy hit 5* for his first time ever after picking up 3 kills during that fight. I guess the moral of the story is that even if fights feel unfair and Crytek doesn’t respond, don’t loose hope. This is Hunt, every fight is winnable. While some days feel like I’m playing a death simulator, getting a win against a team like that feels incredible. Hopefully Crytek balances out mmr sooner rather than later, but until that day comes I welcome the chance to play against players far superior to me and see what I can learn from them.

  • @Corzappy
    @Corzappy9 ай бұрын

    I’ve been waiting for this video.

  • @WhiteSharks-wz6kn
    @WhiteSharks-wz6kn9 ай бұрын

    6:09 Hunt Showdown is not intended to be a competitive FPS game. However, In the Steam Store page of Hunt it says: "Competitive, match-based gameplay combines PvP and PvE elements to create a uniquely tense PvEvP experience where your character and your gear are always on the line."

  • @ixnexus

    @ixnexus

    9 ай бұрын

    That's just a keyword description of the game, any game where players compete against each other for a common goal can be considered 'competitive'. Hunt is competitive in a sense that you essentially only have one life and have to work your way back up if you die, but it isn't considered 'competitive' in terms of what the average competitive videogame is. Actual competitive-category videogames like R6, CSGO, Apex, etc. all have league play and other aspects to the matchmaking/game that make it more of a competition.

  • @BrilliantBenGaming
    @BrilliantBenGaming9 ай бұрын

    I tend to play soul survivor formerly known as quick play as warm up. At least I will often play that mode until I win a match before moving onto playing bounty mode. You make a good point, if Hunt is not meant to focus on ranking then should it even be displayed to the players. But I do think stats are important to individual players. In a game that's made up of random hunters/legendary hunters your identity as a player within the game may be strongly associated with the representation of your skill level and your player name.

  • @rednirabkriv5376
    @rednirabkriv53769 ай бұрын

    Very nice you talked about this

  • @TheMeowse
    @TheMeowse9 ай бұрын

    I've been saying it over and over, the elo system in Hunt is a half-baked and rushed feature. Reverting the matchmaking changes back to "fair over full" lobbies and removing elo from Soul Survivor entirely are two top priorities IMO. Giving way to the top 5% of the playerbase just so they don't get empty lobbies or run into the same two trios every match for the whole evening is a bad move, just like having a fast, convenient and cost-less feature to derank is. Next, rework the gain/loss of MMR for solos - no more losing an entire star rating after one match because nothing is preventing you from clicking a button 5 times to die to a lower-ranked player. No more "KD goes up MMR goes down" situations requiring you to wipe half the server just to not be put against even lower-ranked players than the match before. Next, like you said, long-term MMR. Right now you can grab meme loadouts, have fun for a couple hours and end up fighting new players, then grab long ammo and end up right back. Ridiculous. Next (this is a bit of wishful thinking on my part) incorporate playtime/KD/other stats into matchmaking. You might disagree, but a 4star with 100 hours against a 4star with 2k hours will just lose most of the time, simple as. Experienced players with poor PvP performance don't want to fight new players who spend 20 minutes just to get to the boss only to sit in a random corner for another 20 minutes the moment it turns red until those experienced players push them or leave. I have almost 2k hours and hover around 3-4 stars because I play a lot of solo and my aim is garbage, but the moment I queue randoms, who do I get? Teammates with

  • @captainking1
    @captainking19 ай бұрын

    A small issue that i've noticed is actually something that i don't see mentioned a lot. I float at 6*/high5* depending on the day, and i almost exclusively duo queue into trios with a friend who is 5*. What we are consistently running into, even at peak hours, are full 3 stacks of 6* players, despite the game allegedly providing a malus against our ELO. It's incredibly disheartening to see, and frustrating to deal with, because in a game like hunt every individual body matters and simply adding another player of equal or higher skill to a team you're fighting turns the odds in their favor an extreme amount. Anecdotally it's very disheartening to fight teams where you're punching up on the entire enemy team AND they have a numbers advantage on you, and makes it seem like the system doesn't function at all. Personally, it's very tiring to fight the same teams and names over and over in full stacks who make some very.... """high skill""" plays while making youtube videos lamenting about the fact that reshade was taken from them and how much of an outrage it is. I would rather have the olden days of hunt where there was no ELO whatsoever and every game was a wildcard, because then you'd never know what to expect and every game had the capability of being wacky and fun instead of you having to sweat your nuts off at every opportunity.

  • @mata9270

    @mata9270

    9 ай бұрын

    Same thing here just in trio. I am a high 5 star, my friend is a mid 5 star and the last one is a 3 star that can barely Hit anything. We are constantly in 4,5 star lobbies with Teams that are a full Stack of 5 Stars or even some 6 Stars. How is that fair?

  • @albenjammin

    @albenjammin

    9 ай бұрын

    Don't want to sound mean but why not just play dous if this bothers you so much?

  • @mata9270

    @mata9270

    9 ай бұрын

    @@albenjammin because we are 3 buddies. So we play trio.

  • @LeonSwiss

    @LeonSwiss

    9 ай бұрын

    sounds like you are complaining because you play duos vs trios and its harder? isn't that the point? that's why you get more bounty etc? new player here so im not sure i understand your comment

  • @albenjammin

    @albenjammin

    9 ай бұрын

    @@mata9270 wat? You said "I almost exclusively play duos into trios" and "having another player is a huge advantage"

  • @Fongletto
    @Fongletto9 ай бұрын

    There's no need to take away stars or KDA, the people who want to focus on those things can. The issue is they are promoted as the only way to win. One of the main goals of hunt showdown is to collect bounties. But yet there is literally no way of founding out how good a player is at doing that. The absolute best way to handle this problem is to simply dilute the value of stars and KDA by adding multiple different ways of 'winning'. After all, it's not a competitive game and it never can be because there is no 1 true goal that defines whether or not you 'won'. Give me a bounty extract rating that shows me how good I am at successfully collecting the bounty. Add a sniper rating that shows how good you compared to other players at fighting long range engagements over 100 meters. Add a shotgun rating that shows how good you compared to other players at close ranges. Add a Bomber rating that scores you at how good you are killing people with consumables.

  • @papaspartan435
    @papaspartan4359 ай бұрын

    For the longest time I was obsessed with getting to 6 stars and increasing my KDA. When I started playing dark and darker which has neither a visible kda or elo, I feel like I can finally enjoy a game so much more. Honestly, most of us who play hunt want to be good at it because its so unforgiving. We don't need another reminder or how good/bad we are. Just remove the visible stars because I don't think crytek or the player base would ever want to remove visible KDA

  • @clockwork4038

    @clockwork4038

    9 ай бұрын

    this.

  • @Julius2965

    @Julius2965

    9 ай бұрын

    100 percent agree, a visible mmr sucks the fun out of the game

  • @TMK013

    @TMK013

    9 ай бұрын

    Absolutely... This obsession with the little, meaningless stats warps the way so many people play the game...

  • @Oldboy..

    @Oldboy..

    9 ай бұрын

    I think you have the answer

  • @umbles7007

    @umbles7007

    9 ай бұрын

    I agree with this. but I can also see the retorts being something like "They're just trying to hide how bad matchmaking is", or something to that effect

  • @Mercurial_Me
    @Mercurial_Me9 ай бұрын

    There is a VERY simple way to curb the volatility of MMR, which I think is the main problem. Just put a numerical cap on how much you can gain or lose from a single match. This would negate jumping two stars up because you got lucky on a frag throw. This would diminish the impact of taking 5 health chunks and solo necroing to derank. My hot take on the side: encourage ranking up. Give bb payouts to 4, 5, and 6 star players at the end of each month incrementally to their rank. It'll keep them out of low lobbies.

  • @KTSamurai1
    @KTSamurai19 ай бұрын

    i think fundamentally there is a tension between different player expectations when i play my goals are to actively learn and improve. if i die i assume personal fault first and dissect my decision-making that lead to my death and try to identify areas where different decisions will lead to better outcomes but it seems like a lot of people take a more care-free approach and expect the game to deliver on that. theyre not completely opposed to improvement but it isnt their primary motivator, gallavanting around the map and having fair fights is. they dont like dying to someone they didnt know was there or who just completely outclass them in aim or positioning. they want messy fights with lots of exciting stray shots and a decisive climactic ending it seems to me that hiding stars wont fix that fundamental issue of expectation, to have exciting fights with rising tension and satisfying payoffs. i think a different mode might be in order with higher time-to-kills could be a solution. one shot kills are core to the game but it honestly seems to piss a lot of people off when they die so suddenly. it shatters the immersion of being a rough n tumble bounty hunter. you die like a punk, lost everything, and get ejected fromm the game. seems people struggle with that

  • @calmly1316

    @calmly1316

    9 ай бұрын

    I completely agree with you

  • @ratheraz

    @ratheraz

    9 ай бұрын

    Higher TTK will completely ruin the balance. With mostly single shot guns you will not be able to counter a simple 2 man rush which would become a main tactic choice for everyone and destroy the tactical depth. The issue you described is not the game issue, its a player expectation issue. If I play Hunt Showdown but expect it to be something different like Apex Legends (for example) its not the game's job to adapt, its player's job. Because every player expectations are different. The game should provide solid and balanced as much as possible gameplay which Hunt does a lot better than most of pvp games. Some players just see the mmr system for what it isnt (ranked system) and try to exploit it for the sake of getting higher ranks. Thats the main problem that needs to be solved.

  • @kevinf.2556

    @kevinf.2556

    9 ай бұрын

    i do the same, all while flaming my team or my enemy knowing exactly what i did wrong.

  • @BlueAvi8

    @BlueAvi8

    9 ай бұрын

    The issue for me is that SBMM is a bad compromise that only makes a handful of people happy. It's meant to keep the sweats away from the casuals but it screws everyone in the middle, because you're either clubbing seals all day or getting your head kicked in by people you had no chance of beating. 6 star players make up like 2-3% of the entire player population. It wouldn't bother me if 3/100 games I saw a 6 star player. Hell even 1/10. The problem is that instead of every once in a while getting stomped by better players, while most of the time having relatively balanced matches, the game has decided that I should be locked in the same room with the 6 stars for the benefit of the casuals.

  • @rymid6307

    @rymid6307

    9 ай бұрын

    Lol you perfectly described me in that third paragraph

  • @timmygibson9833
    @timmygibson98339 ай бұрын

    I always assumed that quick play didn't affect your MMR in bounty hunt. Mainly because your KD is tracked separately for QP.

  • @truebacon133
    @truebacon1339 ай бұрын

    So you can res yourself? I thought i was going crazy when solos were getting back up. I play very casually so if they change stuff i wont notice unless its something easy to see.

  • @zeroth88
    @zeroth889 ай бұрын

    I'd like to move them another menu. I like being able to check elo, so I know why a match felt really easy or really hard. It helps me keep tabs on how I'm playing and how much I'm improving, or if I'm getting worse. But I don't want a constant reminder of how I'm performing, because for some reason, even though I don't want to care, whenever I drop from 4 or 5 to 3 stars, I get really demoralized if I'm playing consistently, likely because I know I'm a high 4 low 5 star ranked player when I'm playing consistently. That said, I actually like the mmr system in Hunt because it's volatile. It's really reassuring and encouraging to me knowing that, if I take a couple months off and last played at a 5 star elo, when I come back, it wont take long to find matches that match my elo level. In other words, it being really easy to lose mmr when I play poorly means that I don't spend a bunch of time playing out of my depth when I take a break and then return. When I take a break for a few months, I'm undoubtedly a 3 star in skill level when I come back. I'm rusty in all aspects (game knowledge, gun handling, raw mechanics, etc) and it takes me 5-10 hours to get back into the swing of things. The fact that I can naturally and easily drop ranks to my skill level while still trying to play seriously really helps me enjoy getting back into the game, unlike in games like Siege, where I can never get back into it because the hidden MMR has me at high gold/low plat for both ranked and quickplay, and I'm a mid silver at best now. I get destroyed in every match in that game, and I'll have to get steamrolled for about 30 hours straight to de-rank enough to have a balanced match. I'd much rather get steamrolled for 1-2 hours at most and then have fun in balanced matches, which Hunt's mmr system enables. That said, I see how this is easily exploitable unfortunately, but I feel the pros outweigh the cons. And for clarities sake, I view a balanced match as every team has a 1 in (server team count) chance of winning. And with how reactive to player performance Hunt's mmr is, at least to me, it feels pretty good. I still don't want to see it on the front page though. 'Cause then I start caring too much about. I want it to get hidden in another menu, like where the KD is at so I can forget it exists most times. That neutralizes a lot of the hyper competitiveness problems I have.

  • @jumblestiltskin1365
    @jumblestiltskin13659 ай бұрын

    Solo here also, i generally find mmr ok, im only a 3 star but i guess thats my level and thats that. However just now i have been stomped by a 2 star duo with following stats 1. KDA 2.2, 2778 boss kills, 3067 duo kills, 218 max hunters. 2. KDA 1.2, 3416 boss kills, 2507 duo kills, 212 max hunters. These guys are clearly gaming the system especially the first guy.

  • @cgrescueotter8640
    @cgrescueotter86409 ай бұрын

    I have had a pretty consistent kd of 1.3 and MMR of 4-5 stars for the past two years. In the last month I have been playing against lobbies of full six stars and kd’s of 3+. I’m not super competitive but lobbies have felt stacked against me and my friend since the event ended

  • @manatauro1436
    @manatauro14369 ай бұрын

    I don't think mmr is the issue, I think it's how mmr affects gameplay. Speaking as someone who often fluctuates between 4 (sometimes 3) and 5(sometimes 6) star, I found that I have more fun when I'm at 3-4 start the 5-6. At 5-6 star people are more prone to camp bushes, camp corners with shotguns and overall just being rats as opposed to wanting to have an actual gunfight

  • @omnipitentevanescen

    @omnipitentevanescen

    9 ай бұрын

    Its funny to me because that's how people in the 1-low3 star play. They rat in bushes and hide with shotguns and snipers. I do think MMR is an issue, when I play with my friends I'm on average a 4 star sometimes on a good day I'll gain a 5th star. The past week I have been playing by myself in duos, and I've been getting stomped, to the point I'm now in 2-3 1/2 mmr, and I'm still getting stomped. The problem I think is from the combination of "new" players not by default being in the 3-4 but being lower 1-3 stars, when some players are certainly just using a new account and have definately played before, and the second is how Soul Survivor actually affects bounty hunt mmr, and people go into it to derank.

  • @omnipitentevanescen

    @omnipitentevanescen

    9 ай бұрын

    @@manatauro1436 I've been playing in 2-low three star lobbies the past like 3 days, and its the same. No one even banishes the boss they crouch walk and bush camp the whole game. I think what I've seen from this all is its all just super inconsistent, everybody seems to have a different experience with it, but what gets me is people calling everyone out for "not being in my region/mmr" instead of realizing that what this shows is hunt is super inconsistent and broken

  • @omnipitentevanescen

    @omnipitentevanescen

    9 ай бұрын

    @@manatauro1436 and also, just because I'm saying low mmr plays like that doesnt mean high mmr cant. I mean, thats my point is that both extreme ends of the mmr range seem to play the same - super rat bush camp snipers and shotguns

  • @-XXI-
    @-XXI-9 ай бұрын

    on console its a Nightmare 😢

  • @gregoryperks6589
    @gregoryperks65899 ай бұрын

    Probability of success against a different rated player. Smart/fresh way of looking at the system. Keep up the good work and awesome videos!

  • @jeacts
    @jeacts9 ай бұрын

    I started playing this game on console when it first game out on it. and the match-making back then was perfect imo. mostly you were in the middle of the lobby. one team was below your own skill, one straight and one higher. and I think that was perfect. Oc I don’t only wanna fight against lower mmr players, that’s boring, but I also only don’t wanna fight against higher mmr players. there should be a perfect middle and they took it from us with adding the mmr system

  • @withoutwingzz
    @withoutwingzz9 ай бұрын

    Hi, OCE player here with 700 hours of play time. I bounce between 3 and 5 star all the time but get matched with 6 star players constantly. Me and my friends have notcied it always happens when we are in a squad together. When we play solo or even just with randoms it doesn't happen and we feel like were having a much better time in much more even fights. It's honestly gotten to the point where it feels like a penelty to want to play with your friends so we have just moved to playing other games where you dont feel punished for wanting to talk and have fun with your friends. I think out of everything, thats whats pushed me and my friends to stop playing hunt. In my opinion i miss what old games did, have a casual game mode with no mmr and if you got a bad game filled with insane players, better luck next time, theres a good chance they wont be in your game again. But if you really want even matches and to push yourself, play the ranked mode with mmr. It feels way better when you just get thrown into a random game with someone better then you and loose then having the game try and calculate who you should match with for ages and continuosly get it wrong and you get smashed over and over.

  • @bvilknot
    @bvilknot9 ай бұрын

    People arent good at judging their performance and it shifts a lot. Kind of like my MMR wich I am happy about. Playing after a long days work would be awful if I was in MMR as when I'm at my best. Also a good motivation was given when the mmr got visible - transparency. It's a lesser evil to make sense of why you butchered the server or got steamrolled.

  • @Sonolock

    @Sonolock

    9 ай бұрын

    This! 100% agree

  • @axiltar710
    @axiltar7109 ай бұрын

    I think that a good way to introduce mmr would have been with a pseudo ranked mode were your mmr would change and you would be paired with people that have the same mmr than you and a different matchmaking were you would go against anyone who choosed to play like this, your mmr would not change and it was your choice to get against every mmr

  • @Jesse__H
    @Jesse__H9 ай бұрын

    Hunt Showdown has THE best mmr system that I've personally played. I genuinely do not agree with the complaints.

  • @Kudo.-
    @Kudo.-9 ай бұрын

    A better idea could be making mmr half based on objective rather than only kills, this would mean players that are going on a winstreak will face other people that are more capable of putting up a fight, meanwhile people who keep losing will find themselves against lower star players until recovering their footing. (to prevent people from staying low on purpose, kills and wipes will still count towards mmr just not as much as before but noticeable) This would make deranking extremely difficult as you would need to "lose" (return to menu from death) rather than spam necro in people's faces to tank mmr about 5 times and because this would be more objectives rather than only kills. You could also kill people with higher stars and not be immediately thrown onto a higher level, instead escape with a bounty first to level up in mmr, it's extremely annoying to somehow kill a higher star player and be punished for it (cause it feels more like a punishment than balancing) by getting sent to high star hell. (this happened to me twice last week btw from 3 star all the way to 5 star and i am not even that good)

  • @bloodelfreku
    @bloodelfreku9 ай бұрын

    Loved the Chronicles of Riddick reference.

  • @AntonMaslo
    @AntonMaslo9 ай бұрын

    Pffff, I hoped for the wedding announcement at the end of the video! Way to keep the other shoe from dropping, mate. (good thoughts, thank you for sharing, and I struggle to understand why people see stars as something to “grind" or “climb", instead of seeking fair games where all parties will have more enjoyment in the process… which is very difficult to achieve in an equipment-based shooter with high skill ceiling)

  • @lsdstalker4585
    @lsdstalker45859 ай бұрын

    from my experience, im usually high mmr4 - medium mmr5, then when i take a quickplay and die against a mmr 1-3 i drop drastically adown to mmr 3-4, then i suddenly have matches where im getting 8+ kills per match until i get back up. so yeah i can see the frusteration for the lower mmr players.

  • @yoloman3607
    @yoloman36079 ай бұрын

    If thry remove the stars, these problems in the matchmaker would be harder to notice and get people to take seriously. That’s what transparency does for you. Otherwise problems will just lurk in the background unfixed.

  • @NoobSaibotVII
    @NoobSaibotVII9 ай бұрын

    Just wanted to say that on your number 3 point is that the game doesn't care about stars when matching. It uses the raw MMR value. So, you can increase the brackets all you want, but a large gap in between (despite the star number not changing) would still lead to skill mismatches and confusion. The reason being is because you would essentially be turning, hypothetically for example, 4 stars into 6 stars as it is now, and both of those skill types would be under the same star. That would mean the game, and people seeing it, would expect the skill level to be similar when it actually wouldn't be at all - not even close. We don't want a situation where one star could be so drastic in skill levels as that wouldn't be an accurate representation. The ideal approach is to reduce volatility and favor consistency. Players should only move ranks/stars when they are consistent in their gameplay skill. No MMR system should ever have anyone move up multiple stars in a game, or just a few games. It should take many, consistent kills and deaths to move up or down. To follow this ideal, most modern MMR systems, like Glicko2, use an uncertainty value when computing MMR. That uncertainty value is similar to the average you mentioned, but it is different. The idea is that a player will start at a very high uncertainty value which allows for larger MMR gains and losses. However, over time, the uncertainty value shrinks as the player plays more games, and thus will create a much slower MMR progression (up or down) that is based on consistency of the player. You can read a little about it here: math.bu.edu/people/mg/glicko/glicko2.html.old With that said, this is how most online games reduce the volatility of MMR/ranks on players, and Hunt should be using something similar. It was a mistake that Hunt used such an archaic system (straight ELO) when it doesn't even work well for competitive games. Hunt's MMR system would be drastically better with this one simple change to the whole.

  • @MegaSimonxD
    @MegaSimonxD9 ай бұрын

    I have 1300h. I was everything from 2Star-6Star. In my opinion MMR isn't saying anything about Skill at all. I have MMR hidden because MMR is only affected by Kills. The only different Experience I felt during my 1000+ Hours is, that in MMR 5-6 mostly people who dont prestige anymore and sit on an amount of Hunt Dollars, where Weapon Prices dont matter play "Better == More Expensive" Weapons and Ammo types. So sure they have an advantage Loadoutwise + Camping is rewarded with high powered Weapons.

  • @willhale3433
    @willhale34339 ай бұрын

    I remember having little success prior to the MMR change. That being said, I think MMR was added around my 200 hour mark. I’m at 1200 hours now and a much better player. I thought MMR was designed to help with onboarding of new players vs having it represent a competitive placement. At the time I thought the game was more fair and gave me the chance to spread my wings. There would probably be pitch forks and torches raised by new players if MMR was reduced. However, being a more seasoned player, I’d say going back to the game’s roots, with a larger player base, might be beneficial.

  • @R0flPant0ffel
    @R0flPant0ffel9 ай бұрын

    You have to consider the KDA for the Matchmaking, i really dont care about the stars, they just show if you are having a good or a bad day and can vary this much. BUT getting killed by a team with each hunter having a 2.5+ KDA is freaking unfair playing with a team avarage KDA of 1.5 .... Those players should only encounter similar KDAs. I would wait 2 minutes to find a game, but the server shouldn't be filled up with those high skillers...

  • @gerami8902
    @gerami89029 ай бұрын

    I think the MMR system's only real 3 issues are the affect of soul survivor, the exact number not being shown (Ik PC can check online but that's not an option for console) and how easily changed it is. There is a big difference between a "I just got my 5 star for the 1st time" and "I had 3 bad matches now im a 5 star" for play.

  • @torn83gaming19
    @torn83gaming199 ай бұрын

    I would rather semi full lobbies with more equal based skilled players rather than full and a wider range. I've basically been in the 3 star range at all times, never really moving after I found out each death after necro affected my MMR. I'm really not that great at the game but since I discovered it I've been really enjoying it. Each match feels so intense but can feel real bad when you see that you were killed by a prestige 15 level 100 player as someone who is just starting out.

  • @Nobody-dl4tm
    @Nobody-dl4tm9 ай бұрын

    I spent time reducing my MMR because fighting against 5-6 stars all the time is exhausting and not fun. I may feel differently if we had other game modes and private lobbies where I can enjoy the game how I want and not get so frustrated. This frustration leads to burnout, especially after an event.

  • @stifflerplays6289
    @stifflerplays62899 ай бұрын

    I was thinking about this last night ...needs a change to sweaty with this mmr I want a gamemode where mmr don't matter so its more fun...like a team deathmatch 😊

  • @janlamicz
    @janlamicz9 ай бұрын

    Never before was vocal about it, but in my 400 hrs experience it was something like that: Playing at 5* is a mixed bag of somewhat balanced lobbies and just 6*/5* teams massacring the competition. When i and my teammates drop to 4* it feels like a breath of fresh air with much more players having diverse loadouts and interesting situations coming out of it. Playing solo is a good way to play at 5* because you just don't get matched with 6* that played 10 or more times than you and only run high-end expensive guns because they don't have or don't feel the need to prestige their account.

  • @Spartan117C24
    @Spartan117C249 ай бұрын

    I also think they should remove the account KD from the quick view when you click on the player and have it as a per hunter KD. I think it would be more interesting

  • @jumbijo270
    @jumbijo2709 ай бұрын

    I would constantly struggle to find a mach even as a 5 star on console but as soon as I hit level 100 I started getting matches much quicker and noticed that the servers where much higher level players (sometimes prestige 25+). At least on console it seems like level greatly affects matchmaking as well.

  • @culinaryv4030
    @culinaryv40307 ай бұрын

    my biggest problems coming in to this game as a newer player was i was facing people who are 5+ prestiges (even a prestige 100 once) or people with 1000s of hours over me. im just hitting level 60 ish and still face people who have more than x5 my time played. its becoming increasingly hard to enjoy the game when everyone I run into just has a huge time and acknowledge advantage over me. imo time should factor into match making ontop of mmr.

  • @danheskia3987
    @danheskia39879 ай бұрын

    It's as simple as reintroducing the unranked mode but this time make it so you can't get random teammates from the ranked mode. An unranked contract shouldn't show stars or KDA and MMR shouldn't change as fast as it does.

  • @UncontrollableFury
    @UncontrollableFury9 ай бұрын

    I’ve been playing for less than a year now, hovering around 4 stars. Nearly every time my team and I obliterated it’s by rank 100s with prestige between 30 to 60. The other day we got wiped by a rank 100 prestige 100. It’s super discouraging, and matchups could be better but maybe that’s a symptom of a somewhat smaller player base. Do we just suck it up or settle for less playtime and longer matchmaking wait per session if this issue gets addressed? To me it’s just the nature of any pvp game.

  • @Faerdder
    @Faerdder9 ай бұрын

    Hiding the ranking is not a good idea in my opinion. For example if I've got a loss streak I really want to know if I've just having a bad day or if perhaps I ranked up before and now just have stronger opponents. And with a win streak it's the same just in the other direction.

  • @basedalex
    @basedalex9 ай бұрын

    What's interesting is that I had a big chunk of games in which lobbies weren't even full, like it was us and the other team only. It makes no sense given "full server > balanced mmr" criteria.

  • @marcoramos9282
    @marcoramos92829 ай бұрын

    I distinctively remember a few months back, I got on a duo match and besides some random mobs, we killed the boss and extracted... that was all we did and yet, my star rating went from 4 to 5 and I asked my duo partner if stars were affected by anything besides k/d and he said "Not that I know off." Idk what that was about but it made me suspect of this system since then.

  • @1dustbranch111
    @1dustbranch1119 ай бұрын

    I'm at 815 hours play time now, I started back in Devils Moon. I usually play with a mate who swings between 4-6 stars, but is 90% of the time at 5 stars, I swing between 3-5 stars, spending maybe 50% of the time on 4 stars and the rest on 5 stars and a tiny minority of the time on 3 (when hunt taketh) What I have noticed more than anything, is that the closer I get to 6 stars, the more the play styles of others changes, the lobbies at or around 6 stars are VERY sweaty, the weapons that people use narrow down to a few, and everybody stops taking risks. Stalemates takes till the end of the lobby timer and a lot more players use the Headsman skin. The game quite literally turn to shit, every time now I have gotten very close to 6 stars I have lost some love for Hunt Showdown. The game is still great, but the potential bad play styles that people usually choose not to partake in, is everywhere at the highest level

  • @wendestein9092
    @wendestein90929 ай бұрын

    A few days ago i would have argued, that its broken. Today was a good day for me & my team and it felt quite good. So, jeah, really hard to say. Thanks for the good points/ effort nevertheless. & 2 of them im pretty sure about, too: - mmr out of quickplay/ s.s. is definitely a must (or different mmrs for bounty hunt & s.s. I mean). - and solos then maybe gettin a bit stronger lobbies, too (I often loose stars after 2-3 rounds of soloing, cause of the weaker lobby. Would be ok for me if its even harder gameplay, but at least getting 1 headshot off someone doesn't have to be so much of an effect). Greetings you' all

  • @JimtheGrimm
    @JimtheGrimm9 ай бұрын

    As a solo who mostly sits in the top end of 3 star I feel like I always go up against teams of equal or higher skill than myself so it feels like the reduced team MMR only seems to effect high star players

  • @coffeebreak7978
    @coffeebreak79789 ай бұрын

    iv seen a weird thing in the opposite direction, where iv seen a few solo players farming kda theyl take snipers and aftter they get a pick they leave and extract its probably not a common thing but its crazy that bad players would want to raise there mmr.

  • @BrobjeV
    @BrobjeV9 ай бұрын

    Me and my friends i play with around 3-4 stars and have like 150hrs in the game, but keep getting owned by a 5 star solo (skill issue). Still, we don't play the game as much anymore cuz we're getting distracted by other things, and mostly cuz i'm currently really busy and can't play Hunt. Also, side note, my friend just wrote me asking if i'm ready fore some Showdownaganza. Drops in player counts are expected to be when the new hot things are released, but i think the main reason why the game remains kinda obscure is because players think the game is too hard, punishing and it has low player count (compared to R6S for example, personally i think the game is healthy), me myself postponed my advent to the game for the same reasons. Also here's an anecdote, for the same reasons i wasn't sure if i wanna play DBD or not, but after EGS giveaway i kinda got really hooked and rn i have all of the DLCs and like 1k hours played. That said, i think Hunt would benefit from the EGS giveaway, cuz, again, i wasn't sure if i wanna spend my muney on a game i might hate 50 hours later, but if it's suddenly free why not try it. No, free weekends suck cuz i rarely have nothing to do on a weekend.

  • @memories150
    @memories1509 ай бұрын

    Don't know if u can base an MMR on this but to me the best representative stat of skill would be kill/minutes (by extend dmg/minutes). Would reward fast pace gameplay and people that know how to aim instead of campers...

  • @nateschroedl2587
    @nateschroedl25879 ай бұрын

    As a console player who bounces between 5 and 6 star I often get into empty or nearly empty games even after the changes. I wouldn’t mind reverting the changes if they perhaps increased the matching timer before it timed out. Loading into a game and realizing you’re the only one in it blows.

  • @RageKroc888
    @RageKroc8889 ай бұрын

    I concur my good sir, the MMR system is definitely in need of urgent review. As an OCE player the disparities are wild, my trio and I always hover between 3 and 4 MMR but one of us has a pretty good KD. The combination of that and playing at night time means we are against lobbies that are 80% MMR 5 10% MMR 6 and the rest being 3's like us. We get rolled more times than not and it feels like this stompage is MUCH more prevalent in Trios. Those lobbies are a death sentence for anyone lower than 5 in most circumstances.

  • @lukasmansfeld133
    @lukasmansfeld1339 ай бұрын

    What imho CT needs to do is give Teams MMR. And like not just calculate the average MMR of the team but rather recognize if people group together more than 10 times and treat that team as a "person" with its own MMR. I almost exclusively play the game with my gf and we have a quite noticeable gap in skill. (Me starting to play videogames around CS 1.6 and that being my main hobby since vs her starting around 1 B.C. (= before covid)). If i play 50 rounds of Hunt a week it'll be 40 with her, the rest will be with one of three guys we play with regularly and maybe I'll sneak in one or two solo rounds a month. We both are at a 3* MMR, while her KD is hovering around .6 while mine is at 1.25 resulting in her having less and less fun bc she gets shat on like crazy while we're matched mostly vs 2.5 to 3.5* teams.

  • @takubear88
    @takubear889 ай бұрын

    Longer reply: They have to: -make brackets a bit wider, so games are less volatile -make it so only first death/kill per person affects MMR, still affects KD as usual. -reduce the solo modifier AND give option to disable it entirely if youwant to. This shouldn't harm anybody, but bring a few more solos into 5 star range if they so choose. MIGHT make it a bit wonkier regarding full teams. -revert wider MMR ranges now that each bracket itself is wider (think only 4 star within 4 star range)

  • @benkrov
    @benkrov9 ай бұрын

    Yes, I think it'd be helpful, if Stars AND KDA would be made invisible. But in the end, the only satisfying move for the majority of players would be to rework the Balance between full lobbies and skill-matching opponents. I'd rather play against less teams with less stars, than having my 4-star-lobby filled up with top-tier-solos.

  • @Sovreign071
    @Sovreign0719 ай бұрын

    My matchmaking really sucks right now because my laptop has been in the shop for almost two wees. It took them SIX days to figure out it was the battery. Which I told them. So now I just have to sit and wait for them to actually get it delivered.

  • @chrisdavey8037
    @chrisdavey80379 ай бұрын

    I would rather they tighten the spread and take longer to fill a lobby or just half fill it. Being the underdog on nearly every match has put friends off playing. The other week as a pair of three stars against trio four stars was pretty rough

  • @binnieb173

    @binnieb173

    9 ай бұрын

    Na. I want a full game. If some 6 star kills me... oh well. Though sometimes I kill the 6bstar hunter with weapons that are worth more than my entire hunter build!

  • @chrisdavey8037

    @chrisdavey8037

    9 ай бұрын

    @@binnieb173 yeah everyone's milage is gonna vary but usually I find 6 star servers quite boring as most of them seem to camp in a bush 150 meters away and just snipe

  • @ericjames4034

    @ericjames4034

    9 ай бұрын

    That's just not true at all. I've been a 5/6 star player since they introduced the mmr system and on average people are so aggressive up here. They also just know how to rotate and make good decisions and hit all their shots. The people who play passive in the higher mmr are the ones that are just barely in there and are about to get bumped back down to 4 star. I see the kids who used to be in the top of the leaderboards in our games and they literally run towards every shot they hear

  • @chrisdavey8037

    @chrisdavey8037

    9 ай бұрын

    @@ericjames4034 I am sure that happens too it's just not been my experience of 5-6* lobbies

  • @Zer0ThePlagueDoc
    @Zer0ThePlagueDoc9 ай бұрын

    Big issue me and my friends are seeing among our bigger circle, is that there are 5/6 star players using 3 star players as their 'buffer' to get into lower star matches. Or we have a full 3/4 star team doing things you only ever see in 5/6 star lobbies. So Smurfing has become a pretty crappy alternative game mode for some people.

  • @Wooteq44
    @Wooteq449 ай бұрын

    Whole-heartedly agree with you on solo matchmaking. It's not supposed to be fair. I think attempts to balance it might actually be harming the playing experience for the average player.

  • @Moewenfels
    @Moewenfels9 ай бұрын

    I'd change the rate at which rating changes. I'd lower it by half or two thirds. Maybe its unusual but it should NOT happen that i go from mid 3 stars to low 5 stars which is 90% of the active player bases mmr in as few as 4 matches. As that is basically the same as increasing ranges, i just agree with Home.

  • @tunelowplayslow8101
    @tunelowplayslow81019 ай бұрын

    They could do what apex impimented with a fixed bracket,so uf you hit 4 star say you stay in that bracket until a reset,might work DbD has had something similar for years,might not be perfect, especially after a reset but it will soon shake everyone out into their intended brackets,only thingbtheybwould have to consider is how they balance team comp between all the teams in a given server,id hate to see a siege like mmr lock out as i play with a wide variety of star players

  • @jonathanstorms4530
    @jonathanstorms45309 ай бұрын

    My team comp 3, 4, 5. Every other team comp on server 5,5,6. You just can't convince me that's not bugged or broken. It's consistent as well, not a once or twice thing but to the point where we are hesitant to play these days.

  • @patrickclark9642
    @patrickclark96429 ай бұрын

    My trouble with MMR as a solid 5 star with 1600hrs is that I can only play reliably fair/fun rounds with 1 of my 7 friends who have Hunt. The rest are all 2-4 stars, and if I play with them they get screwed and have a bad time. I have bought Hunt for 3 other people in the past year and they have all bounced off after getting helplessly murdered. To be honest I am prepared to derank on purpose and then stick to Springfield compact and railroad hammer and just throw the fight instead of carry against 3-star lobbies just so that I can play with my friends and they can have a good time.

  • @killermurad5933
    @killermurad59339 ай бұрын

    I wanted to comment on my experience with Hunt MMR is it was the reason a friend and I stopped playing as well as some other things. Before MMR was introduced we had decimated a server, and he made a comment on quite literally the last game he played of Hunt saying, "It just gets boring wiping the server." He was referring to a lot of things with that statement, like how if everyone's dead why does he have to wait for the bounty to banish and so on, but it was also apparent that he and I's W/L ratio wasn't if we lost one game a day out however many, it was up in the air if we'd lose a game a week. While he never picked up the game again, I imagine that the MMR system would've helped him stick around if he was here when it was implemented. For me, I stopped playing Hunt (I picked it up again a year or so ago) when I was playing trios with my friends, and at the time I was very comfortably 6 star. The friends I was playing with were all pretty low 3 star, and so the lobbies were a bit strange at times. I went down, and one of my friends went to revive me 3 or so minutes later, and I was instantly downed again. The bounty token change had been implemented that week, and so we decided to play a game of how long would someone watch one body? And in doing so wracked up quite the death toll. I still find that really funny, but when we finally *won* the match and left, I had been demoted to 3 star. While I'm very aware and was aware that MMR is volatile, seeing that happen was more than just disheartening. And I didn't log back on for quite a while. (I haven't been able to get back to the skill I was pre-break, but I also think the players have just gotten better. Sitting in 5 star right about now.) I think the volatility is my biggest gripe with the system, as I've gone days with dying and racking up win after win, and I'll just sit at 4 star for a couple weeks, and as soon as I touch 5 star, one 3 star boots me back on what feels like a lot of progress. Very annoying, and also very frustrating when I'm then stuck playing against very easy players. Neither of us wanted this, yet here I am in another stupid fucking 3 star lobby where I run around seeing how many knuckle knife kills I can rack up before somebody does damage to me. One comment on gaming the system, is that I've played pretty consistently with only one of my friends, but I haven't played duos in over half a year. Only duos vs. trios. This is because you get an arguably easier game, but you get quite literally 3 times the bounty. A bit ludicrous, but that problem is tied to Hunt economy as well as MMR. I've never struggled with money in hunt, but I am also very cheap, the friend I'm with now used to struggle with dollars quite a bit, until we started exploiting the MMR system. While it's no where near as aggressive as Apex (fuck that match making,) the skew the game puts on team MMR for having one less member is actually insane and should be addressed.

  • @Arnyh0ld
    @Arnyh0ld9 ай бұрын

    For context I have 540 hours in the game (started at beta) and I never was anything else, but 3 stars. When the system was implemented it put me to 3 stars and I never left it. A few days back I got lucky and I've killed 6 hunters (also 3 stars) and I still did not move anywhere. My K/D constantly raises, it is above 1. I mostly play with trios (with randos or my friend). I never play quickplay. My personal experience with most of the matches: when there is event, matches are fun as there are a lot of people so the skill level is on point. When there is no event only mutants play who fused together with their PC and they laser me if I fart from 120 meters. All in the 3 star range. I don't even know how a hunter with more than 4 stars look like. And most of the 4 star solos I meet play like 2 stars.

  • @AnonOmis1000
    @AnonOmis10009 ай бұрын

    I've never really experienced much issie with mmr. Only times it's a problem is when for some reason they make me a 5 star when really I'm a 4 on a good day. I rarely check what mmr the other players are because often times I don't feel like I have been majorly out classed by my enemy, just that my gameplay (and sometimes my teammates) was subpar

  • @adamaubry1424
    @adamaubry14249 ай бұрын

    To be fair, i think i agree with most propositions you gave out except maybe fairer lobbies, I play on EU and i range between high 4 stars ( when hunt taketh ) to low 6 stars ( when it giveth a bit more ) so averaging mid 5 wich is where a lot of players are i feel like. But then cause of my work i come home very late and when i start to play midnight-ish i know that in an hour or two my games will be empty and it will just be PVE match for the rest of the night ... wich is a bummer honnestly i want to play the game but after waiting twice for that matchmaking bar to load and still end up in a deserted map is in my opinions way worse than getting owned by people just playing better than me

  • @SidewaysGts
    @SidewaysGts9 ай бұрын

    Set a limit for how much a players MMR can rise or fall in a single match. This stops the volatility- and if youre genuinely doing "better" consistently, or as it may feel for some of us- Worse, youll slowly but surely shift to where you should be, without swinging rapidly all around constantly. 2- Id argue to slightly change how MMR is gained/lost between player/enemy interactions. 1 value for if you killed an opponent. 2nd value for if an opponent killed you. 3rd value for if youve both put each other down at least once. And thats it. Have the "value" of each vary depending on whatever your MMR difference is, but thats it, 3 possibilities. Both of these would serve to prevent wild swings in MMR, the 2nd also serves to stop people from using necro (or even help from a bount carrier) to rapidly de-rank. The 2nd also helps in situations where maybe youve been downed by someone, and then get revived by a buddy- only to instantly be downed again. Your skill hasnt rapidly changed- you just got picked up in a shitty situation. Or any other number of similar situations

  • @CrabQueen
    @CrabQueen9 ай бұрын

    I dont remember where he said it, but mr. fifield said that the MMR is intended to on average create fair games; the issue is that how its presented it looks like a ranking system where being higher rank is better. People chase ratings, even though they have no reason to. They get sucked into really desperatly caring about the stars because theyve been coniditoned by other games to do so.

  • @sbeve7
    @sbeve79 ай бұрын

    What does HomeReel use to make his game more vibrant now that reshade is gone? I miss trees looking actually green.

  • @TheAudioInjection
    @TheAudioInjection8 ай бұрын

    I really like having a relatively transparent MMR system. I can think of several multiplayer games that had hidden MMR values (that were often detached from your rank) from games like League of Legends and Overwatch. I know those are ranked, competitive games but it was still endlessly frustrating. I think I just want the MMR system to be a little less volatile. It seems like my games can violently swing from doing really great one night to getting stomped the next. Just last night I had a roster of 9 leveled up hunters. One session later and I have 3 left and only one got a win. That's maybe a poor anecdote but ah well.

  • @Spelonker
    @Spelonker9 ай бұрын

    Have about 600 hrs under my belt, have never been higher than 4 stars, and the MMR just doesn't bother me at all. There's no reward for it, it's not a rank, and there's a number of reasons you can win or lose a match that I don't think can be measured by MMR alone. It's never bothered me but yeah I agree it probably should be hidden from other player's view if the point of it is simply balancing a match as best it can. People treat it like a badge of honour or a title when it's not, but Crytek are sending mixed messages with how they display it.

  • @Vzzyxz
    @Vzzyxz7 ай бұрын

    I'm just 30 hours into hunt, got recommended by a friend which I duo, first couple days where a blast, very fair fights. But now we are constantly beeing paired with players with 5-6 mmr star and prestige lvl 100 or close. I cant even guess how much game time one has to play to get that lvl of prestige, my mmr is 3 and some matches I manage to increase to 4, just to be headshoted by a mosin 300m away that pierced a wall. Its like theres no fair parity at all.

  • @_washi
    @_washi9 ай бұрын

    90% solo here with around 1.6k hours - agree there is an issue with solo vs trios. I dislike KDA and stars and try to ignore them but it’s a challenge. This can effect my play style in that I feel encouraged to take less risks in close range and feel rewarded for sniping. I would welcome the removal of visible stars and KDA to reiterate the focus on playing hunt for hunt without distraction.

  • @michaelgromyko
    @michaelgromyko9 ай бұрын

    ...and when are you getting married?

  • @lDominicl
    @lDominicl9 ай бұрын

    The player count in Hunt is lower than it ever has been in a long time. This is not due to the event, prior events have not had such a drastic drop as this prior event. The MMR system is the primary system to blame. I can't get any of my friends to play because they are tired of going up against the equivalent of Michael Jordan on the court of Hunt Showdown.

  • @modernoverman
    @modernoverman9 ай бұрын

    As someone who plays solo, I just recently hid the star ranking from myself because I was focused too much on it.

  • @williamlaswell265
    @williamlaswell2658 ай бұрын

    I play duo v trio most of the time and solo v trio often too. It lowers the MMR (sometimes) and provides a fun challenge for me and my duo. But when we’re a 4 star and a 5 star going against a full lobby of 6 stars it’s pretty ass and kinda beats you down

  • @Coffeepotion
    @Coffeepotion9 ай бұрын

    Had a full 6* team (3 six star players in ONE team!) in my lobby just today. We were duo 3,5 Team MMR...

  • @Thade_87
    @Thade_879 ай бұрын

    It should be based on KD. What the threshold should be is debatable but 1.50 matched with 2.0 is ok but anyhigher you may be worlds apart in regards to skill.

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